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Dark Age of Camelot
Version 1.66 Release Notes
October 28, 2003
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Welcome to Dark Age of Camelot version 1.66. With this live version, we are happy to introduce Camelot's second retail expansion, Trials of Atlantis. As of this morning, Trials of Atlantis has shipped, and will be available in stores as soon as retailers receive their shipment.
Trials of Atlantis is about exploration and discovery, and as such, we have intentionally left some parts of the expansion undocumented. It is up to you, the players of the game to discover the secrets of this long-lost civilization for yourselves. However, you will find documentation on some of the expansion's features such as a Master Ability overview, basic mapping information, etc. on the Camelot Herald at www.camelotherald.com.
Welcome to Atlantis!
NEW THINGS AND BUG FIXES
- Players from all three realms can now purchase new portal medallions at their primary portal location (Druim Ligen, Castle Sauvage, or Svasud Faste). Players who have the Shrouded Isles expansion can port there with the Medallion of Isles Passage. Players who have the Trials of Atlantis expansion can port there with the Medallion of Heroes Passage.
- In an effort to increase framerates during large scale raids like relic keep raids, we have converted many of the guards in the frontier to a new model which should increase framerate performance, at the cost of a little less variety in the guards looks.
- The Runemaster Raven Bolt line will no longer incorrectly delve as having a 20 second recast timer.
- Increased the range on Ameliorating Melodies to 2000.
- Increased the range of all cure disease and cure poison spells to 2000.
- All lava in the game is now extremely damaging. Resistances will not mitigate damage from lava. Travelers should be very careful around lava flows.
- The Midgard Mile Fort doors in Hadrian's Wall will remain unlocked.
- Delving items in the trade window will now correctly show left hand usable and two handed flags on weapons.
- Shields now display level on the mini-info window.
- Note that version 1.66 contains a large download, for players with the Shrouded Isles and Classic clients, so that those customers will be able to see armors and equipment from the Trials of Atlantis Expansion.
- Fixed an issue where monsters would sometimes not spawn correctly. This fixes the problem where mudmen would not spawn outside of Ardee, as well as other similar problems.
BATTLEGROUPS
We have added a new feature to help large player groups coordinate and share credit for certain encounters. Battlegroups (similar in function to chatgroups) allow players to band together in large numbers (up to 200). Basically battlegroups behave just like chatgroups, with the added ability for the developers to set certain encounters to give credit to all the members of a battlegroup (instead of a single player or the group that gets the kill). Right now this is used throughout ToA for the Trial Encounters, so more than one group of players can get credit for participating in the encounter, whether or not they or their immediate group got the killing blow. Experience will still be given out based on your immediate group. We will be adding additional tools in a version in the near future that will allow battlegroups to allocate loot amongst the members of the group.
We've also added the ability for battle groups to have a "Treasurer". This system works similar to Group autosplit - If the treasurer is within 4096 units (in game terms, which is approximately 340 feet in real world terms) of loot which is picked up by a battle group member the loot will go to the treasurer as long as he has room for it and the item is at least the level set with the bg lootlevel command. (see below). This should facilitate distribution of loot in large raids.
- bg = shorthand for battlegroup in all commands.
- bc = shorthand for battlegroup chat in all commands.
- Battle group sends and battle group leader sends each have their own chat channels now which are customizable on the client.
/battlegroup invite [playername] : Invites the specified player to the battle group
/battlegroup who : Lists all members of the battle group
/battlegroup groups : will display a group focused version of the /battlegroup who command. It will identify who is grouped within the battlegroup, who is grouped with people outside the group, and who is solo.
/bg loot treasurer/normal command will toggle the Treasurer feature on or off.
/bg treasurer [battle group member name] to declare a treasurer.
/bg lootlevel [level] to set a threshold for the level an item must be to enter into this sytem.
/battlegroup remove [playername] : Removes the specified player from the battle group
/battlegroup leave : Remove oneself from the battle group
/battlegroup listen : Puts the battle group on listen mode; only the leader and leaders can speak
/battlegroup leader : Declare another member of the battle group as leader; This player can invite other players into the battle group and speak when the battle group is on listen mode.
/battlegroup public : The battle group is public and anyone can join by typing /bg join
/battlegroup private : The battle group is invite or password-only
/battlegroup join [leader name] : Join a public battlegroup group by name of the leader
/battlegroup join [leader name] [password] : Join a private battle group which has a password set
/battlegroup password : Display the current password for the battle group (leader only)
/battlegroup password clear : Clears the current password (leader only)
/battlegroup password [new password] : Sets a new password
CAMELOT CLASSIC WORLD NOTES
Midgard Monsters
- The Seer of Ancient Dawning's normal location has been shifted slightly out of the lava.
Hibernia Quests
- Magic's scar - Eugor can now be found much more easily.
Item Notes
- Nightfire (Albion) has had its DPS increased to be in line with the other objects dropped in that area.
- The Belt of Protection (Hibernia) will now confer 6% Heat resist in place of the 2nd Body resist.
- Increased the value of the smooth golem stone to be more appropriate based on the situations in which it drops.
- The Ghostly Cloak (Albion) will now grant Instruments instead of Battlesongs skill.
- The Welkin Helm (Hibernia) will now have the correct reinforced helm icon.
- The Banded Coral Boots (Albion) has had its extra body resist changed to matter.
SHROUDED ISLES WORLD NOTES
Albion Monsters
- Sarcodina should now have a chance to drop magical loot.
Hibernia Monsters
- The cnoigcrag mincers should now drop cnoigcrag mincer carapaces instead of cutter carapaces.
- Curengkur in Alta Fearran will now correctly call for help.
Albion Quests
- Under Attack - On step 2, players need to kill the Drakoran lieutenants and commanders. We received reports that these officers were despawning during combat. Players fighting the officers located in the camp need to know that at 3AM all of them will despawn unless all of the officers are engaged in combat. If players have aggro on all of the officers at once, they will continue to stay up until they are killed. Folks that pull them out of camp one at a time will find that they'll all despawn at 3AM, so please take this into consideration when planning your strategies.
Item Notes
- Warriors should now be able to equip the Dire Medallion when wearing the full suit of warrior-only armor from Tuscaren Glacier.
- Recurve Bows dropped by Razorbeak will now come with bonuses attached.
- Wradech's Skin Belt(Albion) will now delve at the correct level.
FOUNDATIONS NOTES
- Players with the Trials of Atlantis expansion can now use the Heroes portal scroll to port to Atlantis. As a result, the following housing teleporters have been renamed:
Svasud and Aegirhamn Teleporter is now Svasud, Isles, and Heroes Teleporter
Castle Sauvage and Gothwaite Teleporter is now Sauvage, Isles, and Heroes Teleporter
Druim Ligen and Domnann Teleporter is now Ligen, Isles, and Heroes Teleporter
COOPERATIVE SERVER
- All PvP and PvE teleporters have been switched to the scroll method of teleportation. This means that a player will need to purchase the correct scroll for the location they wish to go to then hand it to the teleporter.
- The teleporters on Gaheris and Mordred will allow players who purchase the Trials of Atlantis expansion to teleport to Atlantis.
PVP SERVER
- Keeps under attack on PVP servers will no longer teleport players to a 'safe point'.
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Dark Age of Camelot
Version 1.66b Release Notes
October 30, 2003
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NEW THINGS AND BUG FIXES
- Fixed a bug with the Valewalker spell Banestrike having no casting animation.
- We have added a /use2 slash command for using secondary abilities, to be consistent with the /use and /interact commands.
- Setting the outgoing chat channel to battlegroup should work properly in all clients. You should not be able to set your outgoing channel to BGLeader.
- Fixed Amplify Wisdom to have the correct icon.
CAMELOT CLASSIC WORLD NOTES
Item Notes
- Summoner Cunovinda should no longer drop Albion gloves for Midgard players.
- The Ghostly Cloak is obtained in the Midgard realm. Based on this, the cloak has been returned to its original stats, replacing instruments skill with battlesongs skill.
SHROUDED ISLES WORLD NOTES
Quests- General
- Lost Treasure - Players should now be able to read the scroll of information while it is in their backpack.
Item Notes
- The Azure Arcanium Crusher (Albion) should now have particle effect that fits better.
TRIALS OF ATLANTIS WORLD NOTES
Quests - General
- The Arbiters no longer indicate that the first challenge of trial encounter one deals with Krojer. They now inform players that the nine challenges of each trial encounter must be done before the trial encounter is attempted, but the nine challenges can be done in any order.
Oceanus Quests
- The Skyros Order
- Nereus will now spawn under the water.
- The directions to Darkls have been improved.
- The Naxos Society
- The directions to Kelion and the barracuda have been improved.
- The Melos Alliance
- The directions to the barracuda have been improved.
- All the Oceanus /search quests have been fixed. Any players who were incorrectly getting stepped should now properly get stepped, even if they are not on the same quest step as others in their group.
Midgard Aerus Quests
- The King of Stone is now given by Anselm instead of Bjarne.
Hibernia Aerus Quests
- Stone King is now given by Breward instead of Bharain.
Oceanus Encounters
- The Firestorm Island encounter will now reset itself every fifteen minutes instead of twenty. It was also tweaked to better ensure that the rules stated by Ianetor, are followed.
- The Kynhroe and Zhton chieftains will now spawn frequently instead of rarely.
Item Notes
- Marid Figurine can now be traded.
- Rassa's Mirror can now be traded.
- Kirkleis' Ring can now be traded.
- Desmona's Crown can now be traded.
- Mirror of Ra can now be traded.
- All Canopic Jars can now be traded.
COOPERATIVE SERVER
- The Riches of Atlantis (Albion) - Hardin has been added to the Haven of Oceanus so players can turn in Adribard's Token to him.
- Expanding the Family Business (Midgard) - Canutus has been added to the Haven of Oceanus so players can turn in Kauko's Token to him.
PVP SERVER
- The Riches of Atlantis (Albion) - Hardin has been added to the Haven of Oceanus so players can turn in Adribard's Token to him.
- Expanding the Family Business (Midgard) - Canutus has been added to the Haven of Oceanus so players can turn in Kauko's Token to him.
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Dark Age of Camelot
Live Version 1.66a Release Notes
October 29, 2003
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NEW THINGS AND BUG FIXES
- Fixed a bug with Animist Verdant Mastery spell, level 17 Briar Eruption not delving or doing damage.
- There was a bug with follow up spells. When the initial spell was resisted, the followup spell was not being cast. This is now fixed.
- All water-breathing potion recipes are now available in the Classic and SI clients.
- There was a bug with buffs that came from item procs. When the item was unequipped, the buff was being removed. This is now fixed..
TRIALS OF ATLANTIS WORLD NOTES
Oceanus Encounters
- Sage Tiernan will now spawn in the correct place.
- The Zhton and Kynhroe chiefs will now be more rare.
- You should no longer be able to interact with Krojer's Champions before they enter the dueling arena.
- Borjad and Borjan should be in the proper locations specified by Lornas.
Boats
- The Pride of Volcanus boats should no longer crash into the docks. They should also stay at the docks for the correct amount of time now.
- The Song of the Seas and the Atlantean have been adjusted so they are more evenly spaced.
Oceanus Quests
- The Skyros Order: Cvinda will no longer attack players while she is on top of her column. She will still attack players on the quest.
Item Notes
- The drop rates for Kynhroe Chief Oxomis and Zhton Chief Arxem have been reduced to the appropriate level.
- The Moon Staff is now set to use a charge instead of a weapon proc and the focus type has been set to Focus All.
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Dark Age of Camelot
Version 1.66c Release Notes
October 31, 2003
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NEW THINGS AND BUG FIXES
- We fixed a bug that allowed Shadowblades who reached Master Level One to pick the Banelord ability track. This has been fixed, and is now correctly set to be a choice of either Spymaster or Battlemaster. Anyone who chose Banelord as their track is now set to Battlemaster. Anyone who would rather be a Spymaster can enter an emergency /Appeal in-game, and CS will change this for you. This is a one time opportunity for change, and is only available to Shadowblades who originally chose Banelord as their ability track.
SHROUDED ISLES WORLD NOTES
Albion Monsters
Dales of Devwy
- The blood liches and ancient zombies associated with the Valnir encounter will no longer attack when other kinds of undead nearby are attacked.
TRIALS OF ATLANTIS WORLD NOTES
Oceanus Encounters
- Fadrin has been lowered in difficulty in order to bring it in line with the rest of Trial.
- We have resolved numerous problems with Krojer and his troop. Please note that Krojer's champions will now de-spawn briefly should any of the champions win.
Kirkleis Island
- Nedfall traps are now active. Please beware of this when attacking Kirkleis. You will need an item from a previous trial in order to navigate through these traps.
Egg of Youth
- The huge braziers have been lowered in hits and they will no longer issue an incorrect message when destroyed.
Stygia Encounters
Dream Sphere Encounter
- The burning lengui will now aggress on players sooner, should they come under attack.
Stygia Quests
- The Hibernian Quest, Homecoming for a Hero will now step correctly when you SEARCH the sandy island.
Dungeons
- The North Hall gate key will now properly unlock the North Hall gate in Sobekite Eternal.
Oceanus Quests
- Asoeron had his quest level improperly set. If you have done or are doing the Wicoessa's Proposition quest, try checking back with Asoeron. He should take your ruins now.
- The Seed Pouch and Origins of the Harpies: Players who were previously stuck on these two quests now have the option to return to the quest giver (Riranwyn for the Harpy quest and Astoissi for the Seed quest) to have these quests cleared from them. They will then be able to start the quest over again. The harpy quest steps are steps 4, 5, and 6. The seed quest steps are 2, 3 and 4. Players who are not stuck are urged to continue their quest as normal.
Item Notes
- The Fiery Defender (Hibernia) no longer increases strength cap twice.
- The greater nereid potion and the potion of aquatic respiration can no longer be sold to NPC merchants.
- Krojer's Charisma Ring for Albion and Hibernia has changed from a power regen charge to a haste charge.
- Krojer's Empathy Ring and Krojer's Piety Ring have changed from Acuity charges to power regen charges.
COOPERATIVE SERVER
- Haven of Oceanus (ToA) - Talen and Tycana will no longer spawn on top of each other.
- Haven of Volcanus (ToA) - The merchants in the Haven of Volcanus have returned from their vacation.
PVP SERVER
- Haven of Oceanus (ToA) - Talen and Tycana will no longer spawn on top of each other.
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Dark Age of Camelot
Version 1.66d Release Notes
November 4, 2003
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NEW THINGS AND BUG FIXES
- The mystical boards summoned by the Convoker Summon Wood ability are now tradable. They have also had their weight increased in accordance with the intent of the ability.
- Fixed a bug where the Battlemaster 1 ability Sapping Strike was using old values. The correct values have a higher endurance cost for the user and inflict a lower endurance penalty on enemy targets within range
- Fixed a bug that allowed boats to be dropped in lava.
- We have added additional feedback to many of the area actions. (Dig, search, etc.) This timer dialogue should tell players how long they have remaining before they complete these actions (or if they cancel them).
TRIALS OF ATLANTIS WORLD NOTES
Oceanus Encounters
- Runihura can no longer be pulled outside of his temple.
- The stone encased necklace and the bloodied barbed staff can no longer be picked up by necromancers.
- The jagger sharks are now a little tougher. They are also a little faster when frenzied.
Egg of Youth
- Resolved an issue where one of the braziers surrounding Sililia's Lair would be set to realm friendly, thus making it resistant to all damage.
- Sililia level has been adjusted slightly in order to bring it better in line with the expectation of a 2-3 group encounter. The huge braziers have also been lowered in hits and they will no longer issue a test message when destroyed.
- Clicking on a treasure chest in the Aten's shield encounter area will now break stealth.
Kirkleis
- Slight modifications were made to the removal of the belt and gem associated with this trial. When Kirkleis dies, anyone within the structure surrounding the statue will lose both objects. Anyone who is in the surrounding area (outside of the structure) and has not completed this encounter or Master Level 1 will keep these two items. This should alleviate the issue where groups that are waiting their turn to complete the encounter would lose their belts and gems.
Fadrin
- Fadrin's barrier will no longer spawn without Fadrin first being present.
Oceanus Quests
- Berserkers who received the wrong item from the Wicoessa's Proposition quest will now be able to turn their vest into Wicoessa for the correct item.
- Players on Step 1 of the Seed Pouch quest should return to Astoissi near the Haven of Oceanus if they did not receive their pouch of seeds.
Stygia Encounters
- The burning lengui will now aggro on players sooner, should they come under attack.
Stygia Quests
- Aponsul has been moved closer to Abteb for The Other Side quest. He can still be found along the black river in the necropolis.
- On the Lost in the Sands of Time quest, players can now return to Tey if they lose to Sekhmun and return to find him no longer spawned.
- Players should have an easier time finding Oseye for the Mau of Bastet quest.
- Players that are on step 6 of the Marauding Bandits quests and are stuck because they do not have the Golden Statuette may speak with one of the following NPCs to receive another one. Players will ONLY be able to receive ONE statuette.
Albion - Soldier Hayden in the Haven of Stygia (next to Scout Relion)
Midgard - Soldat Irina in the Haven of Stygia (next to Hunter Relion)
Hibernia - Saighdear Loghan in the Haven of Stygia (next to Ranger Relion)
Volcanus Quests
- Players can now return to Telgar on the Telgar's Redemption quest if they lose Bronyar before they giving him the note.
- Players who were getting stuck on the Magical Ingredients quest step 11 will now be able to proceed with their quest as normal after killing the barracuda.
Aerus Quests
- Players stuck after dying to Xelret on the Seven Coin quests should follow their updated quest journal. They can now return to the havens to get another chance at Xelret.
- Players can now kill the vigilant statues again on the Stone King quests to respawn the King if they had died and someone else killed that spawn.
Aerus Encounters
- Eramai will now give players a better clue on how to continue the encounter.
Sobekite Eternal Encounters
- There can now be a max of three reavers up at any given time (at least one on each side).
- Increased the spawn time of the Shadow Reaver.
- Amenemhat should now reset himself upon a player's death and if a player chooses to accept the challenge and then leave the area.
- The Antron and Speos chieftains will be more common.
- The Antron Treasure Hunter, Diplomat and Arch Mage will be more common now. The Speos Treasure Hunter, Diplomat and Arch mage will be more common now. These monsters drop one item needed to initiate Onuris's challenge every time they die.
- The items needed to initiate Onuris's challenge will now drop at a higher rate from all the common tritons in the dungeon.
- Rrionne will spawn more frequently now.
Item Notes
- Existing and new Sand Scorched Caps and Sun Scorched Helms will have the correct monster type requirements.
- The Ring of the Seventh Solstice (Midgard) now increases mending instead of rejuvenation.
- Bard instruments created from the unique object generator should no longer have a bonus to style damage, melee damage, or melee haste.
COOPERATIVE AND PVP SERVERS
NPCs
- Vault Keepers have been added to all Havens.
Stygia Quests
- Players that are on step 6 of the Marauding Bandits quests and are stuck because they do not have the Golden Statuette may speak with one of the following NPCs to receive another one. Players will ONLY be able to receive ONE statuette.
Soldat Dwana in the Haven of Stygia (next to Ranger Relion)
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Dark Age of Camelot
Live Version 1.66e Release Notes
November 6, 2003
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NEW THINGS AND BUG FIXES
- We have added the /bu command as an alternative to /bc to chat in battlegroups. Note that /bc still works, but /bu is a keyboard friendly alternative.
- Boats have been adjusted further to better predict which boat is in front to avoid locking collision conditions.
- Monsters should follow their leaders up and down better underwater with less spinning/warping.
- Animist summon turret spells will fail if the ground target is adjusted out of animist line of sight during the cast.
- Item summoning abilities and spells will properly update player encumberance after summon.
- Item summoning abilities and spells (such as Summon Wood) no longer fail if the item summoned will over-encumber the user.
- Storm spells won't affect a target with an engage radius if the caster is currently outside that radius.
- Summoned creatures (Such as Theurgist pets and Animist Turrets) won't cause loss of quest kill credit when their summoner leaves the region as they continue to attack a monster.
- We have reduced the length of necro pet tether if pet has encounter-related no-purge effects.
- Fixed a bug where some Master Level Abilities could be quick-cast. All Master Level Abilities should now be properly flagged as no quick-cast.
- Fixed a bug that caused the length of time that a player was not worth realm points after death to be longer then intended. This bug was introduced in version 1.66
SHROUDED ISLES WORLD NOTES
Item Notes
- The Vine Choker (Hibernia) can now be equipped by players who have a full suit of their respective classes' armor from Galladoria.
TRIALS OF ATLANTIS WORLD NOTES
Trials - General
- We have greatly increased the number of monsters that give Master Level experience in both the original and Shrouded Isles areas. Try exploring areas that you normally may not visit to find these monsters.
Merchants/NPCs
Midgard
- Nikkas in the Haven of Stygia will now sell catalysts as part of his wares instead of having two lists of liquids and blood.
- Throwing weapon have been added to the merchants in the Havens. Here is a list of merchants that now sell throwing weapons. Remember to page through the different store lists. This list applies to both regular servers and PVP/PVE servers.
Ylwa Eddadottir - the Haven of Oceanus
Terjo - the Haven of Stygia
Ingred - the Haven of Volcanus
Ruupo - the Haven of Aerus.
Nannulf in the Ruinerar Atlantis on the regular servers and Lannulf in the Ruins of Atlantis on Gaharis/Mordred also sell throwing weapons.
Oceanus Encounters
- Fadrin will now properly reward exp and loot upon death.
Oceanus Quests
- Players stuck on the Origins of the Harpies quest will now be able to speak to one of the following NPCs to receive the items they need. These NPCs will delete any of the capitalized harpy pieces players already have in their inventories and replace them with new ones. All NPCs can be found in their respective Oceanus Haven zones. After speaking with the NPCs, players should get stepped to step 5 for the turn in.
Albion players should speak with Mercenary Deryne.
Midgard players should speak with Warrior Vanja.
Hibernia players should speak with Hero Royan.
Mordred and Gaheris players should speak with Soldier Rydderch.
Stygia Encounters
- The Sphinx Deshrentan should no longer be too far away to interact with players.
Stygia Quests
- Grouped players on the Lost in the Sands of Time quest should all be stepped when Sekhmun is summoned
- Marauding Bandits (Albion): Players stuck on Step 9 should return to Scout Relion and say the key word [safe passage] to continue their quest.
Volcanus Quests
- Players who were previously stuck on the Magical Ingredients quest and were missing either their seaweed or their Lavender Root will now be able to speak with the following NPCs and retrieve the items they need to continue on with the quest. All NPCs are located in their appropriate zones in the Volcanus Haven. After speaking with the NPCs, players should get stepped back to step 12 for the turn in.
Albion players will need to speak Mercenary Aniqa.
Midgard players will need to speak with Warrior Meino.
Hibernia players will need to speak with Frearwen.
Gaharis/Mordred players should speak with Saighdear Tiriona.
Volcanus Quests
- On the Sacrificial Rites Quest, grouped players should now be stepped at the same time when the Jagged Claw is used.
Aerus Quests
- The Ring of the Seventh Solstice has had it bonuses changed to make it more realm approriate. The Midgard version now increases mending instead of rejuvenation. This is a retroactive change and Midgard players will not need to do anything to obtain the correct ring. Druids or Bards with a mending Ring of the Seventh Solstice can turn them in to Jowan to receive the correct regrowth ring. Clerics can give their mending Ring of the Seventh Solstice to Edgan for the correct rejuvenation ring.
Aerus Quests
- On the Seven Coins quests, grouped players should all step when Xelret is summoned.
Aerus Encounters
- Karise can now be damaged outside of her encounter area again.
Dungeons
Sobekite Eternal
- A "sobekite observer" can now be found behind each locked door that will teleport folks one by one to a safe location in the temple if they speak to him.
Item Notes
- The Blood Splattered Keys will now open the Blood Splattered Chests found near Chimera.
- The Cobra Striking Great Hammer is now correctly set to use Hammer skill and crushing damage.
- The Albion studded versions of the Barnacle Encrusted Boots and the Sand Scorched Helm can now be dyed using enamel dyes.
- The Large Weapon skill bonus on the Albion Sand-edged Great Sword has been replaced with the Two-handed Weapon skill bonus.
- Hunter jewelry created by the unique object generator should no longer get power regeneration charges.
- Bassem should no longer drop staves set to 22.2 dps.
- The power regen proc on Borjad's Spear (Midgard) now has a proc more suited to the hunter class.
- Golden Scarab Vest (Hibernia) Enchanters, Eldritches, Mentalists, Animists, Valewalkers, Druids, Wardens, Heroes, and Champions that turned their Golden Scarab Vest to either Miodac or Deavin and are now stuck can return to either one of these NPCs to have their locked artifact returned to them and the Scarab Wing Vest quest removed from their pending list. These classes cannot use the Golden Scarab Vest.
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Dark Age of Camelot
Live Version 1.67 Release Notes
December 16, 2003
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NEW THINGS AND BUG FIXES
- We have fixed a bug that would keep players from gaining Master Level experience while helping other players working on the same encounter and trial. Please note that you must have completed the encounter, and the person you are helping must be doing the encounter for the first time.
- Added the command /vdestination x y (eg: /vdestination 32000 32000) which will sail your boat to a /loc within your current zone.
- /Vfollow command has been added, which allows the controller of a movable vehicle to follow their currently targeted object.
- Players who die in a duel while having a "song" charmed pet will no longer take experience deaths.
- Fixed delve on water breathing potions.
- All objects will now have their weights displayed on the mini-info window.
- (TOA Only) Reflective Water will now have a much more visible water surface at night.
- Players should now receive updates for house rent due whenever they log into the game, regardless of zone.
- (TOA Only) In response to player feedback, we have increased the brightness underwater at night.
- The portal ceremonies at the border keeps have been altered slightly, to assist players who forget their necklaces from time to time. A new, earlier port has been added during the period where the teleporters previously stood around and waited for players to get ready. After the master and lackeys cast this new teleport, they will wait on the teleport pad and then cast the ceremony a second time.
- Items generated from the Unique Item generator that have charges can now properly be recharged.
- The game has a new default configuration for GeForceFX 5200 users. This change will not override any settings for current GeForceFX 5200 users.
- Necromancers who are shapechanged no longer lose the shapechange when summoning a shade.
- Spells modified by Radiant Aura artifact ability now last more than one pulse.
- Players can now use /bountyrent on personal houses with alternate characters on the same account as the character that owns the house. As a result of this change, the rent token merchants will be disabled in a future readfile.
- The Panther Form level 10 ability of the Dreamsphere artifact has been changed. When a character in panther form is attacked, they revert to normal form and lose all associated bonuses. This change is specific to the Dreamsphere only and does not affect other shapechange forms.
- The Egg of Youth artifact had several bugs preventing it from working as designed. These bugs were fixed and the effect altered. The Egg of Youth level ten Celestial Resurrection spell will now restore 10% health and no power to resurrected players. The artifact's ability now costs no power to cast and will resurrect up to a maximum of 8 realmmates within 1000 radius. This is a retroactive change.
- We have fixed a problem that could cause +all spell skill bonus items to give double the intended bonus on certain skills.
- Secondary spells on artifacts will no longer be activated if the artifact does not meet the correct requirement.
TRIALS OF ATLANTIS ENCOUNTER CHANGES
We are making a number of changes to how credit is awarded for Atlantis encounters, as well as allowing players to 'work ahead' of their current Master Level, which should allow players to gain a better sense of accomplishment for helping others defeat an encounter. We appreciate everyone's feedback about Trials of Atlantis, and we hope that these changes will greatly improve the Atlantis experience for everyone involved. We will continue to review areas of Atlantis, and Dark Age of Camelot as a whole, in a continuing effort to improve the entire Dark Age of Camelot experience for all players.
ATLANTIS ENCOUNTER CREDIT CHANGES
- We have identified and corrected a problem that could cause players to not be awarded credit for completing an encounter. With this version, we will be changing artifact and trial encounters to award credit to the group that gets loot rights from the encounter. Battlegroups will also follow this new system if the encounter is battlegroup enabled. This should solve many of the problems players have with not being awarded encounter credit properly. However, please note that any players that are not in the group or battlegroup when credit is awarded will still not get credit.
MASTER LEVEL FINAL ENCOUNTER CREDIT CHANGE
- Currently, players who have not finished their current trial can do all the steps except the final encounter of a higher level trial. With this patch, players will be able to do all encounters of a trial, even if they have not finished their previous trial. Please note that players will still get master level abilities in order.
Here's an example, if you have not finished the first trial, you can now go do Runihara in trial two and receive credit (if you've completed all the other encounters in trial two), but you will not get the level two abilities until you've finished the first trial, and then completed the second level's experience requirement.
NEW SHARK ROUTES IN ATLANTIS
- Shark Routes have been added to Atlantis! Stablemasters have been added to the docks outside of each of the Havens, Oceanus, Stygia, Volcanus and Aerus. There is also a stablemaster located in Mesothalassa which has routes to each of the Havens. These merchants also have a ticket that gives you a tour of some of the more important areas and features of their respective zones. For those of you looking to take advantage of these new routes, don't forget your breathing potions and look for the following tritons:
- Feurbe is the Oceanus Haven Stablemaster with routes to the Mesothalassa stablemaster, and a tour of Oceanus Hesperos.
- Lokhas is the Mesothalassa stablemaster with routes to Haven of Oceanus, Haven of Aerus, Haven of Stygia, Haven of Volcanus and a tour of Mesothalassa.
- Splogorf is the Volcanus Haven stablemaster with routes to the Mesothalassa stablemaster and a tour of Oceanus Anatole.
- Estcheron is the Stygia Haven stablemaster with routes to the Mesothalassa stablemaster and a tour of Oceanus Boreal.
- Gombuor is the Aerus Haven stablemaster with routes to the Mesothalassa stablemaster and a tour of Oceanus Notos.
CUSTOMER SUPPORT APPEAL CHANGES
- When you use /appeal to check the status of an appeal in-game, you will now see the total number of regular tickets waiting for help across all servers, as well as the total number of regular tickets from the server you are on. You will also see the placement of your ticket in this queue. This should give you a better idea of how CSR resources are spread across the servers to help with your questions.
TRADESKILL FIXES
Albion
- The conversion recipes for Tempered Metal Studs, Tempered Wire, and Tempered Strapping have been removed from the Metalworking recipe list.
Midgard
- The conversion recipes for Tempered Metal Studs and Tempered Wire have been removed from the Metalworking recipe list.
- The Lugged Spear should now have the appropriate recipe icon in the Tradeskill recipe list.
Hibernia
- The conversion recipes for Tempered Metal Studs, Tempered Wire, and Tempered Scales have been removed from the Metalworking recipe list.
NEW LOOKING FOR GROUP WINDOW
To help players find other people to group with, both in Master Level Trials as well as normal gameplay, we have significantly revamped our
Looking-For-Group system. You can now search and flag yourself and indicate what kind of group you are seeking (RVR, XP, etc), as well as flags for specific ML trials.
The old checkboxes 'Not Looking', 'Looking For Group', and 'Looking for ...' have been replaced with a new button 'Set LFG' that will allow you to set all your LFG options.
This new window exists for the TOA client only. SI and Classic clients will still be able to search and list themselves using the old options.
INTERFACE CHANGES
- The group window and mini-group window now show the additional following states by changing the affected player's name to an associated color. This functionality is present in Classic, Isles, and Trials of Atlantis clients. These states will be prioritized and displayed in the following order with the associated color in parenthesis: linkdead (blue), dead (red), mezzed (cyan), diseased (orange), poisoned (green), out of zone (grey), nominal (white)
- (TOA Only) We have added several new color choices to the Chat Messages and System Messages windows. To adjust the color for specific types of chat
messages (such as 'Alliance Chat' or 'Broadcast') right click on any of the chat tabs. To adjust the colors for system messages (such as 'Loot Dropped'), right click on the system message window itself.
- (TOA Only) When adjusting the alpha settings for XML-enabled windows (such as the chat and summary windows), you can now adjust the text and background alpha values independantly. Alpha settings are changed as they have always been, by right clicking on the windows.
TOA UI MOD CHANGES
This patch contains several updates to the TOA Configurable User Interface system. Some custom skins may not work, or may need minor adjustment to work with the new changes. As we update the system, we will provide detailed notes in these patch notes containing what has been changed.
Anytime you experience any problems with a custom skin, you should switch back to one of the pre-built skins using the Options Menu at the Character Select screen.
- The following styles have been changed in styles.xml. If you have copied this file into your custom folder, you will either need to recopy it after patching or copy the appropriate control templates to your custom styles.xml:
ButtonTemplate: combo_label
MenuTemplate: generic_menu
ComboBoxTemplate: generic_combobox
- The Help Window, Emblem Picker, Spells window, and ingame Options Menus have all been converted to XML. The new XML files are:
help_window.xml
emblem_picker.xml
stats_spells_window.xml
options_window.xml
- The new LFG windows use the following new XML files:
stats_group_window.xml
lfg_window.xml
group_results_window.xml
- Fixed a crash that UI Modders were encountering when removing health bars from some windows.
- The group_level adapters will now clear to zero when not being used.
- The following option has been added to label and scalar label definitions:
TextCentered - the text for the label will be centered inside it's width
- The following option has been added to scalar label definitions:
DontDrawWhenZero - the scalar label will not draw when the bound adapter has a value of zero.
- Custom windows now remember their position, alpha, and font alpha settings.
- Custom window support has been added. Window templates for custom windows are required to have Name fields set to "customX_window" where X is 0 through 9. No entries have been added to uimain.xml for custom windows. Modders will need to add Include directives in their custom files. (TOA Only)
- The following events have been added allowing modders to toggle windows on and off:
ToggleStatsSkills
ToggleStatsInventory
ToggleStatsAttributes
ToggleStatsGroup
ToggleStatsSpells
ToggleStatsStyles
ToggleStatsIndex (minimizes the stats window)
ToggleMiniGroup
ToggleConcentration
ToggleJournal
ToggleOptions
ToggleMiniPet
ToggleGroupPicker
ToggleHelp
ToggleMiniFriends
TogglePerformanceMeter
ToggleCompassWindow
ToggleCommandWindow
ToggleClock
ToggleMasterLevel
ToggleCustom0
ToggleCustom1
ToggleCustom2
ToggleCustom3
ToggleCustom4
ToggleCustom5
ToggleCustom6
ToggleCustom7
ToggleCustom8
ToggleCustom9
CAMELOT CLASSIC WORLD NOTES
Quests- General
- The tradeskill masters in each capital city have decided that it is time to pass on their tarnished tradeskill tools.
Albion Quests
- Leoma in Prydwen Keep is seeking assistance in obtaining a potion which can restore her eyesight.
- The Wounding Stone will now be useable in shade form.
Hibernia Quests
- Mystaia in Ardagh has been causing some trouble around town and the townspeople are not very pleased. She needs someone to help her get out of her predicament.
Midgard Quests
- Grimkel in Fort Atla knows of a potion which is said to create wealth. He needs assistance in collecting the ingredients for the potion.
Item Notes
- Future drops of salvageable common loot items in Spraggons Den should salvage for the appropriate material. Please note that this change does not affect items dropped before this patch.
- The empyrean wraiths in the Hibernia frontier should no longer drop Midgard items.
- The duplicate Strength bonus on the Vengeance Shield (Midgard) has been changed to Dexterity.
SHROUDED ISLES WORLD NOTES
Albion Quests
- Friars will no longer have to travel back to the trainers in the classic zones to exchange their Friar Robes every five levels. Sister Evangeline in Caer Gothwaite will now perform this exchange for Friars.
Item Notes
- Shreg's Thin Blade (Midgard) will now grant sword skill instead of slash skill.
TRIALS OF ATLANTIS WORLD NOTES
Quests - General
- Players working on obtaining the Scarab Wing Vest will now need to have neutral faction with the maubastet to turn in their Magical Scarab Wing to Tey.
Marauding Bandits
- Thanes and Skalds will no longer be given the choice of a left axe as one of their rewards.
Encounters - General
- We are aware there has been some confusion about whether players have received credit for a story encounter or not. To help clear up this confusion, players will now receive a message when they successfully complete a story encounter, whether they obtain the artifact or not. Players will see a message like "You have completed the Fool's Bow Encounter quest." This will then show up in your completed quest list, although story encounters are not quests. If no message is received, then credit for that encounter was not awarded. When a player unlocks an artifact, the Encounter listing will be removed from the completed list and replaced with the Artifact Completion message (such as 'You have completed the Fool's Bow quest'). Check your completed quest list to see which story encounters you have received credit for in the past.
Artifact Updates
- The Wing's Dive Book now has the story attached to it.
- Information about what artifacts are available to which classes can now be found on the apprentices in all Havens. Speak to the following apprentices to learn more about the artifacts.
Stygia: Albion - Danielle, Midgard - Yanja, Hibernia - Wyia.
Volcanus: Albion - Dredge, Midgard - Aidanar, Hibernia - Rhianera
Aerus: Albion - Alice, Midgard - Yager, Hibernia - Noira
Traitor's Dagger and Crocodile's Tooth Dagger (Albion)
- We have added thrusting versions of each of these artifacts. Players that have a slashing version and would like a thrusting version should speak with Scholars Margoria or Colene for the Traitor's Dagger and Scholars Daelin or Samaya for the Crocodile's Tooth Dagger. They will offer players a trade-in that once done cannot be changed. From this point forward, all Albion classes that can activate either of these Daggers will be offered a choice.
Traitor's Dagger and Crocodile's Tooth Dagger (Hibernia)
- We have added piercing versions to each of these artifacts. Nightshades, Rangers, Heroes, Champions and Blademasters that have a blades version and would like a piercing version should speak with Sages Darragh or Kelleigh for the Traitor's Dagger and Sages Miodac or Deavin for the Crocodile's Tooth Dagger. They will offer players a trade-in that once done cannot be changed. From this point forward, Nightshades, Rangers, Heroes, Champions and Blademasters will be offered a choice of blades or piercing.
Aten's Shield (Midgard)
- We have fixed a bug that allowed Savages to obtain Aten's Shield although they could not use it. Savages should return to Loremaster Jorian or Loremistress Agneta to return their activated Aten's Shield. The Lorekeepers will give Savages a locked version of the Aten's Shield which can then be traded or sold. Remus' Story will not be returned to Savages.
- Also, we discovered and fixed a bug that was stopping Healers and Shamans from either unlocking the Shield or having it returned. Any Healer or Shaman that has the Aten's Shield quest in their pending list can either say [Aten] to continue the process of unlocking it or say [dispose] to have the Shield returned to them for trading/selling.
Bruiser (Midgard)
- We have fixed a bug that was causing the Lorekeepers in Midgard to give out the wrong versions of Bruiser. Players that selected the one-handed version were instead receiving the two-handed version while players that wanted the two-handed version were receiving the one-handed version. Players may return to Loremistress Hetha or Loremistress Marga to exchange their Bruiser. Please note that this exchange can only be done ONCE and cannot be undone. Also note that only players who received Bruiser before this fix can exchange it.
Bruiser (Hibernia)
- We have fixed a bug that was causing the Sages in Hibernia to give out the Midgard version of the two-handed Magma Bruiser. Players that received this version should return to Sage Girom or Sage Aideena to exchange the Midgard Magma Bruiser for the Hibernian one.
Cycloptic Shield (Albion)
- Friars may now activate the Cycloptic Shield.
Enyalios Boots (Albion)
- We have fixed a bug that was causing Mercenaries to get the plate version of Enyalios Boots. Mercenaries can take their plate Enyalios Boots to Scholar Girec or Nisreena to exchange them for a chain version.
Enyalios Boots (Midgard)
- We have fixed a bug that was causing Berserkers and Savages to get the chain version of these boots instead of the studded version. Berserkers and Savages can take their chain Enyalios Boots to Loremaster Pahr or Loremaster Sverrir to exchange them for a studded version.
Enyalios Boots (Hibernia)
- We have fixed a bug that was preventing Bards from activating the Enyalios Boots.
Guard of Valor (Albion)
- We have fixed a bug with Scholar Girec that was causing him to give Armsmen and Paladins a chain version of the Guard of Valor. Armsmen and Paladins who received a chain version from Scholar Girec should take it back to him in the Hall of Heroes and exchange it for a plate one. Only Scholar Girec will perform this trade in.
Maddening Scalars Gloves (Midgard)
- We have fixed a bug that was causing Berserkers and Savages to receive the chain version of the Maddening Scalars Gloves. Berserkers and Savages who received chain versions should return to Loremistresses Hetha or Marga to exchange their chain gloves for the Studded Maddening Scalars Gloves.
Oglidarsh Belt (Midgard)
- Savages can now activate the Belt of Oglidarsh. Pure Casters will now have a choice for activating the Belt of Oglidarsh.
Oglidarsh Belt (Albion)
- Pure casters will now have a choice for activating the Belt of Oglidarsh.
Shades of Mists (Hibernia)
- Valewalkers can now unlock the magic of the Shades of Mists Cloak.
Spear of Kings (Hibernia)
- We have fixed a bug with Valewalkers receiving the large weapons version of the Spear of Kings. Any Valewalker who received the large weapons version can return it to Sage Kaenva or Sage Kalin in exchange for a scythe version of the Spear of Kings.
Winged Helm
- The following classes may now activate the Winged Helm: Scouts, Berserkers, Savages, Hunters, Blademasters, Bards, and Rangers.
Wings Dive (Albion)
- We have fixed a bug that was causing the Scholars to give Mercenaries a plate version of the Wings Dive leggings instead of chain. Mercenaries can take their plate version of Wings Dive back to Scholar Girec or Scholar Nisreena and exchange them for a chain version.
Wings Dive (Midgard)
- We have fixed a bug that was causing the Lorekeepers to give Berserkers and Savages a chain version of the Wings Dive leggings instead of studded. Berserkers and Savages can take their chain version of Wings Dive back to Loremaster Pahr or Loremaster Sverrir to exchange them for a studded version.
Wings Dive (Hibernia)
- We have fixed a bug that was preventing Bards from activating the Wings Dive leggings.
Researcher Updates
- We have added artifact information to each realm's Apprentice researcher in the Haven of Oceanus. The Apprentices will now tell players which classes can use a specific artifact. In Albion, speak to Apprentice Aegan. In Midgard, Apprentice Yian has this information while Apprentice Garrad in Hibernia knows about the artifacts. We are in the process of adding this information for Stygia, Volcanus and Aerus. Please remember, they are only apprentices and they are still learning, so the information they give may change as they learn and grow.
Item Notes
- All partially and fully combined artifact scrolls can now be traded.
- The delve information on Pheobus' Letters, 1 of 3, has been fixed.
- The Corrupt Cincture of Terkari (Midgard) no longer has a 0 power bonus.
- The Axe of the Whispering Wind (Albion) will now have a chance to proc.
- The Embedded Scale Vest (Hibernia) has been renamed to Embedded Bone Vest.
- Stygian and Aerus named quest mobs should no longer drop artifact scrolls. Please note that the correct number of scrolls were already dropping from common mobs, but were mistakenly added to some quest mobs as well.
- Animists can now activate the Cloudsong Artifact.
- The amount of experience required to level the following artifacts has been reduced: Fool's Bow, Crown of Zahur, Scepter of the Meritorious, Battler, Tartaro's Gift, Snatcher, Ceremonial Bracers and Band of Stars. This is a retroactive change.
- The Intelligence Score Cap bonus on the Stone of Atlantis (Midgard) had been changed to a Piety Score Cap bonus.
- Storm Struck Great Axe now has the correct Axe skill bonus.
- Lightning Embossed Studded Helm now uses enamels instead of leather dyes.
- Sleeves of Silent Oblivion (Hibernia) now has a bonus to Intelligence instead of Piety.
- The Empathy Cap Bonus on the Water-worn Gauntlets (Hibernia) has been changed to an Acuity Stat bonus.
- The Intelligence Stat and Intelligence Cap bonuses on the Sea Rotted Club were changed to Acuity Stat and Acuity Cap bonuses.
- The skiff (all realms), Viking Longship (Midgard), British Cog (Albion), and Elvish Caravel (Hibernia) can now be sold back to NPC merchants for 75% of the purchase price.
- The Wing's Dive Book now has the story attached to it.
- The item level 10 ability on the Belt of the Moon will now summon a one-hand hammer appropriate for each realm, in addition to the Moon Staff that is already part of the ability.
- The charged effect from the Shield of Khaos will now apply the proper affects to targets inside the area of effect.
- The second spell on Eirene's Chestpiece has been changed to a charged effect, lasting 30 seconds and converting 15% of spell damage.
- The Belt of Oglidarsh will now equip in the waist slot as intended.
- Lightning Etched Leather Sleeves now have the correct Dexterity value, the previous amount prevented players from receiving the bonus.
- The Shadow-twisted Hauberk (Albion) now uses the correct armor graphic.
FOUNDATIONS NOTES
ADDITIONAL HOUSING AREAS ADDED
- We are happy to introduce a new housing area for each realm with this version. Albion players can now settle down after a long day of adventuring in Brisworthy, while Midgard players can start building Frisia into a bustling haven of activity, and Hibernians can stake their claims and design the house of their dreams in Saerenthal.
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Dark Age of Camelot
Version 1.68 Release Notes
February 19, 2004
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NEW THINGS AND BUG FIXES
- Monsters that previously awarded master level experience on a scale based upon your current master level no longer check that requirement. This will result in players always receiving the maximum allowed master level experience possible for each kill.
- Players will now be able to earn Master Level Experience through realm vs. realm combat. Please note that you will only receive master level experience if the enemy realm player you have killed is also worth realm points.
- Keep lords now award Master Level Experience on death.
- Creatures killed by damage over time spells while the original caster is dead will now properly award quest, battlegroup, and trial credit for the kill.
- (TOA Only) The Master Level window now contains 'Previous' and 'Next' buttons to allow you to page through all 9 master level trials to see which steps you have and have not completed. You can also enter '/master #' to jump to a specific trial #.
- By default NPC healers will attempt to restore all of a player's constitution at once assuming they have enough cash. If the player does not have enough cash to afford a full restore of constitution, the NPC healer will offer to restore as many constitution points as the player can afford.
- Added [Level ##] tag to the end of quest confirmations to indicate the minimum level for that quest.
- To make selecting and getting your own loot easier, we have added a new key, 'Target Nearest Loot'. This key will target only items that you can actually pick up (personal & group loot, relics, etc).
- To make finding your loot easier in raid situations, you can now use /stick, /follow, and /face on objects/loot.
- To make guild information easier to view - we have split the /gc info command into /gc info, /gc ranks, and /gc alliance into different smaller chunks of information.
- The /bg groups command will now list level, class, and zone of soloers in the battlegroup.
- The /bg who will now list level, class, and zone.
- We have added a new /bg groupclass command to see the class makeup of each of the groups in the battlegroup.
- Shields now display their DPS and size in the delve window.
- "You are hit for..." messages have been changed to "(Attacker name) hits you for" in most cases.
- Autosplit messages will now include the name of the item in the "Loot goes to (player)" message.
- Personal boats will now have the owner's guild emblem on the sail.
- Players will now be able to trade the skiff, Elvish Caravel, British Cog, and Viking Longship.
- Spells will now cause an interrupt chance on a given target for a duration of 2 seconds after they strike the target. This fixes a bug where casters would be interrupted for an incorrect amount of time when hit with spells in some cases.
- If a DoT spell is cast from an object with a caster (such as a rune), it is treated as being cast by that object's caster when the effect is placed on the victim.
- Graphical effects from radius effect spells will no longer be sent out to third parties in the area if there are more than 40 players around who would receive it. This is to cut down the general amount of graphical spam in the area. The caster and target of a spell will still always see the effect properly.
- AE spells that are cast while above water will not cast on targets under water and vice versa.
- Fixed a bug with delving spell lists (pressing the "Info" button when highlighting a spell line at the trainer). Delving the spell list will now print the correct spell level and print level 50 spells if they exist (previously it was printing 1 spell level higher than the actual level).
- All DD/Snare and DD/Debuff spells will now delve correctly.
- Fixed body/spirit/energy and heat/matter/cold combo resist buff delves.
- If the weapon you are attempting to perform a style with will always fail by trying to drain more fatigue than you have (in the case of the Faultfinder style), you will see the following message: "Your weapon is too slow to perform the xxxx style!"
- Guard death messages will no longer have an extra linefeed at the end.
- Items that raise Acuity score cap now correctly raise the cap for items that raise the individual score (+Intelligence, +Empathy, etc); previously Acuity score cap items only worked with +Acuity bonus items.
- Items with global melee resist no longer print the resist value twice.
- Rings with use timers will now decrement properly (previously rings with timers would be stuck at 15 minutes until they could be used and never be usable).
- Ground Targets will now appear at the current player level when you are underwater, instead of going to the ocean floor.
- Fixed a bug where /stick and /follow were breaking too easily while going up and down hills.
- You may now bind game actions to the 'extra' mouse buttons on the side of many newer mouse models (referred to as 'Mouse4' and 'Mouse5').
- (TOA Only) The options menu will now contain a list of valid resolutions for your monitor/video card, to support newer widescreen-style monitors.
- We have made optimizations to crossing zone boundaries to reduce pauses/hitches when crossing from one zone into another.
- Characters will now move into the proper polearm attack stance when wielding the Lucerne Hammer Polearm Legendary Weapon.
- Trying to purchase an item from a consignment merchant and being refused for not having enough money will no longer result in the item being removed from Market Explorer searches. We strongly recommend that all players with a consignment merchant go to their merchant and use /listmerchant to refresh their listings in the consignment market.
- /ignore will now work in battlegroups.
ITEM STAT REPORTING
- To make loot distribution easier, you can now print item stats automatically to the guild, group, chatgroup, and battlegroup chat channels.
- To use this feature, drag an item from your backpack to the chat buffer. It will print the delve information of the item to your current outgoing chat channel.
- You will be able to use item chat delve in ToA, SI, and Classic interfaces.
STAT CAP BONUS NOTES
As most of you know, Trials of Atlantis features many powerful items and artifacts that give very strong bonuses to new special buffs created just for the expansion. These buffs were to casting/melee/archery haste, casting/melee/archery damage, combat style damage, and archery/casting range. Since the expansion's launch we have become aware that by mixing and matching different Trials of Atlantis items with bonuses to these buffs, players can make their characters far more powerful than we intended. Because of this, we are now making changes to the way that stat bonuses and some buff types from ToA items are capped, as well as making changes to some of the items themselves.
- In researching this issue, we found that a 50th level character could receive up to 50 bonus stat points (the character's level divided by 1) from items, buffs, etc. Our design called for the stat cap to be set at the character's level divided by two (plus one), and we've even given this answer out in discussions and chats. Feedback from our users proved there was a discrepancy. We have fixed this bug, so now everyone's stat cap bonus will be lowered to meet the new formula. Now, a level 50 character's stat bonus cap will be 26, not the overpowered 50.
- A new cap has been added that limits the bonus from ToA items and the amount of new ToA buffs that one character can receive. Previously, characters received the full bonus. Now, they are capped to be level divided by 5, total, for each of those three buffs. So, now a level 50 character with three items that each give a +5% bonus to melee combat speed will receive a 10% bonus, cumulative, from those items, instead of 15%.
- Additionally, we have altered all Artifacts as well as many other ToA dropped items to reduce the amount of bonus they give you to these ToA-specific buffs. A list of some of these items can be found in the items section later in this patch note.
CLASS CHANGES AND FIXES
General
- Non list casters who have Wild Power will now correctly have a chance to critical hit on DD spells. Note, non list casters still do not receive the additional base chance that list casters have.
Pet Classes
- Direct damage (including PBAOE) spells cast by a pet now report whether they hit or are resisted, and how much damage they do, to their owner.
- Duration effects (such as debuffs) cast by casters, necromancer pets, or animist bombers outside of /say range (512 units) now also report the effect directly to the caster.
- Pets that cast spells that their targets resist will now report resist messages to their owners.
- Theurgist and Animist pets will no longer cast an effect graphic on the caster's current target.
Animist
- The Animist's Vent of Elemental Resistance and Vent of Physical Resistance turret lines will no longer spam the area with messages when the spells are cast or when they expire. The turrets will also now recast these spells before they expire.
- Animist turrets that cast buffs on group members now begin from a random point in the group when buffing instead of always beginning with the first group member.
- The Briar Burst line of Animist pet-cast PBAOE spells now take into account the Animist's specialization and acuity (intelligence) stat.
- Animist bomber pets now gain the benefit of ToA item bonuses for spell damage and archmagery.
- Animist bomber pets now gain the benefit of their caster's Majestic Will Realm Ability.
- The Animist's area of effect root bombers will now behave correctly when used against monsters that are already rooted, or monsters that were rooted within a minute of firing the bomber.
- The Animist's Fire and Forget root turrets, as well as their root bombers, will now behave correctly when used against monsters that are already rooted, or monsters that were rooted within a minute of firing the bomber.
- The pets from the Animist's Constraining Spirit line will now attempt to root the targets in the area even if they are already rooted.
- Forest's Core, in the Animist's Creeping Path base line, will no longer be instant casting its spell; it will now have a three second cast time.
- The Elder Sporespawn, in the Animist's Creeping Mastery spec line, will now hit its target appropriately.
- The Dancing Flame spell line, in the Animist's Creeping Mastery spec line, will now fire on its target appropriately, even if the target already has the effect.
- Animist Fire and Forget turrets no longer try to target invisible monsters.
- When summoning Animist turrets, the spell will now attempt to summon the turret correctly on the ground if the turret would be in an illegal location.
- The icons for the Animist's Constraining Spirit line have been fixed.
Bonedancer
- (Classic) The fossil guardian (Summon Bone Patroller line) will now have a visible shield when viewing the monster while running the classic client.
Druid
- We have replaced the druid's tree pet with a black bear. This change should eliminate the problems many druids had with the tree pet interfering with visibility and targeting.
Mercenary
- The erroneous print displaying to the user of Dirty Tricks has been removed.
Necromancer
- Necromancers casting petcast spells now check of line of sight visibility instead of forward arc checks. This should solve a good deal of problems with necromancer pet usability.
- Necromancers in shade mode must be within 100u of their pet when casting storms.
- Objects created by necromancers in shade mode (including siege weapons and Prescience Nodes) are no longer invulnerable.
Spiritmaster
- The Spiritmaster's spirit champion pet's spells will now all have the correct icons and casting animations.
Thane
- The Thane's direct damage line - beginning with Thor's Minor Bolt and ending with Thor's Full Lightning - has had its damage increased.
MASTER ABILITY CHANGES
- The Crystal Titan ability will now summon a Crystal Titan monster that hits for considerably more damage, has more hit points, and is higher in level.
- Leadership and Warguard should both now share the same recast timer.
- ML10 Spymaster - Blanket of Camouflauge - Fixed a bug that allowed group members to move while stealthed in some situations.
- The master ability Banestrike has been renamed to Banespike to avoid any confusion with the Valewalker spell Banestrike.
- The Battlewarder ability will now summon a Battlewarder monster that always double hits. Additionally, the Battlewarder can no longer attack any non realm associated monsters, even if they are being attacked by such monsters.
- (PvP Only) The Warlord ML ability Bolstering Battlecry now only heals the correct friendly targets (groupmate/guildmate/battlegroup member) on PvP servers.
- Convoker Master Level Ability 1, 'Summon Wood', will no longer summon elm wood boards. The percentage chance of summoning each wood type has changed as well. While Oak wood boards will now have the highest likelihood of being summoned, the Convoker will have a chance of receiving higher quality wood (up to and including duskwood).
- The Essence Flare master ability, which creates a poison in the inventory of the user, has been changed so that the poison may be used by any assassin class with an envenom skill of 1 or greater.
- Font of Power will now generate aggression similar to the recent change for Sphere of Rejuvenation.
- Grappled targets can no longer be attacked in melee (you will still be able to attack with arrows). Additionally, Grapple now correctly stuns the caster for 12 seconds. This fixes a bug that allowed the caster doing the grappling to continue casting other spells.
- Powerdrain spells (including the Convoker ML ability, Power Trap) will no longer print erroneous damage messages to players who have 0 power.
- Convokers can no longer place a Prescience Node unless the caster has line of sight to the ground target.
- Fixed a bug where certain wards, storms, and fonts would spam players with the message "You cannot attack this target"
- The Siegewrecker master ability will no longer work against doors.
- The Stormlord master ability, Focusing Winds, now has delve information.
- The Throw Weapon ML ability now checks to see if the user has line of sight to the target before firing.
- Fixed delve on 'Wave of Healing' to indicate that the target must be in the caster's line of sight to be healed.
- The following ML abilities will only work on enemy realm targets or affect attacks from enemy realm targets (enemy players or controlled pets): Chaotic Power, Leadership, Phase Shift.
- All Convoker list master abilities will now be on separate recast timers.
- The Convoker master ability, Brittle Guard, will now be on a five minute recast timer.
- Dazzling Array, Enervating Gas, Inebriating Fumes, Mental Siphon, Sense Dulling Cloud and Energy Tempest will all now share the same recast timer.
- Dissonating Ward will now have the correct recast time of 5 minutes.
- Energizing Aura and Defending Martyr will both now share the same recast timer.
- Leaping Health and Restore the Soul will both now share the same recast timer.
- Oppression, Chaotic Power and Agony Transmission will all now share the same recast timer.
- Primal Agony, Tactical Insight and Demoralization will all now share the same recast timer.
- Resilient Will, Guided Strike and Cleansing Aura will all now share the same recast timer.
- Sphere of Rejuvenation, Font of Power, Determination Field and Dissonating Ward will all now share the same recast timer.
- Tanglesnare and Poisonspike will both now share the same recast timer.
- Zone of Unmana, Inexorable Defeat and Snaring Tendrils of Power will all now share the same recast timer.
REALM ABILITY CHANGES
- Bards are now able to purchase the realm ability, Mastery of Concentration.
- Clerics are now able to purchase the realm ability, Wild Power.
- Thanes are now able to purchase the realm abilities, Mastery of Magery and Wild Power.
TRIALS OF ATLANTIS OBJECT CHANGES
- Drops received after this version that are created by the unique item generator will no longer have haste, damage, and range bonuses. This adjustment includes the following: melee haste, archery haste, spell haste, melee damage, style damage, archery damage, spell damage, archery range, and spell range. Any unique item drops received prior to this version will be changed to have reduced haste, damage, and range bonuses.
- Standard item drops (items not created by the unique item generator) will now have reduced haste, damage, and range bonuses. This adjustment includes the following: melee haste, archery haste, spell haste, melee damage, style damage, archery damage, spell damage, archery range, and spell range. Along with this change, other bonuses on each item have been increased to retain the value of the item. This change applies for new item drops and any items received prior to this version.
- Please note that item bonuses that were previously limited to being effective only versus types of mobs will continue to have those restrictions.
- For more information on these changes, please go to http://www.camelotherald.com/more/1329.shtml
ARTIFACT CHANGES
- Players will now be able to earn experience from RvR for every artifact. The PvE requirements will still work, allowing players to choose whether to continue following the PvE requirement or to engage in RvR. None of the changes involving the addition of RvR requirements to the artifacts will have any effect on Gaheris players.
- Rather than focusing on specific classes or races, the following artifacts have also been changed to earn experience from any RvR: Fool's Bow, Crown of Zahur, Scepter of the Meritorious, Tartaro's Gift, Battler, and Snatcher. The time of day requirements for earning experience for the Ceremonial Bracers and Band of Stars has been removed.
- Basic Stealth Lore, Stealth Lore, and Greater Stealth Lore have had their durations reduced to 30, 60, and 90 seconds respectively. The bonus to stealth detection granted by these abilities has also been moderately increased. The intent is to make these bonuses very effective in helping to find enemy stealthers in specific situations (for example, after an enemy stealther has killed several realmmates in an area). Currently, the bonus granted is too low with such a long duration that it's basically "always on."
- Fixed the spell, 'Aura of Magic', and the delve to 'Feather Fall' on the Cloudsong artifact.
- Damage converted via the level 6 Crocodile's Tear Ring ability will now update the player's power and endurance bars.
- Fixed archery bonuses (range and haste) to work properly with requirements (such as artifact levels).
- Fixed display of experience remaining on artifacts, so that the experience counter always resets to 0% remaining after each new level instead of displaying "50% exp earned towards level 2" immediately after getting the first level.
- Omni-Lifedrain spells (special lifedrain abilities on certain artifacts that drain life, power, and endurance) now fail if the user is at full life, power, and endurance (previously it would fail if the user was at full life, regardless of power/endurance levels).
QUICKBINDING
- To allow players to better bind their keys to player abilities, we're introducing a system of 'Quickbinding'. This allows you to bind any free keyboard key to a particular quickbar slot.
- To allow players to leave keys free to be used for quickbinding, you can now set keys in the Keyboard Config screen to 'No Key'. Select the key, and press the '[Clear Key]' button that appears. Previously, if you left a key as UNSET, a default key would be selected for it if one was free.
- These bind to a particular slot, so changing what is in the slot will change what the keypress does. You may only assign quickbinds to keys which do not yet have any action mapped to them in the normal keyboard config screen. These quickbinds are saved on a per-character basis.
(To bind a new key) /qbind bar# slot#
(To get rid of a keybinding) /qunbind bar# slot#
(To see all your current bindings) /qbind
- For example, if you put Quickcast on page 10, slot #5 of your quickbar, and wanted to bind a key to it, you would enter: /qbind 10 5
- You will then be prompted to press the key to bind this ability to.
QUIVER
- (TOA Only) We have added a new Quiver Window to allow archer classes to manage their arrows more easily. There are 4 additional inventory slots on your backpack to place arrows in, and you can pick which arrow will be used to fire next. If there are no arrows in your quiver, it will draw out of your backpack as it always has. Type /quiver to bring up the new window.
- You can now drag arrow icons (using Shift-LeftClick) from the quiver to the quickbar to hotkey switching arrow types.
NOHELP COMMAND
- We have added a new command - /nohelp. A player can use this command to prevent situations where a player outside of his or her group is healing, for the purpose of leeching experience from a monster kill, without their consent. Players can also use this command to decline any assistance from nearby Spheres of Rejuvenation and Fonts of Power.
- If /nohelp is active, the following spells and abilities will not affect the player in any way unless the caster is a member of the player's group: All heal spells and regen buffs, the Wave of Healing artifact ability, and the Sphere of Rejuvenation and Font of Power master level abilities.
- If a player casts a heal spell on a non-consenting player, the spell will complete, but instead of the actual heal taking effect, the player will be told, "That player does not want assistance", in the upper chat window.
- Spell effects will still play over non-consenting players if heal spells, Fonts of Power or Spheres of Rejuvenation try to affect them.
CLEARING COMPLETED QUESTS
- To address the issue of players maxing out their completed quest list, we have done two things. First, we have added the ability for players level 26 and over to clear out specific quests from their completed quest list. Currently a selection of quests that fall in the level 1 to 15 range will be cleared with the exception of guild track quests from levels 7 to 50. To clear a quest, speak to one of the "Quest Journalists" scattered throughout the land and they will search through all your completed quests and delete any quest that matches their list of quests and delete them for you. On Gaheris and Mordred, players may speak to any Quest Journalist, not just the one from their realm to have quests deleted.
- The second thing we have done is added a maximum level cap to the level 1-15 quests that can be cleared. The cap is 10 levels over the starting level of the quest. So if a quest can be received at level 15, only players level 15 through 25 can obtain this quest. This will prevent players from repeating quests once they have been deleted from their completed list. The exception to this rule is the level 1 through 4 trainer quests, which have been capped at level 5. These quests do not affect players beginning their guild track quests at level 7. Also, the guild track quests do not have a maximum level cap.
- Please note that this is only for quests you have previously completed. Once they have been cleared, you will not be able to do the quest again. Quests that you still have pending in your journal cannot be cleared by a Quest Journalist. Quest Journalists can be found at the following locations:
Camelot Classic
- Cotswold entrance to Camelot (Albion)
- Humberton entrance to Camelot (Albion)
- Mularn entrance to Jordheim (Midgard)
- Vasudheim entrance to Jordheim (Midgard)
- Mag Mell entrance to Tir na Nog (Hibernia)
- Connacht entrance to Tir na Nog (Hibernia)
Shrouded Isles
- Gothwaite Harbor Portal (Albion)
- Aegirhamn Portal (Midgard)
- Grove of Domnann Portal (Hibernia)
Trials of Atlantis (All Realms)
- Hall of Heroes
- Oceanus Portal in Oceanus Hesperos
- Stygia Haven
- Volcanus Haven
- Aerus Haven
TRADESKILL UPDATES
- Recipes have been added to the Hibernia Metalworking that will allow crafters to make trinkets that use strips.
- The rag doll, bedroll pillow, and scarf trinkets will no longer sell back to vendors for 100% return. Instead, the return value on these trinkets should be in line with other trinkets (98% return).
- Clothworking - A new trinket called "ruffled scarf" has been added for all material levels that uses 10 times the amount of material previous trinkets consumed, at an increased recipe timer.
- Leatherworking - A new trinket called "tooled leather saddlebag" has been added for all material levels that uses 10 times the amount of material previous trinkets consumed, at an increased recipe timer.
- Metalworking - A new trinket called "gem-studded jewelry box" has been added for all material levels that uses 10 times the amount of material previous trinkets consumed, at an increased recipe timer.
- Woodworking - A new trinket called "carved souvenir box" has been added for all material levels that uses 10 times the amount of material previous trinkets consumed, at an increased recipe timer.
- Hibernia Metalworking only - A new trinket called "ornate lantern" has been added for all material levels that uses 10 times the amount of material previous trinkets consumed, at an increased recipe timer.
- Alchemy - Dye Removal Agents for the removal of cloth, leather and enamel dyes have been added at skill level 108.
- Alchemy - Recipe icons for all dyes will now correspond to the inventory icons of dyes.
- Albion Spellcrafting - The recipe icons for the Vacuous Fervor Sigil and the Vacuous Sigil will now match the final product's inventory icon.
- Midgard Spellcrafting - The recipe icons for the Ashen Primal Rune and Ashen Rune will now match the final product's inventory icon.
- Hibernia Spellcrafting - The recipe icons for the Light War Spell Stone, Steaming Nature Spell Stone, and Steaming Spell Stone will now match the final product's inventory icon.
POTIONS AND POISONS
- Potions and poisons now have color-coded inventory and recipe icons.
- For Alchemy potions, the color coding is as follows: Stat buffs - purple bottle; Heal and health regen - red bottle; Endurance heal and endurance regen - green bottle; Power heal and power regen - yellow bottle; Damage shield - orange bottle; Attack speed/haste - blue bottle
- For Poisons, the color coding is as follows: DoTs - black vial; Strength debuffs - blue vial; Snares - orange vial; Diseases - purple vial; Miscellaneous (atk speed debuff, and others) - aqua vial
TOA USER INTERFACE CHANGES
- The combat styles window, the Spec/Ability window, and the Bank/House Vault window have now been converted to XML.
- The compass can once again be set to fully transparent (0 alpha).
TOA USER INTERFACE MODDING SUPPORT
- Custom windows now remember if they are showing or not between zoning.
- The compass window and performance meter windows no longer need to be open for the adapter values to be updated.
- The 'DontDrawWhenZero' flag has been added for VerticalStatusBarDefs
- Ten more custom windows have been added, named custom10_window through custom19_window.
- A scalar adapter for combat mode has been added, called "combat_mode".
- New XML Files - stats_spec_abil_window.xml, stats_combat_window.xml, vault_window.xml, vault_chooser.xml
- Modified XML Files - master_level_window.xml
- As with all updates to our UI modding system, this could cause problems with some custom skins. Any time you experience a user interface problem using a custom UI, please switch back to a prebuilt skin before treating it as a bug.
- We have added a new adapter, "game_time" to use as the current ingame time.
CLASSIC CAMELOT WORLD NOTES
- We have enhanced the ambient sounds in each realm's capital city.
Midgard Quests
- An End to the Daggers - There was a bug that was causing one of Geyra's Guards not to follow her. This has been fixed.
- Dark Places of the Soul - Players are now able to trade the Herbalist's Tunic of Power.
General Monsters
- Rock Giant Shamans now have a higher chance to continue casting while being attacked.
Item Notes
- Items with ablative procs and charges will now have a spell effect and buff icon to indicate when the effect has been triggered.
- The Cath Helm (Hibernia) has had its stat bonus changed from Intelligence to Dexterity.
- The Faded Gloves (Albion) will now have the correct inventory icon.
- Several common loot drops found in Keltoi Fogou have been made stackable by popular demand.
- The Aqueous Vest (Albion) has had its salvage value increased slightly to match vests of similar value.
- Cuuldurach's Remains, Golestandt's Remains, and Gjalpinulva's Remains now have a power level set to 35 for battle group treasury assignment.
- The Robes of Ghostly Light (Albion) will now salvage for a more appropriate amount of leather squares.
- The Faded Leggings (Albion) now correctly look like studded armor instead of leather.
- The Ring of False Bravado (Midgard) has been renamed to Bracelet of False Bravado to match the slot in which the item fits.
- The Fuliginous Tiara (all realms) will now salvage for a more appropriate amount of cloth squares.
- (Midgard) The Lashed Web Hauberk's salvage value has been increased.
- (Hibernia) The Loyalist's Scalemail Hauberk and Leggings have been slightly renamed to be consistent with the rest of the armor set.
- Snow vendos in Dodens Gruva will no longer drop low level weapons for Albion players.
SHROUDED ISLES WORLD NOTES
Trainers
- Lady Eve will now offer new Paladins a choice of a thrusting one-handed weapon in addition to the slashing and crushing one-handed weapons and the slashing two-handed weapon she already offers.
Hibernia Quests
- Missing Tapestry: Lilerbad's Beads of Valor have been changed to Lilerbad's Beads of Parrying. This item will now grant +2 Parry instead of +2 Valor. Blademasters who received Lilerbad's Beads of Quickness with +2 Stealth can trade them back to Lilerbad for the Lilerbad's Beads of Parrying.
- The Lost Seed: We have fixed a bug that allowed pure casters to get a second reward from Terod after they completed the quest. Players with the old staff, the Caorrunn Calbh Staff, may still talk to Terod and receive the replacement focus staff.
Krondon
- The spawn rate of all of the hall guards and patrols has been greatly reduced. This will make it easier to travel throughout Krondon's caverns to reach the boss encounters.
Item Notes
- The Charmed String Ring (Midgard) has been changed to be equipped in the ring slot as opposed to your jewelry slot.
- All Named drops from Trollheim, Avalon City, and Fomor will now have procs/charges (and weapon effects, where appropriate). This will affect pre-existing items.
- Nesnuir's Gloves (Midgard) have had the shield bonus changed to a melee haste bonus as no Midgard Studded wearers can spec in shield.
- Weapons that are dyable will now display as such in the delve information.
- Weapon enamels have been granted a level of 50, so that they may be used in the battlegroup treasure system.
- Selected level 50 and 51 bows found in the Classic and Shrouded Isles zones have been granted offensive procs. For bows selected that already had a charged effect, this change will not be retroactive.
- Balor's Remains, Xanxicar's Remains, and Nosdoden's Remains now have a power level set to 35 for battle group treasury assignment.
- Xanxicar will now drop the appropriate amount of items.
TRIALS OF ATLANTIS WORLD NOTES
Arbiters
- We have modified the way the Arbiter offers players their Master Level Paths. Previously, when players clicked on the name of the Master Level Path, they would receive a line asking, "are you [sure] you want that path", or "is that the [course] you wish to take". These keywords were causing problems for players who had completed ML 1 but hadn't chosen their path yet and said either of those words around the Arbiters.
- We have removed those two keywords. Now when a player clicks on the name of a Master Level Path (such as Warlord or Battlemaster), a dialog box will pop-up, asking the player if they wish to choose that path. Players must then either click accept (and be set on that path) or decline. When players accept, they will see a message stating that they have been given the Choose Your Path quest and that they have completed this same quest. The quest will then be removed from their completed list. This should help avoid players being given a path by accident rather than by their choice.
Hibernia Remnant Zone
- Shaiee will no longer spawn on top of her tent or in the middle of the ocean. Her adventurous days are over and she has agreed to return to her normal job inside her tent.
Quests - General
- Fruth, in the tents near the Hall of Heroes, needs someone to help him with some errands.
- Verica, in the Ruins of Atlantis, is seeking assistance in obtaining an item which will help her journey into Atlantis in search of her father.
- Oktava, in Ruinerar Atlantis, is seeking assistance in obtaining an item which will help her journey into Atlantis in search of her father.
- Athiela, in Scrios de Atlantis, is seeking assistance in obtaining an item which will help her journey into Atlantis in search of her father.
Oceanus Quests
- Players may now use the Janni Powder to combine their objects for the Naxos Society Quest (level 30-39).
- Stolen History - Champions will now be able to equip the Melos Braided Pearl Necklace. Any Paladin or Champion who received a Melos Knotted Pearl Necklace can return it to Actanei in the Melos Territory in Mesothalassa and receive a Melos Braided Pearl Necklace instead.
- Broken History - Koryna and Oleta will no longer spawn on top of each other.
- Alaeth will now reference a Bunch of Harpy Feathers instead of harpy feathers to avoid confusion among players.
Stygia Quests
- Marauding Bandits - Berserkers may now choose a one- or two- handed sword as part of their reward choices.
Volcanus Quests
- The Great Forge - Sanura can no longer be charmed.
Bounty Quests
- Bounty Quests have been added to the Trials of Atlantis for level 35 to 50 for all three realms. Speak to the residents of the Havens to learn more about these new Bounty Quests.
Oceanus Monsters
- Melos Harpers are now charmable.
Stygia Monsters
- Setian Desert Scouts will now correctly attempt to enter melee combat when interrupted.
Oceanus Encounters
- Due to player feedback, the story encounter, "The Silver Horn", has had a new function added to it. This function is for groups not wanting to wait for the full time to expire in between tiers of fighters. Players now have the ability to walk up to the Triton Announcer and /say ready. This will send out the next tier of fighters a few seconds later.
- The spell, "Weight of Atlantis", now has a small damage component. This will cause players picking up the Heavy Strongbox to take damage and be brought into combat mode, losing benefits such as stealth and speedsong.
- The shark, Razorfin, for the Alvarus' Leggings encounter will now spawn more frequently.
- Players who have the Belt of the Sun or Moon key and did not pick up the belt from the pedestal can return to the islands from which they obtained it. As long as the Belt of the Sun or Moon is not spawned you will be able to "USE" your key and receive the Belt of the Sun or Moon and credit for the respective encounter.
- Battlegroups will now receive credit for killing the Naxos Tidal Lord.
- The Phoebus Harp encounter no longer awards credit to just one player in the group or battlegroup.
- The Raging Tornado had a slight problem in its growth progress. This has been repaired and it is now alive and well.
- Sunkaio in Trial 1.1, "Lucky Survivor", would incorrectly deathblow some players participating in the encounter. This has been fixed.
- Triton treasure hunters are no longer charmable.
- Triton Shamans and Moughart will now award standard master level experience when killed.
Stygia Encounters
- Fortress of Storms has had its difficulty reduced. We have lowered the total amount of monsters across the board needed to be defeated to complete this encounter.
- Healer's Embrace - Mesedsubastet now has a much lower chance of being attacked by confused monsters.
- Scarab Wing Vest - Players must now be level 46 to speak to Tey and create the Magical Scarab-wing Gloves.
- Colossal no longer requires players to be level 50 in order to receive credit for successful completion of the encounter.
- The Golden Spear story encounter bosses Landrine, Hounthro and Jomnaer have had an engage radius placed on them. This is to prevent training into the Havens.
- Jamaluddin the Dao will now properly drop the Gem of Absorption upon death.
- Some of the Iaculus in the Stygia zones were incorrectly set to have no aggression, this has been fixed.
- Setian guards now have the appropriate Setian faction settings.
Volcanus Encounters
- The general taur population has been thinned out a bit throughout Typhon's Reach and Ashen Isles, particularly around bridges and the entrance area to Deep Volcanus. This should allow a single group a fighting chance to make their way into Deep Volcanus.
- The general population taur have had their aggression radius tuned down.
- Erinys Charms - After Samut enters the fray you will now have much more time to do battle with him. Samut's Charm effect will now always vanish after Samut perishes. Additionally, the charms will remain with Samut until he perishes after the battle begins.
- The story encounter, "A Flask", has had its difficulty reduced. The aggro range of any Taur checking for the flask carrier has been reduced. The amount of monsters in the area for the encounter has also been reduced.
- The mez spell cast by the Elite Taur Defenders has been changed so it is now on an immunity timer.
- Battler will no longer get stuck when chasing retreating players into the lava in Ashen Isles.
- Encounter 6.1 has been given a new quest name. Rather than completing the 'Rare Snake Quest', you will now complete the 'Hunt for the Haje-Uraei'.
- The story encounter, "Shades of Mist", would not properly reset in certain situations. This has been fixed.
Aerus Encounters
- The alternate ending to the Cyclops' Eye encounter has been slightly modified. Where an entire group of Cyclops would previously charge Kertom under certain conditions, now only one brave Cyclops will.
- Kratos has had his roaming area drastically reduced. He will now only roam the general area where he spawns.
- Cyclops' Eye - A bug has been found and fixed that prevented players from receiving quest credit in some cases when defeating either Kleps or Klops to obtain the Cyclops' Eye Shield.
- Upon turning in the items to Kratos, all players associated with the battlegroup will receive credit.
- Upon killing Ghita, each player associated with the battlegroup will now receive one token as opposed to a number equivalent to the players in the battlegroup.
- Ibn will no longer get stuck in Whirlwind form. Additionally, we have fixed an issue where Ibn would become unkillable and aggressive before Agne's Sword was found.
Sobekite Eternal
- Both Chath's Knight and the player Knight have been modified slightly to have an option for the Diamondback taunting style instead of the Boomslang detaunt style.
- When choosing the Horror encounter, Djedkare will now indicate to players that only 16 people will be rewarded for completing the encounter.
Temple of Twilight
- The non-trial related monsters in the Temple of Twilight will now respawn at a slower rate, allowing players to move through the dungeon with greater ease.
- The majority of the monsters outside of any of the Gorgon temples have had their spawn rate significantly reduced due to player feedback.
- It should now be easier for players to reach the pregnant cobra area of the dungeon. The amount of monsters that need to be killed to reach this area have been reduced.
- Pregnant cobras will now spawn more frequently.
- The Gremna Eel Stomach should now be easier to obtain. The Gremna Eel's will spawn more frequently and they now have a higher chance to drop the stomach.
- The molded statues and statue sentinels have been changed to always be active. This is to fix the targetting issues and the inability to do damage to these monsters.
- Antioos will only give players the 'Tasks for Antioos' quest once now. If players have received the quest more than once, it will be removed from their pending list when they receive credit for killing Medusa.
- We have fixed an issue where Medusa's temple door would sometimes not properly unlock itself after the encounter was finished.
- Sinovia has been given a ranged Damage Over Time attack to combat targets out of melee combat.
Deep Volcanus
- Players who find themselves dead at the end of any of the four Mediator Challenge encounters will have their corpses ported back to the Mediator that they spoke with to begin the encounter. This will allow players a chance to be resurrected rather than having to /release to bindpoint.
- Trial 7.2, "Know Your Opponent", has had some changes made to how the faction gaining system works. Now each member in the group will share in an equal amount of faction gain. This should help ensure that support classes will not be left behind in a group.
- Crush weapons will now do more damage to Typhon.
- The monsters used in Trial 7, Encounter 9 to take down the mystical barriers in Typhon's room have had their level lowered.
- Typhon's defense has been lowered.
- We have fixed an issue where the Katorii encounter could get stuck if an entire raid were to die or leave the dungeon before killing Katorii.
City of Aerus Encounters
- Generator Operators should be slightly easier to take down before they reach their destination.
- Trial 9.2, "Defeating Lachlen" will now award battlegroup credit as well as single group credit.
- We have fixed a bug that could cause Katri to become unkillable if her personal guard was killed before reinforcements came.
Celestius
- After a failed attempt at the final encounter, Ladon's minions will properly reset.
- We have made a change to Draco that will prevent him from despawning during combat.
Artifacts and Researchers
- We have fixed a bug that prevented Scouts from receiving the activated Guard of Valor from the Scholars.
- We have fixed a bug that prevented Friars from receiving the activated Aten's Shield from the Scholars.
- We have fixed a bug that was causing Mercenaries to receive the large version of Aten's Shield instead of the medium one. Mercenaries that received the large version will return it to Scholars Ailigean or Leron to receive their medium version.
- Due to a bug previous bug with the maubastet Tey, some players below level 46 were able to acquire (but not activate) the Golden Scarab Vest. Since credit for the encounter is not awarded below level 46 and Tey will only give one pair of Magical Scarab-wing Gloves to each player, these players are now stuck. We have put in a fix for these players so they may activate the Golden Scarab Vest. Players that are stuck may obtain credit for the Scarab Wing Vest encounter by speaking to Tey provided they meet all of these requirements: they have previously completed the Magical Scarab-wing Gloves Quest from Tey, they are now at least level 46, they have neutral faction with the maubastet, they have the Golden Scarab Vest artifact in their inventory, and they have not received credit for the Scarab Wing Vest or its encounter already.
Crocodile's Tear Ring
- Up until now, the Crocodile's Tear Ring has been inadvertantly granted to healing classes - the NPC who creates the artifact does not include healing classes in his text dialog, but accepts the artifact pieces anyways. The classes who fall into this category are: Clerics, Friars, Healers, Shaman, Wardens, and Druids. This has led to some balance problems with some healing classes' spells combined with the level 10 ability of that artifact. Instead of removing the Crocodile Tear Ring totally from these classes, we are giving them the chance of keeping the ring, but the level 10 ability for that artifact will not be available for those classes.
- If you are a Cleric, Friar, Healer, Shaman, Warden or Druid that has already activated the Crocodile's Tears Ring and no long wish to keep it, you may return it to Scholars Shamira or Khalial in Albion, Loremistresses Margit or Vendela in Midgard, and Sages Linyive or Narvla in Hibernia. They will give the above classes a locked version of the Crocodile's Tears Ring as well as a copy of Tyrus' Epic Poem so that they may sell or trade these items. Players may only perform this return once.
Traitor's Dagger and Crocodile's Tooth Dagger (Midgard)
- (Midgard) We have added axe versions of both the Traitor's Dagger and the Crocodile's Tooth Dagger. Midgard players will now be given a choice of activating these artifacts as a sword weapon or an axe weapon. For players that have already activated either of these artifacts, they may exchange their sword version for an axe version of the artifact. Please note that any levels/experience the artifact has gained will be lost when it is traded in.
- Loremistress Tyraa and Loremaster Torolf will perform the trade-in for the Traitor's Dagger. Loremaster Trygve and Loremaster Joakim will perform the trade-in for the Crocodile's Tooth Dagger.
Maddening Scalars Gloves (Midgard)
- We are aware of the fact that some Berserkers and Savages received 0 con/70 dur Gloves when they traded their chain version of the Maddening Scalars Gloves in for studded ones. To help fix the problem, we have set up another trade-in for these two classes. Berserkers and Savages with the bugged Maddening Scalars should return to Loremistress Hetha or Loremistress Marga to exchange their Gloves. This exchange may only be done once and any artifact levels/experience gained with the Gloves will be lost. Players activating the Gloves with this patch will not be able to trade in their gloves later on.
Bracelet of Zo'karat (All Realms)
- We have fixed a bug that was allowing all classes to obtain this item, although it is intended for pure casters and healing classes only. A requirement has been added to the Bracelet so that only pure casters and healing classes may equip it. Additionally, only pure casters and healing classes may activate this artifact from now on. Any class that had previously activated the Bracelet of Zo'karat and now cannot use it may return it to one of the following researchers and receive their locked artifact and book back so that they may be traded or sold to another.
Albion - Scholars Margoria or Colene
Midgard - Loremistress Tyraa or Loremaster Torolf
Hibernia - Sages Darragh or Kelleigh
Traldor's Oracle (All Realms)
- We have fixed a bug that was allowing all classes to obtain this item, although it is intended for pure casters and Friars only. Any class that previously activated Traldor's Oracle but cannot use it may return it to one of the following researchers and receive their locked artifact and book back so they may be traded or sold to another. Only pure casters and friars may activate this artifact from now on.
Albion - Scholars Margoria or Colene
Midgard - Loremistress Tyraa or Loremaster Torolf
Hibernia - Sages Darragh or Kelleigh
Aten's Shield (All Realms)
- We have replaced the Golden Flames proc on Aten's Shield with a damage shield. The Golden Flames spell was, under certain cases, causing players to not receive credit for completing encounters. We will be adjusting the spell in a future patch to give this shield a more appropriate ability.
Artifact Notes
- Trials of Atlantis introduced many new area of effect artifacts and abilities that pulse to players within a certain region. Unfortunately, affecting every player in range has proven to be unbalancing and damaging to the game, in many ways. In 1.68, we are introducing limits to the maximum number of players affected by these artifacts and abilities, to give us a balance point that we can use for these abilities.
- The maximum number of player targets affected by Radiant Aura spells is now capped at twenty.
- The Fountain of Health and Fountain of Power spells on Jacina's Sash will now affect a maximum of forty players.
- The Celestial Healing and Herbal Regrowth spells on A Healer's Embrace will now affect a maximum of forty players.
- The Aura of Kings spell on the Spear of Kings will now affect a maximum of twenty players.
- The Zahur's Aura of Magic spell on the Crown of Zahur will now affect maximum of twenty players.
- The Aura of Magic Power spell on the Cloudsong cloak will now affect a maximum of twenty players.
- Players shapechanged by the Band of Stars will no longer be able to right-click remove the effect.
- The Band of Stars will now correctly cast the shapechange, bolt, and debuff portions of the level ten spell.
- The accuracy bonus for the Skill of the Gladiators spell on Battler has been reduced.
- The weapons summoned by the Belt of the Moon will now be lost when the player logs out or dies during daytime. The weapons will remain if the player dies during the nighttime or zones to a new area.
- The weapons summoned by the Belt of the Sun will now be lost when the player logs out or dies during nighttime. The weapons will remain if the player dies during the daytime or zones to a new area.
- The resist bonuses on the cloth version of the Crown of Zahur (Albion) have been raised to 5% to match the other versions.
- The chain version of the Crown of Zahur (Albion) now uses an acuity bonus in place of the piety bonus.
- The Dream Sphere artifact (all 3 realms) has been changed so that it now levels on any mobs killed in ANY Shrouded Isles zone at night.
- The Dream Sphere's self only shapechange spell will no longer be overwritten by the group version.
- The Inversion spell on Eirene's Hauberk has been modified. It will now convert half of the spell damage received into healing. The spell is now set to be a reactive proc and will drop after converting one damage spell.
- The reactive proc on Eirene's Hauberk will now fire correctly during RVR and PVE combat.
- The Ethereal Phoebus Harp can now be equipped in the Ranged slot.
- The Ethereal Phoebus Harp (Hibernia) will now be equipable by Bards and will no longer give the "you have no skill in that weapon" message.
- The Waters of Life spell from A Flask will no longer prevent players from stealthing.
- The Goddess Necklace (all realms) can no longer be held in a weapon slot.
- The Javelins of Flame summoned by the Golden Spear now work as a charged item and will no longer use ground targeting.
- Jacina's Sash will now earn experience from killing Atlantean cyclops in addition to Atlantean sphinxes and enemies from other realms.
- Weary Explorers now have the correct faction settings to allow Kalare's Necklace to gain experience off of hunting them. Additionally, Kalare's Necklace can now earn experience from the following monsters: Lethos the Unifier, Advisor Timanthes, Advisor Zarlanthus, Advisor Gyges, and Advisor Anzelm.
- The Maddening Scalar gloves will now earn experience in the frontier dungeons.
- The Malice weapon proc on the Malice's Axe artifact has been changed to debuff a percentage of the target's buffed stats.
- Mariasha's Sharkskin gloves will now fire both the damage over time and the disease spell correctly.
- Sebak now has an increased chance to drop the Nailah's Robe artifact.
- Radiant Aura (Crocodile Tear Ring level 10 ability) now only works on players and controlled monsters (pets and charmed monsters). Guards and other realm friends will no longer be affected.
- Radiant Aura will now work on controlled monsters after the first pulse (previously pets would not keep up with Radiant Aura'd speed songs).
- The Scepter's Boon spell on the Scepter of the Meritorious will no longer be cancelled when pulsing spells are cancelled. It will also no longer be displayed in the Bonuses window.
- Scepter of the Meritorious is now set to the correct duration and the pulsing effect was removed.
- The Traitor's Dagger now has a higher chance to proc the level five spell. Additionally, the summoned vampiric mist now has an increased chance to cast its lifetap.
- Traldor's Oracle - The Friar version of this artifact has had the melee haste and style damage each reduced by 1%. The piety bonus has been increased by 3.
- The Harpy Feather Cloak - The melee haste on the cloak has been reduced by 5%. The parry skill bonus has been increased by 1.
- Mariasha's Sharkskin Gloves - The archery haste and archery range bonuses on the gloves were each reduced by 2%. The slash, crush, thrust, heat, cold, and energy resistance bonuses have been increased by 1% for each.
- Scepter of the Meritorious - The melee damage bonus on the Scepter was reduced by 3%. The strength and dexterity bonuses have been increased by 2.
- Fool's Bow - The archery haste, archery range and archery damage bonuses on the Bow have been each reduced by 2%. The Dexterity and Quickness bonuses were each increased by 2 and the archery skill bonus was increased by 1.
- Aten's Shield - The summoned trident of golden flame has had the melee haste bonus reduced by 2%. The hit point bonus has been increased by 8 hit points and the strength bonus has been increased by 4.
- Eirene's Chest piece - All versions of the chest piece that have Style damage and Melee damage, had each of those bonuses reduced by 1%. The crush and thrust resist bonuses were each increased by 1%. Each version of the chest piece that have spell range and spell Damage bonuses had each of those bonuses reduced by 1%. The crush and slash resistance bonuses were each increased by 1%.
- The Scorpions Tail - The spell haste bonus on the ring has been reduced by 2%. The power percentage bonus has been increased by 1%, and the armor factor bonus has been increased by 2.
- The Golden Spear - The melee haste bonus was reduced by 1% and the style damage bonus was reduced by 4%. The strength bonus was increased by 2, the dexterity bonus was increased by 2, and the slash, crush, and thrust resistance bonuses were each increased by 2%.
- Nailah's Robe / Vest - The spell range and spell damage bonuses were each reduced by 1%. The crush and thrust resistance bonus were each increased by 1%.
- Crocodiles Tooth - The melee haste bonus was reduced by 3%, the Style damage bonus was reduced by 2% and the Melee damage bonus was reduced by 1%. The Strength and Dexterity bonuses were each increased by 6.
- Snake charmers Whip - The melee haste bonus was reduced by 2%, and the melee damage bonus was reduced by 1%. The heat, cold, energy, matter, body, and spirit resistance bonuses were each increased by 1%.
- Snake charmers Greave - The melee haste bonus was reduced by 2%, and the melee damage bonus was reduced by 1%. The heat, cold, energy, matter, body, and spirit resistance bonuses were each increased by 1%.
- Snake charmers Scythe - The melee haste bonus was reduced by 2%, and the melee damage bonus was reduced by 1%. The heat, cold, energy, matter, body, and spirit resistance bonuses were each increased by 1%.
- Golden Scarab Vest - All versions of the vest that have archery range and archery damage bonuses had each of those bonuses reduced by 1%. The crush and thrust resist bonuses were each increased by 1%. Each version of the vest that had the style damage and melee damage bonuses had each of those bonuses reduced by 1%. The crush and slash resistance bonuses were each increased by 1%.
- Battler / Magma Battler - Each version of the Battler / Magma Battler had the melee haste bonus reduced by 2% and the melee damage bonus reduced by 1%. The slash, crush and thrust resistance bonuses were each increased by 1%.
- Bruiser / Magma Bruiser - The versions of Bruiser with melee haste and style damage had each of those bonuses reduced by 1%. The spirit and energy resistance bonuses were each increased by 1%. The remaining versions of Bruiser / Magma Bruiser were unaffected.
- Jacina's Sash - The spell piercing bonus on the sash was reduced by 1%. The spell duration bonus on the sash was increased by 1%.
- Braggarts Bow - The archery haste bonus was reduced by 3%, the archery damage bonus was reduced by 2%, and the archery range bonus was reduced by 1%. A bow skill bonus of 3 was added.
- Guard of Valor - The damage, range, and haste bonuses were reduced to 4%. Two of the score cap increase bonuses were increased by 1.
- Belt of the Sun - The sun weapons Melee damage, and Style damage bonuses were each reduced by 1%. The sun weapon melee haste bonus was reduced by 5%. The skill bonus was increased by 1 and the strength bonus was increased by 6.
- Belt of the Moon - The Moon weapons had the spell haste bonus reduced by 2%. The power percentage bonus was increased by 1%.
- Phoebus Harp Necklace - The summoned harp had the spell haste bonus reduced by 3%. Matter, body and spirit resistance bonuses were added at a 2% value.
- Bracelet of Zo'arkat - The spell range bonus was lowered by 2%. The matter, body and spirit resistance bonuses were each increased by 1%.
Item Notes
- We have fixed some problems where the monsters in Necropolis were not dropping scrolls correctly.
- Loukas' Journal, Vol. 1 and 2 will now correctly display the partial story when interacted with.
- The Maddening Scalars level ten spell will now correctly shape-change the player and cast the buff spell.
- All weapons summoned by the Crocodile Tooth Dagger will now be the correct level.
- Bence's Letter, 1 of 3 was dropping from rare and difficult to reach mobs. The scroll has been added to setian sandscryers, setian tremorlings, and setian sandstrutters that are more accessible and common.
- Dream Gem scrolls can now be sold as there is not a corresponding artifact.
- The Ancient Transmuter now sells greater infectious serum instead of greater lethal venom.
- Weapons that are dyable will now display as such in the delve information.
- The blank bonus on Akil's Fury (Hibernia) has been set to a Dexterity bonus.
- The Empathy bonus on the Whirling Song Leggings (Hibernia) has been replaced with a Charisma bonus.
- The Hammer of the Scaled now has the correct chance to proc as well as a particle effect.
- The Dreadfin Dire Sword now has the correct chance to proc.
- The Oceanus chests will now create appropriate level two-handed axes for Warriors.
- The duplicate Slash Resist bonus on the Worked Wormhide Bracer has been changed to Spirit Resist.
- The Miasmic Sword (Midgard) will now give a bonus to Sword instead of Two-handed.
- The Qebehsenuef's Leggings of Dread (Midgard) now has a bonus to Piety Cap instead of a bonus to Intelligence Cap.
- The duplicate Strength bonus on the Cudgel of the Whispering Wind (Albion) has been changed to a Constitution Bonus.
- The melee haste bonus on the Lightning Etched Vest (Hibernia) has been changed from 0% to the correct value.
- The Bow of Apollo (Midgard) now grants a bonus to Composite Bow instead of Longbow
- The Runed Wind-wrought Pants (Albion studded) now use enamel dyes instead of leather dyes
- The Gloves of the Cryth (Hibernia) no longer have a requirement for the bonus to healing effectiveness.
- The Mace of the Zenith (Hibernia) will now look like and be wielded as a 1 handed mace.
- The Magus Staff of the Chasm, Magus Staff of the Gale, Magus Staff of the Blaze, and Magus Staff of the Depths can now be recharged.
- The Lightning Etched Studded Vest (Albion) has had its bonus to melee combat speed increased to 5% from 0%.
- Sadri the Traitor (Midgard) will no longer drop staves with bonuses to piercing.
- Hapy's Jewel of Dread has had its Piety bonus changed to an Acuity stat bonus.
- The Cyclopean Cloud Skewer (Midgard) has had its stats changed to be appropriate for a hunter instead of casters.
- The Echo of Imsety (Stygia) will now drop Scale armor instead of chain for Hibernian players.
- The Hibernian and Midgard versions of the Azar's Guard shield have had their reactive proc changed to a charged ability to bring them in line with the more useful Albion version. This will affect pre-existing items, but they will start with zero charges and need to be recharged.
- Hapy's Jewel of Dread (Hibernia) now increases the acuity stat instead of piety.
- Imsety's Gloves of Dread (Hibernia) now increase intelligence instead of piety.
- The Choker of the Zephyr now increases power percentage in place of a duplicate power cap bonus.
- The Ring of the Deep (quest-related item) now has the proper ring inventory icon.
- The Bow of the Whispering Wind (Albion) will now drop with a slower attack speed. The existing versions of this item will not be changed.
- The Bow of Silent Oblivion (Hibernia and Albion) will now drop with a slower attack speed. The existing versions of this item will not be changed.
- The Mystic Runed Defender (All Realms) and the Golden Runed Defender (Midgard/Hibernia) have had their strength bonuses increased slightly to be more appropriate to the level of the item.
- The Heart of Volcanus named drops will now have the correct 90 second re-use timer and recharge cost for all charged items.
- The Aura of Armoring reactive proc on the Guard of Valor will now stack with all types of armor factor buffs.
- The healing bonus on the Salamander Skin Drum (Albion) has been removed. The remaining magical bonuses have been increased.
- The Corroded Circlet of Sutekh (Midgard) now increases quickness instead of piety, and parry instead of staff.
- The Runemasters Staff of Sand (Midgard) will no longer display two "Usable by" fields.
- The Vest of Reveries (Hibernia) no longer has a requirement associated with its bonus to constitution.
- The Mace of Blood (Hibernia) now has a bonus to Constitution to replace the blank stat bonus.
- Volcanus items will no longer have "vs. mob type" requirements for stat or resistance bonuses.
- The blank resistance bonus on the Enchanted Runed Defender (Albion) has been set to thrusting resistance.
- The Constitution bonus on the Lightning Etched Mail Hauberk (Albion) is now correctly set to 15 points.
- The Staff of Blood for all three realms now has a Lifetap charge.
- Naxos's Tidal Sword (Hibernia) now correctly gives a bonus to large weaponry instead of blades.
- The Storm Struck Bow (Albion) now gives a bonus to Longbow instead of Bow.
- The Thunder Skin drum (Hibernia) is now able to be equipped by Bards.
- The Rod of Kepa (Midgard) is now set to the correct dps.
- The constitution bonus on the Lightning Etched Mail Hauberk (Midgard) is now correctly set to 15.
- The intelligence bonus on the Shadow-bound Pants (Midgard) has been changed to piety.
- The Wind-dance Lute (Hibernia) is now equipable by bards.
- The Belt of the Clouds (All Realms) has had an Arrow Damage bonus added, to bring it to a more appropriate level.
- Azar's Defense (Albion) will now appear to be a small shield, instead of a studded helm.
- The Bow of the Whispering Wind (Midgard) will now drop with a slower attack speed. Existing bows will not be changed.
- The Bow of Silent Oblivion (Midgard) will now drop with a slower attack speed. Existing bows will not be changed.
- (Pendragon Only) The Bow of the Whispering Wind (Albion) has been adjusted to be consistent with established bow speeds. This change only applies to newly dropped versions of the bow.
- The Bows of the Blaze (All Realms), Bows of the Chasm (All Realms), and the Bows of the Depths (All Realms) have had their bonuses adjusted to be more beneficial to archers.
- The Magma Infused Defender shield (All Realms) has had its proc changed so that it is triggered when the shield is used as a weapon.
- Abstrusus Gantelet (Albion) now increases piety and dexterity, instead of intelligence and strength.
- Future drops of the Albion caster version of the Storm Struck Staff will drop with the correct magic bonus. This change does not apply retroactively to existing staves, but players with a 0% bonus staff can still have the magic bonus applied by an NPC enchanter.
- The Legs of the Mutilator has had its second bonus to Dexterity changed to Quickness.
- The Conflagrant Short Sword (Albion & Hibernia) and the Conflagrant Hatchet (Midgard) have had their proc damage increased slightly.
- The Voltaic Great Hammer, Voltaic Great Sword, Voltaic War Pick, Voltaic Hooked Spear, and Voltaic Battle Spear have had their proc damage increased slightly.
- Lucky Failm (Hibernia) now increases charisma instead of intelligence.
- Pants of the Transfixer (Hibernia) now increase quickness in place of a second dexterity bonus.
- The particle effect on the Elven Dagger of the Breeze (Hibernia) has been changed to one that should fit the blade better.
- The bonuses on the Call of the Desert Leggings (Skald) have been changed. The casting haste is now melee haste and the heal bonus has been changed to score cap - charisma.
- The Statuesque Eye (all realms) has been adjusted to have the proper amount of imbue points.
Partial List of Item Changes
- The following is a partial list of items changed that had a significant bonus reduction for damage, range, or haste.
- The Shawl of Clouds (all realms) now has the following bonuses: Constitution 15, Spell Damage 2%, Power Cap 10, Matter Resist 6%, Slashing Resist 9%
- The Sash of the Calm (all realms) now has the following bonuses: Dexterity 15, Spell Damage 2%, Armor Factor 16, Spirit Resist 6%, Debuff Bonus 10%
- The Bracer of Snow now (all realms) has the following bonuses: Acuity 24, Spell Range 2%, Casting Haste 2%, Body Resist 9%, Spell Duration 10%
- The Belt of Thunder (all realms) now has the following bonuses: Melee Damage 2%, Constitution 22, Energy Resist 8%, Spirit Resist 8%, Body Resist 6%
- The Belt of the Zephyr (all realms)now has the following bonuses: Spell Damage 2%, Constitution 22, Energy Resist 8%, Spirit Resist 8%, Body Resist 6%
- The Ring of the Torrent (all realms) now has the following bonuses: Casting Haste 2%, Crushing Resist 11%, Slashing Resist 10%, Thrusting Resist 10%
- The Cyclone Bracer (all realms)now has the following bonuses: Melee Haste 2%, Crushing Resist 11%, Slashing Resist 10%, Thrusting Resist 10%
- The Ring of the Cyclone (all realms) now has the following bonuses: Acuity 15, Spell Range 2%, Power Percentage 10%, Energy Resist 9%, Hit Points 40
- The Bracelet of the Zephyr (all realms) now has the following bonuses: Spell Range 2%, Dexterity 18, Matter Resist 8%, Cold Resist 8%, Fire Resist 8%
- The Bracer of Thunder (all realms) now has the following bonuses: Style Damage 2%, Strength 18, Matter Resist 8%, Cold Resist 8%, Fire Resist 8%
- The Gem of the Twilight (all realms) now has the following bonuses: Style Damage 2%, Dexterity 16, Body Resist 8%, Envenom skill 4, Hit Points 52
- The Great War Hammer of Detonation (Midgard) now has the following bonuses: Hammer 3, Hit Points 64, Hits Cap 56, Score Cap: Constitution 6, Melee Damage 2%
- The Great War Axe of Detonation (Midgard) now has the following bonuses: Axe 3, Hit Points 64, Hits Cap 56, Score Cap: Constitution 6, Melee Damage 2%
- The Great Spear of Detonation (Hibernia) now has the following bonuses: Celtic Spear 3, Hit Points 64, Hits Cap 56, Score Cap: Constitution 6, Melee Damage 2%
- The Ancient Forged Vest (Midgard) now has the following bonuses: Left Axe 3, Score Cap: Constitution 8, Score Cap: Dexterity 9, Melee Damage 2%
- The Mace of Detonation (Albion) now has the following bonuses: Crush 3, Strength 19, Constitution 22, Score Cap: Strength 9, Style Damage 2%
- The Great Hammer of Detonation (Albion) now has the following bonuses: Melee Skill All 3, Strength 19, Constitution 22, Score Cap: Strength 9, Style Damage 2%
- The War Pick of Detonation (Albion) now has the following bonuses: Melee Skill All 3, Strength 19, Constitution 22, Score Cap: Strength 9, Style Damage 2%
- The Mace of Detonation (Albion) now has the following bonuses: Crush Skill 3, Strength 19, Constitution 22, Score Cap: Strength 9, Style Damage 2%
- The Dagger of Detonation (Albion) now has the following bonuses: Thrust Skill 3, Strength 19, Constitution 22, Score Cap: Strength 9, Style Damage 2%
- The Blade of Detonation (Albion) now has the following bonuses: Slash Skill 3, Strength 19, Constitution 22, Score Cap: Strength 9, Style Damage 2%
- The Chain of Detonation (Albion) now has the following bonuses: Flexible Skill 3, Strength 19, Constitution 22, Score Cap: Strength 9, Style Damage 2%
- The Long Hammer of Detonation (Albion) now has the following bonuses: Melee Skill All 3, Strength 19, Constitution 22, Score Cap: Strength 9, Style Damage 2%
- The Glaive of Detonation (Albion) now has the following bonuses: Melee Skill All 3, Strength 19, Constitution 22, Score Cap: Strength 9, Style Damage 2%
- The Great Hammer of Detonation (Midgard) now has the following bonuses: Hammer Skill 3, Strength 19, Constitution 22, Score Cap: Strength 9, Style Damage 2%
- The Great Axe of Detonation (Midgard) now has the following bonuses: Axe Skill 3, Strength 19, Constitution 22, Score Cap: Strength 9, Style Damage 2%
- The Hammer of Detonation (Midgard) now has the following bonuses: Hammer Skill 3, Strength 19, Constitution 22, Score Cap: Strength 9, Style Damage 2%
- The Fang Greave of Detonation (Midgard) now has the following bonuses: Hand to Hand Skill 3, Strength 19, Constitution 22, Score Cap: Strength 9, Style Damage 2%
- The Battle Axe of Detonation (Midgard) now has the following bonuses: Axe Skill 3, Strength 19, Constitution 22, Score Cap: Strength 9, Style Damage 2%
- The Moon Claw of Detonation (Midgard) now has the following bonuses: Hand to Hand Skill 3, Strength 19, Constitution 22, Score Cap: Strength 9, Style Damage 2%
- The Great Hammer of Detonation (Hibernia) now has the following bonuses: Large Weapon Skill 3, Strength 19, Constitution 22, Score Cap: Strength 9, Style Damage 2%
- The Spear of Detonation (Hibernia) now has the following bonuses: Celtic Spear Skill 3, Strength 19, Constitution 22, Score Cap: Strength 9, Style Damage 2%
- The Adze of Detonation (Hibernia) now has the following bonuses: Piercing Skill 3, Strength 19, Constitution 22, Score Cap: Strength 9, Style Damage 2%
- The Hammer of Detonation (Hibernia) now has the following bonuses: Blunt Skill 3, Strength 19, Constitution 22, Score Cap: Strength 9, Style Damage 2%
- The Blade of Detonation (Hibernia) now has the following bonuses: Blades Skill 3, Strength 19, Constitution 22, Score Cap: Strength 9, Style Damage 2%
- The Scythe of Detonation (Hibernia) now has the following bonuses: Scythe Skill 3, Strength 19, Constitution 22, Score Cap: Strength 9, Style Damage 2%
FOUNDATIONS NOTES
- New Trials of Atlantis bonuses are now available for searches via the Market Explorer.
- We have added ambient sounds to the player housing market areas, stables, and forges.
- Esbeth, the Tailor Tradeskill Master in the Arothi marketplace will now correctly promote players to the next tradeskill level.
- The Bane Merchants and the Potion, Tincture, & Enchantment Vendors now have a random chance of saying their idle chatter to players instead of saying it every time.
Trials of Atlantis Trophies
- Players can now make trophies from 9 final Trial encounter monsters, as well as barracudas from the waters of Atlantis. New taxidermists and apprentice taxidermists have been added to the housing zones in each realm to create the trophies. Speak to the following NPCs in the housing zones to create your trophies for Cetus, the Runihura, Medusa, Martikhoras, Ammut, the Chimera, Typhon, Talos, and the Phoenix. The apprentice taxidermists will create barracuda trophies.
Albion - Ectant Dinailaine, Ilphrae Dinailaine, Jhanva Dinailaine, Airyn Dinailaine, Ybaedric Dinailaine
Midgard - Frolder, Warmir, Hudi, Thieya, Aenda
Hibernia - Sannan, Sabrea, Sionyn, Sadoc, Sioned
COOPERATIVE AND PVP SERVERS
- Players on the PvP and PvE servers will now get the option to teleport to all three major Realm Frontier Gates when using the Djinn Stones in Atlantis.
- The Albion Decorator for the Mordred and Gaheris servers will now have a Grandmaster Merchant token available to purchase.
Artifacts and Researchers
- There was a bug that was allowing players on Gaheris and Mordred to turn in certain locked artifacts to other realms' researchers. Because the researchers are set up to only deal with their realm's players, they would not accept the completed book from players of other realms. This left these players thinking they were now stuck, their artifact gone, and the activation quest pending. Players in this situation should take their completed book to their realm's researcher and turn it in to receive their activated artifact. From now on, players on Gaheris and Mordred will only be able to turn in their locked artifacts to their own realm's researchers.
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Dark Age of Camelot
Version 1.69 Release Notes
April 14, 2004
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NEW THINGS AND BUG FIXES
- Client performance caused by spell effects, encountering new players/monsters, and large battles should be greatly improved, especially on Windows XP systems.
- Optimized speed of zoning between two different worlds (Shrouded Isles to Homeland, etc).
- When attempting to repair a door without enough wood, you will now receive a message informing you of the number of wood units you need and the number of wood units you currently have.
- Speed of the Realm, the spell cast by each realm's hastener NPCs, has had its duration increased to 4 minutes. This should allow players to make it to the first keep in their frontiers before the spell expires.
- Other speed spells or songs will no longer overwrite Speed of the Realm.
- Self targeted "no recast" spells, such as self bladeturns, should now overwrite group pulsing bladeturns even during the 2.5 second no recast period.
- Enemy realm targeted spells can now be cast on targets you're dueling.
- Group-targeted spells and abilities now properly check for the distance of any pets of group members when casting.
- Point blank area of effect spells no longer fail if the caster has an object targeted.
- Focus spells now properly drop their effects when the caster is the victim of a crowd control spell.
- Endurance drain spells now report, "Your target's stamina wavers!" to the caster/proc beneficiary.
- Non list casters who have a spell list (usually by choosing a master level track) should now once again have their spell timers updated correctly.
- The stun component on the Albion thrust style, Dragonfang, has been reduced to 5 seconds.
- Dual wield type styles which have a self targeted spell effect should now fire even in the case that the second attack in the dual wield strike fails for any reason (target dead, out of range, etc).
- Legendary weapons made before 1.68 will now have reduced melee, spell, and archery damage bonuses. This change has been made to bring these items in line with the new guidelines established for Trials of Atlantis objects in Version 1.68. For more information, please visit http://www.camelotherald.com/more/1329.shtml.
- The damage over time "proc" on the Fool's Bow artifact will now fire correctly.
- The Restoration ability will now only convert healing to endurance based on the actual amount healed. A full health character who receives a heal will no longer gain endurance with this ability.
- Artifacts no longer incorrectly report experience gains from grey con monsters.
- Staves with +All Magic skills no longer give double Druid Nature skill bonuses.
- The Jerkin of Withering now reports endurance loss properly to the target.
- Items owned by their owners with heal procs no longer check for /nohelp.
- Players with /nohelp on will no longer be affected by the Crocodile's Tear Ring.
- Pets are treated as their owner for the purposes of the /nohelp command.
- With no quiver slot selected, a player's highest ammo slot in their inventory will always be chosen.
- When you successfully stick/follow/face someone, Run Lock will be automatically disabled so it does not kick back in after the target is no longer valid to follow (such as after the target player/monster dies).
- If you attempt to stick/follow/face someone and it fails, you will no longer stop following your previous target.
- When riding on horses, your arrow keys will no longer move the camera around (unless you are in mouselook mode or have mouselook toggle pressed down). Arrow keys will move the camera by default only when riding on a boat.
- Fixed an issue where spamming a key bound to a quickbar macro could make the macro (such as /qbar) fire incorrectly.
- (ToA Only) When running in windowed mode, the resolutions 800x600, 1024x768, 1152x864, and 1280x1024 will always be available to select, even if your video card does not report them as available resolutions.
- (PvP Only) Necromancers on PvP servers can now attack one another when one or both necromancers are in shade form.
- (PvE & PvP Servers) Using something other than a left axe in your off-hand as a shadowblade or berserker will no longer allow you to dual wield.
- (PvP Servers) Players will now correctly receive realm points when killing a player who is riding a boat.
- Boats can no longer be dropped in dungeons.
New Commands and Command Changes
- We have added the /gc logins command. This command will toggle a flag on your character which will send a text message informing you whenever a member of your guild (who isn't anonymous) logs on or off.
- The /who command has been altered to show a [CG] and a [BG] next to players' names who are the leaders of a public chat group and battlegroup respectively.
- The /who command now allows multiple different search filters at once. For example, typing /who 40 50 Wizard Emain Dragonhearts would list all of the level 40 through 50 Wizards currently in Emain Macha with a guild that matches the "Dragonhearts" filter.
- Any member of a public chat or battle group can now invite other players to join.
- A member count has been added to the /bg status command.
- You can now save your default camera position to your own setting. Place your camera where you want it to be, and type "/setcamera". To erase your custom settings, use "/resetcamera". Once you set a new camera position with /setcamera, you can move your camera back to that position by pressing the 'Reset Camera' key. This setting is saved on a per-character basis.
- We have added slash commands for "/bonuses" and "/journal" - these commands do the same thing as if you had clicked on the respective buttons on the Command Window.
- Added a new slash command: "/quiver dump" - it will take any arrows in your quiver and drop them on the ground.
Interface Changes
- (ToA Only) The group and minigroup windows will now display endurance for each group member.
- (ToA Only) A new group buffs window has been added to let you see all of your groupmates' buffs. The new window can be opened with the button on your large group status window.
- Attempting to trade a no-trade item will automatically set the repair flag for the recipient of the trade. If the target can't repair the item or removes the repair status, any no-trade item will be removed from the trade.
- Quality and Condition have been added to shield chat delves.
- Speed has been added to weapon and shield full delves.
- Power percent bonuses now display in the BONUSES window.
- Right clicking on a Combat Style icon will now display the name of the Previous Style requirement if there is one (before, it would simply show that there was a previous style required).
- You will now receive a pop-up confirmation box when using a realm ability respec.
- (ToA Only) The Vault has been changed to optionally have a "Page Mode" where you can view only items on a certain page, for those players who like to organize their personal and house vaults by pages.
- You will now get an icon at the top of your screen if you are being protected, guarded, and/or intercepted. Right clicking on this icon will display who is doing the action to you.
- (ToA Only) A "Quiver" button has been added to the Combat Style page to allow you to bring up your quiver (instead of typing /quiver).
- The text of a macro will no longer be added to the list of previously entered commands (accessed by pressing "Shift-Up").
Realm v. Realm
- Both of the tower doors on Caer Benowyc can now be used to enter the tower by Hibernians when Hibernia controls the keep. (Previously, one did not work)
- Relic capture messages now display once to everyone in every zone.
- Keep capture messages now display once and only once to everyone in every zone.
CLASS CHANGES AND FIXES
General Changes
- We?ve added pet cure mesmerize spells for Necromancers, Bonedancers, and Animists. Necromancers will receive Dead Awakening in their baseline Painworking line. Bonedancers will receive Free Spirits in their baseline Bone Army line. Animists will receive Purifying Rain in their baseline Verdant Path line.
Archer Changes
- We have given archers a new ability called Sureshot that is available at 45 bow specialization for Hunters, Rangers, and Scouts. When Sureshot is toggled on, the archer will brace herself against attacks from range, giving her a 100% chance of not being interrupted by any ranged attack, including arrows and spells. Because the bow is being fired from a less natural position, the damage from each arrow is halved. Sureshot cannot be used with Rapid Fire, Critical Shot, Longshot, or Volley. Penetrating Arrow benefits will count towards arrowed fire using Sureshot.
- Increased the buff spells for both Hunters and Rangers to bring them more inline with those available from buffing classes. Hunter?s Frenzied Spirit and Heart of the Lynx lines have been adjusted upwards, as has Ranger?s Sharpened Senses line.
Healing and Buffing Class Changes
- Spread heal spells for the Healer, Druid, and Cleric will no longer overwrite each other in the character's spell list as the character progresses in specialization. As new spread heals are obtained through specialization, the old spread heal spells will remain on the healer's list. This will allow healing specced clerical classes the option of casting a lower level version of spread heal in situations where the power cost of the higher level spread heal might be prohibitive.
- New buff spells have been added for the three primary buff classes in the game (cleric, shaman, and druid). These spells are point blank area of effect buffs that affect up to 40 targets within a radius of 1000 units, and which are about 50% as effective as their concentration counterparts on the same lists and have a 10 minute duration. These new buff spells are intended to help more characters have access to buffs in RvR and on PvE raids.
Cleric - Enhancements Spec Line
34 Archangels Allotment (Strength/Constitution)
45 Archangels Apportioning (Strength/Constitution)
39 Benefit of the Archangel (Dexterity/Quickness)
49 Bounty of the Archangel (Dexterity/Quickness)
30 Acuity of the Council (Acuity)
41 Acuity of the Congregation (Acuity)
Shaman - Augmentation Spec Line
35 Dispersal of the Deep (Strength/Constitution)
45 Partitioning of the Deep (Strength/Constitution)
36 Shadow's Blessing (Dexterity/Quickness)
46 Shadow's Endowment (Dexterity/Quickness)
30 Alacrity of the Deep (Acuity)
41 Clarity of the Deep (Acuity)
Druid - Nurture Spec Line
33 Strength of the Wildwood (Strength/Constitution)
43 Strength of the Hinterland (Strength/Constitution)
38 Hurricane's Dance (Dexterity/Quickness)
48 Typhoon's Dance (Dexterity/Quickness)
30 Nature's Enlightenment (Acuity)
41 Nature's Sapience (Acuity)
- We have added buff shearing spell lines to the Shaman, Druid, and Cleric buffing lines. These spells are designed to be used offensively against enemy realm targets to remove one of their buffs. Characters who have a buff enhancement ripped off them via these spells will also take some damage due to the buff shearing effect (except in the case of Cleric and Shaman Constitution shearing, which will result in a natural drop in hit points). Characters who do not have a buff removed will not be damaged. Any buff that a player has cast on himself (whether concentration or timed) will not be affected by buff shearing. The Shaman spells have a bonus to casting speed, the Cleric spells have a bonus to range, and the Druid spells have a bonus to damage.
Cleric - Enhancements Spec Line (Single Target)
31 Piety Sequester (Acuity)
32 Adroitness Commandeer (Dexterity)
33 Embodiement Annex (Constitution)
35 Brawn Appropriate (Strength)
36 Endowment Seize (Strength/Constitution)
38 Deftness Usurp (Dexterity/Quickness)
Cleric - Enhancements Spec Line (Area of Effect)
42 Piety Bounce (Acuity)
43 Adroitness Eradicate (Dexterity)
44 Embodiement Banish (Constitution)
47 Brawn Unloose (Strength)
48 Endowment Dispossess (Strength/Constitution)
50 Deftness Irrupt (Dexterity/Quickness)
Shaman - Augmentation Spec Line (Single Target)
28 Acuity Cut (Acuity)
31 Dexterity Fragment (Dexterity)
33 Constitution Hash (Constitution)
34 Strength Lop (Strength)
37 Potency Whack (Strength/Constitution)
39 Agility Trunc (Dexterity/Quickness)
Shaman - Augmentation Spec Line (Area of Effect)
40 Acuity Slash (Acuity)
43 Dexterity Mangle (Dexterity)
44 Constitution Clip (Constitution)
47 Strength Hack (Strength)
48 Potency Sever (Strength/Constitution)
50 Agility Mince (Dexterity/Quickness)
Druid - Nurture Spec Line (Single Target)
32 Intelligence Rupture (Acuity)
34 Fleetness Disjoin (Dexterity)
35 Willpower Dissolve (Constitution)
36 Power Cross (Strength)
37 Might Sunder (Str/Con)
39 Nimbleness Tear (Dex/Quick)
Druid - Nurture Spec Line (Area of Effect)
42 Intelligence Gut (Acuity)
44 Fleetness Segment (Dexterity)
45 Willpower Dock (Constitution)
46 Power Unbind (Strength)
47 Might Rend (Str/Con)
49 Nimbleness Shear (Dex/Quick)
- Focus Shell spells have been added to the buffing lines of Druids, Shaman, and Clerics. These spells, which can be cast on others as well as oneself, absorb a significant amount of damage from all sources. The caster of the spell will have power drained as the focus shell is held in place, and the shell will drop if the caster moves or takes any other action. The recipient of the focus shell will not be able to take any action or use any ability, including attacking or healing, while the focus shell is up without causing the shell to fail. The recipient of the focus shell (if other than the caster) will be able to move without the shell breaking, provided they remain within a 2000 unit range of the focus shell caster and maintains line of sight. The shell will only protect against realm enemies.
Shaman - Augmentation Spec Line
41 Spirit Shell (Absorbs 70%)
Cleric - Enhancement Spec Line
46 Hand of God (Absorbs 85%)
Druid - Nurture Spec Line
47 Nature's Cocoon (Absorbs 90%)
Animist
- Animists now have a spell that will allow them to release multiple pets at a time. This spell, called "Release Clump", is available to animists at level 4 in the Creeping Path base line.
- The maximum number of turrets that an Animist can have spawned at any one time has been reduced to 15. Please note that bombers will not count towards this total. We are making this change because of the severe problems to game balance, frame rate, and server stability caused by the combination of Animist turrets and power increasing items found in Trials of Atlantis.
- Animist turrets will no longer attempt to snap to the floor when summoned underwater in dungeons.
- Animist bomber pets now check for the Phase Shift master level ability.
Friar
- The following Friar spells now have the appropriate expire messages attached to them: Shield of Faith, Shield of Piety, Shield of Devotion, Shield of Grace, Shield of Justice, Shield of Zeal, Shield of Holiness, Shield of the Sanctified, Blessing of Absorption, Blessing of Dissipation, Saint's Energy, Saint's Stamina, Saint's Persistence, and Saint's Tenacity.
Hunter
- Hunters may now attempt to find hidden enemies who have just killed one of their Realmmates via a new ability called "Call of the Hounds". To activate this new ability, the body of your Realmmate must first be selected. Then, six hounds are "called" that will sniff their way to any nearby enemies (stealthed or not). The hounds move at a very slow speed, but should they somehow catch up to a stealther, they will not attack but will bark incessantly instead. If there are no nearby enemies when this ability is used, no hounds will be summoned.
Hunter - Beastcraft Spec Line
30 Call of the Hounds
Infiltrator
- Infiltrators have been granted a single line respec as a result of the changes made to the Dragonfang thrust style this version.
Nightshade
- The damage of the Nightshade's line of shouts, Dart of Night through Lance of Night, has been increased.
Spiritmaster
- Spiritmasters can now summon Frostalf and Valkyn pets.
Warden
- Warden pulsing blade turn spells will no longer overwrite each other in the character's spell list as the Warden progresses in specialization. As new pulsing blade turn spells are obtained through specialization, the old pulsing blade turn spells will remain on the Warden's list. This will allow nurture specced Wardens the option to elect to run 8 or 10 second pulsing blade turn to save power.
MASTER LEVEL ABILITY CHANGES
- (SI and ToA Only) Master level ability runes and wards now have new art to replace the old ground target widget used for these abilities. The art is also color coded with the realm color of the person who cast it.
- The master level ability, Sabotage, will now work only on wards.
- Strafing will now remove Blanket of Camouflage.
- The master level ability, Demoralization, now correctly subtracts value from user's spec level when attacking or casting spells.
- The master level ability, Defending Martyr, has had its cast time removed. It should now be an instant cast spell.
- The master ability, Blanket of Camouflage, has been changed in the following ways: Duration increased to 10 minutes. Recast time increased to 10 minutes. Cast time increased to 20 seconds.
- The icons for combat styles in the Battlemaster master level line should now display correctly.
- The Warlord master ability, Warguard, is now a point blank area effect with a 750 radius and 35 second duration. This ability is also now on a 10 minute timer.
- Fixed a bug with the Battlewarder master ability. Convokers should now be able to cast the Battlewarder to their area of choice regardless of whether or not they have line of sight (For example, a caster in the courtyard during a keep defense will now be able to summon a battlewarder on the outside of the keep door to deter attackers). The battlewarder has also had its level and rate of attack increased.
- The Master Level ability, Agony Transmission, now reports any damage done to the caster. It also now has far less variance and (as stated in the ability's delve) also does a significant amount of damage to the caster when cast.
- The master ability, Summon Warcrystal, should no longer share the same re-use timer as the Spiritmaster's line of specialization debuffs.
- Essence Shatter will no longer strip pulsing buffs (this includes buffs received from fonts).
- If a concentration buff is stripped by Essence Shatter, the caster should have his/her concentration pool restored.
- If a focus shell is stripped by Essence Shatter, the caster should no longer continue to be power drained.
- If Essence Shatter successfully strips a buff, the name of the buff stripped is reported to the caster.
- Wood summoned by Convokers will now disappear when players log out.
- Necromancers no longer lose shade form when they lose control of Master Level ability pets.
- All master level abilities should now have delve information.
- Master level timer-based abilities will now grey icons out correctly in all situations.
TRADESKILL UPDATES
- Alchemists can now find Unique Cloth Dyes, Unique Leather Dyes, and Unique Enamels in their recipe lists at Skill 855.
- The skill check for salvaging cloth items has been changed to Clothworking rather than Tailoring.
- Alchemy - Potions, poisons, and tinctures now indicate their respective levels in recipe delves.
- Tailoring (Midgard) - Frisia will now let the appropriate classes become tailors. In fixing the problem with Frisia, it was discovered a bug that was stopping Hunters from becoming Tailors. We have fixed the problem now. Happy stitching!
- The inventory icons for the following poisons should now be correct: weak essence of weariness, essence of weariness, weak essence of lethargy, and essence of lethargy.
- "Ethereal ashes" has been renamed "ethereal ash" to properly correspond to the tradeskill recipe delve for the extraordinary behemoth potion.
- Delve information has been added to identify mob-dropped Alchemy components.
TOA USER INTERFACE MODDING SUPPORT
- Status icons no longer draw when the bound adapter's value is less than 0.
- Mini group invisible buttons no longer require Control IDs.
- Added new adapters for group endurance: "ground_endurance0" to "group_endurance8"
- New Events: ToggleQuiver
- New Events: QuiverDump
- New XML Window: Group Buffs (group_buffs.xml)
- New Event: ToggleGroupBuffs
- Adapters for all group buff icons: group_0icon0 to group_7icon29
SOUND UPDATES
- Village ambient sounds have been added to the towns and villages across the realms.
CAMELOT CLASSIC WORLD NOTES
General
- Some new faces can be seen in each realm's portal keep. They each have a tendency to gossip and supposedly have heard rumors of some new things to come.
- Legiliwin, the Albion Arrow Merchant in Blendrake Faste, now sells arrows in addition to bolts.
Hibernia
- A new stablemaster named Carsten has been added outside the north gates of Tir Na Nog. He has tickets for the following horse routes.
Tir na Nog to Druim Ligen
Tir na Nog to Brynach
Tir na Nog to Innis Carthaig
- New horse routes have also been added throughout the realm. The new horse routes are listed below and tickets can be purchased from the stable masters at the appropriate location.
Mag Mell to East Lough Derg
East Lough Derg to Mag Mell
Tir na mBeo to Connla
Connla to Tir na mBeo
Druim Cain to Brynach
Albion
- New horse routes have also been added throughout the realm. The new horse routes are listed below and tickets can be purchased from the stable masters at the appropriate location.
West Downs to Snowdonia Fortress
Snowdownia Fortress to West Downs
Adribard's Retreat to West Cornwall
West Cornwall to Adribard's Retreat
Campacorentin Station to Adribard's Retreat
Adribard's Retreat to Campacorentin Station
East Camelot Gates to West Cornwall
West Cornwall to East Camelot Gates
East Camelot Gates to Castle Sauvage
Castle Sauvage to East Camelot Gates
Midgard
- New horse routes have also been added throughout the realm. The new horse routes are listed below and tickets can be purchased from the stable masters at the appropriate location.
Nalliten to Mularn
Mularn to Nalliten
Vasudheim to Vindsaul Faste
Vindaul Faste to Vasudheim
Vasudheim to Huginfel
Huginfel to Vasudheim
Mularn to Svadud Faste
Svasud Faste to Mularn
Huginfel to Raumarik
Raumarik to Huginfel
Quests - General
- For those of you who have been eagerly awaiting the next round of tradeskill quests, they are finally here! Crafters should make it a point to visit their capital city trainers to obtain these new quests. Please note that you must have completed both the 500 and 600 skill level quests before you will be able to acquire these new quests.
Quests - Albion
- The Quest Journalist will no longer remove Fortune of Few from players' Completed Quest lists.
- Wolf Pelt Cloak - Players between levels 1 and 11 that have completed this quest may return to Steward Willie for money and experience. Steward Willie will now give money and experience as part of the reward for this quest.
- New Quest - Ydenia's Crush. Level 1 (to level 11) players that can help Ydenia should speak to her in Cotswold Village.
- New Quest - Andrew's Skins - Level 3 (to level 13) players that can help Andrew Wyatt should speak to him in Cotswold Village.
- New Quest - Argus's Arrows - Level 4 (to level 14) players that can help Argus Bowman should speak to him in Ludlow
- New Quest - Godeleva's Need: Godeleva in Cotswold needs someone to help her with a small errand. Visit her in the tavern for more details (Level 2 Quest).
- New Quest - Humberton's Small Problem: Siom Felanis needs someone to help with a small problem in Humberton Village. Seek her out for more details (Level 4 Quest).
Quests - Midgard
- Lover's Circle - Quest Journalists will no longer remove this quest from players' completed quest list. Players over level 25 may once again obtain this quest.
- Sveabone Hilt Sword - Players between levels 1 and 11 that have completed this quest may now return to Gridash in East Svealand and receive money as part of the new reward for this quest. Gridash will now give money as part of the reward for this quest.
- Rinda's Lost Keys - Players between levels 1 and 11 may return to Dwarven Guard Rinda to receive an additional reward for this quest. Dwarven Guard Rinda will now give this reward as part of the quest.
- Brutal Chains - Players between levels 4 and 14 may return to the Thrall Keeper and receive an additional reward for this quest. The Thrall Keeper will now give out this reward as part of the quest.
- Bolli's Leather Supplies - Players between levels 3 and 13 may return to Bolli and receive an addiitonal reward for this quest. Bolli will now give out this reward as part of the quest.
- Bluebell's Disappearance - Players between levels 4 and 14 may return to Guard Eske and receive an additional reward for this quest. Guard Eske will now give out this reward as part of the quest.
- Tric's Lost List - Players between levels 4 and 14 may return to Tric and receive an additional reward for this quest. Tric will now give out this reward as part of the quest.
Quests - Hibernia
- A rumor has recently been spreading through Hibernia that a cursed lute has surfaced and is causing problems. Kyle, the Healer in Ceannai, could use some help with this problem. If you are at least level 12, seek out Kyle if you can help him.
- Tadhg's Lost Treasure - Players between levels 1 and 11 that have completed this quest may return to Tadhg in Connla to receive an addtional reward fo rthe quest. Tadhg will now give this reward as part of the quest.
- Troya's Research - Players between levels 2 and 12 that have completed this quest may return to Troya in Howth to receive an addtional reward. Troya will now give this reward as part of the quest.
- Kylirean's New Armor - Players between levels 3 and 13 that have completed this quest may return to Kylirean and receive an additioanl reward. Kylirean will now give this reward as part of the quest.
- Youth Gone Wrong - Players between levels 4 and 14 that have completed this quest may return to Mandra and receive an additioanl reward. Mandra will now give this reward as part of the quest.
- New Quest - Nyra's Package - Level 1 (to level 11) players should speak to Nyra in Mag Mell if they can help her deliver a package.
- New Quest - Anra's Magic: Anra in Howth has lost her magic and is looking for someone to help her get it back. Visit her for more details (Level 4 Quest).
Dungeons
- The summoned weapons by the Blue Lady in Marfach Caverns will no longer leave her room.
Item Notes
- The salvage value on the Robes of Ghostly Light (Albion) has been reduced to a more appropriate amount.
- The Gold Lined Drinking Horn (Hibernia) should no longer display that it has magical bonuses in the delve.
- Slicer (Hibernia) will no longer appear to have an invalid spell attached.
- The Restless Robes (Albion) can now be dyed with leather dye instead of cloth dye.
- Delve information has been added to all respec stones to denote the type of respec for which they may be used.
- In some cases, the salvage values of stackable common loot were set incorrectly, so that it was impossible to get a salvage return. This has been corrected for all realms.
- Keelia's Protector of Music (Hibernia) now increases dexterity instead of empathy.
- All instances of the Icy Glacier Skin dropped in Albion should now be usable.
SHROUDED ISLES WORLD NOTES
Albion Monsters
- Wradech is no longer immune to physical damage.
Hibernia Monsters
- All Twisted Sylvans are now be correctly set to type - plant
- The fomorian bonic, contrad, saveast, fieralant, feralidin, annek, selbor, cruerrior, marder, smijer, krelier, skajer, shekiant, jonimar, crecher, hofscorian, alespiar, creln, grendler, balantore, ferresian, lampren, shawilet, jorober will no longer use invisible weapons.
- The balorian maccus, liosliath, and ewyn will no longer use invisible weapons.
Quests - General
- Bounty Quests (All realms) - We have placed a maximum level cap on the bounty quests in Shrouded Isles. This was done to keep higher level players from being given teasers about quests they could no longer do. The cap level was set based on when the highest level monster involved in the bounty quest turned green to players. Example: If the highest level monster involved in a level 20 bounty quest is level 21, the quest is capped at level 29 since above level 29 the monsters involved will be gray. Any bounty quests that involve monsters level 36 and over were not capped.
Quests - Hibernia
- Whatcha Gonna Do - Ailionora will now give Champions a more level appropriate reward. Champions who received the scale version of the Vine Entwined Hauberk can return to Ailionora to exchange it for the reinforced version of the reward.
Item Notes
- Delve information has been added to all respec stones to denote the type of respec for which they may be used.
- The Huleskygge bracer (Midgard) now has a power regen charge instead of an acuity buff charge.
- The Sublime Summoner Bracer (Hibernia) now uses charges instead of a weapon proc. Unfortunately players will need to recharge the shield before it can be used.
- The Bracer of Sepulchral Light (Albion) now has a power regen charge instead of an acuity buff charge.
- The Sepulchral Bardiche (Albion) will now drop with the correct material and dps values.
- (Midgard) Grip of the Troll and Troll Fingers can now be salvaged.
TRIALS OF ATLANTIS WORLD NOTES
General
- Players will no longer have a chance to get stuck in a tree on their return trip from Atlantis to Hibernia.
- (Hibernia) The Volcanus Haven guards have returned to their posts and are once again guarding the Haven.
- Martikhoras will no longer vary in level when it spawns.
- The Naxos tetrarch will no longer continue to snare players after they die and release.
- The gorgon lifesapper, guardian, spellsmith, prowler, keeper, dismantler, high warrior, and the grotesque gorgon are now all classified as female.
- Naxos wave-riders now use duration based buffs instead of concentration buffs. This change will allow players to remove a buff cast on them by a charmed Naxos.
- Abasi will now engage players in melee combat instead of attempting to fight at range.
General Quests
- Traveler Peter will now correctly give out information about Stygian quests.
Oceanus Quests
- The Secrets of Naxos (All realms) - Players on steps 12 and 13 will now receive the Bracers of the Tritons when they kill Nikoda.
Oceanus Encounters
- The Mariasha's Sharkskin Gloves encounter will now properly grant encounter credit to all group members.
- Zahur and his minions will now correctly return to their spawn point after combat is over.
- The Tablet of Atlantis Encounter should reset properly after completion or failure of the encounter.
- Alvarus' Leggings - Players who do not receive anything from Casyndra's Chest will now receive a message saying they did not find anything in the chest.
Volcanus Encounters
- The Livid Salamander will no longer assist the salamander hatchlings in battle unless he is aggro'd independently.
- Shades of Mist - The aged statue will no longer despawn when the Long Black Cloak is accidentally left to decay on the ground.
- Shades of Mist - When the Long Black Cloak is removed from the appropriate area, the criosphinxes will no longer cease combat, they will continue to pursue players normally. Additionally, if a criosphinx has stolen the cloak from a player and then chases a player outside of the appropriate area, the cloak will return to the aged statue.
- Tartaros' Staff - Players will no longer be able to engage High Priest Akil in a manner that denies the High Priest help from his siam-he portal priests.
Aerus Encounters
- When the Cyclops Eye shield drops to the ground, it will now display one message indicating this rather than several.
- Destin has been moved to a more visible location in the Aerus Haven.
- Enyalios' Boots - Players will no longer receive a Small Crystalline Phial from the creatures of Aerus if they already have one in their inventory. If players should lose or destroy their existing one, they will be able to obtain another.
- It is no longer possible to pull Danos away from his three guards when he moves to his night camp.
Sobekite Eternal
- Trial 2, Encounter 10 - The snakes outside of the temple will no longer spawn extra snakes after making a kill.
Necropolis
- The "To Become A Mummy" encounter will now apply the appropriate mummy skin for the character's race and gender.
Deep Volcanus
- You can no longer stealth by the Barriers in Deep Volcanus in Typhon's Room.
Artifacts and Researchers
- Reavers are now able to receive the activated version of the Scepter of the Meritorious.
Belt of the Sun (Hibernia)
- Bards will now automatically receive the Belt of the Sun instead of being given the choice of activating the Belt or having it returned to them. The Sages were mistakenly telling Bards that they couldn't use all the features of the Belt of the Sun, but they can.
Spear of Kings (Midgard)
- Hunters can now choose between a one-handed and a two-handed swords version of the Spear of Kings in addition to the spears version. Any Hunter that would like to trade in their spears version of the Spear of Kings for a swords version should speak to Loremaster Jorian or Loremistress Agneta. Please note any experience or levels the spears version of the Spear of Kings has gained will be lost when it is exchanged for the swords versions.
Spear of Kings (Midgard)
- With the recent change to the damage type of the one-handed and two-handed swords version of the Spear of Kings, we have set up a trade-in for players. Players may exchange their one-handed sword Spear of Kings for a two-handed sword version and vice versa. Players may only perform this exchange once. Players can also choose to return their one-handed or two-handed Spear of Kings and receive the locked artifact and Spear of Kings Tale back. These items can then be traded or sold to another player.
Crocodile's Tooth Dagger (Albion)
- A one-handed crush version of the Crocodile's Tooth Dagger has been added for Mercenaries, Reavers, Paladins and Armsmen. These classes may exchange their slashing or thrusting versions of the Crocodile's Tooth Dagger for the crushing version by speaking to Scholars Daelin or Samaya. Please note any experience or levels the Crocodile's Tooth Dagger has gained will be lost when it is exchanged for the crushing version.
Crocodile's Tooth Dagger (Midgard)
- A one-handed hammer version of the Crocodile's Tooth Dagger has been added for Warriors, Thanes, Skalds, Savages, and Berserkers. These classes may exchange their swords or axe versions of the Crocodile's Tooth for the hammers version by speaking to Loremasters Trygve or Joakim. Please note any experience or levels the Crocodile's Tooth Dagger has gained will be lost when it is exchanged for the hammers version.
Crocodile's Tooth (Midgard)
- Savages now have the choice of activating the Crocodile's Tooth as a hand to hand weapon in addition to their other choices of sword, axe, and hammer. Savages that wish to have a hand to hand version should return to Loremasters Trygve or Joakim to exchange their weapon. Please note any levels or experience your Crocodile's Tooth has gained will be lost when it is traded in for the hand to hand version.
Crocodile's Tooth Dagger (Hibernia)
- A one-handed blunt version of the Crocodile's Tooth Dagger has been added for Heroes, Champions, and Blademasters. These classes may exchange their blades or piercing versions of the Crocodile's Tooth Dagger for the blunt version by speaking to Sages Miodac or Deavin. Please note any experience or levels the Crocodile's Tooth Dagger has gained will be lost when it is exchanged for the blunt version.
Malice's Axe (Albion)
- Crushing versions of Malice's Axe have been added. Clerics and Friars may now activate Malice's Axe as a one-handed crushing weapon (Malice's Mace). Mercenaries and Reavers can now select from a slashing version and a one-hand crushing version. Armsmen and Paladins can now select from a one-handed slashing, a two-handed slashing, a one-handed crushing or a two-handed crushing version. Mercenaries, Reavers, Armsmen, and Paladins can speak to Scholars Brivela or Torradan to exchange their old Malice's Axe for a crushing version. Please note any experience or levels Malice's Axe has gained will be lost when it is exchanged for the crushing version.
Malice's Axe (Midgard)
- Hammer versions of Malice's Axe have been added. Shamans and Healers may now activate Malice's Axe as a one-handed or two-handed hammer. Warriors, Thanes, Skalds, Savages, and Berserkers may now choose from the one-handed or two-handed hammer version in addition to their other choices. Warriors, Thanes, Skalds, Savages, and Berserkers can speak to Loremistresses Hetha or Marga to exchange their old Malice's Axe for one of the hammer versions. Please note any experience or levels Malice's Axe has gained will be lost when it is exchanged for the hammer version.
Malice's Axe (Hibernia)
- Blunt versions of Malice's Axe have been added. Blademasters, Druids, Bards, and Wardens may now choose between a one-handed blade and a one-handed blunt version of the Axe. Heroes and Champions may choose between the one-handed and two-handed blunt version in addition to their other choices. Any of these classes can speak to Sages Girom or Aideena to exchange their old Malice's Axe for a blunt version. Please note any experience or levels Malice's Axe has gained will be lost when it is exchanged for the blunt version.
Battler (Albion)
- Crushing versions of Battler have been added. Clerics and Friars may now activate Battler as a one-handed crushing weapon. Mercenaries and Reavers can now select from a slashing version and a one-hand crushing version. Armsmen and Paladins can now select from a one-handed slashing, a two-handed slashing, a one-handed crushing or a two-handed crushing version. Mercenaries, Reavers, Armsmen, and Paladins can speak to Scholars Brivela or Torradan to exchange their old Battler for a crushing version. Please note any experience or levels Battler has gained will be lost when it is exchanged for the crushing version.
Battler (Midgard)
- Hammer versions of Battler have been added. Shamans and Healers may now activate Battler as a one-handed or two-handed hammer. Warriors, Thanes, Skalds, Savages, and Berserkers may now choose from the one-handed or two-handed hammer version in addition to their other choices. Warriors, Thanes, Skalds, Savages, and Berserkers can speak to Loremistresses Hetha or Marga to exchange their old Battler for one of the hammer versions. Please note any experience or levels Battler has gained will be lost when it is exchanged for the hammer version.
Battler (Hibernia)
- Blunt versions of Battler have been added. Blademasters, Druids, Bards, and Wardens may now choose between a one-handed blade and a one-handed blunt version of Battler. Heroes and Champions may choose between the one-handed and two-handed blunt version in addition to their other choices. Any of these classes can speak to Sages Girom or Aideena to exchange their old Battler for a blunt version. Please note any experience or levels Battler has gained will be lost when it is exchanged for the blunt version.
Artifact Notes
- The Shades of Mist and Traitor's Dagger now use new artwork to replace the necromancer shade form previously used for the shape change illusions. This change will no longer allow characters to be effectively invisible in some situations.
- Artifact spells will now be usable as they are unlocked. Previously the artifact spells were set to a minimum level higher than the level at which players could receive the artifact.
- The time of day requirements for earning experience have been removed from the Eerie Darkness Stone and the Night's Shroud Bracelet.
- The level ten spells for Aten's Shield and the Snakecharmer weapons and the level five spell for the Maddening Scalars are now a linked absorption buff and damage shield.
- The Snakecharmer's Scythe will now cast a damage shield and a 12% absorption buff which will stack with their Arborial path absorption buff.
- The Disarm spell procced by the level five spell on the Harpy Feather Cloak will now last the correct duration.
- The Shadow weapons summoned by the Crocodile's Tooth now have +8 Score Cap bonuses instead of +10 Score Cap bonuses in order to allow players to use the weapons at level 45.
- The Scorpion Tail should now correctly earn experience from all scorpions.
- The Ceremonial Bracers and the Band of Stars will now earn experience at the same rate as the other RvR only artifacts.
- The spells on Nailah's Robe and Wings Dive should now proc correctly in PvP and PvE.
- Snatcher should now correctly earn experience on Gaheris from undead mobs.
- The Strength Cap bonus on the Friar version of the Staff of the God has been changed to a Dexterity Cap bonus.
- The Acuity Cap bonus on the Crown of Zahur (melee scale version) has been changed to a Constitution Cap bonus.
- The reactive proc on Enyalios Boots will now correctly debuff the opponent.
- The axe version of Blade Shadow (Midgard) should now increase axe skill instead of sword.
- The crush resist on the Golden Scarab Vest has been increased to 6%.
- The Snakecharmer's Whip has been changed to 3.5 speed in response to player feedback. This is a retroactive change.
- The Albion version of the Dream Sphere should now correctly gain experience in Aldland.
- The Spear of Kings for Midgard sword users is now correctly set to do slashing damage.
- The Harpy Feather Cloak should now earn experience from Defender of Gaa'rvik and Chronus the Mad.
Unique Object Generator Changes
Please note that the changes below do not affect existing items, only future unique object drops.
- Removed the old power bonus from all unique object templates.
- Reduced the chance of piety, intelligence, empathy, and charisma to the same level as other stat chances for Atlantis unique object templates.
- Removed strength, constitution, and hits from all unique object bow templates.
- Removed piety, piety cap, power, and power percentage from all unique object plate armor templates.
Item Notes
- The Harpy Talon Neckguard, the Animal Bone Bracelet, and the Harpy Feather Charm can now be traded.
- The Celestius encounters will now drop new items using new spells; this will not affect existing Celestius items.
- Earth-Studded Gloves (Albion) can now be dyed with enamel dye.
- The 0% Spell Damage bonus on Ember (Hibernia) has been changed 2%
- Laodameia's Bow (Albion) no longer has a requirement attached to the Dexterity bonus
- The Midgard versions of Mace of Blood and Mace of the Pure have been renamed to Hammer of Blood and Hammer of the Pure. These two weapons should now also have hammer inventory icons.
- The Blade of the Tainted (Midgard) should now have the appropriate weapon model.
- The Hissing Dire Trident (Hibernia) should no longer display a second hitpoints bonus.
- Any Volcanus hand-made items with reuse timers set to 15 minutes should now have a reuse timer set to 90 seconds.
- The Great Sword of Dissolution (Hibernia) should now increase large weaponry skill instead of blades.
- The Scaly Buckler (Hibernia) should now increase the acuity stat, instead of displaying a blank bonus set to 27 points.
- The Falchion of the Zenith (Albion) now has a particle effect that fits.
- The Cyclopean Sky Scraper (all realms) can now be dyed with weapon enamels.
- The Inscribed Stone, 3 of 3 scroll was previously dropped from mobs that were very rare spawns. The scroll will now drop from the following mobs: Melos Guardsman, Melos defender, Melos weapon master, Melos frenzied blade. The information provided by Apprentice Yian, Apprentice Garrad, and Apprentice Aegan has been updated.
- The bonus to Parry Skill on the Abstrusus Gantelet (Hibernia) has been changed to a Score Cap Charisma bonus.
- The leather version of the Shadow-bound Leggings (Albion) should now have the appropriate leather inventory icon. In addition, the leather version of the Shadow-bound Leggings will no longer drop, as there is also another set of leather legs with identical magical bonuses from that encounter. Instead, there will now be a studded version of the Shadow-bound Leggings that has a chance to drop.
- The particle effect on Kul's Iron-tipped Whip (Albion) has been changed to one that fits the weapon better.
- Delve information has been added to the arrows summoned by the Braggart's Bow and Mariasha's Sharkskin gloves to indicate their bonuses.
- Items with Damage or Range bonuses that use a "vs. monster" requirement are now effective against several types of monsters.
- The Legs of the Subjugator (Hibernia) now have the correct reinforced icon instead of a plate icon.
- The Robe of Withering (Albion) is now restricted to friars only.
- Savages and Valewalkers will now correctly receive the Parry bonus on the Shades of Mist cloak.
- The Falcon's Strike spear (Midgard) now has a melee damage bonus instead of a spell damage bonus.
- The Blade of Illusions (Midgard) is now set to do slashing damage.
- Pipe of Desolation (Albion) now has a bonus to stealth instead of healing.
- The Divine Light sword (Midgard) is now set to do slashing damage.
- Borjad's Spear (Midgard) is now set to do slashing damage.
- Savages should now be able to use the Filth Encrusted Key dropped by Martikhoras.
- The Melodic Drum (Hibernia) now has the appropriate drum model.
- Chisisi should no longer drop Blighted Dirks with intelligence bonuses for Albion players.
- Dimitri's Sword, Bulis's Shield, Kaletor's Staff, and Thoas's Staff can no longer be sold to NPC merchants.
FOUNDATIONS NOTES
- We are happy to introduce a new housing zone for each realm with this version. Albion players can now start building in Aylesbury, while Midgard players can now stake their claims in Kaupang, and Hibernians can now settle in Aberillan.
- The Market Explorer database has been cleared. Players who have listed their consignment merchant on the Market Explorer will need to re-list their vendors to have their wares show up in market searches. To re-list the consignment merchant, type /listmerchant twice.
- The /houseloc command has been added. When in the same region as a given lot, /houseloc (lot number) will tell you the owner's name, the zone name, and the x and y coordinates within that zone.
- Player Market searches now return the first four letters of the zone name that the house's merchant is in (i.e. "Caer: Setian Ear" instead of "Setian Ear").
- You can now /settle (value) with a consignment merchant if you wish to remove less than the full amount of cash. Please note that value is in coppers (For example, /settle 20000 results in removing 2 gold from the consignment merchant).
- Fixed an issue which was causing additional hitches immediately after entering housing zones.
- Other speed spells or songs will no longer overwrite Favorable Wind, the spell cast by each realm's housing musician NPCs.
- Players who use their personal house teleporters to get to Atlantis will now be transported to the Oceanus Haven zone, in front of the djinn stone.
- A new horse route has been added to Midgard housing. Jorund now sells tickets to Yili in the Frisia Marketplace.
- Brisworthy (Albion) - There is now a horse route from Lucearak to Morgealaine.
- Meath (Hibernia) - There are now horse routes that run between the following sets of NPCs: Kennet and Erie, Kennet and Ainslee, Ainslee and Cintusmus, Tomin and Cintusmus.
- The doors in the tavern in Brisworthy will now open.
Trials of Atlantis Trophies
- We have added trophies for the following Trials of Atlantis creatures: Ora, Sinovia, Gilia, Naxos Tidal Lord, Melos Wave Master, Skyros Dreadnaught, Hallea, Kosma, Zoea, Chissisi, Daehien, Pallida-Uraei, Keres, Kleps, and Klops. Players can speak to the following NPCs in the housing zones to create the new trophies.
Albion - Ectant Dinailaine, Ilphrae Dinailaine, Jhanva Dinailaine, Airyn Dinailaine, or Ybaedric Dinailaine
Midgard - Frolder, Warmir, Hudi, Thieya, or Aenda
Hibernia - Sannan, Sabrea, Sionyn, Sadoc, or Sioned