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Dark Age of Camelot PvP Freeshard and Dawn of Light resource

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Dark Age of Camelot
Version 1.118 Release Notes
July 13, 2015
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Highlights

 

  • Prove yourself against the newest threat to the realms and unlock new stat caps for your character in the Otherworlds Campaign!
  • The New Frontiers pathing fixes are in!
  • Keltoi Fogou, The Cursed Tomb, Spraggon Den, Tepok’s Mine, Vendo Caverns, and Kaolinth Cavern dungeons have been revamped with new monster difficulty and rewards!
  • The Casual Group Finder system should form groups much more quickly than before!
  • Darkness Falls mob difficulty is now reduced!

 

Otherworlds Campaign

 

  • Chapter 1 of the Otherworlds Campaign is now live!
  • Chapter 1 of the campaign continues from the Prologue’s quest and encounters that came out in the 1.117 patch. As such, in order to begin Chapter 1, players will need to complete the Prologue’s quests first if they have not already done so.
    • Earn the new Otherworldly Rings for completing Chapter 1!
    • To begin the Prologue visit the following NPCs once you’ve reached level 50:
      • Albion: Chamberlain Harlen in the Throne Room
      • Midgard: Athr Hasetti Theyr in the Throne Room
      • Hibernia: Seneschal Desmond in the Throne Room
    • For those that have already completed the Prologue and are ready to begin Chapter 1, visit the following NPCs to continue:
      • Albion: Lieutenant Haley in Lyonesse
      • Midgard: Arin Snowtouch in Vanern Swamp
      • Hibernia: Nara Manastrong in Bog of Cullen
  • The Otherworlds campaign will encompass 11 total chapters, including the prologue, to be released every few weeks throughout the summer and fall!
    • Each chapter’s release will be accompanied by new item rewards or a crafting update:
      • New item rewards will be obtainable via the chapter’s quest chain and trade-able; no need to farm boss mobs over and over!
      • New item rewards will contain new Mythical stat cap bonuses!
      • Chapter 2, coming in only a few weeks, will allow players to craft 6 new potions, including the Draught of Supremacy!
  • Stay tuned for more detailed notes when Chapter 2 releases!
    • Craftable Legendary Weapons will be receiving improvements in a later chapter as well!
  • A new Herald feature, the Otherworlds Campaign Calendar will let you easily follow along as the campaign progresses (follow along HERE)!
    • Walkthroughs for previously released chapters will be added to the calendar at each new chapters’ release, along with notes for the new one!


 

Frontiers


Changes

  • Several changes have been made to the pet pathing in all New Frontiers zones. The end result should be better pet pathing on the whole and specifically across bridges such as the Occasus' Bridge in Hadrian's Wall and around the Midgard “maze” area.
    • Please note that while these fixes should drastically improve the pathing seen in the New Frontiers, they will not be perfect. For instance, we’re aware of a few outstanding issues around the base of some bridges and the Albion "maze" area that we have plans to fix later this summer!
  • Doppelgangers now have a higher chance to drop alchemy’s specialty components and a lower chance to drop the rare siege ammunition.


 

World


Changes

  • Powerful surges of magic have once again been detected in several dungeons across the realms. Sages report that the dungeons most recently affected are Keltoi Fogou and Tepok's Mine in Albion, the Cursed Tomb and the Vendo Caverns in Midgard, and the Spraggon Den and the Koalinth Tribal Cavern in Hibernia. These surges of magic appeared more powerful than the first round, and adventurers are once again requested to investigate.
    • The monster levels in Keltoi Fogou, the Cursed Tomb, and the Spraggon Den have been adjusted. Players from levels 18 to 26 should find these locations to be good hunting grounds, offering increased experience and coin.
    • The monster levels in Tepok's Mine, the Vendo Caverns, and the Koalinth Tribal Cavern have been adjusted. Players from level 26 to 34 should find these locations to be good hunting grounds, offering increased experience and coin.
    • The loot in Keltoi Fogou, the Cursed Tomb, the Spraggon Den, Tepok's Mine, the Vendo Caverns, and the Koalinth Tribal Cavern has been updated. Players adventuring in this area may find basic armor of all kinds off of most of the dungeon enemies. Additionally, the named enemies in these dungeons now have a chance to drop new, improved items.
    • Several quests have been added to the different towns throughout the world directing players to these dungeons. These will have players investigating these dungeons, learning more about the enemies within and attempting to stop whatever evil plans they are hatching.


 

Casual Group Finder          
                                                                  

Changes

  • The Casual Group Finder system was built to form functional, yet casual full groups. However, after observing it in action, the time it took to find Crowd Control classes was making the system take much longer than anticipated. As such, we've changed the way RvR groups get formed which should drastically speed up the process of creating Casual groups. After listening to your feedback, we feel confident that this is the correct direction as we've made the hard part of initial group formation easier with these changes. Once groups are initially formed, the CGF will automatically fill the remaining slots as outlined below -or- if the group members wish to change to a normal group ruleset, they can add/remove players manually. So, if you've tried the CGF system on Live before without results, or if you haven't yet, give it a shot now!
    • The Casual Group Finder's RvR group-forming rules have been changed as follows:
Old:
Core group of 3 roles (CC, Healer, DPS)
4th group slot: Utility
5th group slot: DPS
6th group slot: Healer
7th group slot: DPS
8th group slot: Utility first, then DPS

New:
Core group of 3 roles (Utility, Healer, DPS)
4th group slot: Utility
5th group slot: DPS
6th group slot: Healer
7th group slot: DPS
8th group slot: CC first, then DPS
 
  • To bring up the Casual Group Finder, simply type /cgf!
  • The rest of information about how the Casual Group Finder works can be found in the FAQ HERE or you can watch the how-to video HERE!
  • The Casual Group Finder window will now appear when first logging into the game and whenever a character zones into the New Frontiers region ungrouped.
    • The Casual Group Finder window will not appear to players under level 5.
    • The Casual Group Finder window will not appear when relogging; instead only showing when logging into the game for the first time and when zoning into a New Frontiers zone ungrouped.


 

General


Changes

  • Non-boss and non-encounter mobs in the Darkness Falls dungeon have had their difficulty reduced.
  • All stat buffs received from potions can now be sheared. This includes but is not limited to the Draught of Supremacy and Heroism potions.
  • Draughts of Supremacy and Heroism will now trigger a 30s global potion reuse timer instead of 5s.
  • The /who command will no longer display zone names for listed characters in New Frontiers. Instead, players will just see “in the frontiers” when using /who to search for characters there.
    • A side effect of this change means all New Frontiers /who <zone name> commands no longer return results.
    • (Gaheris Only) The /who command will return specific zone results for players in the frontier regions. For example, on Gaheris, players who /who a player in Pennine Mountains will return "Pennine Mountains" still instead of just "Frontiers" as they do on the Ywain server now.
  • Mythical item stat bonuses and their caps have been changed in the following way:
    • Mythical stat cap items previously introduced have allowed players to exceed the traditional item stat caps of 101. However, until now, these mythical stats caps were uncapped. With the coming Otherworlds campaign and more mythical stat cap availability, the overall stat cap from items is now set to 127 (or 75+52).
    • This stat cap of 127 can be reached either solely with mythical item stat caps (75+52=127) or in combination with traditional stat caps which still have the same +26 limit.
      • Traditional stat caps are still only able to go up to +26 stat cap at level 50.
      • Mythical stat caps are able to go up to +52 stat cap at level 50, but cannot exceed the new 127 stat cap threshold even if used in combination with traditional stat caps.
  • Spellcrafted gems have had their +stat bonus values rounded up to remove the hidden values as follows:

Old stat bonus values on spellcrafted gems (hidden values in parentheses):

  • 1  (1.5)
  • 4 (4.5)
  • 7 (7.5)
  • 10 (10.5)
  • 13 (13.5)
  • 16 (16.5)
  • 19 (19.5)
  • 22 (22.5)
  • 25 (25.5)
  • 28 (28.5)

New stat bonus values on spellcrafted gems:

  • 2
  • 5
  • 8
  • 11
  • 14
  • 17
  • 20
  • 23
  • 26
  • 29
    • Note that the spellcrafting stat bonus value increase will not affect already-imbued items but will affect already-crafted gems that have not been imbued to an item yet.
    • Note that spellcrafted items that exist or were created prior to this patch will lose the .5 hidden stat bonuses mentioned above. 
  • In addition to raising the stat bonus levels of spellcrafted gems, the imbue cost values have been reduced for stat bonuses as follows:

Old imbue costs:

  • 1
  • 3
  • 5
  • 7
  • 9
  • 11
  • 13
  • 15
  • 17
  • 19

New imbue costs (these have been raised slightly from their 1.118c Pendragon values due to feedback):

  • 1
  • 2
  • 4
  • 6
  • 8
  • 9
  • 11
  • 13
  • 15
  • 16
    • Note that this will not affect imbue cost values on already-imbued items but will affect the imbue cost values on already-crafted gems that have yet to be imbued to an item.
  • The changes to stat bonus values and imbue costs will allow players to fit in more stat bonuses per spellcrafted piece than previously possible!
  • Along with the changes to Mythical stat cap and spellcrafted stat bonuses, bonus levels on most items (unless specifically set to 50) have had their values reduced by 1-2 levels.
    • This means that some previously unused items will now be usable by lower levels.
    • It also means that any pre-existing bonus level 51 ROG (Random Object Generated) items should now be bonus level 50 or lower. 

 

Bug Fixes

 

  • (Gaheris Only) Characters will no longer be teleported to portal keeps when logging in near outposts in NF.
  • (Gaheris Only) Players can now accept and complete all realms’ versions of the New User Journey and Tutorial quests.
  • Level 10-18 classic-world dungeon mythirians should now be set to their proper bonus level values.
  • Characters must now be logged in for 15 minutes before they can salvage siege weapons.
  • Trial account characters can no longer salvage materials from items.

 

 

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Dark Age of Camelot
Version 1.119 Release Notes
December 1, 2015
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Highlights



  • Explore the new RvR zone of Ellan Vannin!
  • Join forces with King Uther, Ymir, or Queen Cliodna to conquer Ellan Vannin’s underground keep: Knoc Meayll!
  • Marvel at the new terrain textures throughout the frontiers and several other zones!
  • Adventure through the newly revamped dungeons of Catacombs of Cardova, Varulvhamn, and Treibh Caillte!
  • Earn new randomly-generated item rewards and more RPs from the Doppelgangers around the frontiers!
  • The RvR Supply Lines and the Realmwar map notifications make their return!
  • Renvek’s crafting hats have been improved!
  • Earn the newly improved Otherworldly Cloaks and the newly released Otherworldly Helm!



Ellan Vannin


 
An ancient island, once a bastion of Arthur’s reign, where all three realms lived in harmony along with the island's original inhabitants:  the Manx. After Arthur’s fall its war-torn shores were abandoned and lost to time… until now. The rulers of the Otherworlds remembered this ancient place. Each have returned with the aim of controlling this once great land and the formidable underground keep, Knoc Meayll, for their realm!
 
  • The battle-lines have been re-drawn and the war over Agramon has been abandoned.
  • Ellan Vannin now commands the attention of the realms!


Layout

Ellan Vannin has a similar outline to the old Agramon zone but is a bit larger with a completely different interior layout and textures:

  • A new keep, Knoc Meayll, has been added to the center of the zone and is located underground.
    • There are two tunnel entrances on the east and west side of the hill in the center of the zone. These tunnels lead into the underground area and are always open.
    • 3 new towers have been added around the keep that control whether or not realms can teleport to it using portal stones.
  • A large plateau with 3 lookout towers and ancient ruins exists in the center of the zone, above the underground keep.
  • A valley and thoroughfare surrounds this plateau in the central area of the island.
  • These areas also each have one ‘ruined town’ and at least one other set of buildings, ruins, or features that are all tucked into the far, outer edges of the ‘outskirt’ areas.
  • The new docks have had several structures added to them to make them more dynamic locales for conflict.
  • A narrow, two-way path exists for traversing around each of these milegates.
  • Three ‘outskirt’ areas surround the central plateau and valley. These areas are largely open, flat terrain with minimal obstructions.
  • Ellan Vannin has 2 capturable dock locations, one on the east and one on the west side of the island. There is no longer a capturable dock on the south side.
  • There is one milegate per realm on Ellan Vannin.
  • The ruined Korazh, Deifrang, and Graoch towers have been moved next to each realm’s single milegate.
  • A new one-way teleport location has been added to the top of the hills behind each milegate. The terrain at the top of the hill behaves similarly to Darkness Falls’ staircase entrances where once a player has ventured down, they cannot go back up. The top of the hill can only be accessed via teleport but the path leading from the hill can be traversed normally.
    • Siege weapons cannot be created in or around these one-way portal locations and paths.
  • The entire zone has received a highly-polished texturing pass.

Underground Keep

  • The underground keep, Knoc Meayll, has a unique keep encounter that doubles as the Otherworlds Campaign Chapter 10 encounter.
    • Knoc Meayll begins in a neutral state.
      • When in this neutral state, the Otherworlds Campaign Chapter 10 encounter will be active.
    • Once captured by a realm, a 90 minute timer starts that once finished, will reset the keep to a neutral state.
      • Upon reset, all players inside the region of the keep will be teleported out of it and the gates will be closed.
        • Teleported players will be moved to outside of the keep's outer gate in the main cavern area.
        • Teleported players will have a 15 second immunity to damage and will be unable to cast spells for the immunity's duration.
    • If the keep is captured by another realm before the 90 minute timer is up, the 90 minute timer starts again.
      • This timer amount will eventually be increased.
    • Once captured by a realm, Knoc Meayll will behave similarly to all other keeps, aside from the aforementioned reset timer.
    • (Gaheris-only) A more involved encounter has been added to the underground keep portion of Ellan Vannin.
  • The three new towers that control port to Knoc Meayll are owned by the following realms by default:
    • Toor Sumark (East tower): Albion
    • Toor Broogh (West tower): Midgard
    • Toor Braid (South tower): Hibernia
  • Realms that capture Knoc Meayll and all of its towers will be able to open up teleport to enemy realm center keeps (Caer Boldiam, Glenlock Faste, and Dun nGed) if they are captured along with all of their towers.
  • Four siege tent hookpoints, two outside the main gate, and two in the courtyard have been placed around Knoc Meayll.
    • NPC guards and siege weapons will not be available for purchase via hookpoints at Knoc Meayll.

 

Buggane's Obelisk 

 

  • A new RvR objective has been added above ground, directly over the underground keep’s location, called Buggane’s Obelisk.
    • This objective first appears as a pile of rubble, called “Obelisk Rubble” on top of the circular platform that rests on the central plateau of Ellan Vannin.
    • A realm that attacks, destroys, and clears away the rubble will erect a newly repaired Buggane’s Obelisk for their realm.
      • ​The controlling realm’s members can interact with this obelisk to receive the new buff: Buggane’s Folly.
        • Buggane’s Folly grants players a 15% bonus to Realm Point, Coin, and Bounty Point gain for its duration.
        • ​This buff stacks with item RP, Coin, and BP bonuses but does not stack with other spell bonuses such as Orseo’s buff (Minotaur relic).
        • Buggane’s Folly lasts for 30 minutes and persists through death or relog.
        • Buggane’s Folly casts a very powerful curse on any player that ventures into Knoc Meayll’s region with the buff active.
        • Players will have to shift+right-click to remove the effect if they decide to venture into the underground keep’s region.
      • ​Players can interact with the obelisk as many times as they want, as long as their realm controls it, in order to refresh their Buggane’s Folly buff.
      • When a realm erects a new Buggane’s Obelisk, 4 large realm banners will appear on top of the staircases in the center of the plateau.
      • ​These banners can be seen clearly from players in the valley and hills surrounding the plateau.
      • System messages will also be sent out at the time of the obelisks capture or destruction.
      • There are no plans to have this objective added to the /realmwar map.
    • ​Enemy realms can, at any time, destroy the existing Buggane’s Obelisk and turn it back into Obelisk Rubble.
    • ​Realms then must clear away the rubble again to spawn their own obelisk.
    • ​Players can use siege weapons on the Obelisk Rubble, but not within 750 in-game units of it.
    • Up to 3 siege weapons can be aimed at the rubble at once.
    • Any siege weapon created within 750 units is immediately destroyed.
    • Players cannot use siege weapons on Buggane’s Obelisk.
    • ​The Obelisk Rubble is much more difficult to destroy than an existing Buggane’s Obelisk.
    • ​There are no guards or other defensive structures that protect this objective. It’s up to you!

General Changes

 

  • A new one-way port has been added at the top of the hill behind each milegate.
    • This one-way port can be accessed via the portal ceremony in the relic towns of Forest Sauvage, Cruachan Gorge, and Uppland.
    • The portal ceremony will occur more frequently the less ruined towers (Korazh, Deifrang, and Graoch towers) your realm controls, as follows:
      • Every 5 minutes if your realm owns all three ruined towers.
      • Every 3 minutes if your realm owns only two of the ruined towers.
      • Every 90 seconds if your realm owns only one ruined tower.
      • Every 30 seconds if your realm owns zero ruined towers.
    • Additionally, this ceremony can be prevented or ‘cut’ by capturing one of the following keeps (not towers) in each realm:
    • Albion: Caer Renaris or Caer Hurbury
    • Midgard: Fensalir Faste or Arvakr Faste
    • Hibernia: Dun Ailinne or Dun Scathaig
  • The new capture-able dock locations start as neutral owned on server startup but currently never reset back to neutral once they’ve been captured once.
  • Boats used from the captured Ellan Vannin dock locations have the following benefits:
    • Boats going to the normal Alb/Mid/Hib Coast destinations from these docks can now hold up to 32 players instead of the usual 16 from the other dock locations.
    • A new destination is available at these docks that takes players to an enemy realms’ center keep island.
      • These boats only carry up to 4 players at once.
  • New quests have been added to the Ellan Vannin dockmasters for players that have completed the Otherworlds Chapter 10 encounter that reward players with realm points for killing enemy realm players inside Knoc Meayll.
  • This quest is in addition to the dockmasters’ normal quest that asks players to kill enemy realm players on Ellan Vannin as a whole.
  • Doppleganger locations have been moved to the new ruined towns and features in the outskirt areas of Ellan Vannin.
  • Additional charmable mobs have been added to Ellan Vannin as follows:
    • Behind each realm’s milegate:
      • ​Albion: Added grey- blue changelings and yellow-orange templars.
      • Midgard: Added grey- blue wolfspiders and yellow-orange icestriders.
      • Hibernia: Added grey- blue torcans and yellow-orange grannies.
    • ​Near the Doppelganger Lords’ 'cubby-holes' in each outskirt area:
    • ​Added yellow-red padfoots.
    • ​All of the newly added charmable mobs are neutral to players.
  • (Gaheris-only) All mobs and existing encounters on the old Agramon zone have been moved to new homes on Ellan Vannin.
  • Otherworldly Essences and Otherworldly Ores have been placed throughout Ellan Vannin in the ‘ruined towns’ and other buildings found in the ‘outskirt areas’ of the zone.
  • The Orb of Entropy and Pound of Flesh now have a chance to drop off Uther, Ymir, Cliodna, and Manannan mac Lir in Knoc Meayll.
    • This includes realm versions of Uther, Ymir, and Cliodna.

 

Frontiers


Supply Lines


  • The Supply Lines make their return!
    • Owning your realm's Central Keep and its towers (Caer Boldiam, Glenlock Faste, or Dun nGed) will now be required in order to teleport to the following:
      • Ruined Keeps (Caer Benowyc, Bledmeer Faste, or Dun Crauchon)
      • Any of the Ruined Korazh, Deifrang, or Graoch towers on Ellan Vannin
      • The new Ellan Vannin underground keep, Knoc Meayll
      • Any captured enemy-realm keeps.
         

Relic Gates


  • Relic Gates are now one keep harder to open:
    • Both Strength Relic Gates will open when Ren/Ail/Fens + Bold/nGed/Glen + any other keep in that realm is taken
    • Both Power Relic Gates will open when Hurb/Scath/Arv + Bold/nGed/Glen + any other keep in that realm is taken


Realmwar Map


  • Map Notifications have been added back in and changed as follows:
    • Players will once again see cross-swords on the /realmwar maps.
      • The amount of cross-sword locations in each zone has been increased from 16 possible locations to 32. This should result in more precise locations.
      • The old bug preventing the swords from displaying in the Agramon zone has been fixed. Cross-swords will appear on the Ellan Vannin tab of the realmwar map.
    • Players will once again see the Cup, Hammer, and Tree icons when large forces pass near an outpost.
    • A small version of the Cup, Hammer, and Tree icon will now appear when there are 4-15 players near an outpost.
    • A medium version of the icons will appear when there are 16-32 players near the outpost.
    • A large version of the icons will appear when there are 33+ players near the outpost.
    • The Cup, Hammer, and Tree icons will now appear more reliably than before. However, in order to see them appear, players will need to use the “Update” button on the realmwar map still.
    • The capture-able docks on Ellan Vannin now have keep icons above their locations on the /realmwar map that will show who currently owns them.
  • User Interface Note: Custom UIs will need to be updated in order to see the new Ellan Vannin outposts on their /realmwar map. These fixes will allow custom UI users to see the new docks', underground keep's, and the new capturable towers' icons as well as the new ruined tower's new locations. The relevant files are as follows:
    • game directory\ui\atlantis\realmwar_agramon.xml
    • game directory\ui\atlantis\realmwar_alb.xml
    • game directory\ui\atlantis\realmwar_hib.xml
    • game directory\ui\atlantis\realmwar_mid.xml


 General RvR Changes

 

  • The Supplies for the Cause quest has been changed as follows:
    • This quest now grants 400 realm points for completion instead of 200. Its experience reward has been increased as well.
    • This quest can now be obtained by simply interacting with the repair supplies or rubble found around the frontier.
    • This quest is now offered and completed at the new NPC, Cargomaster, who is located at the Ruined Keep docks in Hadrian's Wall, Odin's Gate, and Emain Macha as well as at each of the two Ellan Vannin docks.
      • ​Repair supplies have been added to each capturable dock area on Ellan Vannin.
      • Rubble has been added to each ruined town in the outskirt areas of Ellan Vannin.
      • Repair supplies remain at each realm’s ruined keep and rubble remains at each realm’s maze area.
  • A new quest is now available to level 40+ players at each realm’s portal keep:
    • ​Albion: A Grim Task – Kill 100 Forest Grims near Caer Boldiam Spire
    • Midgard: Tracking Snow – Kill 100 Isalf Snowtrackers near Glenlock Faste Outpost
    • Hibernia: A Finlaith Request – Kill 100 Finlaiths near Dun Bolg Outpost
    • This quests rewards players with significant amounts of experience and some coin.
    • The spawn rates across these 3 mob camps have been normalized and slightly increased.
  • Doppelgangers now reward solo players with 400 realm points instead of 200. This value is reduced for each additional group member.
  • Doppelgangers now have a chance to drop a Magic Orb shard.
    • The Magic Orb shards can be combined into a Magic Orb which, when used, will create a Random-Object-Generated (ROG) accessory.
    • Magic Orb shards have replaced the Horse armors and saddles on the Doppelganger loot tables.
  • Doppelganger locations have been changed as follows:
    • Ellan Vannin:
      • 3 Doppelgangers can be up out of 15 potential locations.
      • These locations have been congregated and condensed around the new ruined towns and buildings in the outskirt areas of the zone and in the ruins and towers located on the central plateau.
      • The spawn timers have been sped up slightly as well.
    • Hadrian’s Wall, Emain Macha, Odin’s Gate:
      • 1 Doppelganger can be up out of 6 potential locations.
      • These locations have been congregated and condensed around the Ruined Keeps and its towers and the northern (Hadrian’s Wall/Emain Macha) or western (Odin’s Gate) portion of the zones.
      • The spawn timers have been sped up as well.
    • Pennine Mountains, Breifine, Jamtland Mountains:
      • 1 Doppelganger can be up out of 7 potential locations.
      • These locations have been congregated and condensed around the maze areas.
      • The spawn timers have been sped up slightly as well.


Cathal Valley

 

  • Cathal Valley’s milegate postern doors have had their condition reduced significantly.




Otherworlds Campaign


Chapter 10 of the Otherworlds Campaign has arrived and with it a new zone, an underground keep, an epic encounter and a brand new reward!

 

  • After completing Chapter 9, visit the following NPCs to continue on to Chapter 10:
    • Albion: King Constantine in Camelot’s Throne Room
    • Midgard: King Eirik in Jordheim’s Throne Room
    • Hibernia: King Lamfhota in Tir na Nog’s Throne Room
    • (Gaheris-Only) Lieutenant Haley, Arin Snowtouch, or Nara Manasong at the bridge-entrances to Ellan Vannin.
      • Please note that only 1 version of the Chapter 10 quest can be obtained at a time on Gaheris.
  • Aid your realm’s Otherworlds ruler and conquer the new underground keep, Knoc Meayll!
    • Uther, Ymir, and Cliodna all had the same idea to control Ellan Vannin for their realm and they now vie in a constant struggle inside Knoc Meayll itself!
      • Defeat the other two Otherworlds Rulers yourself to conquer Knoc Meayll for your realm!
      • A new Otherworldly Helm is yours if you can manage to conquer Knoc Meayll!
        • Similarly to the Otherworldly Gloves, players will only be able to choose a helm reward from their turn-in character's armor type.
  • The Chapter 9 Otherworldly Cloak reward of the Otherworlds Campaign has been updated as follows:
    • 3 new versions of the Otherworldly Cloak have been created with new /uses and stats, bringing the total to 4 different cloaks!
    • The pre-existing reward has had its stats increased to be in-line with these new versions. This is a retroactive change.
      • Players that already have Uther's, Ymir's, or Cliodna's Otherworldly Resilient Cloak can now visit the Royal Illuminator in their realm's throne room to trade in their Resilient cloak for any of the 4 Chapter 9 cloak rewards.
        • Players need only have a Resilient cloak in their inventory in order to initiate the trade-in quest.
  • The difficulty of all of the following chapter encounters has been reduced as follows:
    • Prologue:  The number of enemies and boss’ attack damage have been reduced.
    • Chapter 1: The number of enemies spawning each wave has been reduced.
    • Chapter 3: The number of enemies at each camp has been reduced and the boss’ hitpoints and level have been lowered.
    • Chapter 5: The effect of the disease applied by the flying enemies has been reduced and should proc less often. The boss’ hitpoints and level have been lowered.
    • Chapter 6: The standard enemies’ spell damage and spawn rate have been reduced. The boss’ hitpoints and level have been lowered.
    • Chapter 7: The standard enemies’ spawn rate has been reduced slightly. The boss’ hitpoints and level have been lowered.
    • Chapter 9: The ethereal mists that appear have had their levels reduced and their disease spell should proc less often.
  • The zone names that appear when using the /who command in the Otherworlds have been modified as follows:
    • Camelot Hills is now Camelot Hills (OW)
    • Black Mountains South is now S Black Mountains (OW)
    • Lyonesse is now Lyonesse (OW)
    • Vale of Mularn is now Vale of Mularn (OW)
    • Gotar is now Gotar (OW)
    • Vanern Swamp is now Vanern Swamp (OW)
    • Lough Derg is now Lough Derg (OW)
    • Silvermine Mountains is now Silvermine Mountains (OW)
    • Bog of Cullen is now Bog of Cullen (OW)

For those that are not yet ready to start Chapter 9, follow these steps to catch up:

  • To begin the Prologue visit the following NPCs once you’ve reached level 50:
    • Albion: Chamberlain Harlen in the Throne Room
    • Midgard: Athr Hasetti Theyr in the Throne Room
    • Hibernia: Seneschal Desmond in the Throne Room
  • For those that have already completed the Prologue and are ready to begin Chapter 1, visit the following NPCs to continue:
    • Albion: Lieutenant Haley in Lyonesse
    • Midgard: Arin Snowtouch in Vanern Swamp
    • Hibernia: Nara Manastrong in Bog of Cullen
  • For those that have already completed Chapter 1 and are ready to begin Chapter 2, visit the following NPCs to continue:
    • Albion: Master Burray in the Otherworlds' Lyonesse, Chapter 1 area
    • Midgard: Master Hamis in the Otherworlds' Vanern Swamp, Chapter 1 area
    • Hibernia: Master Zedde in the Otherworlds' Bog of Cullen, Chapter 1 area
  • After completing Chapter 2, visit the following NPCs to continue on to Chapter 3:
    • Albion: Master Raystan in the Otherworlds' Lyonesse, Chapter 2 area
    • Midgard: Master Rarold in the Otherworlds' Vanern Swamp, Chapter 2 area
    • Hibernia: Master Moore in the Otherworlds' Bog of Cullen, Chapter 2 area
  • After completing Chapter 3, visit the following NPCs to continue on to Chapter 4:
    • Albion: Master Mills in the Otherworlds' Lyonesse, Chapter 3 area
    • Midgard: Master Engler in the Otherworlds' Vanern Swamp, Chapter 3 area
    • Hibernia: Master Ernston in the Otherworlds' Bog of Cullen, Chapter 3 area
  • After completing Chapter 4, visit the following NPCs to continue on to Chapter 5:
    • Albion: Master Allen in the Otherworlds' Black Mountains South, Chapter 4 area
    • Midgard: Master Tiorvi in the Otherworlds' Gotar, Chapter 4 area
    • Hibernia: Master Iacobus in the Otherworlds' Silvermine Mountains, Chapter 4 area
  • After completing Chapter 5, visit the following NPCs to continue on to Chapter 6:
    • Albion: Master Locke in the Otherworlds' Black Mountains South, Chapter 5 area
    • Midgard: Master Torgo in the Otherworlds' Gotar, Chapter 5 area
    • Hibernia: Master Valentine in the Otherworlds' Silvermine Mountains, Chapter 5 area
  • After completing Chapter 6, visit the following NPCs to continue on to Chapter 7:
    • Albion: Master Sandy in the Otherworlds' Black Mountains South, Chapter 6 area
    • Midgard: Master Cindy in the Otherworlds' Gotar, Chapter 6 area
    • Hibernia: Master Mindy in the Otherworlds' Silvermine Mountains, Chapter 6 area
  • After completing Chapter 7, visit the following NPCs to continue on to Chapter 8:
    • Albion: Lieutenant Haley in the Otherworlds' Camelot Hills, Chapter 7 area
    • Midgard: Arin Snowtouch in the Otherworlds' Mularn , Chapter 7 area
    • Hibernia: Nara Manastrong in the Otherworlds' Lough Derg, Chapter 7 area
  • After completing Chapter 8, visit the following NPCs to continue on to Chapter 9:
    • Albion: Lieutenant Haley in the Otherworlds' Camelot Hills, Chapter 8 area
    • Midgard: Arin Snowtouch in the Otherworlds' Mularn , Chapter 8 area
    • Hibernia: Nara Manastrong in the Otherworlds' Lough Derg, Chapter 8 area 



General

 

  • Several fixtures in the Frontiers now allow players to summon and ride their mounts inside and underneath them:
    • The underground keep, its cavern, and the 3 towers on the plateau
    • All three realms’ maze areas
    • Holes in keep walls
    • Various aquaduct fixtures
    • Roman Villa ruins in Albion’s frontier
    • The docks on both Ellan Vannin and the rest of the Frontiers
    • The columns, crystals, or bones at each entrance to Ellan Vannin
    • Several other ruins throughout the frontiers zones
  • The Mythic splash-screen’s volume when loading up the game has been lowered.
    • Please note that this change will only take effect if speaker settings for “Loudness Equalization” are disabled.
  • The Minotaur Relics “hunger” sound's volume has been significantly reduced.



Class Balance


Warden

 

  • Only the highest level of the Pulsing Bladeturn spells now appears in the Nurture abilities list. This change does not affect the single and group-targeted casted bladeturn.

 

Ability Changes

 

  • Decimation Trap has received the following changes:
    • It now only affects enemy realm players and ignores mobs.
    • Decimation Trap’s re-use timer has been reduced from 15 minutes to 5 minutes at all levels.
    • Its cast speed has been increased from 2s to 5s and its duration remains the same at 10 minutes.
  • Reveal Crystalseed is now uninterruptable and can be cast on the move. It still requires a ground target set to cast.
  • Unmake Crystalseed has received the following changes:
  • ​Its range has been increased from 1000 to 1500.
  • Its cast speed has been reduced from 10s to 5s and is still dexterity-modified.


Item Changes

 

  • The Scathing Mythirian values have been increased as follows:
    • Lesser Scathing Mythirian increased from 1 to 2 DPS
    • Average Scathing Mythirian increased from 2 to 4 DPS
    • Greater Scathing Mythirian increased from 4 to 8 DPS
  • The Doppelganger Mighty Mythirian has had its Mythical DPS value increased from 1 to 3.


World

 

Dungeons

 

  • Powerful surges of magic have once again been detected in several dungeons across the realms. Sages report that the dungeons most recently affected are Catacombs of Cardova in Albion, Varulvhamn in Midgard, and Treibh Caillte in Hibernia. These surges of magic appeared more powerful than the first round, and adventurers are once again requested to investigate.
    • The monster levels in Catacombs of Cardova, Varulvhamn, and Treibh Caillte have been adjusted. Players from levels 35 to 42 should find these locations to be good hunting grounds, offering increased experience and coin.
    • The loot in Catacombs of Cardova, Varulvhamn, and Treibh Caillte has been updated. Players adventuring in this area may find basic armor of all kinds off of most of the dungeon enemies. Additionally, the named enemies in these dungeons now have a chance to drop new, improved items.
    • Several quests have been added to the different towns throughout the world directing players to these dungeons, where they can pick up several quests for each dungeon. These will have players investigating these dungeons, learning more about the enemies within and attempting to stop whatever evil plans they are hatching.


Terrain-Texture changes

The following zones have received a new texture pass:

  • Frontiers
    • Ellan Vannin
      • Also received extensive terrain and layout changes (listed above)
    • Hadrian’s Wall
    • Pennine Mountains
    • Odin’s Gate
      • Also received minor terrain edits around the mountain passes between Nottmoor and Bledmeer Fastes.
    • Jamtland Mountains
    • Emain Macha
    • Breifine
    • Irish Sea
    • Snowdonia
    • Forest Sauvage
    • Yggdra Forest
    • Uppland
    • Mount Collory
    • Cruachan Gorge
  • Classic Zones
    • Camelot Hills
    • Salisbury Plains
    • Campacorentin Forest
    • Vale of Mularn
    • East Svealand
    • Lough Derg
    • Silvermine Mountains
    • Connacht

Quests

 

  • The [For Renvek] Finder’s Seekers quest now can be completed up to 7 times per character.
    • The crafting helm rewards for this quest are no longer trade-able to other characters.
    • The max charges on these items have been increased from 60 to 90.
      • Please note that existing items will need to be recharged from whatever their current charge count is to see the new value of 90.
    • The skill gain bonus has had its value increased significantly.
      • Please note that the skill gain bonus will also remove an additional charge when it is applied (does not happen at max tradeskill).
    • The issue preventing the minimum quality bonus from applying when wearing these hats has been fixed and now applies to ALL crafting tradeskills.
      • The minimum quality bonus has been reduced slightly from 3 to 2.
      • Please note that with this bonus now working, players will now see an additional charge be removed when this bonus is applied.
        • As such, this bonus has been removed from the Spellcrafting, Alchemy, and Siegecrafting hats.
      • The speed and skill gain bonuses still apply to the respective hat’s tradeskill.



Bug Fixes


  • Client updates should now happen more frequently, resulting in less player “ghosting” at max clip range.
  • New Legendary Weapon glowy effects should now be able to be seen by other players.
    • Some glowy weapon effects will now be seen by other players in a “reduced” graphical form but this will result in much less glowy effect ‘artifacts’ or ‘residues’ being left around the world when certain conditions were met; providing a net reduction in  lag.
  • Player damage tables for Reinforced, Scale, and Plate should now correctly mirror the values on the Herald’s Armor Resist tables.
  • The disease cast by some mobs in the Tomb of Mithra has had its duration reduced to 60 seconds.
  • Additional Pathing improvements have been made throughout the frontiers.
  • High Lord Baln in Darkness Falls should now spawn at a rate consistent with the other High Lords.
  • (Gaheris-Only) Fixed an issue preventing characters from being able to port to other realm starting areas of the Otherworlds Campaign.
  • Relics should no longer reset into a null-state under certain conditions when the 2 hour reset timer has elapsed without it being captured.

 

 

============================

Dark Age of Camelot
Live hot fix
December 3, 2015
============================

 

1.119 is out and Ellan Vannin has been a huge hit so far! We're thrilled to see everyone enjoying the new zone and have watched many an epic battle there!

Below are some fixes and notes that have just been put up to all live servers. Keep your feedback and bug reports coming!

  • The hitpoints on the Obelisk Rubble have been reduced.
  • The hitpoints on the Buggane's Obelisks have been reduced slightly.
  • The postern doors of Knoc Meayll, the underground keep on Ellan Vannin, now teleport players inside the inner gate of the keep instead of just onto the ledge inside the outer gate. 
  • Players that have obtained Uther's, Ymir's, or Cliodna's Otherworldly Resilient Cloak can now visit the Royal Illuminator in their realm's throne room to trade in their Resilient cloak for any of the 4 Chapter 9 cloak rewards.
    • Players need only have a Resilient cloak in their inventory in order to initiate the trade-in quest.
  • Personally placed scout boats, galleons, and warships can once again be driven in the frontier zones.
  • Trials of Atlantis ferry boats once again move along their pre-determined routes.
  • (Gaheris-only) Manannan mac Lir has been made more difficult.

 

 

============================

Dark Age of Camelot
Live hot fix
December 10, 2015
============================

 

A big thanks to everyone for continuing to report issues and for your great feedback on patch 1.119!

The following notes are now live!

  • Pet-pathing when crossing the Midgard bridge into Ellan Vannin should be corrected.
  • Several collision improvements have been made to the milegates in Ellan Vannin.
  • The Albion milegate's gatehouse doors on Ellan Vannin and in Cathal Valley should now open when destroyed.
  • The Hibernia milegate's gatehouse doors now only let Hibernian players through until they are destroyed and opened.
  • The Toor Braid, Toor Sumark, and Toor Broogh guards should now be patrolling on their correct paths.
    • This should correct enemy-realm guards from spawning near Caer Boldiam's tower.
  • NPC guard hookpoints at keeps and towers should once again display and function properly.
  • The [collapsed] section of the Labyrinth Obeliks's should once again display its destination options.
  • The Otherworldly Mighty and Adept Eyes' VFX should now show up properly on Norse characters.
  • The Entropic/Somatic Longbow and Entropic/Somatic Quarterstaff recipes should now work properly.
  • The doors in the town of Ardee should once again be able to be targeted and opened.
  • Players should once again be getting credit within the walls of Howth for the Otherworlds Chapter 6 encounter in Hibernia.
  • The Otherworlds Chapter 7 encounter has had a few more guards surrounding the general removed, in all realms.
  • The Otherworlds Chapter 9 encounter has been changed so that the boss can no longer be defeated by friendly realm guards.
  • (Gaheris-only) Manannan mac Lir should spawn more consistently inside Knoc Meayll now.
  • The Earth Horse quest in Hibernia should once again be able to be accepted.
  • The 3 tutorial zones of Constantine's Sound, Grenlock's Sound, and Lamfhota's Sound have been given a new terrain texture pass.

 

 

============================

Dark Age of Camelot
Version 1.120 Release Notes
March 14, 2016
============================

 

Highlights

 

  • Conquer the newly revamped bosses and earn new loot in Stonehenge Barrows, Spindelhalla, and Coruscating Mines!
  • Swap around your inventory easier than ever with the new Shift + Right-click to equip and move feature!
  • Choose your guild’s new emblem from 1 of the 57 new insignias added!
  • Bug fixes abound including pathing improvements around Ellan Vannin and many more!


World


Changes
 
  • (Gaheris Only) The housing fix has been institued on the Gaheris server. Players should not notice any issues on their houses on Gaheris but will need to login and /listmerchant in order to have items show up on the Market Explorer.
  • Powerful surges of magic have once again been detected in several dungeons across the realms. Sages report that the dungeons most recently affected are Stonehenge Barrows in Albion, Spindelhalla in Midgard, and Coruscating Mines in Hibernia. These surges of magic appeared more powerful than the first round, and adventurers are once again requested to investigate.
  • The monster levels in Stonehenge Barrows, Spindelhalla, and Coruscating Mines have been adjusted. Players levels 45+  should find these locations to be good hunting grounds, offering increased experience and coin.
  • The loot in Stonehenge Barrows, Spindelhalla, and Coruscating Mines has been updated. Players adventuring in this area may find a variety of basic armor by defeating most dungeon enemies. Additionally, the named enemies in these dungeons now have a chance to drop new, improved items.
  • Several quests have been added to the different towns throughout the world directing players to these dungeons, where they can pick up several quests for each dungeon. These new quests direct players to investigate the dungeons to learn more about the enemies within and stop evil plans they are hatching.
  • Rare Alchemy components have been added and normalized across these 3 dungeons so that all 3 realms have the same chance to get each component.
  • The dungeons of Catacombs of Cardova, Varulvhamn, and Treibh Caillte have had another itemization pass.
  • Constantine's Sound, Grenlock's Sound, and Lamfhota's Sound tutorial zones have been given a new texture pass.

Bug Fixes
 
  • Pet-pathing around Ellan Vannin has been generally improved. Bridges and Milegates have been given additional focus for improved pathing.
  • The starlight lake on Ellan Vannin should no longer allow players to ‘run’ through it in parts.
  • Several zone boundary walls around the docks on Ellan Vannin and in the pathways down from the port-in locations have been made less confining.
  • Several textures, trees, logs, and other objects placed around Ellan Vannin have been removed or altered to alleviate clipping and other art-related issues.
  • Several collision fixes have been made to geometry around the world that should prevent players from being able to get inside of or on top of areas they should not be able to.


User Interface


Changes
 
  • A new feature has been added for inventory movement: Shift+Right-click to equip/move.
  • Players can still move inventory around using the normal left-click + drag and drop mechanics as before but are now able to also simply hold their SHIFT key down and right-click items in their inventory to equip or move them to their vault, house vault, trade window, or saddle bags.
  • If another inventory window is open in addition to their paperdoll inventory, shift+right-clicking the items will move the items back and forth between the 2 inventory windows.
  • If no other inventory window is open, shift+right-clicking an item in the standard inventory will attempt to equip the item.
  • This feature should work on all inventory windows aside from the Consignment Merchant window. The CM window will be upgraded in this way in future updates.
  • Timered abilities now show their tooltip durations as “fading” for only the last 3 seconds instead of the last 10 seconds. This should help provide more clarity in exactly how much longer a short-duration ability has remaining.

Bug Fixes
 
  • The issue where timered buffs or debuffs would sometimes have an infinite duration when they shouldn’t has been fixed.
  • The tooltip delves for armor now properly show armor as “Chain Armor” instead of “Chain Weapon”.
  • Ability timers and cooldowns on the quickbar should now update appropriately.
  • There is still an existing issue with Realm Ability timers showing as on cooldown when being placed onto the quickbar again after already being placed once. This issue will be fixed in a future update.

 

General

Changes
 
  • 57 new Guild Emblems (19 per realm) have been added to the emblem viewer! Check out previews of each on the guild emblem page and choose your new emblem!
  • When performing a skill respec, all existing buffs and activated character abilities will be forcibly removed from the player.
  • Note that this does not include Realm Abilities or Realm Ability respecs.
  • NPCs of the 5v5 Pendragon Tournament Champions have been added to the Hall of Heroes.
  • Emblurr's NPC has been added near the Skald trainer in Jordheim.
  • Jessica and Kelsey NPCs have been added near the garden outside the castle in Camelot.
  • Some changes to Animist turret placement inside keeps have been made to better prevent turrets from being placed in areas they should not be. These changes are ongoing as we work to find the most balanced approach.
  • Animist turret placement restrictions now apply to friendly and enemy keeps instead of just enemy keeps as before.
  • Animist turrets can now only be placed with a height difference of 150 in-game units from the caster’s position instead of 250 in-game units within keeps.
  • A player’s pre-existing target is now cleared out when placing siege equipment.
  • The Spirit, Jotun, and Siabra Captain on Chapter 1 of the Otherworlds Campaign has had its spawn timer sped up.
  • Chapter 7 of the Otherworlds Campaign step to kill 60 enemies is now battlegroup credit.
  • The Otherworldly Disarm offensive proc has had its chance to proc reduced from 7% to 5%.

Quest Bug Fixes
 
  • Players on Rebellion: Answering the Call quest should no longer be able to become stuck on steps 3, 4, 5, or 7 if they are missing an item.
  • Players on Nimora’s Celestial Compass quest should no longer be able to become stuck on step 12 if they are missing an item.
  • Players on A Ring and a Prayer quest should no longer be able to become stuck on step 4 if they are missing an item.
  • Players on Confronting Vortimer quest should no longer be able to become stuck on step 3 if they are missing an item.
  • Players on The Lost Seed quest should no longer be able to become stuck on steps 11, 12 or 13 if they are missing an item.
  • Players on the Recruit Recommendation quest should no longer become stuck on step 1 if they stop talking to Zoawyn.


General Bug Fixes

 

  • Players should no longer get stuck in keep towers with open doors.
  • Relics can no longer be picked up and carried while underwater.
  • The Resist Pierce item bonus should now affect players up to 10% of the stat instead of only 5%.
  • The Shaman RR5, Restorative Mend, no longer overwrites the Shaman Endurance Chant.
  • Siegetower hookpoints at the corners of several keeps are now functioning correctly.
  • Artifact encounters no longer mention turning in scrolls when completed.
  • Templar mobs above level 50 now provide the proper double-hit chance.
  • The Hunter CL15 1-hand sword now has the correct absorb debuff proc instead of a haste debuff and it should now proc correctly.
  • The Shadowblade CL15 2-hand axe now raises Axe and Critical Strike weapon skills instead of Left Axe and Critical Strike.
  • The Shadowblade CL15 2-hand sword now raises Sword and Critical Strike weapon skills instead of Left Axe and Critical Strike.
  • The boat from Vasudheim to Audliten should no longer get stuck leaving the dock.
  • Mesmerization Feedback spells are now able to be overwritten by themselves to refresh their durations.
  • It is no longer possible to get passive weapon item bonuses to permanently exist on a character without having the weapon active.
  • The buildings in Vasudheim should now appear normally instead of partially frozen.
  • The Dilapidated Helm, Wulfen Gibbous Boots, the Hero of Cathal’s Helm and the Hero of Cathal’s Helmet now have the correct item icons.
  • The Apocalypse Spaulders and Greaves are now plate armor instead f chain.
  • The Scepter of Intellect is now usable in the 2-hand slot.
  • The Brittle-Bone Weighted Staff and Fist Wrap are now able to be sold.
  • Mauler Uppercut, Wind Taker, and Eagle Strike snare styles no longer apply if the target has root immunity active or is already rooted.
    • Wind Taker and Eagle Strike snare durations have been increased from 10s to 15s.

 

 

============================

Dark Age of Camelot
Version 1.121 Release Notes
July 25, 2016
============================

 

Highlights

 

  • Display your valor at keep and tower sieges and be rewarded with our new contribution–based reward system!
  • Buffing and support classes have been given more active tools to control and impact the battle!
  • Alpha–striking is back on Assassins! Try out their improved Envenom and Stealth lines too!
  • Skald, Minstrel, and Bard classes have new speed–based buffs to dazzle their realm–mates with!
  • Light Tank stances and a charge class-ability allow them new utility and prowess on the battlefield!
  • Crafting has been sped up and simplified and SIegecrafting has been improved!
  • Crowd control has been given more potency as well as new counters to go along with it!
  • Several underused specializations have been given major facelifts on classes including Bainshees, Animists, Cabalists, Bonedancers, Paladins, Clerics, Druids, Shaman, and many more!
  • More Class Balance changes, along with several bug fixes, than could fit in the Highlights await those brave enough to venture onward through the notes!

Producer’s note:

Friends,

This patch is one of our most ambitious yet – and that’s saying something with a whole new zone and campaign launched just two patches ago! We’ve taken a look at almost every single one of the 45 classes in the game and many of those have received significant updates. If your class is one of the few not in these notes, fret not, we’ll be looking at it closely next patch. We haven’t just stopped at classes either, we’ve delivered a brand new keep–warfare contribution system, siege system overhaul and widespread improvements to crafting as well!

Many of these ideas were cultivated by you, the community, through your work and feedback on the class and RvR podcasts over the past half year and during our testing phase on Pendragon. We couldn’t be happier with how the notes have turned out. Our team is delighted to bring you an EPIC update to the game – we’ll see you on the battlefield!

Onward,

John Thornhil
Producer
Dark Age of Camelot

 

Realm vs Realm

 

Frontier Outpost Reward System

 

  • A new individual contribution system will replace the flat bonuses received for attacking and defending keeps and towers.
  • This new individual contribution system will instead tie the bonus RPs to the RPs earned (through kills or rezzes only) by a player within a keep or tower’s area.
    • This means attackers and defenders will get bonus RPs when a keep or tower is taken or when a keep or tower is successfully defended.
      • Dead defenders will still be rewarded when a keep or tower is taken
      • Dead attackers will still be rewarded when a keep or tower is defended
      • The defense bonus is triggered when no alive enemy–realm players are left within the immediate region of an under–siege outpost and that outpost’s “flame” icon disappears from the /realmwar map.
      • The attack bonus is triggered as soon as an enemy successfully kills the outpost’s lord.
    • Bonus RPs will now be earned every time a player (or their group) earns RPs (through kills/rezzes only) within a keep or tower’s region that is currently under siege.
      • A keep or tower’s region is defined by the “you enter/leave <outpost name>” messages.
      • A keep or tower becomes under siege when it has the “flame” icon on the /realmwar map. Bonus RPs will not be earned until the keep goes under siege.
      • The bonus RPs will take into account kills made by the player’s group and will be placed into an individual contribution pool for that player as follows:
        • 50% of RPs earned through kills/rezzes at a keep will be added to a player’s individual contribution pool
        • 20% of RPs earned through kills/rezzes at a tower will be added to a player’s individual contribution pool
      • For example:
        • If Player A earns 1,000 RPs over the course of a keep siege (through kills/rezzes only) they will receive 500 RPs when that keep is taken or successfully defended.
        • If Player B earned 10,000 RPs over the course of the same keep siege, they will earn 5,000 RPs.
        • If Player C arrives just as the keep is taken or defended and earned 0 RPs within the keep’s immediate region prior to that, they will receive no bonus RPs.
        • If Player D earns 1,000 RPs over the course of a tower siege, they will receive 200 bonus RPs when that tower is taken or successfully defended.
      • So long as players are within 8000 in–game units of the outpost when it is taken or defended, they will be rewarded.
        • Again, contribution is only earned within the immediate outpost region but awarded as long as the player is still within 8000 in–game units.
        • Players that leave the 8000 in–game unit radius will have their contribution totals saved for 10 minutes before their accumulated bonus RPs are lost.
      • Players will be capped at earning 10x their individual character’s realm–point value.
        • This means a player worth 2000 RPs for a solo kill will be able to earn up to 20,000 RPs from this new reward system. In other words, if that player is able to earn more than 40,000 RPs at a keep siege, they will only get 20,000 bonus RPs instead of 50% of the amount over 40,000.
          • RP bonus items, spells, and zone/region bonuses will allow players to achieve values over this cap.
        • Ruined keeps and towers will not be part of this new reward system.
          • Ruined outposts will no longer grant any bonus RPs when taken or defended.

World Changes

 

  • Combat dummies are now available for target practice in each realm’s Portal Keep courtyard.

Resource Crates

  • Resource crates have been located around each of the Coastal Keeps and are ready to be gathered!
    • There are 9 locations at each of the 6 keeps.
      • The first 3 locations begin spawning at keep level 3, for a total of 3 locations at a given keep.
      • The second 3 locations begin spawning at keep level 6, for a total of 6 locations at a given keep.
      • The last 3 locations begin spawning at keep level 9, for a total of 9 locations at a given keep.
      • The spawn rates become faster as the keep levels up.
    • Each crate has a chance to drop the following items:
      • A key for the nearby Keep’s supply chest
      • 100 duskwood
      • Rare Alchemy Components
      • Otherworldy Essence
      • Otherworldly Ore
      • Crates may only be picked up by the realm that controls the keep.

Crafting

 

General

 

  • Crafting timers have been normalized which has resulted in dramatically reduced crafting times.
    • There are a few select recipes which have had their crafting timer increased but this is only to keep with the normalization and are very low level recipes.
    • Crafting timers are in seconds and are truncated after the first decimal. For example: 4.57 will simply be 4.5 seconds.
    • Material Level starts at 1 and goes to 10. Bronze is 1, Iron is 2, etc.
  • Any item that can be used for crafting, now has a delve stating that it can be used for crafting.

 

Armorcrafting, Fletching, Spellcrafting, Tailoring, Weaponcrafting

 

  • Crafting timer has been normalized for all recipes.
    • Timer = 3 + Material Level + ( Recipe Level / 100 )
      • The net change is that recipes craft faster than before.
    • Fletching Ammo (arrows and bolts, although they are infrequently used) have also had their crafting timers changed.
      • Timer = 4 + ( Recipe Level / 200 )
        • The net change is that recipes are faster than before.
      • This behaves as if all ammo recipes have a Material Level of 1.
      • The recipe level has less effect on the increment of the timer.

Alchemy

 

  • Crafting timer has been normalized for all recipes.
    • Timer = 4 + ( Recipe Level / 200 )
    • This behaves as if all Alchemy recipes have a Material Level of 1.
    • The recipe level has less effect on the increment of the timer.
      • The net change is that recipes are faster than before.
    • Removed all craftable poisons from Alchemy. All existing poisons will no longer work.
    • Removed poisons and items used to craft poisons from merchants.
      • Existing poisons in a player’s pack can be sold to any merchant at-cost.

Siegecraft

 

  • Crafting timer has been normalized for all recipes.
    • Timer = 13 + ( Recipe Level / 100 )
    • This behaves as if all Siegecraft recipes have a Material Level of 10.
    • The recipe level has the same effect on the increment of the timer as normal crafting (such as Armor/weapon, Tailor, or Spellcrafting).
  • The Siegecraft list has been re-organized so that players can find the recipe they want much faster.
    • Ram deployment recipes are now under the header “Ram Deployment”
    • All non-ram deployment recipes are now under the header “Siege Deployment”
    • Ammunition recipes are broken out into headers that identify the siege weapon type associated with the ammo
    • Apparatus recipes are broken out into headers that identify the siege weapon type associated with the apparatus
  • Made crafting siege weapons simpler by removing the need to craft siege parts. Instead, the materials for the siege parts have been rolled into the apparatus recipe.
    • Players need only craft the apparatus recipe now before being able to craft to deploy a siege weapon.
  • Reduced the number of craftable siege weapons.
    • Players will choose between Field or Fortified siege weapons now, the rest of the siege weapons can no longer be crafted.
      • NPCs in battlegrounds can still drop the battleground-level appropriate siege weapons.
    • “Field” level siege does not require a siege tent and can be deployed anywhere:
      • Field War Ram –more hit points, does more damage than Siege Ram, requires 12 players to swing at full speed
      • Field Catapult – good vs players (AoE)
      • Field Trebuchet – good vs keep walls
      • Field Ballista – good vs players (single-target)
      • Field Palintone – good vs other siege weapons
    • “Fortified” level siege still requires a siege tent:
      • Fortified War Ram –more hit points, does more damage than Siege Ram, requires 12 players to swing at full speed, provides riders with 10% damage resistance
      • Fortified Catapult – good vs players (AoE)
      • Fortified Trebuchet – good vs keep walls
      • Fortified Ballista – good vs players (single-target)
      • Fortified Palintone – good vs other siege weapons
    • “Field” level siege now all give 50 RPs for destroying them.
    • “Fortified” level siege now all give 100 RPs for destroying them.
  • All siege options have been removed from keep and tower siege hookpoint stores except for field versions (fortified versions were never sold on these stores).
  • Reduced the number of craftable siege ammo.
    • Specialty siege ammo has been reduced to only 2 choices instead of 3.
      • Catapult specialty ammo:
        • Stone Shot – high damage, small radius
        • Ice Ball – medium damage, snares, large radius
      • Trebuchet specialty ammo:
        • Lava Stone – high damage, small radius
        • Boulder – medium damage, large radius
      • Ballista specialty ammo:
        • Field Bolt – high damage, small radius, resist debuff
        • Serrated Bolt – medium damage, large radius
      • Palintone specialty ammo:
        • Heavy Bolt – high damage, small radius
        • Lethal Bolt – medium damage, large radius, damage-over-time (only affects player targets)
      • Specialty siege ammo delves have been updated to include the type of siege weapon used to fire the ammo.
    • Specialty ammunition damages have been adjusted as follows for all siege types:
      • Ammo with special effects have had their damage adjusted to be 25% higher than the Siege Weapon’s default values
      • Ammo with no special effects have had their damage adjusted to be 50% higher than the Siege Weapon’s default values
    • Siege damage as a whole has been reduced, both default and special ammunition damage, in order to make sieges last longer and allow more time for defenders to get inside besieged objectives.
      • Default siege ammunition damage has been reduced as follows:
        • Field Catapult default damage decreased 10%
        • Fortified Catapult default damage decreased 25%
        • Field Trebuchet default damage decreased 15%
        • Fortified Trebuchet default damage decreased 30%
        • Field Ballista default damage decreased 5%
        • Fortified Ballista default damage decreased 20%
        • Field Palintone default damage decreased 10%
        • Fortified Palintone default damage decreased 30%
        • Fortified War Ram default damage decreased 15%
      • Overall, the potential siege damage (using the highest available ammunition) has been adjusted as follows:
        • Catapults – 2% less damage potential
        • Ballista – 15% more damage potential
        • Trebuchets – 15% less damage potential
        • Palintones – 15% less damage potential
        • Rams – 15% less damage potential
      • Removed siege parts from merchants.
        • Players that have these can sell them to merchants at cost.
      • Due to the extensive culling of recipes in the Siegecraft tradeskill, players now only need 200-250 Siegecraft in order to craft everything in the line.
      • Oil damage has been increased.

User Interface

 

Changes

 

  • Borders of spell, ability, and style icons have had their saturation and width increased slightly.
    • This should make it easier to distinguish among the different levels (green, blue, yellow, and pink) of abilities on your quickbars and as buffs/debuffs.
  • Some spell and style icons have been made less “busy” so that their pictures are more easily discerned.
  • Several new spell icons have been added to accommodate and message many of the new abilities found throughout the notes.
    • Many of the place-holder spell effects on Pendragon have been replaced with their final effect and icon combinations.
    • Several widgets on existing and new spell icons have been corrected and updated.

 

Class Balance

 

General Changes

 

  • All root and mesmerization spells in all realms have had their damage types changed as follows:
    • Albion: Changed to Energy damage type
    • Midgard: Changed to Body damage type
    • Hibernia: Changed to Spirit damage type
  • New, instant–cast resist debuffs have been added (see class–specific sections below) to each realm that debuff their realm’s new CC damage type.
  • Champion Level disease spells have had their range reduced from 1500 to 1000.
  • All classes can maintain up to 8 pulses at once now.
    • Adjustments to individual pulses are in the class–specific sections below.
  • All magic resistance debuffs have been increased from 25% to 30% for the middle tier, and from 40% to 50% for the highest tier.
  • All list-caster, instant-cast stat debuff spells have had their RUT reduced to 7 seconds, down from 10 seconds. Values and durations remain unchanged.
  • Spells with self-targeting restrictions and other unique requirements now display a corresponding error message when attempting to use the spell in fail-cases.
  • Anytime, positional, and some reactionary styles have had their damages adjusted.
    • Specific style changes are noted in detail within their respective class sections.
      • If the damage was increased or decreased to a new tier, the notes will say “the damage was increased from Medium to High”, etc.
      • If damage was increased or decreased in behind-the-scenes values but still retained its in-game value of “Low”, “Medium”, “High”, “Very High”, etc. the notes will only say the “the damage was increased/decreased slightly/significantly.”
    • All buff shears have had their impact on earning realm points from sheared targets significantly reduced.
      • This should result in a more even distribution of realm points between a group that does most of the damage to an enemy player and an out-of-group realm ally who shears the same enemy player.
      • Additionally, all buff shear types (dex, con, acuity, etc.) are now worth the same amount of RPs within their given tier (blue, yellow, red).

 

Items

 

  • The Cruel Malaise bedazzling melee fumble debuff on several CL15 weapons has been changed to a 10% weapon skill debuff that lasts 20s.

 

Battlemaster Master Level

 

  • Grapple now has a 1 minute duration immunity timer when the effect fades.
    • New grapple types (outlined in class–specific sections below) have separate immunities from the other grapple types.
      • Battlemaster grapple – grappled target is immune to melee damage but can be hit by spell damage.
      • New grapple (outlined below) – grappled target is immune to both melee and spell damage.
    • The Battlemaster ML styles have had their damage values adjusted as following:
      • Essence Flames has had its damage decreased slightly
      • Essence Shatter has had its damage decreased slightly

 

Spymaster Master Level

 

  • Enduring Poison (ML3) has been changed to a self-buff essence resist buff:
    • Essence Armor – 25% essence resist buff – self-target – 20-minute duration
  • Essence Flare (ML9, Mez Poison) is now a self-buff that converts your melee damage type to essence damage:
    • Essence Blades – 5 min RUT – instant cast – 10 sec duration

 

Convoker Master Level
 

  • Convoker ML2 Prescience Node now has a 2s cast time, 5 minute RUT, and 5 minute duration.
    • Prescience Node no longer casts via ground-target but instead casts on the caster’s location.

 

Stealth Detection

 

  • The minimum stealth distance required to be away from enemies has been removed. Stealth classes can now stealth so long as they are not in combat.
  • The introduction of new +detection abilities has changed the overall stealth detection values. As such, we'd like to issue some clarity on how stealth detection will function going forward:
    • Please note that the only real change to detection code involves the Shadow Seek buffs in Assassin stealth specialization factoring in +stealth skill over level 50.
      • From an overall stealth detection standpoint, the values at which classes can see each other have changed across the board but the rest of the detection code remains the same.
  • Assassins at 50 stealth specialization (with Shadow Seek IX) will detect other Assassins with 50 stealth specialization (with Shadow Seek IX) between 325 and 500 in-game units.
    • This value can be influenced by the detected assassin’s +stealth skill over level 50.
      • In other words, +stealth skill over level 50 will increase the ability for an assassin to hide from all stealthers using a stealth detection bonus like Mastery of Stealth, Shadow Seek, or Track; +stealth skill does not give any bonus to detection.
      • A 50+24 stealth specced assassin will be detected at 325 units by other 50 spec assassins using Shadow Seek IX.
      • A 50+11 stealth specced assassin will be detected at 425 units by other 50 spec assassins using Shadow Seek IX.
      • A 50+0 stealth specced assassin will be detected at 500 units by other 50 spec assassins using Shadow Seek IX.
  • Assassins at 50 stealth specialization will detect Archers with composite 50 stealth specialization (and free MOS9) at around 400 in-game units.
    • This detection value is not influenced by +stealth skill over level 50 for either party.
  • Archers at level 50 (with free MOS9), and composite level 50 stealth specialization will detect other Archers at around 725 in-game units.
    • Archers using the level 50 Track ability will detect other Archers at around 1000 in-game units.
  • Archers at level 50 (with free MOS9), and composite level 50 stealth specialization will detect Assassins with 50 stealth specialization between 675 and 750 in-game units.
    • These values are influenced by the detected Assassins +stealth skill over level 50:
      • A 50+24 stealth specced assassin will be detected at 675 units by MOS9 archers with 50 composite stealth spec.
      • A 50+11 stealth specced assassin will be detected at 713 units by MOS9 archers with 50 composite stealth spec.
      • A 50+0 stealth specced assassin will be detected at 750 units by MOS9 archers with 50 composite stealth spec.
  • Archers using the level 50 Archery Track ability will detect Assassins between 950 and 1175 in-game units.
    • These values are influenced by the detected Assassins +stealth skill over level 50:
      • A 50+24 stealth specced assassin will be detected at 950 units by MOS9 archers with 50 composite stealth spec.
      • A 50+11 stealth specced assassin will be detected at 1063 units by MOS9 archers with 50 composite stealth spec.
      • A 50+0 stealth specced assassin will be detected at 1175 units by MOS9 archers with 50 composite stealth spec.
  • All non-assassin and non-archer classes will detect 50 composite stealth spec stealthers at around 125 in-game units.
    • This is the same as on Live currently.
  • All non-assassin and non-archer classes will detect assassins with 50 stealth specialization (with Shadow Seek IX) between 90 and 125 in-game units.
    • A 50+24 stealth specced assassin will be detected at 90 units by all non-assassin and non-archer classes.
    • A 50+11 stealth specced assassin will be detected at 108 units by all non-assassin and non-archer classes.
    • A 50+0 stealth specced assassin will be detected at 125 units by all non-assassin and non-archer classes.

 
Animist

 

  • Animists have been given a forced full skill respec

Arboreal Path baseline

  • The level 45 lifedrain in baseline Arboreal Path has had its damage increased from 164 to 179.

Arboreal Mastery specialization

  • A slow–moving bomber that does massive damage upon impact has been added to Arb spec.
    • This bomber can be killed or stopped with stun spells before it reaches its target. It can also be killed with confuse.
    • All slow bombers are 1875 range, 5s cast time, 5 min duration, have a 2 min RUT, and cannot be quickcast.
      • Level 13 – Heavy Spirit. 99 body damage.
      • Level 23 – Plump Spirit. 199 body damage
      • Level 33 – Inflated Spirit. 329 body damage.
      • Level 45 – Bulging Spirit. 449 body damage.

Creeping Mastery specialization

  • A new matter damage bomber–spell has been added at the following levels and values:
    • Level 7 – Spirit of Deceit – 2.8s cast – 1500 range – 34 matter damage – 5 power cost
    • Level 16 – Spirit of Cunning – 2.8s cast – 1500 range – 68 matter damage – 10 power cost
    • Level 27 – Spirit of Trickery – 2.8s cast – 1500 range – 122 matter damage – 13 power cost
    • Level 38 – Spirit of Deception – 2.8s cast – 1500 range – 153 matter damage – 25 power cost
    • Level 47 – Spirit of Guile – 2.8s cast – 1500 range – 199 matter damage – 31 power cost
  • A new ground–targeted fire–and–forget healing shroom has been added at the following levels and values:
    • Level 9 – Grove Sibyl – 5s cast – 1500 range – 120s duration – 16 power cost – 20 hit point heal, 850 range
    • Level 21 – Grove Augur – 5s cast – 1500 range – 120s duration – 38 power cost – 55 hit point heal, 850 range
    • Level 32 – Grove Oracle – 5s cast – 1500 range – 120s duration – 50 power cost – 100 hit point heal, 850 range
    • Level 42 – Grove Druid – 5s cast – 1500 range – 120s duration – 65 power cost – 215 hit point heal, 850 range
  • A new ground–targeted fire–and–forget diseasing shroom has been added at the following levels and values:
    • Level 5 – Forest’s Blight – 5s cast – 1500 range – 120s duration – 8 power cost – 10s duration disease, 850 range, disease potency: 5 str debuff, 3% snare
    • Level 14 – Forest’s Curse – 5s cast – 1500 range – 120s duration – 16 power cost – 15s duration disease, 850 range, disease potency: 10 str debuff, 6% snare
    • Level 20 – Forest’s Scourge – 5s cast – 1500 range – 120s duration – 34 power cost – 30s duration disease, 850 range, disease potency: 15 str debuff, 9% snare
    • Level 31 – Forest’s Torment – 5s cast – 1500 range – 120s duration – 50 power cost – 30s duration disease, 850 range, disease potency: 20 str debuff, 12% snare
    • Level 41 – Forest’s Menace – 5s cast – 1500 range – 120s duration – 65 power cost – 30s duration disease, 850 range, disease potency: 25 str debuff, 15% snare
  • A new instant–cast, ground–targeted fire–and–forget healing shroom has been added at level 50 with the following values:
    • Level 50 – Shroom of Life – instant cast – 10s duration – 30 power – 400 pbaoe hit point heal, 350 range
  • The AoE root spells have had their range increased from 1500 to the following values:
    • Level 12 – 1500 range
    • Level 18 – 1575 range
    • Level 26 – 1655 range
    • Level 34 – 1765 range
    • Level 44 – 1875 range
  • The Body resistance debuff and PBAoE melee DPS debuff fire and forget pets in Creeping specialization have been removed.

 

Armsman

 

Polearm Specialization

  • Level 25 – Phalanx – Rear positional – Damage increased from Medium to High
  • Level 34 - Defender’s Rage – Anytime – Damage decreased to Medium
  • Level 39 – Poleaxe – Side positional – Damage increased slightly
  • Level 44 – Defender’s Revenge – Phalanx rear positional followup – Damage increased from High to Very High
  • Level 50 – Defender’s Aegis – Poleaxe side positional followup – Damage increased from High to Very High

Two Handed Specialization

  • Level 34 - Obfuscate – Anytime – Damage decreased to Medium
  • Level 44 – Two Moons – Onslaught side positional followup – Damage increased from High to Very High
  • Level 50 – Sun and Moon – Doubler rear positional followup – Damage increased from High to Very High

 

Bainshee

 

  • Bainshees have been given a forced full skill respec

Spectral Guard baseline

  • Single–target root has been removed and moved to the Spectral Force specialization.

Spectral Force specialization

  • The Group Pulse magic ablative chant has had its levels changed as follows:
    • Audible Barrier moved from Level 30 to 20.
    • Tumultuous Barrier moved from Level 40 to 30.
    • Resounding Barrier moved from Level 50 to 40.
  • The single–target root in Spectral Guard baseline has been moved to Spectral Force at levels 6, 12, 21, 28, 35, 43, and 49 specialization

Phantasmal Wail specialization

  • The single–target Dex–Qui Debuff / Body direct damage spell has been changed into an AoE Body direct damage / 10% body debuff spell with the following damage value changes:
    • Level 3 – 9 to 3 body damage, 0 to 350 radius
    • Level 7 – 26 to 25 body damage, 0 to 350 radius
    • Level 13 – 52 to 44 body damage, 0 to 350 radius
    • Level 19 – 77 to 64 body damage, 0 to 350 radius
    • Level 27 – 111 to 89 body damage, 0 to 350 radius
    • Level 35 – 145 to 110 body damage, 0 to 350 radius
    • Level 43 – 178 to 120 body damage, 0 to 350 radius
    • Level 48 – 199 to 141 body damage, 0 to 350 radius
  • Single–target shears have been added to the specialization at the following levels:
    • Level 33 – Strength shear
    • Level 34 – Constitution shear
    • Level 36 – Dexterity shear
    • Level 37 – Acuity shear
    • Level 38 – Str/Con shear
    • Level 39 – Dex/Qui shear
  • A new single–target random shear has been added at level 50 PW specialization with a 2-minute RUT, 1500 range, and 4s cast time.

Ethereal Shriek specialization

  • A new single–target cold–based nuke has been added at the following levels and values:
    • Level 7 – Frosty Torment – 2.8s cast – 1500 range – 4 power – 34 cold damage
    • Level 17 – Bleak Torment – 2.8s cast – 1500 range – 9 power – 68 cold damage
    • Level 27 – Chilled Torment – 2.8s cast – 1500 range – 17 power – 122 cold damage
    • Level 37 – Icy Torment – 2.8s cast – 1500 range – 22 power – 153 cold damage
    • Level 47 – Frigid Torment – 2.8s cast – 1500 range – 29 power – 199 cold damage
  • The AoE nuke and AoE bolt have had their damage types changed from Body to Cold damage.
  • A new AoE pet–scare ability has been added with the following values:
    • Level 50 – 1250 radius – 20s duration – 5s cast time – 5-minute RUT
  • A new single–target mesmerization cure ability has been added at the following values:
    • Level 26 – Alarming Screech – 3s cast time – 1500 range – 6% power cost

 

Bard

 

  • Bards have been given a forced full skill respec

Regrowth baseline

  • Cure Poison and Cure Disease have been reduced to a 2.4s cast time.

Music specialization

  • Added Crescendo, a realm–targeted, 2.8s cast, 7s duration, 130% speed buff at 34 Music.
    • Target can still be rooted, snared, mezzed, or slowed in a speedwarp while under the effect of Crescendo but combat will not break the speed buff.
  • Great Crescendo, a realm– targeted, 2.8s cast, 9s duration, 160% speed buff at 44 music.
    • Target can still be rooted, snared, mezzed, or slowed in a speedwarp while under the effect of Crescendo but combat will not break the speed buff.

Nurture specialization

  • Resist songs have been replaced by a new single-target resistance buff has been added at the following levels and values:
    • Level 27 – Hymn of Soul Guarding – 4.0s cast – 1500 range – 20m duration – 5% power – Increases all of the target’s magic resistances by 8%.
    • Level 46 – Hymn of Soul Protection – 4.0s cast – 1500 range – 20m duration – 5% power – Increases all of the target’s magic resistances by 12%.
    • Does not co-exist or stack with CL resist buffs (the higher version of either will take precedence).
    • Co-exists but not stacks with Druid and Warden resist buffs.

 

Berserker

 

  • Berserkers have been given a forced full skill respec
  • Berserkers have been given a forced realm ability respec
  • The Charge realm ability has been removed from Berserker’s trainable realm abilities and they instead get it for free at the following class levels:
    • Level 30 – Charge 1
    • Level 35 – Charge 2
    • Level 40 – Charge 3
    • Level 45 – Charge 4
    • Level 50 – Charge 5

 Light Tank Stances

  • Three new intrinsic archetype abilities are being added to Light Tanks this update. These abilities are “stances” that are permanent buffs each with its own benefits and downsides.
    • These stance proc buffs will not interfere with item-based offensive proc buffs
  • All stances cost 60% of base, max endurance to switch in to. This can potentially leave you stuck in a stance if you aren’t careful.
    • War Stance
      • Default Stance. Gained at level 5.
      • Accuracy is increased by 10%.
      • No penalties.
    • Wild Stance
      • Damage Stance. Gained at level 30.
      • Movement speed is reduced by 50%. Stacks with snare and root effects, and is not removed upon being rooted or snared. Always active while in Wild Stance.
      • All melee swings will always ignore bladeturn spells.
      • Increases chance of a critical hit by 20%.
      • Increases melee damage dealt by 15% (this does not stack with Savages damage buff. Savage damage buff is superior and will supercede this ability).
      • All damage taken from enemy melee and magical attacks is increased by 25%.
    • Frenzy Stance
      • Mobile Stance. Gained at level 45.
      • Movement speed is increased by 15% Works in and out of combat, but does not stack with speed spells. Works within speedwarps.
      • Both weapons have a 15% chance to proc a level 44 pet. Pet is killable with confuse and lasts 25 seconds.
        • Weapon-proccing weapons will not proc while in this stance; aside from the stance’s own proc-pets.
      • All melee damage dealt is reduced by 75%.
      • Pet procs from stances cannot be applied with thrown weapons (Berserkers) or bow attacks.
        • The Thrown Weapon Battlemaster ML ability will still have a chance to proc the pets.

Left Axe specialization

  • Level 4 – Doubler – Front positional – Bleed changed to a 16% attack speed debuff, damage increased slightly
  • Level 12 – Atrophy – Ravager anytime style followup – 12 hinder changed to a 21%, 20s attack speed debuff
  • Level 21 – Scathing Blade – Doubler frontal style followup – Attack speed debuff changed to a 12s hinder
  • Level 29 – Snowsquall - Rear positional – Rear snare removed, damage increased slightly
  • Level 34 - Doublefrost – Anytime – Damage decreased to Medium
  • Level 39 – Frosty Gaze – Comeback followup – Damage increased from High to Very High
  • Level 44 – Icy Brilliance – Snowsquall rear style followup – 30% attack speed debuff replaced with 7s stun, damage increased significantly
  • Level 50 – Aurora Borealis – Side positional followup – Damage increased slightly

Axe specialization

  • Level 15 – Evernight – Rear positional – Rear snare removed, damage increased slightly
  • Level 29 – Havoc – Anytime – Damage decreased to Medium
  • Level 39 – Glacial Movement – Side positional – damage increased from Medium to High
  • Level 44 – Arctic Rift – Evernight followup – damage increased from High to Very High
  • Level 50 – Tyr’s Fury – Glacial Movement followup – damage increased slightly

Hammer specialization

  • Level 18 – Demolish – Frost Hammer followup – Damage increased from Medium to High
  • Level 29 – Conquer – Rear positional – rear snare removed, damage increased slightly
  • Level 32 – Comminute – Anytime – Damage decreased to Medium
  • Level 44 – Sledgehammer – Conquer rear positional followup – damage increased from High to Very High

Sword specialization

  • Level 15 – Aurora – Northern Lights followup – Damage increased slightly
  • Level 29 – Rush – Parry reactionary followup is now a first-in-chain side positional – 21% attack speed debuff effect replaced with a 15s hinder
  • Level 34 – Polar Rift – Anytime – Damage decreased to Medium
  • Level 50 – Ragnarok – Rear positional – rear snare removed, damage increased from High to Very High

 

Blademaster

 

  • Blademasters have been given a forced full skill respec
  • Blademasters have been given a forced realm ability respec
  • The Charge realm ability has been removed from Blademaster’s trainable realm abilities and they instead get it for free at the following class levels:
    • Level 30 – Charge 1
    • Level 35 – Charge 2
    • Level 40 – Charge 3
    • Level 45 – Charge 4
    • Level 50 – Charge 5

Light Tank Stances

  • Three new intrinsic archetype abilities are being added to Light Tanks this update. These abilities are “stances” that are permanent buffs each with its own benefits and downsides.
    • These stance proc buffs will not interfere with item-based offensive proc buffs
  • All stances cost 60% of base, max endurance to switch in to. This can potentially leave you stuck in a stance if you aren’t careful.
    • Balanced Blades
      • Default Stance. Gained at level 5.
      • Accuracy is increased by 10%.
      • No penalties.
    • Punishing Blades
      • Damage Stance. Gained at level 30.
      • Movement speed is reduced by 50%. Stacks with snare and root effects, and is not removed upon being rooted or snared. Always active while in Punishing Blades stance.
      • All melee swings will always ignore bladeturn spells.
      • Increases chance of a critical hit by 20%.
      • Increases melee damage dealt by 15% (this does not stack with Savages damage buff. Savage damage buff is superior and will supercede this ability).
      • All damage taken from enemy melee and magical attacks is increased by 25%.
    • Dancing Blades
      • Mobile Stance. Gained at level 45.
      • Movement speed is increased by 15% Works in and out of combat, but does not stack with speed spells. Works within speedwarps.
      • Both weapons have a 15% chance to proc a level 44 pet. Pet is killable with confuse and lasts 25 seconds.
        • Weapon-proccing weapons will not proc while in this stance; aside from the stance’s own proc-pets.
      • All melee damage dealt is reduced by 75%.
      • Pet procs from stances cannot be applied with thrown weapons (Berserkers) or bow attacks.
        • The Thrown Weapon Battlemaster ML ability will still have a chance to proc the pets.

Celtic Dual specialization

  • Level 15 – Thunderstorm – Detaunt anytime – Defensive bonus and growth rate reduced to bring in line with other detaunt styles
  • Level 21 – Hurricane – Rear positional – Rear snare removed, damage increased
  • Level 29 – Tempest – Ice Storm followup – Damage increased from High to Very High
  • Level 34 – Meteor Shower – Anytime – Damage decreased to Medium
  • Level 44 – Twin Star – Tornado followup – Damage increased from High to Very High
  • Level 50 – Supernova – Hurricane rear positional followup – 34% attack speed debuff replaced with 7s stun, growth rate increased

Blunt specialization

  • Level 25 – Back Crush – Rear positional – rear snare removed, damage increased slightly
  • Level 34 – Mauler – Anytime – Damage decreased to Medium
  • Level 39 – Stunning Blow – Parry style – Attack speed debuff replaced with 15s hinder effect

Piercing specialization

  • Level 12 – Black Widow – Rear positional – Rear snare removed, damage increased slightly
  • Level 34 – Asp’s Bite – Anytime – Damage decreased to Medium

Blades specialization

  • Level 34 – Revenging Blade – Rear positional – Rear snare removed, damage increased slightly
  • Level 44 – Prismatic Blade – Anytime – Damage decreased to Medium

 

Bonedancer

 

  • Bonedancers have been given a forced full skill respec

Bone Army baseline

  • A new level 40 version of the baseline Skeletal Commanders has been added. This is now the only Skeletal Commander with the Charge ability, all other Skeletal Commanders have had it removed.

Suppression specialization

  • The Shards of Bone damage–shield buff cast from the fossil guardians has been removed.
  • Added a new pet–type, fossil conjurer, that performs a spirit–based nuke at levels 34 and 44.
  • Removed the single–target ABS buff from the line.

Bone Army specialization

  • The Bone Army archer commander at level 40 specialization has been moved to level 50.
    • The commander is now called Bone Army General and is yellow–con to level 50s.
    • The commander is able to support up to 6 sub–pets instead of 4.
    • The commander is able to have his sub–pets assist or not assist him.
  • Several abilities in Bone Army specialization have had their levels changed to compensate for these changes:
    • Damage Add moved from level 50 to 48.
    • Fossil Warrior sub–pet moved from level 48 to 46.
    • Taunt spell moved from level 46 to 43.
    • Str/Con buff moved from level 43 to 40.
  • All Bone Army melee sub-pets have lost their Charge ability.
  • The endurance and power drain totem has had its values increased t0 20% power / 50% endurance from 10% / 25%.
    • These values drain the current end/power values of the target, not their max values.

 

Cabalist

 

  • Cabalists have been given a forced full skill respec

Body Destruction specialization

  • The level 45 lifetap, Abduct Lifeforce, has had its damage increased from 174 to 199.

Matter Magic baseline

  • Added a new baseline matter direct damage spell at the following levels and values:
    • Level 3 – Earth Pyre – 2.6s – 13 matter damage – 1500 range – 3 power
    • Level 11 – Heat Pyre – 2.6s – 49 matter damage – 1500 range –6 power
    • Level 24 – Burning Earth – 2.6s – 85 matter damage – 1500 range – 14 power
    • Level 35 – Molten Earth – 2.6s – 126 matter damage – 1500 range – 21 power
    • Level 45 – Magma Crush – 2.6s – 184 matter damage – 1500 range – 30 power

Matter Manipulation specialization

  • A new matter damage PBAoE has been added at the following levels and values:
    • Level 8 – Minor Earth Tremble – 52 damage – 300 radius – 5 power -
    • Level 18 – Earth Tremble – 111 damage – 300 radius – 9 power
    • Level 28 – Major Earth Tremble – 176 damage – 300 radius – 16 power
    • Level 38 – Upheaval – 260 damage – 300 radius – 23 power
    • Level 48 – Earthquake – 325 damage – 300 radius – 31 power
  • Several spells have been consolidated to make room for the new PBAoE. Their values remained unchanged:
    • Level 2 – Lesser Decrepify – Removed.
    • Level 3 – Decrepify – Moved to level 2.
    • Level 4 – Reflect Blow – Removed.
    • Level 6 – Reflect Damage – Moved to level 4.
    • Level 10 – Lesser Contamination – Removed.
    • Level 13 – Contamination – Moved to level 10.
    • Level 16 – Lesser Devolution – Moved to level 14.
    • Level 18 – Punctured Spirit – Moved to level 17.
    • Level 36 – Drill Spirit – Moved to level 34.
    • Level 46 – Lance Spirit – Moved to level 45.
  • Added a new AoE matter direct damage spell at the following levels and values:
    • Level 6 – Earth Shatter – 3.0s – 28 matter damage – 1500 range – 350 radius – 5 power
    • Level 16 – Earth Break – 3.0s – 72 matter damage – 1500 range – 350 radius – 12 power
    • Level 26 – Earth Crush – 3.0s – 95 matter damage – 1500 range – 350 radius – 16 power
    • Level 33 – Stone Break – 3.0s – 123 matter damage – 1500 range – 350 radius – 21 power
    • Level 46 – Stone Shatter – 3.0s – 158 matter damage – 1500 range – 350 radius – 28 power

Essence Manipulation (Body) specialization

  • Added a new instant–cast Energy resistance debuff at the following levels and values:
    • Level 22 – Energy Wither – 15% energy debuff – 1500 range – 10 power
    • Level 34 – Energy Siphon – 30% energy debuff –1500 range – 16 power
    • Level 46 – Energy Void – 50% energy debuff – 1500 range – 24 power
  • Moved the following spells to compensate for the new energy debuff:
    • Level 22 disease spell moved to level 20
    • Level 34 disease spell moved to level 30
    • Level 46 life transfer spell moved to level 41

Spirit Animation specialization

  • Added a pet-targeted mesmerization cure at level 16.

 

Champion

 

  • Champions have been given a forced full skill respec
  • Badge of Valor Realm Rank 5 ability has had its RUT reduced from 15 to 10 minutes.

Valor Specialization

  • All direct damage shouts have been changed from body to energy damage.
  • The Dex/Qui debuff now links to a self–secondary magic resistance buff that lasts 20s.
  • The Str/Con debuff now dispels the current bladeturn or next bladeturn pulse on the target.
  • The Haste debuff now also increases the champion’s critical hit chance by 3% for 20s.
  • The Acuity debuff now also restores the Champion’s power pool.
  • A new spell has been added to Valor that allows the Champion to change the damage type of themselves and their allies to Energy damage for a short duration. Also casts a self–offensive proc on the Champion:
    • Level 50 – Champion’s Call – Changes ally damage type to Energy damage – 600 radius – 30s duration – Only affects melee/archery damage – 10 minute RUT; also casts:
      • Level 50 – Call of the Champion – 30s duration – 10 minute RUT – 100% chance to proc a 30% energy resistance debuff – only affects Champion

Large Weaponry specialization

  • Level 15 – Domination – Side positional – Damage increased from Low to High
  • Level 34 – Demolish – Anytime – Damage decreased to Medium
  • Level 39 – Shatter – Hibernian Force followup – Damage increased from High to Very High
  • Level 50 – Annihilation – Rear positional – Damage increased from High to Very High

 

Cleric

 

  • Clerics have been given a forced full skill respec

Rejuvenation baseline

  • Cure Poison and Cure Disease have been reduced to a 2.4s cast time.

Enhancements specialization

  • Group resistance buffs are now group–targeted pulsing spells that have been consolidated from 3 separate spells down to a single buff.
    • 2000 range, 3s cast time, 30s pulse duration, 3s pulse frequency
    • These tri–resist pulses will co–exist but not stack with CL and Paladin tri–resist buffs.
      • Level 13 – Energy Shield – Increases Spirit/Energy/Body resists by 12%.
      • Level 30 – Energy Guard – Increases Spirit/Energy/Body resists by 18%.
      • Level 40 – Energy Barrier – Increases Spirit/Energy/Body resists by 24%.
    • Hand of God single–target focus damage shell has been changed as follows:
      • Reduced from 85% to 50% damage reduction, no longer focus and the target of the spell can now enter melee combat and cast without the effect fading.
        • 5s cast, 10s duration, 60s RUT, 25% power cost
        • Moved from level 46 to 45 specialization

Smite specialization

  • Moved Minor Deliverance (PBAoE snare) from 7 to 6 Smite.
  • Added a single–target mez:
    • Level 9 – Heavenly Slumber – 28s duration – 3s cast – 1500 range – 5 power
    • Level 14 – Graceful Slumber – 34s duration – 3s cast – 1500 range – 8 power
    • Level 23 – Hallowed Slumber – 40s duration – 3s cast – 1500 range – 11 power
    • Level 31 – Divine Slumber – 50s duration – 3s cast – 1500 range – 15 power
    • Level 41 – Holy Slumber – 60s duration – 3s cast – 1500 range – 19 power
  • Added a single–target Instant heal:
    • Level 7 – Divine Light – 60 sec RUT – Heals for 15% – 2000 range – 40% power
    • Level 28 – Holy Light – 60 sec RUT – Heals for 25% – 2000 range – 40% power
    • Level 46 – Pure Light – 60 sec RUT – Heals for 45% – 2000 range – 40% power
  • Added a root cure spell, Blessing of Movement, at level 13 specialization.
    • 5 min RUT, 3.0 sec cast, 1500 range, 10% power.
    • Cannot be used on self.

 

Druid

 

  • Druids have been given a forced full skill respec
  • All self-buff spells used by druid pets are unable to be overwritten by players. The buff values have been adjusted to match the values of a 25% Buff Effectiveness buff of the same value.

Regrowth baseline

  • Cure Poison and Cure Disease have been reduced to a 2.4s cast time.

Nurture specialization

  • Group resistance buffs are now group–targeted pulsing spells that have been consolidated from 3 separate spells down to a single buff.
    • 2000 range, 3s cast time, 30s pulse duration, 3s pulse frequency
    • These tri–resist pulses will co–exist but not stack with CL and Bard tri–resist buffs.
      • Level 13 – Warmth of the Badger – Increases Heat/Matter/Cold resists by 12%.
      • Level 30 – Warmth of the Wolf – Increases Heat/Matter/Cold resists by 18%.
      • Level 40 – Warmth of the Bear – Increases Heat/Matter/Cold resists by 24%.
    • Nature’s Cocoon single–target focus damage shell has been changed as follows:
      • Reduced from 90% to 50% damage reduction, no longer focus and the target of the spell can now enter melee combat and cast without the effect fading.
        • 5s cast, 10s duration, 60s RUT, 25% power cost
        • Moved from level 47 to 45 specialization

Nature baseline

  • All summonable Nature specialization pets have been moved to Nature baseline at the same levels.
    • The final level 40 pet will cap at level 40 (green con to a level 50 player).

Nature specialization

  • Removed existing pet summon spells
  • Removed the AoE damage shield buff
  • Added a single–target, ranged grapple:
    • Level 14 – Forest’s Pull - 1000 range – Target is unable to melee, be meleed, or be damaged by spells – 5s duration – 5 minute RUT – 3s cast – stuns the Druid for 6 seconds
    • Level 35 – Forest’s Reach - 1000 range – Target is unable to melee, be meleed, or be damaged by spells – 8s duration – 5 minute RUT – 3s cast – stuns the Druid for 9 seconds
  • Added a new summoned pet at level 42, Call Nature Sage.
    • Level 50 nature sage (yellow con to a level 50 player) pet with a self-targeted melee–haste and str/con buff that is cast upon summoning.
      • Level 42 – Call Nature Sage – A tree pet that has rabies and applies it at a higher chance than other nature pets, a 1% chance to evade attacks, a slight offensive and defensive bonus, and a 2% chance to double attack. The sage also has all of the proccing abilities of each baseline pet family (bleed, armor wither, bladeturn).
    • Druids get the following new Nature’s Frenzy spell at level 2 Nature specialization:
      • Level 2 – Nature’s Frenzy – Instant cast – pet-targeted 50% celerity buff, 25% damage done buff, and -25% absorption debuff on their pet. 30s duration, 60s RUT.
        • Druids no longer have the option of commanding their pet to go into “Frenzy” mode via the monster’s pet commands.
      • Added a targeted AoE Instant heal to Nature:
        • Level 15 – 60s RUT – Heals for 15%, 1500 range, 250 radius.
        • Level 45 – 60s RUT – Heals for 45%, 1500 range, 250 radius.
      • Added a root cure spell, Free Wind, at level 13 specialization.
        • 5 min RUT, 3.0 sec cast, 1500 range, 10% power.
        • Cannot be used on self.

 

Eldritch

 

  • Eldritches have been given a forced full skill respec
  • Eldritches have been given a forced realm ability respec
  • Ichor of the Deep has been added to the Eldritch’s list of trainable realm abilities.

Mana Magic specialization

  • The level 2 PBAoE has been removed.
  • The level 8 strength/constitution debuff has been replaced with the level 12 version.
  • The level 32 PBAoE, Mana Billow, has moved to level 31.
  • A new single target root has been added at the following levels and values:
    • Level 2 – Soul Grasp – 2.5s cast – 1500 range – 15s duration – 3 power – Roots the target in place.
    • Level 12 – Soul Clutch – 2.5s cast – 1500 range – 23s duration – 7 power – Roots the target in place.
    • Level 22 – Soul Hold – 2.5s cast – 1500 range – 44s duration – 17 power – Roots the target in place.
    • Level 32 – Soul Embrace – 2.5s cast – 1500 range – 57s duration – 23 power – Roots the target in place.
    • Level 42 – Soul Restraint – 2.5s cast – 1500 range – 69s duration – 29 power – Roots the target in place.

Light Magic specialization

  • The level 40 nearsight, Abrogate Sight, has been moved to level 41.
  • The level 22 cold nuke, Shadowcrash, has moved to level 21.
  • The level 46 dexterity/quickness debuff, Extinguish Coordination, has moved to level 44.
  • A new spirit resistance debuff has been added at the following levels and values:
    • Level 22 – Crumble Spirit – Instant cast – 5s RUT – 1500 range – 15s duration – 10 power – Decreases the target’s spirit resistance by 15%.
    • Level 34 – Fade Spirit – Instant cast – 5s RUT – 1500 range – 15s duration – 16 power – Decreases the target’s spirit resistance by 30%.
    • Level 46 – Vanquish Spirit – Instant cast – 5s RUT – 1500 range – 15s duration – 24 power – Decreases the target’s spirit resistance by 50%.

 

Enchanter

 

  • Enchanters have been given a forced skill respec

Mana Magic specialization

  • A new single target instant haste debuff has been added at the following levels and values:
    • Level 5 - Distracting Scintillation – Instant cast – 1500 range – 45s duration – 5 power – Decreases the target’s attack speed by 14%.
    • Level 17 - Blinding Scintillation – Instant cast – 1500 range – 45s duration – 12 power – Decreases the target’s attack speed by 22%.
    • Level 25 - Disturbing Scintillation – Instant cast – 1500 range – 45s duration – 17 power – Decreases the target’s attack speed by 24%.
    • Level 37 - Perturbing Scintillation – Instant cast – 1500 range – 45s duration – 23 power – Decreases the target’s attack speed by 31%.
    • Level 48 - Agitating Scintillation – Instant cast – 1500 range – 45s duration – 31 power – Decreases the target’s attack speed by 38%.

Light Magic specialization

  • The single target instant haste debuff has moved to mana magic. The instant AoE haste debuff remains.

 

Friar

 

  • Friars have been given a forced full skill respec

 Rejuvenation baseline

  • Cure Poison and Cure Disease have been reduced to a 2.4 sec cast time.

Rejuvenation specialization

  • A new single–target mesmerization cure ability has been added at the following values:
    • Level 26 – Awaken Soul – 3s cast time – 1500 range – 6% power cost
  • • A new single target pulsing poison cure has been added at the following levels and values:
    • Level 14 – Pulsing Cure Poison I – 3.5s cast – 2000 range – 20 power – All damage over time effects are removed from the target.
    • Level 28 – Pulsing Cure Poison II – 3.7s cast – 2000 range – 25 power – All damage over time effects are removed from the target.
  • A new single target pulsing disease cure has been added at the following levels and values:
    • Level 18 – Pulsing Cure Disease I – 3.5s cast – 2000 range – 20 power – All disease effects are removed from the target.
    • Level 36 – Pulsing Cure Disease II – 3.7s cast – 2000 range – 28 power – All disease effects are removed from the target.

Enhancements specialization

  • Group resistance buffs are now group–targeted pulsing spells that have been consolidated from 3 separate spells down to a single buff.
    • 2000 range, 3s cast time, 30s pulse duration, 3s pulse frequency
    • These tri–resist pulses will co–exist but not stack with CL and Bard tri–resist buffs.
      • Level 13 – Golestandt's Fire – Increases Heat/Matter/Cold resists by 12%.
      • Level 31 – Golestandt's Breath – Increases Heat/Matter/Cold resists by 18%.
      • Level 46 – Golestandt's Heart – Increases Heat/Matter/Cold resists by 24%.

Staff specialization

  • Friar’s base Staff specialization damage table has been increased to the same value as other melee-hybrids.
  • Friar’s Staff specialization styles have had the following changes made:
    • Level 4 – Figure Eight – Frontal positional style – 14 damage bleed replaces group heal effect
    • Level 15 – Double Strike – Figure Eight followup is now a first-in-chain side positional style – 21% attack speed debuff replaced by a 5s stun
    • Level 21 – Counter Evade – Off evade style – 14s hinder effect replaced with 21% attack speed debuf, increased damage slightly
    • Level 25 – Banish – Friar’s Friend followup is now a Double Strike followup – replaced PBAoE heal effect with a PBAOE 175 direct damage (spirit)
    • Level 34 – Holy Staff – Anytime – Damage decreased slightly
    • Level 39 – Friar’s Fury – Counter Evade followup – replaced FAE heal with 14s hinder
    • Level 42 – Dancing Staff – Holy Staff followup – Increases the movement speed of group members within 1000 range of the Friar by 15% for 4s. This speed bonus persists through combat and speedwarps.
    • Level 50 – Excommunicate – Holy Staff followup – 150 direct damage proc replaces dd+heal effect. Damage changed from energy to spirit.

 

Healer

 

  • Healers have been given a forced full skill respec
  • Healers have been given a forced realm ability respec

Mending Baseline

  • Cure Poison and Cure Disease have been reduced to a 2.4 sec cast time.

Augmentation Spec

  • Removed the mesmerize reduction self-buffs.
  • Group resistance buffs are now group–targeted pulsing spells that have been consolidated from 3 separate spells down to a single buff.
    • 2000 range, 3s cast time, 30s pulse duration, 3s pulse frequency
    • These tri–resist pulses will co–exist but not stack with CL and Bard tri–resist buffs.
      • Level 13 – Gods’ Health – Increases Spirit/Energy/Body resists by 12%.
      • Level 30 – Gods’ Vigor – Increases Spirit/Energy/Body resists by 18%.
      • Level 40 – Gods’ Potency – Increases Spirit/Energy/Body resists by 24%.

Pacification Specialization

  • Added a single–target Instant heal:
    • Level 33 – Healing Surge – 50 sec RUT – Heals for 20% – 1000 range – 40% power
    • Level 43 – Restorative Surge – 50 sec RUT – Heals for 45% – 1000 range – 40% power

 

Heretic

 

  • Heretics have been given a forced full skill respec
  • Heretics have been given a forced realm ability respec
  • Ichor of the Deep has been added to the Heretic’s list of trainable realm abilities.

Rejuvenation baseline

  • Cure Poison and Cure Disease have been reduced to a 2.4 sec cast time.

Rejuvenation specialization

  • Reanimate Corpse (monster rez) has received the following changes:
    • Now resurrects targets at 50% hitpoints/power/endurance instead of 100%.
    • Still clears resurrection sickness.
    • No longer prevents healing or buffing of resurrected characters
    • Resurrected characters can now cast and perform normal combat actions.
    • Resurrected characters will receive a 75% damage reduction, 20s duration buff as before but will no longer get an AoE damage-over-time interrupt.
      • Instead, the resurrected target will be diseased.
      • Curing this disease will result in the shapeshift + damage reduction buff dropping from them as well.
  • A new single-target matter-based nuke has been added at the following levels and values:
    • Level 2 – Dark Ashes – 2.6s cast – 1500 range – 4 power – 13 matter damage.
    • Level 17 – Dark Obsidian – 2.6s cast – 1500 range – 9 power – 67 matter damage.
    • Level 24 – Dark Slag – 2.6s cast – 1500 range – 14 power – 89 matter damage.
    • Level 35 – Dark Basalt – 2.6s cast – 1500 range – 28 power – 146 matter damage.
    • Level 45 – Dark Magma – 2.6s cast – 1500 range – 44 power – 184 matter damage.
  • The AoE focus snare-nuke has had its range increased to 1750 at all levels.

Enhancement specialization

  • A new base constitution debuff has been added at the following levels and values:
    • Level 4 – Dark Horror – 2.8s cast – 1750 range – 45s duration – 5 power – Decreases constitution by 11.
    • Level 20 – Mind Horror – 2.8s cast – 1750 range – 45s duration – 14 power – Decreases constitution by 25.
    • Level 31 – Evil Horror – 2.8s cast – 1750 range – 45s duration – 18 power – Decreases constitution by 31.
    • Level 42 – Demon Horror – 2.8s cast – 1750 range – 45s duration – 22 power – Decreases constitution by 41.
  • A new base strength debuff has been added at the following levels and values:
    • Level 3 – Soften Joints – 2.8s cast – 1750 range – 45s duration – 5 power – Decreases strength by 11.
    • Level 13 – Soften Limbs – 2.8s cast – 1750 range – 45s duration – 9 power – Decreases strength by 16.
    • Level 22 – Soften Bones – 2.8s cast – 1750 range – 45s duration – 14 power – Decreases strength by 25.
    • Level 34 – Soften Muscle – 2.8s cast – 1750 range – 45s duration – 18 power – Decreases strength by 31.
    • Level 44 – Soften Strength – 2.8s cast – 1750 range – 45s duration – 22 power – Decreases strength by 41.
  • A new base dexterity debuff has been added at the following levels and values:
    • Level 6 – Heat Wave – 2.8s cast – 1750 range – 45s duration – 5 power – Decreases dexterity by 11.
    • Level 16 – Heat Rush – 2.8s cast – 1750 range – 45s duration – 9 power – Decreases dexterity by 16.
    • Level 25 – Heal Swell – 2.8s cast – 1750 range – 45s duration – 14 power – Decreases dexterity by 25.
    • Level 35 – Heat Coil – 2.8s cast – 1750 range – 45s duration – 18 power – Decreases dexterity by 31.
    • Level 45 – Heat Flux – 2.8s cast – 1750 range – 45s duration – 22 power – Decreases dexterity by 41.
  • A new single-target strength/constitution shear has been added at the following levels and values:
    • Level 36 – Endowment Seize – 3.0s cast – 1750 range – 12 power
  • The single-target damage shield spells have been removed.
  • The group-target damage shield spells have been removed.
  • The group-target reactive buff shear proc has been removed.
  • The level 36 self damage add, Infernal Tear, has moved to level 37.
  • The following self melee-absorb buffs have moved from baseline to specline:
    • Buffer of Warmth from level 9 base to spec.
    • Buffer of Heat from level 21 base to spec.

Crush Specialization

  • Level 39 – Bone Crusher – Concussion follow-up – Damage increased from High to Very High.

 

Hero

 

Celtic Spear specialization

  • Level 15 – Hunter’s Lance – Hunter’s Boon followup – Damage increased from Medium to High
  • Level 34 – Eagle Talon – Anytime – Damage decreased to Medium
  • Level 44 – Dragon Talon – Side positional – Damage increased slightly
  • Level 50 – Cuchulain’s Revenge – Dragon Talon followup – Damage increased from High to Very High

Large Weaponry specialization

  • Level 15 – Domination – Side positional – Damage increased from Low to High
  • Level 34 – Demolish – Anytime – Damage decreased to Medium
  • Level 39 – Shatter – Hibernian Force followup – Damage increased from High to Very High
  • Level 50 – Annihilation – Gigantic Blow followup – Damage increased from High to Very High

 

Hunter

 

  • Hunters have been given a forced full skill respec
  • Hunters have been given a forced realm ability respec
  • All archers now receive the Remedy Realm Ability free at level 50
    • Remedy is on a 5 minute RUT, no longer has a hit point cost, and makes the user immune to poisons for 60s
  • Mastery of Stealth is now given to Archers for free at the following character levels:
    • Level 10 - Mastery of Stealth 1
    • Level 15 - Mastery of Stealth 2
    • Level 20 - Mastery of Stealth 3
    • Level 25 - Mastery of Stealth 4
    • Level 30 - Mastery of Stealth 5
    • Level 35 - Mastery of Stealth 6
    • Level 40 - Mastery of Stealth 7
    • Level 45 - Mastery of Stealth 8
    • Level 50 - Mastery of Stealth 9
    • Mastery of Stealth is no longer available as a trainable realm ability for Archers.
  • Mastery of Stealth movement speed values have been decreased as follows:
    • Mastery of Stealth 1 movement speed remains at +10%
    • Mastery of Stealth 2 movement speed decreased from +15% to +13%
    • Mastery of Stealth 3 movement speed decreased from +20% to +16%
    • Mastery of Stealth 4 movement speed decreased from +25% to +19%
    • Mastery of Stealth 5 movement speed decreased from +30% to +22%
    • Mastery of Stealth 6 movement speed decreased from +35% to +25%
    • Mastery of Stealth 7 movement speed decreased from +40% to +28%
    • Mastery of Stealth 8 movement speed decreased from +45% to +31%
    • Mastery of Stealth 9 movement speed decreased from +50% to +34%
      • Archers with 50 composite stealth spec and the MOS9 free ability will move at 80% to non-sprint, normal run speed while stealthed.

Archery specialization

  • The damage add spells have been removed.
  • Critical Shot’s damage has been increased to the following values:
    • Critical Shot 1 damage increased from 12 to 15
    • Critical Shot 2 damage increased from 38 to 50
    • Critical Shot 3 damage increased from 79 to 90
    • Critical Shot 4 damage increased from 106 to 129
    • Critical Shot 5 damage increased from 132 to 168
    • Critical Shot 6 damage increased from 185 to 209
    • Critical Shot 7 damage increased from 212 to 248
    • Critical Shot 8 damage increased from 239 to 288
    • Critical Shot 9 damage increased from 265 to 308
  • Critical Shot’s archer damage immunity penalty has been increased from -50% damage to -75%.
  • Standard Shots have had their cast speed reduced from 5.0s to 4.0s.
  • Elemental Shots have had their cast times reduced from 7.0s to 5.0s and damage types changed across the realms as follows:
    • Hunter: Now gets Benthic (cold) and Tempestuous (spirit) shots.
    • Ranger: Now gets Pyroclasmic (heat) and Entropic (energy) shots.
    • Scout: Now gets Lithic (matter) and Somatic (body) shots.
  • Power shot has had its cast time reduced from 6s to 3.5s and is now modifiable by dexterity.
    • Power Shot has had its damage increased to the following values:
      • Power Shot 1 damage increased from 12 to 15
      • Power Shot 2 damage increased from 38 to 50
      • Power Shot 3 damage increased from 79 to 90
      • Power Shot 4 damage increased from 106 to 129
      • Power Shot 5 damage increased from 132 to 168
      • Power Shot 6 damage increased from 185 to 209
      • Power Shot 7 damage increased from 212 to 248
      • Power Shot 8 damage increased from 239 to 288
    • Power Shot now ignores and pops bladeturn and cannot be blocked or intercepted
    • Power shot now has a 20s RUT
    • Power shot now checks and sets archer damage immunity
  • Rapid Fire shots have been changed to a 90-degree frontal cone AoE (FAE)
    • 700 radius, same damage, same cast speed
  • A new root shot has been added at the following levels:
    • Level 18 - Bola Shot 1 – 12s duration root – 4s cast – 2100 range – 20s RUT
    • Level 28 - Bola Shot 2 – 20s duration root – 4s cast – 2100 range – 20s RUT
    • Level 38 - Bola Shot 3 – 28s duration root– 4s cast – 2100 range – 20s RUT
    • Level 48 - Bola Shot 4 – 36s duration root – 4s cast – 2100 range – 20s RUT
  • A new snare shot has been added at the following level:
    • Level 45 – Patella Shot – 15s duration melee hinder – 15s RUT – 4s cast – 2100 range
  • Point Blank Shots have been removed and replaced with three new versions of Point Blank shot that cannot be blocked or intercepted:
    • Level 16 – Point Blank Shot 1 – 74 damage – 2s cast – 90s RUT – 500 range – uninterruptable – Fires a self bladeturn pulsing spell for 30s, 10s frequency and a 22% haste buff that co-exists with casted haste buffs.
    • Level 28 – Point Blank Shot 2 – 134 damage – 2s cast – 90s RUT – 500 range – uninterruptable – Fires a self bladeturn pulsing spell for 30s, 8s frequency and a 30% haste buff that co-exists with casted haste buffs.
    • Level 40 – Point Blank Shot 3 – 195 damage – 2s cast – 90s RUT – 500 range – uninterruptable – Fires a self bladeturn pulsing spell for 30s, 6s frequency and a 39% haste buff that co-exists with casted haste buffs.
  • Poison shots have been removed.
  • Acid shots have had their range reduced to 1500 and are now 350 radius AoE shots.
  • Siege Shots have had their damage increased:
    • Siege Shot 1 – Damage increased from 2 to 7
    • Siege Shot 2 – Damage increased from 7 to 21
    • Siege Shot 3 – Damage increased from 15 to 42
    • Siege Shot 4 – Damage increased from 21 to 60
    • Siege Shot 5 – Damage increased from 26 to 75
    • Siege Shot 6 – Damage increased from 37 to 90
    • Siege Shot 7 – Damage increased from 42 to 105
    • Siege Shot 8 – Damage increased from 47 to 125
  • Long Shots now have a cast-speed debuff linked to them at the following values:
    • Long Shot 1 – 3% cast speed debuff – 40s duration
    • Long Shot 2 – 6% cast speed debuff – 40s duration
    • Long Shot 3 – 9% cast speed debuff – 40s duration
    • Long Shot 4 – 12% cast speed debuff – 40s duration
    • Long Shot 5 – 15% cast speed debuff – 40s duration
    • Long Shot 6 – 18% cast speed debuff – 40s duration
    • Long Shot 7 – 21% cast speed debuff – 40s duration
    • Long Shot 8 – 24% cast speed debuff – 40s duration
  • A new spell, Track, has been added at the following levels and values in the Archery specialization:
    • Level 20 – 15% stealth detection bonus – 2s cast – 2s pulse duration, 1.9s frequency, for 15 pulses – Focus spell is broken if caster moves, but not on attacks – Self-target – 30s RUT – Must be stealthed to cast
    • Level 30 – 25% stealth detection bonus – 2s cast – 2s pulse duration, 1.9s frequency, for 15 pulses – Focus spell is broken if caster moves, but not on attacks – Self-target – 30s RUT – Must be stealthed to cast
    • Level 40 – 35% stealth detection bonus – 2s cast – 2s pulse duration, 1.9s frequency, for 15 pulses – Focus spell is broken if caster moves, but not on attacks – Self-target – 30s RUT – Must be stealthed to cast
    • Level 50 – 45% stealth detection bonus – 2s cast – 2s pulse duration, 1.9s frequency, for 15 pulses – Focus spell is broken if caster moves, but not on attacks – Self-target – 30s RUT – Must be stealthed to cast

Beastcraft specialization

  • All self-buff spells used by hunter pets are unable to be overwritten by players. The buff values have been adjusted to match the values of a 25% Buff Effectiveness buff of the same value.
  • Hunter pets now automatically cast their self-str/con buff when summoned.
    • Hunters have lost the pet-targeted self str/con buff from the Beastcraft specialization.
  • Hunter pets now have a self-haste buff that is cast when they are summoned.
  • Hunter’s Avatar, Elder Protector, and Elder Avatar pets now utilize a different version of Critical Strike styles that still allow the pet a chance to anytime snare and side stun.
    • Hunter’s Protector pet (level 20) now also uses these melee styles.
  • Hunters now get a new pet-casted, unbreakable snare at the following levels and values in Beastcraft specialization:
    • Level 20 – Gleipnir’s Wish – instant cast – within 1500 range of pet – 60s pet buff – next attack procs a 40% unbreakable snare – 2s duration – 90s RUT
    • Level 35 – Gleipnir’s Will – instant cast – within 1500 range of pet – 60s pet buff – next attack procs a 40% unbreakable snare – 4s duration – 90s RUT
    • Level 50 – Gleipnir’s Command – instant cast – within 1500 range of pet – 60s pet buff – next attack procs a 40% unbreakable snare – 6s duration – 90s RUT
  • Hunters get the following new Wolfen Frenzy spell at level 2 Beastcraft specialization:
    • Level 2 – Wolfen Frenzy – Instant cast – pet-targeted 50% celerity buff, 25% damage done buff, and -25% absorption debuff on their pet. 30s duration, 60s RUT.
    • Hunters no longer have the option of commanding their pet to go into “Frenzy” mode via the monster’s pet commands.
  • The RUT on the summonable pet has changed as follows:
    • Level 32 – Hunter’s Avatar – 1 minute and 45 seconds RUT.
    • Level 40 – Hunter’s Elder Protector – 90 second RUT.
    • Level 50 – Hunter’s Elder Avatar – 60 second RUT.
    • All lower pets remain at a 2 min RUT.

Sword specialization

  • Level 15 – Aurora – Northern Lights followup – Damage increased slightly
  • Level 29 – Rush – Evade reactionary followup is now a first-in-chain side positional – 21% attack speed debuff effect replaced with a 15s hinder
  • Level 50 – Ragnarok – Rear positional – Damage increased significantly

 

Infiltrator

 

  • Infiltrators have been given a forced full skill respec
  • Infiltrators have been given a forced realm ability respec
  • Infiltrators have had their spec points increased from 2.5 to 2.9 spec points.
  • Infiltrators can now train for Mastery of Magery realm ability.
  • Vanish is no longer a Realm ability option but has instead been added to the Stealth specialization (outlined in Stealth specialization section).
  • Mastery of Stealth is no longer a Realm ability option but has instead been added to the Stealth specialization in the form of the new Shadow Seek ability (outlined in Stealth specialization section).
  • Assassins may now spec for the Determination and Strike Prediction realm abilities.
  • Assassins have had the Heightened Awareness, Blood Rage, and Subtlety abilities removed.
  • Remedy has been changed to a 5 minute RUT and no longer takes any hit points when used.
  • The Viper realm ability has had its values reduced as follows:
    • Level 1 – 10% to 5%
    • Level 2 – 20% to 10%
    • Level 3 – 35% to 20%
    • Level 4 – 50% to 30%
    • Level 5 – 75% to 40%

Stealth specialization

  • Several changes have been made to the Stealth specialization so that speccing to level 50 is encouraged.
    • A new ability, Shadow Run I-Shadow Run IX has been added at the following levels and values:
      • Level 10 – Shadow Seek I – instant cast – Permanent duration – 5% detection bonus
      • Level 15 – Shadow Seek II – instant cast – Permanent duration – 10% detection bonus
      • Level 20 – Shadow Seek III – instant cast – Permanent duration – 15% detection bonus
      • Level 25 – Shadow Seek IV – instant cast – Permanent duration – 20% detection bonus
      • Level 30 – Shadow Seek V – instant cast – Permanent duration – 25% detection bonus
      • Level 35 – Shadow Seek VI – instant cast – Permanent duration – 30% detection bonus
      • Level 40 – Shadow Seek VII – instant cast – Permanent duration – 35% detection bonus
        • Also casts Shadow Run I – Permanent duration – 70% normal run speed while stealthed
      • Level 45 – Shadow Seek VIII – instant cast – Permanent duration – 40% detection bonus
        • Also casts Shadow Run II – 85% normal run speed while stealthed
      • Level 50 – Shadow Seek IX – instant cast – Permanent duration – 45% detection bonus
        • Also casts Shadow Run III – 100% normal run speed while stealthed
      • Detect Hidden and Assassinate abilities have been removed from the specialization
      • Save Fall V has been moved from 50 to 48 specialization
      • A new ability, Overshadow, has been added at level 49 specialization
        • Stealth an ally – 10s duration – Can be used on allies in or out of combat – Instant cast – 1000 range – Cannot be cast on self – Ally can move around but will unstealth when performing a combat action.
      • The Vanish realm ability is now available at the following levels and values:
        • Vanish 1 is now available at 29 stealth specialization and is on a 15-minute RUT.
        • Vanish 2 is now available at 39 stealth specialization and is on a 15-minute RUT.
        • Vanish 3 is now available at 49 stealth specialization and is on a 10-minute RUT.
        • Vanish now applies a poison cure on removal of its stealth bonus effect
        • Vanish’s disarm duration is now 15s to be in-line with the silence duration.
      • A new ability, Blur, has been added at level 50 specialization
        • Jumps to target’s position – Must be a player target (can be enemy or ally) – 1000 range – 90s RUT – Usable while rooted or snared but does not break the CC – Can be used while stealthed or unstealthed – Does no damage inherently – Cannot be used on targets 275 in-game units above or 800 in-game units below the assassin.

Envenom specialization

  • Poisons are no longer items that are applied to equipped weapons but are now offensive proc abilities trained in the Envenom specialization.
    • These offensive proc poisons will be instant-cast buffs that have a 100% chance to fire, cannot be resisted, and will always last their full duration.
    • These proc buffs can be put up and switched while stealthed and assassins will remain stealthed when casting them.
    • When swinging 2 weapons with a poison proc up, players will only land 1 poison; however, when the poison is applied on the target, the poison proc buff will remain on the assassin – allowing them to switch targets and apply the same poison to the new target without having to put up another poison proc buff.
    • Poison proc buffs will not interfere with other item-based offensive proc buffs
    • Poison procs will not fire when using crossbows or thrown weapons.
      • The Thrown Weapon Battlemaster ML ability will still proc poisons.
      • The Shadowblade’s new Throw-Weapon styles Decapitate and Tomahawk will still proc the new poisons, but their normal, ranged thrown weapons will not.
    • Poisons cannot be reapplied to a target until the previous application has ended or the target purges, unless stated otherwise.
      • Poisons cannot be resisted and will always land for their full duration and value on the target.
    • There are 5 poison proc buff types:
      • Effectiveness poison: melee dps + attack speed debuff
      • Withering poison: disease + melee resistance debuff
      • Stat debuff poison: weapon skill + all stats debuff
      • Damaging poison: damage-over-times
      • Shadowbind poison: snare
      • Tranquilizing poison: mesmerization
    • All poisons have a shared RUT of 7s except for the Shadowbind and Tranquilizing poison.
      • Shadowbind and Tranquilizing poison have unique RUTs of 7 seconds and 25 seconds, respectively.
    • Effectiveness Poison:
      • Debuffs the target’s effectiveness. Lowers the target’s damage dealt with all melee attacks and reduces their attack speed. This poison lasts 20 seconds.
        • 3 Envenom – Minor Essence of Lethargy. Lowers melee damage dealt by 4% and attack speed by 5%.
        • 13 Envenom – Weak Essence of Lethargy. Lowers melee damage dealt by 6% and attack speed by 10%.
        • 23 Envenom – Essence of Lethargy. Lowers melee damage dealt by 10% and attack speed by 15%.
        • 33 Envenom – Major Essence of Lethargy. Lowers melee damage dealt by 15% and attack speed by 20%.
        • 43 Envenom – Swordbreaker. Lowers melee damage dealt by 20% and attack speed by 25%.
      • Withering Poison:
        • Applies a disease to the target that inhibits healing and lowers melee resistances. Diseased targets received heals are reduced by 50% and are snared. Disease prevents health regen. This poison lasts 15 seconds.
          • 4 Envenom – Minor Widow Sting. Diseased, 15% slow and reduces strength by 5.
          • 16 Envenom – Widow Sting. Diseased, 15% slow and reduces strength by 10.
          • 26 Envenom – Widow Toxin. Diseased, 15% slow, reduces strength by 15, and lowers resistances to melee attacks by 5%.
          • 36 Envenom – Widow Toxin. Diseased, 15% slow, reduces strength by 20, and lowers resistances to melee attacks by 10%.
          • 48 Envenom – Widow Venom. Diseased, 15% slow, reduces strength by 25, and lowers resistances to melee attacks by 20%.
        • Stat debuff Poison:
          • Debuffs the target’s stats. The stats debuffed are Weaponskill, Dexterity, Strength, and Constitution. This poison will debuff all four stats with on application. This poisons lasts 30 seconds.
            • 7 Envenom – Weakening Poison. Debuffs WS by 5% and stats by 13.
            • 17 Envenom – Inhibiting Poison. Debuffs WS by 8% and stats by 24.
            • 27 Envenom – Enervating Poison. Debuffs WS by 10% and stats by 30.
            • 37 Envenom – Unnerving Poison. Debuffs WS by 14% and stats by 41.
            • 47 Envenom – Touch of Death. Debuffs WS by 19% and stats by 60.
          • Snare Poison:
            • Snares the applied target for a set duration. This snare ignores root or snare immunities on the target and always applies for its full duration. This snare does not break upon damage. Unlike other poisons, snare poison can be reapplied to the target before its current duration has ended.
              • 9 Envenom – Crippling Toxin. Snares the target by 15% for 4 seconds.
              • 29 Envenom – Snaring Toxin. Snares the target by 35% for 6 seconds.
              • 49 Envenom – Shadowbind. Snares the target by 60% for 9 seconds.
            • Mez Poison
              • Removed from Spymaster and added to Envenom. Mez poison has its own RUT of 25 seconds and does not share a RUT with any other poison. This poison will interrupt through bodyguard. Mez poison has a 500 radius and will always last its full duration on all targets, not counting dropoff duration reduction. Unlike other poisons, mez poison can be reapplied to the target before its current duration has ended.
                • 18 Envenom – Tranquilizing Gas - 5s duration PBAoE mez.
                • 46 Envenom – Tranquilizing Miasma – 15s duration PBAoE mez.
              • Damage-over-Time Poison:
                • Applies a poison that does damage over time to the target. This poison lasts 20 seconds.
                  • 1 Envenom – Minor Lethal Poison. The target takes 9 body damage every 3.9 seconds.
                  • 5 Envenom – Lesser Lethal Poison. The target takes 15 body damage every 3.9 seconds.
                  • 10 Envenom – Lethal Poison. The target takes 22 body damage every 3.9 seconds.
                  • 15 Envenom – Major Lethal Poison. The target takes 29 body damage every 3.9 seconds.
                  • 20 Envenom – Greater Lethal Poison. The target takes 36 body damage every 3.9 seconds.
                  • 25 Envenom – Minor Lethal Venom. The target takes 36 body damage every 3.9 seconds. A second poison is applied that does 14 matter damage every 3.9 seconds
                  • 30 Envenom – Lesser Lethal Venom. The target takes 38 body damage every 3.9 seconds. A second poison is applied that does 22 matter damage every 3.9 seconds
                  • 35 Envenom – Major Lethal Venom. The target takes 42 body damage every 3.9 seconds. A second poison is applied that does 30 matter damage every 3.9 seconds
                  • 40 Envenom – Greater Lethal Venom. The target takes 50 body damage every 3.9 seconds. A second poison is applied that does 39 matter damage every 3.9 seconds.
                  • 45 Envenom – Insidious Lethal Venom. The target takes 72 body damage every 3.9 seconds. A second poison is applied that does 48 matter damage every 3.9 seconds.
                  • 50 Envenom – Lifebane. The target takes 88 body damage every 3.9 seconds. A second poison is applied that does 55 matter damage every 3.9 seconds.

Critical Strike specialization

  • Armor Wither effects can no longer be resisted and last their full duration.
  • Level 8 – Pincer – Side positional – 1% ABS debuff replaced with 4s melee stun
  • Level 10 – Backstab 2 – Rear positional stealth opener – Damage has been increased slightly
  • Level 12 – Hamstring – Evade reactionary – bleed effect replaced with a 20% attack speed debuff, damage increased slightly
  • Level 18 – Garrote – Anytime – snare effect replaced with 14 damage bleed, damage decreased to Medium
  • Level 21 – Perforate Artery – Frontal stealth opener –10s duration armor wither effect added, damage increased significantly
  • Level 25 – Achilles Heel – Now a rear positional – Attack speed debuff effect replaced with 10s duration armor wither, damage increased from Medium to High
  • Level 29 – Leaper – Now follows Pincer style – Bleed effect changed to 1% ABS debuff, damage increased slightly
  • Level 39 – Stunning Stab – Follows Creeping Death style – Bleed effect replaced with 3% ABS debuff
  • Level 44 – Rib Separation – Now follows Achilles Heel style – Armor wither effect replaced with 7s melee stun, damage increased slightly
  • Level 45 – Incapacitate style removed
  • Level 46 – Neck Shot – Now an anytime style – damage has been reduced slightly, targets helm armor slot most of the time
  • Level 47 – Rib Shot – Now an anytime style – damage has been reduced slightly, targets chest armor slot most of the time
  • Level 48 – Hip Shot – Now an anytime style – damage has been reduced slightly, targets leggings armor slot most of the time
  • Level 50 – Ripper – Now follow Garrote style – Applies a 20s duration armor wither, damage increased slightly

Dual Wield Specialization

  • Level 21 – Penumbra – Rear positional – rear snare removed, 26% attack speed debuff added, growth rate increased
  • Level 34 – Dark Tendrils – Anytime – Damage decreased to Medium
  • Level 39 – Shadow’s Rain – Flank followup – Damage increased slightly
  • Level 50 – Dual Shadows – Frontal positional – Damage increased slightly

Slash Specialization

  • Level 34 – Amethyst Slash – Anytime – Damage decreased to Medium
  • Level 39 – Backslash – Rear positional – rear snare removed, damage increased slightly

Thrust Specialization

  • Level 29 – Pierce – Rear positional – rear snare removed, damage increased slightly
  • Level 34 – Liontooth – Anytime – Damage decreased to Medium

 

Mentalist

 

  • Mentalists have been given a forced skill respec

Mana Magic Specialization

  • Added group versions of all power regen spells that didn’t exist.
  • Moved the level 25 DoT Lesser Mind Melt to 27.

Mentalism Specialization

  • The spec single target mez has changed:
    • The level 23 mez has been lowered to 40 sec.
    • The level 31 mez has been lowered to 50 sec.
    • The level 41 mez has been lowered to 60 sec.
    • The level 50 mez, Unmake Mind, has been removed.

 

Mercenary

 

  • Mercenaries have been given a forced full skill respec
  • Mercenaries have been given a forced realm ability respec
  • The Charge realm ability has been removed from Mercenary’s trainable realm abilities and they instead get it for free at the following class levels:
    • Level 30 – Charge 1
    • Level 35 – Charge 2
    • Level 40 – Charge 3
    • Level 45 – Charge 4
    • Level 50 – Charge 5

Light Tank Stances

  • Three new intrinsic archetype abilities are being added to Light Tanks this update. These abilities are “stances” that are permanent buffs each with its own benefits and downsides.
    • These stance proc buffs will not interfere with item-based offensive proc buffs
  • All stances cost 60% of base, max endurance to switch in to. This can potentially leave you stuck in a stance if you aren’t careful.
    • Way of the Mercenary
      • Default Stance. Gained at level 5.
      • Accuracy is increased by 10%.
      • No penalties.
    • Way of the Soldier
      • Damage Stance. Gained at level 30.
      • Movement speed is reduced by 50%. Stacks with snare and root effects, and is not removed upon being rooted or snared. Always active while in Wild Stance.
      • All melee swings will always ignore bladeturn spells.
      • Increases chance of a critical hit by 20%.
      • Increases melee damage dealt by 15% (this does not stack with Savages damage buff. Savage damage buff is superior and will supercede this ability).
      • All damage taken from enemy melee and magical attacks is increased by 25%.
    • Way of the Rogue
      • Mobile Stance. Gained at level 45.
      • Movement speed is increased by 15% Works in and out of combat, but does not stack with speed spells. Works within speedwarps.
      • Both weapons have a 15% chance to proc a level 44 pet. Pet is killable with confuse and lasts 25 seconds.
        • Weapon-proccing weapons will not proc while in this stance; aside from the stance’s own proc-pets.
      • All melee damage dealt is reduced by 75%.
      • Pet procs from stances cannot be applied with thrown weapons (Berserkers) or bow attacks.
        • The Thrown Weapon Battlemaster ML ability will still have a chance to proc the pets.

Dual Wield Specialization

  • Level 21 – Penumbra – Rear positional – rear snare removed, 26% attack speed debuff added, damage increased slightly
  • Level 29 – Misty Gloom – Flank followup – Damage increased from High to Very High
  • Level 34 – Dark Tendrils – Anytime – Damage decreased to Medium
  • Level 39 – Shadow’s Rain – Side positional – Damage increased slightly
  • Level 44 – Hypnotic Darkness – Reflection followup – Damage increased from High to Very High
    • The High Offensive Bonus has been decreased to a Medium Offensive Bonus.
    • It now has a Low Defensive Bonus.
  • Level 50 – Dark Shadows – Penumbra rear positional followup – 30% attack speed debuff replaced with 7s stun, growth rate increased

Slash Specialization

  • Level 34 – Amethyst Slash – Anytime -Damage decreased to Medium
  • Level 39 – Backslash – Rear positional – rear snare removed, damage increased slightly

Thrust Specialization

  • Level 29 – Pierce – Rear positional – rear snare removed, growth rate increased
  • Level 34 – Liontooth – Anytime -Damage decreased to Medium

Crush Specialization

  • Level 21 – Protector – Anytime – Damage decreased to Medium
  • Level 25 – Divine Hammer – Rear positional – rear snare removed, damage increased slightly

 

Minstrel

 

  • Minstrels have been given a forced full skill respec

Instruments specialization

  • Added Crescendo, a realm–targeted, instant–cast, 7s duration, 130% speed buff at 34 Music.
    • Target can still be rooted, snared, mezzed, or slowed in a speedwarp while under the effect of Crescendo but combat will not break the speed buff.
  • Great Crescendo, a realm– targeted, instant–cast, 9s duration, 160% speed buff at 44 music.
    • Target can still be rooted, snared, mezzed, or slowed in a speedwarp while under the effect of Crescendo but combat will not break the speed buff.
  • The single target flute mez has had its duration reduced by 33% at all levels
    • Level 50: from 29 to 20 seconds.
    • Level 36: from 26 to 18 seconds.
    • Level 24: from 20 to 14 seconds.
    • Level 18: from 17 to 12 seconds.
    • Level 9 : from 12 to 8 seconds.
    • Please note that the flute mez spells effectively double their listed delve when determining spell duration. For instance, the level 50 version listed at 20s will apply a 40s duration mez.

 

Necromancer

 

  • Necromancers have been given a forced full skill respec

Death Servant specialization

  • A new shade–cast PBAoE spell has been added as follows to the Death Servant specialization:
    • Level 47 – Necrotic Conduit – 225 damage, 350 radius PBAoE – 20% power cost – 3s shade–cast, instant–cast by pet – shade must be within 250 range of pet
    • The traditional level 47 PBAoE spell, Channeled Frenzy, is now trained at level 46 Death Servant specialization.

 

Nightshade

 

  • Nightshades have been given a forced full skill respec
  • Nightshades have been given a forced realm ability respec
  • Nightshades have had their spec points increased from 2.2 to 2.8 spec points.
  • Nightshades may no longer train the Wild Power realm ability.
  • Vanish is no longer a Realm ability option but has instead been added to the Stealth specialization (outlined in Stealth specialization section).
  • Mastery of Stealth is no longer a Realm ability option but has instead been added to the Stealth specialization in the form of the new Shadow Seek ability (outlined in Stealth specialization section).
  • Assassins may now spec for the Determination and Strike Prediction realm abilities.
  • Assassins have had the Heightened Awareness, Blood Rage, and Subtlety abilities removed.
  • Remedy has been changed to a 5 minute RUT and no longer takes any hit points when used.
  • The Viper realm ability has had its values reduced as follows:
    • Level 1 – 10% to 5%
    • Level 2 – 20% to 10%
    • Level 3 – 35% to 20%
    • Level 4 – 50% to 30%
    • Level 5 – 75% to 40%

Stealth specialization

  • Several changes have been made to the Stealth specialization so that speccing to level 50 is encouraged.
    • A new ability, Shadow Run I-Shadow Run IX has been added at the following levels and values:
      • Level 10 – Shadow Seek I – instant cast – Permanent duration – 5% detection bonus
      • Level 15 – Shadow Seek II – instant cast – Permanent duration – 10% detection bonus
      • Level 20 – Shadow Seek III – instant cast – Permanent duration – 15% detection bonus
      • Level 25 – Shadow Seek IV – instant cast – Permanent duration – 20% detection bonus
      • Level 30 – Shadow Seek V – instant cast – Permanent duration – 25% detection bonus
      • Level 35 – Shadow Seek VI – instant cast – Permanent duration – 30% detection bonus
      • Level 40 – Shadow Seek VII – instant cast – Permanent duration – 35% detection bonus
        • Also casts Shadow Run I – Permanent duration – 70% normal run speed while stealthed
      • Level 45 – Shadow Seek VIII – instant cast – Permanent duration – 40% detection bonus
        • Also casts Shadow Run II – 85% normal run speed while stealthed
      • Level 50 – Shadow Seek IX – instant cast – Permanent duration – 45% detection bonus
        • Also casts Shadow Run III – 100% normal run speed while stealthed
      • Detect Hidden and Assassinate abilities have been removed from the specialization
      • Save Fall V has been moved from 50 to 48 specialization
      • A new ability, Overshadow, has been added at level 49 specialization
        • Stealth an ally – 10s duration – Can be used on allies in or out of combat – Instant cast – 1000 range – Cannot be cast on self – Ally can move around but will unstealth when performing a combat action.
      • The Vanish realm ability is now available at the following levels and values:
        • Vanish 1 is now available at 29 stealth specialization and is on a 15-minute RUT.
        • Vanish 2 is now available at 39 stealth specialization and is on a 15-minute RUT.
        • Vanish 3 is now available at 49 stealth specialization and is on a 10-minute RUT.
        • Vanish now applies a poison cure on removal of its stealth bonus effect
      • A new ability, Blur, has been added at level 50 specialization
        • Jumps to target’s position – Must be a player target (can be enemy or ally) – 1000 range – 90s RUT – Usable while rooted or snared but does not break the CC – Can be used while stealthed or unstealthed – Does no damage inherently – Cannot be used on targets 275 in-game units above or 800 in-game units below the assassin.

Envenom specialization

  • Poisons are no longer items that are applied to equipped weapons but are now offensive proc abilities trained in the Envenom specialization.
    • These offensive proc poisons will be instant-cast buffs that have a 100% chance to fire, cannot be resisted, and will always last their full duration.
    • These proc buffs can be put up and switched while stealthed and assassins will remain stealthed when casting them.
    • When swinging 2 weapons with a poison proc up, players will only land 1 poison; however, when the poison is applied on the target, the poison proc buff will remain on the assassin – allowing them to switch targets and apply the same poison to the new target without having to put up another poison proc buff.
    • Poison proc buffs will not interfere with other item-based offensive proc buffs
    • Poison procs will not fire when using crossbows or thrown weapons.
      • The Thrown Weapon Battlemaster ML ability will still proc poisons.
      • The Shadowblade’s new Throw-Weapon styles Decapitate and Tomahawk will still proc the new poisons, but their normal, ranged thrown weapons will not.
    • Poisons cannot be reapplied to a target until the previous application has ended or the target purges, unless stated otherwise.
      • Poisons cannot be resisted and will always land for their full duration and value on the target.
    • There are 5 poison proc buff types:
      • Effectiveness poison: melee dps + attack speed debuff
      • Withering poison: disease + melee resistance debuff
      • Stat debuff poison: weapon skill + all stats debuff
      • Damaging poison: damage-over-times
      • Shadowbind poison: snare
      • Tranquilizing poison: mesmerization
    • All poisons have a shared RUT of 7s except for the Shadowbind and Tranquilizing poison.
      • Shadowbind and Tranquilizing poison have unique RUTs of 7 seconds and 25 seconds, respectively.
    • Effectiveness Poison:
      • Debuffs the target’s effectiveness. Lowers the target’s damage dealt with all melee attacks and reduces their attack speed. This poison lasts 20 seconds.
        • 3 Envenom – Minor Essence of Lethargy. Lowers melee damage dealt by 4% and attack speed by 5%.
        • 13 Envenom – Weak Essence of Lethargy. Lowers melee damage dealt by 6% and attack speed by 10%.
        • 23 Envenom – Essence of Lethargy. Lowers melee damage dealt by 10% and attack speed by 15%.
        • 33 Envenom – Major Essence of Lethargy. Lowers melee damage dealt by 15% and attack speed by 20%.
        • 43 Envenom – Swordbreaker. Lowers melee damage dealt by 20% and attack speed by 25%.
      • Withering Poison:
        • Applies a disease to the target that inhibits healing and lowers melee resistances. Diseased targets received heals are reduced by 50% and are snared. Disease prevents health regen. This poison lasts 15 seconds.
          • 4 Envenom – Minor Widow Sting. Diseased, 15% slow and reduces strength by 5.
          • 16 Envenom – Widow Sting. Diseased, 15% slow and reduces strength by 10.
          • 26 Envenom – Widow Toxin. Diseased, 15% slow, reduces strength by 15, and lowers resistances to melee attacks by 5%.
          • 36 Envenom – Widow Toxin. Diseased, 15% slow, reduces strength by 20, and lowers resistances to melee attacks by 10%.
          • 48 Envenom – Widow Venom. Diseased, 15% slow, reduces strength by 25, and lowers resistances to melee attacks by 20%.
        • Stat debuff Poison:
          • Debuffs the target’s stats. The stats debuffed are Weaponskill, Dexterity, Strength, and Constitution. This poison will debuff all four stats with on application. This poisons lasts 30 seconds.
            • 7 Envenom – Weakening Poison. Debuffs WS by 5% and stats by 13.
            • 17 Envenom – Inhibiting Poison. Debuffs WS by 8% and stats by 24.
            • 27 Envenom – Enervating Poison. Debuffs WS by 10% and stats by 30.
            • 37 Envenom – Unnerving Poison. Debuffs WS by 14% and stats by 41.
            • 47 Envenom – Touch of Death. Debuffs WS by 19% and stats by 60.
          • Snare Poison:
            • Snares the applied target for a set duration. This snare ignores root or snare immunities on the target and always applies for its full duration. This snare does not break upon damage. Unlike other poisons, snare poison can be reapplied to the target before its current duration has ended.
              • 9 Envenom – Crippling Toxin. Snares the target by 15% for 4 seconds.
              • 29 Envenom – Snaring Toxin. Snares the target by 35% for 6 seconds.
              • 49 Envenom – Shadowbind. Snares the target by 60% for 9 seconds.
            • Mez Poison
              • Removed from Spymaster and added to Envenom. Mez poison has its own RUT of 25 seconds and does not share a RUT with any other poison. This poison will interrupt through bodyguard. Mez poison has a 500 radius and will always last its full duration on all targets, not counting dropoff duration reduction. Unlike other poisons, mez poison can be reapplied to the target before its current duration has ended.
                • 18 Envenom – Tranquilizing Gas - 5s duration PBAoE mez.
                • 46 Envenom – Tranquilizing Miasma – 15s duration PBAoE mez.
              • Damage-over-Time Poison:
                • Applies a poison that does damage over time to the target. This poison lasts 20 seconds.
                  • 1 Envenom – Minor Lethal Poison. The target takes 9 body damage every 3.9 seconds.
                  • 5 Envenom – Lesser Lethal Poison. The target takes 15 body damage every 3.9 seconds.
                  • 10 Envenom – Lethal Poison. The target takes 22 body damage every 3.9 seconds.
                  • 15 Envenom – Major Lethal Poison. The target takes 29 body damage every 3.9 seconds.
                  • 20 Envenom – Greater Lethal Poison. The target takes 36 body damage every 3.9 seconds.
                  • 25 Envenom – Minor Lethal Venom. The target takes 36 body damage every 3.9 seconds. A second poison is applied that does 14 matter damage every 3.9 seconds
                  • 30 Envenom – Lesser Lethal Venom. The target takes 38 body damage every 3.9 seconds. A second poison is applied that does 22 matter damage every 3.9 seconds
                  • 35 Envenom – Major Lethal Venom. The target takes 42 body damage every 3.9 seconds. A second poison is applied that does 30 matter damage every 3.9 seconds
                  • 40 Envenom – Greater Lethal Venom. The target takes 50 body damage every 3.9 seconds. A second poison is applied that does 39 matter damage every 3.9 seconds.
                  • 45 Envenom – Insidious Lethal Venom. The target takes 72 body damage every 3.9 seconds. A second poison is applied that does 48 matter damage every 3.9 seconds.
                  • 50 Envenom – Lifebane. The target takes 88 body damage every 3.9 seconds. A second poison is applied that does 55 matter damage every 3.9 seconds.

Critical Strike specialization

  • Armor Wither effects can no longer be resisted and last their full duration.
  • Level 8 – Pincer – Side positional – 1% ABS debuff replaced with 4s melee stun
  • Level 10 – Backstab 2 – Rear positional stealth opener – Damage has been increased slightly
  • Level 12 – Hamstring – Evade reactionary – bleed effect replaced with a 20% attack speed debuff, damage increased slightly
  • Level 18 – Garrote – Anytime – snare effect replaced with 14 damage bleed, damage decreased to Medium
  • Level 21 – Perforate Artery – Frontal stealth opener –10s duration armor wither effect added, damage increased significantly
  • Level 25 – Achilles Heel – Now a rear positional – Attack speed debuff effect replaced with 10s duration armor wither, damage increased from Medium to High
  • Level 29 – Leaper – Now follows Pincer style – Bleed effect changed to 1% ABS debuff, damage increased slightly
  • Level 39 – Stunning Stab – Follows Creeping Death style – Bleed effect replaced with 3% ABS debuff
  • Level 44 – Rib Separation – Now follows Achilles Heel style – Armor wither effect replaced with 7s melee stun, damage increased slightly
  • Level 45 – Incapacitate style removed
  • Level 46 – Neck Shot – Now an anytime style – damage has been reduced slightly, targets helm armor slot most of the time
  • Level 47 – Rib Shot – Now an anytime style – damage has been reduced slightly, targets chest armor slot most of the time
  • Level 48 – Hip Shot – Now an anytime style – damage has been reduced slightly, targets leggings armor slot most of the time
  • Level 50 – Ripper – Now follow Garrote style – Applies a 20s duration armor wither, damage increased slightly

Celtic Dual specialization

  • Level 15 – Thunderstorm – Detaunt anytime – Defensive bonus and damage reduced to bring in line with other detaunt styles
  • Level 21 – Hurricane – Rear positional – Rear snare removed, damage increased slightly
  • Level 29 – Tempest – Ice Storm followup – Damage increased slightly
  • Level 34 - Meteor Shower – Anytime – Damage decreased to Medium
  • Level 50 – Supernova – Hurricane followup – Damage increased slightly, -34% attack speed debuff replaced with 7s stun effect

Pierce specialization

  • Level 12 – Black Widow – Rear positional – Rear snare removed, damage increased slightly
  • Level 34 – Asp’s Bite – Anytime – Damage decreased to Medium

Blades specialization

  • Level 34 – Revenging Blade – Rear positional – Rear snare removed, damage increased slightly
  • Level 44 – Prismatic Blade – Anytime – Damage decreased to Medium

 

Paladin

 

  • Paladins have been given a forced full skill respec
  • The Mastery of Healing realm ability has been added to Paladin’s list of trainable realm abilities.
  • The Wild Healing realm ability has been added to Paladin’s list of trainable realm abilities.

Shield specialization

  • Level 44 – Immobilize – Requires target’s side – 21s snare – Low-damage – High endurance cost – No offensive bonus – Low defensive bonus.
  • Level 46 – Cripple – Requires target’s back – 23s snare – Low-damage – High endurance cost – No offensive bonus – Low defensive bonus.

Chants specialization

  • The group endurance buff has changed back to a pulse:
    • Level 2 – Chant of Endurance – Instant cast – 8s RUT – 2000 range – Target regenerates 3 endurance.
    • Level 12 – Chant of Stamina – Instant cast – 8s RUT – 2000 range – Target regenerates 4 endurance.
    • Level 22 – Chant of Persistence – Instant cast – 8s RUT – 2000 range – Target regenerates 5 endurance.
    • Level 32 – Chant of Resilience – Instant cast – 8s RUT – 2000 range – Target regenerates 6 endurance.
    • Level 42 – Chant of Perseverance – Instant cast – 8s RUT – 2000 range – Target regenerates 7 endurance.
  • A new group instant-heal has replaced the existing in-combat heal chant at the following levels and values:
    • Level 2 – Holy Recovery – Instant cast – 60s RUT – 1500 range – 5% power – The target regains 25 hit points.
    • Level 5 – Holy Renewal – Instant cast – 60s RUT – 1500 range – 5% power – The target regains 50 hit points.
    • Level 12 – Holy Refreshment – Instant cast – 60s RUT – 1500 range – 10% power – The target regains 100 hit points.
    • Level 20 – Holy Restoration – Instant cast – 60s RUT – 1500 range – 20% power – The target regains 180 hit points.
    • Level 35 – Holy Rejuvenation – Instant cast – 60s RUT – 1500 range – 25% power – The target regains 250 hit points.
    • Level 45 – Holy Revitalization – Instant cast – 60s RUT – 1500 range – 35% power – The target regains 300 hit points.
  • A new self-target base dexterity buff has been added at the following levels and values:
    • Level 4 – Righteous Dexterity – 3.0s cast – 20m duration – 3 power – Increases dexterity by 12.
    • Level 13 – Righteous Deftness – 3.0s cast – 20m duration – 11 power – Increases dexterity by 22.
    • Level 21 – Righteous Proficiency – 3.0s cast – 20m duration – 16 power – Increases dexterity by 32.
    • Level 31 – Virtuous Agility – 3.0s cast – 20m duration – 25 power – Increases dexterity by 42.
    • Level 47 – Virtuous Fluidity – 3.0s cast – 20m duration – 43 power – Increases dexterity by 52.
  • A new single-target major heal has been added at the following levels and values:
    • Level 5 – Major Restoration – 3.2s cast – 2000 range – 5 power – Target regains 55 hit points.
    • Level 8 – Major Recuperation – 3.1s cast – 2000 range – 7 power – Target regains 82 hit points.
    • Level 11 – Major Renewal – 3.0s cast – 2000 range – 9 power – Target regains 109 hit points.
    • Level 14 – Major Revival – 2.9 s cast – 2000 range – 11 power – Target regains 136 hit points.
    • Level 18 – Major Resuscitation – 2.8s cast – 2000 range – 14 power – Target regains 172 hit points.
    • Level 25 – Major Reviction – 2.7s cast – 2000 range – 19 power – Target regains 235 hit points.
    • Level 33 – Major Refection – 2.6s cast – 2000 range – 24 power – Target regains 307 hit points.
    • Level 43 – Major Refocillation – 2.5s cast – 2000 range – 30 power – Target regains 396 hit points.
  • All group-target resistance chants have been removed.
  • All group-target multi-resist chants have been removed.
  • Resist songs have been replaced by a new single-target resistance buff has been added at the following levels and values:
    • Level 27 – Elemental Ward – 4.0s cast – 1500 range – 20m duration – 5% power – Increases all of the target’s magic resistances by 8%.
    • Level 46 – Elemental Shield – 4.0s cast – 1500 range – 20m duration – 5% power – Increases all of the target’s magic resistances by 12%.
    • Does not co-exist or stack with CL resist buffs (the higher version of either will take precedence).
    • Co-exists but not stacks with Cleric and Friar resist buffs.

 Two-Handed specialization

  • Level 34 - Obfuscate – Anytime – Damage decreased to Medium
  • Level 44 – Two Moons – Onslaught followup – Damage increased from High to Very High
  • Level 50 – Sun and Moon – Doubler followup – Damage increased from High to Very High

 

Ranger

 

  • Rangers have been given a forced full skill respec
  • Rangers have been given a forced realm ability respec
  • All archers now receive the Remedy Realm Ability free at level 50
    • Remedy is on a 5 minute RUT, no longer has a hit point cost, and makes the user immune to poisons for 60s
  • Mastery of Stealth is now given to Archers for free at the following character levels:
    • Level 10 - Mastery of Stealth 1
    • Level 15 - Mastery of Stealth 2
    • Level 20 - Mastery of Stealth 3
    • Level 25 - Mastery of Stealth 4
    • Level 30 - Mastery of Stealth 5
    • Level 35 - Mastery of Stealth 6
    • Level 40 - Mastery of Stealth 7
    • Level 45 - Mastery of Stealth 8
    • Level 50 - Mastery of Stealth 9
    • Mastery of Stealth is no longer available as a trainable realm ability for Archers.
  • Mastery of Stealth movement speed values have been decreased as follows:
    • Mastery of Stealth 1 movement speed remains at +10%
    • Mastery of Stealth 2 movement speed decreased from +15% to +13%
    • Mastery of Stealth 3 movement speed decreased from +20% to +16%
    • Mastery of Stealth 4 movement speed decreased from +25% to +19%
    • Mastery of Stealth 5 movement speed decreased from +30% to +22%
    • Mastery of Stealth 6 movement speed decreased from +35% to +25%
    • Mastery of Stealth 7 movement speed decreased from +40% to +28%
    • Mastery of Stealth 8 movement speed decreased from +45% to +31%
    • Mastery of Stealth 9 movement speed decreased from +50% to +34%
      • Archers with 50 composite stealth spec and the MOS9 free ability will move at 80% to non-sprint, normal run speed while stealthed.

Archery specialization

  • The damage add spells have been removed.
  • Critical Shot’s damage has been increased to the following values:
    • Critical Shot 1 damage increased from 12 to 15
    • Critical Shot 2 damage increased from 38 to 50
    • Critical Shot 3 damage increased from 79 to 90
    • Critical Shot 4 damage increased from 106 to 129
    • Critical Shot 5 damage increased from 132 to 168
    • Critical Shot 6 damage increased from 185 to 209
    • Critical Shot 7 damage increased from 212 to 248
    • Critical Shot 8 damage increased from 239 to 288
    • Critical Shot 9 damage increased from 265 to 308
  • Critical Shot’s archer damage immunity penalty has been increased from -50% damage to -75%.
  • Standard Shots have had their cast speed reduced from 5.0s to 4.0s.
  • Elemental Shots have had their cast times reduced from 7.0s to 5.0s and damage types changed across the realms as follows:
    • Hunter: Now gets Benthic (cold) and Tempestuous (spirit) shots.
    • Ranger: Now gets Pyroclasmic (heat) and Entropic (energy) shots.
    • Scout: Now gets Lithic (matter) and Somatic (body) shots.
  • Power shot has had its cast time reduced from 6s to 3.5s and is now modifiable by dexterity.
    • Power Shot has had its damage increased to the following values:
      • Power Shot 1 damage increased from 12 to 15
      • Power Shot 2 damage increased from 38 to 50
      • Power Shot 3 damage increased from 79 to 90
      • Power Shot 4 damage increased from 106 to 129
      • Power Shot 5 damage increased from 132 to 168
      • Power Shot 6 damage increased from 185 to 209
      • Power Shot 7 damage increased from 212 to 248
      • Power Shot 8 damage increased from 239 to 288
    • Power Shot now ignores and pops bladeturn and cannot be blocked or intercepted
    • Power shot now has a 20s RUT
    • Power shot now checks and sets archer damage immunity
  • Rapid Fire shots have been changed to a 90-degree frontal cone AoE (FAE)
    • 700 radius, same damage, same cast speed
  • A new root shot has been added at the following levels:
    • Level 18 - Bola Shot 1 – 12s duration root – 4s cast – 2100 range – 20s RUT
    • Level 28 - Bola Shot 2 – 20s duration root – 4s cast – 2100 range – 20s RUT
    • Level 38 - Bola Shot 3 – 28s duration root– 4s cast – 2100 range – 20s RUT
    • Level 48 - Bola Shot 4 – 36s duration root – 4s cast – 2100 range – 20s RUT
  • A new snare shot has been added at the following level:
    • Level 45 – Patella Shot – 15s duration melee hinder – 15s RUT – 4s cast – 2100 range
  • Point Blank Shots have been removed and replaced with three new versions of Point Blank shot that cannot be blocked or intercepted:
    • Level 16 – Point Blank Shot 1 – 74 damage – 2s cast – 90s RUT – 500 range – uninterruptable – Fires a 5% weaponskill increase buff, 30s duration.
    • Level 28 – Point Blank Shot 2 – 134 damage – 2s cast – 90s RUT – 500 range – uninterruptable – Fires a 10% weaponskill increase buff, 30s duration.
    • Level 40 – Point Blank Shot 3 – 195 damage – 2s cast – 90s RUT – 500 range – uninterruptable – Fires a 15% weaponskill increase buff, 30s duration.
  • Poison shots have been removed.
  • Acid shots have had their range reduced to 1500 and are now 350 radius AoE shots.
  • Siege Shots have had their damage increased:
    • Siege Shot 1 – Damage increased from 2 to 7
    • Siege Shot 2 – Damage increased from 7 to 21
    • Siege Shot 3 – Damage increased from 15 to 42
    • Siege Shot 4 – Damage increased from 21 to 60
    • Siege Shot 5 – Damage increased from 26 to 75
    • Siege Shot 6 – Damage increased from 37 to 90
    • Siege Shot 7 – Damage increased from 42 to 105
    • Siege Shot 8 – Damage increased from 47 to 125
  • Long Shots now have a cast-speed debuff linked to them at the following values:
    • Long Shot 1 – 3% cast speed debuff – 40s duration
    • Long Shot 2 – 6% cast speed debuff – 40s duration
    • Long Shot 3 – 9% cast speed debuff – 40s duration
    • Long Shot 4 – 12% cast speed debuff – 40s duration
    • Long Shot 5 – 15% cast speed debuff – 40s duration
    • Long Shot 6 – 18% cast speed debuff – 40s duration
    • Long Shot 7 – 21% cast speed debuff – 40s duration
    • Long Shot 8 – 24% cast speed debuff – 40s duration
  • A new spell, Track, has been added at the following levels and values in the Archery specialization:
    • Level 20 – 15% stealth detection bonus – 2s cast – 2s pulse duration, 1.9s frequency, for 15 pulses – Focus spell is broken if caster moves, but not on attacks – Self-target – 30s RUT – Must be stealthed to cast
    • Level 30 – 25% stealth detection bonus – 2s cast – 2s pulse duration, 1.9s frequency, for 15 pulses – Focus spell is broken if caster moves, but not on attacks – Self-target – 30s RUT – Must be stealthed to cast
    • Level 40 – 35% stealth detection bonus – 2s cast – 2s pulse duration, 1.9s frequency, for 15 pulses – Focus spell is broken if caster moves, but not on attacks – Self-target – 30s RUT – Must be stealthed to cast
    • Level 50 – 45% stealth detection bonus – 2s cast – 2s pulse duration, 1.9s frequency, for 15 pulses – Focus spell is broken if caster moves, but not on attacks – Self-target – 30s RUT – Must be stealthed to cast

Celtic Dual specialization

  • Level 15 – Thunderstorm – Detaunt anytime – Defensive bonus and damage reduced to bring it in-line with other detaunt styles
  • Level 29 – Tempest – Ice Storm followup – Damage increased slightly
  • Level 33 – Twin Star I – Tornado followup – Damage increased from High to Very High
  • Level 34 - Meteor Shower – Anytime – Damage decreased to Medium
  • Level 39 – Solar Flare – Side positional changed to Frozen Comet followup – 23s hinder effect replaced with -34% attack speed debuff effect, damage increased from High to Very High
  • Level 50 – Supernova – Hurricane followup – Damage increased significantly

Blades Specialization

  • Level 44 – Prismatic Blade – Anytime – Damage decreased to Medium

Piercing Specialization

  • Level 34 – Asp’s Bite – Anytime – Damage decreased to Medium

 

Reaver

 

  • Reavers have been given a forced full skill respec

 Soulrending specialization

  • The instant damage over time spell has been removed.
  • A new single-target direct damage nuke has been added at the following levels and values:
    • Level 12 – Soul Rot – Instant cast – 15s RUT – 1000 range – 8 power – 28 spirit damage.
    • Level 24 – Soul Toxin – Instant cast – 15s RUT – 1000 range – 16 power – 62 spirit damage.
    • Level 35 – Soul Venom – Instant cast – 15s RUT – 1000 range – 21 power – 95 spirit damage.
    • Level 49 – Soul Bane – Instant cast – 15s RUT – 1000 range – 30 power – 120 spirit damage.
  • The self-target lifetap offensive proc has been removed.
  • A new single-target lifetap has been added at the following levels and values:
    • Level 3 – Vigor Drain – Instant cast – 20s RUT – 1500 range – 3 power – The target takes 12 body damage and the attacker is healed for 80% of the damage dealt.
    • Level 12 – Health Drain – Instant cast – 20s RUT – 1500 range – 8 power – The target takes 35 body damage and the attacker is healed for 80% of the damage dealt.
    • Level 21 – Vitality Drain – Instant cast – 20s RUT – 1500 range – 13 power – The target takes 55 body damage and the attacker is healed for 80% of the damage dealt.
    • Level 31 – Spirit Drain – Instant cast – 20s RUT – 1500 range – 23 power – The target takes 81 body damage and the attacker is healed for 80% of the damage dealt.
    • Level 45 – Soul Drain – Instant cast – 20s RUT – 1500 range – 30 power – The target takes 109 body damage and the attacker is healed for 80% of the damage dealt.
  • The radius on all levels of the PBAoE damage pulse has been increased to 400.
  • The low-level damage pulsing PBAoE now overwrites itself with higher level versions. This means that there is only one version of the PBAoE damage pulse that can be up at any time.
  • The Pulsing PBAoE Melee DPS debuff has been changed to a single use PBAoE Melee DPS debuff that now lasts 25 seconds. This ability has a 30s second RUT. Values have been unchanged
    • The level 8 Crippling Curse spell has been moved to level 3 under the original name Arthritic Curse. The values remain unchanged.
  • The instant lifetap spell, Life Siphon, has been moved from 41 to 42 Soulrending.
  • A new PBAoE damage nuke has been added at the following levels and values:
    • Level 41 – Circle of Despair – Instant cast – 90s RUT – 750 radius – 15% power – Does 5% spirit damage to the target.
  • A new PBAoE pet scare has been added at the following levels and values:
    • Level 39 – Malefic Horror – Instant cast – 5m RUT – 350 radius – 15s duration – 5% power – Causes enemy pets and monsters to flee in terror.
  • The pulsing PBAoE melee ABS debuff has been changed to a single use PBAoE melee ABS debuff It has been changed at the following levels and values:
    • Level 5 – Aura of Foreboding – Instant Cast – 30s RUT – 350 radius – 25s duration – 2 power – Reduces the target’s ABS by 6%.
    • Level 14 – Aura of Destiny – Instant Cast – 30s RUT – 350 radius – 25s duration – 6 power – Reduces the target’s ABS by 9%.
    • Level 25 – Aura of Fate – Instant Cast – 30s RUT – 350 radius – 25s duration – 10 power – Reduces the target’s ABS by 11%.
    • Level 35 – Aura of Destiny – Instant Cast – 30s RUT – 350 radius – 25s duration – 14 power – Reduces the target’s ABS by 15% (up from 13%).
    • Level 47 – Aura of the Inevitable – Instant Cast – 30s RUT – 350 radius – 25s duration – 20 power – Reduces the target’s ABS by 20% (up from 15%).
  • All levels of the acuity debuff now have a 30% power heal attached to them.
  • A new energy resistance debuff has been added at the following levels and values:
    • Level 20 – Energy Wither – Instant cast – 5s RUT – 1500 range – 15s duration – 10 power – Decreases the target’s energy resistance by 15%.
    • Level 30 – Energy Siphon – Instant cast – 5s RUT – 1500 range – 15s duration – 16 power – Decreases the target’s energy resistance by 30%.
    • Level 40 – Energy Wither – Instant cast – 5s RUT – 1500 range – 15s duration – 24 power – Decreases the target’s energy resistance by 50%.

Flexible Specialization

  • Level 29 – Taipan – Side positional – Damage increased slightly
  • Level 34 – Constrictor – Anytime – Damage decreased from Very High to Medium
  • Level 44 – Cobra – Taipan followup – Damage increased slightly
  • Level 50 – Leviathan – Rear positional – Damage has been increased significantly

 

Runemaster

 

  • Runemasters have been given a forced full skill respec

Suppression specialization

  • The AoE root’s range has been increased to the following values:
    • Level 30 – 1655 range
    • Level 39 – 1765 range
    • Level 49 – 1875 range
  • The level 26, 36, and 46 Pulsing Bladeturn spells now only show the highest-level trained version in the spell list.
    • Please note that when training they will not show up in the training window but they will appear in a new “Suppression” line when trained.

Runecarving specialization

  • Added a new single–target energy nuke at the following levels and values:
    • Level 6 – Mark of Thunder – 43 energy damage – 2.8s cast – 1500 range – 6 power
    • Level 16 – Insignia of Thunder – 86 energy damage – 2.8s cast – 1500 range – 12 power
    • Level 26 – Seal of Thunder – 133 energy damage – 2.8s cast – 1500 range – 17 power
    • Level 36 – Signet of Thunder – 163 energy damage – 2.8s cast – 1500 range – 22 power
    • Level 46 - Rune of Thunder – 209 energy damage – 2.8s cast – 1500 range – 29 power
  • Several spells have been moved in the Runecarving specialization to compensate the new nuke:
    • Mark of Ruin (GTAoE) has moved from level 19 to level 11f
    • Mark of Havoc (GTAoE) has moved from level 26 to 21
    • Mark of Devastation (GTAoE) moved from level 36 to 31
    • Mark of Undoing (GTAoE) moved from level 43 to 41
    • Moved Vex of Earth from level 46 to 44
    • Moved Odin’s Hatred from level 44 to 43
    • Moved Lesser Sigil of Havoc (bolt) from level 6 to 8

 

Savage

 

  • Savages have been given a forced full skill respec
  • Savages have been given a forced realm ability respec
  • The Charge realm ability has been removed from Savage’s trainable realm abilities and they instead get it for free at the following class levels:
    • Level 30 – Charge 1
    • Level 35 – Charge 2
    • Level 40 – Charge 3
    • Level 45 – Charge 4
    • Level 50 – Charge 5

 Light Tank Stances

  • Three new intrinsic archetype abilities are being added to Light Tanks this update. These abilities are “stances” that are permanent buffs each with its own benefits and downsides.
    • These stance proc buffs will not interfere with item-based offensive proc buffs
  • All stances cost 60% of base, max endurance to switch in to. This can potentially leave you stuck in a stance if you aren’t careful.
    • War Stance
      • Default Stance. Gained at level 5.
      • Accuracy is increased by 10%.
      • No penalties.
    • Wild Stance
      • Damage Stance. Gained at level 30.
      • Movement speed is reduced by 50%. Stacks with snare and root effects, and is not removed upon being rooted or snared. Always active while in Wild Stance.
      • All melee swings will always ignore bladeturn spells.
      • Increases chance of a critical hit by 20%.
      • Increases melee damage dealt by 15% (this does not stack with Savages damage buff. Savage damage buff is superior and will supercede this ability).
      • All damage taken from enemy melee and magical attacks is increased by 25%.
    • Frenzy Stance
      • Mobile Stance. Gained at level 45.
      • Movement speed is increased by 15% Works in and out of combat, but does not stack with speed spells. Works within speedwarps.
      • Both weapons have a 15% chance to proc a level 44 pet. Pet is killable with confuse and lasts 25 seconds.
        • Weapon-proccing weapons will not proc while in this stance; aside from the stance’s own proc-pets.
      • All melee damage dealt is reduced by 75%.
      • Pet procs from stances cannot be applied with thrown weapons (Berserkers) or bow attacks.
        • The Thrown Weapon Battlemaster ML ability will still have a chance to proc the pets.

 Hand to Hand specialization

  • Level 6 – Wild Call – Anytime – Damage decreased to Medium
  • Level 8 – Clan’s Call – Rear positional – 11s hinder removed, replaced with 5s stun
  • Level 18 – Clan’s Might – Clan’s Call rear positional followup – 5s stun removed, replaced with 11s hinder

Axe specialization

  • Level 15 – Evernight – Rear positional – Rear snare removed, damage increased slightly
  • Level 29 – Havoc – Anytime – Damage decreased to Medium
  • Level 39 – Glacial Movement – Side positional – damage increased from Medium to High
  • Level 44 – Arctic Rfit – Evernight followup – damage increased from High to Very High
  • Level 50 – Tyr’s Fury – Glacial Movement followup – damage increased slightly

Hammer specialization

  • Level 18 – Demolish – Frost Hammer followup – Damage increased from Medium to High
  • Level 29 – Conquer – Rear positional – rear snare removed, damage increased slightly
  • Level 32 – Comminute – Anytime – Damage decreased to Medium
  • Level 44 – Sledgehammer – Conquer followup – Damage increased from High to Very High

Sword specialization

  • Level 15 – Aurora – Northern Lights followup – Damage increased slightly
  • Level 29 – Rush – Evade reactionary followup is now a first-in-chain side positional – 21% attack speed debuff effect replaced with a 15s hinder
  • Level 34 – Polar Rift – Anytime – Damage decreased to Medium
  • Level 50 – Ragnarok – Rear positional – rear snare removed, damage increased from High to Very High

 

Scout

 

  • Scouts have been given a forced full skill respec
  • Scouts have been given a forced realm ability respec
  • All archers now receive the Remedy Realm Ability free at level 50
    • Remedy is on a 5 minute RUT, no longer has a hit point cost, and makes the user immune to poisons for 60s
  • Mastery of Stealth is now given to Archers for free at the following character levels:
    • Level 10 - Mastery of Stealth 1
    • Level 15 - Mastery of Stealth 2
    • Level 20 - Mastery of Stealth 3
    • Level 25 - Mastery of Stealth 4
    • Level 30 - Mastery of Stealth 5
    • Level 35 - Mastery of Stealth 6
    • Level 40 - Mastery of Stealth 7
    • Level 45 - Mastery of Stealth 8
    • Level 50 - Mastery of Stealth 9
    • Mastery of Stealth is no longer available as a trainable realm ability for Archers.
  • Mastery of Stealth movement speed values have been decreased as follows:
    • Mastery of Stealth 1 movement speed remains at +10%
    • Mastery of Stealth 2 movement speed decreased from +15% to +13%
    • Mastery of Stealth 3 movement speed decreased from +20% to +16%
    • Mastery of Stealth 4 movement speed decreased from +25% to +19%
    • Mastery of Stealth 5 movement speed decreased from +30% to +22%
    • Mastery of Stealth 6 movement speed decreased from +35% to +25%
    • Mastery of Stealth 7 movement speed decreased from +40% to +28%
    • Mastery of Stealth 8 movement speed decreased from +45% to +31%
    • Mastery of Stealth 9 movement speed decreased from +50% to +34%
      • Archers with 50 composite stealth spec and the MOS9 free ability will move at 80% to non-sprint, normal run speed while stealthed.

Archery specialization

  • The damage add spells have been removed.
  • Critical Shot’s damage has been increased to the following values:
    • Critical Shot 1 damage increased from 12 to 15
    • Critical Shot 2 damage increased from 38 to 50
    • Critical Shot 3 damage increased from 79 to 90
    • Critical Shot 4 damage increased from 106 to 129
    • Critical Shot 5 damage increased from 132 to 168
    • Critical Shot 6 damage increased from 185 to 209
    • Critical Shot 7 damage increased from 212 to 248
    • Critical Shot 8 damage increased from 239 to 288
    • Critical Shot 9 damage increased from 265 to 308
  • Critical Shot’s archer damage immunity penalty has been increased from -50% damage to -75%.
  • Standard Shots have had their cast speed reduced from 5.0s to 4.0s.
  • Elemental Shots have had their cast times reduced from 7.0s to 5.0s and damage types changed across the realms as follows:
    • Hunter: Now gets Benthic (cold) and Tempestuous (spirit) shots.
    • Ranger: Now gets Pyroclasmic (heat) and Entropic (energy) shots.
    • Scout: Now gets Lithic (matter) and Somatic (body) shots.
  • Power shot has had its cast time reduced from 6s to 3.5s and is now modifiable by dexterity.
    • Power Shot has had its damage increased to the following values:
      • Power Shot 1 damage increased from 12 to 15
      • Power Shot 2 damage increased from 38 to 50
      • Power Shot 3 damage increased from 79 to 90
      • Power Shot 4 damage increased from 106 to 129
      • Power Shot 5 damage increased from 132 to 168
      • Power Shot 6 damage increased from 185 to 209
      • Power Shot 7 damage increased from 212 to 248
      • Power Shot 8 damage increased from 239 to 288
    • Power Shot now ignores and pops bladeturn and cannot be blocked or intercepted
    • Power shot now has a 20s RUT
    • Power shot now checks and sets archer damage immunity
  • Rapid Fire shots have been changed to a 90-degree frontal cone AoE (FAE)
    • 700 radius, same damage, same cast speed
  • A new root shot has been added at the following levels:
    • Level 18 - Bola Shot 1 – 12s duration root – 4s cast – 2100 range – 20s RUT
    • Level 28 - Bola Shot 2 – 20s duration root – 4s cast – 2100 range – 20s RUT
    • Level 38 - Bola Shot 3 – 28s duration root– 4s cast – 2100 range – 20s RUT
    • Level 48 - Bola Shot 4 – 36s duration root – 4s cast – 2100 range – 20s RUT
  • A new snare shot has been added at the following level:
    • Level 45 – Patella Shot – 15s duration melee hinder – 15s RUT – 4s cast – 2100 range
  • Point Blank Shots have been removed and replaced with three new versions of Point Blank shot that cannot be blocked or intercepted:
    • Level 16 – Point Blank Shot 1 – 74 damage – 2s cast – 90s RUT – 500 range – uninterruptable – Fires a 14% melee damage increase buff, 30s duration.
    • Level 28 – Point Blank Shot 2 – 134 damage – 2s cast – 90s RUT – 500 range – uninterruptable – Fires a 21% melee damage increase buff, 30s duration.
    • Level 40 – Point Blank Shot 3 – 195 damage – 2s cast – 90s RUT – 500 range – uninterruptable – Fires a 28% melee damage increase buff, 30s duration.
  • Poison shots have been removed.
  • Acid shots have had their range reduced to 1500 and are now 350 radius AoE shots.
  • Siege Shots have had their damage increased:
    • Siege Shot 1 – Damage increased from 2 to 7
    • Siege Shot 2 – Damage increased from 7 to 21
    • Siege Shot 3 – Damage increased from 15 to 42
    • Siege Shot 4 – Damage increased from 21 to 60
    • Siege Shot 5 – Damage increased from 26 to 75
    • Siege Shot 6 – Damage increased from 37 to 90
    • Siege Shot 7 – Damage increased from 42 to 105
    • Siege Shot 8 – Damage increased from 47 to 125
  • Long Shots now have a cast-speed debuff linked to them at the following values:
    • Long Shot 1 – 3% cast speed debuff – 40s duration
    • Long Shot 2 – 6% cast speed debuff – 40s duration
    • Long Shot 3 – 9% cast speed debuff – 40s duration
    • Long Shot 4 – 12% cast speed debuff – 40s duration
    • Long Shot 5 – 15% cast speed debuff – 40s duration
    • Long Shot 6 – 18% cast speed debuff – 40s duration
    • Long Shot 7 – 21% cast speed debuff – 40s duration
    • Long Shot 8 – 24% cast speed debuff – 40s duration
  • A new spell, Track, has been added at the following levels and values in the Archery specialization:
    • Level 20 – 15% stealth detection bonus – 2s cast – 2s pulse duration, 1.9s frequency, for 15 pulses – Focus spell is broken if caster moves, but not on attacks – Self-target – 30s RUT – Must be stealthed to cast
    • Level 30 – 25% stealth detection bonus – 2s cast – 2s pulse duration, 1.9s frequency, for 15 pulses – Focus spell is broken if caster moves, but not on attacks – Self-target – 30s RUT – Must be stealthed to cast
    • Level 40 – 35% stealth detection bonus – 2s cast – 2s pulse duration, 1.9s frequency, for 15 pulses – Focus spell is broken if caster moves, but not on attacks – Self-target – 30s RUT – Must be stealthed to cast
    • Level 50 – 45% stealth detection bonus – 2s cast – 2s pulse duration, 1.9s frequency, for 15 pulses – Focus spell is broken if caster moves, but not on attacks – Self-target – 30s RUT – Must be stealthed to cast

 

Shadowblade

 

  • Shadowblades have been given a forced full skill respec
  • Shadowblades have been given a forced realm ability respec
  • Shadowblades have had their spec points increased from 2.2 to 2.8 spec points.
  • Shadowblades can now train for the Mastery of Magery realm ability.
  • Shadowblades’ Blooddrinking RR5 realm ability has had its 20% health return on damage dealt increased to 60% and its duration reduced from 30s to 15s.
  • Vanish is no longer a Realm ability option but has instead been added to the Stealth specialization (outlined in Stealth specialization section).
  • Mastery of Stealth is no longer a Realm ability option but has instead been added to the Stealth specialization in the form of the new Shadow Seek ability (outlined in Stealth specialization section).
  • Assassins may now spec for the Determination and Strike Prediction realm abilities.
  • Assassins have had the Heightened Awareness, Blood Rage, and Subtlety abilities removed.
  • Remedy has been changed to a 5 minute RUT and no longer takes any hit points when used.
  • The Viper realm ability has had its values reduced as follows:
    • Level 1 – 10% to 5%
    • Level 2 – 20% to 10%
    • Level 3 – 35% to 20%
    • Level 4 – 50% to 30%
    • Level 5 – 75% to 40%

Stealth specialization

  • Several changes have been made to the Stealth specialization so that speccing to level 50 is encouraged.
    • A new ability, Shadow Run I-Shadow Run IX has been added at the following levels and values:
      • Level 10 – Shadow Seek I – instant cast – Permanent duration – 5% detection bonus
      • Level 15 – Shadow Seek II – instant cast – Permanent duration – 10% detection bonus
      • Level 20 – Shadow Seek III – instant cast – Permanent duration – 15% detection bonus
      • Level 25 – Shadow Seek IV – instant cast – Permanent duration – 20% detection bonus
      • Level 30 – Shadow Seek V – instant cast – Permanent duration – 25% detection bonus
      • Level 35 – Shadow Seek VI – instant cast – Permanent duration – 30% detection bonus
      • Level 40 – Shadow Seek VII – instant cast – Permanent duration – 35% detection bonus
        • Also casts Shadow Run I – Permanent duration – 70% normal run speed while stealthed
      • Level 45 – Shadow Seek VIII – instant cast – Permanent duration – 40% detection bonus
        • Also casts Shadow Run II – 85% normal run speed while stealthed
      • Level 50 – Shadow Seek IX – instant cast – Permanent duration – 45% detection bonus
        • Also casts Shadow Run III – 100% normal run speed while stealthed
      • Detect Hidden and Assassinate abilities have been removed from the specialization
      • Save Fall V has been moved from 50 to 48 specialization
      • A new ability, Overshadow, has been added at level 49 specialization
        • Stealth an ally – 10s duration – Can be used on allies in or out of combat – Instant cast – 1000 range – Cannot be cast on self – Ally can move around but will unstealth when performing a combat action.
      • The Vanish realm ability is now available at the following levels and values:
        • Vanish 1 is now available at 29 stealth specialization and is on a 15-minute RUT.
        • Vanish 2 is now available at 39 stealth specialization and is on a 15-minute RUT.
        • Vanish 3 is now available at 49 stealth specialization and is on a 10-minute RUT.
        • Vanish now applies a poison cure on removal of its stealth bonus effect
      • A new ability, Blur, has been added at level 50 specialization
        • Jumps to target’s position – Must be a player target (can be enemy or ally) – 1000 range – 90s RUT – Usable while rooted or snared but does not break the CC – Can be used while stealthed or unstealthed – Does no damage inherently – Cannot be used on targets 275 in-game units above or 800 in-game units below the assassin.
      • Shadowblades get two unique thrown-weapon abilities at the following levels and values in the Stealth specialization:
        • Level 46 – Decapitate – Ranged Frontal positional – Low Damage – Very High Endurance – Very High To-Hit Bonus – Very High Defense Penalty – 500 range – 10s disarm – Can proc poison from proc buffs
        • Level 48 – Tomahawk – Ranged Stealth opener – Very Low Damage – Very High Endurance – Low To-Hit Penalty – Very High Defensive Bonus – 1000 range – 10s disarm – Can proc poison from proc buffs

Envenom specialization

  • Poisons are no longer items that are applied to equipped weapons but are now offensive proc abilities trained in the Envenom specialization.
    • These offensive proc poisons will be instant-cast buffs that have a 100% chance to fire, cannot be resisted, and will always last their full duration.
    • These proc buffs can be put up and switched while stealthed and assassins will remain stealthed when casting them.
    • When swinging 2 weapons with a poison proc up, players will only land 1 poison; however, when the poison is applied on the target, the poison proc buff will remain on the assassin – allowing them to switch targets and apply the same poison to the new target without having to put up another poison proc buff.
    • Poison proc buffs will not interfere with other item-based offensive proc buffs
    • Poison procs will not fire when using crossbows or thrown weapons.
      • The Thrown Weapon Battlemaster ML ability will still proc poisons.
      • The Shadowblade’s new Throw-Weapon styles Decapitate and Tomahawk will still proc the new poisons, but their normal, ranged thrown weapons will not.
    • Poisons cannot be reapplied to a target until the previous application has ended or the target purges, unless stated otherwise.
      • Poisons cannot be resisted and will always land for their full duration and value on the target.
    • There are 5 poison proc buff types:
      • Effectiveness poison: melee dps + attack speed debuff
      • Withering poison: disease + melee resistance debuff
      • Stat debuff poison: weapon skill + all stats debuff
      • Damaging poison: damage-over-times
      • Shadowbind poison: snare
      • Tranquilizing poison: mesmerization
    • All poisons have a shared RUT of 7s except for the Shadowbind and Tranquilizing poison.
      • Shadowbind and Tranquilizing poison have unique RUTs of 7 seconds and 25 seconds, respectively.
    • Effectiveness Poison:
      • Debuffs the target’s effectiveness. Lowers the target’s damage dealt with all melee attacks and reduces their attack speed. This poison lasts 20 seconds.
        • 3 Envenom – Minor Essence of Lethargy. Lowers melee damage dealt by 4% and attack speed by 5%.
        • 13 Envenom – Weak Essence of Lethargy. Lowers melee damage dealt by 6% and attack speed by 10%.
        • 23 Envenom – Essence of Lethargy. Lowers melee damage dealt by 10% and attack speed by 15%.
        • 33 Envenom – Major Essence of Lethargy. Lowers melee damage dealt by 15% and attack speed by 20%.
        • 43 Envenom – Swordbreaker. Lowers melee damage dealt by 20% and attack speed by 25%.
      • Withering Poison:
        • Applies a disease to the target that inhibits healing and lowers melee resistances. Diseased targets received heals are reduced by 50% and are snared. Disease prevents health regen. This poison lasts 15 seconds.
          • 4 Envenom – Minor Widow Sting. Diseased, 15% slow and reduces strength by 5.
          • 16 Envenom – Widow Sting. Diseased, 15% slow and reduces strength by 10.
          • 26 Envenom – Widow Toxin. Diseased, 15% slow, reduces strength by 15, and lowers resistances to melee attacks by 5%.
          • 36 Envenom – Widow Toxin. Diseased, 15% slow, reduces strength by 20, and lowers resistances to melee attacks by 10%.
          • 48 Envenom – Widow Venom. Diseased, 15% slow, reduces strength by 25, and lowers resistances to melee attacks by 20%.
        • Stat debuff Poison:
          • Debuffs the target’s stats. The stats debuffed are Weaponskill, Dexterity, Strength, and Constitution. This poison will debuff all four stats with on application. This poisons lasts 30 seconds.
            • 7 Envenom – Weakening Poison. Debuffs WS by 5% and stats by 13.
            • 17 Envenom – Inhibiting Poison. Debuffs WS by 8% and stats by 24.
            • 27 Envenom – Enervating Poison. Debuffs WS by 10% and stats by 30.
            • 37 Envenom – Unnerving Poison. Debuffs WS by 14% and stats by 41.
            • 47 Envenom – Touch of Death. Debuffs WS by 19% and stats by 60.
          • Snare Poison:
            • Snares the applied target for a set duration. This snare ignores root or snare immunities on the target and always applies for its full duration. This snare does not break upon damage. Unlike other poisons, snare poison can be reapplied to the target before its current duration has ended.
              • 9 Envenom – Crippling Toxin. Snares the target by 15% for 4 seconds.
              • 29 Envenom – Snaring Toxin. Snares the target by 35% for 6 seconds.
              • 49 Envenom – Shadowbind. Snares the target by 60% for 9 seconds.
            • Mez Poison
              • Removed from Spymaster and added to Envenom. Mez poison has its own RUT of 25 seconds and does not share a RUT with any other poison. This poison will interrupt through bodyguard. Mez poison has a 500 radius and will always last its full duration on all targets, not counting dropoff duration reduction. Unlike other poisons, mez poison can be reapplied to the target before its current duration has ended.
                • 18 Envenom – Tranquilizing Gas - 5s duration PBAoE mez.
                • 46 Envenom – Tranquilizing Miasma – 15s duration PBAoE mez.
              • Damage-over-Time Poison:
                • Applies a poison that does damage over time to the target. This poison lasts 20 seconds.
                  • 1 Envenom – Minor Lethal Poison. The target takes 9 body damage every 3.9 seconds.
                  • 5 Envenom – Lesser Lethal Poison. The target takes 15 body damage every 3.9 seconds.
                  • 10 Envenom – Lethal Poison. The target takes 22 body damage every 3.9 seconds.
                  • 15 Envenom – Major Lethal Poison. The target takes 29 body damage every 3.9 seconds.
                  • 20 Envenom – Greater Lethal Poison. The target takes 36 body damage every 3.9 seconds.
                  • 25 Envenom – Minor Lethal Venom. The target takes 36 body damage every 3.9 seconds. A second poison is applied that does 14 matter damage every 3.9 seconds
                  • 30 Envenom – Lesser Lethal Venom. The target takes 38 body damage every 3.9 seconds. A second poison is applied that does 22 matter damage every 3.9 seconds
                  • 35 Envenom – Major Lethal Venom. The target takes 42 body damage every 3.9 seconds. A second poison is applied that does 30 matter damage every 3.9 seconds
                  • 40 Envenom – Greater Lethal Venom. The target takes 50 body damage every 3.9 seconds. A second poison is applied that does 39 matter damage every 3.9 seconds.
                  • 45 Envenom – Insidious Lethal Venom. The target takes 72 body damage every 3.9 seconds. A second poison is applied that does 48 matter damage every 3.9 seconds.
                  • 50 Envenom – Lifebane. The target takes 88 body damage every 3.9 seconds. A second poison is applied that does 55 matter damage every 3.9 seconds.

Critical Strike specialization

  • Armor Wither effects can no longer be resisted and last their full duration.
  • Level 8 – Pincer – Side positional – 1% ABS debuff replaced with 4s melee stun
  • Level 10 – Backstab 2 – Rear positional stealth opener – Damage has been increased slightly
  • Level 12 – Hamstring – Evade reactionary – bleed effect replaced with a 20% attack speed debuff, damage increased slightly
  • Level 18 – Garrote – Anytime – snare effect replaced with 14 damage bleed, damage decreased to Medium
  • Level 21 – Perforate Artery – Frontal stealth opener –10s duration armor wither effect added, damage increased significantly
  • Level 25 – Achilles Heel – Now a rear positional – Attack speed debuff effect replaced with 10s duration armor wither, damage increased from Medium to High
  • Level 29 – Leaper – Now follows Pincer style – Bleed effect changed to 1% ABS debuff, damage increased slightly
  • Level 39 – Stunning Stab – Follows Creeping Death style – Bleed effect replaced with 3% ABS debuff
  • Level 44 – Rib Separation – Now follows Achilles Heel style – Armor wither effect replaced with 7s melee stun, damage increased slightly
  • Level 45 – Incapacitate style removed
  • Level 46 – Neck Shot – Now an anytime style – damage has been reduced slightly, targets helm armor slot most of the time
  • Level 47 – Rib Shot – Now an anytime style – damage has been reduced slightly, targets chest armor slot most of the time
  • Level 48 – Hip Shot – Now an anytime style – damage has been reduced slightly, targets leggings armor slot most of the time
  • Level 50 – Ripper – Now follow Garrote style – Applies a 20s duration armor wither, damage increased slightly

Left Axe specialization

  • Level 12 – Atrophy – Ravager followup – 12 hinder changed to a 21%, 20s attack speed debuff
  • Level 21 – Scathing Blade – Doubler followup – Attack speed debuff changed to a 12s hinder
  • Level 29 – Snowsquall – Moved to Level 39 – Rear positional – Rear snare removed, damage increased from Medium to High
  • Level 39 – Frosty Gaze – Moved to level 29 – Comeback followup – damage decreased slightly, still stuns for 7s
  • Level 34 - Doublefrost – Anytime – Damage decreased to Medium
  • Level 44 – Icy Brilliance – Snowsquall rear style followup – Damage decreased slightly
  • Level 50 – Aurora Borealis – Decaying Rage side style followup – Damage decreased slightly

Axe specialization

  • Level 15 – Evernight – Rear positional – Rear snare removed, damage increased slightly
  • Level 29 – Havoc – Anytime – Damage decreased to Medium
  • Level 39 – Glacial Movement – Side positional – Damage increased from Medium to High
  • Level 44 – Arctic Rift – Evernight followup – Damage increased from High to Very High
  • Level 50 – Tyr’s Fury – Glacial Movement followup – Damage increased slightly

Sword specialization

  • Level 15 – Aurora – Northern Lights followup – Damage increased slightly
  • Level 34 – Polar Rift – Anytime – Damage decreased to Medium
  • Level 50 – Ragnarok – Rear positional – rear snare removed, damage increased from High to Very High

 

Shaman

 

  • Shaman have been given a forced full skill respect
  • The Shaman’s RR5 realm ability, Restorative Mend, has had its values changed as follows:
    • Health, End, and Power heal value changed from 5% to 15% per tick, duration reduced from 45s to 20s, and now ticks every 2s instead of 3s.

Mending baseline

  • Cure Poison and Cure Disease have been reduced to a 2.4 sec cast time.

Augmentation specialization

  • A new single target comprehension buff has been added at the following levels and values:
      • This ability stacks with concentration-based acuity buffs.
    • Level 23 – Tribal Clarity – 2.5s cast – 1500 range – 60s RUT – 20s duration – 25% power – Increases the target’s piety by 30.
    • Level 43 – Ancestral Clarity – 2.5s cast – 1500 range – 60s RUT – 20s duration – 25% power – Increases the target’s piety by 62.
  • A new single target melee damage increase buff has been added at the following levels and values:
    • Level 30 – Earthen Power – 3.2s cast – 1500 range – 30s RUT – 10s duration – 20% power – Increases the target’s melee damage by 15%.
  • A new single target melee damage reflection buff has been added at the following levels and values:
    • Level 36 – Caustic Carapace – 3.0s cast – 1500 range – 60s RUT – 15s duration – 20% power – Reflects melee damage back to the attacker at a 150% increased value.
  • Spirit Shell single–target focus damage shell has been changed as follows:
    • Reduced from 70% to 50% damage reduction, no longer focus and the target of the spell can now enter melee combat and cast without the effect fading.
      • 2.5s cast, 10s duration, 60s RUT, 25% power cost
  • A new single target healing-received effectiveness buff has been added at the following levels and values:
    • Level 24 – Frigg’s Grace – 2s cast – 1500 range – 15s RUT – 45s duration – 20% power – Heals cast on the target are 55% more effective.
    • Level 35 – Frigg’s Superior Grace – 2s cast – 1500 range – 15s RUT – 45s duration – 20% power – Heals cast on the target are 100% more effective.
  • A new single target heal over time has been added at the following levels and values:
    • Level 8 – Regenerative Stupor – Instant cast – 1500 range – 10 sec duration – 5% power – Heals the target for 12 HP every second – 30s RUT
    • Level 18 – Regenerative Dream – Instant cast – 1500 range – 10 sec duration – 10% power – Heals the target for 25 HP every second – 30s RUT
    • Level 28 – Regenerative Muse – Instant cast – 1500 range – 10 sec duration – 20% power – Heals the target for 50 HP every second – 30s RUT
    • Level 38 – Regenerative Trance – Instant cast – 1500 range – 10 sec duration – 30% power – Heals the target for 100 HP every second – 30s RUT
    • Level 48 – Regenerative Rapture – Instant cast – 1500 range – 10 sec duration – 40% power – Heals the target for 150 HP every second – 30s RUT
  • Group resistance buffs are now group-targeted pulsing spells that have been consolidated from 3 separate spells down to a single buff.
    • 2000 range, 3s cast time, 30s pulse duration, 3s pulse frequency
    • The tri-resist pulses will co-exist but not stack with CL and Bard tri-resist buffs.
      • Level 13 – Cavern Unity – Increases Heat/Cold/Matter resists by 12%.
      • Level 30 – Tribal Unity – Increases Heat/Cold/Matter resists by 18%.
      • Level 40 – Shaman Unity – Increases Heat/Cold/Matter resists by 24%.

Cave Magic baseline

  • The low level disease and AOE disease spells are now overwritten by higher versions.

 Cave Magic specialization

  • The damage shield has moved to base Cave Magic. No longer a concentration buff - it now has a duration of 10 minutes.
  • The matter direct damage spell has been consolidated and readjusted to the following levels and values: Level 1 – Fungal Mud – 5 increased to 17 damage
    • Level 11 – Fungal Slush – 41 increased to 57 damage
    • Level 21 – Fungal Ooze -  73 increased to 92 damage
    • Level 31 – Fungal Ichor – 108 increased to 128 damage
    • Level 41 – Fungal Mucus – 148 increased to 179 damage
  • The bolt spell has been consolidated and readjusted to the following levels and values:
    • Level 1 – Fungal Pin – 8 increased to 26 damage
    • Level 11 – Fungal Bramble – 64 increased to 103 damage
    • Level 21 – Fungal Thorn – 145 increased to 170 damage
    • Level 31 – Fungal Barb – 169 increased to 211 damage
    • Level 41 – Fungal Spine – 232 increased to 265 damage
  • A new single target root cure has been added:
    • Level 16 – Escape Hold – 3s cast – 1500 range – 5m RUT – 10% power – Removes all root/snare effects from the target. You cannot use this ability on yourself.
  • A new single target root has been added at the following levels and values:
    • Level 28 – Rotting Clench – Instant cast – 1500 range – 5min RUT – 46s duration – Roots the target in place.
  • A new AoE root has been added at the following levels and values:
    • Level 38 – Rotting Undergrowth – Instant cast – 1500 range – 350 radius – 10min RUT – 56s duration – Roots the target in place.
  • A new melee damage dealt decrease has been added at the following levels and values:
    • Level 21 – Crumble Arms – 2.8 sec cast – 1000 range – 30 sec duration – 45 sec RUT –10% power – Lowers the target’s melee damage dealt by 20%.
    • Level 41 – Deteriorate Arms – 2.8 sec cast – 1000 range – 30 sec duration – 45 sec RUT – 20% power – Lowers the target’s melee damage dealt by 40%.
  • A new magic damage dealt decrease has been added at the following levels and values:
    • Level 24 – Suppress Magic – 2.8 sec cast – 1000 range – 30 sec duration – 45 sec RUT – 15% power – Lowers the target’s magic damage dealt by 25%.
    • Level 44 – Halt Magic – 2.8 sec cast – 1000 range – 30 sec duration – 30% power – 45 sec RUT – Lowers the target’s magic damage dealt by 50%.
  • A new PBAoE endurance drain has been added at the following levels and values:
    • Level 30 – Exhaustive Blast – Instant – 750 radius – 15 sec RUT – 102 power – Damages the target’s endurance by 35.

 

Skald

 

  • Skalds have been given a forced full skill respec
  • Skalds have been given a forced realm ability respec
  • Skalds can now train for the Determination Realm Ability

Battlesongs specialization

  • Removed all levels of the Root Dampening self-buff.
  • Resist songs have been replaced by a new single-target resistance buff has been added at the following levels and values:
    • Level 27 – Soul Bolstering Chant – 4.0s cast – 1500 range – 20m duration – 5% power – Increases all of the target’s magic resistances by 8%.
    • Level 46 – Soul Bolstering Song – 4.0s cast – 1500 range – 20m duration – 5% power – Increases all of the target’s magic resistances by 12%.
    • Does not co-exist or stack with CL resist buffs (the higher version of either will take precedence).
    • Co-exists but not stacks with Shaman and Healer resist buffs.
  • Added Crescendo, a realm–targeted, instant–cast, 7s duration, 130% speed buff, 45s RUT.
    • Level 35 - Target can still be rooted, snared, mezzed, or slowed in a speedwarp while under the effect of Crescendo but combat will not break the speed buff.
  • Great Crescendo, a realm–targeted, instant–cast, 9s duration, 160% speed buff, 45s RUT.
    • Level 44 - Target can still be rooted, snared, mezzed, or slowed in a speedwarp while under the effect of Crescendo but combat will not break the speed buff.
  • March of Bragi, a group-targeted, instant-cast, 9s duration, 160% speed buff, 10 minute RUT.
    • Level 50 - Target can still be rooted, snared, mezzed, or slowed in a speedwarp while under the effect of Crescendo but combat will not break the speed buff.
  • The group fatigue reduction buff has been changed back to a pulsing song.
  • Moved Epiphany ability to level 49 specialization.
  • Added a PBAoE confuse spell at the following levels and values:
    • Level 27 – Disorienting Yelp – 20s duration – 90s RUT – 500 radius – 10% power cost – instant cast
    • Level 47 – Disorienting Cry – 20s duration – 90s RUT – 750 radius – 10% power cost – instant cast
  • Added new spells, Sleep and Stun Guard, at the following levels and values:
    • Level 38 – Sleep Guard – Instant cast – realm-targeted – Blocks the next mesmerize spell cast on the target – 1000 range – 5 minute RUT – cannot be cast on self
    • Level 48 – Stun Guard – Instant cast – realm-targeted – Blocks the next casted-stun spell on the target – 1000 range – 5 minute RUT – cannot be cast on self
  • The single-target direct damage shouts now have heal 30% of the Skald’s power pool when used.
  • Skald speed songs should no longer drop randomly.

Axe specialization

  • Level 15 – Evernight – Rear positional – Damage increased from Medium to High
  • Level 29 – Havoc – Anytime – Damage decreased to Medium
  • Level 39 – Glacial Movement – Side positional – Damage increased from Medium to High
  • Level 44 – Arctic Rfit – Evernight followup – Damage increased from High to Very High
  • Level 50 – Tyr’s Fury – Glacial Movement followup – Damage increased slightly

Hammer specialization

  • Level 18 – Demolish – Frost Hammer followup – Damage increased from Medium to High
  • Level 29 – Conquer – Rear positional – Damage increased Medium to High
  • Level 32 – Comminute – Anytime – Damage decreased to Medium
  • Level 44 – Sledgehammer – Conquer rear positional followup – damage increased from High to Very High

Sword specialization

  • Level 15 – Aurora – Northern Lights followup – Damage increased slightly
  • Level 34 – Polar Rift – Anytime – Damage decreased to Medium
  • Level 50 – Ragnarok – Rear positional – Damage increased from High to Very High

 

Sorcerer

 

  • Sorcerers have been given a forced full skill respec

Matter Magic baseline

  • Added a new baseline matter direct damage spell at the following levels and values:
    • Level 3 – Earth Pyre – 2.6s – 13 matter damage – 1500 range – 3 power
    • Level 11 – Heat Pyre – 2.6s – 49 matter damage – 1500 range –6 power
    • Level 24 – Burning Earth – 2.6s – 85 matter damage – 1500 range – 14 power
    • Level 35 – Molten Earth – 2.6s – 126 matter damage – 1500 range – 21 power
    • Level 45 – Magma Crush – 2.6s – 179 matter damage – 1500 range – 30 power

Body Disorientation specialization

  • The AoE roots have had their ranges adjusted as follows:
    • Level 30 – 1655 range
    • Level 39 – 1765 range
    • Level 49 – 1875 range

Mind Magic specialization

  • Removed the Mez Dampening self-buff from Sorcerers.
  • Added group-wide power regen buffs of versions that did not have them.

 

Spiritmaster

 

  • Spiritmasters have been given a forced full skill respec

 Suppression specialization

  • The spec single target mez has changed:
    • The level 24 mez has been lowered to 40 sec.
    • The level 31 mez has been lowered to 50 sec.
    • The level 40 mez has been lowered to 60 sec.
    • The level 50 mez, Unmake Mind, has been removed.

 

Thane

 

  • Thanes have been given a forced full skill respec

 Stormcalling specialization

  • A new single target energy damage type buff has been added at the following levels and values:
    • Level 32 – Gift of Lightning – 2.4s cast – 1500 range – 10% power – Changes the melee target’s damage type to energy.
  • A new self-target pulsing PBAoE has been added at the following levels and values:
    • Level 42 – Swirling Thunder – 2.5s cast – 30s RUT – 25s duration – 20% power – Does 26 energy damage to the target every 2.5 seconds. Castable on the move. Not interruptible.
  • A new single target range increase has been added at the following levels and values:
    • Level 49 – Thor’s Reach – 2.5s cast – 5m RUT – 1000 range – 25s duration – 25% power – Increases the target’s spell range and spell resistance pierce by 15% (resist pierce is capped at 10%). This cannot be cast on yourself.
  • The level 43 AoE energy debuff, Banish Energy, has had its value increased to 30% (up from 24%).
  • The group fatigue reduction buff has been changed to a pulse.

 

Theurgist

 

  • Theurgists have been given a forced skill respec

 Earth specialization

  • The level 26, 36, and 46 Pulsing Bladeturn spells now only show the highest-level trained version in the spell list.
    • Please note that when training they will not show up in the training window but they will appear in a new “Earth Magic” line when trained.

 

Valewalker

 

  • Valewalkers have been given a forced full skill respec

Arboreal Path baseline

  • The level 45 lifedrain in baseline Arboreal Path has had its damage increased from 164 to 179.

Arboreal Path specialization

  • Several spells have been downsized:
  • ABS buff:
    • The level 20 ABS self-buff, Moss Cover, has moved to level 15.
    • The Level 30 ABS self-buff, Moss Sheet, has moved to level 25.
  • Self-celerity:
    • The level 8 celerity, Rushing Kudzu, has moved to level 3.
    • The level 38 celerity, Celerity of Kudzu, has moved to level 31.
    • The level 48 celerity, Rampant Speed, has moved to level 49.
  • Instant snare:
    • The level 9 instant snare, Hide Path, has moved to level 2.
    • The level 17 instant snare, Obscure Path, has moved to level 11.
    • The level 37 instant snare, Darken Path, has moved to level 32.
  • The level 39 Damage Add, Bristled Weapons, has moved to level 29.
  • The level 40 AoE disease, Blight Sworm, has moved to level 39.
  • The instant damage over time nuke has been removed.
  • A new single-target direct damage nuke has been added at the following levels and values:
    • Level 1 – Nature’s Nausea – Instant Cast – 30s RUT – 1500 range – 2 power – 22 matter damage.
    • Level 6 – Nature’s Rot – Instant cast – 30s RUT – 1500 range – 6 power – 40 matter damage.
    • Level 12 – Nature’s Decay – Instant cast – 30s RUT – 1500 range – 9 power – 58 matter damage.
    • Level 23 – Nature’s Blight – Instant cast – 30s RUT – 1500 range – 16 power – 86 matter damage.
    • Level 35 – Nature’s Venom – Instant cast – 30s RUT – 1500 range – 20 power – 115 matter damage.
    • Level 42 – Nature’s Bane – Instant cast – 30s RUT – 1500 range – 29 power – 160 matter damage.
  • A new single-target direct damage heat nuke has been added at the following levels and values:
    • Level 8 – Minor Flashfire – 2.6s cast – 1500 range – 5 power – 23 heat damage.
    • Level 18 – Lesser Flashfire – 2.6s cast – 1500 range – 10 power – 61 heat damage.
    • Level 28 – Flashfire – 2.6s cast – 1500 range – 18 power – 102 heat damage.
    • Level 38 – Searing Flashfire – 2.6s cast – 1500 range – 24 power – 137 heat damage.
    • Level 48 – Scorching Flashfire – 2.6s cast – 1500 range – 33 power – 179 heat damage.
  • The single target melee damage ablative has been removed.
  • A new group target melee ablative buff has been added at the following levels and values:
    • Level 13 – Barkcrust – 2.8s cast – 90s RUT – 1000 range – 30s duration – 10% power – Absorbs 50 melee damage for the target.
    • Level 26 – Barkcoat – 2.8s cast – 90s RUT – 1000 range – 30s duration – 10% power – Absorbs 100 melee damage for the target.
    • Level 37 – Barksgeath – 2.8s cast – 90s RUT – 1000 range – 30s duration – 10% power – Absorbs 200 melee damage for the target.
    • Level 50 – Barkshell – 2.8s cast – 90s RUT – 1000 range – 30s duration – 25% power – Absorbs 300 melee damage for the target.
  • A new spirit resistance debuff has been added at the following levels and values:
    • Level 20 – Crumble Spirit – Instant cast – 5s RUT – 1500 range – 15s duration – 10 power – Decreases the target’s spirit resistance by 15%.
    • Level 30 – Fade Spirit – Instant cast – 5s RUT – 1500 range – 15s duration – 16 power – Decreases the target’s spirit resistance by 30%.
    • Level 40 – Vanquish Spirit – Instant cast – 5s RUT – 1500 range – 15s duration – 24 power – Decreases the target’s spirit resistance by 50%.
  • The level 44 instant PBAoE disease has been moved to level 37.

Scythe specialization

  • Level 15 - Thorny Shield – Sawgrass followup – 26% attack speed debuff replaces damage shield
  • Level 18 – Winter’s Scythe – Foxfire followup – 1% ABS debuff replaces damage add

 

Valkyrie

 

  • Valkyries have been given a forced full skill respec

Mending baseline

  • Cure Poison and Cure Disease have been reduced to a 2.4 sec cast time.

Odin’s Will specialization

  • A new body resistance debuff has been added at the following levels and values:
    • Level 20 – Boost Spellcaster – Instant cast – 5s RUT – 1500 range – 15s duration – 10 power – Decreases the target’s body resistance by 15%.
    • Level 30 – Support Spellcaster – Instant cast – 5s RUT – 1500 range – 15s duration – 16 power – Decreases the target’s body resistance by 30%.
    • Level 40 – Bolster Spellcaster – Instant cast – 5s RUT – 1500 range – 15s duration – 24 power – Decreases the target’s body resistance by 50%.

 

Vampiir

 

  • Vampiirs have been given a forced full skill respec

Vampiric Emrabce specialization

  • The fumble debuff has been moved to Shadow Mastery spec.
  • Removed the NPC dismissal.
  • Moved Vampiir’s Blaze (Level 36) to Level 35.
  • The self-haste buff has been moved from SM to VE:
    • Darkened Swiftness is now at 11 VE.
    • Darkened Quickness is now at 16 VE.
    • Darkened Alacrity is now at 29 VE.
    • Darkened Urgency is now at 36 VE.
    • Darkened Haste is now at 45 VE.
    • Now shares a RUT with the self-Weaponskill and self-Evasion buffs, no longer shares a timer with the self-Parry buff in Shadow Mastery

Dementia Specialization

  • Removed the skill bonus debuff from the line.
  • Removed the effectiveness debuff from the line.
  • A new instant cast summonable controlled pet has been added at 38 Dementia. This pet is 88% of the Vampiir’s level. When this pet strikes its target, it drains player-target’s power and returns that amount to the Vampiir. Lasts for 5 minutes or until released. No RUT. Costs 300 power.
    • A new pet sacrifice skill has been added to 42 Dementia. Requires a controlled pet to cast. When used, this sacrifices the pet and clears any root and/or snare effects from the Vampiir. This is castable on the move and with weapons drawn and is not interruptable. 10min RUT, 3.5 sec cast.

Shadow Mastery specialization

  • The fumble debuff has been moved to Shadow Mastery at 11, 21, and 32 spec.
  • The celerity buff has been moved to Vampiric Embrace spec.
  • Vampiir’s Speed moved from 11 to 10 SM.
  • Flaring Claw has moved from 19 to 18 SM.
  • Vampiir’s Strike has moved from 20 to 19 SM.
  • Renewal has moved from 21 to 20 SM.
  • The level 32 Endurance Drain, Enervating Embrace, has been removed.

Piercing Spec

  • New style added:
    • Level 45 – Vampiir’s Bite – Rear positional – 5 second back stun

 

Warden

 

  • Wardens have been given a forced full skill respec

 Regrowth baseline

  • Cure Poison and Cure Disease have been reduced to a 2.4 sec cast time.

Regrowth specialization

  • A new single target pulsing poison cure has been added at the following levels and values:
    • Level 14 – Pulsing Cure Poison I – 3.5s cast – 2000 range – 20 power – All damage over time effects are removed from the target.
    • Level 28 – Pulsing Cure Poison II – 3.7s cast – 2000 range – 25 power – All damage over time effects are removed from the target.
  • A new single target pulsing disease cure has been added at the following levels and values:
    • Level 18 – Pulsing Cure Disease I – 3.5s cast – 2000 range – 20 power – All disease effects are removed from the target.
    • Level 36 – Pulsing Cure Disease II – 3.7s cast – 2000 range – 28 power – All disease effects are removed from the target.

Nurture Specialization

  • Fury of Nature's duration has been reduced from 30s to 15s.
  • Group resistance buffs are now group-targeted pulsing spells that have been consolidated from 3 separate spells down to a single buff.
    • 2000 range, 3s cast time, 30s pulse duration, 3s pulse frequency
    • The tri-resist pulses will co-exist but not stack with CL and Bard tri-resist buffs.
      • Level 13 – Glimmer Shield – Increases Spirit/Energy/Body resists by 12%.
      • Level 30 – Glimmer Guard – Increases Spirit/Energy/Body resists by 18%.
      • Level 40 – Glimmer Barrier – Increases Spirit/Energy/Body resists by 24%.

Shield specialization

  • Level 44 – Immobilize – Requires target’s side – 21s snare – Low-damage – High endurance cost – No offensive bonus – Low defensive bonus.
  • Level 46 – Cripple – Requires target’s back – 23s snare – Low-damage – High endurance cost – No offensive bonus – Low defensive bonus.

Blades specialization

  • Added the following new styles:
    • Level 32 – Stone Shaper – Anytime – Very High endurance cost, Medium Damage, Low Hit Bonus, Medium Defense Penalty – -50 ABS debuff for 10 seconds.
    • Level 40 – Stone Temper – Follows Stone Shaper – Very High endurance cost, Very Low damage, No Hit Bonus, Low Defense Penalty – Removes any ABS debuff on the target and increases your Blades’ Weaponskill by 25% for 25 seconds.
    • Level 40 – Stone Breaker – Follows Stone Shaper – Very High endurance cost, Very High damage, High Hit Bonus, Very High Defense Penalty – Removes any ABS debuff on the target and removes any Weaponskill buff from yourself.

Blunt specialization

  • Added the following new styles:
    • Level 23 – Forest Protector – Anytime – Very High endurance cost, Medium Damage, Low Hit Bonus, Low Defensive Bonus – Increases all healing done by you by 50% for 25 seconds.
    • Level 32 – Forest Executioner – Follows Forest Protector – Very High endurance cost, Very High Damage, Low Hit Penalty, Low Defensive Bonus – Reduces all healing done by the target by 50% for 25 seconds.

 

Warlock

 

  • Warlocks have been given a forced full skill respec
  • Warlocks have been given a forced realm ability respec
  • Warlocks may now train for the Ichor realm ability

Witchcraft specialization

  • Removed all levels of Witchcraft spec DoT
  • Added four new damage–over–times to Witchcraft spec at the following levels and damages:
    • Dread – can be freely cast on any target:
      • Level 8 – Weak Dread – 25s duration – 5s frequency – 10 body damage – also casts 10 magic-ablative buff on self – instant cast
      • Level 22 – Minor Dread – 25s duration – 5s frequency – 20 body damage – also casts 25 magic-ablative buff on self – instant cast
      • Level 32 – Lesser Dread – 25s duration – 5s frequency – 35 body damage – also casts 50 magic-ablative buff on self – instant cast
      • Level 42 – Dread – 25s duration – 5s frequency – 55 body damage – also casts 100 magic-ablative buff on self – instant cast
    • Anguish – Can be freely cast on any target:
      • Level 14 – Weak Anguish – 30s duration – 4s frequency – 12 matter damage – 3s cast time
      • Level 24 –Minor Anguish – 30s duration – 4s frequency – 37 matter damage – 3s cast time
      • Level 34 – Lesser Anguish – 30s duration – 4s frequency – 47 matter damage – 3s cast time
      • Level 44 – Anguish – 30s duration – 4s frequency – 60 matter damage – 3s cast time
    • Agony – Requires Dread and Anguish effects to be on the target.
      • Level 27 – Minor Agony – 25s duration – 3s frequency – 30 cold damage – 3s cast time – also casts disease on target
      • Level 37 – Lesser Agony – 25s duration – 3s frequency – 60 cold damage – 3s cast time – also casts disease on target
      • Level 47 –Agony – 25s duration – 3s frequency – 110 cold damage – 3s cast time – also casts disease on target
    • Doom – Requires Dread, Anguish, and Agony effects to all be on the target in order to cast
      • Level 50 – Doom – 10s duration – 2.5s frequency – 205 spirit damage – 3s cast time – also casts 700 direct damage on target when cured or duration ends, but not when the effect is purged.

 

Warrior

 

  • Warriors have been given a forced full skill respec

Shield specialization

  • A 21 second side snare, Immobilize, added to 44 Shield. Low defensive bonus, high end cost, low damage.
  • A 23 second back snare, Cripple, added to 46 Shield. Low defensive bonus, high end cost, low damage.
  • Battle Control added to 50 Shield. PBAoE grapple with a 400 radius, up to 5 targets (including the Warrior). 10 min RUT, instant cast, ignores grapple immunity.
    • Normal grapple – prevents grouped allies from meleeing or being meleed but they can still cast and be cast on.

Axe specialization

  • Level 15 – Evernight – Rear positional – Damage increased from Medium to High
  • Level 29 – Havoc – Anytime – Damage decreased to Medium
  • Level 39 – Glacial Movement – Side positional – Damage increased from Medium to High
  • Level 44 – Arctic Rfit – Evernight followup – Damage increased from High to Very High
  • Level 50 – Tyr’s Fury – Glacial Movement followup – Damage increased slightly

Hammer specialization

  • Level 18 – Demolish – Frost Hammer followup – Damage increased from Medium to High
  • Level 29 – Conquer – Rear positional – Damage increased from Medium to High
  • Level 32 – Comminute – Anytime – Damage decreased to Medium
  • Level 44 – Sledgehammer – Conquer rear positional followup – Damage increased from High to Very High

Sword specialization

  • Level 15 – Aurora – Northern Lights followup – Damage increased slightly
  • Level 34 – Polar Rift – Anytime – Damage decreased to Medium
  • Level 50 – Ragnarok – Rear positional – Damage increased from High to Very High

 

Wizard

 

  • Wizards have been given a forced full skill respec

Fire Magic baseline

  • A new self-target grapple has been added at the following levels and values:
    • Level 45 – Flame Cocoon – Instant cast – 5m RUT – 7s duration – Self-grapple that protects the Wizard from melee attacks and restores 200 HP every 1.5 seconds. While in this state, this wizard is silenced and unable to move. The grapple can be canceled by the Wizard at any time, but the silence lasts its full duration.

Cold Magic specialization

  • A new single target grapple has been added at the following levels and values:
    • Level 44 – Ice Grip – 3s cast – 1500 range – 5m RUT – 6s duration – Grapples the target in place, but also prevents all damage done to the target. The target can still use melee attacks.

 

General Bug Fixes

 

  • (Client) Fixed an issue where pre-game mouse move events were not processed correctly.
    • This should fix the issues caused by the mouse cursor ‘clamping’ to the game client when player’s alt-tabbed or minimized the game during start up and clicked on non-game related windows.
  • (Client) Fixed an issue where mouse-look/pan would be sluggish if your mouse cursor was near the edge of the screen.
  • (Client) The mouse cursor will no longer hide briefly during zone load screen transitions or on logout.
    • This should fix the issue where the mouse cursor would slow down if another window was selected during logout/zone.
  • (Client) The functionality for mouselook toggle has changed. When toggled on, and not using the mouse look button, the cursor will stay hidden as it did before. However, now when toggled on, if the mouse look button is used, the toggle will disable automatically allowing for easier targeting.
  • All ‘arrogance’ buff/debuffs should now use the correct melee invulnerability/vulnerability values rather than the stat debuff values. An example of this debuff is the Weariness /use from the Frozen Medal of Honor necklace: after this change the Weariness melee vulnerability debuff’s delve has been decreased from 35 to 5 as was originally intended.
  • Pets in Midgard should now style correctly. This fixes an issue where they would use styles for weapon lines that were different than the weapon they were wielding.
  • The Forceful Zephyr damage hit buffer will no longer be overwritten by other melee/magic ablative buffs.
  • The battleground “scout” quests for Molvik and Leirvik towers will now only proceed to the next step when scouting the specific tower of the quest.
  • Power regen duration and concentration buffs should no longer overwrite higher level versions of themselves, including songs. Power regen songs will overwrite higher level versions of themselves but not duration or concentration based buffs.
  • Disease spells now correctly debuff strength on targets using draughts of supremacy.
  • The Heretic focus DD’s pulses now correctly account for +range items in the character’s gear and for nearsight debuffs.
  • All armor/jewelry will now properly respect their individual item timers.
  • All weapons will now have their individual item timers properly reset upon equip.
    • Swapping weapons should no longer cause some abilities to appear usable when they are still on cooldown

 

 

============================

Dark Age of Camelot
1.121 hot fix
July 28, 2016
============================

 

Folks,

1.121 has been out for a couple days now and the action has been fantastic and we've loved reading your feedback! We've been hard at work making sure everything's running as smoothly as possible by squashing all of the bugs we can. A HUGE thank you goes to all of you who have helped us by reporting any bugs you all have come across, please continue to do so!

Check out the notes below:

Bug Fixes

 

  • (Client) The mouse look toggle feature should once again function as it did prior to 1.121.
    • Please note if you're currently logged in you'll need to log out and re-run the patcher to get this update.
  • The new single-target instant heals given to Clerics, Druids, and Healers will no longer fire on targets at full health, preventing unintended power consumption.
    • The Paladin's group instant heal will still not fire on targets at full health but will cause power to be consumed as it's a group-targeted spell and cannot be prevented from doing so.
  • The Paladin's level 12 Chant of Stamina should pulse correctly now.
  • The Warden's self endurance chant should no longer share a re-use timer with other abilities.
  • The Runemaster's pulsing bladeturn spells now appear in the Suppression specialization line at the correct levels 36 and 46.
    • Please note that a respec will need to be performed to see this change.
  • Several spell level values in specialization lines have been corrected to display the correct level of the spell.
  • Warlocks' should no longer get double-deathblows on targets killed with Doom's damage over time spell.
  • Offensive and Defensive proc buffs on several classes should no longer give an error when the user has another player targeted with an active proc spell.
    • Please note that this fix will result in some lower level versions of offensive and defensive procs to overwrite higher level versions.

Changes

 

  • Archery's new elemental shots (Somatic, Entropic, Lithic, and Tempestuous) have had their quickbar icons updated.
  • The Touch of Death line of poisons has had its quickbar icon updated.
  • The Assassin's Blur ability can no longer be cast on themselves.
  • The Assassin's Envenom poison proc buffs can no longer be re-cast on the assassin if that particular buff is already active.
  • The Assassin's Shadow Seek buff can no longer be recast if its already active.
  • The Light Tank's stance buffs can no longer be recast if that particular stance is already active.
  • Active chants, songs, and other pulsing spells should no longer cause the Assassin's Overshadow buff to expire prematurely.
  • Shaman's Caustic Carapace spell can no longer be cast on Buggane's Obelisk.
  • Friar's high-end group resist buff (Heat, Cold, Matter) is now obtainable at level 43 instead of 46.
    • Please note that a respec will need to be performed to see this change.
  • Champion's debuff functionality has been changed to work like list-caster debuffs on buffed targets. Overall this will result in less stats being removed from Champion-debuffed targets than before even though the delves will remain the same.
    • The re-use timers on Champion debuffs have been reduced from 20s to 15s.
  • Warlock's Witchcraft specialization Anguish and Agony damage over time spells have had their frequencies reduced as follows:
    • Anguish DoTs will now tick once every 5 seconds instead of every 4 seconds, the duration remains unchanged at 30s.
    • Agony DoTs will now tick once every 3.5s instead of every 3 seconds, the duration remains unchanged at 25s.
  • Hunter's Point Blank Shot's pulsing blade turn frequencies have been reduced as follows:
    • Point Blank Shot 1 pulses once every 12s instead of 10s now.
    • Point Blank Shot 2 pulses once every 10s instead of 8s now.
    • Point Blank Shot 3 pulses once every 8s instead of 6s now.
  • Vampiir's Summon Night's Servant spell now costs 250 power instead of 300.
    • On summon, the pet now fires a group buff that counts down its duration. This buff is removed if the pet dies, is released, or its 5 minute duration timer ends.

 

 

============================

Dark Age of Camelot
1.121 hot fix 2
July 29, 2016
============================

 

One more quick crafting fix and two changes coming at you on this Friday afternoon. Enjoy the weekend and we'll see you on the battlefield!

Bug Fixes

 

  • (Client) Dragonsworn recipes in Midgard's armor-crafting window should have their correct naming conventions now.

Changes

 

  • Assassin's Overshadow ability now does a better job of keeping the allied target stealthed through any in-progress attacks at the time of the ability being applied.
    • Additonally, Overshadow now increases the target's movement speed in stealth to be a bit faster than normal run + sprint speed for its duration.
    • Overshadow can no longer be used on other Assassins or on Archers.
      • It can still be used on all other non-stealthing classes and Minstrels.
      • A new error-message has been added to Overshadow when attempting to cast it on invalid targets.
  • Resource crates spawn rates have been doubled.

 

 

============================

Dark Age of Camelot
Version 1.121b Release Notes
August 15, 2016
============================

 

World

 

Bug Fixes

 

  • Certain realm and class ability re-use timers will no longer refresh after zoning or re-logging.
  • Fixed a crash involved with the training window.
  • Fixed an issue where archery shots would sometimes cause enemies to lose their target and lose /stick of the archer who fired the shot.
  • Fixed an issue with archery shot animations so that they appear correctly to other clients.
  • Pets should no longer steal the deathblow stat from their owners.
  • Agony Transmission will no longer fire twice on targets.
  • The following classes will receive a forced skill respec to address several inconsistencies in their style lines that were fixed via Hot Fix after 1.121:
    • Berserker
    • Blademaster
    • Hunter
    • Infiltrator
    • Mercenary
    • Nightshade
    • Ranger
    • Savage
    • Scout
    • Shadowblade
    • Skald
    • Warrior


Changes

 

Crafting

 

  • Siege tower recipes are now properly available at 200 siegecraft skill.
  • Catapult recipes should now require the correct amount of wood as stated in their delves.
  • The Toxic Bolt ingredient “distilled wasp venom” can now be found on general/siege merchants found in each realm’s Portal Keep, Relic Town, and on other siegecraft supply merchants throughout the world.
  • NOTE: There are no plans to lower the siegecrafting titles to reflect the lowered skill caps. This is a reward to players who spent the time to max out siegecrafting prior to 1.121.
  • Rare alchemy components have had their drop rates significantly increased throughout the world.

 Resource Crates

 

  • The crates now have a small chance to drop a fully-crafted potion:
    • Draught of Omni-Healing
    • Draught of Omni-Regen
    • Draught of Tenacity
    • Draught of Restoration
    • Draught of Celerity
    • Draught of Heroism
    • Draught of Supremacy
  • The crates now have a chance to drop anywhere from 1 to 5 rare alchemy components instead of only 1.
  • All crates will now drop two total items, from the following, instead of only one:
    • Silver keep key
    • Gold keep key
    • Rare Alchemy component
    • 100 boards
    • Otherworldly Essence potion components
    • Otherworldly Ore legendary weapon component
    • Fully crafted potion (listed above)

 

Class Balance

 

Changes

 

Banelord

 

  • The Health/Power/Endurance cost to the user of Agony Transmission has been increased from 60% to 75%.


 Archers

Stealth specialization

  • A new ability, Heightened Awareness, has been added at 30 stealth specialization with the following level and value:
    • Heightened Awareness – 20 minute duration buff that pulses a 6s duration – 5s pulse frequency – Group-targeted – 10% stealth detection bonus – Does not affect Archers, Assassins, or Minstrels.

 
Assassins

Envenom specialization

  • Damage-over-Time Poison
    • Level 45 – Insidious Lethal Venom – Damage decreased to 68, down from 72 on the first DoT. Damage decreased to 43, down from 46 on the second DoT.
    • Level 50 – Lifebane – Damage decreased to 82, down from 88 on the first DoT. Damage decreased to 50, down from 55 on the second DoT.
  • Stat-Debuff Poison
    • The values on the Constitution debuff decreased by 50%. The values on the level 37 and level 47 Strength/Dexterity debuffs have been slightly reduced. The new values are as follows:
    • Level 7 – Weakening Poison
      • 6 Constitution
    • Level 17 – Inhibiting Poison
      • 12 Constitution
    • Level 27 – Enervating Poison
      • 15 Constitution
    • Level 37 – Unnerving Poison
      • 20 Constitution
      • 40 Strength and Dexterity
    • Level 47 – Touch of Death
      • 30 Constitution
      • 55 Strength and Dexterity
    • Weaponskill debuff values remain unchanged at all levels.
  • Mesmerize Poison
    • Level 46 – Tranquilizing Miasma – Duration decreased to 10 seconds, down from 15 seconds.

Critical Strike specialization

  • Neck Shot – Damage changed from Very High to Medium.
  • Rib Shot – Damage changed from Very High to Medium.
  • Hip Shot – Damage changed from Very High to Medium.
  • NOTE: Damage on these styles is still Very High on withered targets but they are now more in-line with other anytime styles on non-withered targets.

Stealth specialization

  • A new ability, Heightened Awareness, has been added at 45 stealth specialization with the following values:
    • Heightened Awareness – 20 minute duration buff that pulses a 6s duration – 5s pulse frequency – Group-targeted – 10% stealth detection bonus – Does not affect Archers, Assassins, or Minstrels.

Bainshee

 

  • Bainshees will receive a forced skill respec to accommodate the changes below.
  • The pulsing AoE nearsight has returned to the Ethereal Shriek specialization at the following levels:
    • Level 2 – Vanquish Sight – 2.0 sec cast – 1800 range – 200 radius – 4 power (+2/tick)
    • Level 12 – Abolish Sight – 2.0 sec cast – 1850 range – 250 radius – 7 power (+5/tick)
    • Level 22 – Eliminate Sight – 2.0 sec cast - 1900 range – 300 radius – 12 power (+7/tick)
    • Level 32 – Purge Sight – 2.0 sec cast – 1950 range – 350 radius – 16 power (+9/tick)
    • Level 42 – Expel Sight – 2.0 sec cast – 2000 range – 400 radius – 20 power (+12/tick)
  • The following spells were removed from Phantasmal Wail specialization but were not correctly noted in the 1.121 patch notes:
    • Befriend
    • PBAoE Acuity shear
    • Fear

Champion

 

  • The level 47 secondary resistance buff, Against the Odds, will no longer overwrite item charges that provide a longer lasting effect.

Friar

 

  • The Friar has been given a forced skill respec to accommodate the changes below.

Enhancement Specialization has received an overhaul.

  • The group endurance reduction spell has been changed to a pulse. It is now scaled at the following levels and values:
    • Level 2 – Saint’s Resolve – Instant – 1500 range – 8s RUT – 10% power – Reduces endurance consumption by 5%.
    • Level 12 – Saint’s Energy – Instant – 1500 range – 8s RUT – 10% power – Reduces endurance consumption by 10%.
    • Level 22 – Saint’s Stamina – Instant – 1500 range – 8s RUT – 10% power – Reduces endurance consumption by 15%.
    • Level 32 – Saint’s Persistence – Instant – 1500 range – 8s RUT – 10% power – Reduces endurance consumption by 20%.
    • Level 42 – Saint’s Tenacity – Instant – 1500 range – 8s RUT – 10% power – Reduces endurance consumption by 25%.
  • The instant Taunt spells have moved in the specialization line as follows:
    • Level 23 – Inflame
    • All other levels removed.
  • The group elemental resistance pulse has moved to the following levels. Their values remain unchanged:
    • Level 13 – Golestandt’s Fire
    • Level 31 – Golestandt’s Breath
    • Level 43 – Golestandt’s Heart
  • The self-haste buff has changed to a group-wide haste buff at the following levels and values:
    • Level 4 – Speed of the Angel – Instant – 500 range – 30s duration – 60s RUT – 20% power – Increases combat speed by 10%.
    • Level 14 – Alacrity of the Angel – Instant – 500 range – 30s duration – 60s RUT – 20% power – Increases combat speed by 13%.
    • Level 24 – Haste of the Archangel – Instant – 500 range – 30s duration – 60s RUT – 20% power – Increases combat speed by 20%.
    • Level 34 – Alacrity of the Archangel – Instant – 500 range – 30s duration – 60s RUT – 20% power – Increases combat speed by 25%.
    • Level 44 – Alacrity of the Heavenly Host Angel – Instant – 500 range – 30s duration – 60s RUT – 20% power – Increases combat speed by 30%.
  • The self Dex/Qui buff has moved to the following levels. The values remain unchanged:
    • Level 5 – Readiness
    • Level 15 – Agility
    • Level 25 – Precision
    • Level 35 – Gracefulness
    • Level 45 – Fluidity
  • The concentration based single target haste buff has moved to the following levels. Values remain unchanged:
    • Level 6 – Imbue Lesser Haste
    • Level 16 – Imbue Greater Haste
    • Level 26 – Imbue Lesser Alacrity
    • Level 36 – Imbue Alacrity
    • Level 46 – Imbue Greater Alacrity
  • A new parry increase self-buff has been added with a linked abs buff to the following levels and values:
    • Level 7 – Novice Staffman – 3.0s cast – 20m duration – 10% power – Increases your chance to parry by 2%, increases abs by 3%.
    • Level 17 – Apprentice Staffman – 3.0s cast – 20m duration – 10% power – Increases your chance to parry by 4%, increases abs by 6%.
    • Level 27 – Expert Staffman – 3.0s cast – 20m duration – 10% power – Increases your chance to parry by 6%, increases abs by 9%.
    • Level 37 – Master Staffman – 3.0s cast – 20m duration – 10% power – Increases your chance to parry by 8%, increases abs by 12%.
    • Level 47 – Grandmaster Staffman – 3.0s cast – 20m duration – 10% power – Increases your chance to parry by 10%, increases abs by 15%.
  • The group defensive heal proc has moved to the following levels. Values remain unchanged:
    • Level 9 – Protection from Fear
    • Level 19 – Protection from Doubt
    • Level 29 – Protection from Anarchy
    • Level 39 – Protection from Idleness
    • Level 49 – Protection from Heresy
  • A new group evasion increase buff has been added:
    • Level 20 – Sharpness – Instant – 20s duration – 60s RUT – 200 range – 15% power – Increases your and all nearby allies’ chance to evade by 15%.
  • A new self-protection buff has been added:
    • Level 30 – Meditation – Instant – 5s duration – 3m RUT – 0 power – Reduces all damage taken by 50% and heals 5% of your health, power, and endurance every second for 5 seconds. You cannot move, attack, or cast spells while meditating and doing so will end the effect. This cannot be increased by the spell duration bonus and is always a maximum of 5 seconds.
  • A new group protection buff has been added:
    • Level 50 – Tranquility – Instant – 10s duration – 10m RUT – 1500 range – 25% power – Reduces all damage taken by your group by 15% and restores their health, power, and endurance by 5% every second for 10 seconds. You must be in a group to cast this spell. This spell does not affect yourself.
  • The self-endurance regeneration pulse has moved to level 3 Enhancement specialization.
  • The stand-alone ABS self-buff has been removed.
  • The Spec AF self-buff has been removed.
  • The offensive heal proc self-buff has been removed.

Staff specialization has received an overhaul.

  • Level 1 – Spinning Staff – Anytime – Low Endurance – Low Damage – No Offensive Bonus – No Defensive Bonus – Bleed 3 damage every 4 seconds for 20 seconds.
  • Level 4 – Jabbing Staff – Spinning Staff Followup – Medium Endurance – Medium Damage – Low Offensive Bonus – Low Defensive Bonus – Heals you for 10 HP.
  • Level 8 – Defender’s Fury – Parry – Medium Endurance – High Damage – Low Offensive Bonus – Medium Defensive Bonus – Target’s attack speed is reduced by 20% for 20 seconds.
  • Level 10 – Quick Strike – Taunt – Unchanged.
  • Level 12 – Friar’s Redress – Detaunt – Unchanged.
  • Level 15 – Double Strike – Side – Low Endurance – High Damage – Medium Offensive Bonus – Low Defensive Bonus – Target is stunned for 5 seconds.
  • Level 18 – Friar’s Friend – Back – High Endurance – Medium Damage – Medium Offensive Bonus – No Defensive Bonus – Snares the target by 40% for 27 seconds.
  • Level 25 – Counter Evade – Evade – Medium Endurance – High Damage – Medium Offensive Bonus – Low Defensive Bonus – Increases your attack speed by 20% for 15 seconds.
  • Level 29 – Banish – Double Strike Followup – Very High Endurance – High Damage – Medium Offensive Bonus – No Defensive Bonus – Does 175 spirit damage in a 350 radius around the target.
  • Level 34 – Holy Staff – Anytime – High Endurance – Medium Damage – Low Offensive Bonus – Low Defensive Bonus – The group regenerates 50 health every 2 seconds for 10 seconds.
  • Level 39 – Friar’s Fury – Defender’s Fury Followup – Very High Endurance – High Damage – Medium Offensive Bonus – Medium Defensive Bonus – Stuns the target for 8 seconds.
  • Level 44 – Figure Eight – Counter Evade Followup – High Endurance – Very High Damage – High Offensive Bonus – Low Defensive Bonus – Increases your staff weaponskill by 10%.
  • Level 50 – Excommunicate – Holy Staff Followup – High Endurance – Low Damage – Low Offensive Bonus – You do 30 additional spirit damage to the target and restore 125 health to your group.

Hunter

 

  • The combat speed buff on Point Blank Shot has changed as follows:
    • Level 30 – Point Blank Shot 2 – Combat Speed reduced to 25%, down from 30%.
    • Level 40 – Point Blank Shot 3 – Combat speed reduced to 29%, down from 39%.

Reaver

 

  • Circle of Despair has changed as follows:
    • Maximum target count reduced to 8, down from 16.
    • Damage changed from 5% to 25.
  • The new instant direct damage shouts have had their damage type changed from Spirit to Cold. The spells adjusted are:
    • Level 1 – Soul Wench
    • Level 12 – Soul Rot
    • Level 18 – Soul Decay
    • Level 24 – Soul Toxin
    • Level 35 – Soul Venom
    • Level 49 – Soul Bane
  • The energy resistance debuffs have changed as follows:
    • All levels: the RUT has been increased to 30 seconds, up from 5 seconds.
    • The level 40 debuff, Energy Void, has been decreased to 40%, down from 50%.

Savage

Savagery specialization

  • Only the highest level version of the endurance heal spells will appear in their spell list now.
  • The health cost of the endurance heal buffs has been increased as follows:
    • Level 20 – Kelgor’s Gift – 5% to 10% health
    • Level 29 – Kegor’s Boon – 10% to 15% health
    • Level 41 – Kelgor’s Reward – 15% to 20% health
  • The health cost of the evasion self-buffs has been increased as follows:
    • Level 2 – Swiftness of Kelgor – 2% to 4% health
    • Level 10 – Alacrity of Kelgor – 3% to 5% health
    • Level 19 – Speed of Kelgor – 3% to 6% health
    • Level 28 – Fleetness of Kelgor – 4% to 7% health
    • Level 37 – Quickness of Kelgor – 4% to 8% health
    • Level 45 – Evasion of Kelgor – 5% to 10% health

Hand to Hand specialization

  • Level 8 – Clan’s Call – Rear positional – stun effect reduced from 5s to 4s duration.
  • Level 18 – Clan’s Might – Clan’s Call follow-up – snare effect removed.

Shadowblade

 

  • The RR5 ability, Blooddrinking, now heals 45% of damage dealt instead of 60%, the duration remains 15s.

Shaman

 

  • Shamans will receive a forced skill respec to accommodate the change below.
  • The level 28 single target acuity shear, Acuity Cut, is once again back in Augmentation spec.

Valewalker

 

  • The spirit resistance debuffs have changed as follows:
    • All levels: the RUT has been increased to 30 seconds, up from 5 seconds.
    • The level 40 debuff, Energy Void, has been decreased to 40%, down from 50%.

Valkyrie

 

  • The body resistance debuffs have changed as follows:
    • All levels: the RUT has been increased to 30 seconds, up from 5 seconds.
    • The level 40 debuff, Bolster Spellcaster, has been decreased to 40%, down from 50%.

 

 

============================

Dark Age of Camelot
Version 1.121c Release Notes
August 24, 2016
============================

 

Greetings!

We have some mid-week Hot Fix notes and fixes coming at you this afternoon! We anticipate these being the last major Hot Fix notes prior to the 1.122 patch coming this fall, pending feedback, as always. Read on for the notes!


Bug Fixes

 

  • The level 12 Thrust style, Bloody Dance, has had its Bleed effect increased from 3 damage to 13 damage.
  • The Immolation lifetap in Valewalking now fires its group heal once again even if the lifetap is resisted.
  • BP-purchased cloaks from Svasud Faste can now be sold on Consignment Merchants and placed into house vaults properly.
  • Several spell levels have been adjusted to reflect the correct level that the spells are received.
  • All Left Axe, Celtic Dual, Dual Wield, and Critical Strikes weaponskill buffs (available on some weapons) have been converted to base weapon weaponskill buffs instead (Sword and Axe, Blades and Piercing, Slash and Thrust, etc.).
    • This is because base weapon weaponskill buffs correctly increase main-hand and off-hand damage whereas the advanced line WS buffs do not.
    • Please note that this is only the case for these 4 advanced skill lines, and not for other advanced skill lines' buffs (such as Two-Handed, Polearm, Large Weaponry, Fist Wraps etc.) as those apply their bonuses correctly.
  • Light Tank "pet proc stance" pets have had their HP, melee damage, and melee defenses set to the correct values. This results in an overall reduction in all values.
  • Astral Conflagrant Short Swords/Hatchets will no longer proc when Light Tank "pet proc stance" is enabled.
  • The level 20 Sorcerer root spell, Lesser Body Lock, in Body specialization has been made AoE (350 radius) like the rest of the spells in its line.

Class Balance

Animist

  • All fire and forget turret pets have had their cast times reduced from 5s to 3.5s. Controlled pets are still 5s cast time.

Archers

  • Standard Shot has had its cast time increased from 4.0s to 4.2s.
  • Critical Shot’s damage has been slightly reduced to the following values:
    • Level 5 - Critical Shot 1 damage decreased from 15 to 14
    • Level 11 - Critical Shot 2 damage decreased from 50 to 48
    • Level 17 - Critical Shot 3 damage decreased from 90 to 88
    • Level 23 - Critical Shot 4 damage decreased from 129 to 126
    • Level 29 - Critical Shot 5 damage decreased from 168 to 164
    • Level 35 - Critical Shot 6 damage decreased from 209 to 204
    • Level 41 - Critical Shot 7 damage decreased from 248 to 242
    • Level 47 - Critical Shot 8 damage decreased from 288 to 285
    • Level 50 - Critical Shot 9 damage decreased from 308 to 305
  • Power Shot has had its damage reduced to the following values:
    • Level 3 - Power Shot 1 damage decreased from 15 to 12
    • Level 9 - Power Shot 2 damage decreased from 50 to 45
    • Level 15 - Power Shot 3 damage decreased from 90 to 86
    • Level 21 - Power Shot 4 damage decreased from 129 to 123
    • Level 27 - Power Shot 5 damage decreased from 168 to 160
    • Level 33 - Power Shot 6 damage decreased from 209 to 194
    • Level 39 - Power Shot 7 damage decreased from 248 to 230
    • Level 45 - Power Shot 8 damage decreased from 288 to 279
  • The archer damage immunity's duration for Critical Shot and Power Shot has been increased from 10s to 15s.
    • NOTE: The damage reduction trails off quickly during the last 5s of its duration.
  • Heightened Awareness' effect has been increased from +10% to +20% stealth detection bonus

 Assassins

  • Heightened Awareness' effect has been increased from +10% to +20% stealth detection bonus
  • All levels of Vanish have had the durations of the disarm and silence effects increased from 15s to 30s.
  • The level 39 Critical Strikes style, Stunning Stab, now follows the Hamstring off-evade style instead of Creeping Death. Its effect has changed from a 3% abs debuff to a 10s wither.
  • The armor wither debuff amounts have been increased slightly. This should result in more consistent and higher damage on withered targets when using called shot styles.
  • The mesmerization poisons will now apply on targets with remedy active.
    • NOTE: The mesmerization poisons now appear under the "Abilities" dropdown menu on the spell list instead of under the "Envenom" dropdown even though they are still trained via the Envenom specialization.

Friar

  • The level 50 Staff style, Excommunication, has had its group heal proc value increased from 125 to 150 and its range increased from 500 to 1500.

Hunter

  • The Pulsing Bladeturn effect has been removed from Hunter's Point Blank Shot. The self-haste components of the shot have been restored to their original values:
    • Level 16 - 22% haste
    • Level 28 - 30% haste
    • Level 40 - 39% haste
  • Hunter pets can no longer perform side positional stuns.

Mercenary

  • The RR5, Blinding Dust, has been changed as follows:
    • Renamed to Dissolute Swings, duration increased from 15s to 30s.
      • Increases Crush/Slash/Thrust weaponskill by 50%
      • Clears all pre-existing stat debuffs on the Mercenary and prevents any additional ones from firing on them for its duration
      • Drastically reduces the chance for the Merc to Evade or Parry attacks for its duration
    • Dirty Tricks now has a 500 radius pbaoe, -50% nearsight, 15s duration component attached to its normal fumble proc buff ability.

Sorcerer

  • Sorcerers will need to perform a Skill respec in order to see the following changes.
  • Several spells in the Mind specialization have been moved as follows:
    • Level 26 to 21 - Perspicuity of Power - Single-target power regen buff
    • Level 27 to 22 - Circle of Perspicuity - Group power regen buff
    • Level 36 to 30 - Cognition of Power - Single-target power regen buff
    • Level 37 to 31 - Circle of Cognition - Group power regen buff
    • Level 46 to 41 - Lucidity of Power - Single-target power regen buff
    • Level 47 to 42 - Circle of Lucidity - Group power regen buff
    • Level 49 to 46 - Brotherhood of the Mind - Mez-dampening chant
  • The following new spells have been added to the Mind specialization:
    • Level 45 - Suggested Rage - 3.2s cast - 10% buff to melee damage - group-targeted - 10s duration - 30s RUT - 20% base power - 1500 radius
    • Level 47 - Impenetrable Shield - 10s castable on the move – Combined AF, spec AF, ABS buffs and Magic Damage Reduction debuff at the following values:
      • 250 base AF - 20 minute duration - self-targeted - overwrites baseline absorb buff - ease of use addition
      • 275 spec AF - 20 minute duration - self-targeted - overwrites other spec AF buffs - drastically reduces vulnerability to melee attacks
      • 30% absorb - 20 minute duration - self-targeted - overwrites baseline absorb buff - drastically reduces vulnerability to melee attacks
      • Lowers the Sorcerer's magic damage dealt by 40% - 20 minute duration - self-targeted - trades damage dealt for increased survivability
        • NOTE: Removing any of the above 3 buffs will remove the other 3 attached buffs but not the debuff.
      • Level 48 - Forced Trance - instant-cast - mesmerize - single-targeted - 30s duration - 600s RUT - 18 power - 1500 range
      • Level 49 - Mollifying Suggestion - 2.8s cast - lowers the targets magic damage dealt by 30% - single-targeted - 30s duration - 60s RUT - 1500 range - 30% base power
      • Level 50 - Mindfulness - instant-cast - resets quickcast timer - self-targeted - 60s RUT

Vampiir

  • Vampiirs will need to perform a Skill respec in order to see the following changes.
  • The maintained effectiveness debuff has been returned to the Dementia specialization at the following levels and values:
    • Level 1 - Hinder Senses - 2% effectiveness debuff - 3s cast - 7s duration - 3s pulse frequency - 10s RUT - 1 power - 1 power per pulse
    • Level 9 - Weaken Senses - 9% effectiveness debuff - 3s cast - 7s duration - 3s pulse frequency - 10s RUT - 3 power - 1 power per pulse
    • Level 19 - Diminish Senses - 19% effectiveness debuff - 3s cast - 7s duration - 3s pulse frequency - 10s RUT - 9 power - 2 power per pulse
    • Level 29 - Abate Senses - 29% effectiveness debuff - 3s cast - 7s duration - 3s pulse frequency - 10s RUT - 14 power - 3 power per pulse
    • Level 39 - Banish Senses - 39% effectiveness debuff - 3s cast - 7s duration - 3s pulse frequency - 10s RUT - 19 power - 4 power per pulse
    • Level 47 - Devastate Senses - 47% effectiveness debuff - 3s cast - 7s duration - 3s pulse frequency - 10s RUT - 23 power - 5 power per pulse
  • The +Skill debuff has been returned to the Dementia specialization at the following levels and values:
    • Level 14 - Impress Dread - nullifies +skills from RR/items - 3s cast - 10s duration - 6 power
    • Level 26 - Impress Ambiguity - nullifies +skills RR/items - 3s cast - 15s duration - 12 power
    • Level 36 - Impress Confusion - nullifies +skills RR/items - 3s cast - 20s duration - 18 power
    • Level 46 - Impress Amnesia - nullifies +skills RR/items - 3s cast - 25s duration - 24 power
  • The level 48 claws in each specialization have had their power cost increased from 24 to 36.
  • The Summon Night’s Servant spell in Dementia specialization has had its power cost reduced from 250 to 200.
    • The hit-points of the pet have been increased slightly as well.

 

 

============================

Dark Age of Camelot
Version 1.122a Release Notes
September 27, 2016
============================

 

World

Returning Player Journey

  • Coming back to Dark Age of Camelot is now more rewarding and easier than ever! Returning characters who meet the following requirements will be automatically teleported to their realm’s Throne Room and given the quest, ‘[Returning Player] King’s Treasury’.
    • Level 50 characters that haven’t logged in within the past 6 months to 2 years will receive the following, un-tradable rewards:
      • Adept’s Bounty Scroll – Gives the user 2,500 bounty points
      • Adept’s Greater Insight Scroll – Gives a big chunk of Champion Level experience
      • Atlantean Glass pack – worth 1,000 Atlantean glass
      • Shiny Daemon Blood seal – worth 5 Daemon Blood seals
      • A Draught of Heroism, a Draught of Omni-healing, and a Draught of Omni-regen
      • A full set of King’s armor, Exemplar weapon and jewelry that gets their character quickly in range of a competitive set of gear.
    • Level 50 characters that haven’t logged in within the past 2 to 5 years will receive the following, un-tradable rewards:
      • Veteran’s Bounty Scroll – Gives the user 8,000 bounty points
      • Veteran’s Greater Insight Scroll – Gives a huge chunk of Champion Level experience
      • Atlantean Glass Pack – worth 1,000 Atlantean glass
      • Fiery Daemon Blood seal – worth 25 Daemon Blood seals
      • Iterare Stone Cache – 5 full skill respec stones
      • Induco Stone Cache – 5 realm ability respec stones
      • King’s Star of Destiny – 1 Master Level respec stone
      • A Draught of Supremacy, a Draught of Omni-healing, and a Draught of Omni-regen
      • A full set of King’s armor, Exemplar weapon and jewelry that gets their character quickly in range of a competitive set of gear.
    • Level 50 characters that haven’t logged in within the past 5+ years will receive the following, un-tradable rewards:
      • Elder’s Bounty Scroll – Gives the user 16,000 bounty points
      • Elder’s Greater Insight Scroll – Gives an enormous chunk of Champion Level experience
      • Atlantean Glass Trove – worth 10,000 Atlantean glass
      • Champion Daemon Blood seal – worth 50 Daemon Blood seals
      • Iterare Stone Cache – 5 full skill respec stones
      • Induco Stone Cache – 5 realm ability respec stones
      • King’s Star of Destiny – 1 Master Level respec stone
      • A Draught of Supremacy, 2 Draughts of Omni-healing, and 2 Draughts of Omni-regen
      • A full set of King’s armor, Exemplar weapon and jewelry that gets their character quickly in range of a competitive set of gear.
    • This quest line will both directly reward returning characters as well as guide them to some of the new content that will help them get back up to speed.
    • Haven’t transferred from the archived servers yet? Don’t worry! You’ll be teleported to the throne room after you have successfully transferred your character over to the Ywain or Gaheris server.
  • In addition to the rewards mentioned above, a new <Illustrious Merchant> NPC has been added in each throne room that sells updated weapons and jewelry, in exchange for bounty points, that when combined with the King’s Armor will give 101/101 stats, 26/26 resists, and 10/10 TOA bonuses to everything.
    • These weapons and jewelry are meant to be very competitive stat-wise with what’s available in the rest of the game but do not have the same quality of /uses or procs as other items.
    • Returning characters who don’t have an updated set of gear can quickly focus on earning these items while they work on their customized gear template!
    • Existing characters may also find some useful items on this new merchant. Happy hunting!
  • In conjunction with this Returning Player Journey, the Knights of the Roundtable program is hard at work with gear templating guides for each class in the game. These will be added to the website in the coming weeks!

Darkness Falls

  • All mobs in Darkness Falls have had their difficulty reduced to bring them more in line with normal mob difficulties.
  • The difficulty of the High Lords, Princes, Princess, Gatekeeper Dommel, Chancellor Adremal, and Field Marshal Nebir encounters have been drastically reduced. These encounters should no longer require more than a group to complete.
    • These encounters should also respawn faster than before.
  • The difficulty of Legion, Beliathan, and Lilith encounters have been slightly increased and still require a battlegroup to complete.
  • All encounters now have a good chance to drop Daemon Blood Seals upon completion, with more dropped the harder the encounter. This will result in a general increase in Blood Seals.
    • As such, the following Darkness Falls quests are no longer repeatable, but will reward their existing Blood Seal amounts on their first completion:
      • [Darkness] Conquest by Virtue (defeating the three Princes)
      • [Darkness] Lords Bounty (defeating the four High Lords)
      • [Darkness] Grand Defeat (defeating Chancellor Adremal)
      • The rest of the quests (Legion, Belithan, and Lilith) are still repeatable and still offer the same amount of Blood Seals.
  • All named mobs below Gatekeeper Dommel’s room now have a small chance to drop Daemon Blood Seals.  This will result in a general increase in Blood Seals.
    • Named mobs include all Earls, Dukes, Marquis, Mutilators, and Inquisitors below Gatekeeper Dommel.
    • These mobs will no longer drop Daemon Diamond Seals.
  • The prices on the Blood Seal merchants have been increased as follows:
    • Items previously priced at 31 Blood Seals are now 80
    • Items previously priced at 30 Blood Seals are now 75
    • Weapons previously priced at 24 Blood Seals are now 60
    • Items previously priced at 17 Blood Seals are now 45
  • Daemon Blood Seals are now tradable.

Otherworlds Campaign

  • The Otherworlds Campaign, from chapters 1 to 9 has been streamlined and adjusted as follows:
    • The main quest line starting with the Prologue will no longer require players to leave the Otherworlds zones until the completion of Chapter 9.
      • Side quests remain as they were.
    • All encounters have had their difficulties significantly reduced so that they should no longer require more than a group to complete.
    • All mobs throughout the Otherworlds have had their difficulty reduced to bring them more, but not completely, in-line with normal mob difficulty found throughout the rest of the game.
    • All steps are now battlegroup credit, including the Chapter 1 Kill the Captain quest.
    • Area credit has been removed aside from Chapter 10 which remains unchanged.
    • Chapter 1’s quest line no longer turns into Mastery Burray, Zedde, or Hamis after the portal ceremony is completed and instead turns in to Lieutenant Haley, Arin Snowtouch, or Nara Manastrong.
      • This is to alleviate issues with players needing to turn in the quest being unable to do so while the ceremony was ongoing.
    • Boss encounters should also respawn faster than before.
  • Chapter 10’s boss, Manannan mac Lir, now has a chance to drop Otherworldly quest rewards from all chapters (including chapter 10) when defeated. This encounter’s difficulty remains unchanged.

 

 

============================

Dark Age of Camelot
Version 1.122 hot fix
October 15, 2016
============================

 

Happy birthday Dark Age of Camelot!

Fifteen years ago today, the servers were filled with the first wide-eyed players eager to explore the realms of Albion, Midgard, and Hibernia. Little did they know they were going to help form the best community of players in gaming and experience a three-sided war unlike any other. This update is a big thank you to all of you here celebrating the anniversary and is especially for those players that have been here since that humble beginning fifteen years ago.

Without further ado, check out the notes below!

  • The Kings in each realm are offering a new quest, depending on your loyalty over the years:
    • Accounts that have accumulated 15 years of subscription time OR that were a current, paid subscription on September 27th, 2016 will receive the quest: Loyalty Rewarded
      • This quest will reward players with a unique, class-specific cloak!
      • Check out the awesome cloak art below!
      • These cloaks will unlock powerful stats and abilities as they are leveled!
      • Characters must be level 50 and CL15 to receive the quest.
    • Accounts that do not meet the above requirements will receive the quest: Loyalty Needed
      • This quest will require players on Ywain to capture a keep before being able to earn their class-specific cloak.
      • This quest will require players on Gaheris to defeat a Herald on Ellan Vannin before being able to earn their class-specific cloak.
      • Check out the awesome cloak art below!
      • These cloaks will unlock powerful stats and abilities as they are leveled!
      • Characters must be level 50 and CL15 to receive the quest.

Accounts that have accumulated 15 years of subscription time OR that were a current, paid subscription on September 27th, 2016 can visit the Census Overseer NPC in each realm's capital city to receive a 15 year housing trophy.

  • Please note that Census Overseers will now properly reward accounts that have had 5+ years of accumulated subscription time with their loyalty rewards. This should fix issues with EU accounts not being able to receive the 5 year rewards.

Any accounts that have accumulated 15 years of subscription time will receive the new title "Honored Elder" upon login. To view your character's titles in-game, type /title.

  • Going forward, any accounts that accumulate 15 years of subscription time will also receive the new title "Honored Elder".

 

 

============================

Dark Age of Camelot
Version 1.122b Live Notes
December 5, 2016
============================

 

Highlights

 

  • The much-anticipated revamp of the Necromancer class is finally here! But don’t just skip down to read those notes, there’s a ton of other great changes to look forward to as well!
  • RvR changes abound! The return of Nottmoor Faste, Dun Crimthainn, and Caer Berkstead as capturable keeps as well as many familiar towers in some new and interesting locales headline the improvements!
  • You like pets? We’ve got your pet changes right here! Spiritmaster, Bonedancer, Enchanter, Cabalist, and (of course) Necromancer pets and pet-specific specializations have all been given some *major* love. Check out the changes below!
  • Check out the new, permanent Otherworlds Chapter 10 instanced encounter inside the underground keep of Knoc Meayll!
  • Personal RvR missions’ refresh timer has been removed, switch them to your heart’s content!
  • Many more RvR and class changes await those brave enough to read on!

World

King's RvR Tournament

  • Three new statue quests have been added in each realm, asking players to pay homage to the latest King’s RvR Tournament winners!
    • In Albion, players should visit each of the following statues in Camelot:
      • Statue of Jynnxx, Conqueror
      • Statue of Kenco, Enforcer
      • Statue of Monstermunchz, Peerless
    • In Midgard, players should visit each of the following statues in Jordheim:
      • Statue of Ciannie, Conqueror
      • Statue of Sixed, Enforcer
      • Statue of Interqqlolz, Peerless
    • In Hibernia, players should visit each of the following statues in Tir na Nog:
      • Statue of Commanderling, Conqueror
      • Statue of Roxzie, Enforcer
      • Statue of Farmacist, Peerless
    • Players will receive the following quests when visiting each statue:
      • Tribute: Conqueror – Capture 40 keeps, not counting ruined keeps, and receive a Draught of Restoration, a Draught of Omni-Healing, and a Draught of Omni-Regen for your efforts!
        • This quest is repeatable.
      • Tribute: Enforcer – Kill 150 enemy realm players and receive an Enforcer’s Power realm point bonus potion for your efforts!
        • This quest is repeatable.
      • Tribute: Peerless – Gather 50 repair supplies at the ruined keeps, 50 rubble at the maze areas, and 10 resource crates around the coastal keeps and receive a Draught of Supremacy for your efforts!
        • This quest is repeatable.
    • And once again, our congratulations to all the winners!

Darkness Falls Dungeon

  • The quest, [Darkness] Lord’s Bounty, to kill the High Lords in Darkness Falls for daemon blood seals is once again repeatable.

 Otherworlds Campaign

  • Chapter 10’s encounter difficulty within the underground keep of Knoc Meayll has been reduced.
    • It is still area credit and designed for larger forces, but now well organized groups should be able to tackle it as well!
    • This encounter will now spawn every 3 hours instead of every 90 minutes after a single realm has held the keep.
      • This timer resets each time a realm takes the keep.
    • In addition to the encounter’s difficulty being reduced, the neutral keep’s doors have also had their HP reduced slightly to facilitate smaller forces who want to take it.
  • When Knoc Meayll is captured by a realm now, a new instance portal will spawn in the keep on the outer gate’s ledge that will teleport players to a brand new Otherworldly Chapter 10 instanced encounter!
    • This portal will only teleport players into the instance if they meet the following requirements:
      • They are of the realm that owns the keep
      • The keep is not currently under siege
      • The players are not currently in combat
    • (Gaheris-only) The instance portal to the new instance is located in the water, underneath the ramp to the outer gate of Knoc Meayll and is always available to players on the server.
    • This encounter is designed to be challenging for 8 organized players, but is slightly less challenging than the Hallowed Ruins instance from the Halloween event.
    • The encounter will have a chance to drop loot from all Otherworlds Chapters!
    • The encounter will also grant quest credit for Chapter 10.
  • The following Otherworldly Helms are now valid choices when completing the Otherworlds Chapter 10 quest:
    • Cloth Otherworldly Mighty Eyes now drop for Albion and Hibernia.
    • Studded Otherworldly Mighty Eyes now drop for Albion (already drop for Midgard).
    • Plate Otherworldly Curative Sunburst now drops for Albion.
      • The above items also have a chance to drop, along with all other Otherworldly loot, from the encounter in the neutral-held Knoc Meayll keep as well as inside the new instance encounter that can be accessed when each realm controls the Knoc Meayll keep!
        • The instance encounter also has a chance to drop Otherworldly Essence potion materials.
      • Because the helms are available in-game as encounter drops and their availability has increased with the addition of the new instance encounter, there will not be a turn-in NPC for those that have already completed the quest and wish to get one of the new versions.

Realm vs Realm

General

  • Personal RvR missions no longer have a 30-minute timer before they can be changed to another mission.
    • Please note that this will allow players to switch their personal RvR mission regardless of how many enemy kills or other tasks remain, resulting in no reward for the un-completed mission.
  • Supply lines now only reference the actual keep of any required outpost, instead of the keep and all of its towers.
    • For example, if a player is inside Fensalir Faste and wants to teleport to Bledmeer Faste, they must have an intact supply line. In this case, an intact supply line means that Glenlock Faste is controlled by Midgard.
      • With this change, if the Glenlock Faste keep is controlled by Midgard (and all of Bledmeer and Fensalir’s keeps/towers are controlled by Midgard) players can successfully teleport from Fensalir to Bledmeer; regardless of the status of Glenlock’s towers.
    • This means that the actual keeps of Caer Boldiam, Glenlock Faste, or Dun nGed must be captured in order to cut the supply line now.
      • Taking the central keep’s towers will only cut port to and from that specific keep and will no longer affect the supply line.
    • Please note that no changes have been made to normal teleport rules regarding keep and tower control. Realms must still own a keep and all of its towers to be able to port in or from a keep’s portal stone.
  • The Resource Crate spawn mechanics have been changed as follows:
    • There will now always be a total 9 potential spawn locations at each keep instead of that number increasing as the keep levels.
    • Out of the 9 potential spawn locations, a maximum of 5 crates can be spawned at one time.
    • Now, the spawn rate of these 9 potential locations is doubled when a keep hits level 6+ and again when it hits 9+.
      • This change was made to encourage more movement in order to gather the resource crates.
      • Resource crates still only begin spawning on level 3+ keeps and can only be picked up by realms that control the keep.
      • For now, resource crates will still only spawn around the following keeps to keep action around them more condensed:
        • Caer Sursbrooke
        • Caer Erasleigh
        • Hlidskialf Faste
        • Blendrake Faste
        • Dun da Behnn
        • Dun Bolg
      • The Secure the Beachhead realm enemy kill quest on Ellan Vannin and other RvR kill quests should once again properly award credit for RvR kills.
        • They will not award credit for /duel kills.
      • Boat routes to Caer Berkstead, Nottmoor Faste, and Dun Crimthainn are once again available from Dockmasters found in each realm.
        • Dockmasters on Ellan Vannin still only offer trips to the coasts or downriver of enemy realms.

 Ellan Vannin

  • Players with the Buggane’s Obelisk’s buff can now safely venture in and around the underground keep, Knoc Meayll!
  • The difficulty of capturing the underground keep when another realm owns it has been drastically reduced.
    • Guard levels and door hit points are now at a point where a full group of organized players can capture the keep in a reasonable amount of time.
    • Only field war rams can be placed in and around Knoc Meayll now. All other siege placed or moved into the vicinity will be immediately removed.
  • All Knoc Meayll towers on Ellan Vannin have been removed.
    • Realms that own the keep can port in and out freely as long as they own their realm’s Center Island keep (Boldiam, Glenlock, and nGed).
      • The portal stone inside the keep has been moved to the outer gate’s ledge to make it much less safe for players to port-out mid-siege. Players cannot use portal stones in combat.
    • The safe-port areas on Ellan Vannin have been given a secondary, one-way path down into the contested area of the zone.
      • Extra measures have been taken to ensure siege cannot be placed on these new on-way paths in reach of the milegate-bypassing paths.
    • The Ruined Towers of Korazh, Deifrang, and Graoch by each milegate on Ellan Vannin can no longer be teleported to.
      • These towers remain ruined for now.
    • The portal ceremony to the safe-port area now occurs every 60s, regardless of the amount of Ruined Towers owned.

Keep, Tower, and Layout Changes

  • The former Portal Keeps of Caer Berkstead, Dun Crimthainn, and Nottmoor Faste are once again fully operational and capturable coastal keeps!
    • The invulnerable guards and NPCs have been removed or relocated to the strength relic towns and/or safe-port areas on Ellan Vannin.
    • Each of these keeps has had 3 towers re-added to it.
    • All 3 towers and the keep must be owned for an enemy realm to gain teleport to these outposts.
    • Just like all other coastal keeps, the home realm cannot teleport to these keeps under any circumstances.
  • The tower located to the rear or side of all non-ruined keeps (this is almost always the Watchtower) has been moved away from each keep to a new location.
    • This means each non-ruined keep now has 1 forward facing tower directly in front of the main keep gate and then 1 tower (Renaris, Hurbury, Fensalir, Arvakr, Ailine, Scathaig) or 2 towers (Boldiam, Sursbrooke, Erasleigh, Berkstead, Glenlock, Hlidskialf, Blendrake, Nottmoor, nGed, da Behnn, Bolg, Crimthainn) a decent distance away from the keep.
    • This has been done to facilitate more objective-based gameplay and to help focus the action back to the realm frontiers when port has been taken in one of them!
  • Ruined Keeps can now only be teleported to by their home realm.
    • Enemy realms can still capture them and cut teleport to them, but they will not be able to teleport directly into Ruined Keeps in enemy realms any longer.

Population, Keep, and Relic Bonus Changes

  • In addition to the new tower placements and re-focused attention on needing to capture coastal keeps in order to invade enemy realms, we have some exciting new RvR bonus incentives to announce!
  • First, we’re very excited to unveil the new Dynamic Population Bonus system.
    • This system will reward underpopulated realms with bonus realm points to help offset and stabilize the population imbalance as quickly as possible.
    • The current bonus status will be displayed to players when viewing the realm selection screen:
    • The dynamic population bonus is re-calculated every 15 minutes and only calculates based on the number of players within the New Frontiers region.
    • Once in-game, players will see the amount of underpopulated bonus RPs that they are receiving in their combat window after each kill earned in RvR.
    • The bonus amounts are as follows:
      • 81-90% population of most populated realm: +10% RPs
      • 71-80% population of most populated realm: +25% RPs
      • 61-70% population of most populated realm: +40% RPs
      • 51-60% population of most populated realm: +55% RPs
      • 41-50% population of most populated realm: +70% RPs
      • 31-40% population of most populated realm: +85% RPs
      • 0-30% population of the most populated realm: +100% RPs
    • These bonuses will stack with all other bonuses!
    • Second, we are excited to announce some vast improvements to the keep capture bonuses!
      • Keep capture bonuses no longer apply until a keep is both claimed and upgraded to at least level 5.
        • Note: it takes a little over an hour to upgrade a keep to level 5 once it’s been claimed.
      • Please note that these keep capture bonuses are a separate system than the keep siege contribution system. All related bonuses co-exist and stack.
      • Keep capture bonuses have been greatly increased as follows in order to incentivize not just the taking of keeps but the maintaining, holding, and defending of them as well:
    • Finally, we’re excited to bring you the new and improved Relic Bonuses!
      • These bonuses have been adjusted to help alleviate the damage and power balance from realms that had most or all of the relics at once; while also rewarding the winning realm with new PvE-related bonuses that will make them stronger in the long-run without too heavily incentivizing players to join an already dominant realm even more in RvR!

Relic Gate Changes

  • In addition to all of those awesome new bonuses, we are going to be making pulling of a relic-raid even more epic!
  • Instead of relic milegates automatically opening when the requisite keeps are taken, they will now remain closed but become attackable.
    • Attackable relic milegates can be broken down with rams, just like keep doors!
    • Once broken, home realms will need to repair the gates in order to close them; even after the respective keeps have been retaken and defended.
      • Relic milegates are protected by 3 vats of boiling oil, which respawn naturally every 5 minutes!
      • The only other siege weapon of any kind allowed near relic gates is a field war ram.
    • Once a home realm has defended and taken back the necessary keeps for the relic gates to be safe, the gates must still be repaired back to 25%+ health before they will close.
      • In this scenario, when relic milegates are repaired back to 25% they will automatically close and repair to 100% health!
      • If the requisite keeps have *not* been retaken and are still in enemy control, the home realm must repair broken relic milegates from 0% to 100% in order to close them.
    • We very much look forward to the *epic* battles that will occur over these massive gates!

Siege Changes

  • The last bit of our RvR changes have to do with some much requested changes to keep siege warfare!
  • First, players may no longer use scrolls of recall or Sojourner gate/group-gate abilities while inside a structure that is under siege (flames visible on the /realmwar map).
  • Second, siege weapons will no longer hit players inside of 0%, destroyed outpost pieces if that outpost piece still has a roof overhead.
    • This includes all center keep structures, outer gate houses, and towers (until they fully collapse), etc.
      • Siege weapons should not damage you if you are inside, and not on the roof, of these structures.
    • Finally, the logout and linkdead grace-timer that allows players who disconnected to return to the same location in RvR has been reduced from 10 minutes to 5 minutes.
      • This has been done to thwart players who were intentionally disconnecting in order to relog into an empty keep and retake it.
    • We hope that these changes will make for some even more engaging and ferocious last stands and outpost assaults!

 

Class Changes

General

  • A new crowd control effect referred to as ‘Slow’ is introduced:
    • Targets affected by Slow have their movement speed reduced, both in and out of combat.
    • Slow effects do not have an associated immunity timer after the effect ends. A target can be continuously slowed.
    • Slow stacks on top of any root or snare effect currently on the target - in a sense strengthening the power of the current root or snare.
    • Slows do not break on damage and do not have an associated immunity timer after its effect ends.
    • The strength of the slow lasts its full duration. It does not weaken as the remaining duration lowers.
    • Targets that are root or snare immune can still be slowed.
    • Slow effects do not interrupt on their own.
  • The proc rate on the Astral Blade of Illusions, Astral Conflagrant Short Sword, Astral Conflagrant Hatchet, Astral Voltaics variations, and Traitor’s Dagger have been very slightly reduced.
  • The highest version of the base Armor Factor buff from the Camelot Cleric, Jordheim Shaman, and Tir na Nog Druid NPCs has had its delve increased to 125.
    • These merchant buffs will now only buff the Necromancer instead of them and their pet.


Animist

Creeping Path specialization (Creeping Mastery)

  • The single target AF debuff has been changed to the following values:
    • Level 30 – Spoil Armor – Increased to 100, up from 50.
    • Level 40 – Decompose Armor – Increased to 165, up from 100.
    • Level 49 – Decay Armor – Increased to 250, up from 150.


Bainshee

Bainshees have been given a full skill respec to accommodate the changes below.

Spectral Guard specialization

  • A new frontal AoE cone slow spell has been added at the following levels and values:
    • Level 7 – Slowing Scream – 2.5 cast – 700 range cone  – 15s duration – 11 power – Reduces the target’s movement speed by 10%. Stacks with root and snare effects and does not provide an immunity.
      Level 17 – Slowing Shriek – 2.5 cast – 700 range cone – 15s duration – 23 power – Reduces the target’s movement speed by 20%. Stacks with root and snare effects and does not provide an immunity.
      Level 27 – Slowing Shrill – 2.5 cast – 700 range cone – 15s duration – 35 power – Reduces the target’s movement speed by 30%. Stacks with root and snare effects and does not provide an immunity.
      Level 37 – Slowing Wail – 2.5 cast – 700 range cone – 15s duration – 50 power – Reduces the target’s movement speed by 50%. Stacks with root and snare effects and does not provide an immunity.
      Level 47 – Slowing Cry – 2.5 cast – 700 range cone – 15s duration – 62 power – Reduces the target’s movement speed by 75%. Stacks with root and snare effects and does not provide an immunity.
  • The level 47 frontal AoE cone root has been moved to level 46 to accommodate the above changes.

Ethereal Shriek specialization

  • The line has been consolidated and spells readjusted to have a cleaner format and less clutter.
  • The archery damage reduction aura has been removed.
  • The AoE cold direct damage nuke has moved to levels 1, 11, 21, 31, and 41. Values remain unchanged.
  • The AoE nearsight has moved to levels 2, 12, 22, 32, and 42. The values remain unchanged.
  • The AoE Dexterity/Quickness debuff has moved to levels 3, 13, 23, 33, and 43. The values remain unchanged.
  • The AoE Bolt has moved to levels 5, 15, 25, 45, and 45. The values remain unchanged.
    • The level 45 AoE bolt, Deafening Cascade, has had its damage increased to 315, up from 296.
  • The single target cold direct damage spell has moved to levels 7, 17, 27, 37, and 47. The values remain unchanged.
  • A new single pet fear, which triggers a 60s immunity after running its course, has been added at the following levels and values:
    • Level 8 – Fear Minion – 2.6s cast – 1500 range – 5s duration – 6 power – Send an enemy pet running in fear, causing its master to lose control.
    • Level 18 – Expel Minion – 2.6s cast – 1500 range – 13s duration – 15 power – Send an enemy pet running in fear, causing its master to lose control.
    • Level 28 – Intimidate Minion – 2.6s cast – 1500 range – 21s duration – 26 power – Send an enemy pet running in fear, causing its master to lose control.
    • Level 38 – Daunt Minion – 2.6s cast – 1500 range – 30s duration – 35 power – Send an enemy pet running in fear, causing its master to lose control.
    • Level 48 – Terrify Minion – 2.6s cast – 1500 range – 42s duration – 43 power – Send an enemy pet running in fear, causing its master to lose control.


Bonedancer

Bonedancers have been given a full skill respec to accommodate the changes below.

Darkness Specialization

  • The single target cold direct damage and snare spell has been adjusted to the following levels and values:
    • Level 1 – Stiffen Skeleton – 2.8s cast – 1500 range – 6 power – 24 cold damage and 5% snare.
    • Level 11 – Solidify Skeleton – 2.8s cast – 1500 range – 14 power – 58 cold damage and 10% snare.
    • Level 21 – Calcify Skeleton – 2.8s cast – 1500 range – 30 power – 112 cold damage and 15% snare.
    • Level 31 – Ossify Skeleton – 2.8s cast – 1500 range – 46 power – 141 cold damage and 25% snare.
    • Level 41 – Crystallize Skeleton – 2.8s cast – 1500 range – 55 power – 189 cold damage and 35% snare.
  • The single target body debuff has been adjusted to the following levels and values:
    • Level 2 – Assist Bonecaster – Instant cast – 1500 range – 15s duration – 5s reuse – 10% power – Decreases the target’s body resistances by 5%.
    • Level 12 – Improve Bonecaster – Instant cast – 1500 range – 15s duration – 5s reuse – 10% power – Decreases the target’s body resistances by 10%.
    • Level 22 – Boost Bonecaster – Instant cast – 1500 range – 15s duration – 5s reuse – 10% power – Decreases the target’s body resistances by 15%.
    • Level 32 – Support Bonecaster – Instant cast – 1500 range – 15s duration – 5s reuse – 10% power – Decreases the target’s body resistances by 30%.
    • Level 42 – Bolster Bonecaster – Instant cast – 1500 range – 15s duration – 5s reuse – 10% power – Decreases the target’s body resistances by 50%.
  • A new fire and forget pet summon has been added to the following levels and values:
    • These pets do not interrupt upon impact.
    • Level 6 – Bone Phantoms – 2s cast – 1250 range – 15s frequency – 15% power + 5/tick – Summons a fossil phantom who seeks out a target within 1500 units and attacks them for 12 cold damage and afterwards expires. Only one phantom can be active per Bonedancer at any time.
    • Level 16 – Bone Ghasts – 2s cast – 1250 range – 15s frequency – 15% power + 15/tick – Summons a fossil phantom who seeks out a target within 1500 units and attacks them for 25 cold damage and afterwards expires. Only one phantom can be active per Bonedancer at any time.
    • Level 26 – Bone Spirits – 2s cast – 1250 range – 10s frequency – 15% power + 30/tick – Summons a fossil phantom who seeks out a target within 1500 units and attacks them for 90 cold damage and afterwards expires. Only one phantom can be active per Bonedancer at any time.
    • Level 36 – Bone Haunts – 2s cast – 1250 range – 10s frequency – 15% power + 50/tick – Summons a fossil phantom who seeks out a target within 1500 units and attacks them for 175 cold damage and afterwards expires. Two phantoms can be active per Bonedancer.
    • Level 46 – Bone Revenants – 2s cast – 1250 range – 5s frequency – 15% power + 70/tick – Summons a fossil phantom who seeks out a target within 1500 units and attacks them for 300 cold damage and afterwards expires. Three phantoms can be active per Bonedancer.
  • The targeted direct damage totem has been changed at the following levels and values:
    • Level 4 – Dusk Totem – Instant Cast – 30s reuse – 1500 range – 300 radius – 30s duration – 10% power – 35 cold damage every 3 seconds to all enemies in the area, up to 16.
    • Level 14 – Gloom Totem – Instant Cast – 30s reuse – 1500 range – 300 radius – 30s duration – 10% power – 66 cold damage every 3 seconds to all enemies in the area, up to 16.
    • Level 24 – Murk Totem – Instant Cast – 30s reuse – 1500 range – 300 radius – 30s duration – 10% power – 109 cold damage every 3 seconds to all enemies in the area, up to 16.
    • Level 34 – Shadow Totem – Instant Cast – 30s reuse – 1500 range – 300 radius – 30s duration – 10% power – 162 cold damage every 3 seconds to all enemies in the area, up to 16.
    • Level 44 – Obsidian Totem – Instant Cast – 30s reuse – 1500 range – 300 radius – 30s duration – 10% power – 252 cold damage every 3 seconds to all enemies in the area, up to 16.
  • Totem spells are targeted spells that place their effect on the ground at the target’s location.
  • All totem spells share a reuse timer with one another (across the Bonedancer class). Only one totem spell per Bonedancer can be active at any time. Spell Duration does not increase the duration of ground spells.
  • A new magic concentration totem has been added at the following level and value:
    • Level 50 – Sable Totem – Instant cast – 10sec duration – 5m reuse – 200 radius – 10% power – Allies within the totem cannot have their spells interrupted, affects up to 8 players.
  • The commander pet summon has been renamed and changed as follows:
    • Level 40 – Summon Dread Lich – 6s cast – 40% power – Summons a Dread Guardian to serve you.
  • Dread Lich changes:
    • This pet will now always use a snare direct damage cold nuke on its target.
      • Damage increased to make the nuke threatening.
      • The single target disease has been removed.
      • The single target damage and resistance debuff has been removed.
      • Snare value increased to 40%, up from 35%.
    • Instantly buffs itself with its self-magic damage increase on summon.

 Suppression Specialization

  • A new single target disarm has been added at the following levels and values:
    • Level 1 – Punish Combatant – Instant cast – 1500 range – 1s duration – 60s reuse – 20% power – Target drops their weapon and cannot use melee attacks for 3 seconds.
    • Level 11 – Punish Assailant – Instant cast – 1500 range – 3s duration – 60s reuse – 20% power – Target drops their weapon and cannot use melee attacks for 5 seconds.
    • Level 21 – Punish Aggressor – Instant cast – 1500 range – 5s duration – 60s reuse – 20% power – Target drops their weapon and cannot use melee attacks for 7 seconds.
    • Level 31 – Punish Opponent – Instant cast – 1500 range – 7s duration – 60s reuse – 20% power – Target drops their weapon and cannot use melee attacks for 9 seconds.
    • Level 41 – Punish Soldier – Instant cast – 1500 range – 9s duration – 60s reuse – 20% power – Target drops their weapon and cannot use melee attacks for 11 seconds.
  • The AoE snare direct damage nuke has had its levels and values changed as follows:
    • Level 3 – Shroud of Uncertainty – 3s cast – 1500 range – 350 radius – 30s duration - 5 power – Damages the target for 8 body damage and the target is snared by 10%.
    • Level 13 – Shroud of Doubt – 3s cast – 1500 range – 350 radius – 30s duration - 14 power – Damages the target for 44 body damage and the target is snared by 20%.
    • Level 23 – Shroud of Fear – 3s cast – 1500 range – 350 radius – 30s duration - 25 power – Damages the target for 78 body damage and the target is snared by 30%.
    • Level 33 – Shroud of Despair – 3s cast – 1500 range – 350 radius – 30s duration - 30 power – Damages the target for 95 body damage and the target is snared by 40%.
    • Level 43 – Shroud of Cowardice – 3s cast – 1500 range – 350 radius – 30s duration - 39 power – Damages the target for 111 body damage and the target is snared by 50%.
  • The group absorb buff has moved to the following levels and values:
    • Level 5 – Harden Bone Army – 10s cast – 1500 range – 10m duration – 15% power – Increases the group’s ABS by 1.
    • Level 15 – Toughen Bone Army – 10s cast – 1500 range – 10m duration – 15% power – Increases the group’s ABS by 2.
    • Level 25 – Strengthen Bone Army – 10s cast – 1500 range – 10m duration – 15% power – Increases the group’s ABS by 3.
    • Level 35 – Augment Bone Army – 10s cast – 1500 range – 10m duration – 15% power – Increases the group’s ABS by 6.
    • Level 45 – Bolster Bone Army – 10s cast – 1500 range – 10m duration – 15% power – Increases the group’s ABS by 9.
  • The targeted snare totem has been changed to a slow totem at the following levels and values:
    • *Note: This is now a slow and no longer a snare.
    • Level 7 – Slowing Totem – Instant cast – 1000 range – 30s reuse – 4s frequency – 250 radius – 30s duration – 20 power – Slows up to 8 enemies within the area by 10% for 2s each tick.
    • Level 17 – Crawling Ground – Instant cast – 1000 range – 30s reuse – 4s frequency – 250 radius – 30s duration – 30 power – Slows up to 8 enemies within the area by 20% for 2s each tick.
    • Level 27 – Bone Totem – Instant cast – 1000 range – 30s reuse – 4s frequency – 250 radius – 30s duration – 45 power – Slows up to 8 enemies within the area by 40% for 2s each tick.
    • Level 37 – Hindering Totem – Instant cast – 1000 range – 30s reuse – 4s frequency – 250 radius – 30s duration – 62 power – Slows up to 8 enemies within the area by 55% for 2s each tick.
    • Level 47 – Grasping Totem – Instant cast – 1000 range – 30s reuse – 4s frequency – 250 radius – 30s duration – 75 power – Slows up to 8 enemies within the area by 75% for 2s each tick.
  • Totem spells are targeted spells that place their effect on the ground at the target’s location.
  • All totem spells share a reuse timer with one another (across the Bonedancer class). Only one totem spell per Bonedancer can be active at any time. Spell Duration does not increase the duration of ground spells.
  • The single target instant lifetap spell has been moved to the following levels and values:
    • Level 9 – Crush Skeleton – Instant cast – 1500 range – 8s reuse – 10% power – Deals 27 body damage to the target and the attacker is healed for 80% of the damage dealt.
    • Level 19 – Crunch Skeleton – Instant cast – 1500 range – 8s reuse – 10% power – Deals 58 body damage to the target and the attacker is healed for 80% of the damage dealt.
    • Level 29 – Powder Skeleton – Instant cast – 1500 range – 8s reuse – 10% power – Deals 77 body damage to the target and the attacker is healed for 80% of the damage dealt.
    • Level 39 – Disintegrate Skeleton – Instant cast – 1500 range – 8s reuse – 10% power – Deals 97 body damage to the target and the attacker is healed for 80% of the damage dealt.
    • Level 49 – Pulverize Skeleton – Instant cast – 1500 range – 8s reuse – 10% power – Deals 123 body damage to the target and the attacker is healed for 80% of the damage dealt.
  • A new melee damage ablative totem has been added to the following level and value:
    • Level 50 – Protection Totem – Instant Cast – 15s duration – 5m reuse- 250 radius – 10% power – Continuously applies a 350 point melee ablative to up to 8 allies near the totem.
  • The commander pet summon has been renamed and changed as follows:
    • Level 40 – Summon Dread Guardian – 6s cast – 40% power – Summons a Dread Guardian to serve you.
      • Casts a self-health regen buff on the bonedancer when summoned.
        • This buff is removed when the pet dies or is released.
      • Now casts a spirit nuke that also reduces the target’s spirit resistances by 40%.
        • The single target lifedrain has been removed.
      • The power regeneration buff has been removed.
      • Instantly buffs itself with its self ABS and AF buffs on summon.
      • Will now heal groupmates, but must be set on passive, as this pet will prioritize doing damage to its enemies.
      • Will now always wield a staff.

Bone Army baseline

  • The baseline commanders have moved to the following levels and values:
    • Level 1 – Summon Bone Boss– 6s cast – 20% power – Summons a commander that can control up to 3 combined levels of sub-pets.
    • Level 6 – Summon Bone Squire – 6s cast – 20% power – Summons a commander that can control up to 15 levels of sub-pets.
    • Level 11 – Summon Bone Chieftain – 6s cast – 20% power – Summons a commander that can control up to 50 combined levels of sub-pets.
    • Level 16 – Summon Bone Squire Cadet – 6s cast – 20% power – Summons a commander than can control up to 75 levels of sub-pets.
    • Level 21 – Summon Bone Commander – 6s cast – 20% power – Summons a commander that can control up to 100 combined levels of sub-pets.
    • Level 31 – Summon Bone Master – 6s cast – 20% power – Summons a commander that can control up to 150 combined levels of sub-pets.
    • Level 41 – Summon Bone Captain – 6s cast – 20% power – Summons a commander that can control up to 100 combined levels of sub-pets.
    • Level 50 – Summon Commander – 6s cast – 20% power – Summons a commander that can control up to 150 combined levels of sub-pets.
  • Now that sub-pets are always 82% of their master’s level, there will be some levels where the commander can only summon one or two sub-pets. At levels 40+, commanders can summon up to 3 sub-pets once again.
  • To accommodate more powerful pets, the pet single target demezz has moved to level 27.
  • The single target pet heal has moved to the following levels:
    • Level 5 – Iron Bones – 3s cast – 2000 range – 4 power – Heals the target for 46.
    • Level 15 – Thicken Bones – 3s cast – 2000 range – 4 power – Heals the target for 81.
    • Level 25 – Develop Bones – 3s cast – 2000 range – 4 power – Heals the target for 146.
    • Level 35 – Restore Bones – 3s cast – 2000 range – 4 power – Heals the target for 201.
    • Level 45 – Inure Bones – 3s cast – 2000 range – 4 power – Heals the target for 300.

Bone Army specialization

  • Bone Army now contains all of a Bonedancer’s sub pets. Sub pets are now always 82% of their master’s level. This means the level 1 Bone Defender (below) will be blue to a level 50 player, regardless of Bone Army spec.
  • New subpets have been added at the following levels and values. These are some of the subpets included in the previous Darkness, Suppression, and Bone Army specialization lines:
    • Level 1 – Summon Bone Defender – 6s cast – 35% power – Summons a fossil defender who has weak physical strength, but specializes in soaking damage. Moves slowly.
    • Level 5 – Summon Bone Guardian – 6s cast – 35% power – Summons a fossil guardian who enhances itself and its skeletal allies.
      • The haste buff has changed to a 15% celerity buff.
        • This buff is removed when the pet dies or is released.
      • This pet will now only come with a staff.
    • Level 11 – Summon Bone Deadeye – 6s cast – 35% power – Summons a fossil archer who uses ranged archery to attack its foes.
    • Level 15 – Summon Bone Mender – 6s cast – 35% power – Summons a fossil healer who heals itself and its skeletal allies.
      • These pets now heal the Bonedancer once he or she reaches 90% health.
      • The value of the heal has been increased.
      • The health regen buff has been changed. It now heals 75 health every 3 seconds.
    • Level 21 – Summon Bone Spellbinder – Summons a fossil conjuror, who attacks its target with spirit magic.
    • Level 25 – Summon Bone Soldier – 6s cast – 35% power – Summons a fossil solider, who uses powerful two-handed physical attacks, but is somewhat weak to magical attacks.
    • Level 30 – Summon Bone Hexer – Summons a fossil seer, who uses magic to debilitate and weaken its foes.
      • The seer now only casts disease and will not engage in melee combat unless forced to.
    • Level 35 – Summon Bone Warmage – Summon a fossil mystic, who attacks its target with slowing cold magic.
  • A new commander has been added at the following levels and values:
    • Level 40 – Summon Dread Guardian – 6s cast – 40% power – Summons a Dread Guardian to serve you.
      • Casts a self-health regen buff on the bonedancer when summoned.
        • This buff is removed when the pet dies or is released.
      • Now casts a spirit nuke that also reduces the target’s spirit resistances by 40%.
        • The single target lifedrain has been removed.
      • The power regeneration buff has been removed.
      • Instantly buffs itself with its self ABS and AF buffs on summon.
      • Will now heal groupmates, but must be set on passive, as this pet will prioritize doing damage to its enemies.
      • Will now always wield a staff.
    • Level 45 – Summon Dread Lich – 6s cast – 40% power – Summons a Dread Lich to serve you.
      • This pet will now always use a snare direct damage cold nuke on its target.
        • Damage increased to make the nuke threatening.
        • The single target disease has been removed.
        • The single target damage and resistance debuff has been removed.
      • Snare value increased to 40%, up from 35%.
      • Instantly buffs itself with its self magic damage increase on summon.
    • Level 50 – Summon Dread Lord – 6s cast – 65% power
      • This pet is level 52 and can hold up to 5 normal subpets.
      • This pet has a chance to interrupt enemies under the effects of Mastery of Concentration due to its higher mob level.
      • Commanded sub-pets can split-assist.
      • This pet is resistant to magic damage.
      • The Dread Lord will fully buff itself on summon.
    • An AoE damage over time spell has been added at the following levels and values:
      • Level 2 – Liquify Bones – 3s cast – 1500 range – 350 radius – 20s duration – 5s frequency – 18 power –12 body damage.
      • Level 12 – Render Bones – 3s cast – 1500 range – 350 radius – 20s duration – 4s frequency – 30 power – 30 body damage.
      • Level 22 – Soften Bones – 3s cast – 1500 range – 350 radius – 20s duration – 4s frequency – 42 power – 60 body damage.
      • Level 32 – Fade Bones – 3s cast – 1500 range – 350 radius – 20s duration – 3s frequency – 50 power – 88 body damage.
      • Level 42 – Ruin Bones – 3s cast – 1500 range – 350 radius – 20s duration – 2.5s frequency – 64 power – 131 body damage.
    • An instant-cast single-target direct damage spell has been added at the following levels and values:
      • Level 8 – Familiar Dart – 3 body damage – 1250 range – 15s RUT – 20% power
      • Level 18 – Familiar Jolt – 18 body damage – 1250 range – 15s RUT – 20% power
      • Level 28 – Familiar Blast – 42 body damage – 1250 range – 15s RUT – 20% power
      • Level 38 – Familiar Burst – 62 body damage – 1250 range – 15s RUT – 20% power
      • Level 48 – Familiar Defeat – 86 body damage – 1250 range – 15s RUT – 20% power


Bard

Nurture baseline

  • Level 45 – Superior Skin of the Redwood – AF value increased to 150, up from 55.

 
Cabalist

Cabalists have been given a full skill respec to accommodate the changes below.

Spirit Magic baseline

  • All pet targeted buff spells have been removed.
  • Pets are now equal to the level of the caster.
  • New pets have been added at the following levels and values:
    • Level 1 – Amber Simulacrum – 6s cast – 40% power
      • This is a pet that specializes in physical offense.
      • This pet has increased movement speed.
      • This pet has True Strike, and will swing with 100% accuracy and pierce bladeturn spells.
      • Anytime style, Magic Hammer, high damage, procs self celerity spell.
      • This pet has a high chance to double attack.
      • Damage taken has been reduced slightly.
    • Level 11 – Ruby Simulacrum – 6s cast – 40% power
      • Cast time on its nuke has been reduced to 2.2 seconds, down from 2.5 seconds.
      • This is a magic based pet that specializes in casting direct damage spells.
      • Casts a body damage nuke that also debuffs the target’s body resistances.
      • This pet cannot be interrupted.
    • Level 21 – Sapphire Simulacrum – 6s cast – 40% power
      • This is a support pet that recovers the Cabalist’s group’s status.
      • This pet will recover the health and endurance of its master’s group.
      • Buffs its master’s group with improved health regen.
      • Continues healing when set to passive and can’t be interrupted.
    • Level 31 – Emerald Simulacrum – 6s cast – 40% power
      • This is a pet that specializes in hybrid offense.
      • Anytime style, Emerald Kick, which diseases its target, snaring them by 40% for 9s and reducing Strength by 35.
      • Back style, Emerald Sprain, which snares its target by 40% for 14 seconds.
    • Level 41 – Jade Simulacrum – 6s cast – 40% power
      • This is a pet that specializes in tanking damage.
      • This pet’s attacks causes the target to deal 30% less melee damage.
      • This pet will begin to use its HP to heal its master should its master’s health fall very low.
    • To accommodate more powerful pets, the pet single target demezz has moved to level 25.
    • The single target pet heal has moved to the following levels:
      • Level 4 – Mend Simulacrum – 3s cast – 2000 range – 4 power – Heals the target for 31.
      • Level 14 – Mend Simulacrum – 3s cast – 2000 range – 4 power – Heals the target for 71.
      • Level 24 – Mend Simulacrum – 3s cast – 2000 range – 4 power – Heals the target for 146.
      • Level 34 – Mend Simulacrum – 3s cast – 2000 range – 4 power – Heals the target for 201.
      • Level 44 – Mend Simulacrum – 3s cast – 2000 range – 4 power – Heals the target for 300.

Spirit Magic specialization

  • A new pet sacrifice spell has been added at the following levels and values:
    • While absorbing a simulacrum’s power you cannot summon a new simulacrum.
  • Level 3 – Simulacrum’s Soul – 5s cast – 25% Power – Sacrifices your simulacrum in exchange for greater power:
    • Reduce all melee damage taken by 10%.
  • Level 13 – Simulacrum’s Fortitude – 5s cast – 10m duration – 25% Power – Sacrifices your simulacrum in exchange for greater power:
    • Reduce all melee damage taken by 10%.
    • Increase maximum health and armor factor by 10%.
  • Level 23 – Simulacrum’s Resilience – 5s cast – 25% Power – Sacrifices your simulacrum in exchange for greater power:
    • Reduce all melee damage taken by 10%.
    • Increase maximum health and armor factor by 10%.
    • Reduce the duration of all root and snare effects by 25%.
  • Level 33 – Simulacrum’s Superiority – 5s cast – 25% Power – Sacrifices your simulacrum in exchange for greater power:
    • Reduce all melee damage taken by 10%.
    • Increase maximum health and armor factor by 10%.
    • Reduce the duration of all root and snare effects by 25%.
    • Melee attackers become slowed by 10% for 5s when they strike you. Slow effects stack with root and snare effects and does not provide an immunity.
  • Level 43 – Simulacrum’s Brilliance – 5s cast – 25% Power – Sacrifices your simulacrum in exchange for greater power:
    • Reduces all melee damage taken by 10%.
    • Increase maximum health and armor factor by 10%.
    • Reduce the duration of all root and snare effects by 25%.
    • Melee attackers become slowed by 10% for 5s when they strike you. Slow effects stack with root and snare effects and does not provide an immunity.
    • Increases all magic damage by 15%.
  • A new pet reclaim has been added at the following levels and values:
    • Level 1 – Convert Spirit – 3s cast – 500 range – 0 Power – Restores 10 power.
    • Level 11 – Convert Minion – 3s cast – 500 range – 0 Power – Restores 25 power.
    • Level 21 – Convert Retainer – 3s cast – 500 range – 0 Power – Restores 50 power.
    • Level 31 – Convert Servant – 3s cast – 500 range – 0 Power – Restores 100 power.
    • Level 41 – Convert Simulacrum – 3s cast – 500 range – 0 Power – Restores 150 power.
  • The single target body resistance debuff has moved to the following levels and values
    • Level 26 – Diminish Immunities – 2s cast – 1500 range – 15s duration – 13 power – reduces the target’s body resistances by 15%.
    • Level 36 –Dissipate Immunities – 2s cast – 1500 range – 15s duration – 18 power – reduces the target’s body resistances by 30%.
    • Level 46 – Banish Immunities – 2s cast – 1500 range – 15s duration – 25 power – reduces the target’s body resistances by 50%.
  • The single target spirit resistance debuff has moved to the following levels and values
    • Level 27 – Diminish Will – 2s cast – 1500 range – 15s duration – 13 power – reduces the target’s spirit resistances by 15%.
    • Level 37 –Dissipate Will – 2s cast – 1500 range – 15s duration – 18 power – reduces the target’s spirit resistances by 30%.
    • Level 47 – Banish Will – 2s cast – 1500 range – 15s duration – 25 power – reduces the target’s spirit resistances by 50%.
  • The single target energy resistance debuff has moved to the following levels and values
    • Level 29 – Diminish Conductivity – 2s cast – 1500 range – 15s duration – 13 power – reduces the target’s energy resistances by 15%.
    • Level 39 –Dissipate Conductivity – 2s cast – 1500 range – 15s duration – 18 power – reduces the target’s energy resistances by 30%.
    • Level 49 – Banish Conductivity – 2s cast – 1500 range – 15s duration – 25 power – reduces the target’s energy resistances by 50%.


Champion

Champions have been given a full skill respec to accommodate the changes below.

Valor specialization

  • The Valor line has been consolidated. No abilities were removed, and high-end specs should not be affected by the consolidation.
  • The instant snare has moved to levels 1, 11, 21, 31, and 41. The values remain unchanged.
  • The Endurance reduction chant remains at levels 12, 22, 32, 42. A new chant has been added at level 2.
  • The instant direct damage shout has moved to levels 3, 13, 23, 33, and 43. The values remain unchanged.
  • The Strength/Constitution buff has been combined with the Dexterity/Quickness buff and is now at levels 4, 14, 24, 34, and 44. The values remain unchanged.
  • The instant acuity debuff has moved to levels 5, 15, 25, 35, and 45. The values remain unchanged.
  • The instant Dexterity/Quickness debuff has moved to levels 7, 17, 27, 37, and 47. The values remain unchanged.
  • The instant haste debuff has moved to levels 8, 18, 28, 38, and 48. The values remain unchanged.
  • The instant Strength/Constitution debuff has moved to levels 9, 19, 29, 39, and 49. The values remain unchanged.
  • Call of the Champion remains at level 50.
  • A new group siege damage reduction aura has been added at the following levels and values:
    • Level 6 – Champion’s Ambience – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 10%.
    • Level 16 – Champion’s Demeanor – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 20%.
    • Level 26 – Champion’s Presence – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 30%.
    • Level 36 – Champion’s Aspect – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 40%.
    • Level 46 – Champion’s Aura – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 50%.
      • Also casts a 500 range - 8s duration - 7s frequency - 35% siege haste buff each pulse.
    • A new damage bonus to siege has been added to the following level:
      • Level 40 – Siegebreaker – Instant cast – 2000 range – 150 radius - 15s duration – 90s reuse – The target’s melee swings do 20 additional essence damage to siege objects and the target’s controlled siege weapons do more damage as well.


Cleric

Enhancements baseline

  • Level 42 – Aura of Deflection – AF gain increased to 150, up from 52.


Druid

Nurture baseline

  • Level 45 – Superior Skin of the Redwood – AF value increased to 150, up from 55.
  • Cloak of the Loyal Druid pbaoe root /use ability now fires correctly on enemy targets.
  • Cloak of the Loyal Druid’s Aura of the Grove now correctly lasts 10 minutes.

Nature specialization

  • A single target pet demezz has been added at the following level and value:
    • Level 24 – Morning Sun – 1000 range – 2s cast – 6% power – Removes all mesmerization effects from your pet.


Enchanter

Enchanters have been given a full skill respec to accommodate the changes below.

Enchantments baseline

  • The group speed spells have had their values increased and levels moved as follows:
    • These values are equivalent to what was previously exclusive to Bards.
  • Level 5 – Lesser Effervescence – Increased to 144%, up from 126%.
  • Level 15 – Effervescence – Increased to 156%, up from 133%.
  • Level 25 – Greater Effervescence – Increased to 174%, up from 141%.
  • Level 35 – Superior Effervescence – Increased to 189%, up from 148%.
  • Level 45 – Maximum Effervescence – Increased to 204%, up from 176%.
  • The single target root has been moved to the following levels:
    • Level 9 – Dazzling Clutch – 2.5s cast – 1500 range – 23s duration – 7 power – The target is rooted in place.
    • Level 19 – Dazzling Grip – 2.5s cast – 1500 range – 33s duration – 12 power – The target is rooted in place.
    • Level 29 – Dazzling Hold – 2.5s cast – 1500 range – 44s duration – 17 power – The target is rooted in place.
    • Level 39 – Dazzling Embrace – 2.5s cast – 1500 range – 57s duration – 23 power – The target is rooted in place.
    • Level 49 – Dazzling Restraint – 2.5s cast – 1500 range – 69s duration – 29 power – The target is rooted in place.
  • The single target pet heal has been moved to the following levels:
    • Level 3 – Support Ally – 3s cast – 2000 range – Heals the target for 46.
    • Level 13 – Invest Ally – 3s cast – 2000 range – Heals the target for 81.
    • Level 23 – Infuse Ally – 3s cast – 2000 range – Heals the target for 146.
    • Level 33 – Imbue Ally – 3s cast – 2000 range – Heals the target for 201.
    • Level 43 – Succor Ally – 3s cast – 2000 range – Heals the target for 300.
  • Pets are now equal to the level of the caster.
  • New pets have been added at the following levels and values:
    • Level 1 – Underhill Companion – 6s cast – 40% power
      • This is a pet that specializes in magical offense.
      • Casts a heat nuke on its target, that also debuffs the target’s heat resistances and causes them to have a chance to miscast their spells.
    • Level 11 – Underhill Compatriot – 6s cast – 40% power
      • This is a pet that specializes in tanking damage.
      • Will use Annihilation on target’s that show their back.
      • Will use Domination on a target’s side.
      • Will retaliate with Ultimate Recovery after parrying.
      • Taunts targets with Celtic Fury.
      • Highly resistant to melee and magical damage.
    • Level 21 – Underhill Ally – 6s cast – 40% power
      • This is a pet that specializes in supportive magic.
      • This pet will heal allies who take damage.
      • Continues healing when set to passive and can’t be interrupted.
      • Buffs allies with a health regeneration buff.
      • Buffs allies with a 5% melee resistance buff.
    • Level 31 – Underhill Stalker – 6s cast – 40% power
      • This is a pet that specializes in physical offense.
      • This pet has extremely high offensive damage, but is also very frail.
      • Will perform a multitude of critical strike styles.
      • Weapons are coated with Lifebane.
      • Damage taken has been reduced slightly.
    • Level 41 – Underhill Zealot – 6s cast – 40% power
      • This is a pet that specializes in magical utility.
      • Casts a damage over time spell that interrupts every tick, in addition to debuffing the target’s base dexterity.

Enchanting (Enchantments specialization)

  • A new body direct damage spell has been added at the following levels and values:
    • Level 4 – Dazzling Glimmer – 2.6s cast – 1500 range – Does 34 body damage to the target.
    • Level 14 – Dazzling Flicker – 2.6s cast – 1500 range – Does 68 body damage to the target.
    • Level 24 – Dazzling Shimmer – 2.6s cast – 1500 range – Does 122 body damage to the target.
    • Level 34 – Dazzling Flash – 2.6s cast – 1500 range – Does 153 body damage to the target.
    • Level 44 – Dazzling Beam – 2.6s cast – 1500 range – Does 199 body damage to the target.
  • A new heal bonus spell has been added at the following levels and values:
    • Level 9 – Calming Light – 2s cast – 1500 range – 45s duration – 30s reuse – 15% power – Increases the effectiveness of healing spells cast by the target by 10%.
    • Level 19 – Peaceful Light – 2s cast – 1500 range – 45s duration – 30s reuse – 15% power – Increases the effectiveness of healing spells cast by the target by 20%.
    • Level 29 – Harmonic Light – 2s cast – 1500 range – 45s duration – 30s reuse – 15% power – Increases the effectiveness of healing spells cast by the target by 40%.
    • Level 39 – Serene Light – 2s cast – 1500 range – 45s duration – 30s reuse – 15% power – Increases the effectiveness of healing spells cast by the target by 65%.
    • Level 49 – Graceful Light – 2s cast – 1500 range – 45s duration – 30s reuse – 15% power – Increases the effectiveness of healing spells cast by the target by 100%.
  • A new magic ablative has been added at the following levels and values:
    • This ablative will apply an ablative immunity upon expiring, preventing other ablatives of the same type (magic) from applying to the target for 60 seconds.
    • Level 1 – Enchanted Barrier – 3s cast – 2000 range – 15s duration – 20% power – Absorbs 30 magic damage.
    • Level 11 – Magic Barrier – 3s cast – 2000 range – 15s duration – 20% power – Absorbs 150 magic damage.
    • Level 21 – Empowered Barrier – 3s cast – 2000 range – 15s duration – 20% power – Absorbs 350 magic damage.
    • Level 31 – Arcane Barrier – 3s cast – 2000 range – 15s duration – 20% power – Absorbs 750 magic damage.
    • Level 41 – Mana Barrier – 3s cast – 2000 range – 15s duration – 20% power – Absorbs 1500 magic damage.
  • New group enhancement spells have been added at the following levels and values:
    • Only one enchantment can be active at any time.
      • Level 6 – Enchantment of Ice – 2.4s cast – 4000 range – 30s duration – 30% power – Changes the melee damage type of all allies to cold and causes melee attacks to slow the target by 50%. Slow effects stack with root and snare effects and do not provide an immunity.
      • Level 16 – Enchantment of Stone – 2.4s cast – 4000 range – 30s duration – 30% power – Changes the melee damage type of all allies to matter and increases armor factor by 300.
      • Level 26 – Enchantment of Fire – 2.4s cast – 4000 range – 30s duration – 30% power – Changes the melee damage type of all allies to heat and increases melee damage dealt by 25%.
      • Level 36 – Enchantment of Mana – 2.4s cast – 4000 range – 30s duration – 30% power – Causes melee attacks to burst the area around the target for 325 energy damage. Does not affect the target.
      • Level 46 – Enchantment of Truth – 2.4s cast – 4000 range – 15s duration – 30% power – Increases melee accuracy by 100% and melee attacks to ignore bladeturn magic.
        • Stacks with all other enchantments.
      • Level 50 – Enchantment of Zeal – 10s cast – 4000 range – 30s duration – 5m reuse – 30% power – Triples the effective damage bonus granted by melee combat styles for all allies, and all damage your allies do with these styles also heals your group.
        • Stacks with all other enchantments.


Friar

Enhancements baseline

  • Level 42 – Aura of Deflection – AF gain increased to 150, up from 52.


Healer

Augmentation baseline

  • Level 42 – Guardian’s Lesser Protection – AF gain increased to 150, up from 52.

Pacification baseline

  • The group speed spells have had their values increased as follows:
    • These values are equivalent to what was previously exclusive to Skalds.
  • Level 6 – Ease of Movement – Increased to 144%, up from 126%.
  • Level 15 – Flow of Movement – Increased to 156%, up from 133%.
  • Level 25 – Grace of Movement – Increased to 174%, up from 141%.
  • Level 35 – Purity of Movement – Increased to 189%, up from 148%.
  • Level 45 – Elegance of Movement – Increased to 204%, up from 176%.


Heretic

Enhancements baseline

  • Level 42 – Aura of Deflection – AF gain increased to 150, up from 52.


Hunter

Beastcraft specialization

  • Level 50 – Hunter’s Elder Avatar – The pet is now equal to the level of its caster.


Infiltrator

Infiltrators have been given a full skill respec to accommodate the changes below.

Stealth specialization

  • The Level 49 Vanish III ability has been reduced to Vanish II.
    • This means the RUT has also been increased from 10 minutes to 15 minutes.


Minstrel

Minstrels have been given a full skill respec to accommodate the changes below.

Instrument specialization

  • A new group siege damage reduction aura has been added at the following levels and values:
    • Level 6 – Ballad of Albion – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 10%.
    • Level 16 – Chant of Albion – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 20%.
    • Level 26 – Chorus of Albion – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 30%.
    • Level 36 – Song of Albion – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 40%.
    • Level 46 – Anthem of Albion – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 50%.
      • Also casts a 500 range - 8s duration - 7s frequency - 35% siege haste buff each pulse.
    • A new group damage bonus to siege has been added to the following level:
      • Level 40 – Siegebreaker – Instant cast – 2000 range – 150 radius – 15s duration – 90s reuse – The target’s melee swings do 20 additional essence damage to siege objects and the target’s controlled siege weapons do more damage as well.


Necromancer

The Necromancer revamp brings forth a new and exciting direction to a class that has been at its best, difficult to manage, balance, and play; and at its worst, broken. Still, the decision to embark on this new direction did not come easily and is not without risk but it’s one that we feel strongly in as the best to take the class. The seeds of this idea were planted many years ago, back within the halls of Mythic Entertainment, and we’re happy to finally see them blossom.

Before getting into the specific changes in the notes below, we wanted to outline some of the big-picture mechanical changes to the class:

  • Generally-speaking, there are 3 “classes” in one here, based on specialization: a pure caster, a melee/caster hybrid, and a pet-based, utility caster. These 3 variations of the class should cover much of what the original necromancer class could do but in a way that makes their impact on the battlefield more dynamic, direct, and approachable to more players.
  • The current mechanic involving the invulnerable Necromancer shade controlling and exclusively acting through their pet is no longer part of the class. The class will still be a unique, largely pet-based class but the aforementioned pet-dynamic will no longer exist and instead the Necromancer itself will use powerful new forms and abilities to act out its will directly on the battlefield.
  • These three forms or shapeshifts are augmented by their respective spec-line and also augment the abilities within their spec-line. We’ve tried to make them work seamlessly across all three specializations, and where appropriate, limited certain abilities (pets) to certain forms.
  • The melee-oriented form clearly brings some new itemization questions into play. If specializing in the melee-oriented line, players will want to gain melee-related stats like quickness, constitution, hits, armor factor, melee damage, melee haste, and style damage as well as the casting stats they already desire. To make things easier on players, intelligence (and not strength) will be used as the main melee damage and weaponskill stat. Some of the abilities in the spec-line address this itemization need directly already and we’ll be introducing new items that accommodate this going forward.

Without further ado, we’re excited bring you the newly revamped Necromancer class!

Necromancers have been given full skill, realm, and champion ability respecs to accommodate the changes below. Master level abilities will automatically update upon login, without needing to respec.

Master Levels

Warlord
Convoker

 

Realm Abilities

Augmented Strength
Augmented Dexterity
Augmented Constitution
Augmented Quickness
Augmented Acuity
Long Wind
Serenity
Toughness
Ethereal Bond
Avoidance of Magic
Lifter
Veil Recovery
Mastery of Pain
Mastery of Magery
Mastery of Focus
Mastery of Parrying
Wild Power
Wild Minion
Determination
First Aid
Second Wind
Ignore Pain
Mastery of Concentration
Concentration
The Empty Mind
Mystic Crystal Lore
Raging Power
Soldier’s Barricade
Volcanic Pillar
Negative Maelstrom
Ichor of the Deep
Juggernaut
Dual Threat
Purge

Realm Rank 5

  • Call of Darkness – Instant cast – 45s duration – 10m reuse – You gain the benefits of all forms, and the bonuses of those forms are increased by 10%.
    • NOTE: The Realm Rank 5, Call of Darkness, is designed to NOT place the Necromancer automatically back into a form once the ability ends.

General

  • The Necromancer King’s and Epic Gear has had its procs and use abilities adjusted to be in line with other classes.
  • A new ability has been added to the Necromancer’s Abilities list
    • Revert Form – Instant cast – 2s reuse – Reverts back to normal form. Shares reuse with all other forms.

Deathsight baseline

  • A new shapeshift has been added to the following level:
    • Level 1 – Decrepit Form – Instant cast – 20% power – 2s reuse shared between all shapeshifts
      • Become a Decrepit Magus. Increases magic damage by 10%. Increases ABS by 5. Melee attackers that strike you become diseased, and you regenerate health at an increased rate, even while in combat.
    • A new single target damage over time spell has been added at the following levels and values:
      • Level 2 – Locust Flock – 2.4s cast – 1500 range – 10s duration – 2s frequency – 2 matter damage
      • Level 12 – Locust Cloud – 2.4s cast – 1500 range – 10s duration – 2s frequency – 10 matter damage
      • Level 22 – Locust Mass – 2.4s cast – 1500 range – 10s duration – 2s frequency – 29 matter damage
      • Level 32 – Locust Horde – 2.4s cast – 1500 range – 10s duration – 2s frequency – 69 matter damage
      • Level 42 – Locust Flock – 2.4s cast – 1500 range – 10s duration – 2s frequency – 102 matter damage
    • A new single target lifetap has been added at the following levels and values:
      • Level 3 – Lifeforce Evacuation – 2.5 cast – 1500 range – 3 power – 17 spirit damage and returns 50% of the damage as health.
      • Level 9 – Spirit Evacuation – 2.5 cast – 1500 range – 5 power – 33 spirit damage and returns 50% of the damage as health.
      • Level 19 – Vitality Theft – 2.5 cast – 1500 range – 13 power – 73 spirit damage and returns 50% of the damage as health.
      • Level 29 – Theft of Vigor – 2.5 cast – 1500 range – 18 power – 92 spirit damage and returns 50% of the damage as health.
      • Level 39 – Theft of Energy – 2.5 cast – 1500 range – 24 power – 126 spirit damage and returns 50% of the damage as health.
      • Level 49 – Theft of Liveliness – 2.5 cast – 1500 range – 33 power – 179 spirit damage and returns 50% of the damage as health.
    • A new ground area spell has been added at the following levels and values:
      • Level 6 – Decrepit Ground – Instant cast – 30s reuse – 1250 range – 250 radius – 30s duration – 20 power – Slows all enemies within the area by 10% for 2s each tick.
      • Level 16 – Wretched Ground – Instant cast – 30s reuse – 1250 range – 250 radius – 30s duration – 30 power – Slows all enemies within the area by 20% for 2s each tick.
      • Level 26 – Rotting Ground – Instant cast – 30s reuse – 1250 range – 250 radius – 30s duration – 45 power – Slows all enemies within the area by 40% for 2s each tick.
      • Level 36 – Desecrated Ground – Instant cast – 30s reuse – 1250 range – 250 radius – 30s duration – 62 power – Slows all enemies within the area by 55%.
      • Level 46 – Decrepit Ground – Instant cast – 30s reuse – 1250 range – 250 radius – 30s duration – 75 power – Slows all enemies within the area by 75% for 2s each tick.
    • Ground spells are targeted spells that place their effect on the ground at the target’s location.
    • All ground spells share a reuse timer with one another (across the Necromancer class). Only one ground spell per Necromancer can be active at any time. Duration does not increase the duration of ground spells.

Deathsight specialization

  • An AoE damage over time spell has been added at the following levels and values:
    • Level 1 – Billowing Death – 3s cast – 1500 range – 350 radius – 20s duration – 5s frequency – 6 power –2 spirit damage.
    • Level 7 – Flowing Death – 3s cast – 1500 range – 350 radius – 20s duration – 5s frequency – 18 power –17 spirit damage.
    • Level 17 – Unending Death – 3s cast – 1500 range – 350 radius – 20s duration – 4s frequency – 30 power – 30 spirit damage.
    • Level 27 – Swelling Death – 3s cast – 1500 range – 350 radius – 20s duration – 4s frequency – 42 power – 60 spirit damage.
    • Level 37 – Heightening Death – 3s cast – 1500 range – 350 radius – 20s duration – 3s frequency – 50 power – 88 spirit damage.
    • Level 47 – Infinite Death – 3s cast – 1500 range – 350 radius – 20s duration – 2.5s frequency – 64 power – 131 spirit damage.
  • A new single target slow has been added to the following levels and values:
    • Level 2 – Crippling Exhaustion – Instant cast – 3m reuse – 1500 range – 30s duration – 25% power – Reduces the target’s movement speed by 10%. Stacks with root and snare effects and does not provide an immunity.
    • Level 12 – Constricting Exhaustion – Instant cast – 3m reuse – 1500 range – 30s duration – 25% power – Reduces the target’s movement speed by 15%. Stacks with root and snare effects and does not provide an immunity.
    • Level 22 – Disabling Exhaustion – Instant cast – 2m reuse – 1500 range – 30s duration – 25% power – Reduces the target’s movement speed by 20%. Stacks with root and snare effects and does not provide an immunity.
    • Level 32 – Debilitating Exhaustion – Instant cast – 60s reuse – 1500 range – 30s duration – 25% power – Reduces the target’s movement speed by 25%. Stacks with root and snare effects and does not provide an immunity.
    • Level 42 – Snaring Exhaustion – Instant cast – 60s reuse – 1500 range – 30s duration – 25% power – Reduces the target’s movement speed by 30%. Stacks with root and snare effects and does not provide an immunity.
  • A new single target AF debuff has been added to the following levels and values:
    • Level 3 – Glimpse of the Inevitable – 3ss cast – 1500 range – 45s duration – 8 power – Reduces the target’s armor factor by 25.
    • Level 13 – Glimpse of Chaos – 3s cast – 1500 range – 45s duration – 17 power – Reduces the target’s armor factor by 55.
    • Level 23 – Glimpse of the Grave – 3s cast – 1500 range – 45s duration – 25 power – Reduces the target’s armor factor by 100.
    • Level 33 – Glimpse of Nightmares – 3s – 1500 range – 45s duration – 36 power – Reduces the target’s armor factor by 165.
    • Level 43 – Glimpse of Death – 3s cast – 1500 range – 45s duration – 50 power – Reduces the target’s armor factor by 250.
  • A new PBAoE spell has been added to the following levels and values:
    • Level 5 – Channeled Anger – 2.5s cast – 300 radius – 22 power – 52 spirit damage.
    • Level 15 – Channeled Hatred – 2.5s cast – 300 radius – 30 power – 104 spirit damage.
    • Level 25 – Channeled Fury – 2.5s cast – 300 radius – 46 power – 176 spirit damage.
    • Level 35 – Channeled Wrath – 2.5s cast – 300 radius – 58 power – 265 spirit damage.
    • Level 45 – Channeled Frenzy – 2.5s cast – 300 radius – 70 power – 325 spirit damage.
  • A new single target root has been added to the following levels and values:
    • Level 9 – Minor Body Lock – 2.5s cast – 1500 range – 7s duration – 15 power
    • Level 19 – Lesser Body Lock – 2.5s cast – 1500 range – 19s duration – 28 power
    • Level 29 – Body Lock – 2.5s cast – 1500 range – 48s duration – 48 power
    • Level 39 – Greater Body Lock – 2.5s cast – 1500 range – 61s duration – 60 power
    • Level 49 – Superior Body Lock – 2.5s cast – 1500 range – 73s duration – 72 power
    • *All Albion root types are energy.
  • A new magic critical chance group aura has been added to the following levels and values:
    • Level 6 – Magic Empowerment – 3s cast – 1500 range – 24 power + 5/tick – Increases the group’s critical hit chance with all magic by 1%.
    • Level 16 – Evil Empowerment – 3s cast – 1500 range – 40 power + 8/tick – Increases the group’s critical hit chance with all magic by 2%.
    • Level 26 – Dark Empowerment – 3s cast – 1500 range – 60 power + 10/tick – Increases the group’s hit critical chance with all magic by 3%.
    • Level 36 – Deadly Empowerment – 3s cast – 1500 range – 80 power + 15/tick – Increases the group’s hit critical chance with all magic by 4%.
    • Level 46 – Necrotic Empowerment – 3s cast – 1500 range – 100 power + 25/tick – Increases the group’s hit critical chance with all magic by 5%.
  • A bladeturn has been added to the following level:
    • Level 23 – Death Bladeturn – 4s cast – 20m duration – 8% power – Creates a ‘bubble’ that absorbs the next physical attack.
  • A new shapeshift has been added to the following level:
    • Level 50 – Bringer of Death – Instant cast – 15m reuse – 25s duration – 0 power
      • Become the Bringer of Death. Your spell casts ignore interruption and you take 30% less damage from all sources. Your movement speed is increased by 25%, even in speedwarps and while in combat. Additionally, all bonuses of Decrepit Form are active.

Painworking baseline

  • A new shapeshift has been added to the following level:
    • Level 8 – Chthonic Form – Instant cast – 20% power – 2s reuse shared between all shapeshifts
      • Become a Chthonic Knight. Increases current and maximum health by 30%, increases ABS by 25, and gain the ability to parry attacks. Additionally, weaponskill is increased by 50% and at level 50; armor factor is increased by 250. These values scale with Painworking spec. The higher Painworking, the more increase in bonuses (excluding the AF increase).
    • A new single target constitution debuff has been added at the following levels and values:
      • Level 4 – Dark Horror – Instant cast – 7s reuse – 1500 range – 45s duration – 5 power – Decreases the target’s constitution by 11.
      • Level 14 – Vile Horror – Instant cast – 7s reuse – 1500 range – 45s duration – 20 power – Decreases the target’s constitution by 18.
      • Level 24 – Mind Horror – Instant cast – 7s reuse – 1500 range – 45s duration – 28 power – Decreases the target’s constitution by 25.
      • Level 34 – Evil Horror – Instant cast – 7s reuse – 1500 range – 45s duration – 34 power – Decreases the target’s constitution by 31.
      • Level 44 – Demon Horror – Instant cast – 7s reuse – 1500 range – 45s duration – 48 power – Decreases the target’s constitution by 41.
    • A new self damage shield has been added at the following levels and values:
      • Level 7 – Edge of Hatred – 2.2s cast – 20m duration – 20% power – Deals 5.8 spirit damage to enemies that hit you with a melee attack.
      • Level 17 – Eviscerating Protector – 2.2s cast – 20m duration – 20% power – Deals 8.9 spirit damage to enemies that hit you with a melee attack.
      • Level 27 – Knives of Death – 2.2s cast – 20m duration – 20% power – Deals 11.6 spirit damage to enemies that hit you with a melee attack.
      • Level 37 – Flaying Shield – 2.2s cast – 20m duration – 20% power – Deals 15.3 spirit damage to enemies that hit you with a melee attack.
      • Level 47 – Soul Sundering Shield – 2.2s cast – 20m duration – 20% power – Deals 21.1 spirit damage to enemies that hit you with a melee attack.
    • A new ground area spell has been added at the following levels and values:
      • Level 1 – Icy Ground – Instant Cast – 30s reuse – 200 range – 200 radius – 30s duration – 12 power – 8 cold damage every 3 seconds to all enemies in the area, up to 16.
      • Level 11 – Chilling Ground – Instant Cast – 30s reuse – 200 range – 200 radius – 30s duration – 28 power – 66 cold damage every 3 seconds to all enemies in the area, up to 16.
      • Level 21 – Frigid Ground – Instant Cast – 30s reuse – 200 range – 200 radius – 30s duration – 45 power – 129 cold damage every 3 seconds to all enemies in the area, up to 16.
      • Level 31 – Numbing Ground – Instant Cast – 30s reuse – 200 range – 200 radius – 30s duration – 54 power – 192 cold damage every 3 seconds to all enemies in the area, up to 16.
      • Level 41 – Freezing Ground – Instant Cast – 30s reuse – 200 range – 200 radius – 30s duration – 62 power – 252 cold damage every 3 seconds to all enemies in the area, up to 16.
    • Ground spells are targeted spells that place their effect on the ground at the target’s location.
    • All ground spells share a reuse timer with one another (across the Necromancer class). Only one ground spell per Necromancer can be active at any time. %Duration bonus from items does not increase the duration of ground spells.

Painworking specialization

  • A new single target slow has been added at the following levels and values:
    • Level 11 – Ice Bond – 1000 range – 1s duration – 60s reuse – 10% power – Slows the target by 80%.
    • Level 21 – Ice Cable – 1000 range – 2s duration – 60s reuse – 10% power – Slows the target by 80%.
    • Level 31 – Ice Chain – 1000 range – 3s duration – 60s reuse – 10% power – Slows the target by 80%.
    • Level 41 – Ice Bracelet– 1000 range – 4s duration – 60s reuse – 10% power – Slows the target by 80%.
  • A new self magic resistance increase has been added at the following levels and values:
    • Level 2 – Anti-Magic Skin – Instant Cast – 10m reuse – 15s duration – 10% power – Increases secondary magic resistances by 10%.
    • Level 12 – Anti-Magic Shell – Instant Cast – 10m reuse – 15s duration – 10% power – Increases secondary magic resistances by 20%.
    • Level 22 – Anti-Magic Armor – Instant Cast – 10m reuse – 15s duration – 10% power – Increases secondary magic resistances by 30%.
    • Level 32 – Anti-Magic Wall – Instant Cast – 10m reuse – 15s duration – 10% power – Increases secondary magic resistances by 40%.
    • Level 42 – Anti-Magic Barrier – Instant Cast – 10m reuse – 15s duration – 10% power – Increases secondary magic resistances by 50%.
  • A new group magic heal and absorb pulse has been added at the following levels and values:
    • Level 4 – Soul of Magic – Instant cast – 30s duration – 30s frequency – 15% power + 5/tick – The next magical attack done to you heals you instead.
    • Level 14 – Sense of Magic – Instant cast – 25s duration – 25s frequency – 15% power + 8/tick – The next magical attack done to you heals you instead.
    • Level 24 – Awareness of Magic – Instant cast – 20s duration – 20s frequency – 15% power + 10/tick – The next magical attack done to you heals you instead.
    • Level 34 – Expectancy of Magic – Instant cast – 14s duration – 14s frequency – 15% power + 12/tick – The next magical attack done to you heals you instead.
    • Level 44 – Way of Magic – Instant cast – 9s duration – 9s frequency – 15% power + 15/tick – The next magical attack done to you heals you instead.
  • A new self parry increase buff has been added at the following levels and values:
    • Level 5 – Nails of Arawn – Instant Cast – 3m reuse – 15s duration – 8 power – Increases parry chance by 30%.
    • Level 15 – Barbs of Arawn – Instant Cast – 3m reuse – 15ss duration – 22 power – Increases parry chance by 35%.
    • Level 25 – Fangs of Arawn – Instant Cast – 3m reuse – 15s duration – 30 power – Increases parry chance by 40%.
    • Level 35 – Blades of Arawn – Instant Cast – 3m reuse – 15s duration – 42 power – Increases parry chance by 45%.
    • Level 45 – Swords of Arawn – Instant Cast – 3m reuse – 15s duration – 50 power – Grants a 60% chance to parry attacks.
  • A new single target debuff immunity has been added to the following levels and values:
    • Level 9 – Ignore Weakness – Instant Cast – 1500 range – 45s duration – 90s reuse – 10% power – Ally has a 25% chance to resist debuff spells.
    • Level 19 – Ignore Debilitation – Instant Cast – 1500 range – 45s duration – 90s reuse – 10% power – Ally has a 35% chance to resist debuff spells.
    • Level 29 – Ignore Infirmity – Instant Cast – 1500 range – 45s duration – 90s reuse – 10% power – Ally has a 50% chance to resist debuff spells.
    • Level 39 – Ignore Impunities – Instant Cast – 1500 range – 45s duration – 90s reuse – 10% power – Ally has a 70% chance to resist debuff spells.
    • Level 49 – Ignore Depletion – Instant Cast – 1500 range – 45s duration – 90s reuse – 10% power – Ally has a 100% chance to resist debuff spells.
  • New melee styles have been added at the following levels and values:
    • Level 1 – Villainous Strike – Anytime – Medium Endurance – Medium Damage – Low Hit Bonus – No Defensive Bonus – Target’s armor factor becomes 1% less effective for 30 seconds. Stacks with itself.
    • Level 3 – Chilling Touch – High Endurance – Medium Damage – No Hit Bonus – Medium Defensive Penalty – Grants the Necromancer a 5% chance to evade attacks for 10 seconds.
    • Level 13 – Shadow Beckon – Taunt – Low Endurance – No Hit Bonus – Low Defensive Bonus – Increases threat by 200.
    • Level 16 – Arctic Death – Parry – Medium Endurance – High Damage – Medium Offensive Bonus – Low Defensive Bonus – Reduces the target’s attack speed by 18% for 20 seconds.
      • We’re aware of a bug causing the style Arctic Death to not show up in the Painworking style list immediately after training your abilities. To get this ability back in your Painworking style list, players will need to relog or zone and the ability will permanently show up thereafter.
    • Level 23 – Icebringer – Side – Medium Endurance – High Damage – Medium Hit Bonus – No Defensive Bonus – Diseases the target that slows them by 15%, reduces strength by 15 and inhibits healing by 50% for 20 seconds.
    • Level 26 – Vanquisher – Follows Return Death – Very High Damage – High Hit Bonus – No Defensive Bonus – Removes all ablative shields from the target.
    • Level 33 – Icy Cleave – Front – Very High Endurance – Medium Damage – No Hit Bonus – Medium Defensive Bonus – Strikes all enemies in front of you for 55 cold damage and increases threat by 50.
    • Level 36 – Frozen Edge – Behind – Medium Endurance – High Damage – Medium Hit Bonus – No Defensive Bonus – Decreases the target’s cold resistances by 45% for 15 seconds.
    • Level 43 – Frostbite – Follows Icebringer – Low Endurance – Very High Damage – Medium Hit Bonus – Low Defensive Bonus – Target is stunned for 7 seconds.
    • Level 46 – Deathseeker – Follows Frozen Edge – High Endurance – Very High Damage – High Hot Bonus – No Defensive Bonus – Target bleeds 100 cold damage every 2 seconds for 10 seconds.
  • A new pet has been added at the following levels and values:
    • Level 40 - Summon Death Shredder - Instant Cast - 60s duration - 20% power - 5 minute RUT
      • The Death Shredder is a melee dps focused pet that has an ignore-bladeturn self buff.
      • The pet is equal to the caster's level.
    • A new single target damage and slow has been added at the following levels and values:
      • Level 7 – Freezing Hold– Instant cast – 500 range – 250 radius – 10s duration – 60s reuse – 12 power – 5 cold damage every 2 seconds.
      • Level 17 – Freezing Grasp – Instant cast – 500 range – 250 radius – 10s duration – 60s reuse – 24 power – 11 cold damage every 2 seconds and slows the movement speed of the targets by 5%. This slow stacks with root and snare effects and does not provide an immunity.
      • Level 27 – Freezing Terror – Instant cast – 500 range – 250 radius – 10s duration – 30s reuse – 38 power – 30 cold damage every 2 seconds and slows the movement speed of the targets by 10%. This slow stacks with root and snare effects and does not provide an immunity.
      • Level 37 – Freezing Clench – Instant cast – 500 range – 250 radius – 10s duration – 15s reuse – 52 power – 74 cold damage every 2 seconds and slows the movement speed of the targets by 15%. This slow stacks with root and snare effects and does not provide an immunity.
      • Level 47 – Freezing Howl – Instant cast – 500 range – 250 radius – 10s duration – 15s reuse – 65 power – 132 cold damage every 1.5 seconds and slows the movement speed of the targets by 25%. This slow stacks with root and snare effects and does not provide an immunity.
    • A new weapon summon has been added at the following levels:
      • Level 1 – Conjure Icebrand – 10s cast – 25% power – Summons a Chthonic Blade of an appropriate level. The damage type of the weapon is cold.
      • Level 50 – Nethersbane – 20s cast – 50% power – Summon Nethersbane, Arawn’s evil blade. The damage type of Nethersbane is cold.
        • Damage type is Cold.
        • The weaponskill and damage of melee styles are based off of the Painworking spec and the Intelligence stat. More Painworking spec means more melee damage dealt and better defense penetration.
        • Nethersbane will be strengthened as time progresses to stay competitive with the best two-handed weapons.
        • There will be no other usable/obtainable weapons for Painworking Necromancers outside of Necromancer staves, the Icebrand weapons, and Nethersbane.
        • Nethersbane will be removed from the player upon logout.

Death Servant baseline

  • A new shapeshift has been added to the following level:
    • Level 30 – Spirit Form – Instant cast – 20% power – 2s reuse shared between all shapeshifts
      • Become a Ghostly Spirit. 10% of all damage taken is converted to power, your power regeneration is greatly increased, and you see hidden opponents much easier. Additionally, your servants gain new, powerful abilities and new forms of their own.
        • Pet’s resistances are increased by 55% while the Necromancer is shifted into Spirit Form. Does not stack with Cleric/Friar resists.
        • Pets retain all of their normal form bonuses and abilities in addition to whatever new abilities they gain from their unique spirit forms.
        • Exiting Spirit Form will cause the active pet to also relinquish its spirit form and return to normal.
        • Spirit Form is essentially a chant, and will drop on pets should the Necromancer become stunned or mezzed for too long. It will also drop if the pet is out of range of their master. It will immediately reactive after meeting the correct requirements.
      • Pets now level with their controller and no longer have a maximum level. This means that pets will always match the level of their user. A level 25 Necromancer will summon a level 25 pet, and a level 50 Necromancer will summon a level 50 pet. This will also apply to all controlled pets for all pet classes (Enchanter, Animist, Spiritmaster, Bonedancer, Cabalist, Necromancer). This will not affect sub-pets or fire and forget pets.
        • For all pets, abilities now scale with their controller. As the player grows stronger, so do the pet’s abilities. This means that a level 5 pet may have a 10 point AF buff, while a level 35 pet summon from the same spell has a 75 point AF buff (just an example).
      • Pets are only summonable while the Necromancer is human, in Decrepit Form, or Spirit Form. Necromancers in Chthonic Form cannot summon pets, and those who summon pets and then switch to Chthonic Form will immediately lose their pets.
      • New pets have been added at the following levels and values:
        • Level 5 – Summon Aegis – 6s cast – 40% power
          • This is a very bulky, slow moving pet that specializes in tanking damage.
          • Has a self Spec AF buff that stacks with all other player buffs.
          • Uses a melee style, Umbral Slash, which taunts its target. This attack is slash damage.
        • Spirit Form
          • Increases the pet’s magic resistances. Like its melee defenses, these resistances also scale with the level of the pet and grow stronger as the player does. These resistances stack with the resists from the Spirit Form bonus.
          • Gains a self -melee attack speed buff that allows it to attack faster.
          • Umbral Slash changes into Spirit Slash, which now procs an 80 point 200 radius heat DD.
        • Level 15 – Summon Soultorn – 6s cast time – 40% power
          • This is a magic based pet that specializes in casting direct damage spells.
          • Casts a matter direct damage snare nuke that also debuffs the target’s matter resistances.
          • This pet cannot be interrupted.
        • Spirit Form
          • Casts a matter damage over time spell that interrupts every tick and greatly debuffs the target’s matter resistances, while also diseasing the target and greatly snaring them. Each tick of this DoT is equivalent to a single nuke from the pet’s normal form.
          • This pet is very fragile, and won’t be able to tank higher-level mobs (or players) without taking massive damage.
        • Level 25 – Summon Fiend – 6s cast – 40% power
          • This is a fast-moving pet that specializes in physical offense.
          • Uses a melee style, Fanatic Slash, which causes high damage.
        • Spirit Form
          • Fanatic Slash changes into Rabid Swipe, which now debuffs the target’s ABS by 35%, AF by 150, and has increased damage.
          • Frenzy Swipes; a 5 second back stun style that also does high damage.
          • This pet now retains its speed even in combat and speedwarps.
        • Level 35 – Summon Priest – 6s cast – 40% power
          • This is a support pet that recovers the Necromancer’s group’s status.
          • Continues healing when set to passive and can’t be interrupted.
        • Spirit Form
          • In addition to recovery, the heal also cures all disease, poison, nearsight, and resurrection sickness effects on the pet’s target.
        • Level 45 – Summon Succubus – 6s cast time – 40% power
          • This is a long range pet that specializes in casting crowd control magic.
          • Casts a 1250 range single target mesmerize that lasts for 46 seconds before resistance checks.
          • This pet cannot be interrupted.
        • Spirit Form
          • The mesmerize spell now has an increased range of 1500, increased duration of 72 seconds and becomes AoE. It also has an AoE Dex/Qui debuff attached, and self nearsight cure (that will only trigger once the pet is in range to cast this spell).
        • A new heal over time has been added at the following levels and values:
          • Level 1 – Regenerate Flesh – Instant cast – 30s reuse – 2000 range – 15s duration – 10% power – The user and their servant regenerate 4 health every 3 seconds.
          • Level 8 – Regenerate Blood – Instant cast – 30s reuse – 2000 range – 15s duration – 10% power – The user and their servant regenerate 9 health every 3 seconds.
          • Level 18 – Regenerate Flesh – Instant cast – 30s reuse – 2000 range – 15s duration – 10% power – The user and their servant regenerate 27 health every 3 seconds.
          • Level 28 – Regenerate Flesh – Instant cast – 30s reuse – 2000 range – 15s duration – 10% power – The user and their servant regenerate 51 health every 3 seconds.
          • Level 38 – Regenerate Flesh – Instant cast – 30s reuse – 2000 range – 15s duration – 10% power – The user and their servant regenerate 61 health every 3 seconds.
          • Level 48 – Regenerate Flesh – Instant cast – 30s reuse – 2000 range – 15s duration – 10% power – The user and their servant regenerate 76 health every 3 seconds.
        • A new single target power drain has been added to the following levels and values:
          • This spell shares a reuse timer with the Painworking miscast.
        • Level 7 – Power Drain – Instant cast – 20s reuse – 1500 range – 29 spirit damage and returns 250% of that damage as power.
        • Level 17 – Power Vacuum – Instant cast – 20s reuse – 1500 range – 68 spirit damage and returns 250% of that damage as power.
        • Level 27 – Power Leech – Instant cast – 20s reuse – 1500 range – 29 spirit damage and returns 250% of that damage as power.
        • Level 37 – Power Siphon – Instant cast – 20s reuse – 1500 range – 124 spirit damage and returns 250% of that damage as power.
        • Level 47 – Power Absorb – Instant cast – 20s reuse – 1500 range – 159 spirit damage and returns 250% of that damage as power.
      • A new ground area spell has been added at the following levels and values:
        • Level 4 – Enchanted Ground – Instant Cast – 30s reuse – 2000 range – 150 radius – 20 power – 30s duration – All allies in the area regain 5 power points every 6 seconds. Works in combat.
        • Level 14 – Infused Ground – Instant Cast – 30s reuse – 2000 range – 150 radius – 44 power – 30s duration – All allies in the area regain 11 power points every 6 seconds. Works in combat.
        • Level 24 – Enchanted Ground – Instant Cast – 30s reuse – 2000 range – 150 radius – 65 power – 30s duration – All allies in the area regain 20 power points every 6 seconds. Works in combat.
        • Level 34 – Enchanted Ground – Instant Cast – 30s reuse – 2000 range – 150 radius – 80 power – 30s duration – All allies in the area regain 28 power points every 6 seconds. Works in combat.
        • Level 44 – Enchanted Ground – Instant Cast – 30s reuse – 2000 range – 150 radius – 100 power – 30s duration – All allies in the area regain 35 power points every 6 seconds. Works in combat.
      • Ground spells are targeted spells that place their effect on the ground at the target’s location.
      • All ground spells share a reuse timer with one another (across the Necromancer class). Only one ground spell per Necromancer can be active at any time. Duration does not increase the duration of ground spells.

Death Servant specialization

  • A new single target power transfer spell has been added at the following levels and values:
    • Level 1 – Gift of Power – 3s cast – 1500 range – Transfers 25 power to the target.
    • Level 11 – Gift of Essence – 3s cast – 1500 range – Transfers 40 power to the target.
    • Level 21 – Gift of Force – 3s cast – 1500 range – Transfers 70 power to the target.
    • Level 31 – Gift of Vim – 3s cast – 1500 range – Transfers 105 power to the target.
    • Level 41 – Gift of Arawn – 3s cast – 1500 range – Transfers 150 power to the target.
  • A new single pet fear, which triggers a 60s immunity after running its course has been added at the following levels and values:
    • Level 2 – Fear Servant – 2.6s cast – 1500 range – 5s duration – 6 power – Send an enemy pet running in fear, causing its master to lose control.
    • Level 12 – Expel Servant – 2.6s cast – 1500 range – 13s duration – 15 power – Send an enemy pet running in fear, causing its master to lose control.
    • Level 22 – Intimidate Servant – 2.6s cast – 1500 range – 21s duration – 26 power – Send an enemy pet running in fear, causing its master to lose control.
    • Level 32 – Daunt Servant – 2.6s cast – 1500 range – 30s duration – 35 power – Send an enemy pet running in fear, causing its master to lose control.
    • Level 42 – Terrify Servant – 2.6s cast – 1500 range – 42s duration – 43 power – Send an enemy pet running in fear, causing its master to lose control.
  • A new single target bolt spell has been added to the following levels and values:
    • Level 4 – Power Blast – 2s cast – 2000 range – 15s reuse – 30 power – Send a massive blast of power to the target dealing 23 spirit damage.
    • Level 14 – Focus Blast – 2s cast – 2000 range – 15s reuse – 100% power – Send a massive blast of power to the target dealing 50 spirit damage.
    • Level 24 – Essence Blast – 2s cast – 2000 range – 15s reuse – 100% power – Send a massive blast of power to the target dealing 156 spirit damage.
    • Level 34 – Death Blast – 2s cast – 2000 range – 15s reuse – 110% power – Send a massive blast of power to the target dealing 250 spirit damage.
    • Level 44 – Final Blast – 2s cast – 2000 range – 15s reuse – 133% power – Send a massive blast of power to the target dealing 317 spirit damage.
  • A new single target ABS buff has been added at the following levels and values:
    • Level 8 – Ambition for Death – 3s cast – 1500 range – 20% power – 20m duration – Increases ABS by 1.
    • Level 18 – Hunger for Death – 3s cast – 1500 range – 20% power – 20m duration – Increases ABS by 2.
    • Level 28 – Longing for Death – 3s cast – 1500 range – 20% power – 20m duration – Increases ABS by 5.
    • Level 38 – Communion for Death – 3s cast – 1500 range – 20% power – 20m duration – Increases ABS by 7.
    • Level 48 – Intimacy for Death – 3s cast – 1500 range – 20% power – 20m duration – Increases ABS by 10.
  • A new single target direct damage and snare nuke has been added at the following levels and values:
    • Level 9 – Plague Burst – 2.8s cast – 1500 range – 6 power – 34 matter damage and 5% snare
    • Level 19 – Plague Trap – 2.8s cast – 1500 range – 14 power – 68 matter damage and 15% snare
    • Level 29 – Plague Torrent – 2.8s cast – 1500 range – 30 power – 122 matter damage and 20% snare
    • Level 39 – Plague Barrage – 2.8s cast – 1500 range – 46 power – 153 matter damage and 35% snare
    • Level 49 – Plague Surge – 2.8s cast – 1500 range – 66 power – 199 matter damage and 50% snare
  • A bladeturn has been added to the following level:
    • Level 23 – Death Bladeturn – 4s cast – 20m duration – 8% power – Creates a ‘bubble’ that absorbs the next physical attack.
  • A new PBAoE power drain has been added at the following level and value:
    • Level 25 – Power Vortex – Self – Instant cast – 30s reuse – 350 radius – Does 100 damage and drains 100 power from all targets within radius.
  • A new power shield spell has been added at the following level and value:
    • Level 35 – Power Shield – Instant cast – Permanent – When the user’s health is below 50%, power will be funneled into health until the user is back above 50%.
  • A new single target grapple has been added at the following level and value:
    • Level 45 – Power Lock – Instant cast – 350 range – 10s duration – 90s reuse – Locks you and your target in place, siphoning 50 power from them every second for 10 seconds. While grappled, neither you nor your target can be damaged by melee attacks.
  • A new area fire and forget pet summon has been added at the following levels and values:
    • Level 50 – Arawn’s Legion – 15s cast – 10m reuse – 2000 radius – 0 power – 45s duration – Summons a legion of pets that attack all targets within the user’s radius. These pets vary from melee attackers of multiple types to ranged nukers.

 

Nightshade

Nightshades have been given a full skill respec to accommodate the changes below.

Stealth specialization

  • The Level 49 Vanish III ability has been reduced to Vanish II.
    • This means the RUT has also been increased from 10 minutes to 15 minutes.


Paladin

  • The Realm Rank 5, Selfless Devotion, has changed as follows:
    • No longer reduces the Paladin’s stats.
    • Now scales with the group size of the Paladin as follows:
      • Paladins will receive a 100 point heal/tick always, whether solo or grouped.
      • In groups of 2-5 players, group members will receive a 300 point heal/tick
      • In groups of 6+ players, group members will receive a 500 point heal/tick
    • Heals are further boosted by Healing Effectiveness bonuses.


Ranger

  • The Realm Rank 5 once again stuns a non-charged target and provides the Ranger with speed.


Savage

Savagery specialization

  • All self buffs now apply their health cost when the abilities are fired, rather than when their duration has ended.
  • The self haste buff has changed as follows:
    • All levels have had their health cost increased to 5%.
  • The self parry buff has changed as follows:
    • All levels have had their health cost increased to 5%.
  • The self evasion buff has changed as follows:
    • All levels have had their health cost increased to 5%.
    • Frenzy Stance will no longer proc Einherjar weapons while this buff is active.
  • The self melee damage increase buff has changed as follows:
    • All levels have had their health cost increased to 5%.
    • Frenzy Stance will no longer proc Einherjar weapons while this buff is active.
  • The melee resistance buffs have been changed into a single buff that increases all three melee resistances. These are at the following levels and values:
    • Level 6 – Deflect Attacks – Instant cast – 30s duration – 5s reuse – 10% health – Increases crush, slash, and thrust resistances by 5%.
    • Level 14 – Bear Attacks – Instant cast – 30s duration – 5s reuse – 10% health – Increases crush, slash, and thrust resistances by 9%.
    • Level 23 – Withstand Attacks – Instant cast – 30s duration – 5s reuse – 10% health – Increases crush, slash, and thrust resistances by 13%.
    • Level 31 – Endure Attacks – Instant cast – 30s duration – 5s reuse – 10% health – Increases crush, slash, and thrust resistances by 17%.
    • Level 40 – Weather Attacks – Instant cast – 30s duration – 5s reuse – 10% health – Increases crush, slash, and thrust resistances by 21%.
    • Level 47 – Ignore Attacks – Instant cast – 30s duration – 5s reuse – 10% health – Increases crush, slash, and thrust resistances by 25%.
  • Players will need to respec to receive the new resistances.
  • Blissful Ignorance reuse timer has been increased to 10 minutes, up from 5 minutes.


Scout

The Realm Rank 5 once again snares a non-charged target and provides the Scout with speed.


Shadowblade

Shadowblades have been given a full skill respec to accommodate the changes below.

Stealth specialization

  • The Level 49 Vanish III ability has been reduced to Vanish II.
    • This means the RUT has also been increased from 10 minutes to 15 minutes.


Shaman

Augmentation baseline

  • Level 42 – Guardian’s Lesser Protection – AF gain increased to 150, up from 52.

Augmentation specialization

  • Level 30 – Earthen Power has had its melee damage increase changed to 35%, up from 15%.
  • Level 36 – Caustic Carapace has had its damage reflect increased to 200%, up from 150%.


Skald

Skalds have been given a full skill respec to accommodate the changes below.

Battlesongs specialization

  • A new group siege damage reduction aura has been added at the following levels and values:
    • Level 6 – Rhythm of the Siege – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 10%.
    • Level 16 – Accent of the Siege – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 20%.
    • Level 26 – Intonation of the Siege – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 30%.
    • Level 36 – Pulse of the Siege – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 40%.
    • Level 46 – Count of the Siege – Instant cast – 1500 range – 8s duration – 7s frequency – Reduces siege damage taken by 50%.
      • Also casts a 500 range - 8s duration - 7s frequency - 35% siege haste buff each pulse.
    • A new group damage bonus to siege has been added to the following level:
      • Level 40 – Siegebreaker – Instant cast – 2000 range – 150 radius - 15s duration – 90s reuse – The target’s melee swings do 20 additional essence damage to siege objects and the target’s controlled siege weapons do more damage as well.


Sorcerer

Mind Magic baseline

  • The group speed spells have had their values increased as follows:
    • These values are equivalent to what was previously exclusive to Minstrels.
  • Level 6 – Amplify Movement – Increased to 144%, up from 126%.
  • Level 16 – Amplify Running – Increased to 156%, up from 133%.
  • Level 26 – Amplify Coordination – Increased to 174%, up from 141%.
  • Level 36 – Amplify Equilibrium – Increased to 189%, up from 148%.
  • Level 46 – Amplify Balance – Increased to 204%, up from 176%.
  • A new group waterbreath spell has been added to the following levels and values:
    • Level 14 – Minor Water Breath – 3s cast – 1500 range – 30m duration – 10 power – The target can breathe underwater and move at 70% of normal land speed.
    • Level 24 – Lesser Water Breath – 3s cast – 1500 range – 30m duration – 15 power – The target can breathe underwater and move at 80% of normal land speed.
    • Level 34 – Greater Water Breath – 3s cast – 1500 range – 30m duration – 20 power – The target can breathe underwater and move at 90% of normal land speed.
    • Level 44 – Water Breath – 3s cast – 1500 range – 30m duration – 25 power – The target can breathe underwater and move at 100% of normal land speed.


Spiritmaster

Spiritmasters have been given a full skill respec to accommodate the changes below.

Darkness specialization

  • Level 47 – Distinguish Lifeforce has had its damage increased to 199, up from 179.

Summoning

  • Pets are now equal to the level of the caster.
  • New pets have been added at the following levels and values:
    • Level 1 – Spirit Warrior – 6s cast – 40% power
      • This is a pet that specializes in tanking damage. It is extremely durable, but slow.
      • Has a high chance to intercept melee attacks when near its master.
      • Will Paralyze opponents when faced to their back.
      • Will Mangle opponents when faced to their side.
      • Will taunt enemies with Plague when facing them.
      • Magical stuns, mesmerizes, and roots have their durations reduced by 65% against the warrior.
      • 75% chance to intercept attacks on the Spiritmaster.
    • Level 11 – Spirit Hunter – 6s cast – 40% power
      • This is a pet that specializes in ranged physical offense.
      • This pet deals very high damage with archery shots.
        • Archery shot procs a small direct damage spell.
      • This pet also commands a spirit avatar.
        • The spirit avatar is 88% of its master’s level
        • The spirit avatar can only be summoned with a new spirit hunter.
      • This pet cannot be interrupted.
    • Level 21 – Spirit Runemaster – 6s cast – 40% power
      • This is a magic based pet that specializes in casting direct damage spells.
      • Casts a 1500 range cold damage nuke that also debuffs the target’s cold resistances, in addition to nearsighting the target.
      • This pet cannot be interrupted.
    • Level 31 – Spirit Shaman – 6s cast – 40% power
      • Casts a single target root, which also applies a 200 radius AoE disease.
      • Will heal allies who take damage.
        • Prioritizes offense, to get the shaman to heal only, make sure it is passive.
      • Melee attackers become diseased when they strike this pet.
      • Continues healing when set to passive and can’t be interrupted.
    • Level 41 – Spirit Valkyrie – 6s cast – 40% power
      • This is a pet that specializes in physical offense.
      • Will perform the Roundhouse style chain.
      • This pet can Dex/Qui shear its target.
      • This pet can instant DD its target from range.
      • Will PBAoE heal itself when low on health.
      • Continues healing when set to passive and can’t be interrupted.
      • Damage taken has been reduced slightly.
    • The single target pet heal has moved to the following levels:
      • Level 3 – Recover Spirit – 3s cast – 2000 range – 4 power – Heals the target for 46.
      • Level 13 – Reconstitute Spirit – 3s cast – 2000 range – 4 power – Heals the target for 81.
      • Level 23 – Rejuvenate Spirit – 3s cast – 2000 range – 4 power – Heals the target for 146.
      • Level 33 – Restore Spirit – 3s cast – 2000 range – 4 power – Heals the target for 201.
      • Level 43 – Regenerate Spirit – 3s cast – 2000 range – 4 power – Heals the target for 300.
    • A group target armor factor increase has been added at the following levels and values:
      • Stacks with base and spec AF buffs. Affected by buff bonus and Summoning skill.
    • Level 7 – Shield of the Spirit – 5s cast – 1500 range – 10m duration – 10% power – Increases armor factor by 5.
    • Level 17 – Shield of the Jotun – 5s cast – 1500 range – 10% power – Increases armor factor by 10.
    • Level 27 – Shield of the Viking –5s cast – 1500 range – 10m duration – 10% power – Increases armor factor by 15.
    • Level 37 – Shield of the North – 5s cast – 1500 range – 10m duration – 10% power – Increases armor factor by 20.
    • Level 47 – Shield of the Einherjar – 5s cast – 1500 range – 10m duration – 10% power – Increases armor factor by 25.
  • To accommodate more powerful pets, the pet single target demezz, Awaken Spirit, has moved to level 25.

Summoning specialization

  • The resurrection spell has moved to the follow levels and values:
    • Level 20 – Restore Spirit – 4s cast – 1500 range – 25% power – Brings the target back to life with 10% health and 0% power.
    • Level 40 – Spirit Revival – Instant cast – 1875 radius – 10m reuse – 25% power – Brings the target back to life with 25% health and 10% power.
  • A new pet instant heal has been added at the following levels and values:
    • Level 1 – Instant Recovery – Instant cast – 2000 range – 3m reuse – 15 power – Instantly heals your pet for 10%.
    • Level 11 – Instant Replenishment – Instant cast – 2000 range – 3m reuse – 25 power – Instantly heals your pet for 25%.
    • Level 21 – Instant Mending – Instant cast – 2000 range – 3m reuse – 35 power – Instantly heals your pet for 35%.
    • Level 31 – Instant Aid – Instant cast – 2000 range – 3m reuse – 45 power – Instantly heals your pet for 50%.
    • Level 41 – Instant Respite – Instant cast – 2000 range – 3m reuse – 55 power – Instantly heals your pet for 75%.
  • A new single target power transfer been added at the following levels and values:
    • Level 2 – Transfer Power – 3s cast – 1500 range – Transfers 25 power to the target.
    • Level 12 – Transfer Essence – 3s cast – 1500 range – Transfers 40 power to the target.
    • Level 22 – Transfer Force – 3s cast – 1500 range – Transfers 70 power to the target.
    • Level 32 – Transfer Soul – 3s cast – 1500 range – Transfers 105 power to the target.
    • Level 42 – Transfer Spirit – 3s cast – 1500 range – Transfers 150 power to the target.
  • A new PBAoE slow has been added at the following levels and values:
    • Level 3 – Otherworldly Dissipation – 2.5 cast – 400 radius – 15s duration – 11 power – Reduces the target’s movement speed by 10%. Stacks with root and snare effects and does not provide an immunity.
    • Level 13 – Otherworldly Explosion – 2.5 cast – 400 radius – 15s duration – 23 power – Reduces the target’s movement speed by 20%. Stacks with root and snare effects and does not provide an immunity.
    • Level 23 – Otherworldly Banish – 2.5 cast – 400 radius – 15s duration – 35 power – Reduces the target’s movement speed by 30%. Stacks with root and snare effects and does not provide an immunity.
    • Level 33 – Otherworldly Destruction – 2.5 cast – 400 radius – 15s duration – 50 power – Reduces the target’s movement speed by 50%. Stacks with root and snare effects and does not provide an immunity.
    • Level 43 – Otherworldly Annihilation – 2.5 cast – 400 radius – 15s duration – 62 power – Reduces the target’s movement speed by 75%. Stacks with root and snare effects and does not provide an immunity.
  • A new single target power drain has been added at the following levels and values:
    • Level 5 – Spirit Shock – 2.8s cast – 1500 range – 10 power – 24 spirit damage and returns 10% of that damage as power.
    • Level 15 – Spirit Jolt – 2.8s cast – 1500 range – 21 power – 58 spirit damage and returns 10% of that damage as power.
    • Level 25 – Spirit Burst – 2.8s cast – 1500 range – 29 power – 112 spirit damage and returns 10% of that damage as power.
    • Level 35 – Spirit Siphon – 2.8s cast – 1500 range – 38 power – 143 spirit damage and returns 10% of that damage as power.
    • Level 45 – Spirit Drain – 2.8s cast – 1500 range – 47 power – 189 spirit damage and returns 10% of that damage as power.
  • A new AoE lifetap direct damage spell has been added at the following levels and values:
    • Level 7 – Drain Area – 3s cast – 1500 range – 400 radius – 6 power – Target takes 28 spirit damage and the attacker is healed for 10% of the damage dealt.
    • Level 17 – Drain Cluster – 3s cast – 1500 range – 400 radius – 15 power – Target takes 53 spirit damage and the attacker is healed for 10% of the damage dealt.
    • Level 27 – Drain Circle – 3s cast – 1500 range – 400 radius – 26 power – Target takes 85 spirit damage and the attacker is healed for 10% of the damage dealt.
    • Level 37 – Drain Pack – 3s cast – 1500 range – 400 radius – 34 power – Target takes 113 spirit damage and the attacker is healed for 10% of the damage dealt.
    • Level 47 – Drain Formation – 3s cast – 1500 range – 400 radius – 45 power – Target takes 141 spirit damage and the attacker is healed for 10% of the damage dealt.
  • The focus shield has moved to the following levels:
    • Level 9 – Spirit’s Retaliation – 2.5s cast – 1350 range – 5 power/tick – Target deals 6.8 spirit damage to melee attackers.
    • Level 19 – Spirit’s Reckoning – 2.5s cast – 1350 range – 11 power/tick – Target deals 15.1 spirit damage to melee attackers.
    • Level 29 – Spirit’s Retribution – 2.5s cast – 1350 range – 15 power/tick – Target deals 20.3 spirit damage to melee attackers.
    • Level 39 – Spirit’s Vindication – 2.5s cast – 1350 range – 20 power/tick – Target deals 27.1 spirit damage to melee attackers.
    • Level 49 – Spirit’s Justification – 2.5s cast – 1350 range – 26 power/tick – Target deals 33.9 spirit damage to melee attackers.
  • A new fire and forget pet summon has been added at the following level:
    • Level 50 – Gates of Valhalla – 10s cast – 400 radius – 12s frequency – 2m duration – 10m reuse – 25% power – Opens the Gates of Valhalla at the casters location for 2 minutes. Einherjars will charge forth and attack any enemy player within the radius of this gate for 24 seconds.


Vampiir

General

  • The Cloak of the Loyal Vampiir has had its powerdrain offensive proc-buff proc-rate increased to 20%.

Vampiiric Embrace specialization

  • Level 49 Hacking Claw – power cost reduced to 28, down from 36.

Dementia specialization

  • Pets are now equal to the level of the caster.
  • Level 48 Arctic Claw – power cost reduced to 28, down from 36.

Shadow Mastery specialization

  • Level 49 Blazing Claw – power cost reduced to 28, down from 36.


Warden

Nurture baseline

  • Level 45 – Superior Skin of the Redwood – AF value increased to 150, up from 55.

Blades specialization

  • Stone Shaper has been changed as follows:
    • No longer debuffs ABS from the target but will increase Weaponskill by 25%.
    • Damage increased to Medium, up from Very Low.
  • Stone Temper has been changed as follows:
    • Still follows Stone Shaper.
    • Damage decreased to Low, down from Medium.
    • Now decreases the target’s ABS (previously on Stone Shaper style) and the duration has been increased to 20 seconds, up from 10 seconds.
    • Defensive Penalty decreased to Low, down from Medium.
  • Stone Breaker has been changed as follows:
    • Still follows Stone Shaper.
    • Defensive Penalty decreased to Medium, down from Very High.


Warlock

Warlocks have been given a full skill respec to accommodate the changes below.

Base Cursing

  • The single target direct damage nuke has been changed from matter to spirit damage.

Witchcraft specialization

  • The single target AF debuff has been changed to the following values:
    • Level 30 – Degrade Armor – Increased to 100, up from 50.
    • Level 40 – Rot Armor – Increased to 165, up from 100.
    • Level 50 – Erode Armor – Increased to 250, up from 150.
  • Doom has had its values adjusted as follows:
    • Doom is now essence damage.
    • The ending burst of Doom has had its damage type changed to essence.

Hexing specialization

  • A new single pet fear, which triggers a 60s immunity after running its course has been added at the following levels and values:
    • Level 1 – Fear Slave– 2.6s cast – 1500 range – 5s duration – 6 power – Send an enemy pet running in fear, causing its master to lose control.
    • Level 11 – Expel Slave – 2.6s cast – 1500 range – 13s duration – 15 power – Send an enemy pet running in fear, causing its master to lose control.
    • Level 21 – Intimidate Slave – 2.6s cast – 1500 range – 21s duration – 26 power – Send an enemy pet running in fear, causing its master to lose control.
    • Level 31 – Daunt Slave – 2.6s cast – 1500 range – 30s duration – 35 power – Send an enemy pet running in fear, causing its master to lose control.
    • Level 41 – Terrify Slave – 2.6s cast – 1500 range – 42s duration – 43 power – Send an enemy pet running in fear, causing its master to lose control.
  • To accommodate for the new pet fear, the following spells have been consolidated:
    • Level 31 – Hex of Tangling Root has moved to level 28.
    • Level 41 – Hex of Hindering has moved to level 36.

 

Bug Fixes

 

  • The Loyalty Cloak global /use timers are now correctly 90s.
  • Class Loyal cloaks require the cloak to be level 5 to be used. Previously, the level 5 ability could be used at cloak level 1 on certain cloaks.
  • Mercenaries, Blademasters, Berserkers, and Savages can once again use their respective Loyal Cloak’s Repel Magic charge.
  • Made a change to the splash animation that should greatly reduce lag when large groups of players are running through shallow water.

 

User Interface

 

  • The following realmwar map files were edited this version and will need updates to accommodate the removal of towers on Ellan Vannin and the keep and relic bonus updates within the following files:
    • Game Directory\ui\atlantis\realmwar_agramon.xml
    • Game Directory\ui\atlantis\realm_bonuses.xml

 

 

============================

Dark Age of Camelot
Version 1.122b hot fix 2
December 9, 2016
============================

 

World

 

  • Several quests' text has been adjusted to direct players to the strength relic towns instead of Caer Berkstead, Nottmoor Faste, or Dun Crimthainn for turn-ins.
  • The Chapter 5 of the Otherworlds Campaign now correctly grants credit to groups who are not part of a battlegroup as well as to battlegroups.
  • The correct Royal Accountant NPCs are now found in each realm's strength relic town.


Realm vs Realm

 

  • Keep keys can once again be turned into the supply chests at Caer Berkstead, Nottmoor Faste, and Dun Crimthainn.
  • Hookpoints on Caer Berkstead, Nottmoor Faste, and Dun Crimthainn towers should once again spawn correctly.


Class Balance


General

  • Traitor's Dagger pet procs are now correctly prevented from working in Light Tank pet-proc stance.
  • The spell icon for the Siege Alacrity chant now appears correctly.


Bonedancer

  • The dread lord's magic resistances have been reduced slightly.
  • The fossil healer's heal values have been reduced slightly.
  • All heal-pet target's health thresholds to begin healing have been reduced from 90% health to 75% health.


Cabalist

  • All heal-pet target's health thresholds to begin healing have been reduced from 90% health to 75% health.


Champion

  • The siege damage, protection and haste chants should properly affect group-mates now.


Enchanter

  • The Enchantment of Mana buff's delve now correctly indicates that the proc hits the target as well as the targets in its radius.
    • The Enchantment of Mana delve has been reduced from 325 to 275 damage.
    • Enchantment of Mana now has a 60s RUT.
  • All heal-pet target's health thresholds to begin healing have been reduced from 90% health to 75% health.
  • The Mana Barrier magic ablative line of spells can no longer be right-click removed to avoid the immunity timer.

 

Minstrel
  • The siege damage, protection and haste chants should properly affect group-mates now.

Necromancer
  • Chthonic Form should no longer drop randomly.
  • Painworking's lower level versions of parry-chance buffs now correctly overwrite the Chthonic Form's innate parry buff.
  • Nethersbane is now correctly removed from the Necromancer's inventory on logout.
    • This item is also removed on equip if not 50 painworking specialization.
  • A bug causing the Death Servant line of bolt spells from doing much more damage than other bolt type spells has been corrected.
  • The Spirit Form stealth lore detection radius is now affected by the Necromancer's Death Servant specialization.
    • This will result in lower general detection radius unless fully specialized in Death Servant.
  • All heal-pet target's health thresholds to begin healing have been reduced from 90% health to 75% health.


Savage

  • The melee tri-resist buff now stacks with item-based melee resist buffs.


Skald

  • The siege damage, protection and haste chants should properly affect group-mates now.


Spiritmaster

  • All heal-pet target's health thresholds to begin healing have been reduced from 90% health to 75% health.

 

 

============================

Dark Age of Camelot
Version 1.122b hot fix 3
December 14, 2016
============================

 

Class Balance

 

Bonedancer
  • The Dread Lord pet rear stun style's duration has been reduced from 9s to 6s.
Cabalist
  • The amber simulacrum pet has had its defenses reduced.
    • This means the pet will die much faster than before to melee damage, making this a higher risk/reward pet.
    • Its offensive damage remains unchanged.
Champion
  • The self strength/constituion and dexterity/quickness combination buff should now properly buff both effects even when sheared of one effect.

Enchanter
  • The Enchantment of Mana buff has been changed as follows:
    • The proc rate has been reduced from 100% to 33%
    • The pbaoe damage proc now scales with the level of the Enchanter.
      • This results in lower damage values before level 50.
      • The damage from the level 50 version remains unchanged at 275.
  • The Enchantment of Zeal buff has been changed as follows:
    • Its re-use timer has been increased from 5m to 10m.
  • The Heal Effectiveness buffs have had their durations reduced from 45s to 30s.
  • The underhill stalker pet has had its defenses reduced.
    • This means the pet will die much faster than before to melee damage, making this a higher risk/reward pet.
    • Its offensive damage remains unchanged.
Necromancer
  • The level 50 Deathsight ability, Bringer of Death, has had its duration reduced from 30s to 20s.
  • The Chthonic Form's hitpoint and armor factor increase once again stacks with other HP/AF increasing abilities like the Spear of King's /use.
  • The Chthonic Form's AF buff is now given out below level 50 at the following levels and values:
    • Level 20-34 receives a 25 AF buff
    • Level 35-44 receives a 75 AF buff
    • Level 45-49 receives a 125 AF buff
    • Level 50 receives the same 250 AF buff
  • The plated fiend pet has had its defenses reduced.
    • This means the pet will die much faster than before to melee damage, making this a higher risk/reward pet.
    • Its offensive damage remains unchanged.
Spiritmaster
  • The spirit valkyrie pet has had its defenses reduced.
    • This means the pet will die much faster than before to melee damage, making this a higher risk/reward pet.
    • Its offensive damage remains unchanged.
Valewalker
  • The level 50 Immolation lifetap will now only heal the Valewalker and its group one time when used.

 

 

============================

Dark Age of Camelot
Version 1.122b hot fix 4
December 20, 2016
============================

 

World

 

  • The difficulty of the Frozen Caverns' challenge mode has been reduced.
    • The mechanics of the encounter remain the same but some of Jack Frost's damage has been toned down slightly.

Class Changes


General

  • Several pets have been fixed to correctly take magic damage.
  • All of the Mythirians from the Frozen Caverns instance can now be equipped correctly.
  • The Speed of Sound Realm Ability no longer drops when hit by certain Slow abilities.
    • All other slows were already correctly not affecting Speed of Sound.
Cabalist
  • The Amber Simulacrum pet's run speed has been reduced slightly.
Enchanter
  • The Underhill Stalker pet's run speed has been reduced slightly.
Necromancer
  • The Plated Fiend pet's run speed has been reduced slightly.

Painworking Specialization

  • The debuff value on the Frozen Edge rear style has been reduced from 45% to 35%.
  • The Deathseeker follow-up style has been adjusted as follows:
    • Its damage has been reduced from 100/tick to 75/tick.
    • Its frequency has been reduced from 2s/tick to 2.5s/tick.
      • Its duration remains at 10s.
  • The following instant damage over time spells' values have had their damage adjusted:
    • Level 37 - Freezing Clench reduced from 74/tick to 64/tick
    • Level 47 - Freezing Howl reduced from 132/tick to 112/tick
  • Netherbane's damage over time proc has been adjusted as follows:
    • Its damage has been reduced from 185/tick to 145/tick.
    • Its frequency has been reduced from 2s/tick to 2.5s/tick.
      • Its duration remains at 10s.

Spiritmaster

  • The Spirit Valkyrie pet's run speed has been reduced slightly.

 

 

============================

Dark Age of Camelot
Version 1.122b hot fix 5
December 23, 2016
============================

 

Class Changes

 

Cabalist
  • The Amber Simulacrum pet's style damage has been reduced very slightly.
Enchanter
  • The Underhill Stalker pet's style damage has been reduced very slightly.
Friar
  • The instant taunt line of spells once again interrupts enemy players properly.
Necromancer
  • The Plated Fiend pet's spirit-form style damage has been reduced very slightly.

Painworking Specialization

  • The Death Shredder pet's style damage has been reduced very slightly.
  • The Villainous Strike anytime style has had its damage reduced from Medium to Low.
  • The Frozen Edge rear style has had its damage reduced from High to Medium.
  • The Deathseeker follow-up style has had its damage increased and its damage-over-time effect removed.
  • The following instant damage over time spells' values have had their damage adjusted:
    • Level 37 - Freezing Clench reduced from 64/tick to 54/tick
  • Netherbane's damage over time proc has been converted to a direct damage proc.
    • It now delves for 150 cold damage. 
    • The slow portion of the proc remains unchanged.
  • All versions of the summoned Icebrand weapon's cold direct damage procs have had their damage reduced.

Death Servant Specialization

  • The single-target snare nuke no longer applies its snare on root-immune targets.

Paladin

  • The instant taunt line of spells once again interrupts enemy players properly.

Spiritmaster

  • The Spirit Valkyrie pet's style damage has been reduced very slightly.

 

 

============================

Dark Age of Camelot
Version 1.122b hot fix 6
January 17, 2017
============================

 

General

 

  • Instruments should now lose their durability much less frequently as before.
  • There was an issue causing instruments to lose durability much faster in conjunction with running several songs at once.
  • The new weapon from Jack Frost, the Ice Shard, has had its slow duration reduced to 3 seconds.
  • Ice Shards are now only usable by level 50 characters.
  • Midgard’s Ice Shard is now an Axe weapon instead of a Sword.
  • This change allows it to be used in the offhand like the other realms.


Class Changes


Enchanter

  •  The Underhill Stalker has had two styles removed:
  • Achilles Heel and Leaper
  • These styles caused the armor wither effect, which lead to massive hits on targets while Summon Mastery (ML9) was active. With these styles removed, the stalker's damage should be more in-line with the other melee-DPS pets in the other realms.
  • Otherwise, we are happy with the DPS pets' damage as these pets are extremely weak to both physical and magical attacks, and gain no defensive bonuses even while under the effects of Summon Mastery (ML9).

Necromancer

  • Arawn’s Legion pet limit has been reduced to 12, down from 16.
  • Please note these pets are instantly destroyed with confusion spells (Skald, Runemaster, Healer, Bard, Mentalist, Warden).
  • These pets are vulnerable to all forms of crowd control.

Spiritmaster

  • Gates of Valhalla pet limit has been reduced to 24, down from 32.
  • Please note these pets are instantly destroyed with confusion spells (Sorcerer, Minstrel, Friar, Bard, Mentalist, Warden).
  • These pets are vulnerable to all forms of crowd control.