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Dark Age of Camelot
Version 1.80 Release Notes
Darkness Rising
October 11, 2005
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WELCOME TO DARKNESS RISING
With this version, we are happy to introduce Dark Age of Camelot's fourth retail expansion, Dark Age of Camelot: Darkness Rising. As of this morning, Darkness Rising is available via two methods - either by purchase and download from the internet, or by purchasing and installing the new 'Epic' edition of Dark Age of Camelot, now available in stores. To purchase and download the Darkness Rising expansion from the internet, please follow these steps:
- Login without selecting a quick login character.
- Press the "Account Info" button on the server selection screen.
- Press the "View Expansions" button on the account information screen.
- To purchase, check the box next to Darkness Rising and press the "Purchase" button.
- To download, click on the 'download' link next to Darkness Rising.
Please read below for a summary of changes and features for Dark Age of Camelot: Darkness Rising and Version 1.80. You will find specifics on the Version 1.80 items under the NEW THINGS AND BUG FIXES section, later in this patch note.
DARKNESS RISING SPECIAL FEATURES
These features are only available to customers who install the Darkness Rising expansion pack.
Darkness Rising features the introduction of 'epic' player-controlled horses, champion quests, champion weapons and new character "sub-classing" abilities. For more information on the Champion Quests, Champion Levels, or horses, players are encouraged to speak to one of the Champions found near the entrance of each capital city, as well as near the throne rooms. (Note that basic player controlled horses are available without the purchase of Darkness Rising. Please see the VERSION 1.80 SPECIAL FEATURES section below for more details.)
Pre-order Reward
- All players who pre-ordered the Darkness Rising expansion qualify to receive a special set of horse armor. To obtain this reward, players should speak with their realm's King in his throne room. After engaging the player in a brief dialogue, the King will then send the player to the Quartermaster.
New City Art
- Each of the capital cities received a major art upgrade to provide a more detailed, realistic environment. The cities now better reflect their status as the crossroads of the realm, and furthermore reflect the current graphical capabilities.
New Darkness Falls Art
- Like the capital cities, Darkness Falls also received a major art upgrade and is now more detailed and realistic in appearance. Many of the creatures lurking in Darkness Falls have also received upgrades in art.
Advanced Player Controlled Horses
- Acquire a faithful horse to travel the Realms and the frontiers. Ride a warhorse, unicorn, nightmare, undead, or an elemental steed.
- Once players have achieved level 45, they are eligible to purchase an advanced horse.
- Advanced horses travel at a 50% increase over standard run speed. Grouping with a class that offers a speed enhancement greater than this will increase your speed to match that of the speed enhancement.
- Unlike basic horses, advanced mounts can be summoned in the frontier zones.
- Horses may be named using a /namemount slash command. The horse's name is limited to one word with the first letter only capitalized.
- Advanced horses may be customized with armor, barding, and saddlebags. In addition, the barding may be emblemized.
- Players may not enter in to combat while on horseback. Upon being attacked, players will be dismounted.
- Delving an inactive horse will return basic help text.
The Champion's Quest
Players are given the opportunity to undertake a new series of quest tracks (commencing at level 30, continuing at level 40, culminating at level 50) based around the Darkness Rising back story. Players interested in combating the realm's newest threat should speak with their class trainer, or one of Champion Recruiters who have taken up posts throughout each realm's home city to provide information about a variety of topics, champion quests included. These NPCs will provide information on how to gain access to the King's Throne Room, where the adventure begins. Players successfully completing the story arc are rewarded by the King with a weapon (or instrument) of their choosing, the famed Champion Weapon! The realms are in need of new legends to look to in these troubled times. Will you be one?
Midgard
Players of level 30 and above should see the Visindakonar, their class trainer, or the Champions found inside the entrances to Jordheim to begin their Champion Quests.
-Warriors, Hunters, Berserkers and Savages must seek out Visindakona Siv in Jordheim.
-Shadowblades, Shaman, Healers and Skalds must seek out Visindakona Guri in Jordheim.
-Bonedancers, Warlocks and Spiritmasters must seek out Visindakona Sigyn in Jordheim.
-Runemasters, Valkyries and Thanes must seek out Visindakona Magna in Jordheim.
Hibernia
Players of level 30 and above should speak to their Path's leader, their class trainer, or the Champions found inside the entrance to Tir na Nog to begin their Champion Quests.
- Members of the Path of Harmony should speak to Lovernios in Tir na Nog.
- Members of the Path of Focus should speak to Dian Cecht in Mag Mell.
- Members of the Path of Affinity should speak to Brigit in Tir na Nog.
- Members of the Path of Essence should speak to Fagan in Mag Mell.
Albion
Players of level 30 and above should speak to their guild leader, their class trainer, or the Champions found inside the entrance to Camelot to begin their Champion Quests.
- Members of the Church of Albion or the Temple of Arawn should speak to Bishop Kustan.
- Members of the Defenders of Albion should speak to Sir Amren.
- Members of the Guild of Shadows should speak to Dostram.
- Members of the Academy should speak to Master Narudos.
Champion Weapons
- Wield new, class-specific Champion Weapons bestowed upon characters by the king to aid in the quest to rid the land of unspeakable evil. These special weapons increase in power as players progress through their Champion Quests.
- Champion Weapons are available for players who have reached Champion Level five and become Champions of the Realms.
- The Illuminator found in the Throne room will explain to players the spells available for their weapons.
- Players may "respec" their final champion weapon to choose another version of the weapon. To respec a champion weapon, players should hand their fully repaired weapon to the Weaponmaster in the Throne room. The Weaponmaster will then allow the players to choose the type of weapon and the spell desired.
- Champion Weapons must be repaired by a NPC smith, but they do not lose durability.
Champion Levels
In order to allow level 50 players additional means of advancing their characters, we are introducing five new Champion Levels to the players of DAoC and Darkness Rising. Become one of the chosen champions of your Realm as you prove your mettle, skill and spirit to your King and fellow Realm mates. The King shall grant rare boons and bestowments as a reward for faithful service to your Realm. The more status you obtain within the ranks of the elite champions of the Realm, the more coveted and potent the equipment and tools you'll receive.
- Players wishing to embark on their Champion Levels must first speak to their class trainer or one of the Champions in the capital cities. They will send players on a quest to speak to the King.
- Once players speak to the King, and if they are level 50, they may begin the process of gaining experience towards Champion Levels.
- Upon completing the experience requirements for each Champion Level, players return to the King to receive their reward and their talent points.
- Champion levels provide additional hit points, additional power points, sub-classing points, access to the King's Quartermaster, and increased customization of mounts.
- New titles have been added for players for each Champion Level.
Sub-Classing
- Darkness Rising introduces Sub-classing. Sub-classing is a way to advance your character down paths which offer various abilities like spells and styles. These abilities are earned through champion experience, which is gained through normal means (quests, monster killing, and RvR). The champion experience gained in RvR is significantly greater than the experience gained otherwise.
- To start on the path of Sub-classing, make sure you visit the King of your realm in the respective Capital cities of Tir na Nog, Jordheim and Camelot. Once the King bestows upon you the ability to gain Champion experience, you are well on your way to advancing your character down the Sub-classing lines!
- Sub-classing is available from BASE trainers such as Seer, Mystic, Viking, Rogue, Fighter, Acolyte, etc. Sub-classing is NOT available from career class trainers such as Ranger, Warrior, Paladin, Cleric, etc.
- Characters are permitted 5 champion points to spend on abilities. You get 1 champion point per champion Level. These abilities can be spent on any tree other than your base class. For example, a Warrior cannot get sub-class abilities from a Viking Trainer, but CAN get sub-class abilities from a Seer, Mystic, or Rogue trainer.
- Spells granted from sub-classing will be listed under the Spells tab in a new tree called "Abilities".
- Styles granted from sub-classing will be listed under the Styles tab.
- Necromancers will be getting a pet class version of all abilities available to them with the exception of styles, bolts and GTAE spells.
- At champion level 3, players are granted access to the base weapon types of each realm accordingly:
Hibernia: Blades, Blunt, Pierce, Small Shields
Albion: Slash, Crush, Thrust, Small Shields
Midgard: Axe, Sword, Hammer, Small Shields
- The interface will show up when interacting with the base trainers and will show each ability available per trainer. An "information" button displays the delve information of the ability. When you purchase the ability with your champion points, the arrow beneath the ability will highlight, denoting that you have purchased the ability above it. You CANNOT purchase an ability twice.
Royal Expeditions
- The Kings' Lieutenants are now offering groups of level-based tasks ranging from 5 to 49. These NPCs are located in the capital city, near the SI portal and in the portal keeps. These tasks are divided by type: combat, dispatch, delivery and the occasional assistance to the taskmaster. There are 5 such tasks available per level, although you may only have one of each type pending at a time.
Trophies
- Remains for trophies are dropped by the following Champion Quest bosses:
Albion - Geryon, Astaroth, Belial, Moloch, Abaddon, Xaphan, and Azazel
Midgard - Rugak, Soltinn, Myrkr, Banahogg, Farbjodr, Ofridr, Utgard-Lok
Hibernia - Bres, Grimeil, Uamhas, Glamaim, Teugmhail, Malairt, Crom Cruaich
TRADESKILL NOTES
- We have added various recipes for horse items. These recipes are available to all clients.
- Horse armors are now available at 1000 skill in Metalworking.
- Horse bardings are now available at 1000 skill in Clothworking.
- Horse saddle bags are now available at 1000 skill in Leatherworking.
VERSION 1.80 SPECIAL FEATURES
These features are available to all Dark Age of Camelot players. More details on these changes can be found in the NEW THINGS AND BUG FIXES section later in this patch note.
Basic Player Controlled Horses
- If you are level 35 or higher, you are eligible to purchase a Horse Voucher from the Horse Merchant in your capital city for 250 gold pieces. You can redeem the Voucher at the Royal Stable Master, who needs a small errand run before turning over the horse to you.
- Basic horses travel at a 35% increase over standard run speed. Grouping with a class that offers a speed enhancement greater than this will increase your speed to match that of the speed enhancement.
- Basic horses cannot be summoned in frontier zones.
- Basic horses may not be customized with armor, barding, or saddlebags.
- Players may not enter into combat while on horseback. Upon being attacked, players will be dismounted.
- The Horse Merchant and the Royal Stable Master can be found at these locations:
Camelot: Next to the stables inside Camelot Castle
Jordheim: In front of the stables near the West Gate to Vasudheim
Tir na Nog: At the stables across from the Green Rose Pub
NEW THINGS AND BUG FIXES
Housing Rent Reminder
- As was previously stated, we have re-enabled housing rent with this version. We highly recommend that players check their houses to be sure their rent is paid and that the house is not in danger of being repossessed.
Other Changes And Bug Fixes
- Water breathing potions now give base speed increases even when the player is speedwarped. Currently, the only things which shut down water breathing potions are holding a relic and the Testudo Realm Ability.
- Players who disband while dead, grouped, and in an instance will now automatically release back to their bind point rather than directly outside the instance.
- A new "/release entrance" command has been created to allow players to release from an instance to a point just outside of the instance, instead of releasing to their bind point. This command is enabled for adventure wings, Darkspire, and select Champion Quest instances.
- Catacombs classes whose accounts are qualified for /level now earn a 50% bonus to experience from levels 1-20.
- Battleground Siege Merchants will now only display their stores when they are within the region of portal keeps.
- Bug fix: Houses may once again no longer be traded between players when the house contains a vault and/or consignment merchant.
CLASS CHANGES AND FIXES
General Spell And Ability Changes
- The delve information for Mastery of Concentration now matches the description given on the Camelot Herald.
- The delve information window for combat speed debuff spells now displays the correct debuffed value.
- The delve information for resist debuff spells will now reflect any splits between item-based and spell-based resists.
- If a style has a spell proc, that spell is now delved as part of the style's delve.
- Style delves now show follow-up styles in a style chain.
- Bug fix: When equipping items that grant a skill bonus, spells with recast timers will stay depressed and have a tooltip with a valid duration.
- Bug fix: Style lines with different styles, depending on class, no longer have duplicate listings when being delved at a trainer.
Left Axe
- The animations for Snowsquall, Comeback and Frosty Gaze have been updated.
Assassins
- A new ability has been granted to the assassins of all three realms (Infiltrators, Nightshades and Shadowblades) upon reaching level 35, to combat horse riders of enemy realms. The ability "Caltrops" is a rune trap which is scribed on the ground that dismounts enemy players on horseback who ride over it. Upon being forcefully dismounted, players are snared for a brief period of time. The ability has a refresh timer of 10 minutes and has a small Area effect radius. Players which are 35 or higher will be granted this ability retroactively.
Healer
- The Group Heals from the Tribute of Battle line will no longer display the weapons crossing graphic when casting the heal.
Heretic
- Heretics now have access to Cure Poison and Cure Disease in their Rejuvenation line. Cure Poison is available at spec 7 and Cure Disease is available at spec 9. All Heretics currently specialized higher in Rejuvenation will receive those spells retroactively.
Minstrel
- The Minstrel spells Song of the Mind and Song of Empowering will no longer skip pulses.
Reaver
- The ABS Aura Debuff line will now correctly display a graphic upon turning the spell on.
Vampiir
- The icon for Headshot now correctly displays that it is not a chain style.
CAMELOT CLASSIC WORLD NOTES
General World Notes
- Megh, the Vampiir Trainer in Tir na Nog, now resides inside the Chamber of Stealth.
- Rheoran, the Bainshee Trainer in Tir na Nog, now resides inside the Chamber of Magic.
- Many of the monsters found in Darkness Falls have received new artwork for players using the Catacombs or Darkness Rising client.
- Various demons throughout the land, including Darkness Falls, have been given weapons or have had weapons removed based on the upgraded monster art with Darkness Rising.
- Lighting has been adjusted in Tir Na Nog.
- The vast majority of demons associated with Darkness Falls have been granted minor abilities by their dark masters.
- Channelers have been added to the Housing entrances in each Realm.
- Indicators have been placed in the new epic quest dungeons to highlight the exits.
- Players will no longer be able to jump on top of any cave entrances.
- Players will no longer become stuck under porches in Wearyall in Avalon Isle.
- The floating ruins in Hadrian's Wall have been fixed.
- Players may now leave the 30-45 epic instances without restriction.
- Howth now has trainers for each class.
- Adribard's Retreat now has trainers for each class.
Festival Notes
- To add to the entertainment at the festival in each realm, several barkeeps in each realm have stocked up on alcoholic and non-alcoholic beverages. The NPCs offering these libations are as follows:
Albion: Jonathan Lee (Cotswold)
Barkeep Dwerrav (Camelot)
Barkeep Broec (Camelot)
Barkeep Garban (Gothwaite)
Midgard: Barkeep Prugar (Jordheim)
Barkeep Banak (Jordheim)
Barkeep Nognar (Mularn)
Barkeep Kaari (Aegirhamn)
Hibernia: Barkeep Felemu (Ardee)
Waiter Valaray (Tir na Nog)
Barkeep Hurley (Tir na Nog)
Barkeep Tawny (Domnann)
- The festival's tent vendors have widened their selection of items. These vendors will now sell tents and supplies that may be used in the housing zones.
- The standard pup tents have been modified to allow them to be used outside of housing in all areas except for New Frontiers, any of the battle ground zones and all of the capital cities. Tents will also not deploy if you are attempting to deploy one within 512 in-game units of any monster or NPC.
- The duration of campfires has been increased to 10 minutes, giving them the same duration as other tent items. Like tents, campfires cannot be deployed within 512 in-game units of any monster or NPC.
- Festival Items: Drinks (alcoholic and non) from the festival vendor and barkeeps will now show only 1 charge and 1 max charge properly. This fixes a bug that made it necessary to have them display 2 charges and max charges but they could only be used once.
- To increase the flexibility of the player placeable items that are sold at the festival, a few modifications have been made to how they work and how to use them. These changes cover the tents, campfire, fence, cart, and boxes that can be bought. Previously, the items were used by selecting the item and the /use command. This caused the items generated to always face one direction. To alleviate this, the items have been changed so that they deploy when dropped on the ground. Items will now deploy exactly where dropped and will face the player dropping them. Once dropped, they last ten minutes and cannot be picked back up. Some items are allowed in housing only and some items are allowed anywhere except the frontiers, battlegrounds, or capital cites; the item delve will specify which is true. In all cases, the items will fail to deploy if within 512 units of a monster or NPC to prevent exploiting.
Darkness Falls
- Items purchased with Emerald Seals are now 90% quality.
- Items purchased with Sapphire Seals are now 92% quality.
- Items purchased with Diamond Seals are now 94% quality.
- The upper level demon lords of Darkness Falls have increased in power. The treasure that they now drop have been imbued with their new power as well.
- The lighting in Darkness Falls has been adjusted.
Quest Notes
- (Albion) Stones of Power (Epic 1) - The Journal will now display the correct number for step 6.
- (Midgard) Lady Hinda and her guards will once again be able to attend the secret meeting involved in the quest "Traitor in Mularn".
- (Hibernia) Players on step 7 of Viraniel's Plague will now receive the proper item from killing a Large Luch, allowing them to move forward with the quest.
Monster Notes - Hibernia
- Donnchad's horses, stabled at the Parthenon farm in Lough Gur, will no longer find themselves stuck inside the stable walls.
Item Notes - General
- Festival Items: Added drinking animation and intoxication effects to the appropriate items sold on the food vendor in the festival.
- Revamped item drops in Darkness Falls now have new spell effects for their charges and procs.
Item Notes - Midgard
- The Captivating Kobold Hammer is now 16.5 DPS.
Item Notes - Hibernia
- The Valiant Ring has been renamed to Valiant Jewel
Item Notes - Albion
- The Resplendent brushed velvet tunic now correctly displays as a tunic instead of a Robe.
- The sleeves of Clandestine Rites will no longer make the Necromancer pet do a drinking animation when using the object.
SHROUDED ISLES WORLD NOTES
Items - Midgard
- Bonuses on the Moon Facade Shield have been adjusted to the proper amount.
CATACOMBS WORLD NOTES
Instanced Adventuring
- The Shafts of the Tenebrae and other similar dungeons in the other Realms have been adjusted to start sending their waves of denizens 60 seconds after first zoning in.
Item Notes
- (Hibernia) The Malevolent Darkspire Dire Sword now correctly does not display charges.
COOPERATIVE SERVER
- The Heart of Agramon can no longer be sold to merchants.
- Keep walls can now be attacked.
- Lord Agramon has been toned down slightly in difficulty.
- The hordes of Agramon have increased in number.
DARKNESS RISING WORLD NOTES
Quests
- The Hibernia version of Rebellion: Answering the Call - Nymir will spawn more frequently.
- The Hibernia version of Rebellion: Spreading the Word - Erhael will spawn more frequently.
- The Albion version of Rebellion: Answering the Call - Blake Gibb's spawn timer was increased to prevent him from insta-spawning.
- The Albion of version Rebellion: Spreading the Word - Mruglar's spawn timer was increased to prevent him from insta-spawning.
NEW THINGS AND BUG FIXES
- Siege Merchants in all battlegrounds will correctly sell seige gear again, however merchants will continue to show their stores outside of the portal keeps as they have done prior.
DARKNESS RISING WORLD NOTES
Quest Notes
- Players stuck on the keyword [begin] for step 1 of the Albion version of Rebellion: Answering the Call quest will now be able to click on the keyword [begin] to advance the quest.
- Players stuck on the keyword [Crimson Rebellion] for step 1 of the Albion version of Rebellion: Answering the Call quest will now be able to click on the keyword [Crimson Rebellion] to advance the quest.
- The Quartermaster Masters in each realm should now respond to players appropriately if they do not qualify for an advanced mount.
- It is no longer be possible to kill Beltadis prematurely on the Midgard version of Conspiracy: Rite of Binding.
- (Classic Servers) Kelec is now visible.
- (Classic Servers) Seneschal Desmond will now properly spawn in the Hibernian Throne Room.
- (Classic Servers) The Mysterious Messengers for the Albion and Midgard Champion Quests are now Visible.
- (Classic Servers) Captain Raesind in Vindsaul Faste is now visible.
- (Classic Servers) Dilanna and Timothy, the Chosen of Hel, in Mularn are now visible.
- A fix was implemented for Midgard players who exit King Eirik's throne room before handing him the Letter from the Visindikonar. Previously, the Royal Guards outside the throne room were denying them re-entry; they are now able to re-enter the throne room to speak with the King.
- Players in all realms who embarked on their Champion Levels prior to speaking with the Champion Recruiters and were experiencing difficulty with getting the Recruiters in their realm to progress past an [access] keyword trigger should now be able to return to the topics offered by the Recruiter.
- Champion recruiters should now step players who get stuck on the "Speak to the Champion recruiter" step of the Becoming a Champion of the Realm quest.
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Dark Age of Camelot
Version 1.80a Release Notes
Darkness Rising
October 12, 2005
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NEW THINGS AND BUG FIXES
- Players will no longer zone into an instance and fall through the ground.
- Horses that have been dropped on the ground as an object may now be picked back up by the player.
- Necromancers in shade form will no longer get stuck in doorways.
DARKNESS RISING WORLD NOTES
Quests - General
- Players who became a Champion before completing the "Becoming a Champion of the Realm" quest should now be able to finish the quest by speaking with the Royal Guard, zoning in and saying "champion" to the King.
- A bug has been identified and fixed that was preventing players from receiving appropriate kill credit (and subsequent stepping of their quest - Conspiracy: Finding the Keeper) in the Chapter 2 dungeon, the Demonic Prison. Players killing Eternal Darkness and/or Eternal Hate (in any order) should now step correctly, leading to the final encounter with that dungeon's boss mob.
Items - General
- Players can now correctly equip the Mythical Saddle at level 45, the Mythical light armor at Champion Level 1, the Mythical medium armor at Champion Level 2, and the Mythical heavy armor and Champion Level 4.
- Savages are no longer able to obtain two Champion Weapons.
DARKNESS RISING WORLD NOTES
Quests
- The Hibernia version of Rebellion: Answering the Call - Nymir will spawn more frequently.
- The Hibernia version of Rebellion: Spreading the Word - Erhael will spawn more frequently.
- The Albion version of Rebellion: Answering the Call - Blake Gibb's spawn timer was increased to prevent him from insta-spawning.
- The Albion of version Rebellion: Spreading the Word - Mruglar's spawn timer was increased to prevent him from insta-spawning.
NEW THINGS AND BUG FIXES
- Siege Merchants in all battlegrounds will correctly sell seige gear again, however merchants will continue to show their stores outside of the portal keeps as they have done prior.
DARKNESS RISING WORLD NOTES
Quest Notes
- Players stuck on the keyword [begin] for step 1 of the Albion version of Rebellion: Answering the Call quest will now be able to click on the keyword [begin] to advance the quest.
- Players stuck on the keyword [Crimson Rebellion] for step 1 of the Albion version of Rebellion: Answering the Call quest will now be able to click on the keyword [Crimson Rebellion] to advance the quest.
- The Quartermaster Masters in each realm should now respond to players appropriately if they do not qualify for an advanced mount.
- It is no longer be possible to kill Beltadis prematurely on the Midgard version of Conspiracy: Rite of Binding.
- (Classic Servers) Kelec is now visible.
- (Classic Servers) Seneschal Desmond will now properly spawn in the Hibernian Throne Room.
- (Classic Servers) The Mysterious Messengers for the Albion and Midgard Champion Quests are now Visible.
- (Classic Servers) Captain Raesind in Vindsaul Faste is now visible.
- (Classic Servers) Dilanna and Timothy, the Chosen of Hel, in Mularn are now visible.
- A fix was implemented for Midgard players who exit King Eirik's throne room before handing him the Letter from the Visindikonar. Previously, the Royal Guards outside the throne room were denying them re-entry; they are now able to re-enter the throne room to speak with the King.
- Players in all realms who embarked on their Champion Levels prior to speaking with the Champion Recruiters and were experiencing difficulty with getting the Recruiters in their realm to progress past an [access] keyword trigger should now be able to return to the topics offered by the Recruiter.
- Champion recruiters should now step players who get stuck on the "Speak to the Champion recruiter" step of the Becoming a Champion of the Realm quest
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Dark Age of Camelot
Version 1.80b Release Notes
Darkness Rising
October 18, 2005
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NEW THINGS AND BUG FIXES
- All sub-class abilities have been removed and points refunded back to players due to a bug in the sub-class ability selection process which allowed players to attain abilities beyond the design of sub-class limitations. Players may repurchase sub-class abilities at the base trainers, and abilities will now be given in accordance with the design of the sub-class system. Previously, players were able to purchase sub-class abilities from one class trainer, up to level 3, and then go to different class trainer and purchase sub-class abilities beginning at level 4, allowing them to skip levels 1 - 3 at that particular class trainer. This has been fixed.
- Instant spells can no longer be cast while casting another spell with the same re-use timer.
- Players who are Phase Shifted can no longer be Grappled.
- Horses can no longer be sold if they are wearing armor or barding.
- A number of locations that would cause players to be dismounted from a horse have been fixed.
- A number of champion weapons have been adjusted to a more appropriate size. Previously, some champion weapons were too large.
- Bonedancer subpets will now die if the commander pet is the target of Sever the Tether.
XML AND INTERFACE CHANGES AND ADDITIONS
New Files
- daoc_subclass_window.xml : This window is used for viewing and training subclassing abilities from base class trainers.
- mount_window.xml : This window is used for displaying and modifying player mounts and saddlebag inventory.
- atlantis_03.tga : This image now uses the "title" (title_24.tga) font for "Quest Journal" and "Master" text embedded in the image.
Assets.xml Additions (Sub-class Window)
- Texture small_arrows and the smallarrows.dds file
- Texture selected_icon and the selected_icon.tga file
Styles.xml Additions (Mount Window)
Please note that, although the mount window is in XML, the use of dockable icons and sockets is not supported in custom interface at this time.
- icon_socket_large : ImageAreaTemplate
- icon_socket_large_active : ImageAreaTemplate
- icon_socket_small : ImageAreaTemplate
- icon_socket_small_active : ImageAreaTemplate
- paperdoll_back : HorizontalResizeImageTemplate
- bag_bg : VerticalResizeImageTemplate
- button_bag : ButtonTemplate
New Adapters
- mount_name : Text Adapter : This is the active player mount's name
- mount_saddlebag_slot_1 : Text Adapter : This is the active saddlebag's inventory slot 1 text
- mount_saddlebag_slot_2 : Text Adapter : This is the active saddlebag's inventory slot 2 text
- mount_saddlebag_slot_3 : Text Adapter : This is the active saddlebag's inventory slot 3 text
- mount_saddlebag_slot_4 : Text Adapter : This is the active saddlebag's inventory slot 4 text
- mount_encumbrance : Scalar Adapter : This returns the mount's encumbrance from 0 to 200
- summary_champ_exp_coarse : Scalar Adapter : This returns a value from 0.0 to 10.0, indicating the amount of experience until the next Champion Level. 10 is equivalent to one Champion level. This is used in the standard interface to show the "experience bubbles."
- summary_champ_exp_fine : Scalar Adapter : This returns a value from 0.0 to 100.0. When this reaches 100, it increments summary_champ_exp_coarse by 1 and resets to 0. This is used in the standard interface to show the "experience bar."
- summary_champ_level : Scalar Adapter : This returns actual champion level.
- summary_champ_exp_total : Scalar Adapter : This returns a concatenated value of summary_champ_level + summary_champ_exp_coarse + summary_champ_exp_fine.
CLASS CHANGES AND FIXES
Bonedancers
- The Shroud of Doubt spell now correctly has a single target icon instead of an area effect icon.
CAMELOT CLASSIC WORLD NOTES
Darkness Falls
- The Prince Abdin encounter has been reduced in difficulty.
DARKNESS RISING WORLD NOTES
- Players who are level 50 but have not started their Champion Levels will now receive a reminder to speak to the King upon beginning the first Champion Quest and at the end of subsequent Champion Quests.
- Eternal Hate will no longer Sever the Tether.
- Common mobs in the chapter three dungeons have had their spawn rates toned down slightly.
- Rebel soldiers in the chapter one areas now have weapons.
- Fixed the drop 'King's star of destiny' to prevent exploitation. It is a one time use item.
Item Notes - General
- All Hunter Champion spears are now correctly 5.0 speed.
- Champion weapons are no longer able to be salvaged.
- The Belt of Good Fortune Quickness stat will now correctly apply to players.
Monsters - General
- Giant boars in Midgard and Hibernian instance zones will no longer drop bounty quest items for Albion.
Quests - General
- The bosses for the Chapter one quest (Eddington, Nephraal, and Morfesa) have been modified so that they can be attacked more easily by casters. Previously, players would have to be very close to these mobs to do damage.
- Players in Albion and Midgard that are currently not on the quest Conspiracy: Finding the Keeper, but helping other players that are on the quest will now be able to teleport out of the Demonic Prison by speaking with Anataeus (Alb) or Keeper Iraeda (Mid), upon rescuing them from the clutches of Geryon (Alb) or Rugak (Mid).
Cooperative and PvP Server Notes
- Master Omerus will now correctly teleport players to Snowdonia Fortress. The keyword for Snowdonia Fortress has been changed to [Fortress] to avoid sending players to the wrong destination.
- Players who are working on or have completed Inferno, and were not able to get their Champion Weapon, can now speak with the King to be given permission to draw one from his armory.
- Captain Raesind can now be found in the courtyard of Vindsaul Faste instead of on the wall.
- Captain Raesind will no longer path through the beams during the attack on the keep on step 1 of Midgard's version of Rebellion: Introduction to the Cause.
- The Albion version of Conspiracy: Dark Development will now allow players to progress through the quest appropriately when interacting with Anataeus on step 7.
HOT FIXES
World Notes - General
- Common demons from Darkness Falls and the Chapter 3 Dungeons no longer cast Sever the Tether.
- The King will now resume speaking with players on step 1 of Inferno who were not able to finish their dialog with him originally.
Assassins
- Caltrops should no longer interfere with Spymaster ability timers.
Quests - General
- Players entering the Demonic Prison while doing the Chapter 2 quest (Conspiracy: Finding the Keeper) should have an easier time getting the pop-up message to speak with the imp, Oonalo.
- A modification has been made to Eternal Darkness and Eternal Hate in the Demonic Prison to allow for players who forgot to speak with Oonalo at the beginning of the dungeon to get credit for killing the relevant boss mob, in whichever order they choose. Previously, a percentage of our players were forgetting to speak with Oonalo prior to killing either Hate or Darkness, inhibiting their ability to then progress with their quest, as well as their ability to get credit for killing the final boss mob of this dungeon.
Quests - Midgard
- Players now on step 4 of Stone of the Visindakona (Epic 1), will be able to continue the quest without interuption.
Quests - Hibernia
- The House Findias Guard stationed by the well in Doiri Ban will no longer speak about issues unrelated to his thoughts.
Quests - Albion
- The Conquering Hero's Hand Axe now correctly has bonuses to Slash instead of Blades.
- The Heretic Dextera Barbed Chain now correctly has a Strength cap bonus instead of two Strength bonuses.
Items - General
- The spell "Powers of the Arcane" now correctly delves as 10% spell piercing and not 10% spell damage. This spell was attached to higher versions of caster Champion Staves.
- The Conquering Hero Staves in all realms now correctly have a bonus to focus All instead of a blank bonus.
- Various merchants in Darkness Falls had incorrect quality settings on their items. These have been adjusted correctly to either 90%, 92% or 94% for Emerald, Sapphire or Diamond seal items.
Items - Midgard
- The Two handed champion Axes and Swords for Berserkers now correctly have bonuses to Axe and Sword instead of Hammers.
DARKNESS RISING WORLD NOTES
Quests
- The Once Burned, Twice Shy quest should now be cleared from the player's journal at the same time that Q2717 Rebellion: Among the Dissidents is completed.
- A fix was implemented for Midgard players who exit King Eirik's throne room prior to speaking to Athr Hasetti or King Eirik. Previously, the Royal Guards outside the throne room were denying them re-entry; they are now able to re-enter the throne room to speak with the King.
- Chamberlain Harlen's text should no longer be cut off when starting the Albion version of the Conspiracy: Dark Development quest.
- Step 7 of the Midgard version of Conspiracy: Dark Development will now advance properly for players attempting the encounter inside the Keeper Iraeda's Sanctuary.
- Step 7 of the Albion version of Conspiracy: Dark Development will now advance properly for players attempting the encounter inside the Keeper Anataeus' Sanctuary.
- Channeler Gospodar will now port players with Darkness Rising enabled.
- Channeler Murphy will now port players with Darkness Rising enabled.
- Channeler Gosford will now port players with Darkness Rising enabled.
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Dark Age of Camelot
Version 1.80c Release Notes
Darkness Rising
October 26, 2005
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NEW THINGS AND BUG FIXES
- When a group has an active instance, but the group has fully exited the instance, the group leader is now able to immediately request a new instance just as a solo player can.
- Artifacts and Champion weapons are now dyable by player crafted weapon lusters as well as new weapon dyes available on the King's Quartermaster. These new dyes are called Burnishes and are available at champion levels 2, 3 and 4 at the cost of 125 gold each.
HALLOWEEN FUN
- Treat sellers have been spotted selling sugary confections inside Meath, Erikstaad, and Caerwent.
- The consignment merchants would like to show you their Halloween spirit! Pick up the merchant and place it back down on your house porch and he will change into a Halloween outfit for you!
- Be aware adventurers! Ghosts haunt the streets of your capital cities as the pumpkin moon rises!
- The horses you once rode have joined the spirit realm. (This affects stable and merchant horses only - not player controlled horses.)
- Something strange has happened to all of the puppies.
- The pumpkins have been carved into jack o' lanterns!
- A trio of crazy old women have been spotted selling costume potions inside Camelot, Jordheim, and Tir na Nog.
- The costume potions last 15 minutes each and come in a variety of flavors.
- They work best if you remove your helm and armor.
- You cannot digest another costume potion if you are transformed into any of the monster forms.
- The potions' magics are short-lived and the potions will be useless after the festivies end so don't horde them.
- Some of the potions allow you to take the form of the enemy, so don't be scared if you see some in your capital city or housing zones, it's just your realmmates playing dressup!
- The costumes and potions only work while you are in the captial cities or housing zones. You cannot use them outside of these zones and if you leave the zone while in costume, you will lose the effect.
NEW FRONTIERS NOTES
- Battleground merchants will once again only show their stores when in the regions of portal keeps.
DARKNESS RISING WORLD NOTES
- Shepherding Champion experience has been added to the six Chapter Three Champion Quest bosses for each realm. Players will earn shepherding experience if they have completed the Inferno quest, have begun their Champion levels, and has someone in their group that needs to kill that named mob for their quest.
- Throne room mini-maps have been added with complete descriptions.
Dungeons
- Abaddon, Farbjodr, Malairt and their Shades will no longer stack their snares on players.
- Azazel, Utgard-Lok and Crom Cruiach will now strike back at those using ranged attacks at maximum distance.
Quests - Midgard
- You can now recover Master Briedi in the Culmination quest if you lose him due to going linkdead, logging out, etc.
- Unicorn Quest - The Unicorns were fixed to allow players to interact with them after being slapped. You can also speak with Aredith again to receive an apple for the unicorns if you go linkdead, log out, etc.
Quests - Hibernia
- You can now recover Master Lucyn in the Culmination quest if you lose him due to going linkdead, logging out, etc.
- Beginning of War - You can now recover Master Lucyn on steps 14, 15 and 16 if you lose him due to going linkdead, logging out, etc.
- Ley Line Legerdemain (Epic 4) - If the demi-fey gives the killing blow, anyone who is on the quest, and who is within her region, will receive credit and be moved to the next step of the quest.
- Unicorn Quest - The Unicorns were fixed to allow players to interact with them after being slapped. You can also speak with Chaleviel again to receive an apple for the unicorns if you go linkdead, log out, etc.
Quests - Albion
- You can now recover Master Dunwyn in the Culmination quest if you lose him due to going linkdead, logging out, etc.
- Unicorn Quest - The Unicorns were fixed to allow players to interact with them after being slapped. You can also speak with Gethiel again to receive an apple for the unicorns if you go linkdead, log out, etc.
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Dark Age of Camelot
Version 1.80d Release Notes
Darkness Rising
November 9, 2005
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NEW THINGS AND BUG FIXES
- In some instances, characters with high realm ranks and high master ability levels were hitting a cap on the number of abilities they could receive. This has been fixed.
- All styles are now organized into lists according to skill, and both style and ability spell lists are now sorted by level like normal spell lists.
- Bow weapons will no longer delve to chat as crossbow weapons.
- Players who release after death and do not switch regions, or are resurrected, will now have their worn magical effects re-initialized properly.
- Attempting to use an item and failing due to a current action timer was incorrectly setting the re-use timer. This has been fixed.
- Players may no longer place items in saddlebags over the 200 pound limit, regardless of how the item is added.
- Berserkers now return to berserk form properly if they have another illusion that expires while they are still berserked. If the berserk state expires from a berserker, they will not drop out of any other applicable illusions if they're still active.
- Leaving berserk and bainshee form will now correctly return the character to any illusory form it may have had before going berserk/bainshee.
- Players can no longer summon a mount while seated.
- Added all available /bg commands to the message reported back when typing /bg.
- Raised the base concentration pool for players with champion levels who have no native concentration pool. This will allow armsmen, for example, to cast their 5 champion buffs rather than 3.
- Bug fix: Speedwarp will now properly affect players on horses.
- Bug fix: When using the command "/where", sometimes guards would not point in the right direction toward the NPC being asked about. This has been fixed.
GENERAL WORLD NOTES
- Halloween Festivites are now over. The costume potions' magics have all worn out and will now do nothing if consumed. Players may sell back potions to any vendor.
- Members of the Circle of Five will now reliably grant shepherd Champion Experience to those players helping realm mates defeat the demons for the first time.
- Various Thane Champion Weapons now correctly have 12 minute re-use timers on their spells.
- The Armsman Satago Pike now correctly debuffs Thrust damage.
- The Armsman Satago Mattock now correctly debuffs Crush damage.
CAMELOT CLASSIC WORLD NOTES
Darkness Falls
- The High Lords will no longer BAF.
- The difficulty of the Beliathan encounter has been reduced slightly.
- The difficulty of the Legion encounter has been reduced slightly.
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Dark Age of Camelot
Version 1.81 Release Notes
Realm vs Realm and Class focus
December 15, 2005
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VERSION 1.81 INTRODUCTION
In response to our polls (both US and European) in the last few months, this patch is focused on improvements and enhancements to RVR and specific classes. Specifically, we have made changes to the realm point system to make the points earnable in many ways including most forms of healing, object breaking, and object repair. We extended the realm rank cap. We adjusted the process that makes Darkness Falls available to make that zone more accessible. More line of sight issues have been corrected, and we will continue to work on those in future patches. Finally, we made a change to battleground caps to make players in those zones more evenly matched.
Also in response to our polling data, we made many improvements to the classes that belong to our heavy tank archetype, and some adjustments to healers and assassins. Thank you for all of your input and testing help!
These are only some of the improvements to Dark Age of Camelot in 1.81. Please read these notes carefully for the full story.
NEW THINGS AND BUG FIXES
New Things
- When a Hero goes into Stag form or a Berserker goes into Vendo form, the player's tunic will now display. This change will only occur for those using the Catacombs or higher clients.
- The zombie form (when resurrected by a Heretic) has been given an overhaul. The resurrected player will now appear as a skeleton that will display most of the resurrected player's armor. This change will only occur for those using the Catacombs or higher clients.
Bug Fixes
- House friends of guild rank 0 will now properly display on the house friends list.
- All effect icons in the mini-pet window will now properly appear.
- Players will now keep illusions when leaving stag form.
- Class-specific illusions for Bards, Bonedancers and Animists are now restored when other illusions expire, if they are still active.
- While a player is shape changed to a lion when summoning a guild banner, the guild banner will no longer appear to come out of the lion's mouth.
- If an Animist uses a Realm Rank 5 ability while summoning a guild banner, the guild banner will no longer stick out from the side of the player character.
- Fixed a bug which allowed styles with range bonuses (such as Asp) to grant the range bonus even if the style itself would have failed.
Realm And Experience Point Changes
- Realm points will now be awarded for successfully repairing a door or outpost piece. Players will receive approximately 10% of the amount repaired in realm points. (Note that realm points for repairing a door or outpost piece will not work in the battlegrounds.)
- Realm points will now be awarded for healing players with single target and group heal spells who are involved in RvR combat. Players will receive roughly 5% of the amount of hit points restored in realm points. Note that realm points are not awarded for spread heals, heal over time spells or any other heal spell that is not a single target or group heal type spell. (Note that realm points for healing players will not work in the battlegrounds.)
- Added a new /xpoff command. This allows players to stop receiving experience points if they choose (primarily for use in the battlegrounds). This feature can be turned off by using /xpoff again. Players will be reminded that they have this feature on each time they enter the game, but not every time they would have gained experience points. Note that experience messages will not print when the player has experience turned off.
- When eligible for a free level, clicking on your trainer with /xpoff set will give the player a message telling them they can claim their free level if they turn experience back on.
- Added a new /rpoff command. This allows players to stop receiving realm points if they choose (primarily for use in the battlegrounds). This feature can be turned off by using /rpoff again. Players will be reminded that they have this feature on each time they enter the game, but not every time they would have gained realm points. Note that realm point messages will not print when the player has realm points turned off.
- Dead players will now continue to retain and receive their realm point credit on targets until they release. This will work for solo players as well as grouped players in terms of continuing to contribute their share to the kill if a target is being attacked by another non grouped player as well.
- All damage to primary pets (Not turrets, theurgist pets, or BD pets besides the commander) now gives realm point credit on the pet's owner as well. If a pet with 1600 hp is controlled by a player with roughly 1600 hp, and two solo players kill each of them, they will get roughly even shares of the credit.
- Breaking an object (Not just destroying it) will also be worth realm points now. Previously walls and doors were not worth realm points for this reason.
- Re-breaking an object which was previously broken, and only repaired up to roughly 25% will result in a reduction in the overall realm point value of the object. (To roughly 1/4 what it would have been worth at full health.)
- A player's realm level is now worth an equal part to their overall realm point value to their level. Previously their level was worth (Their level - 20)^2, or 1 - 900, and their realm level was worth an additional 1 - 100. Now their realm level is worth 10 points per realm level (thats realm level, or 1 - 110 rather than realm rank rank 1 - 11), so with the other change we're putting in, increasing the max realm rank to 12, players could now be worth up to roughly 2100 realm points, not accounting for bonuses.
Darkness Falls Changes
We have made changes to the way the shifting of Darkness Falls occurs between realms. Here is a breakdown of how this will now work:
- When Darkness Falls changes hands, there is now a 15 minute timer activated. Until this timer expires, the realm that loses DF access can still enter the dungeon.
- Each realm has its own potential timer. If DF changes hands multiple times, all three realms could have access simultaneously.
- If this timer is active, it will display as such along with time remaining to all in the /realm window.
- When a realm takes control of DF, if they have a 15 minute re-entry timer, it's zeroed out.
Loot Changes
- An /autoloot toggle has been added. This will toggle whether or not a player wishes to automatically loot items, per the following guidelines:
When loot drops, if solo, and /autoloot is active, the player will pick up gold and items automatically.
When loot drops, if grouped, and the group leader has /autoloot active, gold and items will be picked up automatically. Gold and item division will be handled normally from that point depending on the group settings.
When loot drops, if in a battlegroup with a designated treasurer, and that treasurer has /autoloot active, items that are high enough level to go to the treasurer will be looted automatically and distributed to the battlegroup treasurer.
If autoloot fails because no one in a player's group has open inventory slots, the item will remain on the ground.
Players who drop coin as the result of an RvR death cannot be /autolooted. This is so they have a chance to retrieve their own coin if their side holds their ground.
Interface Changes
- Changed the tool tips on the character bar to include the key that opens each panel. (Character, Inventory, Specializations, etc.)
- Added tool tips to the style and spell windows.
- Added mousewheel support for the style and spell windows.
- Tool tips for inventory items will now display better information. Useful information (such as condition and durability) will now show up in the tool tip if it's relevant.
- The Alliance tab in the social window will no longer fail to display properly for the alliance leader if a guild was removed from their alliance list.
CLASS CHANGES AND FIXES
General Class Changes And Fixes
- Trying to use Vanish while unable to (such as while on horseback, stealthed, or dead) will no longer cause the Vanish re-use timer to be set.
- Powerdrain spells (such as Vampiir bolts) have been reverted back to their previous functionality, no longer dropping any run speed spells the caster may have active.
- Abilities with the same name will no longer swap hotkeys when zoning.
- List casters with champion abilities will no longer have their hotkeys changed when gaining a champion level.
- Mezmerization and Stun spells are now calculated when determining Realm point distribution. The spells are looked at as if they were damage spells cast upon a player. All Mezmerization spells will count as 5% and all stun spells will count as 10%. However, this does not mean a player will get 10% of the realm point worth of an enemy that is killed. It means the player will be considered as doing 10% damage from the damage pool, which dictates realm point values.
- Many spell and ability timers no longer overlap from Class Spells, Master Abilities and Sub-classing spells.
Realm Rank Extension
As Dark Age of Camelot progresses, many of our players have fought their way to the tops of the realm rank charts. To allow these players the opportunity to achieve new goals in the New Frontiers, we have extended the realm rank system to Realm Rank 13.
- Characters will receive one realm skill point for each realm level, which means that the total possible realm skill points will increase from 110 to 120.
- Specialization bonuses will continue through Rank 13, with a total of +12 at Rank 13.
- Characters with 23,308,097 or more realm points will need to earn at least 1 realm point before they will become their appropriate new realm rank and level.
Realm Rank 13
Albion Rank Title - Baron/Baroness
Midgard Rank Title - Vicomte/Vicomtessa
Hibernia Rank Title - Ciann/Cath
The following chart represents the total number of realm points required for each realm rank and level:
23,308,097 realm points = RR12 L0
25,871,988 realm points = RR12 L1
28,717,906 realm points = RR12 L2
31,876,876 realm points = RR12 L3
35,383,333 realm points = RR12 L4
39,275,499 realm points = RR12 L5
43,595,804 realm points = RR12 L6
48,391,343 realm points = RR12 L7
53,714,390 realm points = RR12 L8
59,622,973 realm points = RR12 L9
66,181,501 realm points = RR13 L0
Subclassing Changes
- Faded Nimbleness and Faded Quickness for Necromancers now correctly have a recast timer and will gray out the button accordingly.
Realm Ability Changes
- Thornweed Field now correctly delves as essence damage instead of matter damage.
- Added an NPC in each Battleground that will allow a player to remove all of their realm points. This removes all of the realm points, abilities, and ranks associated with the points. *Note: This process cannot be reversed once you choose to accept it.
Archer Changes (Ranger, Hunter and Scout)
- The Ranger, Hunter and Scout classes are now awarded Safe Fall 1 when specializing in Stealth to level 10.
Assassin Changes (Nightshade, Shadowblade and Infiltrator)
- Existing STR/CON poisons will be converted over to the new Weaponskill/CON poisons. Any new poisons created from tradeskills or purchased on stores will be the newer Weaponskill/CON poisons.
- The amount of Weaponskill/CON debuffed is set to the following:
Poisons 22: 9% Weaponskill & 45 Con
Poisons 29: 12% Weaponskill & 61 Con
Poisons 37: 15% Weaponskill & 81 Con
Poisons 47: 19% Weaponskill & 108 Con
Heavy Tank Changes (Hero, Warrior and Armsman)
Heavy tanks are considered the defensive juggernaughts of the realm they fight for, and as such, are getting added abilities and improvements to their classes.
- BattleCries - This is a new system that provides burst defensive bonuses to self and group for Heavy Tanks.
- Level 5 Shout - Taunting Shout: Frontal cone taunt that causes mobs to turn and fight the tank or at least increase the hate amount towards the tank. Re-usable every 60 seconds
- Level 30 Shout - Bolstering Roar: PBAE 250 radius attack that breaks root, breakable snares and mesmerization effects on group members. If the tank is CC'd (other than root) they will have to purge themselves or wait for CC to wear off, then fire this. Re-usable every 10 minutes.
- Level 40 Shout - Rampage: Group shout which increases the chance to resist debuffs by 35%. Lasts for 10 seconds. Re-usable every 5 minutes.
- Level 50 Shout - Fury: Self only shout which gives a 50% chance to deflect crowd control spells (similar to the RR5 Bonedancer ability), and increases resists to magic spells by 50% for 10 seconds. Re-usable every 15 minutes.
- Level 15 Spell/Ability - Metal Guard: Group buff which increases the ABS of group members by 3% excluding the caster of the buff. If there are multiple casters of this buff within the group, then this will stack up to a maximum of 9%. Other players can receive the benefit of this buff, but the caster of this buff cannot so it is possible for another heavy tank to have a bonus to his ABS if another heavy tank joins the group and casts this buff. Duration 20 minutes.
- Level 35 Spell/Ability - Climbing Spikes: Self castable buff which lasts for 30 seconds that grants Climb Walls. The player will have the ability to climb walls for a short duration of time. While climbing a wall, any hit that does more than 31 damage will knock the player off the wall. Furthermore, any hit which knocks the player off the wall will hit for double damage. If the buff runs out while the player is on the wall and he/she does not reach an area where they can walk again, they will be knocked off the wall. Re-useable every 60 seconds.
Passive benefits (Hero, Warrior and Armsman)
- Upon choosing the path of a Hero, Warrior or Armsman, the player will be granted 50% siege resistance automatically. This includes all siege damage types, including Boiling Oil.
- Upon reaching level 41, the Hero, Warrior and Armsman will begin to gain more hitpoints as they progress towards level 50. At each level beyond 41 they gain 1% extra Hit points per level. At level 50, they will have the full 10% benefit.
- Upon reaching level 41, the Hero, Warrior and Armsman will begin to gain more magic resistance (spell damage reduction only) as they progress towards level 50. At each level beyond 41 they gain 2%-3% extra resistance per level. At level 50, they will have the full 15% benefit.
Primary Healer Changes (Druid, Healer and Cleric)
- Enhanced cures have been added to the primary healing line of the Cleric, Druid and Healer classes. These cures are in addition to Cure Poison and Cure Disease. These cures will be available to currently created characters with the appropriate specialization.
14 Regrowth/Mending/Rejuvenation:
Pulsing Cure Poison - Single Target. Cures once, then pulses for another cure 3 seconds later.
18 Regrowth/Mending/Rejuvenation:
Pulsing Cure Disease - Single Target. Cures once, then pulses for another cure 3 seconds later.
28 Regrowth/Mending/Rejuvenation:
Pulsing Cure Poison II - Single Target. Cures once, then pulses for another cure 3 and 6 seconds later
36 Regrowth/Mending/Rejuvenation:
Pulsing Cure Disease II - Single Target. Cures once, then pulses for another cure 3 and 6 seconds later
40 Regrowth/Mending/Rejuvenation:
Cure Nearsight - Single Target Cure Nearsight.
46 Regrowth/Mending/Rejuvenation:
Group Cure Disease - Group Cure disease
49 Regrowth/Mending/Rejuvenation:
Cure All - Single target Cure all (Nearsight, Disease, Poison)
50 Regrowth/Mending/Rejuvenation:
Group Cure All - Group cure all (Nearsight, Disease, Poison)
Armsman
- Snapshot has been replaced with "Soldier's Citadel". This ability grants a 50% bonus to parry and block rates to the armsman for 30 seconds, but -10% block/parry rate for 15 seconds after. Re-use timer of 15 minutes.
- Snapshot has been moved to 25 crossbow spec for Armsman.
Hero
- Tactics has been replaced with "Combat Awareness". The Hero will gain 360 degree 50% evade for 30 seconds during which time the Hero's attack power is reduced by 50%. During this time, the Hero will also be snared by 50%. This ability's re-use timer is set to 15 minutes.
- Tactics has been moved to 45 shield spec for Heroes.
GENERAL WORLD NOTES
- Line of sight issues have been improved for all bridges in New Frontiers. This fix also addresses many of the 'cast through walls' issues that Bainshees have on bridges.
- Low level monsters (between levels 0-10) are now easier to kill by low level characters.
- Additional monsters have been brought in line with the changes listed in 1.81b for monster level 0-10 being easier to kill. This affects monsters in Catacomb zones as well.
- King Lug, enamored by the warmth of his citizens upon his return, has begun renovations of Mag Mell. The layout in Mag Mell has been changed to include the addition of new buildings. The town's surroundings now accommodate a more welcoming approach. NPCs in Mag Mell have been moved to new locations and horse routes have been adjusted. (Over the coming months, Mularn and Cotswold will undergo the same renovations.)
- A Realm Point Remover NPC has been added to each Capital City near the main hubs of activity such as the Guild and Name Registrars. These NPCs can only be used if you are level 44 or below. This process cannot be reversed once completed. PLEASE NOTE - THESE NPCS DO NOT GRANT REALM ABILITY RESPECS.
- Added an NPC in each Battleground that will allow a player to remove all of their realm points. This removes all of the realm points, abilities, and ranks associated with the points. This process cannot be reversed once you choose to accept it. PLEASE NOTE - THESE NPCS DO NOT GRANT REALM ABILITY RESPECS.
- (Albion) Fixed an issue where the Lieutenants in charge of the Royal Expeditions would still give you the missions to choose from even if you had already completed all of them for that level (46).
Battlegrounds
- Battlegrounds now have realm point zone in caps to go along with their current level caps. A player that is above the realm point cap for a certain battleground will not be able to visit that battleground and will need to gain more experience to visit the next level appropriate battleground. In the particular case of Leirvik, there is an additional cap of ML3.
New BG RR Zone in Caps:
Realm Rank 1 Level 2 & Level 19- Killaloe
Realm Rank 1 Level 4 & Level 24- Thidranki
Realm Rank 1 Level 9 & Level 29- Braemar
Realm Rank 2 Level 4 & Level 34- Wilton
Realm Rank 2 Level 9 & Level 39- Molvik
Realm Rank 3 Level 9 & Level 44 & ML 3 - Leirvik
- While inside the Battlegrounds, players can earn one Realm Rank higher than the cap to zone in. Furthermore, the amount of Realm points attainable within the Battlegrounds has been adjusted upward. A player will now be able to leave the Final Battleground at Realm Rank 4 instead of Realm Rank 3.
NEW BG RR CAPS:
Realm Rank 1 Level 3 - Killaloe
Realm Rank 1 Level 5 - Thidranki
Realm Rank 2 Level 0 - Braemar
Realm Rank 2 Level 5 - Wilton
Realm Rank 3 Level 0 - Molvik
Realm Rank 4 Level 0 - Leirvik
Points to note about Experience level and Realm Ranks in the Battlegrounds:
- If Realm Rank is capped in the Battleground, a player will not be removed forcibly if they die and release or not get resurrected. They will be ported back to the portal keep of their realm within the Battleground.
- If Realm Rank is capped in the Battleground, and a player willingly ports out of the Battleground, you will not be able to return to the same Battleground.
- If a Player's Experience level exceeds the Battleground cap, they will be removed from the Battleground if they are not resurrected from death.
Example for clarification: A level 24 player that is Realm Rank 1L4 Zones into Thidranki. That player then gets Realm Rank 1L5 while in the Battleground and dies soon after. The player is not resurrected, but releases back to the portal keep within the Battleground. Said player can log out of the game if they desire and come back to the same Battleground later. Upon coming back into the Battleground later on, the same player levels up to level 25. Later that day the level 25 player dies, and upon release of his spirit, he is ported back to the portal keep (Druim Ligen, Svasud Faste, or Castle Sauvage).
CAMELOT CLASSIC WORLD NOTES
Darkness Falls
- Lilith the Demon Queen has stirred from her slumber and will sometimes answer the call of her children when provoked.
- Named demons in Darkness Falls and the Chapter 3 Dungeons such as the Dukes, Earls, Inquisitors and Chthonic Knights are now worth varying amounts of Master Level Experience.
- Chthonian crawlers will proc their poison slightly less often now. The damage of their poison has been reduced as well.
- Prince Abdin's brood is no longer as weak as before.
Quest Notes - Albion
- Players stuck on step 4 of the Defensive Measures epic quest will now be able to respawn General Vaul by entering his area with the Ley Line map.
- Players stuck on step 3 of A New Threat epic quest will now be able to respawn General Promotus and Vortimer by entering the area again with the Recall Stone.
- The scroll used on step 4 of the Brutal Realization quest will now work properly.
- Players are now advised to seek out the Arawnite Envoy for the Trouble at the Abbey quest to receive their level 5 and 10 epics.
- The reuse timer on the Charged Summoning Orb for the Dark Discovery (Albion) quest has been shortened.
- The Staff of Life quest now correctly awards experience upon completion.
- The Boar Stew quest is no longer repeatable.
- Aged Clubs - The journal entry for step 8 has been updated to describe the location accurately for players using all clients.
Quest Notes - Hibernia
- Players stuck on step 4 of the Nuisances quest will now be able to speak to Addrir to complete the quest.
- Players with Darkness Rising will now be able to complete the Speak with the Taskmaster quest.
- The scroll used on steps 3 and 4 of A Desperate Gambit quest scroll will now work properly.
- The correct reward is now given to Bards upon the completion of the Occupation of Lough Gur quest.
- Players stuck on step 8 of The West Wind quest will now be able to advance their quest.
- Rhian now has a visual quest indicator.
- A Bainshee trainer has taken up residence in the town of Howth.
Quest Notes - Midgard
- Players stuck on step 9 of The Legend of Fenrir's Folly quest will now be able to obtain the appropriate quest components from the werewolf guards.
- The journal now advises players to seek out Crelam in Galplen for the Preemptive Strike quest.
- Players stuck on step 3 of the Storm Horse quest can now proceed by clicking on the keywords.
SHROUDED ISLES WORLD NOTES
General World Notes
- Added in a system of porters for the Shrouded Isles' zones.
- The following locations have a porter inside the town, and allow teleportation between any of the porters:
ALB: Caer Gothwaite, Wearyall Village, Fort Gwyntell, and Caer Diogel.
MID: Aegirhamn, Bjarken, Hagall, and Knarr.
HIB: Grove of Domnann, Droighaid, Aalid Feie, and Necht.
The following locations have porters inside the town and allow one way teleportation from that town to the main SI city (Caer Gothwaite, Aegirhamn, or Grove of Domnann):
ALB: Clifton, Little Haven (barbarian town), and the Lammia outpost on Inishail Island.
MID: Iarnwood's iarn dwarf encampment, Moderngrav's iarn dwarf encampment, and Dellingstad.
HIB: Atlan Garran (Outlander Town), Krrzck, and the Mantid Town on Allta Fearann.
*Note: The one-way teleporters are in faction based towns. You will need to have good standing with the town to use these teleporters.
- Added a porter system that will help raids return to the mainland after slaying the dragon. Upon news of the dragon's death, a porter will appear at the dragon's mound to offer players passage to the capital city or the border keep. The porter will remain for roughly 30 minutes, or until the dragon returns to the land of the living, whichever comes first.
Quest Notes - General
- Warlocks on step 6 of Ota's Quest (and with the appropriate Vind Ryttaren faction) are now able to turn in the Giant Nose to the griffon loner in Gripklosa Mountains, enabling them to receive the Cloak of Runes reward, and allowing them to advance in the quest.
Quest Notes - Albion
- The Krondon Awaits quest will now award the appropriate experience to players who complete the quest.
- Players stuck on the Ogre's Might quest can now /use the Citadel Map to advance the quest.
TRIALS OF ATLANTIS WORLD NOTES
General Notes
- New scholars have been added to the Havens. These scholars sell items needed for many Trials. Examples of items sold: eel stomachs, canopic jars, various keys, storm crystals, etc. The cost of these items increases based on the level of the corresponding Master Level.
- The Master Level requirements for entering the Halls of Ma'ati have been removed.
- The Master Level requirement for Deep Volcanus has been changed to Master Level One.
- The Master Level requirement for Aerus City has been changed to Master Level Three.
Item Notes
- The locked versions of all artifacts will no longer drop from encounters. Players will now only need to have encounter credit and the scrolls to receive the unlocked artifact. Players may sell existing versions of the locked artifacts to any merchant.
- The location requirements for leveling artifacts have been removed. All artifacts now earn experience from all enemy player and/or monster kills anywhere and anytime.
- Many artifacts now level at a faster rate: Alvarus's Leggings, Arms of the Winds, Bracelet of Zo'arkat, Braggart's Bow, Bruiser, Cloudsong, Crocodile Tear Ring, Crocodile's Tooth, Cycloptic Shield, Dream Sphere, Eerie Darkness Stone, Eirene's Chestpiece, Enyalios Boots, Erinys Charm, Eternal Plant, Flamedancer's Boots, Flask, Foppish Sleeves, Goddess Necklace, Golden Scarab Vest, The Golden Spear, Guard of Valor, Harpy Feather Cloak, A Healers Embrace, Jacina's Sash, Kalare's Necklace, Maddening Scalars, Malice's Axe, Mariasha's Sharkskin Gloves, Nailah's Robe, Night's Shroud Bracelet, Belt of Oglidarsh, Phoebus Harp Necklace, Ring of Dances, Ring of Fire, The Scorpions Tail, Shield of Khaos, Snakecharmer's Weapon, Spear of Kings, Staff of the God, Stone of Atlantis, Traitor's Dagger, The Winged Helm and Wings Dive.
- Eirene's Hauberks' Arrogance spell will now correctly reduce 50% damage.
- The Healer's Embrace now has 5% Cold, 5% Heat and 5% Energy resists.
- The Ring of Dances now has increased Strength and Dexterity bonuses.
- Alvarus' Leggings now have 36 hit points and 4 Constitution Cap in addition to it's prior stats.
- The Band of Stars now has increased Dexterity and Constitution Caps as well as increased Hit Points cap.
- The Eerie Darkness stone now has all magic resists set to 5% and all melee resists set to 4%.
- The Belt of Oglidarsh now has increased Strength cap and melee resists increased to 4%.
- The drop rates for all scrolls have been increased and the rate is the same for scroll one, two, and three for each artifact.
- The artifact scroll system has been modified to be a combination of the original and current drop systems:
- The Melos, Naxos, and Skyros now have a chance to drop any Oceanus scroll. They will also have additional chances to drop the scrolls currently assigned to them. Speak to the Researcher in the Oceanus Haven for details.
- The Mau and Setians will now also have chances to drop Stygia scrolls specifically assigned to each mob. This is in addition to the chance to drop any scroll from Stygia. Speak to the Apprentice in the Stygia Haven for details.
- The Siam-he and Taur will now also have chances to drop Volcanus scrolls specifically assigned to each mob. This is in addition to the chance to drop any scroll from Volcanus.
- The Cyclops and Centaurs will now also have chances to drop Aerus scrolls specifically assigned to each mob. This is in addition to the chance to drop any scroll from Aerus.
- Necromancers who are eligible will be able to say the appropriate keyword to Artifact Scholar Jarron to receive the artifact trade-in quests offered by him.
- Apprentices were set up inside each realm's Haven of Aerus to provide scroll location information.
Albion: Apprentice Lirenyth
Midgard: Apprentice Jeraold
Hibernia: Apprentice Miriagan
- Apprentices were set up inside the Haven of Volcanus to provide scroll location information.
Albion: Apprentice Kavale
Midgard: Apprentice Njeden
Hibernia: Apprentice Meoryn
- The need to turn in locked versions of each artifact has been removed. The Scholars, Loremasters, Loremistresses, and Sages were restructured to no longer accept the locked version of each artifact. Players are now only required to have encounter credit and the combined scrolls to receive the appropriate activated artifact. The following NPCs have been affected by this change:
Midgard: Loremistress Vendela, Loremistress Tyraa, and Loremaster Torolf
Hibernia: Sage Kaenva, Sage Darragh,Sage Miodac,Sage Girom, Sage Mareva, Sage Narvla, Sage Kalin, Sage Kelleigh, Sage Daevin, Sage Aideena, and Sage Tiernan
Albion: Scholar Girec, Scholar Nisreena, Scholar Brivela, and Scholar Torradan
- Master Level 10 cloaks can once again be summoned when wearing the appropriate Chest, Weapon and Leg pieces.
- When activating Orion's Belt, the quest journal will now include the keywords for the different versions of the artifact.
- Players will now be able to combine the scrolls for Orion's Belt and the Gem of Lost Memories at level 30.
Encounter Notes - General
- Artifact encounters that spawned less than twice a day have had their spawn frequency increased.
- Many high-level monsters in Atlantis will no longer require more than two groups of players to actually begin taking damage.
- Many monsters in Atlantis are no longer 100 percent immune to certain damage types. Examples of such monsters: The Phoenix, several bronze statue monsters and many fire immune monsters. Note that some monsters retain their immunities based on dynamics of certain encounters.
- All common and Lieutenant monsters have had their levels reduced and will not exceed level 65. Main "boss" like monsters have not had their levels changed.
- Many common monster spawns that were creating additional difficulty in certain Trials and artifact encounters have been reduced in number and spawn less frequently.
- Several encounters have been made less difficult by adjusting spawn numbers, monster levels, object hit points, etc. These encounters are listed below, specifically by region. Please note that many encounters that aren't listed specifically are likely still less difficult due to the new item stores, the resist changes, the level changes and the spawn changes made across Atlantis.
Oceanus Encounter Notes
- The Kraken and Leviathan encounters have had several adjustments made in order to decrease their difficulty.
- The following encounters have had their difficulty reduced: Master Level Trials - 2.3, 2.7, 3.1, 3.5, 3.6, 3.8 and 3.10. Artifacts - Egg of Youth, Traldor's Oracle, Staff of the God, Phoebus' Harp and Bracelet of Zo'arkat.
- Modified the Artifact encounter "Spear of Kings" so that the spear that must be removed from the temple to complete the encounter is dropped more frequently.
- The merchant scholars at the Havens now sell a special key to help open the doors involved in ML 2.2.
Stygia Encounter Notes
- The following encounters have had their difficulty reduced: Master Level Trials - 4.2, 4.9, 5.9 and 5.10. Artifacts - Crocodile's Tooth and Golden Spear.
- Modified "A Healing Embrace" slightly so the number of crazed lions doesn't grow to 'Zerg' like numbers
- Changed it so that the iaculi will not despawn at the other two locations if Chisisi is already up at the third.
- Modified the ML 4.2 slightly based on Pendragon feedback. This increases the number of mobs potentially guarding Seti (the amount is still below the pre 1.81b amount).
- Modified ML 4.6 to increase the spawn of tornados based on Pendragon feedback (the tornados are still of lower level and spawn than pre 1.81b amounts).
- Modified 4.4 to decrease the amount of mobs initially called when a miw-shersekhmet is attacked. This will help reduce the potential of a 'mau-zerg' on this encounter.
- Moved mobs associated with the 'mythical' third spawn of Chisisi for 'Band of Stars'. This makes it easier to identify the location for the spawn and eases the mechanism for spawning there.
- Increased the spawn rate associated with the Dream Sphere encounter.
Volcanus Encounter Notes
- The following encounters have had their difficulty reduced: Master Level Trials - 6.6, 6.7, 6.8, 6.9, 6.10, 7.8, 7.9 and 7.10. Artifacts - Tartaros' Staff, Bruiser and Erinys' Charm.
- The Battler monster will now level properly when killing all classes. This fixes a bug where he would not level properly when killing Catacomb classes.
- The Salamander Incinerator can now be used at level 45 instead of 50.
- Fixed a rare bug in which one of Katorii's pets would sometimes spawn and be invulnerable until she was killed.
- The faction requirements required to complete each stage of ML 7.2 have been greatly reduced.
Aerus Encounter Notes
- Encounter credit for Master Level Trial 8.5 can now be gained by either killing Kratos or by completing his quest.
- Behrooz will now only spawn in one of three possible locations and will roam much less than before.
- The following encounters have had their difficulty reduced: Master Level Trials - 8.2, 8.8, 9.8 and 9.10. Artifacts - Foppish Sleeves, Shield of Khaos, Flamedancers' Boots, Gift of Love, Enyalio's Boots and Jacina's Sash.
- Modified the ML 9.7 encounter so the Puissant Iaculus would properly give credit when killed.
- Modified ML 9.6 so that the personal guard and Katri would not heal each other as frequently, making it easier to kill the personal guard and then Katri.
- Modified ML 9.5 slightly to decrease the amount of the students that can be called by Nelos each time he gets a new target.
Quest Notes - General
- Players can now proceed on step 5 of the Broken Communications quest by saying the keyword listed inside the quest journal.
- The Mau of Bastet quest now offers correct directions advising the player to /interact with the Enchanted Papyrus.
- The Skyros Order, level 30-39 and The Skyros Order, level 40-50 quests have been updated to allow players to gain faction more easily. Players with very low faction standing can restore themselves to neutrality on their next completion of these quests, and the amount of faction awarded by these quests has been increased.
- The Naxos Society, level 30-39 and The Naxos Society, level 40-50 quests have been updated to allow players to gain faction more easily. Players with very low faction standing can restore themselves to neutrality on their next completion of these quests, and the amount of faction awarded by these quests has been increased.
- The Melos Alliance, level 30-39 and The Melos Alliance, level 40-50 quests have been updated to allow players to gain faction more easily. Players with very low faction standing can restore themselves to neutrality on their next completion of these quests, and the amount of faction awarded by these quests has been increased.
- The Mau of Sekhmet and The Mau of Bastet quests have been updated to allow players to gain faction more easily. Players with very low faction standing can restore themselves to neutrality on their next completion of the quests, and the amount of faction awarded by these quests has been increased.
Dungeon Notes
- Mini-maps have been added for the following dungeons; Deep Volcanus, Sobekite Eternal, Cetus Pit, Temple of Twilight, Halls of Ma'ati and City of Aerus
- The following dungeons have had Djinn stones added between the x.5 and x.6 steps: Sobekite Eternal, Temple of Twilight, Halls of Ma'ati (one for both faction sides) and Deep Volcanus. The next patch will change the Djinn stones in the Havens to allow players to port to the Djinn stones at those locations.
- The new Djinn Stones added between the x.5 and x.6 steps: Sobekite Eternal, Temple of Twilight, Halls of Ma'ati (one for both faction sides) and Deep Volcanus are now fully functional with teleport locations provided to them from any other Djinn Stone. Note that you must meet Master Level requirements for the Djinn to allow access to Deep Volcanus.
CATACOMBS WORLD NOTES
General Notes
- Added additional helpful mobs to Inconnu Crypt and Kobold Undercity so that they are easier to get to quickly.
Instanced Adventuring Notes
- Kill task dungeons from level 11-50 have had associated monsters reduced in level. This change slightly reduces the overall difficulty of those dungeons.
- (Hibernia) Fixed an issue with the Forgetten Vein Adventure Wing where Adem would not run off properly. This prevents the encounter from being farmed or exploited.
- (Midgard) Fixed an issue with one of the Midgard Kill Tasks that was causing additional mobs to spawn. Only mobs associated with the mission will spawn now.
- The monsters in the levels one to twenty kill task dungeons now have a chance to drop ROG items.
- (Midgard) Fixed an issue with several Kill tasks where the Quest Journal would indicate a different mob type than what was required. Note: The kill task could still be completed, the journal and what you were killing for the kill task did not match up.
- The Grand Summoner Blackmane can now be found in the Haunted Halls.
Dungeon Notes
- Modified the Terracite Cthiyrkkftooift encounter so that all drops associated with the encounter come from killing the Terracite Cthiyrkkftooift. This resolves an issue with the spawned Spore Cloud that is part of the encounter.
Quest Notes - Midgard
- Players on step 3 of the "A Pact Among Enemies?" quest will now be able to properly /use Haral's Potion to read the notes written on An'shi's Map.
Quest Notes - Albion
- The Map of the Frontlines is now usable in shade form.
- Sergeant Uwigis's Map, used in the Shrouds of the Deathseeker quest, has now been flagged to be usable in shade form.
- Players stuck on step 12 of the Lost in the Dark quest can now respawn Lurd by returning to his hiding place.
DARKNESS RISING WORLD NOTES
General Notes
- Infernalists in Darkness Falls and the Chapter Three dungeons have new art.
Monster Notes - Hibernia
- Fixed an issue with Guardian Dou'Lass that prevented her from interacting and completing the "What a Guard Wants" champion task.
Encounter Notes - General
- The demon lords in the Demonic Prison are now worth MLXP. Examples: Eternal Hate, Eternal Darkness and Geryon.
Dungeon Notes - General
- The monsters in the Demonic Prison Dungeon will no longer scale as high in level.
Item Notes - General
- The design of the Enchanter Champion staff has been updated.
- The correct textures now display on the Minstrel and Bard Champion Harps.
- A dialogue fix was made to the Academy's Weaponmaster's dialogue in King Constantine's throne room. The NPC was erroneously eliciting incorrect keywords for Theurgists learning about which enchantments could be imbued into their Champion Weapon. The Academy's Weaponmaster now correctly asks Theurgists whether they would like Powers of the Arcane or King's Blessing imbued into their staff.
- The Belt of Good Fortune and Rucksack of Eternal Greed now grant a 3% bonus to coin gained.
- The Weaponmasters inside each realm's Throne Room will now accept the Luminescent Cambiare Stone.
- The Armsman Satago Arch-Mace will now properly debuff Crush resists.
Item Notes - Midgard
- Valkyrie Armor has been added to various Darkness Falls Merchants.
- Shaman level ten Studded Armor has been added to Aurulite Merchants.
- The Basalt Sword of Anarchy now gives a bonus to Sword instead of Slash.
Quest Notes - General
- Five level 50 mini-quests are in the process of being developed and added to the Throne Rooms inside each capital city. So far, Hibernia's five mini-quests are complete, more are being added for Midgard, and Albion's mini-quests are on the way.
- The Circle of Five lieutenants and final boss mobs for the Chapter 3: Inferno Champion quests will now also grant Master Level Experience as part of their Shepherding bonuses.
- A number of petitioners have come to the Throne Room in hopes that an audience with their ruler will help address their concerns. While waiting for their petition to be heard, they may ask level 50 players to help them solve their problems or prepare for their audiences. Players may speak with the following NPCs to start these quests:
Midgard: Cady, Sevaldric, Fidalla, Guard Heinrik, and Zoawyn
Albion: Sir Christopher Cooke, Lady Amelia Cooke, Ambassador Sharifah, Dale Gibbs, and Goodman Benjamin
Hibernia: Bhaltair, Messenger Aigneis, Gleogh, Delegate Tuddyn, and Sendel
- The Aged Clubs quest now mentions the correct NPC names.
- The Too Much for the Realm Guards quest will now provide players with the correct directions in steps 1-5.
- Rebellion: Introduction to the Cause will now provide players with Captain Raesinds correct location.
- The Once Burned, Twice Shy quest will now be removed from players' journals and completed if the food and potion is used prior to returning to Basill.
Quest Notes - Albion
- Necromancers will now be able to use Master Narudos' List in shade form for the Conspiracy: Forging the Key quest.
- Rebellion: The Race to King's Crossing step 6 will now offer more specific directions for departing the courtyard.
- An issue was resolved that previously prohibited Armsmen from being able to select which of the two enchantments (Perfectly Balanced or King's Shield) to place on the Armsman Dextera Mace (1-hand crush).
- The level 48 Delivery quest now displays the correct quest steps.
NEW FRONTIERS NOTES
- The difficulty of the Megalodon encounter has been reduced slightly.
COOPERATIVE SERVER NOTES
- Fixed a spawn where a Rogue Siabra was missing.
- The Demon Queen's presence can also be felt on the Isle of Agramon.
- The Heart of Agramon is now usable by Necromancers in shade form.
- Players attempting the Progression quest for any realm will now be able to find General Sonvan, General Muris, and General Hagir.
PLAYER VERSUS PLAYER SERVER NOTES
- Players attempting the Progression quest for any realm will now be able to find General Sonvan, General Muris, and General Hagir.
FOUNDATIONS WORLD NOTES
- The TOA trophy NPCs are no longer present on the classic server types.
- The following Trophy quests were modified so that only one Trophy quest can be completed at a time: Fafnir's Remains, Mordred's Remains, Dub's Remains, Grubthor's Remains, Terracite Cthiyrkkftooift's Remains, Golnar's Remains, Orunos' Remains, Winged Terror's Remains, and Chief Amanita's Remains.
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Dark Age of Camelot
Version 1.81a Release Notes
Realm vs Realm and Class focus
December 16, 2005
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NEW THINGS AND BUG FIXES
- Bards who cancel Dreamweaver will no longer turn into a random image.
- Magic ROG items will now show condition, durability, quality and bonus properly when they're selected or tool tipped.
- The allowable distance between players and items that can be automatically picked up through /autoloot has been increased.
CLASS CHANGES AND FIXES
Bards
- Hypnotic Harmony now correctly has its own spell timer separate from Deluding and Entrancing Harmony.
Vampiirs
- Spell timers for the Self Parry buffs and the Self Combat Speed buffs are once again correctly on the same re-cast timer.
Reavers
- Spell timers for Soulrending spells operate as they did prior to 1.81.
GENERAL WORLD NOTES
- Credit for the Winged Helm can now be gained either by killing Hermes or by picking up the Winged Helm that drops when he is killed (by players or by the harpies).
- Players will now correctly be able to port into Leirvik if they have started their Master Levels and/or completed them up to master level 3.
- Blake Gibbs (an NPC encountered in the foothills of the mountains separating Llyn Barfog and Black Mountains North as part of the Albion Chapter 1 Champion Quest) is no longer able to be charmed.
Monster/NPC Notes
- The following Hibernian NPCs have returned to their posts in the village of Mag Mell: Sian, Ilisa and Dera.
DARKNESS RISING wORLD NOTES
Items
- The Guild of Shadows will now be able to respecialize their Champion Weapons appropriately.
TRIALS OF ATLANTIS WORLD NOTES
Item Notes
- The Midgard version of the Spear of Kings turn-in will now return the Spear of Kings appropriately.
CLASSIC SERVER NOTES
- The Generals handing out RvR missions will once again work on Classic Servers.
COOPERATIVE SERVER NOTES
- Lurking Scroungers on Agramon Island will now drop seals at a more appropriate rate.
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Dark Age of Camelot
Version 1.82 Release Notes
Class Changes and Cross Cluster Guilds and Alliances
February 16, 2005
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VERSION 1.82 INTRODUCTION
Over the last couple of months, we have continued on the path that we started last year - gathering information from our players about what you want to see us working on next, and focusing on this information at the core of our patches. We will continue to poll for this information, as well as gather feedback from various community forums and the Herald. Based on your feedback, there are two main areas on which we have focused this version: Class Enhancements (specifically Hybrid and Assassin classes) and Guild and Alliance clustering improvements.
Hybrid Enhancements: We have made extensive improvements to the Friar, Thane and Warden. As with the heavy tanks, our goal was to reinvigorate these classes to make them more fun and interesting to play. Each of these classes has received unique changes that fit their individual roles in battle. Please scroll down to the "CLASS CHANGES AND FIXES" section to read about the improvements we have made to these three hybrid classes.
Assassin Enhancements: We also took a hard look at the assassin class of each realm with an eye for improving all three of them in overall performance, particularly in RvR. We have added improvements which better enable them to fulfill their role as stealthy one on one killers and castle infiltrators. Please scroll down to the "CLASS CHANGES AND FIXES" section to read about the improvements we have made to the three assassin classes.
Guild and Alliance Clustering Improvements: We really appreciate all of the feedback we have received about this issue. At long last and in response to this feedback you have provided, we have implemented the ability for guilds and alliances to form across all servers in a cluster. Please scroll down to the "Cross Server Guild And Alliance Notes" for more details.
We will continue to move forward with class enhancements as quickly as we can, but this will definitely require additional patch cycles and continuous testing and feedback. We know that you are each sensitive to when your class will be looked at, and we will be looking at them as quickly and carefully as possible. We are continuing to gather more feedback and we will be taking more polls in the near future to help us focus on what is next.
Your participation and feedback is very important to us. We really appreciate your involvement in helping us to determine what we should be looking at next. Thanks again!
NEW THINGS AND BUG FIXES
General Changes And Fixes
- The restrictions on /bg grantcredit where a player less than master level 2 couldn't be granted credit for trial 5, a player less than master level 4 couldn't be granted credit for trial 7, 9 for 9, and 10 for 10, have been removed.
- /gc note now gives the player feedback on where it's trying to write a note to, and will prompt the note writer if the target of the note is unclear.
- In some instances, players were able to exploit certain quests and obtain more experience than was intended. This has been fixed.
- The error message reported by the server when /gc invite can't find the target online is clearer.
- All characters on an account (provided that one of the characters owns a house) now have owner permissions in the house no matter which server in a cluster those characters belong to.
- Based on feedback from our players and team leads, the number of kills necessary in order to earn titles for the Realm dragons, Legion of Darkness Falls, and Shrouded Isles epic monsters has been standardized and reduced.
Cross Server Guild And Alliance Notes
- With this version, cross server guilds and alliances can now be formed. Guilds created now have a "Home" server which matches the initial leader of the guild's home server. Players from other servers in your cluster will now be able to join your guild, and alliances including guilds from every server in your cluster are now possible. When necessary, the <guildname>-<servername> format will be usable, similar to dealing with matching player names.
- It is now possible to add a guild or player from another server to your house's access permission list. Players and guilds will still only be able to claim homes on their home server.
New Titles
- The following titles have been added for players who participate in killing Legion:
Demonslayer
Demonbane
Demonscourge
Dread Vanquisher of Legion
New Emotes
- The following new emotes have been added to the game:
/worship
/drink
Interface Changes
- When right-clicking on an ability (spell, style, etc), there will be an "Info" button available which will do the same thing as pressing the Delve key.
- When right-clicking on an inventory item, there will be an "Info" button to delve it, but there will also be Salvage, Craft, and Repair buttons that will be highlighted if any of those are valid options. For example, if an object is fully repaired, the Repair button will be disabled.
- If the object has a /use or /use2 ability, these will display beneath the buttons in the mini-info window. The icon and name of the spell will be listed, and the icon can be clicked and dragged to the quickbar. This can then be used to active the /use or /use2 ability directly. The tooltip for one of these icons on the quickbar will have the name of the spell which item is the source of the ability. Moving an item in your inventory which has a /use hotkey in the quickbar will properly update the hotkey so that it still works.
- Switching objects between the backpack and worn slots will now properly resolve the /use hotkeys for the object(s).
Character Art Notes
- We have fixed an issue where most of the male Valkyn eye color options would show up green.
- There is a new inventory icon for TOA Artifact Cloaks.
CLASS CHANGES AND FIXES
General Notes
- The following Shield styles have a new animation: Shield Swipe, Mangle and Numb.
- The Sledgehammer Hammer Style has a new animation.
- The Arctic Rift Axe Style has a new animation.
- Spiritmaster pets have received a slight graphic change. This change is only viewable in Catacombs and Darkness Rising clients.
- There is now delve information for Sprint, Sure Shot, Critical Shot and Rapid Fire.
- Spells or styles, including bleeds, slows, hinders and stuns, now properly display the effect inflicted in delves.
- Subclassing spells, Rise of Hurt and Rise of Pain, are now correctly self-only damage shield spells.
- The following classes have been given a forced full respec upon login: Bainshees, Friars, Infiltrators, Nightshades, Shadowblades, Thanes, Wardens and Warlocks.
Combat Style Changes
- Reactionary combat styles now provide a 3 second window in which the player may use the style. When a reactionary style is available for use (such as after you block your target and you wish to use a block reactionary style), the reactionary style will register as valid and trigger as long as you use it within 3 seconds. In general, this will make it much easier to successfully perform reactionary styles against enemy targets.
Critical Strike Style Changes
- A new stackable ABS debuff has been added to the Critical Strike line in the following manner:
8 Pincer - Pre-req: To side of target - Effect: ABS decrease 1%
29 Leaper - Pre-req: Hamstring - Effect: ABS decrease 2%
44 Rib Separation - Pre-req: Leaper - Effect: ABS decrease 5%
- Critical strike styles that require the attacker to be stealthed will now destroy any bladeturn spell. The attack will hit the target unhindered. (Note: Before this change, the critical strike style would simply bypass the bladeturn, and the bladeturn would still block the next style. With this change, the critical strike style will actually destroy the bladeturn, preventing it from blocking the next style following the critical strike.)
- Combat styles which require the attacker to be hidden will now only break through bladeturns when the combat style is executed successfully.
- Critical strike styles that require the attacker to be stealthed will destroy any brittle guards that try to block the attack. The attack will hit the target unhindered.
Realm Ability Notes
- In some instances, the Arms Length realm ability would break during combat or spell casting. This has been fixed.
- The Bonedancer Realm Ability, Allure of Death, now uses similar art as the new Bonedancer pet art.
- The delve information for the realm ability, Testudo, now denotes that it is only effective versus realm enemies. On the PvE ruleset, the delve (and functionality) of Testudo is unchanged.
- The Heretic's realm rank 5 ability, Fanaticism, now reduces damage done by damage over time spells.
Master Level Ability Notes
- Banespike will now provide a 15% bonus for 10 seconds.
- Players can now have only one brittle guard summoned at a time.
- Tanglesnare cast time has been reduced to 5 seconds.
- Siege Wrecker is now on its own timer.
- Arcing Power is now an instant-cast spell similar to Leaping Health from the Perfector line.
- Spell timers have been re-arranged as such:
Dazzling Array 1
Enervating Gas 2
Inebriating Fumes 1
Mental Siphon 2
Choking Vapors 1
Sense Dulling Cloud 1
Energy Tempest 3
- Banespike now has a recast timer of 5 minutes.
- The Master Level abilities Primal Agony and Agony Transmission no longer remove stealth when they do damage.
Bainshee
- The Bainshee line of Frontal Direct Damage spells (Bawler's Bruise, Bawler's Outrage, etc.) now have fall-off damage similar to PBAE spells, but based on position, not distance. The frontal 45o arc of these spells will still hit for 100% of the spell's damage. Outside of this arc, damage will start to drop off to the sides, to a minimum of 25% of the spell's damage at the edge of the spell's arc.
- Archery shots blocked by the Bainshee Wraith's Barricade spell line will no longer cause bladeturns to be removed.
Bonedancer
- Bonedancer pets have received a graphic change. This change is only viewable in Catacombs and Darkness Rising clients.
Cabalist
- Cabalist pet speed spells from Vivification will no longer be overwritten by other speed spells.
Friar
- The Friar Rejuvenation line has been adjusted in the following manner:
The group Heal-Over-Time spells have had their amounts of healing increased and time increased to 30 seconds instead of 15 seconds. Power costs remain the same.
- A new spell has been added to Rejuvenation: Buff (Offensive Group heal Proc) - Target generates healing via melee attacks. The spells are as follows at the levels specified:
8 Prophet's Penitence - Self instant cast/30 seconds duration/30 seconds recast. 25% chance to proc a Group Heal for 15 hit points. 1000 units range
16 Prophet's Faith - Self instant cast/30 seconds duration/30 seconds recast. 25% chance to proc a Group Heal for 30 hit points. 1000 units range
24 Prophet's Piety - Self instant cast/30 seconds duration/30 seconds recast. 25% chance to proc a Group Heal for 45 hit points. 1000 units range
32 Prophet's Conviction - Self instant cast/30 seconds duration/30 seconds recast. 25% chance to proc a Group Heal for 60 hit points. 1000 units range
40 Prophet's Fidelity - Self instant cast/30 seconds duration/30 seconds recast. 25% chance to proc a Group Heal for 75 hit points. 1000 units range
48 Prophet's Dogma - Self instant cast/30 seconds duration/30 seconds recast. 25% chance to proc a Group Heal for 100 hit points.
- A new spell has been added to Enhancements: Buff (offensive PBAE heal Proc) - Target generates healing via melee attacks. The spells are as follows at the levels specified:
10 Acolyte's Redemption - Self instant cast/30 seconds duration/30 seconds recast. 25% chance to proc a PBAE (250 radius) Heal for 25 hit points.
20 Chaplain's Redemption - Self instant cast/30 seconds duration/30 seconds recast. 25% chance to proc a PBAE (250 radius) Heal for 50 hit points.
30 Fanatic's Redemption - Self instant cast/30 seconds duration/30 seconds recast. 25% chance to proc a PBAE Heal (250 radius) for 75 hit points.
40 Inquisitor's Redemption - Self instant cast/30 seconds duration/30 seconds recast. 25% chance to proc a PBAE (250 radius) Heal for 100 hit points.
50 Zealot's Redemption - Self instant cast/30 seconds duration/30 seconds recast 25% chance to proc a PBAE (250 radius) Heal for 125 hit points.
- A new spell has been added to Enhancements: Buff (Defensive Heal Proc) - Target generates healing via melee attacks against them. The spells are as follows at the levels specified:
9 Protection from Fear - Group 3 second cast time/20 minute duration. 25% chance to proc a self heal for 15 hit points.
17 Protection from Doubt - Group 3 second cast time/20 minute duration. 25% chance to proc a self Heal for 30 hit points.
25 Protection from Dissent - Group 3 second cast time/20 minute duration. 25% chance to proc a self Heal for 45 hit points.
33 Protection from Anarchy - Group 3 second cast time/20 minute duration. 25% chance to proc a self Heal for 60 hit points.
41 Protection from Idleness - Group 3 second cast time/20 minute duration. 25% chance to proc a self Heal for 75 hit points.
49 Protection from Heresy - Group 3 second cast time/20 minute duration. 25% chance to proc a self Heal for 100 hit points.
- Friar Weaponskill has been increased slightly.
- Friar staff changes have been made in the following manner:
4 Figure Eight - New Prereq: Frontal position - Effect: 15 hit group heal
15 Double Strike - Pre-Req: Figure Eight - Effect: 25 hit group heal
25 Banish - Pre-Req: Friar's Friend - Effect: 50 hit PBAE heal
34 Holy Staff - Pre-Req: None - Effect: 50 hit Group heal
39 Friar's Fury - Pre-Req: Counter Evade - Effect: FAE 75 Heal
50 Excommunicate - Pre-Req: Holy Staff - Effect: 75 DD & 100 Group Heal
- The Fatigue Cost Reduction spells, Saint's Energy, Saint's Stamina, Saint's Persistence and Saint's Tenacity, are now group buffs.
Infiltrator
- The melee damage caused by Perforate Artery, Backstab and Backstab II has been increased slightly.
- The RR5 ability Shadowstrike has been placed in the stealth skill line for all Assassins at spec 35.
- The RR5 ability Assassination has been placed in the stealth skill line for all Assassins at spec 39.
- Assassination has been replaced with Remedy for the Infiltrator RR5 ability.
- Upon gaining a deathblow on an RvR opponent, the Infiltrator will have increased stealth detection by 25% for the next 60 seconds.
Necromancer
- Shield of War (Subclass ability) now correctly has a recast timer.
Nightshade
- Remedy now only blocks poisons from weapons. (Note: This is a slight change in the design of Remedy in preparation for more changes and updates which will be made to the Nightshade class in this patch cycle.)
- The melee damage caused by Perforate Artery, Backstab and Backstab II has been increased slightly.
- The RR5 ability Shadowstrike has been placed in the stealth skill line for all Assassins at spec 35.
- The RR5 ability Assassination has been placed in the stealth skill line for all Assassins at spec 39.
- The following spells have been added to all Nightshades:
Damage over Time
Level 15 "Clouded Agony" 4/tick - instant cast/24 seconds duration. 30 second recast 500 unit range.
Level 25 "Clouded Distress" 8/tick - instant cast/24 seconds duration. 30 second recast 500 unit range.
Level 36 "Clouded Pain" 14/tick - instant cast/24 seconds duration. 30 second recast 500 unit range.
Level 46 "Clouded Destruction" 22/tick - instant cast/ 24 seconds duration. 30 second recast 500 unit range.
Self Damage Shield
Level 10 "Eventide Resonance" 1 dps - 3 second cast time / 20 minute duration.
Level 20 "Eventide Redirection" 2 dps - 3 second cast time / 20 minute duration.
Level 30 "Eventide Reverberation" 3 dps - 3 second cast time / 20 minute duration.
Level 40 "Eventide Repercussion" 4 dps - 3 second cast time / 20 minute duration.
Level 50 "Eventide Reflection" 5 dps - 3 second cast time / 20 minute duration.
- Upon gaining a deathblow on an RvR opponent, the Nightshade will be 25% harder to detect in stealth for the next 60 seconds.
- Nightshade DoT spells are now castable while in combat mode.
Ranger
- Models of the Ranger Champion Weapons have been updated to better reflect damage type.
Reaver
In 1.81 we adjusted spell timers of all classes to a new system due to overlapping issues with Sub-class abilities, Master level abilities, and class abilities. This adjustment was noted in 1.81 as follows:
"- Many spell and ability timers no longer overlap from Class Spells, Master Abilities and Sub-classing spells."
An inadvertent change to the Reaver lifetap spells occurred from this change, which allowed Reavers to cast lifetaps simultaneously instead of being limited to using one lifetap at a time. Because of this, we had to change lifetap spells back to the way they worked before. We apologize for any confusion about this issue. In the near future, we will be looking at rebalancing the Reaver class and we will pay close attention to improvements to the Soulrending line in particular.
Shadowblade
- The melee damage caused by Perforate Artery, Backstab and Backstab II has been increased slightly.
- While using a critical strike style which requires a stealth opening, if the player is using a two-handed weapon, the damage has been increased significantly.
- The RR5 ability Shadowstrike has been placed in the stealth skill line for all Assassins at spec 35.
- The RR5 ability Assassination has been placed in the stealth skill line for all Assassins at spec 39.
- Shadowstrike has been replaced with Remedy for the Shadowblade RR5 ability.
- Upon gaining a deathblow on an RvR opponent, the Shadowblade will have increased stealth movement by 25% for the next 60 seconds.
- Upon reaching level 10, Shadowblades will be granted the ability to turn their weapons to the side and inflict blunt damage for 30 seconds. (Re-usable every 5 minutes). This ability is found in the abilities list in the spells window.
- Frost Cut is now based off of Evade for Shadowblades.
Sorcerer
- Sorcerers can now cast Mastery of Concentration when group members have Bunker of Faith/Soldier's Barricade/Warguard up. The restriction Sorcerers have with casting Mastery of Concentration while Shield of Immunity is active remains.
Thane
- Stormcalling has been updated with the following changes:
6 Thor's Bolt 3.0 second casting time and 1525 range.
9 Thor's Greater Bolt 2.8 second casting time and 1550 range.
13 Thor's Major Bolt 2.8 second casting time and 1600 range.
17 Thor's Minor Lightning 2.8 second casting time and 1550 range.
23 Thor's Lesser Lightning 2.6 second casting time and 1600 range.
29 Thor's Lightning 2.6 second casting time and 1650 range.
38 Thor's Greater Lightning 2.6 second casting time and 1675 range.
48 Thor's Full Lightning 2.4 second casting time and 1700 range.
16 Call Mjollnir 3.5 second casting time 1500 range/350 radius.
22 Invoke Mjollnir 3.5 second casting time 1550 range/350 radius.
35 Summon Mjollnir 3.0 second casting time 1600 range/350 radius.
45 Command Mjollnir 3.0 second casting time 1600 range/400 radius. Also procs a PBAE 4.5 damage add from the targeted enemy.
10 Toothgrinder's Bite 1525 range.
12 Toothgnasher's Bite 1550 range.
18 Toothgrinder's Horn 1600 range.
25 Toothgnasher's Horn 1550 range.
34 Toothgrinder's Ram 1600 range.
44 Toothgnasher's Ram 1650 range.
- A new spell has been added: PBAE Energy Debuff - Target resistance is lowered. Damage done is of the spell's given damage type. The spells are as follows at the levels specified:
14 Dissipate Energy 3.0 second cast time/10 second duration, 350 radius 3% Energy Debuff.
20 Rout Energy 3.0 second cast time/10 second duration, 350 radius 6% Energy debuff.
33 Sunder Energy 3.0 second cast time/10 second duration, 350 radius 9% Energy debuff.
43 Banish Energy 3.0 second cast time/10 second duration, 400 radius 12% Energy debuff.
- A new spell has been added: Energy Debuff Weapon Proc - Self only Buff - Target resistance is lowered. Damage done is of the spell's given damage type. The spells are as follows at the levels specified:
17 Dissipating Blows 3.0 second cast time/20 minute duration, 3% Energy debuff.
23 Routing Blows 3.0 second cast time/20 minute duration, 6% Energy debuff.
36 Sundering Blows 3.0 second cast time/20 minute duration, 9% Energy debuff.
47 Banishing Blows 3.0 second cast time/20 minute duration, 12% Energy debuff.
- A new spell has been added: Doom Hammer - Thrown weapon and damage. Target takes damage. Damage done is of the spell's given damage type. Spell can be cast during combat. Disarms the Thane for 10 seconds. The spell is as follows at the level specified:
50 Doom Hammer 10 second recast time 1000 range 200 DD (Energy).
- The Thane's Hammer weapon specialization has been given the following adjustments:
12 Frost Hammer - Pre-req: To side of target - Effect: 20 energy DD
25 Crumble - Pre-req: Ruiner - Effect: 50 Energy DD
39 Lambast - Pre-req: You parry - Effect: 75 Energy DD
50 Mjolnir's Fury - Pre-Req: Lambast - Effect: 175 Energy DD
- Chain lightning now casts instantly at the enemy target and hits up to 5 targets (player or pet). If there is only one target available, the spell will hit once. If there are multiple targets, the spell has a chance to jump from target to target and back to the prior target. With each jump, the damage of the spell is reduced by 25%.
- Command Mjollnir will no longer have a delay after casting before casting another spell.
- The multiple hammer spell effect has been put back on Call Mjollnir, Invoke Mjollnir, Summon Mjollnir and Command Mjollnir.
Vampiir
- Vampiir self buffs will now scale in effectiveness from 50% to 100% between the levels 5 and 40.
- Vampiir combat styles will now delve correctly when delved from the combat panel.
Warden
- The Warden Regrowth line has been adjusted in the following manner:
- A new spell has been added: Buff (Offensive Group heal Proc) - Target generates healing via melee attacks. The spells are as follows at the levels specified:
8 Lesser Nature's Gift - Self instant cast/30 seconds duration/30 seconds recast. 15% chance to proc a Group Heal for 15 hit points. 1000 unit range
16 Lesser Nature's Favor - Self instant cast/30 seconds duration/30 seconds recast. 15% chance to proc a Group Heal for 30 hit points.
24 Lesser Nature's Token - Self instant cast/30 seconds duration/30 seconds recast. 15% chance to proc a Group Heal for 45 hit points.1000 unit range
32 Nature's Gift - Self instant cast/30 seconds duration/30 seconds recast. 15% chance to proc a Group Heal for 60 hit points. 1000 unit range
40 Nature's Favor - Self instant cast/30 seconds duration/30 seconds recast. 15% chance to proc a Group Heal for 75 hit points. 1000 unit range
48 Nature's Token - Self instant cast/30 seconds duration/30 seconds recast. 15% chance to proc a Group Heal for 100 hit points. 1000 unit range
- A new spell has been added to Nurture: Buff (offensive PBAE heal Proc) - Target generates healing via melee attacks. The spells are as follows at the levels specified:
10 Nature's Curator - Self instant cast/30 seconds duration/30 seconds recast. 15% chance to proc a PBAE (250 radius) Heal for 25 hit points.
20 Nature's Deacon - Self instant cast/30 seconds duration/30 seconds recast. 15% chance to proc a PBAE (250 radius) Heal for 50 hit points.
30 Nature's Keeper - Self instant cast/30 seconds duration/30 seconds recast. 15% chance to proc a PBAE (250 radius) Heal for 75 hit points.
40 Nature's Stewart - Self instant cast/30 seconds duration/30 seconds recast. 15% chance to proc a PBAE (250 radius) Heal for 100 hit points.
50 Nature's Sentinel - Self instant cast/30 seconds duration/30 seconds recast. 15% chance to proc a PBAE (250 radius) Heal for 125 hit points.
- Wardens are now granted 1.8 spec points per level.
- Wardens are now able to specialize in Shield.
- Wardens can now receive Mastery of Blocking as a Realm Ability.
Warlock
- There is now a 3 second timer between Warlock Chambers instead of 2 seconds.
- Cast times of all Uninterruptible primers are now 3 seconds instead of 2 seconds.
- The following damage reductions are being applied to spells fired via Uninterruptible primers similar to the way Mastery of Concentration reduces spell effectiveness:
1 - Steady Cast - 40% of damage reduced
11 - Solid Cast - 35% of damage reduced
20 - Fixed Cast - 30% of damage reduced
29 - Fortified Cast - 25% of damage reduced
37 - Anchored Cast - 20% of damage reduced
47 - Unshakable Cast - 0% of damage reduced
- Uninterruptible primers now have the following power costs:
1 - Steady Cast - 45% power
11 - Solid Cast - 40% power
20 - Fixed Cast - 35% power
29 - Fortified Cast - 25% power
37 - Anchored Cast - 20% power
47 - Unshakable Cast - 15% power
GENERAL WORLD NOTES - ALL EXPANSIONS
- Line of sight issues have been improved for all towers in New Frontiers. This fix also addresses many of the 'cast through walls' issues that Bainshees had on towers.
- Milegate doors on Agramon are no longer attackable.
- Each realm's player gravestone has received new artwork.
Let The Games Begin!
- A new gaming craze is sweeping the realms. Trifecta has finally arrived! A card game of chance with fabulous prizes awaits the adventurous. Dealers (named "Trifecta Dealer") have appeared in the capitol cities (Classic, Shrouded Isles and Catacombs) as well as in the realm festivals. Try your luck today and see if you can get a Trifecta and win the big prizes! (Prizes are awarded randomly based on the number of matches made. Prizes and chances of winning are subject to change at any time. Celebrity voices were impersonated. Void where prohibited. Prohibited where void.) (You will love the prizes!)
- The Rules of Trifecta: Trifecta is a game of chance where the player is shown three decks of cards and chooses one from each of the decks. The decks are then shuffled and a card at random is chosen from each deck. If the player's choice and the card drawn match, they have a match. Players earn a random prize based on the number of cards matched. There are three tiers of prizes based on one match, two matches, or matching all three; referred to as a Trifecta. Each tier awards a random prize from a pool for that tier. The value of the prizes for each tier is based on how hard it would be to achieve that tier. To play, a character need only buy a token from the dealer and give the token to the dealer when they are ready to start. (Dealers also offer the rules of the game and a list of possible prizes.)
CAMELOT CLASSIC WORLD NOTES
General World Notes
- Infernal powers have created a rift into each Realm's homelands. These breaches appear to connect to previously unknown portions of Darkness Falls. These uncharted caverns are rife with demons and undead adventurers from times past. Designed for characters level 1-4 and 5-9, these new dungeons allow new characters to be introduced to RVR combat in a dungeon environment, as well as provide an alternate leveling locale. Within each realm's portion of the dungeon, there is also a portal to the appropriate level battleground so that players can try out either form of RVR easily without much travel or hardships. Tomorrow's Realm Champions have to start somewhere.
- A small number of monsters have been made uncharmable to prevent abuse.
- King Constantine, enamored by the warmth of his citizens upon his return, has begun renovations of Cotswold. The layout in Cotswold has been changed to include the addition of new buildings. The town's surroundings now accommodate a more welcoming approach. NPCs in Cotswold have been moved to new locations and horse routes have been adjusted. Please note - Under the Shrouded Isles or Trials of Atlantis clients, the bindstone and boulders may be missing some textures.
- King Eirik, enamored by the warmth of his citizens upon his return, has begun renovations of Mularn. The layout in Mularn has been changed to include the addition of new buildings. The town's surroundings now accommodate a more welcoming approach. NPCs in Mularn have been moved to new locations and horse routes have been adjusted. Please note - Under the Shrouded Isles or Trials of Atlantis clients, the following structures may be missing some textures: bindstone, stable, town hall and boulders.
- Players will no longer swim above water in the Midgard housing zones.
- The bridge in Connacht has been updated with new art.
- The Alchemy Table, Lathe, and Forge for crafting have been updated with new art.
- The Hibernia bridge in Connact has undergone art adjustments.
- Brush has been updated in both Mularn and Cotswold.
- All starting locations for new players in Mularn and Cotswold have been adjusted to be in front of their appropriate trainers.
- Loading screens for Vale of Mularn, Camelot Hills and Lough Derg have been updated to reflect each realm's starting town changes.
- New sounds have been added to each realm's starting town bindstone.
- Healers and Smiths have been added to the secondary border keeps in each realm (Snowdonia Fortress, Vindsaul Faste, and Druim Cain). Note: that at this time this is for the Realm side of the border keep, not the Frontier side.
- Smiths have been added to the primary border keeps in each realm. Note: that at this time this is for the Realm side of the border keep, not the Frontier side.
- Porters have been added to the secondary border keeps in each realm (Snowdonia Fortress, Vindsaul Faste, and Druim Cain). Note: This affects Regular and Classic servers only as the PVE/PVP servers already had similar NPCs.
- As part of the renovations to each realm's starter towns, several NPCs have been removed from the game. As a result, various merchants have had their stores consolidated, and several quests associated with removed NPCs have been modified to reference new NPCs.
- The following NPCs were removed from Cotswold Village: Eowyln Astos (Dye Merchant), Farma Hornly (Armor Merchant), Laridia the Minstrel, Dyemaster Octe (Dye Merchant), Grannis Ynos (Weapon Merchant), Ellyn Weyland (Armor Merchant), Col Aldar (Armor Merchant), Cudbert Dalston (Weapon Merchant), Lar Rodor (Shield Merchant), Gill Hoxley (Armor Merchant), Rayn Olwyc (Weapon Merchant), Cullen Smyth, Rheda, Grum Bowman (Weapon Merchant), Pellam (Weapon Merchant), Yetta Fletcher (Arrow Merchant), Enchanter Grumwold, Eileen Morton (Instrument Merchant), and Sir Grynoch.
Quests involving Eowyln Astos now reference Elvar Ironhand (Smith).
Quests involving Farma Hornly now reference Lundeg Tranyth (Armor Merchant).
Quests involving Laridia the Minstrel now reference Ydenia Philpott (Instrument Merchant).
Quests involving Rheda now reference Stonemason Glover.
Quests involving Yetta Fletcher now reference Samwell Hornly (Weapon Merchant).
Quests involving Eileen Morton now reference Godeleva Dowden (Merchant).
Additionally, several NPCs have moved from their previous locations, new buildings have been erected (including a stable), and the Cotswold guard tower has been moved closer to the village. References made to these new locations have been updated in several NPC dialogues, map directions, etc. Also, various teleport locations have been updated to accommodate the moving of some NPCs.
- The following NPCs have been removed from Mularn: Hild (Weapon Merchant), Oken (Weapon Merchant), Cale (Dye Merchant), Blyn (Armor Merchant), Gram (Weapon Merchant), Bein(Armor Merchant), Marie (Shield Merchant), Aren (Weapon Merchant), Grenlyr (Weapon Merchant), Geir (Arrow Merchant), Raelyan (Weapon Merchant), Raimes, Denise and the Chieftain Guard.
Hrolf is no longer a weapon merchant.
Elizabeth is no longer and enchanter.
Finn is no longer a dye merchant.
Vers is no longer an armor merchant.
Linna is no longer a weapon merchant.
Aste is no longer an armor merchant.
Brik is now a trade skill supply merchant.
Additionally, several NPCs were moved from their previous locations, new buildings were erected, and the Mularn guard tower was moved closer to the village. References made to these new locations were updated in several NPC dialogues.
- Artwork has been updated for numerous graveyards.
- The hasteners at the primary border keeps (Sauvage, Ligen, and Svasud) have been moved slightly. You can find them down the hill from each border keep entrance at the rock that divides the paths into the Relic area and the Frontier proper.
- (Midgard) Information in players' quest journals, for those on step 5 of the Mularn Delivery quest, has been updated to incorporate the new location (due to the recent Mularn face-lift) of the NPC named Asta.
- (Midgard) New shop architecture and torches have been added to Mularn.
- (Hibernia) The Lough Derg mini-map has been updated to properly reflect the Demons' Breach dungeon entrance.
Quest Notes - Albion
- Newly inducted Clerics of the Church of Albion (level 5) are now gifted with a Mace of the Initiate that grants a Rejuvenation bonus, rather than the Crush bonus it was previously giving.
- Players on step one of the The Stolen Spells quest are now advised to bring along help.
- The Search at Snowdonia (Epic 3) quest now correctly advises player to see Bishop Kustan and not the Arawnite Envoy.
- Meran the Weaver now advises players on step 3 of the Cloak of Shades Part 1 quest to search for Brownie Nomads in Salisbury Plains rather than Camp Forest.
- The Stones of Power (Epic 1) quest was missing quest step 7. This was added.
- Players will now be asked to kill more level appropriate monsters for the Cloak of Shades Part 1 quest.
- Modified the 'Undead Assassin' spawn so that it didn't roam past the zone boundary.
- Child's Play - Players between levels 1 and 4 will find that Charles, in Cotswold, will invite them to join in a game he's playing.
- A Hero Desires a Sword - Raymond, in Cotswold, will ask players between levels 5 and 9 (who have chosen an advanced class) to help him in dealing with a bully.
- The Cotswold Guides that spawn as part of a newbie quest have had their spawns and paths adjusted to match the new layout of the town.
- Players stuck on step 4 of the Fall of an Emperor can now use the Olivarius Scepter to advance their quest.
- The Amulet of the Planes quest has been raised to a more appropriate level. Players who previously completed this quest may return to Mairi Ralilden in the Campacorentin Forest to have her increase the power of the amulet.
Quest Notes - Midgard
- The quest reward for certain classes completing Ota's Quest has been adjusted to include a bonus to Darkness, instead of Runecarving. The classes affected: Spiritmasters, Runemasters, and Bonedancers.
- Step 10 of Ota's Quest now correctly takes the griffon claws from Warlocks and Valkyries.
- Child's Play - Players between levels 1 and 4 will find that Charles, in Mularn, will invite them to join in a game he's playing.
- A Hero Desires a Sword - Raymond, in Mularn, will ask players between levels 5 and 9 (who have chosen an advanced class) to help him in dealing with a bully.
- The Mularn Guides that spawn as part of a newbie quest have had their spawns and paths adjusted to match the new layout of the town.
Quest Notes - Hibernia
- Players completing the West Wind quest will now receive a more level-appropriate quest reward.
- Directions to Taskmaster Praest as part of the quest journal entry for step 1 of the Service to the Realm quest have been modified to direct players to the correct Tir na Nog exit.
- Directions to Rhedoc as part of the quest journal entry for step 4 of the Flagging Morale quest have been modified to direct players to his new location in the recently-renovated Mag Mell.
- Advanced classes (Warlocks, Vampiirs, and Valewalkers) can now receive their reward and complete the Nuisances quest.
- Druids and Wardens will now receive a scale version of the reward offered for the Sea Shell Sleeves quest.
- Players will now be able to progress past step 4 in the Sraoi's Heart quest.
- Level 41 players will now be able to properly receive the Task Mastering quest from Lieutenant Mauvere again.
- Hibernia Epic "The Empyrean Dilemma" - The Siog Tribesmen have had their aggression radius reduced.
- Child's Play - Players between levels 1 and 4 will find that Charles, in Mag Mell, will invite them to join in a game he's playing.
- A Hero Desires a Sword - Raymond, in Mag Mell, will ask players between levels 5 and 9 (who have chosen an advanced class) to help him in dealing with a bully.
- The Information quests given by the base trainers no longer have guides to take players to Adrrir.
Item Notes - General
- New Helmets for Valkyries have been added to the Darkness Falls merchants with the unique Valkyrie winged helmet graphic.
- The majority of quest items will now be able to be placed in personal
vaults.
Monster Notes - Midgard
- Sentry Thomas in Jordheim will be recognized by other nearby sentries. This will allow him to be more easily located with the /where command.
- A number of monsters and camps have been shifted, added, or modified as a result of the recent changes in Mularn.
- Fixed an issue where Stor Gothi Al would spawn under the mound after the dragon was killed.
Monster Notes - Albion
- A number of monsters and camps have been shifted, added, or modified as a result of the recent changes in Cotswold.
- The gender of the Bandit decoys will no longer be in question.
Monster Notes - Hibernia
- A number of monsters have moved or shifted in response to the improvements made in Mag Mell recently.
- Daewin, the trophy frog, has had its spawn adjusted because of the new bridge put in north of Ardee. It will no longer spawn inside the bridge but on top of it so trophy collectors can 'collect them all'.
Dungeon Notes - General
- Mini-maps have been added to the following dungeons: Darkness Falls, Barrows, Tomb of Mithra, Keltoi Fogou, Catacombs of Cardova, Tepok's Mine, Spindelhalla, Vendo Caverns, Varulvhamn, Cursed Tomb, Nisse's Lair, Coruscating Mine, Muire Tomb, Spraggon Den, Koalinth Caverns and Treibh Caillte.
- Additional mini-maps have been added to the Task Dungeons and Adventure Wings of all three realms.
- Minor demon lords have taken residence within Demons' Breach (both level 1-4 and 5-9 versions).
SHROUDED ISLES WORLD NOTES
World Notes - General
- All Shrouded Isles portals have received new art updates.
Dungeon Notes
- Mini-maps have been added to the following dungeons: Krondon, Caer Sidi, Galladoria, Tur Suil and Trollheim
Monster Notes - Midgard
- Issorden in Tuscaran Glacier has had its aggression radius lowered to help players get to the encounter easier.
TRIALS OF ATLANTIS WORLD NOTES
Encounter Notes - General
- Fixed an issue with the Ceremonial Bracers encounter where the main mob would sometimes despawn abruptly in rare instances.
Oceanus Encounter Notes
- All Hibernian players eligible to activate the Egg of Youth will be able to activate it once again.
- All Albion players eligible to activate the Egg of Youth will be able to activate it once again.
- Fixed a rare case with ML 1.5 that would cause the champions to get stuck in a casting loop.
- The main mobs involved in the Goddess Necklace artifact encounter have been modified to prevent them from taking damage from player spells and avoid them aggroing players while being escorted.
- The Kraken will no longer AoE Nearsight or Sever the Tether. This is to address a potential bug that causes the Kraken to not drop loot. The Kraken has also been tethered to its lair.
Volcanus Encounter Notes
- The faction messages received for killing the appropriate monsters for ML 7.2 have been modified so that you can easily tell when you have completed the requirements for each faction. As well, the additional messages that were added will now stop once you have learned as much as can about a particular faction.
- Additional static spawns of the haje-uraeus have been added to allow players a greater chance at finding this monster for the Master Level 6.1 encounter. Old methods of finding this monster remain intact as well.
Aerus Encounter Notes
- Cyrek will now grant encounter credit only to players who are eligible for the Jacina's Sash encounter.
- ML 9.6: Katri shall no longer heal herself; only her personal guards will heal her now.
Stygia Encounter Notes
- A number of adjustments and additions to the ML 4.2 encounter Fortress of Storms have been made. Included in the adjustments are pathing adjustment for the laborers, spawn adjustment for the campfires, and tweaks to spawns not directly related to the encounter. Overall the changes are there to make the encounter easier to follow and complete when attempted in the intended manner.
Item Notes - General
- The Runed Metal Plate has been removed from the Master Level Stores to prevent players from accidentally putting the associated encounter into an uncompletable state.
CATACOMBS WORLD NOTES
Instanced Adventuring Notes
- Players will now be able to leave The Pit of Despair without issue.
- A number of spawns were adjusted to allow them to show up prior to a player entering their area to prevent players from being overwhelmed by a sudden pop when an ambush was not the intent.
- (Midgard) Adjusted a spawn within one of the adventure wings (The Lost Passages) to prevent mobs from 'insta-spawning' on top of a group as they explore the adventure wing.
- (Midgard) Fixed an issue where mobs had a slim chance to despawn during the Concealed Guardhouse Killtask 6 task dungeon.
- (Hibernia) Adjusted a spawn within one of the adventure wings (The warrens) to prevent mobs from 'insta-spawning' on top of a group as they explore the adventure wing.
Quest Notes - Albion
- Lur'tai will no longer roam and respawn outside of his home location for A Single Soul quest.
Quest Notes - Hibernia
- Valewalkers and Nightshades will now be able to complete the In the Mouth of the Labyrinth quest.
Quest Notes - Midgard
- The "Rescuing Jesse" quest is no longer removable via the Remove Quest feature in players' quest journals.
Item Notes - General
- Shields dropped from Lefilam for the Hibernian and Midgard Realms now properly have the higher metal level.
- The Villianous Darkspire Barbed Sleeves now correctly grant Composite Bow bonuses.
- The Villianous Darkspire Bow, Malevolent Darskpire Bow, and Maleficient Darkspire bow now correctly grant the Arrow Recovery bonus.
- The Orbs of Exploration (Catacombs gift) now have an attack delay of 30 seconds instead of 1 second.
DARKNESS RISING WORLD NOTES
World Notes - General
- (Albion) The petitioner Dale Gibbs in King Constantine's throne room now correctly displays his visual quest indicator, to be consistent with the other petitioners in the throne room.
- (Albion) Players that remove either the "A Gift Befitting a King?" quest or the "Something Stinks in Gwyddneau" quest prior to completion will now be able to re-obtain either quest when visiting petitioner Dale Gibbs in King Constantine's throne room.
Quest Notes - General
- Royal Excursions: We have made some changes to the way Royal Excursion quests are given out in each realm. The named Lieutenants in each realm that used to offer tasks to players between levels 5 and 49 have been replaced with sets of four NPCs offering Royal Excursions to specific level ranges. These sets of NPCs can be found near the area previously occupied by the named Lieutenants - at the realm's portal keep, near the Shrouded Isles portal in the realm's starter town, and in the realm's capital city.
Players from levels 5 to 15 can receive Excursions from their realm's Sergeant.
Players from levels 16 to 30 can receive Excursions from their realm's Lieutenant.
Players from levels 31 to 45 can receive Excursions from their realm's Captain.
Players from levels 46 to 50 can receive Excursions from their realm's Commander.
- We've also made a change to the structure of the highest level Royal Excursions to allow players level 46 and higher to accept tasks from any level between 46 and 49. When speaking to the Commander, he will first ask players which level's Excursions they wish to view.
Quest Notes - Albion
- Dialogue recovery has been implemented for step 1 of the "A Warning >From the East" quest. In the event that a player closes their dialogue box prematurely, it will be possible to interact with Ambassador Sharifah to get her to continue with her dialogue.
- Dialogue recovery has been implemented for step 1 of the "Invitation to Days Gone By" quest. In the event that a player closes their dialogue box prematurely, it will be possible to interact with Sir Christopher Cooke to get him to continue with his dialogue.
Quest Notes - Hibernia
- A quest journal entry for step 3 of the "Among the Dissidents" quest has been corrected to accurately reference the location (Alainn Cuir) of Sentinel Llacheu.
- Bards attempting to exchange their Champion Weapon at the Essence's Weaponmaster for a Blades weapon will now be able to do so without issue.
Dungeon Notes - General
- (Chapter Three Dungeon) The aggression radius for Legion has been reduced.
NEW FRONTIERS NOTES
- Players will now be able to teleport without issue in the Summoner's Hall.
- Hookpoint stealth detection NPCs have had their aggression radius reduced, effectively reducing the radius in which they can detect stealthed players. The NPCs that received this change are the Saracen Infiltrator, Kobold Shadowblade and Lurikeen Nightshade. All other stealth detection NPCs in the Frontiers remain unchanged.
- To alleviate lag experienced at the primary border keeps (Sauvage, Svasud, Ligen), we have implemented a behind the scenes method to keep this area clear. If a character stays in the general vicinity of the border keep (5000 units) for more than thirty minutes, the character will be politely moved and warned. If they do not move out of the general vicinity (and stay out) within 15 minutes from the warning, they will be moved to their realm's relic village. Keeping the entrance area clear will help other characters load and zone efficiently.
- Ronac, an old epic storyline monster has had its aggression radius reduced.
- Midgard players will no longer /release inside a keep wall.
- Terrain artwork has been updated in the Lions Den battleground.
FOUNDATIONS WORLD NOTES
- Players may now turn Prince Abdin's and Prince Ba'alorien's Remains in to the appropriate Taxidermists to receive the trophies.
COOPERATIVE SERVER NOTES
- Only one Taskmaster Sevinia NPC will now appear on Gaheris.
- Additional merchants that accept Dreaded Seals have been added to the Shrouded Isle capital cities and the Border Keeps (Home Realm side). The names of the merchants and their locations - Rosella (Castle Sauvage), Idone (Svasud Faste), Rae (Druim Ligen), Beth (Caer Gothwaite), Gunilda (Aegirhamn) and Faella (Domnann).
- Say spam has been removed from the Dreaded Seal merchants.
- Frontier keeps will now spawn significantly faster. When the Keep Lord spawns all players within the keep at the time of the return of its Keep Lord will be forcibly removed and placed in the Strength Relic Frontier Village appropriate for the Realm of the keep. Example: If a player is within Bledmeer Faste as Vaylin returns then they will be removed by Vaylin and placed in the Midgard Frontier Village near the Strength Relic Temple.
- Dreaded Seals now benefit from the "underdog" server bonuses for Realm Points.
- The delve information for Testudo, when delved on Gaheris, has been changed so that it does not denote that it works on realm enemies. However, on all other servers, it still denotes that it does indeed work only on realm enemies.
- (Albion) Moved the portal master from Swanton Keep to Snowdonia Fortress to match the location of the portal masters in the other realms.
PVP SERVER NOTES
- Characters in the same battlegroup on PVP servers can no longer attack one another.
- (Albion) Moved the portal master from Swanton Keep to Snowdonia Fortress.
===================================
Dark Age of Camelot
Version 1.83 Release Notes
Class Changes and Art Revamps
April 19, 2006
===================================
VERSION 1.83 INTRODUCTION
Last year, we asked you where we should put our focus. The polls, message boards, and emailed feedback all pointed to RvR and Class Enhancements, TOA Changes, and Tradeskill Improvements. In version 1.83, we have made a great deal of progress on these top issues, with Class Enhancements being a large part of our focus.
In 1.83, we have delivered the following:
Hybrid Enhancements: We have addressed three hybrids for this version - the Valkyrie, the Paladin and the Valewalker. As with our last two patches, our goal was to give each of these classes enhancements to their current abilities. We are also introducing new abilities to make them more desirable in RvR combat.
Healing Enhancements: We have addressed the Cleric, Healer and Druid with an eye towards overall improvement, but especially their heal spells and underperforming spec lines. Here, we are extending the length of RVR battles. We are also enhancing the archetype's utility beyond simple healing/buffing.
Art Upgrades and Underwater areas: To ensure that Camelot remains the most visually beautiful MMO on the market, our artists have been hard at work revamping more than sixty structures in the game. Our content team has also added underwater adventuring in Midgard's homeland, and look forward to deploying the same to Hibernia and Albion in future versions. Finally, we have redesigned the Leirvik Battleground.
NEW THINGS AND BUG FIXES
General Notes
- The ability to adventure underwater is being added to the classic zones starting with Midgard. Midgard players will find that they can now dive in and explore the depths of the rivers, lakes, and oceanfront that litter their landscape. The ability to adventure underwater will be added to Albion and Hibernia in subsequent patch cycles.
- Members of guilds with an alliance leader that belongs to a different server on the same cluster will now receive the correct alliance message of the day.
- The yellow quest indicators will once again be visible beneath the feet of NPCs who have available quests.
- The game help information has been updated and reorganized for easier understanding and navigation.
- All /ASEND, /OSEND and /GSEND messages will now report player name-server name combinations.
- Players will no longer lose their quickbars if they fail to zone properly and get reset to a safe spot.
- Mousewheel support has been added to the Training window.
- It is now possible for guilds to change their emblem as much as they wish for 100 gold per change.
- Mentalist Heal over Time spells now print in the "Spell Pulse Message" color in the chat window and can be filtered using that setting.
- When delving spells with sub-spells, such as the Valewalker's spell, Immolation, the delve information would be incorrect in some instances. This has been fixed.
- Guild/House recall stones will now work across clustered servers.
New Art, Effects, And Animation Notes
- New horse art introduced in Darkness Rising has been implemented for the majority of equine based monsters throughout the Classic zones.
- Several monsters throughout Classic zones have had their artwork updated with art from Atlantis.
- Several monsters have received graphical changes. Some of these monsters include the hagbui, eidolons and dullahan, as well as others.
- The held position of the Bonedancer Champion Staff has been updated.
- The held position of the Runemaster Champion Staff has been updated.
- The Sorcerer Champion Staff has been made longer.
- The Valkyrie two-handed Champion Sword now sits higher on the character's back.
- New spell effects have been added to storms created by Stormlords.
- The Warlock Realm Rank 5 Ability now has a new spell effect associated with it.
- The Hero two-handed Champion Sword now rests higher on the character's back.
- Multiple target styles will now play the correct style animation, rather than the generic attack animation.
- Effects from combat styles will no longer play on the original target if the blow is intercepted.
CLASS CHANGES AND FIXES
General Notes - All Classes
- Armor tables have been adjusted so that no armor will be more than 5% vulnerable to any given type of damage. All armor tables will retain resistances they currently have (this includes 10% resistances).
- It will no longer possible to execute the third style in a chain when the second style didn't execute successfully.
- Constitution loss now begins at level 10.
General Notes - Assassin Classes
- Shadow Strike will no longer allow dead players to be targeted. Additionally, the target will be abandoned if it dies after the timer expires.
- If an assassin is mesmerized while attempting to perform Shadow Strike, the Shadow Strike will fail.
General Notes - Healing Classes
- The power cost of all healing spells in Rejuvenation, Regrowth and Mending has been adjusted to allow for a gradual increase in cost to heal ratio as players gain access to higher levels of these spells. In many cases, this means the cost of healing spells has decreased.
- Recast times on the Instant Single target heal spells have been decreased to 10 minutes.
- Recast times on the Instant Group target heal spells have been decreased to 15 minutes.
- The cast times on Spec-line Major Healing spells from Rejuvenation, Regrowth and Mending have been decreased by .1 seconds per level of spell down to 2.5 seconds.
Example:
5 Major Restoration: 3.2s
8 Major Recuperation: 3.1s
11 Major Renewal: 3.0s
14 Major Revival: 2.9s
18 Major Resuscitation: 2.8s
25 Major Reviction: 2.7s
33 Major Refection: 2.6s
43 Major Refocillation: 2.5s
- Raise Fallen, Lesser Reconstitution, and Reception from Valhalla now grant 10% Endurance upon Resurrection.
- Reincarnate, Reconstitution, and Welcome from Valhalla now grant 25% Endurance upon Resurrection.
- Resurrection, Greater Reconstitution, and Remigration from Valhalla now grant 50% Endurance upon Resurrection.
- Call from Valhalla now grants 35% Power and 65% Health upon Resurrection.
- Buff shears for the Druid, Shaman and Cleric will no longer cause damage. However, all of these buff shears will now correctly grant realm points.
General Notes - Realm Abilities
- Arms Length now has a recast timer of 10 minutes.
General Notes - Master Level Abilities
Sojourner
- Resistance of the Ancients is now a group buff that lasts for 20 minutes and has a cast time of 3 seconds.
- Players who are phase shifted can no longer have Theurgist elemental and Animist bomber pets cast upon them.
General Notes - Tradeskills
- Bards can now choose to become Fletchers.
Class Specific Notes
Bonedancer
- New weapon art has been created solely for the various fossil and commander pets.
- The two top tiers of commander pets have new, unique helm art.
- Bonedancers are now able to choose which weapon their summoned commander wields. Upon being summoned, pets will prompt their owner to target them and to say a keyword. When the keyword is spoken, it will bring up a menu of options for the owner of the pet to browse. Clicking or saying the available keywords will allow the owner to select from one and two handed swords, axes and hammers. This functions for all pet tiers. Note: This functionality only works when the player is out of combat, and only the pet's owner can execute the commands on the pet.
Cleric
- The radius on the PBAE Mesmerize spells (Heavenly Visions - Theophany) has been increased to 300 units.
- Several changes have been made to Smite in the form of heals linking to the target of the cast or from the cleric themselves, as well as a few new spells introduced into the Smite Spec line.
- Direct Damage Smite spec now links to a PBAE heal off the target of the spell in the following manner:
5 Holy Anger links to a 16 PBAE heal
8 Greater Holy Anger Links to a 23 PBAE heal
12 Holy Rage Links to a 32 PBAE heal
16 Greater Holy Rage Links to a 45 PBAE heal
21 Holy Wrath Links to a 55 PBAE heal
27 Greater Holy Wrath Links to a 70 PBAE heal
35 Holy Fury Links to a 85 PBAE heal
43 Greater Holy Fury Links to a 100 PBAE heal
- PBAE damage smite spec now links to a PBAE heal off the Cleric in the following manner:
6 Drive Evil Links to a 30 PBAE heal
11 Repel Evil Links to a 60 PBAE heal
17 Repulse Evil Links to a 90 PBAE heal
22 Dispel Evil Links to a 120 PBAE heal
32 Banish Evil Links to a 150 PBAE heal
42 Annihilate Evil Links to a 200 PBAE heal
- A new Direct Damage spell has been introduced to Smite Spec in the following manner:
25 Divine Wrath Enemy 3.0s/0/0s 750 range 123 (Spirit) 17
35 Divine Fury Enemy 2.9s/0/0s 750 range 171 (Spirit) 25
45 Divine Vengeance Enemy 2.8s/0/0s 750 range 210 (Spirit) 32
- A new Instant PBAE Snare spell has been introduced to Smite Spec in the following manner:
7 Minor Deliverance Enemy 0s/30 seconds/600s re-use/350 radius -50% (spirit) 9
17 Lesser Deliverance Enemy 0s/43 seconds/600s re-use/350 radius -50% (spirit) 16
37 Greater Deliverance Enemy 0s/56 seconds/600s re-use/350 radius -50% (spirit) 23
47 Blessed Deliverance Enemy 0s/1 minute 9 seconds/600s re-use/350 radius -50% (spirit) 30
Druid
- The Wolf, Bear and Lynx pets will now swim underwater.
- All Druid Shears now have a range of 1600 units, 2.5 second cast time, and the damage component has been removed.
- Druid Pets have been adjusted in the following manner:
All Bears will have the same attack speed as current pets pre 1.83, and have a slight boost to defensive capabilities.
All Lynx will have a slightly faster attack speed than bears, and also have a chance to evade.
All Wolves will have a slightly faster attack speed than lynx, and a slight boost to offensive capabilities.
All Nature spec 32 pets have a chance to proc "Rabies" (single target disease).
- A new Druid pet has been introduced at spec 45 in Nature Affinity which has a chance to do melee styles with varying effects.
- Druids may now choose which pet to summon at spec 32 and 45.
- A new Instant PBAE Root spell has been introduced to Nature Spec in the following manner:
7 Bursting Ivy Enemy 0s/30 seconds/600s re-use/350 radius -99% (Matter) 9
17 Bursting Vines Enemy 0s/43 seconds/600s re-use/350 radius -99% (Matter) 16
37 Bursting Tangleweed Enemy 0s/56 seconds/600s re-use/350 radius -99% (Matter) 23
47 Bursting Thornweed Enemy 0s/1 minute 9 seconds/600s re-use/350 radius -99% (Matter) 30
Enchanter
- Enchanters will be able to choose between elf or lurikeen icons for their summoned pets, at all tiers. Upon being summoned, pets will prompt their owner to target them and to say a keyword. When the keyword is spoken by the summoning enchanter, it will bring up a menu of options for the owner of the pet to browse. Clicking or saying the available keywords will allow the owner to change the appearance and/or armament of their pet. Note: This functionality only works when the player is out of combat, and only the pet's owner can execute the commands on the pet.
Healer
- The cast time of Celerity spells has been decreased to 2.0 seconds.
- The duration of the attack speed debuffs (Hinder Spirit - Impede Spirit) has been increased to 40 seconds.
Hunter
- Wolf pets will now swim underwater.
- The delve information for the Hunter's spear style "Perforate" is now correct.
Paladin
- The Paladin's endurance chant range has been increased to 2000 units.
- The range of the Paladin's taunt spell has been increased to 1500 units and is now on a 10 second recast timer.
- The Paladin's resurrection spell, Revive, will now bring a player back to life with 25% health and 25% power.
- The following chants have been added to the Paladin's Chant line:
30 Barrier of Faith: 0 second cast/6 seconds/pulse/8 second recast, 1500 unit range, 25 Magical Ablative, Group buff.
40 Barrier of Virtue:0 second cast/6 seconds/pulse/8 second recast, 1500 unit range, 40 Magical Ablative, Group buff.
50 Barrier of Temperance:0 second cast/6 seconds/pulse/8 second recast, 1500 unit range, 70 Magical Ablative, Group buff.
18 Celerity: 0 second cast/5 seconds/pulse/8 second recast, 350 unit range, Haste 24%, Group buff.
26 Enhanced Celerity: 0 second cast/5 seconds/pulse/8 second recast, 350 unit range, Haste 28%, Group buff.
32 Amplified Celerity: 0 second cast/5 seconds/pulse/8 second recast, 350 unit range, Haste 31% , Group buff.
44 Pure Celerity: 0 second cast/5 seconds/pulse/8 second recast, 350 unit range, Haste 37%, Group buff.
- A new Self only Strength buff has been granted to Paladins in their Chant line in the following manner:
3: Righteous Strength +17 Strength, 20 minute duration, 3 power
7: Righteous Potency +20 Strength, 20 minute duration, 6 power
14: Righteous Power +26 Strength, 20 minute duration, 11 power
20: Virtuous Strength +31 Strength, 20 minute duration, 16 power
30: Virtuous Potency +39 Strength, 20 minute duration, 25 power
41: Virtuous Power +47 Strength, 20 minute duration, 33 power
50: Virtuous Might +55 Strength, 20 minute duration, 43 power
Savage
- Savages now gain Prevent Flight at level 24.
Spiritmaster
- Spiritmasters are now able to choose between norse, troll, kobold, valkyn and dwarf icons for their summoned pets, in addition to being able to select which weapon they wish their pets to wield. Upon being summoned, pets will prompt their owner to target them and to say a keyword. When the keyword is spoken, it will bring up a menu of options for the owner of the pet to browse. Clicking or saying the available keywords will allow the owner to select the appearance of the pet, as well as select between a one handed sword, one handed axe, one handed hammer or a spear. This functions for all pet tiers. Note: This functionality only works when the player is out of combat, and only the pet's owner can execute the commands on the pet.
Thane
- Combat styles in the Hammer line are no longer listed twice when viewing them in the Thane's training window.
Vlewalker
- An attack bonus (+to hit) has been added to the Taunting Scythe style.
- The cost of all spells in Valewalking has been decreased slightly.
- The following spells have been added to Valewalking:
28 Thorned Weapons: 3.0 second cast time/20 minute duration, 5.4 DPS damage add, Group buff.
39 Bristled Weapons: 3.0 second cast time/20 minute duration, 6.4 DPS damage add, Group buff.
45 Spurred Weapons: 3.0 second cast time/20 minute duration, 7.8 DPS damage add, Group buff.
40 Blight Swarm: 3.0 second casting time 1500 range/400 radius, Disease.
44 Blight Burst: Instant cast, 300 radius, Disease. 5 minute recast time.
- The disease amount from the Offensive Proc buff line (Blightstrike) has been increased by 10 per level and the proc rate has been increased by 5% per level.
- A new 6.0 Group Damage shield (Nature's Vengeance) has been added to Valewalkers at level 45.
- A new Lifetap which links to a group heal (Immolation) has been added to Valewalkers at level 50. This has a 2.0 second cast time with a 10 second re-use timer.
- Valewalkers now have access to Protect 1 at level 15.
- Valewalkers now have access to Intercept at level 19.
- Valewalkers now have access to Protect 2 at level 23.
- Valewalkers now have access to Protect 3 at level 32.
- The Valewalker ability, Immolation, now has its own separate listing in the spells window, under Arboreal Path. Due to this, Valewalkers will now see two Arboreal Path listings: one listing Immolation and the other listing Baseline spells.
Valkyrie
- The following changes have been made to Valkyrie Spear and Sword style lines:
Stab will now utilize a 3% power rend spell.
Razor Edge will now utilize a 7 second stun spell. (This applies to Hunters as well.)
Odin's Wrath will now utilize a bleed spell.
Ice Storm will now utilize a 20 spirit DD spell.
- Movement restrictions on Valkryie CAE spells have been removed.
- Valkyries may now use large shields.
- Valkyries may now choose Charge as a Realm Ability.
- Valkyries' hit points have been increased slightly.
- Lower level versions of the Acuity and Dex/Quick shears have been put into Odin's Will in the following manner:
Frontal Buff Shear (Dex/Qui)
17 Vindictive Graze: Enemy 0s/0/300s 700 range
27 Vindictive Laceration: Enemy 0s/0/60s 700 range
Frontal Buff Shear (Acu)
19 Valkyrie's Authority: Enemy 0s/0/300s 700 range
29 Valkyrie's Supremecy: Enemy 0s/0/60s 700 range
- Valkyrie Shield styles have been adjusted in the following manner: Maneuver now leads to Sideswipe, Pin now leads to Brace.
- A magical Ablative chant has been added to Odin's Will in the following manner:
30 Odin's Faith: 0 second cast/6 seconds/pulse/8 second recast, 1500 unit range, 25 Magical Ablative, Group buff.
40 Odin's Virtue:0 second cast/6 seconds/pulse/8 second recast, 1500 unit range, 40 Magical Ablative, Group buff.
50 Odin's Temperance:0 second cast/6 seconds/pulse/8 second recast, 1500 unit range, 70 Magical Ablative, Group buff.
- Lower level shears, Vindictive Graze and Laceration, are now able to be cast while the player is moving.
- The combat style, Aurora, now has a 3% Power Rend spell.
- The combat style, Odin's Bite, now has a 6% Power Rend spell.
- The combat style, Odin's Madness, now triggers a 150 damage cone area of effect direct damage spell instead of the bleed effect it triggered previously.
Vampiir
- Vampiir Encumbrance will now scale properly at lower levels. This fixes a bug that was causing Vampiir's encumbrance to be much lower than it should have been.
Wizard
- Wizards have been granted the Nearsight spell in Calefaction:
19 Dusted Vision 2.0s/2 minutes/0s 2000 range -25% vision (Matter) power cost: 9
27 Encrusted Vision 2.0ss/2 minutes/0s 2100 range -35% vision (Matter) power cost: 14
37 Mire Vision 2.0s/2 minutes/0s 2200 range -45% vision (Matter) power cost: 18
45 Soil Vision 2.0s/2 minutes/0s 2300 range -55% vision (Matter) power cost: 22
- Dusted Vision and Encrusted vision have a 10% Matter debuff which lasts for 60 seconds.
- Mire Vision and Soil vision have a 15% Matter debuff which lasts for 60 seconds.
- Minor Searing Wind, Lesser Searing Wind, Searing Wind and Minor Searing Gust now have a 15% debuff component.
- Searing Gust, Minor Searing Wave, Searing Wave and Searing Blast now have a 20% debuff component.
- Greater Sheet of Lava now has a 150 Radius.
- Sheet of Magma now has a 250 Radius.
- Greater Sheet of Magma now has a 350 Radius.
- Trembling Earth, Quaking Earth and Buckling Earth have been moved to the Liquification line and renamed to Chains of Frost, Chains of Ice, and Chains of Permafrost. The level at which Chains of Ice is granted is now spec 33 instead of spec 32 (Quaking Earth's prior spec level).
- Lesser Ensnaring Haze, Greater Ensnaring Haze, Potent Ensnaring Haze, Minor Entangling Haze, Entangling Haze, Greater Entangling Haze and Potent Entangling Haze have been moved to the Calefaction line and renamed to Lesser Ensnaring Earth, Greater Ensnaring Earth, Potent Ensnaring Earth, Minor Entangling Earth, Entangling Earth, Greater Entangling Earth and Potent Entangling Earth. The spec level at which these are attainable has been adjusted in the following manner:
3: Lesser Ensnaring Earth
13: Greater Ensnaring Earth
21: Potent Ensnaring Earth
26: Minor Entangling Earth
32: Entangling Earth
42: Greater Entangling Earth
50: Potent Entangling Earth
- Minor Ensnaring Haze and Ensnaring Haze have been removed.
- Minor Combustion, Lesser Combustion, Combustion, Greater Combustion, Major Combustion, Minor Conflagration, and Lesser Conflagration now have a 10% Heat Debuff which lasts for 20 seconds.
- Conflagration, Greater Conflagration and Major Conflagration now have a 15% Heat debuff which lasts for 20 seconds.
- The cast time on the Earth line direct damage snare is now 2.8 seconds.
GENERAL WORLD NOTES - ALL EXPANSIONS
- Artwork has been updated on numerous structures throughout the world.
- All remaining dungeons now have mini-maps associated with them.
- Winners of the latest haiku contest have had their winning works memorialized in-game at the following NPCs: Matennon in Tir na Nog, Kuldebar in Camelot City, and Hrodvitnir in Jordheim. Again, congratulations to our winners!
- New pets have been added as Trifecta rewards.
CAMELOT CLASSIC WORLD NOTES
General World Notes
- The Orc Lasher is no longer able to be equipped in the left hand.
- Various Daring and Fearless armors now display the correct icons and armor values.
- Daring Padded Sleeves in Midgard now have bonuses to Piety instead of Intelligence.
- There have been numerous terrain updates made for the Rilan, Brisworthy and Holmestrand housing zones.
- Art updates have been made to various existing world structures.
- Players will no longer experience lighting oddities in the Vale of Mularn.
- Boat routes have been added to the Midgard realm for the classic zones as part of the underwater upgrade. The boats function similar to the boats available in the frontiers. Dockmasters can be found at Vasudheim, Audliten, Dvalin, Ft. Atla, and Naliten. The dockmasters sell tickets for the following boat routes:
Audliten to Vasudheim
Audliten to Ft. Atla
Vasudheim to Audliten
Vasudheim to Dvalin
Vasudheim to Ft. Atla
Vasudheim to Naliten
Dvalin to Vasudheim
Dvalin to Ft. Atla
Ft. Atla to Vasudheim
Ft. Atla to Audliten
Ft. Atla to Dvalin
Ft. Atla to Naliten
Naliten to Ft. Atla
Naliten to Vasudheim
- Along with tickets to the new boat routes, the dockmasters also sell a new water potion that will work for characters of any level. This will allow players to explore the new underwater content at their leisure without worrying about drowning (at least for an hour). The effect of the 'standard nereid potion' will last for 60 minutes and the potion has 20 charges.
- New tinderboxes have been added to certain humanoids in the Classic zones. These tinderboxes create campfires that will regenerate your health, endurance and power if you are not in combat. These cannot be used in the Frontier zones. The campfires currently come in five tiers and increase in effectiveness accordingly.
- (Midgard) Two new horse routes were added: Mularn to Ft. Veldon, and Ft. Veldon to Mularn.
Quest Notes - General
- A Hero Desires a Sword - Players will now be able to clear this quest from their journals.
- A Hero Desires a Sword - The experience rewards for this quest were increased slightly and modified to be more in line with the level of the quest.
- Capturing the Keep - This quest was prohibiting players from being able to repeat it at subsequent levels after the first time it had been completed. Players will now be able to complete this quest in the battlegrounds once per level.
- Child's Play - The experience rewards were increased slightly and modified to be more in line with the level of the quest.
Quest Notes - Hibernia
- The ghost of Goronowy will no longer spawn in the incorrect zone.
- What a Guard Wants - The pathing for Guardian Dou'lass has been modified so that he moves properly between his positions to allow players to complete this quest.
- Pest Control - Directions given in the quest journal for players on various steps now more accurately direct players to the leprechaun settlement near the Dun Scathaig Outpost.
Quest Notes - Midgard
- A Chore of Heikki - Directions given in the quest journal for players on various steps now more accurately direct players to the location of the bone-eater slayers, south of the Mjollner Faste milegate.
- Telltale Ale - Directions given in the quest journal for players on step 3 now more accurately direct players to Barkeep Banak in the Teetering Tomte in Jordheim.
Quest Notes - Albion
- Yucky Mucky Yuck - Players will now receive credit when killing mucky yucks.
- Making Friends the Old Fashioned Way - Players on the final step of the quest who were having difficulty giving Captain Hemrick in Caifelle the Marsh Crud Corpse, should now no longer have any issues.
- Rest for the Dead - Players on step 6 will now be redirected to the correct NPC if they go to the incorrect Guild leader.
Monster Notes - Albion
- The aggression range on some of the lower level bandits has been reduced.
Monster Notes - Hibernia
- The aggression range on some of the lower level Villainous Youth has been reduced.
- The majority of the low level Dergan monsters in the Mag Mell area have had their aggression radius decreased.
- Sentinel Thomas will now be able to be located by using the /where command.
Dungeon Notes - General
- Mini-maps for the Forgotten Sepulchre and Hounds of Arawn have been updated.
- The aggression radius of the Realm guards within the Demons' Breach dungeons has been increased.
- The AI for 'Grand Summoner Govannon' has been modified to prevent a rare occurrence in which the monster would be semi-invulnerable for longer than intended.
Item Notes - Albion
- Godeleva Dowden now sells tradeskill items that are more appropriate for beginning crafters in Cotswold.
SHROUDED ISLES WORLD NOTES
Monster Notes - Hibernia
- Corrected an issue with Astraspora where an incorrect emote was fired upon the monster's death.
- Grounded a 'writhing mass' monster that was roaming through the air.
- Modified the Galladoria monster Easmarach's path when in panic mode so it so that it ends up below the water.
Item Notes - General
- Necklaces and Armor from Galladoria, Tuscaran Glacier and Caer Sidi will once again function correctly when all pieces are worn.
TRIALS OF ATLANTIS WORLD NOTES
Quest Notes - General
- Proof of Integrity - A problem was fixed that prohibited some players from accumulating the 20 setian ears.
Encounter Notes - Oceanus
- Fixed an issue where harpies in Oceanus Hesperos would sometimes flicker.
- The Skyros Order: Cvinda can no longer be attacked by players unless they are on the proper quest and carrying the proper item.
- The generators with the 'Melos Weapon Master' and 'Melos Guardsman' monsters have been modified so that these monsters will spawn more frequently.
- Reduced the spawn radius for the Eternal Plant to make it easier for the seekers to find the plant and start the encounter.
Item Notes - General
- The Eerie Darkness Lighting Stone now has an icon for the use and use2 abilities.
- The Salamander Tail is now able to be dyed.
- Moirai will now correctly drop treasure for all three realms.
- All quests concerning artifact activation and encounter credit have been reviewed to ensure that the levels of these quests are consistent with the actual levels of each artifact.
- Valkyries are now eligible to receive the Shield of Khaos. Valkyries who meet the appropriate requirements to receive this artifact should speak to Loremaster Sverrir or Loremaster Pahr.
CATACOMBS WORLD NOTES
Instanced Adventuring Notes - General
- Arch Mage Auros's power orbs were modified to allow them to be hit properly from floor level.
- The Muire lady-in-waiting in the Steward's Crypt will no longer BAF with the Maid, Butler, or servant guards. The servant guard no longer has an aggression rating but will continue to defend the Maid and Butler as needed.
- A number of the task dungeons available with the 'long corridors' option have been rebuilt to make them more 'caster-friendly'. This means that the layout will have changed from what some may remember and the monsters will have been moved accordingly to match these new layouts. The dungeon sets for each realm are as follows: Albion - "The Funerary Hall", Midgard - "The Gossamer Grotto", and Hibernia - "The Accursed Caves".
Quest Notes - Midgard
- Lomira's Brother - Players stuck on step 2 will now be able to find Thevgen to complete the quest.
DARKNESS RISING WORLD NOTES
General Notes
- Fixed a distance discrepancy between Crom Cruiach, Utgard-Lok and Azazel. Crom Cruiach has been fixed and now all three can be attacked in melee from the same distance.
- Added region announcements to each of the 'Circle of 5' bosses. These are set to 2000 units around the spawn of the monster. This is to help identify that you should be within 2000 units of the boss when the boss is defeated in order to receive credit for the encounter.
Quest Notes - General
- Ogre Threat - The keyword [Aldland] now works.
Quest Notes - Midgard
- Killing in a Far Land - Level 49 characters interacting with the Midgard Commander to obtain the quest who were having trouble with the [Iarnvidiur] keyword will now no longer have trouble getting the Midgard Commander to proceed.
- Race to Hagg Dalur - Players who were not receiving quest credit for defending Sergeant Malagin will now receive credit appropriately.
- Dark Development - Players who were not receiving quest credit for defeating the demonic version of Keeper Iraeda will now receive credit appropriately.
Quest Notes - Hibernia
- Race to Clocha Liatha - Players who were not receiving quest credit for defending Captain Fearghus will now receive credit appropriately.
- Dark Development - Players who were not receiving credit for defeating the demonic version of Keeper Garran will now receive credit appropriately.
Quest Notes - Albion
- Race to Kings Crossing - Players who were not receiving quest credit for defending Sergeant Connelly will now receive credit appropriately.
- Dark Development - Players who were not receiving credit for defeating the demonic version of Keeper Anataeus will now receive credit appropriately.
NEW FRONTIERS WORLD NOTES
General Notes
- The hasteners at the secondary border keeps (Cain, Vindsaul, Snowdonia) have been moved down the hill to match the location change made to the hasteners at the primary border keeps.
- Tightened and slightly moved the location where players are ported to if they are teleported from the primary border keeps. This should prevent the rare case in which a player would be ported into an object.
- We have modified the mechanism that moves players from the primary border keeps if they remain in the area for too long. If a player now leaves the general area around the primary border keep, the new mechanism will reset the proper timers. The timers will then restart properly when the player returns to the primary border keep later. This will solve the issue of a player returning to a primary border keep and being moved sooner than expected.
- Caradawc has finally made the trip to the New Frontiers to join his ravenclan brethren.
- (Midgard) Fjall and his friends will no longer path all the way up the hill to Vindsaul Faste. This should prevent them from attacking unsuspecting players.
Battleground Notes - General
- Added hasteners to all levels of the Battlegrounds.
Battleground Notes - Leirvik
- The battleground, Leirvik, has been redesigned. Three additional landmasses have been added with terrain height variations. Bridges now connect from each realm's starting island to the new landmass as well as connecting to the center island. The size of the center island has also increased slightly.
- Additional landmark towers have been added to the center island of Leirvik.
- Several adjustments have been made to the monster camps in Leirvik to make it easier to navigate.
- The mini-map for Leirvik has been updated.
- The wretched hagbui on the central island in Leivrik are now hostile instead of aggressive.
FOUNDATIONS NOTES
General Notes
- Players may now turn Prince Abdin's and Prince Ba'alorien's Remains in to the appropriate Taxidermists to receive the trophies.
- Horse merchant Pelladir's tickets have been corrected so that they will take the player to the proper destination.
- Adjusted the locations of a number of forges and alchemy tables so that the new models do not collide with nearby walls or geometry.
- (Classic servers Only) All Apprentice Taxidermists that accepted Barracuda Remains have been removed.
COOPERATIVE SERVER WORLD NOTES
Quest Notes - General
- Beeches of Braemar - Players on Gaheris will no longer be prompted to receive this quest.
- Tasking in the Glory - Players on Gaheris will no longer be prompted to receive this quest.
- Into the Lion's Den - Players on Gaheris will no longer be prompted to receive this quest.
PVP SERVER WORLD NOTES
General Notes
- Fixed an issue with the postern doors at Arvakar Faste so that they work properly on the PVP ruleset.
Quest Notes - General
- Beeches of Braemar - Players on Mordred will no longer be prompted to receive this quest.
- Tasking in the Glory - Players on Mordred will no longer be prompted to receive this quest.
- Into the Lion's Den - Players on Mordred will no longer be prompted to receive this quest.
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Dark Age of Camelot
Version 1.83a Release Notes
Class Changes and Art Revamps
April 20, 2006
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NEW THINGS AND BUG FIXES
- Some players who were using Windows 98 and Windows ME were crashing after yesterday's patch. This has been fixed.
- Guild, Officer and Alliance chat will now only show server IDs on clustered servers.
- Consignment merchants were exhibiting strange inventory problems for many players. These problems have been fixed.
- The access timer for Darkness Falls now works correctly.
- The Social Window now works correctly.
- Players will once again be able to properly zone out of the Deadlands of Annwn dungeon.
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Dark Age of Camelot
Version 1.84 Release Notes
New Battleground, Class Changes and Art Revamps
June 21, 2006
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VERSION 1.84 INTRODUCTION
Camelot is the premier Realm vs. Realm MMO on the market today. As part of our commitment to RvR, we have recently polled our customers with many popular RvR enhancement ideas. Our goal was to focus resources on these ideas throughout the remainder of the year. Based on community feedback and the results of our polling, this version introduces the following changes and additions:
New Level 45-49 BG: In this version, we have deployed a new battleground, Cathal Valley, covering levels 45-49, lower Realm Ranks, and lower Master Levels. The addition of this battleground addresses players in the level 45-49 level range who were frustrated by the inability to get groups and participate in New Frontiers RvR.
Underwater areas: The addition of underwater hunting areas in the classic areas of Hibernia and Albion is now complete with this version.
Since version 1.81, we have adjusted nineteen classes, in many cases making very significant changes. In this version, we assessed the impact of all of these changes as a whole, and we have refined these adjustments as needed. In many cases, we made additional improvements based on our assessment. (Please see all of the class notes below in the CLASS CHANGES AND FIXES section.)
Bolts: The bolt classes in the game have often struggled to find the proper role for these spells. While originally designed as opening gambits, the movement speed of modern RvR has significantly diminished this utility. In addition, bolts fail as standoff spells, as players cannot rely on bolts to hit opponents who are in combat. In this version, we have reduced the cast timers on bolts to allow them to be used as combat openers once again. We also altered the "target in combat" restrictions for bolts, allowing players to better use these spells in standoff situations.
NEW THINGS AND BUG FIXES
New Battleground - Cathal Valley
- A new battleground named "Cathal Valley" is being introduced with this version. This battleground is a brand new type of 'open field' battleground, empty of keeps and towers. It is for players who are levels 45-49, with realm ranks of up to 4L9 and the master levels of up to ML5.
- Each realm has sent out a contingent of guards to protect their portal keep in the new battleground of Cathal Valley.
- A basic monster population has been given to Cathal Valley. This population includes camps of monsters, which are able to be charmed by the appropriate classes.
- The gatehouse doors on top of the milegates in Cathal Valley are realm-specific and they do not open. These doors require the player to left-click on them in order to be ported in or out of the small room. These doors are, however, able to be destroyed by enemies. Once destroyed, they may be repaired by players, but they cannot be upgraded. These doors will also not auto-repair.
Art Upgrades
- Several structures throughout the land have received upgraded art.
- All towers in the Bog of Cullen have received upgraded art.
- All Classic world lizard monster models and associated trophies have received upgraded art in the Catacombs engine client.
- All Classic world worm monster models have received upgraded art in the Catacombs engine client.
- Several Classic world goblin monster models have received upgraded art in the Catacombs engine client.
Master Level Experience Changes
- Almost every monster level 61 or higher is now worth some amount of Master Level experience. This includes monsters found throughout the game in Classic zones, Shrouded Isles, Catacombs, Atlantis, etc.
- Many monsters have had their Master Level experience values increased.
- Players are now worth more Master Level experience in RvR.
Player Command Additions and Changes
- The commands '/gc demote' and '/gc promote' now work on offline characters.
- A new command, '/gc removeaccount', has been added, which removes all character's associated with the same account as the target character from a player guild.
- The command "/gc who" now shows AFK players as .
- The "/gc officerdisplay" command has been replaced with "/gc webranks". The /gc webranks command determines whether characters in the guild will be listed with their ranks on the herald. The command "/gc webranks hide" will hide ranks, "/gc webranks show" will show ranks. Newly created guilds default to showing ranks.
- Added offline guild member removal support. This is performed with the /gc remove command and may be used on a targeted character or on a specified character with the form "/gc remove (name)" or "/gc remove (name)-(server)" for clustered servers.
- A new method for respecializing (/respec) has been added to the game, for cases in which some classes may be provided a respec for changes made to them during the patch cyle. This new "Mythic respec" is used by visiting one's trainer and typing the command "/respec mythic". This is a full respec and it will generate the usual confirmation window. Please also note that this type of respec does not expire and will not be deleted even if the character levels before using it.
Help Window Update
- Added additional information for upgrading or downgrading player houses.
Monster And NPC Notes
- Specialty titles have been implemented for NPCs providing special services. Examples of such NPCs are Realm Point Removers, Trifecta Dealers and Dread Seal Merchants.
- The title has been added to monsters whose abilities and tricks make their con deceptive. A yellow-con monster may require a full group to defeat, despite its equal level. Throughout the next several patches, the tag will be added to additional monsters as appropriate.
Bug Fixes
- The command /housefriend may now be used to add guilds whose names are comprised of a single word.
- The command '/gc buff' will now display current guild buff information to guild members on any server within a cluster.
- Guard spam will now display to guild members on any server within a cluster.
- Bonus experience messages will now display to guild members on any server within a cluster.
- The command '/housefriend account' will now allow access to characters which are based on any server within a cluster.
- Previously, if the group leader was out of range of a PvP kill on normal servers, only the group leader would receive gold. This has been fixed. If a group leader is now out of range of a PvP kill, the group leader will not receive gold, and any group members who are within range of the PvP kill will receive gold.
- The '/housefriend rank (rank)' command, which adds a particular rank of the guild associated with a house as a housefriend, previously required the rank to be specified as the string name of the guild rank. It will now accept either the string name or the numeric rank identifier (0-9), so '/housefriend rank 0' will add rank 0 of the guild as a housefriend. The resulting successful display message from '/housefriend rank (rank)' will now display the rank number in addition to the rank name.
- Previously, when some casters trained in certain spell lines, the caster would receive messages stating "You learn the XXX spell ability" with XXX being incorrect. This has been fixed.
- Players on horses must now dismount in order to pray and receive experience.
- The numerical value of delve information for power rend spells will now display correctly as positive instead of negative numbers.
- The list of commands shown when using "/gc" now includes "/gc logins".
- The /angry emote text has been updated to be grammatically correct.
- Fixed a discrepancy in how Dun da Behnn was being spelled in the chat window when targeting that particular outpost on the realmwar map.
CLASS CHANGES AND FIXES
General Class Notes
- For this version, all existing Valkyries, Valewalkers and Reavers have been granted a full Mythic respec. (Please see the note on "Mythic respec" above in the NEW THINGS AND BUG FIXES section.)
- The Bleed effect from Dual Shadows will no longer be resisted. This also applies to both PvP and PvE servers.
- Fire and Forget pets - such as Theurgist and Animist pets - may once again be cast on Phase Shifted players. However, pets will still not actually damage a player who is Phase Shifted until the effect wears off. (Note: This change reverts functionality back to the way it worked before 1.83, based on feedback received from the player community.)
Bolt Spell Changes
- All single target bolts belonging to the Wizard, Runemaster, Eldritch, Shaman and Warlock have had their cast timers reduced by 20%. Thus, all bolt spells with a cast time of 2.5 seconds have been changed to have a cast time of 2.0 seconds, and all bolt spells with a cast time of 4.0 seconds have been changed to have a cast time of 3.2 seconds.
- Bolts have been changed so that they will no longer fail to hit a target in combat unless the target is being melee attacked by an enemy who is within a range of 200 units. In such cases, there is a 20% chance of failure for each attacker within a range of 200 units.
For example, there are three players - Player A, Player B and Player C. Player B is melee attacking Player A, and is within a range of 200 units. Player C is the bolt caster who is casting a bolt at Player A. Since Player A is being melee attacked by Player B, and Player B is within a range of 200 units, the bolt from Player C has an 80% chance of landing on Player A (not withstanding normal built-in hit/miss rates). However, if Player A has other attackers begin melee attacking at a range of less than 200 units, the chance of Player C's bolt hitting Player A will be reduced by 20% for each attacker. Therefore, if Player A is being melee attacked by two enemies within a range of 200 units, Player C's bolt only has a 60% chance of hitting; if Player A is being melee attacked by three enemies, then Player C's bolt has only a 40% chance of hitting; all the way up to five or more melee attackers, in which case Player C's bolt will completely fail to hit Player A.
This change is an improvement for bolt casters over how it functioned in the game prior to this version. Before, if a bolt caster attempted to hit a player who was in combat with one enemy - regardless of that enemy's range or type of combat - the bolt would fail 20% of the time. This also stacked up to 100%, but again with no discernment in the form of the attack. This new change does not penalize the bolt caster when his or her target is being attacked by enemies who are more than 200 units away in distance.
Master Level Ability Notes
- Banelord: All spells and Abilities, except for Demoralization and Zone of Unmana, have been made to interrupt other players who are casting.
- Banelord: The radius on the following abilities has been reduced to 750: Primal Agony, Oppression, Inexorable Defeat, Tactical Insight, Chaotic Power, Agony Transmission and Demoralization.
- When a Ravenclan Giant is charmed and the ML9 ability, Summoning Mastery, is used on it, the giant will no longer be made miniature, but instead will remain the same size.
Druid, Healer and Cleric
- The amount of hit points and power granted upon resurrection from the Realm ability Perfect Recovery has been increased to 50% at tier 2.
Hero, Warrior and Armsman
- The recast time for Taunting Shout has been lowered to 20 seconds.
- The duration of Fury and Rampage have been increased to 20 seconds.
- The Memories of War ability was not scaling correctly. This has been fixed and will now grant a 20% value at level 50.
Armsman and Paladin
- Defender's Rage is now a Frontal Positional style and has an attack speed debuff.
- Poleaxe now has a snare effect.
- Rile now has a high bonus to hit.
- Fury now has a high bonus to hit.
- Doubler now has a medium bonus to hit.
Armsman
- Polearm: The bleed spell from Defender's Aegis will no longer be resisted.
Cabalist
- Cabalist pets have been added to the list of pets that can be commanded to perform various emotes by their owner.
Druid
- The top tier of Wolf, Bear and Lynx pets will now be slightly higher levels. (85% of your level instead of 75%.) The top tier of Wolf will also perform combat styles similar to the Bear and Lynx.
Friar
- The heal associated with Holy Staff has been changed to a Heal over Time instead of a direct heal.
- The heal associated with Holy Staff will now pulse at a faster speed.
Hero
- Hunter's Lance damage and growth rates have been increased slightly.
Hunter
- Hunter pets will no longer trigger reactive armor procs on other players.
Necromancer
- When Necromancer pets are attacked, the shade will now see the attack messages in the correct (You are hit) message channel.
- If a Necromancer releases a pet (through zoning, releasing the pet, or by moving beyond tether range of the pet), the Necromancer will now be left with the same percentage of hit points that the pet had upon release. (Previously, the Necromancer would be left with 10% hit points regardless of how much health (under 100%) the pet had when released.) For example, if a pet is released with 50% hit points, the Necromancer will be left with 50% hit points as well.
Paladin
- A new instant cast Resurrection spell has been added to Chants which will Resurrect a dead realm mate with 25% power and 25% health at spec 35. This spell has a 5 minute recast timer.
- The recast time for taunt spells has been increased to 20 seconds.
Reaver
- Soulrending Lifetap spells are now on separate timers again, for good this time. Our apologies to the community for any stress or issues this may have caused in the past.
Thane
- Sword styles for Thanes have been adjusted in the following manner:
Assault now has a 20 energy DD
Ice Storm now has a 50 energy DD
Polar Rift now has a 75 energy DD
Ragnarok now has a 150 energy DD
- Axe styles for Thanes have been adjusted in the following manner:
Thrym's Strength now has a 20 energy DD
Raider now has a 50 energy DD
Arctic Rift now has a 100 energy DD
Tyr's Fury now has a 150 energy DD
- Call of a Thousand Storms is now an instant cast spell
Valewalker
- The Ablative amount for the Valewalker's RR5 ability (Vale Defense) has been increased to 500 points.
- Scythe Styles have been re-organized in the following manner:
Parry -> Sawgrass -> Thorny Shield
Evade -> Arboreal Fire -> Flaming Scythe
side -> Stunning Blade -> Blizzard Blade
Rear -> Foxfire -> Winter's Scythe
Frontal-> Grasping roots -> Conflagration
- Arboreal Shield is now available at Spec 21 in Scythe.
- Grasping Roots is now available at Spec 34 in Scythe and has a 10 second PBAE Root.
- Conflagration now procs a 150 DD spell.
- Foxfire is now a Rear positional Style.
- Grasping Roots is now a Frontal positional Style.
- Conflagration damage type has been set to Heat.
- Conflagration now correctly delves as a level 50 style.
Valkyrie
- The Odin's Retribution line is now an instant cast to start the chant.
- Whirling Spear now procs a Bleed effect.
- The Valkyrie has been granted a Mending baseline and a new Mending specialization line with "combat healing" as the focus. The Valkyrie Mending specialization is as follows:
Heal over Time: Single target. Target is healed during the spell's duration.
5 Odin's Antidote Friend 0s/10 seconds/5s 2000 range effect:24 cost:14
10 Odin's Medicant Friend 0s/10 seconds/5s 2000 range effect:47 cost:27
15 Odin's Cure Friend 0s/10 seconds/5s 2000 range effect:71 cost:37
20 Odin's Elixir Friend 0s/10 seconds/5s 2000 range effect:94 cost:46
Heal over Time (stacking HoT): Single target. Target is healed during the spell's duration.
30 Odin's Greater Antidote Friend 0s/10 seconds/5s 2000 range effect:36 cost:21
35 Odin's Greater Medicant Friend 0s/10 seconds/5s 2000 range effect:70 cost:40
40 Odin's Greater Cure Friend 0s/10 seconds/5s 2000 range effect:106 cost:55
45 Odin's Greater Elixir Friend 0s/10 seconds/5s 2000 range effect:141 cost:69
Heal over Time: Group. Target is healed during the spell's duration.
7 Shieldmaiden's Aid group 2.0s/10 seconds/0s 2000 range effect:19 cost:11
12 Shieldmaiden's Alleviation group 2.0s/10 seconds/0s 2000 range effect:37 cost:21
17 Shieldmaiden's Redress group 2.0s/10 seconds/0s 2000 range effect:56 cost:29
22 Shieldmaiden's Remedy group 2.0s/10 seconds/0s 2000 range effect:75 cost:36
Hit point Regeneration Increase (stacking Heal which enhances the amount of Hit points regenerated) - group target. Target is healed during the spell's duration.
32 Valkyrie's Aid group 2.5s/10 seconds/0s 2000 range effect:28 cost:16
37 Valkyrie's Alleviation group 2.5s/10 seconds/0s 2000 range effect:55 cost:31
42 Valkyrie's Redress group 2.5s/10 seconds/0s 2000 range effect:84 cost:43
47 Valkyrie's Remedy group 2.5s/10 seconds/0s 2000 range effect:112 cost:54
Point Blank Are of Effect Heal: Heals target for a very large amount of health.
9 Odin's Amelioration realm 0s/0/15s 350 radius effect:108 cost:23
12 Odin's Purification realm 0s/0/15s 350 radius effect:138 cost:29
16 Odin's Recovery realm 0s/0/15s 350 radius effect:177 cost:36
22 Odin's Reparation realm 0s/0/15s 350 radius effect:235 cost:48
31 Odin's Restoration realm 0s/0/15s 350 radius effect:314 cost:64
41 Odin's Reconstruction realm 0s/0/15s 350 radius effect:411 cost:81
50 Odin's Emendation realm 0s/0/15s 350 radius effect:500 cost:99
- A new instant cast Resurrection spell has also been added to Valkyrie Mending line, which will resurrect a dead realm mate with 25% power and 25% health at spec 35. This spell has a 5 minute recast timer.
- The Odin's Retribution line can now be cast while in combat.
- The following changes have been made to Sword styles for Valkyries:
Ice Storm now has a 50 DD
Polar Rift now has a 75 DD
Ragnarok now has a 150 DD
- Wild Healing and Mastery of Healing are now available to Valkyries as Realm Abilities.
- Call of a Thousand Storms is now an instant cast spell.
- The Valkyrie style Sif's Revenge will now chain correctly off of the Ice storm style.
- The resurrection spell from Odin's Will (Call from Valhalla) no longer overwrites the Baseline Mending Resurrection spell (Arrival from Valhalla).
TRADESKILL NOTES
With this version, we have begun a revamp of the tradeskill system. Due to the number of changes required, the revamp will take place over the course of several versions. For version 1.84, we have focused on changing aspects of the tradeskill system that will help us clear the way for the major changes to come.
General Tradeskill Notes
- Consignment tasks are now available for Spellcrafting and Alchemy, up to skill 650. Please note that only a select set of recipes for each tradeskill was chosen to be given as a consignment task; the recipes selected share some ingredients, to minimize the load on inventory space.
- The smith's hammer, sewing kit, planing tool, spellcraft kit, mortar and pestle, and alchemy kit are no longer required components for recipes. You will only need to be standing near the lathe, forge, or alchemy table if the recipe called for that previously.
- Spellcrafting and Alchemy components will now stack up to 200 and weigh a maximum of 5 pounds when fully stacked.
- Legendary weapon components are now stackable up to 50 (Torch of Innovation, Cauldron of Vivifying Water, Vial of Heavenly Breezes, Dust of Creation).
- Many items which are used in crafting have been added to monster treasure tables throughout the lands (excluding ToA).
- The damage bonus on Legendary Weapons will now work on any target except other players.
Alchemy
- The recipes for complex potions have been flattened so that crafted potions are no longer required as ingredients to make the final potion. Instead, you will only need a portion of the materials that were used for the ingredient potions. For example: Elixir of Might required both an Elixir of Strength and an Elixir of Constitution, along with ancient treant wood. You will now only need heated, dusty, and vapor distills and ancient treant wood to make the potion. (Note: This does not apply to Effects, Charges or Reactive Effects.)
- The recipes for the weariness and lethargy poisons have also been flattened so that crafted potions are no longer required as ingredients to make the poison.
- The extraordinary behemoth potion will now stack up to 50.
- Various tradeskill components for Alchemy, which were not included during the initial revamp of stack size and weight, have been adjusted accordingly. A stack of 200 now weighs 5 pounds instead of 50 pounds or more.
Armorcrafting
- Chain (Albion & Midgard), Scale and Plate recipes have been changed to no longer require liners as recipe ingredients. Due to this change, the recipe's ingredients have been altered to require the leather and cloth materials that were needed for liners (for example, if you needed 3 metal bars and a cloth liner for a recipe, you will now need 3 metal bars, cloth squares, and heavy thread instead).
- Steeple hat, crown, circlet, and wreath patterns will now stack up to 200. The weight for these patterns has also been significantly reduced.
Basic Crafting
- Spellcrafting and Alchemy have been added to Basic Crafting for all realms.
Spellcrafting
- All newly crafted caster staves have "50 Focus All" (on any newly created staff at any level) in the fifth slot. This allows the staves to be spell crafted in the other 4 slots and have the Focus bonus at no additional imbue cost. It should be noted that this focus bonus applies to all levels of all crafted caster staves.
- All Legendary Weapons now have the first 3 slots open for spell crafting. This will not retro-actively apply to existing Legendary weapons. Only newly created Legendary Weapons will have the first 3 slots open.
- The etched aquamarine eye will now stack up to 50.
Tailoring
- Liner and liner conversion recipes have been removed from Albion, Midgard, and Hibernia tailoring.
- Liner stores have been removed from all areas of the world.
- Steeple hat, crown, circlet, and wreath patterns will now stack up to 200. The weight for these patterns has also been significantly reduced.
NEW FRONTIERS WORLD NOTES
- The boat path from the dock near Hurbury to Nottmoor Faste has been fixed to drop you off near Nottmoor Faste rather than near Bledmeer Faste.
- The dock at Dun Crauchon has been moved. It is now on the coast facing the island that Dun Crauchon is located on; this brings it in line with the position of the docks at Caer Benowyc and Bledmeer Faste. Boat paths, NPCs, the map, and the like have been adjusted to accommodate the new dock location.
- Keep lords are now worth a substantial amount of Master Level experience.
- Removed a number of miscellaneous unused NPCs from the border keeps to help lag issues. This was done on both the Home Realm and Frontier side of the border keeps.
- New teleporters were added to the Frontier side of the border keeps. These teleporters will teleport players to the Frontier Towns. The teleporter will only function if the Relic milegates associated with the Frontier Town are closed.
GENERAL WORLD NOTES
Classic Underwater Changes
- Continuing the project started in 1.83 in Midgard, the ability to adventure underwater is being added to the classic zones of Albion and Hibernia. Players will find that they can now dive in and explore the depths of the rivers, lakes, and ocean front that litter their landscape. Monsters added to the Albion and Hibernia underwater areas currently do not have loot tables; this will be addressed as the patch cycle continues.
- Boat routes have been added to the Albion and Hibernian realms for the classic zones as part of the underwater upgrade. The boats function similar to the boats available in the frontiers. Dock masters for Albion can be found at Cotswold, Prydwen Keep, and the Prydwen Keep bridge. Dock masters for Hibernia can be found at Mag Mell, Tir na mBeo, Ardagh, and Howth. The dock masters sell tickets for the following boat routes:
Albion:
Cotswold to Prydwen Keep
Cotswold to Prydwen Keep bridge
Prydwen Keep to Cotswold
Prydwen Keep to Prydwen Keep bridge
Prydwen Keep bridge to Cotswold
Prydwen Keep bridge to Prydwen Keep
Hibernia:
Mag Mell to Tir na mBeo
Mag Mell to Ardagh
Mag Mell to Howth
Tir na mBeo to Mag Mell
Tir na mBeo to Ardagh
Tir na mBeo to Howth
Ardagh to Mag Mell
Ardagh to Tir na mBeo
Ardagh to Howth
Howth to Mag Mell
Howth to Tir na mBeo
Howth to Ardagh
- Along with tickets to the new boat routes, the dock masters also sell a new water potion that will work for characters of any level. This will allow players to explore the new underwater content at their leisure without worrying about drowning (at least for an hour). The effect of the 'standard nereid potion' will last for 60 minutes and the potion has 20 charges.
- Consignment tasks will no longer send players to the NPCs patronizing the Trifecta Dealer.
- The available teleport locations used by the major porter NPCs have been standardized. This means you should have the same available locations whether you use the porter in the border keep, the cities, or your house. You will also notice the number of options has increased overall with the consolidation of the porters.
- The keywords used by the major porter NPC's have been standardized. For example, all keywords to port to your guild house are now just [guild] instead of [guild], [guild house], or even [guild's house] as they were before. As well, some of the locations will recognize shortened versions of the keyword for sake of typing convenience. ex. Saying 'Ligen' will take you to Druim Ligen.
- The following pets will now perform emotes as commanded by their owner: The Necromancer abominations, the Enchanter underhill pets, the Spiritmaster spirit pets, the Cabalist pets and the Bonedancer commander pets. To issue the command you must target the pet and /say or /whisper the command word.
The word triggers are:
Dance, silly, pick me, stagger, doh, confused, tired, cold, stinky, look out, dismiss, beg, salute, military, present, shrug, agree, disagree, cry, slit, wave, rude, beckon, shy, cheer, victory, clap, flex, kiss, point, laugh, chicken, sweat, worship, lecture, surrender, forward, ponder and curtsey.
CAMELOT CLASSIC WORLD NOTES
General Notes
- Server channelers have been added to the primary and secondary border keeps.
- Tinderboxes of various levels have been spread far and wide across classic zones on humanoid monsters of all levels.
Quest Notes - Midgard
- A Hero Desires a Sword - Step 2 of this quest now directs players to the correct town.
- Whispers of Conflict - Players on step 2 will notice that their quest journals now correctly refer to Oslin's location in the village of Mularn.
- To end any confusion between the following NPCs with similar names, we have modified all mention of them to state either Vigdis in Mularn or Vigdis Gythja of Hel.
- Mystic Trainer - Kobolds who were stuck on various steps of this quest will now be able to complete the quest.
- Trappers Pride - This quest was modified to be more in line with the level of the area where the quest starts.
- Newfound Group - This quest was modified to be more in line with the level of the area where the quest starts.
- Trappers Joy - This quest was modified to be more in line with the level of the area where the quest starts.
- Culmination - The majority of the vendo grunts that had previously established a stronghold inside Queen Vuuna's camp have been removed.
Quest Notes - Hibernia
- Mag Mell Delivery - Anice was relocated to the stables in Mag Mell. The quest journal directions were updated to reflect this change.
- Argent Arrowheads - This quest now has updated directions for step 2.
- Sweating the Smith - This quest now has updated directions for step 3.
- Ley Line Legerdemain - The player no longer lands in the haystack when ported on step 7 and 8.
- Spicket, Spackit and Spykit - The journal entry for step 12 now displays the correct directions.
- Spicket, Spacket, and Spykit - This quest can now be deleted.
- Mag Mell Delivery - The journal directions were updated for the delivery steps of this quest. Players will now be told to find Sentinel Maitais near the portal to the Grove of Domnann.
Quest Notes - Albion
- Services Rendered - Stonemason Harwin now accepts the correct item on step 1 to continue the quest.
- Delivering News to West Downs - Step 1 now has updated directions.
- Cotswold Delivery - Players on step 4 will notice that their quest journals now correctly refer to Cemmeth Budgwold's location in the village of Cotswold.
Item Notes - General
- Added a wieldable roleplay item (turkey leg) to the fare offered by bartenders around the realms.
- New wieldable roleplay items have been added to the roleplay clothing merchants in each realm. The items are: scroll, key, rolling pin and quill.
- Added a new deployable roleplay item to the tent vendors at each of the realm festivals. This "instant sack" item, which creates a sand bag on the ground, can be used in a similar fashion to the previous housing zone restricted roleplay items (fence, boxes, cart...). The delve information for this item is: This item can only be used in the housing zones and can't be used within 512 units of monsters or NPCs in the game. To use the item, drop it on the ground. It will last 30 minutes and cannot be picked up.
- Fixed spelling error on tickets/boats for Prydwen Keep and Prydwen Keep Bridge routes.
- The majority of monsters have now been given ROG treasure in addition to their existing treasure. (However, animals, plants, insects and reptiles will still not drop ROG items.)
Monster Notes - Midgard
- The merchant Frey in Audliten has been moved so that he is able to be targeted easier which should give a boost to his business.
- The monster 'vendo footman' has been modified so that it drops level-appropriate loot.
- The monsters 'Njordalf youth' and 'kingcrab' have been modified so that they will continue to attack and follow properly if engaged.
- The monster 'waterlogged corpse' has been modified so it will attack and follow properly if engaged.
- Several monsters in the Vendo Caves have had their chance to parry removed.
- The appearance of Midgard Hasteners have changed so that they are easier to see.
- The "njordalf warriors" now equip weapons properly and "njordalf mystics" will cast spells properly.
Monster Notes - Hibernia
- A Druid trainer has been added to Connla.
- Channeler Murphy has been moved slightly so that he does not overlap with the House Findias Missionary.
Monster Notes - Albion
- Fixed spelling error on Prydwen Keep Bridge Dockmaster.
- Adjusted one of the 'witherwood' spawns in Avalon Marsh so they spawn in the water rather than above it.
- The "water elf warriors" now equip weapons properly and "water elf sorcerers" will cast spells properly.
SHROUDED ISLES WORLD NOTES
General Notes
- Server channelers have been added to the Shrouded Isle primary cities near the portals: Caer Gothwaite, Aegirhamn and Domnann.
Item Notes - General
- The drop rate for tinctures off boss monsters in the epic SI dungeons has been increased. Also many more monsters now drop tinctures besides the boss monsters in these dungeons.
Monster Notes - Albion
- Palifan in Caldey can no longer be charmed.
TRIALS OF ATLANTIS WORLD NOTES
General Notes
- Merchant Arerranna, located in Volcanus Haven, will now sell the proper assortment of items. This fixes an issue that had her displaying two pages of duplicate items.
- Added a djinn stone and server channeler to the Ruins of Atlantis.
- Added a server channeler to Oceanus Haven.
Quest Notes - Oceanus
- Ring of Unyielding Will: This encounter was modified so that the main monster, Mordom, will return to its original spawn area should he be pulled from that location during the encounter. Previously, it was possible that the monster could increasingly find itself away from its normal spawn in some circumstances.
- Aten's Shield: Increased the chance of finding Aten's Shield, making it is easier to get credit for this encounter.
- The Skyros Order, 30-39: The faction reward for this quest was increased. Players only need to complete the quest once to receive the required faction amount.
- The Skyros Order, 40-50: The faction reward for this quest was increased. Players only need to complete the quest once to receive the required faction amount.
- The Naxos Society, 30-39: The faction reward for this quest was increased. Players only need to complete the quest once to receive the required faction amount.
- The Naxos Society, 40-50: The faction reward for this quest was increased. Players only need to complete the quest once to receive the required faction amount.
- The Melos Alliance, 30-39: The faction reward for this quest was increased. Players only need to complete the quest once to receive the required faction amount.
- The Melos Alliance, 40-50: The faction reward for this quest was increased. Players only need to complete the quest once to receive the required faction amount.
- The Mau of Sekhmet: The faction reward for this quest was increased. Players only need to complete the quest once to receive the required faction amount.
- The Mau of Bastet: The faction reward for this quest was increased. Players only need to complete the quest once to receive the required faction amount.
Quest Notes - Aerus
- Enyalio's Boots: The chest that used to spawn Enaylio's Boots has been turned off as the item is no longer required to activate the artifact. The mechanism for encounter credit has not been changed.
- Cyclops' Eye Shield: Adjusted the 'bronzed guardian' and 'stone guardian' monsters to eliminate the chance that they go dormant while still engaged in combat. This fixes a rare bug where the guardians could go dormant and become unattackable during the course of an extended fight.
Encounter Notes - General
- Foppish Sleeves: The encounter was fixed so that the timer on the 'Blood Soaked Kibisis' functions properly. This will fix a rare issue where the timer would not function and snake guardians were not properly attracted to the player as part of the encounter.
Encounter Notes - Oceanus
- Aten's Shield: Modified this encounter to increase the chance of finding Aten's shield.
- Winged Helm: Reduced the odds of Hermes healing himself completely while his helmet is still on, giving players a better shot at killing him at this stage if they want to attempt the encounter that way. As well, hate and aggression generated by the harpies prior to the helmet being knocked off will now be wiped when the helmet is knocked off. This will give players a clean slate on Hermes if they wait to engage him fully until his helmet is knocked off and his self-heal has been stopped. With this clean slate, it should be very easy to establish hate and kill credit on Hermes.
Item Notes - General
- Players can trade the current version of Ceremonial Bracers for a Strength, Constitution, Dexterity, Quickness, or Acuity version. Please see the following NPCs for this trade:
Albion: Artifact Scholar Jarron
Midgard: Artifact Scholar Alaria
Hibernia: Artifact Scholar Elmer
- Players can trade the current version of Gem of Lost Memories for a Melee, Archery, or Casting version. Please see the following NPCs for this trade:
Albion: Artifact Scholar Jarron
Midgard: Artifact Scholar Alaria
Hibernia: Artifact Scholar Elmer
Item Notes - Midgard
- Players who are able to wear the chain version of the Crown of Zahur may trade the current version for an Acuity or Constitution version of the artifact. Please see Loremistress Vendela for this trade.
- Players may now trade the current version of Eirene's Chestpiece for a Strength, Piety/Buff Bonus, Piety/Spell Range, or Charisma version. Please see Artifact Scholar Alaria for this trade.
Item Notes - Hibernia
- Players who are able to wear the scale version of the Crown of Zahur may trade the current version for an Acuity or Constitution version of the artifact. Please see Sage Narvla for this trade.
- Players who are able to wear the reinforced version of the Crown of Zahur may trade the current version for a Dexterity or Charisma version of the artifact. Please see Sage Narvla for this trade.
- Players who are able to wear the cloth version of the Crown of Zahur may trade the current version for a Dexterity or Intelligence version of the artifact. Please see Sage Narvla for this trade.
- Players may now trade the current version of Eirene's Chestpiece for an Empathy, Intelligence, or Strength version. Please see Artifact Scholar Elmer for this trade.
Item Notes - Albion
- Players who are able to wear the chain or cloth version of the Crown of Zahur may trade the current version for an Acuity or Dexterity version of the artifact. Please see Artifact Scholar Khaliad for this trade.
- Artifact repair costs have been reduced by 50%.
- The underwater monsters in the classic zone revamps have been itemized for Albion and Hibernia. As well the itemization for Midgard's underwater monsters was modified to provide more variety. In addition, all three realm's underwater monsters have been added to the ROG and spellcrafting items loot tables that were added to certain mob types earlier in this patch cycle.
- Players may now trade the current version of Eirene's Chestpiece for a Strength, Piety/Buff Bonus, Piety/Spell Range, or Charisma version. Please see Artifact Scholar Jarron for this trade.
Monster Notes - Hibernia
- Daewin, the trophy frog, has moved from his perch on the bridge from Ardee to Basar. He can be found on the shore next to the bridge now to escape the patrolling guards' wrath.
CATACOMBS WORLD NOTES
General Notes
- Added a new consolidated porter NPC to the Catacombs cities.
- (Hibernia) The Carrion encounter in the Hibernian Deadlands has been modified so that the wisps that start the encounter reset to their original spawn point after an appropriate amount of time when the encounter has failed. This should help prevent the wisps from migrating across the zone or getting stuck near the obelisk nearby. Note: You may still find monsters from this encounter near the obelisk if they were pulled there, but the change allows the encounter to reset better when the encounter has failed or been abandoned.
Quest Notes - Albion
- Hounds of Arawn: Group members who are neither on the quest nor at the teleportation steps will now teleport to the correct locations.
Instanced Adventuring Notes - General
- Dreanna in the 'Unused Mines' task dungeon has been moved slightly to correct a visibility issue with line of sight.
- Repathed one of the 'Burial Tomb' tasks dungeons so that the monsters inside will not fall through the floor. This should allow players with tasks in that dungeon to complete the tasks properly.
- Corrected the in-game map for the 'Burial Tomb' task dungeon noted above.
- The crypt maggots in the 'Realm of the Damned' can be targeted once again.
- New task dungeon entrances for players who are levels 1 to 10 have been added to the Ludlow and Vasudheim areas. These entrances lead to the same 1 - 10 task dungeons found in the starter town areas. New Taskmasters that give tasks designated for the new dungeon entrances have been added to Ludlow and Vasudheim.
- The boss monsters in the Darkspire instance are now worth a substantial amount of Master Level experience.
Dungeon Notes - General
- Melgron the Ancient in the "Ancient's Retreat" adventure wing has had its aggression radius and tether radius normalized so that it won't attack players before players can attack it.
DARKNESS RISING WORLD NOTES
General Notes
- The Circle of Five are now worth a substantial amount of Master Level experience in addition to the MLXP gained from shepherding.
Quest Notes - Hibernia
- Grazer Resolution - The directions to the watchful tree dervishes were updated.
Quest Notes - Albion
- Becoming a Scout Master - Players will now be able to appropriately progress in the quest by killing goblin scouts, as indicated in their quest journals.
FOUNDATIONS WORLD NOTES
- Teleporters have been added near the Market Explorers in the Housing zones.
COOPERATIVE SERVER NOTES
- Epic raid level encounters intended for 3-4 full groups have been added to each of the Relic temples in the Frontiers.
- High level molochian tempters on Agramon Island can now be charmed.
- Keep lords have had their Master Level experience values increased.
- Patrols have been added to keeps. The number of patrols increases with the difficulty rating of the keep. One-group keeps have one patrol, two-group keeps have two patrols and three-group keeps have three patrols. These patrols consist of the same monsters occupying the keeps.
- Seal rewards have been slightly increased for the one group keeps.
- The difficulty of the three-group keeps has been increased.
- The difficulty of the two-group keeps has been slightly increased.
- ROG has been added to the Keep Lords.
- ROG has been added to Lord Agramon.
- Epic encounters in the relic temples have been itemized.
- Courtyard monsters in Dun Crimthainn have been updated, as have their loot tables.
- (Albion) Moved the PVP/PVE Ruleset porter NPC in Camelot to the same location as the normal porter and server channeler. Added a vault keeper NPC at this location as well.
- (Hibernia) Merchant Reswick, the siege merchant in Druim Ligen, has been moved slightly to allow proper room for the NPCs that hand out the Royal Expeditions.
PVP SERVER NOTES
- (Albion) Moved the PVP/PVE Ruleset porter NPC in Camelot to the same location as the normal porter and server channeler. Added a vault keeper NPC at this location as well.
- (Hibernia) Merchant Reswick, the siege merchant in Druim Ligen, has been moved slightly to allow proper room for the NPCs that hand out the Royal Expeditions.
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Dark Age of Camelot
Version 1.84a Release Notes
New Battleground, Class Changes and Art Revamps
June 22, 2006
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NEW THINGS AND BUG FIXES
- Fixed an issue which caused players to be unable to zone into and out of certain areas - specifically Trials of Atlantis regions. This also fixes problems associated with item drops from monsters and the use of djinn stones and other teleporter NPCs.
- Fixed an issue which caused some players to go link dead upon zoning into the New Frontiers region.
- Point Blank Area of Effect and Cone Area of Effect spells will no longer penetrate the walls and doors of the milegates located in Cathal Valley, the new battleground.
- The realm war map for New Frontiers, Hibernia has been updated to reflect the recent dock move.
CAMELOT CLASSIC WORLD NOTES
- Tinderboxes and other various items that are supposed to be restricted from use in RvR and in the battlegrounds will no longer work in Cathal Valley.
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Dark Age of Camelot
Version 1.84b Release Notes
New Battleground and Class Updates
June 27, 2006
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NEW THINGS AND BUG FIXES
- The commands /gc remove, /gc demote and /gc promote will now work regardless of what case (lower or upper) is used when typing the target offline player's name.
- Resist buffs will now display to Necromancers in shade form.
- Players who are killed by enemy players in Cathal Valley will now be impaired by a one-minute resurrection sickness (instead of the three-minute version).
- Point Blank Area of Effect and Cone Area of Effect spells will no longer penetrate the walls and doors of the bridges located in New Frontiers.
HOT FIXES, 6/26/06
- A number of NPCs have been changed so they don't (wrongly) show up as being worth master level experience.
- The hastener in the Lion's Den Battleground in the Hibernian portal keep should no longer say 'too far away' and function properly.
- Master Cear in Camelot should now respond appropriately to players who are trying to obtain their Epic and Champion quests.
- The quilted cap is once again able to be sold and traded.
HOT FIXES, 6/23/06
- A number of NPCs have been changed so they don't show up as being worth master level experience.
- Scout trainer Lieutenant Crosean has been moved slightly to prevent an issue where the NPC would fall through the geometry.
- Cleric trainer Tavia has been moved slightly to prevent an issue where the NPC would spawn on top of the tent.
- One version of the Crown of Zahur in Albion was undyable and had the incorrect leveling requirements. This has been fixed to now be dyable and level off of any kills.
PVE
- The porter destination for [Emain Macha] has been updated to match the new dock location.
- Made several adjustments to the epic relic encounters based on feedback.
PVE/PVP
- [Battlegrounds] was removed from the realm-specific porter options on the PVE and PVP ruleset servers. Since battlegrounds are disabled on these rule sets, the option was superfluous.
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Dark Age of Camelot
Version 1.85 Release Notes
Tradeskills and Class Changes
September 6, 2006
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NEW THINGS AND BUG FIXES
EDIT: - Josiah the Animator now has a limit on how many skeletons he can summon. His skeletons now have a limited "life" span.
- In celebration of the five year anniversary mark for Dark Age of Camelot and in appreciation for all the players who made it possible; all players will receive a free Mythic Respec. To use this respec, go to your trainer and type "/respec Mythic" (without the quotes) in the command line.
- Clockwork Cat - As a token of appreciation, Royal Escorts located outside the throne room of each Realm will gift players who pre-ordered Labyrinth of the Minotaur with a special clockwork cat.
- Art has been updated for players in mummy, stone, and Shades of Mist forms (Catacombs and newer clients only).
- A number of NPCs erroneously displayed that they gave Master Level experience when they did not. This has been fixed, and they will no longer indicate that they are worth Master Level experience.
- Advanced trainers have been stationed in the starting towns (Cotswold, Mularn, and Mag Mell) by their guilds. Note that many of these trainers are new to training and may not offer all services those in the capital city might (such as beginning the epic quests, etc.).
- Fixed two bugs in the user interface in which tooltips were not being positioned correctly in tree controls.
- Changed /autoloot, /xpoff, /rpoff commands to take an ON or OFF parameter. Typing the command with no parameter returns the current status for that flag.
- XPOFF and RPOFF flag settings are considered important messages and are displayed to the player upon entering the game.
- The autoloot radius has been increased.
- In order to reduce confusion and possible accidental flag state changes, the "/xpoff" command is now obsolete. It has been replaced with the "/xp" command. This command takes one parameter, "ON" or "OFF". Typing "/xp OFF" will disable gaining experience for your character. Typing "/xp ON" will re-enable the gaining of experience. Typing "/xp" with no parameters will display the current state of this flag ( ON or OFF ), it will not change the state.
- In order to reduce confusion and possible accidental flag state changes, the "/rpoff" command is now obsolete. It has been replaced with the "/rp" command. This command takes one parameter, "ON" or "OFF". Typing "/rp OFF" will disable gaining realm points for your character. Typing "/rp ON" will re-enable the gaining of realm points. Typing "/rp" with no parameters will display the current state of this flag ( ON or OFF ), it will not change the state.
- A correction has been made to the autoloot message when the option is turned off. It used to say, "Use '/autoloot off' to turn this option off." Now it says, "Use '/autoloot on' to turn this option on."
CLASS CHANGES AND FIXES
Cabalists
- Simulacrum pets will now perform the entire range of emotes granted to other pets.
Hunters
- Hunters have a new instant-cast pet at spec 40 and 50 in Beastcraft with the following details:
40: Hunter's Elder Protector - Spawns at 85% of the Hunter's level and has a chance to proc Disease (Rabies) as well as perform various melee styles on the target.
50: Hunter's Elder Avatar - Spawns at 90% of the Hunter's level and has a greater chance to proc Disease (Rabies) as well as perform various melee styles on the target.
- The Wild Spirit line of pet cast Str/Con buffs is now instant cast, and the duration has been increased to 20 minutes.
Necromancers
- Necromancers should now be able to purchase and use the Realm Ability Purge.
- Fixed a rare bug in which Necromancers would not lose shade form when their pets went away.
- Tinderbox items can now be used by Necromancers while in shade form.
Bainshee
- Bainshees may now be interrupted while casting spells from the Deafening Screech spell line of taunt spells.
- The Audible Barrier line of group pulsing ablative auras no longer absorbs 100% of each hit. The spells will now absorb damage up to 50% of each individual hit.
Druid
- We've added two new spells to the Druid's Nature affinity spell line.
32 Nature Affinity Spec. "Call Greater Nature Tree"
45 Nature Affinity Spec: "Call Elder Nature Tree"
These tree pets should be functionally identical to the Bear Pet received at the same level. This is a cosmetic change with one minor difference. The Bear pet casts a disease spell called "Rabies," but the tree will cast a spell called "Spore Cloud." They should be identical disease spells with a different name and spell effect. The trees should also have a randomized model when summoned.
Paladin
- The Paladin's Barrier of Faith spell line and Celerity spell line will no longer share the same recast timer. Because of this change, the single magical resist chants will now share two timers. The Body, Spirit, and Energy chants will share one timer, and the Heat, Cold and Matter chants will share a second timer.
Left Axe Changes
- Decaying Rage is now a side positional style with a 5 second stun.
- Aurora Borealis now chains off of Decaying Rage.
Axe
- Valkyrie's Shield will be based off Evade for Berserkers and Shadowblades
Sword
- Frost Cut will be based off Evade for Savages.
Slash Changes
- Riposte for Infiltrators will now be based off Evade.
Dual Wield Changes
- Reflection for Infiltrators will now be based off Evade.
Thrust Changes
- Beartooth for Infiltrators will now be based off Evade.
- Ricochet for Infiltrators will be based off Evade.
Blades
- Horizon blade will now be based off Evade for Nightshades and Rangers.
Piercing
- Tarantula will now be based off Evade for Nightshades and Rangers.
Buff Changes
- Many buffs (self, pet-cast, group, and realm) are now uninterruptible and may be cast while moving. This change does not apply to self-only bladeturn buffs.
Master Level Ability Changes
Sojourner
We've strived to make Forceful Zephyr a more balanced ability, allowing it to be more reliable in use and more defensive in nature as per its original design.
To that end, we've made the following adjustments to this Master Level ability:
- Forceful Zephyr is now a targeted pet summon spell very much similar to a Theurgist Earth pet in terms of speed and functionality. The ground target aspects of the ability and thus the unreliability have been removed entirely. The caster must face the target during the initial casting and have adequate line of sight. This line of sight is not limited to just X and Y planes, as targeting on a different Z axis is possible.
- Forceful Zephyr will only ever hit the person originally targeted by the caster. It will no longer sometimes hit other enemy targets in its path.
- The Zephyr will chase after the target and only the target designated by the caster. It is possible to outrun the Zephyr during its lifespan if conditions are right.
- The Zephyr is immune to Crowd Control spells of any type and will not deviate from its target.
- The ability now has a 1000 unit range and remains an instant cast ability.
- The initial lifespan of the Zephyr is 10 seconds. If it catches its target the Zephyr will last an additional 7-10 seconds as it buffets its target around. If the target out runs or out maneuvers the Zephyr for the 10 second duration then the Zephyr will vanish.
- The Zephyr will randomly choose a direction when it hits its target and buffet the target in that direction, albeit at a slower speed than the initial burst of velocity demonstrated from caster to target.
- The Zephyr will chase a target under water if the target dives after the ability is used, though the caster cannot use the ability on a target above water if the caster is under water. The reverse it true for using the ability underwater.
- While the Zephyr is buffeting its target for the 7-10 seconds, the target is immune to damage through a pulsing melee and magic ablative. This immunity drops as the target gets dropped.
- The recast timer of the ability has been lowered from 15 minutes to 10 minutes.
TRADESKILL NOTES
General Changes and Fixes
- The Alchemy weak essence of weariness recipe will now properly accept the greater enervating poison ingredient.
Basic Crafting
- Chain and Scale recipes in Basic Crafting will no longer require the use of liners.
Multiple Charge Potions
- All existing Alchemy potion recipes are now set up to create 3-charge potions. Please note that any potion created before this patch will not be affected. New potions created with these recipes will have the appropriate number of charges.
- We have added 6-charge and 9-charge recipe versions for each Alchemy potion. Alchemists will now have the option to create a 3-charge, 6-charge, or 9-charge version of each of their potions.
- Due to changing the potions to be multi-charge potions, newly crafted potions can no longer be sold to an NPC vendor.
- The recipes in Alchemy have been reorganized to fit the multi-charge potion recipes more cleanly into the recipe list.
Alchemy Potion Changes
- The durations for the Strength, Fortitude, Dexterity, Enlightenment, Might, Deftness, Shard Skin, and Speed potions have been increased from 10 minutes to 20 minutes.
- The durations for the Invigoration potions have been increased from 2 minutes to 5 minutes.
- The buff value of the Strength, Fortitude, Dexterity, and Enlightenment potions has been increased from 20 to 34.
- The buff value of the Might and Deftness potions has been increased from 30 to 51.
New Low Level Tinctures
- We have added reactive effect and charge tincture recipes to Alchemy for levels 25 and level 35. The names and effects for these tinctures are listed below.
Level 25 Reactive Effects
Reactive shard fine alloy armor tincture - 2.6 damage shield, 15-second duration
Reactive hardening fine alloy armor tincture - 37 armor factor buff, 60-second duration
Reactive ablative fine alloy armor tincture - 50 melee ablative, 10-minute duration
Level 25 Charges
Stable shard fine alloy tincture - 2.1 damage shield, 10-minute duration
Stable hardening fine alloy tincture - 37 armor factor buff, 10-minute duration
Stable enlightening fine alloy tincture - 37 acuity buff, 10-minute duration
Level 35 Reactive Effects
Reactive shard adamantium armor tincture - 3.6 damage shield, 15-second duration
Reactive hardening adamantium armor tincture - 56 armor factor buff, 60-second duration
Reactive ablative adamantium armor tincture - 75 melee ablative, 10-minute duration
Level 35 Charges
Stable shard adamantium tincture - 2.9 damage shield, 10-minute duration
Stable hardening adamantium tincture - 56 armor factor buff, 10-minute duration
Stable enlightening adamantium tincture - 56 acuity buff, 10-minute duration
New High Level Tinctures
- We have added reactive effect, weapon effect, and charge tincture recipes to Alchemy that provide new effects for crafted armor. The names and effects for these tinctures are listed below.
- Some of the higher level tinctures require a dropped component, which comes from the standard dropped components used in Alchemy. The following recipes that require this dropped component are as follows:
Reactive blinding netherium armor tincture
Reactive draining netherium armor tincture
Reactive blinding arcanium armor tincture
Reactive draining arcanium armor tincture
Stable neutralizing arcanium tincture
Stable revivifying arcanium tincture
Volatile depletion netherium weapon tincture
Volatile blinding netherium weapon tincture
Volatile depletion arcanium weapon tincture
Volatile blinding arcanium weapon tincture
Level 45 Reactive Effects
Reactive coil netherium armor tincture - 30% snare, 15-second duration
Reactive depletion netherium armor tincture - 35 power drain
Reactive blinding netherium armor tincture - 25% nearsight, 30-second duration
Reactive draining netherium armor tincture - 75 omni drain
Level 45 Charges
Stable greater celeric netherium tincture - 10% celerity, 5-minute duration
Stable transference netherium tincture - 30 power transfer
Stable shifting netherium tincture - 7 hits transfer
Level 45 Weapon Effects
Volatile provoking netherium weapon tincture - 16 taunt
Volatile depletion netherium weapon tincture - 35 power drain
Volatile blinding netherium weapon tincture - 25% nearsight, 30-second duration
Level 49 Reactive Effects
Reactive coil arcanium armor tincture - 35% snare, 15-second duration
Reactive depletion arcanium armor tincture - 55 power drain
Reactive blinding arcanium armor tincture - 30% nearsight, 30-second duration
Reactive draining arcanium armor tincture - 100 omni drain
Level 49 Charges
Stable greater celeric arcanium tincture - 15% celerity, 5 minute duration
Stable neutralizing arcanium tincture - cure poison
Stable revivifying arcanium tincture - cure disease
Level 49 Weapon Effects
Volatile provoking arcanium weapon tincture - 28 taunt
Volatile depletion arcanium weapon tincture - 55 power drain
Volatile blinding arcanium weapon tincture - 30% nearsight, 30-second duration
Ranged Weapons
- (Fletching) We have added new level 51 ranged weapons with a predefined weapon effect. Players will have a choice between three different recipes for each level 51 bow to choose between either a cold, heat, or energy based direct damage weapon effect.
- Material Level 9 bows with predefined weapon effects have been added to the game.
Specialty Armor Recipes
- We have added new level 51 armor recipes for Tailoring and Armorcrafting. Each armor piece has a predefined bonus in imbue slot 5. Players will be able to create these items and spellcraft in the four available imbue slots. The predefined imbue slot does not use any imbue points that would be used for spellcrafting purposes.
- The armor pieces have Trials of Atlantis armor textures (from Stygia, Volcanus, and Aerus sets).
- The recipes for the specialty armor pieces will require a dropped component that can be found on high-level monsters and boss monsters in classic, Shrouded Isles, and New Frontiers zones (including Passage of Conflict).
- For more information on the predefined bonuses and armor pieces available from the new Specialty recipes for Armorcrafting and Tailoring, please visit http://www.camelotherald.com/article.php?id=211
- All Specialty Armor Recipes will share a single dropped pattern.
- Gloves, Boots and Sleeves will consume one pattern.
- Leggings and Helms will consume two patterns.
- Vests will consume three patterns
- The drop rates for patterns have been increased.
CAMELOT CLASSIC WORLD NOTES
General
- The switches that open the door into and out of the border keeps on the home realm side have had their interaction radius normalized so they all operate similarly across realms. This corrects a small discrepancy across realms in how close you had to be to operate the switches.
Albion Monsters
- The mighty dragon Golestandt is no longer referred to as female by emotes displayed during the encounter.
- Slythcur should no longer wander into West Downs.
Hibernia Monsters
- The Siabra Queen and her entourage will no longer spawn on top of their tower in the Bog of Cullen.
Dungeons
- Additional entrances to the level 1-10 task dungeons were added to Ludlow and Vasudheim in 1.84. Because the dungeons exit to Cotswold and Mularn respectively, a npc was added at each of these entrances to allow players easy access back to the entrance at Ludlow and Vasudheim.
Item Notes
- The Brimstone Dagger of Bedlam is now left hand useable.
SHROUDED ISLES WORLD NOTES
Albion Monsters
- The Spirit of Lord Emthoro is now properly set to give Master Level experience.
- Various drakoran in Avalon City have been equipped with melee and ranged weapons.
Dungeons
- [Crystal Cave] Fixed an issue in which Xanxicar's champions would not properly come to his aid when called.
TRIALS OF ATLANTIS WORLD NOTES
General
- Additional teleporters have been added to the Ruins of Atlantis zones and the Oceanus Haven zones. These teleporters provide the same options as the Portal Keep teleporters.
Oceanus Quests
- [Master Level 1 Final Encounter - Cetus] The Cetus encounter has been modified to prevent players from inadvertently killing Cetus with the mindslayers spawned from using 'Rassa's Mirror'. This means that the item should no longer be usable if the monster falls below 50% health and should not do enough damage to kill Cetus whenever it is used.
- Eternal Plant - Previously, this encounter would reset after a given amount of time if not completed successfully, requiring players to wait for the spawn conditions to be met again. Now, Sobekhotep should now remain up until the encounter is completed successfully.
- Winged Helm - The marble fighters and the marble figurines have had their level reduced to be more on par with the frightening harpies in the area.
Stygia Encounters
- Master Level 5.9 - When interacting with the 'hery seshta', players would occasionally be transformed into the wrong gender and race of mummy. This should no longer occur.
Aerus Quests
- [Master Level 9 Final Encounter - Phoenix] The 'Phoenix Ozos' monsters that patrol the southwest generator will now path correctly all the way around the generator.
- Cyclops' Eye - Modified the encounter to fix a rare occurrence where Kertom would not spawn properly and require a manual reset.
- Centaur commoners will no longer use the Grasping Roots style.
Item Notes
- Healers who were previously unable to trade the current version of Eirene's Chestpiece will now be able to trade it for a version with different stats.
CATACOMBS WORLD NOTES
Encounters - Hibernia
- Chief Amanita in the Underground Forest now wields a bow.
Instanced Adventuring
- In the Plutonian Shores adventure wing instance, a Plutonian Wizard that was spawning and becoming trapped in the world geometry has been moved slightly to prevent this issue.
Dungeons
- Abandoned Mines (Albion) - Grayfur should no longer zephyr people through walls or to invalid places within the dungeon.
NEW FRONTIERS NOTES
General
- When zoning from the Frontiers side of Druim Ligen and Druim Cain to the homeland side, the player will no longer appear beneath the geometry.
- GTAE spells, such as Earth Wave should no longer do double damage to players on rams.
- Players should now receive realm points while operating a ram.
- All battlegrounds now award 25 percent more realm points per kill.
- In the Proving Grounds battleground, the Hastener and siegemaster for the Hibernian portal keep were moved to prevent them from overlapping.
- The realm-specific guards for the central keep in the Cathal Valley battleground should now appear decked out in equipment more befitting their role and stature.
Leirvik Battleground - General
- The size of the center island has been enlarged. - The center island terrain has been contoured to allow many unique play styles. The center keep is now on a raised hill.
- All towers have been moved further away from the center keep. Each realm will have a tower near the vicinity of the bridge that connects to their portal keep island.
- Each realm's portal keep island now has a direct bridge route to the center island. You may still swim if you wish.
- Various texture enhancements have been introduced throughout the zone.
- 'The ground is too steep' restrictions have been removed from Leirvik.
- All boat merchants and docks have been removed from Leirvik.
- A number of new vendors have set up shops near each of the realms' portal keeps. The new vendors include a recharger, a smith, a poison supplier, and an arrowsmith. All merchant NPCs may be attacked by the enemy realm and will offer the chance to drop loot, upon death. Protect your citizens!
Cathal Valley Battleground - General
- Ever since the discovery of Cathal Valley, adventurers of all realms have wondered what the mysterious portal at the end of Cathal Valley represents. Observant adventurers will notice that the portal has shifted and revealed an enigmatic keep at the end of Cathal Valley! Guarded by the spirit of the previous keep lord, Keep Orseo is a mystery to all the scholars of each realm and a call has gone out to each realm's heroes to claim the keep so that the other realms will not be privy to whatever secrets the keep represents.
- With the revelation of the central keep in Cathal Valley, players have the opportunity to claim this strategic point for their realm. Once a realm claims the keep, it will populate with a contingent of guards to defend the keep on that realm's behalf until another realm comes along and kills that realm's keep lord.
- Several new vendors have set up shops near each of the realm's portal keeps. The new vendors include a recharger, a smith, a poison supplier, and an arrowsmith.
- Seeing an opportunity for profit, wood merchants have set up shop at the towers that overlook each realm's milegate. The wood purchased here can be used to repair the postern doors on the milegates or the keep doors on the new central keep.
- A number of vendors can be found at the new central keep in Cathal Valley. The vendors available in the center keep include a recharger, a smith, a poison supplier, a wood merchant, and an enchanter. All merchant NPCs may be attacked by the enemy realm and will offer the chance to drop loot, upon death. Protect your citizens!
DARKNESS RISING WORLD NOTES
- The Legion guardians in the Chapter Three dungeons will now spawn less frequently.
Quests - General
- Any players with the Darkness Rising client can enter the King's Throne Room.
- A Gift for the Consul - The Royal Escorts outside each throne room will tell players a bit about the Minotaur visitors as well as give the player the opportunity to present the High Consul with a gift from their Realm.
Quests - Albion
- Rebellion: The Race to King's Crossing - Players who do not receive quest credit for defending Sergeant Connelly may now speak with him after the encounter to advance.
- Conspiracy: Dark Development - Players who do not receive quest credit for defeating the demon in the tower may now speak with Kelec after the encounter to advance.
Quests - Midgard
- Rebellion: The Race to Hagg Dalur - Players who do not receive quest credit for defending Sergeant Malagin may now speak with him after the encounter to advance.
- Conspiracy: Dark Development - Players who do not receive quest credit for defeating the demon in the tower may now speak with Morkosis after the encounter to advance.
Quests - Hibernia
- Rebellion: The Race to Clocha Liatha - Players who do not receive quest credit for defending Captain Fearghus may now speak with him after the encounter to advance.
- Conspiracy: Dark Development - Players who do not receive quest credit for defeating the demon in the tower may now speak with Brother Esras after the encounter to advance.
FOUNDATIONS NOTES
- Doors to the tavern and other non-player owned properties in the Broughshane housing zone will now open properly when interacted with.
- The horse route from the Albion housing entrance to the Stoneleigh market should no longer freeze along the route.
COOPERATIVE SERVER
- New spell effects have been created and added to the Relic Fragments.
- Additional treasure has been added to the Relic encounters.
- Beer Run - This quest has been disabled on Gaheris since it requires players to enter the Battlegrounds.
- Gone but not Forgotten - This quest has been disabled on Gaheris since it requires players to enter the Battlegrounds.
- Albion porters for this ruleset will now display [Oceanus] as a destination again. The keyword was still functional but was missing from the list of locations offered by these porters.
- Relic fragments should now obey standard loot rules when dropped from destroyed Relics.
- Soldier Carenza, Soldat Gyrid, Saighdear Creag have been added to Oceanus Haven.
- Players on Gaheris will no longer crash when attempting to zone out of the battleground portals in Demons' Breach.
PVP SERVER
- Albion porters for this ruleset will now display [Oceanus] as a destination again. The keyword was still functional but was missing from the list of locations offered by these porters.
- Soldier Carenza, Soldat Gyrid, Saighdear Creag have been added to Oceanus Haven
- Players on Mordred will no longer crash when attempting to zone out of the battleground portals in Demons' Breach.