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Dark Age of Camelot
Version 1.86 Release Notes
Labyrinth of the Minotaur
November 14, 2006
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WELCOME TO LABYRINTH OF THE MINOTAUR
With this version, we are happy to introduce Dark Age of Camelot's fifth retail expansion, Dark Age of Camelot: Labyrinth of the Minotaur. As of this morning, Labyrinth of the Minotaur is available via two methods - either by purchase and download from the internet, or by purchasing and installing the new 'Fifth Anniversary' edition of Dark Age of Camelot, now available in stores. To purchase and download the Labyrinth of the Minotaur expansion from the internet, please follow these steps:
- Login without selecting a quick login character.
- Press the "Account Info" button on the server selection screen.
- Press the "View Expansions" button on the account information screen.
- To purchase, check the box next to Labyrinth of the Minotaur and press the "Purchase" button.
- To download, click on the 'download' link next to Labyrinth of the Minotaur.
Please read below for a summary of changes and features for Dark Age of Camelot: Labyrinth of the Minotaur and Version 1.86. You will find specifics on the Version 1.86 items under the NEW THINGS AND BUG FIXES section, later in this patch note.
LABYRINTH OF THE MINOTAUR - THE STORY
The ancient race of Minotaur has returned to the lands of Albion, Midgard, and Hibernia to reclaim powerful but corrupt relics hidden long ago by their ancestors. Lust for these relics once brought about the downfall of the powerful Minotaur kingdom and their evil influence now threatens the kingdoms of Man.
The Minotaur seek the help of the three Realms to reclaim the lost relics and prevent them from falling into the wrong hands. In exchange, the Minotaur have promised to share the secrets of the Mauler, a unique profession whose practitioners draw upon the powers of the earth to enhance their martial arts prowess.
Only the mightiest of heroes will be called into the service of their king to aid the Minotaur with their quest. They will venture deep beneath the former Minotaur capital on the island of Agramon to explore the maze-like Labyrinth, a dungeon whose size knows no equal. Rumors of an army of mechanical constructs powered by dark magic abound and it is said that Cerberus himself watches over the relics.
Those heroes lucky enough to emerge from the Labyrinth in possession of a relic travel the Frontiers as marked men. There are many that covet these relics and they will stop at nothing to possess them. The pursuit of these relics will escalate into a vast struggle that will burn like a wild fire, engulfing all races and beings across the Realms.
LABYRINTH OF THE MINOTAUR SPECIAL FEATURES
These features are only available to customers who install the Labyrinth of the Minotaur expansion pack.
Pre-order Reward
- All players who pre-ordered the Labyrinth of the Minotaur expansion qualify to receive a special "clockwork" kitten pet. To obtain this reward, players should speak to the Royal Escort in each capital city.
New Player Race
- The Minotaur. Half man, half bull, the Minotaur is the first race to be available to all three realms.
New Player Class
- The Mauler. Unlock this new brawler class and channel the elemental powers of the earth.
New RvR Dungeon
- The Labyrinth. Deep beneath the island of Agramon, this vast maze is the largest single dungeon in all of Camelot.
New RvR Gameplay Experience
- Minotaur Relics. Players may acquire and use these relics, but will become targets to be hunted by the other Realms.
New Item Slots
- Mythical Items. Hunt the depths of the Labyrinth for these rare new items.
Additional Champion Levels
- Champion Levels 6-10. Five additional Champion Levels allow players to expand their powers, abilities, and items slots.
Additional Advanced Player Controlled Horses
- New horses have been added that are exclusive to the Labyrinth of the Minotaur expansion.
Trophies:
- Remains for trophies are dropped by the following Labyrinth of the Minotaur bosses: Zhulrathuul, Goblin Chief Muxog, Agramon, Cerberus and the Minotaur Construct.
NEW THINGS AND BUG FIXES
- New hints, tips, advice, and even messages of humor now display on the loading screens.
- The ambient music in the Darkness Rising client now works correctly.
- Another sweep has been done in correcting realm friendly NPCs that report they are worth MLXP.
- The range restriction when using tinderboxes near monsters has been reduced by half.
- The repair button on the mini-delve window for items will now work correctly.
- The particle effect on the Dochar Druid Hammer has been fixed.
- New Hasteners have come to town. They are working hard near the crafting areas of the capital cities.
- The three main Hastener spells have had their duration increased to ten minutes.
- All three main Hastener spells have had their speed increased.
- Power regeneration and power heal spells no longer affect characters with combat power regeneration.
- Characters with combat power regeneration will now resurrect with power in the same way as vampiirs.
- Friendly pulsing spells no longer be canceled by secondary cast spells.
- Secondary cast spells are now cleared when you die. This will prevent situations where a player would die mid cast, and finish casting after releasing or being resurrected.
- Nearsight immunity spells no longer put you in combat mode.
- Fixed a bug in the Atlantis client that would cause some spell effects to display improperly.
- Pets will now break their controllers' stealth when the pet attacks something.
- Various emotes that deal with mounts now use the proper pronouns.
- Pets will now move with their controllers through Teleporters (excluding hard-load teleports).
- Keeps and towers on the Realmwar maps will now be properly colored.
Performance Related Fixes (Catacombs Client)
During the 1.86 patch cycle, the development team determined that performance-related issues needed to be one of our top priorities. With that in mind, the team aggressively sought out and fixed several issues that would cause the game's performance to degrade over time. A total of eleven performance-degrading issues relating to the interface windows, character faces, loading screens, sky dome, trees, and tree shaders were resolved.
Note: The Catacombs client affects players who use Catacombs, Darkness Rising, or Labyrinth clients.
CLASS FIXES AND CHANGES
- The Runemaster's Realm Rank 5 spell was causing players to evade much less than the advertised 90%. This has been fixed.
- Fixed an issue where Animist bombers were not interrupting other players. Bombers once again have the ability to interrupt.
- Midnight Sun (Axe) will now correctly chain off of Valkyrie's Shield for Berserkers and Shadowblades.
TRADESKILL CHANGES AND FIXES
- The Rune Sewn Starklaedar Boots now correctly have the +5 quickness cap bonus.
- Grandmaster merchants in housing will now sell Ra Gems
- With this version, we are introducing capital city crafting bonuses. When crafting in Jordheim, Tir na Nog, and Camelot City, players will receive a 10% bonus to crafting speed and a 5% bonus to skill gain chance for all tradeskills.
CAMELOT CLASSIC WORLD NOTES
- Corrected an instance where some guards in Mularn would spawn with their race displaying incorrectly.
- The mini-map for Darkness Falls has been overhauled.
- It is now be easier for players to zone in to Deliah's Den.
- Players will no longer zone to their last bindpoint while swimming underwater in Cornwall and Lyonesse.
General
- Demon-tainted bears in all realms are now worth experience.
Albion Monsters
- Guardsman Thomas will now respond to the /where command just like other guards.
Midgard Monsters
- Fixed an issue where a trap was hitting players in the level 45 Midgard epic dungeon and reporting a strange name.
Hibernia Monsters
- Villainous brutes near Connla will no longer be gender-confused.
Quests - Albion
- Outcast Ormgarth - This quest's level was increased to level 25 to bring it more in line with its difficulty.
NEW QUEST SYSTEM
With this version, we are happy to introduce the first part of our new and improved quest system. This new system provides an improved quest display and more intuitive quest functionality. Its implementation will take part in multiple phases. For this first phase, we have introduced a new set of level 1-10 quests. Moving forward, new quests will be designed in this style for wider level ranges and greater complexity. Some things to note for this new quest system are:
- In most cases, quest items will not appear in your inventory. Instead, they will be stored inside your journal. If a quest component requires any type of interaction, click the item icon inside the journal.
- In some cases, clicking item icons inside the journal will create temporary items inside your inventory. These items may need to be used or worn in a traditional manner to achieve the objective of the quest.
- The new quest system does not utilize slash commands. Slash commands have been replaced with either interactive world objects, such as wagons or tree stumps, which are activated by right-clicking or with quest components that require an interaction with an icon located in the quest journal.
- Waypoints, replacing textual directions in most cases, are visual indicators of quest objectives located on the in-game map. Quest givers are also represented by way points. The waypoints vary by color with yellow representing quest givers and red representing a target or point of interest. Further adjustments will be made to waypoints in the future.
- Rewards can now be viewed prior to completing a quest. In some cases, you may be given the option of choosing between different rewards. You may right-click on the reward options before actually selecting the item you want. This allows you to view the item stats and bonuses. This system functions similarly to the traditional item delve.
- With the addition of the new style 1-10 quests, the old-style level 1-5 quests that began with Master Frederick, Dalikor, and Addrir have been disabled. The rewards for these old-style quests have been rolled into the new quests.
Quests - Albion
- Players from levels 1-5 can find new style quests in Cotswold.
- Players from levels 6-10 can find new style quests in Ludlow.
Quests - Midgard
- Players from levels 1-5 can find new style quests in Mularn.
- Players from levels 6-10 can find new style quests in Vasudheim.
Quests - Hibernia
- Players from levels 1-5 can find new style quests in Mag Mell.
- Players from levels 6-10 can find new style quests in Ardee.
NEW FRONTIERS NOTES
- Most, though not all, monsters within the Passage of Conflict that con purple to level 50 characters are now worth Master Level experience.
SHROUDED ISLES WORLD NOTES
- Reduced the number of drakoran monsters who wield bows in Avalon City.
TRIALS OF ATLANTIS WORLD NOTES
Stygia Encounters
- Adjusted the Snake Charmer encounter to reset properly in cases where the initiator of the encounter abandons the encounter.
Oceanus Encounters
- Eternal Plant: Lowered the number of followers and fanatics that can spawn in the progression of this encounter.
- Master Level Trial 1.5 "Conflict": Sentinels will no longer attack pets. This allows pet classes to once again complete this trial.
DARKNESS RISING WORLD NOTES
- The spawn rate has been lowered for Legion and all of its minions in the final chamber leading to the Lair of the Demon Lord.
- The majority of common monsters throughout the hallways of the Chapter 3 dungeons have had their spawn rate lowered slightly. Monsters found within the hallways leading up to and inside the "Boss" rooms have not had their rate adjusted.
COOPERATIVE SERVER
- Pet spam and Call of a Thousand Storms will now work on Keep lords and their minions that spawn over level 70.
- The Keep Lords of Dun Scathaig and Dun Crimthainn have been fixed. They will no longer teleport players out of the keeps upon spawning.
- The following trainers have been added to the Ruins of Atlantis: Valkyrie, Warlock, Bainshee, and Vampiir.
PVP SERVER
- The Hasteners have returned to their stations within the three main capital cities.
- The following trainers have been added to the Ruins of Atlantis: Valkyrie, Warlock, Bainshee, and Vampiir.
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Dark Age of Camelot
1.87 Release Notes
Tradeskill and Class Changes
January 11, 2007
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In this version we continue to focus on class and skill enhancements, balance, and tradeskill improvements as well as improving the functionality of basic game systems. While a great many class changes have been made in this patch cycle, we will continue to focus on class changes across all realms for version 1.88 and future patches.
With 1.85 we granted a free Mythic Respec to every character in recognition of the many changes to the game which were made over the last year. With 1.87, we continue to move forward with class enhancements and understand that players will need to adjust accordingly. To make this process easier on our players, we are pleased to announce we have decided to grant all characters a Mythic Respec with every patch starting today with 1.87.
NEW THINGS AND BUG FIXES
- The bonus to experience and coin gained that currently exist in all Shrouded Isles zones is being changed. The double coin bonus will remain the same and this bonus will also be added to all Classic zones. The experience bonus will be reduced to 150% and this bonus will also be added to all Classic zones. To summarize, all Classic and Shrouded Isles zones will have a 150% bonus to experience and a 200% bonus to coin for characters adventuring there. Note: Double coin and experience will remain in all RvR areas.
- Each realm's border keeps have received an art upgrade.
- To compliment the addition of the new border keep graphics, we have created an optimized version of the border keep that is used on the New Frontier side. This should help with the visual lag on the New Frontiers side of the border keeps.
- Many of the ruined aqueduct structures throughout the game have been given new art.
Note: These are visible only when using the Catacombs or above clients.
- Each realm now has a unique bind animation.
- The /ignore command again works across servers on a cluster.
- The /ignore command will now filter out /yell.
- The /ignore command will now filter out /emote.
- Cure Nearsight will no longer also remove Nearsight Immunity.
- Level 50 styles in Dual Wield, Celtic Dual, Left Axe, Critical Strike, Two-Handed and Polearm skills should now do their proper damage. This fixes a long-standing bug that prevented the styles from having a growth rate.
- When a controlled pet parries or blocks, a message will now appear in the controller's combat window.
- Accounts that are Labyrinth enabled can now reach Champion Level 10 regardless of what client they are using.
- Accounts that are Darkness Rising enabled but not Labyrinth enabled can now only accrue Champion Level Experience up to Champion Level 5 regardless of their current Champion Level. There was a bug that let players gain experience past level five, even though the Labyrinth expansion must be enabled for that experience to do any good.
- Accounts that are not at least Darkness Rising enabled cannot accrue any Champion Level Experience.
- The armor pieces given by class trainers at levels 10, 15, 20, and 25 have been updated with improved stats and now feature a /use charge.
- The Nosdoden Wall Trophy has been updated so its base no longer sinks too far into the wall.
- Berserker trainer Lognar in Mularn will no longer display incorrect gender information when targeted.
- The Chieftain and Chieftess NPCs in Midgard's Shrouded Isles no longer display as being worth Master Level Experience.
- Cowering Bellow has been modified so that it will work in PVE as well as PVP combat. The PVE functionality will behave similarly to the PVP functionality, but the cower effect will break if the monster is attacked while under the influence of the cower. The PVP functionality has been unchanged.
- Fixed an issue where certain Hibernian Mauler trainers would direct players to visit the wrong trainer in Tir na Nog to start a quest.
- Quest waypoints will no longer display upon goal completion.
AUTOTRAINING CHANGES
The current autotraining system has been revised. It will no longer punish players who spend points early in their careers.
- Characters will no longer auto train skills as they gain levels.
- When training a skill that normally would have autotrained, a player will not be charged points up to their character level’s maximum autotrained skill level. Example: An Armsman who has zero slash at level 50 will not be charged for their first 12 points. After 12, they will be charged points normally for that skill.
- If you have a higher skill than what would be awarded to you by autotraining at that level, the points that would have been awarded are refunded to your skill point pool. Example: If you have 40 slash, and you hit level 48, you normally would have been autotrained to 12 slash. Since you have a higher slash than 12, those 12 points are refunded to your pool.
- The skill points will be consistent if you train through a trainer or use a respec.
TRADESKILL CHANGES AND FIXES
General Changes and Fixes
- Crafted item quality is no longer considered when determining the number of imbue points an item has. All crafted items now have the maximum number of imbue points for their level. For example, all level 51 crafted items have 32 imbue points. All level 49 crafted items have 31 imbue points.
- There is now a 30% chance to skill up woodworking by repairing doors that are within 50 points of your skill level to repair. Example: You will gain skill points if you have between 200 and 249 points in woodworking on a wood5 door.
- All crafted weapons will now have a 5% bonus to their chance to hit. This bonus makes crafted weapons equal to Artifacts and Champion weapons in their ability to hit players or monsters.
- The harp recipes in Fletching for Albion and Hibernia have had their skill requirements upped to fill in gaps, allowing players more options for skilling up at those ranges.
- Tinctured bows (and crossbows) now have appropriate sellback values that take into account the added cost to craft them.
- The Wreath, Crown, Circlet, Steeple Hat patterns have been removed from all hat recipes.
New Recipes
- New specialty shield recipes have been added to Weaponcrafting in all three realms. These new shield recipes feature the predetermined 5th slot bonus.
- Craftable harp recipes have been added to Fletching in all three realms. These harps range from levels 26 to 51 and include versions with the predetermined 5th slot bonus.
- Roleplay hat recipes are now available for armorcrafting and tailoring in all realms. Recipes range from level 31 to 51, including specialty recipes for hats with the predetermined fifth slot bonus. The available hats are listed below:
Albion: Woodsman’s Cap, Jester Hat, Tarboosh - Available for all armor types.
Midgard: Fur-Trimmed Cap, Wolf-Head Helm – Available for all armor types. Winged-Helm – Available in Chain (Valkyrie only).
Hibernia: Woodsman’s Cap, Leaf Hat, Antlered Helm – Available for all armor types.
- Humanoid and Monstrous costume potions have been added to Alchemy for each realm. Please note that the costume potions cannot be used in any RvR zone.
Titles
- Tradeskill rank titles are now available via the /title window. Once selected, the rank title will display underneath your character's name.
- To switch the rank titles to a different tradeskill, speak to the appropriate tradeskill trainer, and then use /title. For example: If you are currently set as an Armorcrafter and wish to display your Weaponcrafter rank titles instead, speak to the Weaponcrafter trainer to switch the titles.
Legacy Crafter Rewards
- Steward Elirnus, Steward Arva, and Steward Barnas, located in the capital cities, are offering gifts to those who already had significant skill in a tradeskill at the time of the patch. These gifts will allow the crafter to guarantee their chances of creating a masterpiece item. Their charges are limited based on the level of skill the crafter already possessed.
- Crafters with 400 to 999 skill in their primary tradeskill prior to Version 1.87 will receive a Major Crafter's Focus with 5 charges.
- Crafters with 1000 or higher skill in their primary tradeskill prior to Version 1.87 will receive a Perfect Crafter's Focus with 10 charges.
- Crafters that have skilled up in a tradeskill prior to version 1.87 will receive a special title to recognize their achievements. The title "Honored Crafter" will be issued out to any character with 400-999 skill in their primary tradeskill. The title "Revered Crafter" will be issued out to any character with 1000 or higher skill in their primary tradeskill.
Restriction Removal
- Characters can now skill up completely in any tradeskill. The system of primary and secondary tradeskills (where secondary tradeskills were capped according to the current skill amount the primary tradeskill) has been removed.
- Tradeskills no longer have class restrictions. A character can choose any tradeskill.
- Characters can now have multiple tradeskills. To pick up a tradeskill a character does not have, speak to the tradeskill trainer. Please note that there is no limit to the amount of tradeskills a character can have. Your character can now choose and skill up in all of them.
Skill Increase Changes
- Skill increase chances on tradeskills are now standardized according to the recipe's con.
- You will have a 45% chance to receive a skill increase on red con recipes.
- You will have a 55% chance to receive a skill increase on orange con recipes.
- You will have a 45% chance to receive a skill increase on yellow con recipes.
- You will have a 30% chance to receive a skill increase on blue con recipes.
- You will have a 15% chance to receive a skill increase on green con recipes.
- You will not be able to receive skill increases on grey con recipes.
Failure Changes
- Critical failures have been removed from the tradeskill system. You will no longer lose craft ingredients upon failing to craft an object.
- Failure chances on tradeskills are now standardized according to the recipe's con.
- You will have a 32% chance to fail on red con recipes.
- You will have a 16% chance to fail on orange con recipes.
- You will have an 8% chance to fail on yellow con recipes.
- You will not be able to fail on blue, green, or grey con recipes.
Time to Craft Changes
- Craft times on recipes are now standardized according to the recipe's con.
- Grey con recipes will take only 40% of the normal craft time.
- Green con recipes will take only 60% of the normal craft time.
- Blue con recipes will take only 80% of the normal craft time.
- Yellow, Orange, and Red con recipes will take the normal craft time.
Quality Changes
- The minimum crafted quality is now 96%. Crafters will now have, roughly, a 24% chance to craft an item that is 96%, 97%, 98%, or 99% quality.
- Masterpiece (100% quality) chance has not been changed.
Overcharging
- The overcharge system has been changed so that the quality of spellcraft gems are no longer used to determine the success or failure of an overcharge. Overcharge success or failure now relies solely upon the quality of the object being spellcrafted, the number of points overcharged, and the skill level of the spellcrafter.
- At 1000 skill, a spellcrafter has a 10% chance to critically fail a 5 point overcharge on a 100% quality item.
- Critical failures are now defined as failures in which the spellcrafter explodes and spellcraft gems used are destroyed. The item being spellcrafted is no longer destroyed with a critical failure.
COMBAT AND REGENERATION CHANGES
- The bonus to regeneration while standing out of combat has been greatly increased. The amount of ticks a player receives while standing has been doubled and it will now match the bonus to regeneration while sitting. Players will no longer need to sit to regenerate faster.
- While in combat, health and power regeneration ticks will happen twice as often.
- Each tick of health and power is now twice as effective.
- All health and power regeneration aids are now twice as effective.
- Fatigue now regenerates at the standing rate while moving.
Shield
- A character's chance to block will no longer be penalized when facing a character who is dual wielding.
Parry
- A character's chance to Parry will no longer be penalized when facing a character who is wielding a two handed weapon.
- The penalty to parry when facing multiple attackers has been greatly reduced.
Evade
- A character's chance to evade will no longer be penalized when facing a character who is dual wielding.
WATER CHANGES
- There will no longer be a one-second delay for characters when diving or surfacing.
- Players can now target enemies through the water. If you are above the water, either on land or swimming on the surface, you can hit players below the water.
- If you are underwater, you can only attack a player who is in or under the water.
- Enemy player names will not display if you are looking at them through the water from above the surface regardless of how close they are to you.
- You also cannot attack a no-land NPC, like a shark, who is underwater from the land. As opposed to a land NPC that happens to be underwater.
NEW FRONTIERS NOTES
- The SI water now has the same transparency as classic water and reflective water when in PvP zones.
- The storms effect graphics have been optimized and the center part of the storm raised to prevent small races from hiding inside and becoming difficult to target.
- Many insect and reptile monster levels throughout the frontiers have been adjusted for use with Hunter's
Beastcraft.
Battlegrounds
- The named monsters in the battlegrounds now have an increased chance to spawn.
Note: This does not affect Cathal Valley's named mobs as their spawn rate was already higher than the other battlegrounds.
- The siegemasters in the Proving Grounds and Lion’s Den have been removed.
- The aggression radius for the fire giants present in the Lion's Den battleground has been lowered.
- Forest giant youth have had their spawn rate lowered in the Lion's Den battleground.
- Timber cats have had their spawn rate slightly increased in the Molvik battleground.
CLASS CHANGES
General
- Players with the Mending, Rejuvenation and Regrowth spell lines will now receive Cure Poison and Cure Disease as a baseline spell, at levels 3 and 7.
- All pets that use melee styles, whether newly added or previously existing, have had their style lists rearranged to be used more effectively. This increases the possibility of positional styles and style chains.
- Armsmen, Mercenary, Paladin, Reaver, Scout, Infiltrator, Minstrel, Warrior, Shadowblade, Nightshade, and Ranger classes will be force respecced on login. This accompanies the autotraining changes so that characters who did not auto-train will now have the same skill points available to them as those who did.
Shield changes
Warden: Increase from medium to large shield
Champ: Increase from medium to large shield
Thane: Increase from medium to large shield
Skald: Increase from small to medium shield
Animist
- Fixed a bug that caused the duration of the Animist’s “Essence of the Forest” Absorption buff bombers to be much longer than it should be. The duration of these spells is now correctly set at 10 minutes.
Bainshee
- Due to major issues with the way these spells function, the radius and angle of the Bainshee's Frontal Area Effect (FAE) spells have been reduced. The Bawler's Bruise (FAE DD), Disturbing Vibrations (FAE Root) and Whirring Spike (FAE Bolt) spell lines have had their angles reduced from 180 to 100 degrees, and the radius of all these spells reduced by 100 units. This will alleviate some issues with these spells hitting targets through walls and other solid objects.
- Robes will now display on the character model while in Bainshee Form. (Catacombs client and higher.)
- The Bainshee model now has a slight tint to it.
Bonedancers
- All Commander pets now have a chance to use shield styles.
- The lowest level Commander now has melee styles.
- Bonedancer pets have had their style lists expanded to Axe, Sword and Hammer styles.
- The Boost Bonecaster line of instant Body Debuff spells will no longer interrupt.
- The Bolster Bones spell in the Suppression Spec line has been moved from level 46 to level 44.
- Bonedancer Commanders have gained a new PvE taunt ability called Enrage. This functions as an offensive proc buff that is cast by the pet when commanded via keyword or menu options.
- Bonedancer Commander pets have had their resist tables standardized to be less susceptible to magic damage and more resistant to physical damage.
- The health condition in which the Fossil Healers begin healing is now set to 75 percent instead of 90 percent.
- The Health Regeneration spell cast by the Fossil Healers now has a 10 minute duration.
- Dread Commander changes: The Dread Commander now has several possible defensive procs that grant one of the following - blade turn, haste buff, evade buff and parry buff.
- There are now specialty commanders available at 40 spec for each line: Bone Army, Darkness and Suppression.
- The level cap for the Commanders has been removed. They are still bound to the current amount of pets that they are set to control however.
- The Commander pets have been increased by one level.
- The sub pets have been increased by one level to make them con blue to level 50 characters.
- All caster sub pets will now cast more while in the beginning of melee combat as opposed to never casting once melee is initiated.
- Fossil archers now have an increased damage output to help with their slow bow draw times. They have also been given a chance to evade.
- Fossil Archers have an increased range and faster attack speed.
- Fossil healers have had their heal spell cast time reduced by 25 percent. The top tier healers now heal for more as appropriate for their spec value.
- Fossil mystics and seers now get resisted slightly less with their increased level value. Mystics have had their damage output increased.
- Fossil Soldiers and non specialty commanders such as the Bone and Dread Commanders now have an innate charge ability. This only works when first commanded to attack a target if the target is beyond 500 units away. If the target is far enough away the soldiers and melee commanders will charge the target with an increased velocity and resistance to crowd control spells. The charge lasts for 5 seconds and cannot be initiated again for 60 seconds after being used. If the target is within 500 units the ability will not function and the timer to reuse the ability will not be started.
- Fossil soldiers now have improved style lines for axes, similar to the Commander style lines. They have also been given a chance to evade and have a chance to proc a defensive ability that increases their chance to parry.
- A new group version of the realm castable ABS buff has been added to the Suppression Spec line, with a 10 second cast time.
Level 35 Strengthen Bone Army 3 abs
Level 40 Augment Bone Army 6 abs
Level 46 Bolster Bone Army 9 abs
Bone Army
Dread Archer
- Has a high evade rate.
- Has access to sword and shield styles.
- Has a higher attack speed than the Fossil Archers.
- Has a dexterity buff that it will cast on spawn and via keyword command.
- Has an accuracy boost buff that it will cast on spawn and via keyword command.
- Has an Armor Factor debuff proc.
- Has a defensive proc that will cast a Bladeturn.
Darkness
Dread Lich
- This commander can cast while in melee until successfully interrupted a few times.
- Has an archmagery buff which it will cast on spawn and via keyword command.
- Has access to a disease spell.
- Has access to a debuff/nuke spell.
- Has access to an unbreakable snare spell.
- Has access to a direct damage spell.
- Has increased resistances to magic attacks but decreased resistances to physical attacks.
- Through keyword commands, the Bonedancer can control which type of spells the Dread Lich casts. By default the lich will cast the disease and debuff/nuke spell. Keyword control grants access to debilitating, snare and damage spell options. The Dread Lich can only cast one set of these spells at a time.
Suppression
Dread Guardian
- This commander can cast while in melee until successfully interrupted a few times.
- Has an armor factor shield it will cast on spawn and via keyword command.
- Has an absorption shield that it will cast via keyword command.
- Has a defensive proc that will cast an Ablative Shield.
- Has a Health Regeneration spell that will stack with the Fossil Healers.
- Has a Power Regeneration spell.
- Has increased resistances to magic attacks but decreased resistances to physical attacks.
- The recast timer of the Bonedancer's instant lifetap in the Suppression line has been increased to 8 seconds.
- The levels that Bonedancers receive their Commander pets have been adjusted. The new progression is as follows:
1 Summon Bone Boss
7 Summon Bone Overseer
12 Summon Bone Chieftain
20 Summon Bone Commander
32 Summon Bone Master
- In order to facilitate these changes, several spells were shifted by 1 level.
Level 40 Spell, Bone Knives (Damage Add) has been moved to level 41.
Level 5 Spell, Lesser Bones to Dirt (Damage Over Time) has been moved to level 4.
Level 6 Spell, Bones to Iron (Heal) has been moved to level 5.
Level 7 Spell, Bones to Dirt (Damage Over Time) has been moved to level 6.
Cabalists
- The Amber Simulacrum's Amber Resilience constitution buff now has a percentage increase amount based on pet level as opposed to a set amount.
- All Simulacrums have gained a new PvE taunt ability called Enrage. This functions as an offensive proc buff that is cast by the pet when commanded via keyword or menu options.
- All Simulacrums have a new PvE detaunt ability called Cower. This ability functions as a style effect and makes the target monster run for a very short duration if the ability is successful. They all have the option to turn their Cower ability on or off.
- All Simulacrums have had their primary damage type changed from slash to crush.
- All Simulacrums now have an innate Armor Factor shield. This can be refreshed by the Cabalist by targeting the pet and using the /imbue keyword.
- All Simulacrums now have a chance to proc a physical resistance debuff against their targets. This debuff reduces Crush, Slash and Thrust resists.
- All Simulacrums can now be commanded to change their offensive type to Slash, Crush and Thrust via keywords.
- All Simulacrums can now be commanded to change their attack speed to Fast, Average and Slow.
- All Simulacrums now have a chance to double strike. The second strike damage type is always Crush.
- All Simulacrums have had their resist tables enhanced and brought up to the same standards as most other pets.
- Ruby and Sapphire Simulacrums now have the option for the new Enrage ability.
- Ruby Simulacrums will now cast more while in the beginning of melee combat as opposed to never casting once melee is initiated.
- Several changes have been made to the Jade Simulacrum to make it a more desirable pet.
The Jade Simulacrum now has an offensive melee proc.
The Jade Simulacrum now has magic and melee ablative defensive proc.
The Jade Simulacrum's Damage Shield has been increased in value.
The Jade Simulacrum's base stats have been enhanced to give an increase to defense, offense and hit points.
The Jade Simulacrum no longer continuously casts its damage shield but will cast once on spawn and then later again whenever commanded to by the Cabalist via the word imbue. This allows more control for Cabalists to have other damage shields placed on their pet.
Druids
- The top two tiers of Druid pets now have the ability to Frenzy when commanded by keyword. The Druid must be in /say range of the pet to issue the command. When the Druid pet frenzies the damage output and attack speed increases but its defenses are reduced. The Druid pet gains the ability to proc a short duration stun that does not set off an immunity timer during its Frenzy mode. The Frenzy lasts for 10 seconds and can be used once every 30 seconds. The Frenzy cannot be used until 10 seconds has passed from the time the pet is summoned.
- An additional wolf skin has been added for the wolf pet.
- All Druid pets have gained a new PvE taunt ability called Enrage. This functions as an offensive proc buff that is cast by the pet when commanded via keyword or menu options.
- The 20 spec Druid pet now has access to the disease and critical styles that the higher tier pets have. Their chance to use these abilities scales up based on the tier of the pet. Please note that the chances to disease and land critical styles are exactly the same as the Hunter pets.
- The range of the Rabies and Spore Cloud Druid pets ability has been reduced to melee range and the duration of the disease reduced to 60 seconds.
- An immunity timer has been placed on all other stun procs available to the Druid pets.
- When a pet is summoned, the Druid will be prompted, through a menu and keyword selection, to choose the pet's appearance.
Enchanters
- All Enchanter pets have gained a new PvE taunt ability called Enrage. This functions as an offensive proc buff that is cast by the pet when commanded via keyword or menu options.
- Enchanter pets have received a new look.
- Enchanter pets now wield weapons. This allows the melee oriented Underhill to parry if commanded to do so via keyword menu.
- The Underhill Companions and Zealots now have a choice between using a dagger or staff and can no longer parry.
- The Underhill Friend now has chance to proc a Damage Over Time Spell (DoT) while in combat.
- The Damage Shield value for the Underhill Zealot has been increased.
- The Underhill Friend now has a dual wield weapon, and has a chance to double strike in combat. The second strike damage type is always Thrust.
- The Underhill Ally will now begin to cast healing spells when it detects group members at below 50 percent health as opposed to 40-45 percent.
- The Underhill Ally's regeneration spell has had its value increased. This will stack with the new regen rates introduced in this patch.
- The Underhill Companion and Zealot will now cast more frequently in the beginning of melee combat, as opposed to never casting once melee was initiated.
- The heal spell cast by the Underhill Ally has had the cast time reduced by 50 percent.
- The Underhill Ally and Compatriot can now equip shields when commanded.
- The Underhill Ally and Compatriot now have offensive procs.
- The Underhill Companion now has access to a pet version of Moon Blast.
- The Underhill Zealot now has access to a pet version of Illusory Pain.
- The Underhill Ally now has access to Blunt styles.
- The Underhill Compatriot now has access to Blade styles.
- The Underhill Friend now has access to Piercing and Critical styles.
- The Underhill Friend now have a chance to evade.
Friars
- Friars will now receive 1.8 spec points per level.
- As a result of the both the increased number of specialization points available to Friars and changes made to their specialization lines, all Friars have been given a forced respec. Those who play Friars should take a moment to redistribute their specialization points.
- The Blessed Encouragement line of group Healing Over Time(HoT) spells in the Rejuvenation Spec line is now castable while moving and in combat.
- Power costs on several of the Friar's spells have been changed from a percentage value to a flat value, or have been lowered.
- The progression of the Friar's Armor Factor and Absorption spells in their Enhancements Spec line has been changed. The new values are as follows:
Level 5 Blessing of Resilience 3 Absorption
Level 10 Blessing of Hardiness 6 Absorption
Level 15 Blessing of Sturdiness 9 Absorption
Level 20 Blessing of Stability 11 Absorption
Level 25 Blessing of Abation 13 Absorption
Level 30 Blessing of Absorption 14 Absorption
Level 34 Blessing of Dissipation 15 Absorption
Level 1 Shield of Faith 14 Armor Factor
Level 3 Shield of Piety 16 Armor Factor
Level 7 Shield of Devotion 20 Armor Factor
Level 11 Shield of Grace 24 Armor Factor
Level 16 Shield of Justice 35 Armor Factor
Level 24 Shield of Zeal 40 Armor Factor
Level 33 Shield of Holiness 58 Armor Factor
Healers
- The radius of the Celerity spells in the Healer's Augmentation spell line has been increased from 1000 to 1500 units.
Hunters
- All summoned Hunter pets have gained a new PvE taunt ability called Enrage. This functions as an offensive proc buff that is cast by the pet when commanded via keyword or menu options.
- The 32 spec Hunter pet now has access to the disease and critical styles that the higher tier pets have. Their chance to use these abilities scales up based on the tier of the pet. Please note that the chances to disease and land critical styles are exactly the same as the Druid pets.
- The range of the Hunter pet's Rabies ability has been reduced to melee range, and the duration of the disease has been reduced to 60 seconds.
- The top two tiers of Hunter wolf pets now have the ability to Frenzy when commanded by keyword. The Hunter must be in /say range of the pet to issue the command. When the Hunter pet frenzies, the damage output and attack speed increases but its defenses are reduced. The wolf gains the ability to proc an Absorption debuff during its Frenzy mode. The Frenzy lasts for 10 seconds and can be used once every 30 seconds. The Frenzy cannot be used until after 10 seconds has passed from when the pet is summoned.
- When a pet is summoned, the Hunter will be prompted to choose the pet's appearance by menu and keyword selection.
- The Hunter’s Elder Protectors and Hunter’s Elder Avatars have had their chance to style and proc disease slightly decreased.
- Two new spells have been added to the Hunter's Beastcraft spell line at level 45. These are additions to the existing charm spell lines, and will allow charming of animals and insects up to 90% of the Hunter’s level.
- A new spell line has been added to the Hunter's Beastcraft spell line that will allow charming of reptiles. These spells follow the progression of the animal and charm spell lines.
Level 2 Influence Reptile
Level 8 Compel Reptile
Level 14 Charm Reptile
Level 21 Control Reptile
Level 34 Dominate Reptile
Level 45 Overpower Reptile
- An additional wolf skin has been added.
Necromancers
- The level cap on each of the Necromancer's pets has been removed. All of the summon spells should now summon a pet at 88% of the caster's level, so that the Necromancer may use any pet they wish at any level like other pet casters. The one exception is the level 1 version of the summon, as it will summon a 100% pet with a cap of level 2. This is being left in place so that the Necromancer is viable until level 4 when they receive the second summoning spell.
- All Necromancer pets are now one level higher when summoned. This means that they cap out now at level 45 instead of level 44.
- All Necromancer pets have gained a new PvE taunt ability called Enrage. This functions as an offensive proc buff that is cast by the pet when commanded via keyword or menu options.
- All Necromancer pet summons have had their cast time reduced by half.
- All Necromancer pet cast buffs are able to be cast while moving.
- The following elixirs can now be used while in shade form: Elixir of Strength, Elixir of Dexterity, Elixir of Fortitude, Elixir of Enlightenment, Elixir of Deftness and Elixir of Might.
- Endurance and Invigoration potions will now be useable in shadeform.
The following changes have been made to the Lesser Zombie servant:
- Has a chance to double swing.
- Has had its attack speed slowed slightly.
- Has a chance to proc a short duration stun that triggers immunity.
- Has had its defense and hit point values increased slightly.
- Is resistant to Root and Mesmerize spells.
The following changes have been made to the Zombie Servant:
- Has a chance to double swing.
- Has had its attack speed slowed slightly.
- Has a chance to proc an absorption Debuff.
- Has had its defense and hit point values increased slightly.
- Is resistant to Root and Mesmerize spells.
The following changes have been made to the Reanimated Servant:
- It can now evade.
- It has had its defense value increased slightly.
- It can now use thrust styles.
The following changes have been made to the Necroservant:
- It has had its defense and offensive value increased slightly.
- It can now use slash styles.
- It can now use shield styles.
The following changes have been made to the Greater Necroservant:
- It has had their inherent built-in penalties to hit points and defense removed.
- It has had its offensive and hit point value increased slightly.
- It now has a chance to evade.
- It can now use critical styles.
- On spawn and via keyword command it will cast a Strength and Dexterity Buff on itself.
- Necromancers will now be able to choose which weapon type and proc type their Abomination wields.
- When summoning the pet, the owner will see a prompt to target and talk to their pet by saying a particular key word - Arawn. This will bring up a menu that displays the various weapon/proc choices via key words. The choices are: fiery sword, icy sword, poisonous sword, flaming mace, frozen mace and venomous mace. There are two base weapons: two-handed sword and two-handed mace. The three other choices are a fire proc, cold proc and poison (body damage) proc and the weapons have appropriate glow effects representing their damage proc. Primary weapon damage is slash and crush.
Paladins
- The spell effect for the Paladin Group Heal Chant has been updated. The grail is now smaller, the halo is not as bright, and the shaft of light is dimmer.
Reavers
- The damage type of Leviathan is now Spirit. (Reaver only)
Shaman
- A new group endurance regeneration chant has been added to the Augmentation spell line. It will follow the same level progression as the existing concentration based endurance regeneration in the Augmentation spell line.
Level 2 Minor Earth Vivification
Level 12 Lesser Earth Vivification
Level 22 Earth Vivification
Level 32 Greater Earth Vivification
Level 42 Superior Earth Vivification
- The values of the Damage Add in the Shaman's Augmentation spell line have been increased.
Level 1 Minor Force of the Deep Damage: 1.6 DPS
Level 4 Lesser Force of the Deep Damage: 2.5 DPS
Level 8 Force of the Deep Damage: 3.1 DPS
Level 11 Major Force of the Deep Damage: 3.9 DPS
Level 15 Greater Force of the Deep Damage: 5.0 DPS
Level 20 Superior Force of the Deep Damage: 6.3 DPS
Level 27 Mighty Force of the Deep Damage: 7.9 DPS
Level 34 Supreme Force of the Deep Damage: 9.1 DPS
Level 44 Ultimate Force of the Deep Damage: 10.0 DPS
- A new group version of the realm castable damage add has been added to the Shaman's Augmentation Spec line.
Level 35 Compulsion of the Deep Bonus: Damages target for listed damage/Damage: 7.9 DPS
Level 45 Coercion of the Deep Bonus: Damages target for listed damage/Damage: 10.0 DPS
Skalds
- Epiphany, the Skald unique Realm Rank 5 ability, is now castable in combat.
- Skalds have been given a new line of spells in their Battlesongs spell line. This is a power regeneration song that matches the level progression and values of the similar spells in the Bard and Minstrel music spell lines.
Level 10 Song of Power
Level 21 Song of Energy
Level 30 Song of Clarity
Level 39 Song of the Mind
Level 50 Song of Empowering
- A new fatigue reduction chant has been added to the Battlesongs spell line. This chant will reduce the endurance cost of combat styles, similar to the Friar's Saint's Energy spell line.
Level 12 Chant of Energy 10% Reduction
Level 22 Chant of Stamina 15% Reduction
Level 32 Chant of Persistence 20% Reduction
Level 42 Chant of Tenacity 25% Reduction
- A new melee ablative chant has been added to the Battlesongs spell line. This chant will absorb 100% of each hit, up to the maximum amount listed.
Level 30 Barrier of Sound 25 Health Points per tick
Level 40 Shield of Melody 40 Health Points per tick
Level 50 Wall of Song 70 Health Points per tick
Spiritmasters
- All Spiritmaster pets have gained a new PvE taunt ability called Enrage. This functions as an offensive proc buff that is cast by the pet when commanded via keyword or menu options.
- The lowest tier Spirit pet now has the option to equip weapons. When summoned, it will appear weaponless for those who prefer no weapons on that particular pet. When equipped, the pet can style, at a lower chance, like the other Spiritmaster pets.
- Shields have been added to all Spirit pets when commanded to equip a weapon other than a spear. The spirit pets do not start out with a shield for those who do not want them equipped.
- All Spirit pets now have a chance to use shield styles.
- All Spirit pets default their Parry ability as on. Spiritmasters can turn this option on or off via keyword menu.
- Spiritmaster pets now have the appropriate weapon styles for whichever weapon they wield - axe, spear, hammer
and sword.
- A new permanent charm spell has been added to the Spiritmaster's Darkness spell line. This will allow the Spiritmaster to charm monsters up to 100% of the caster's level, or to the highest level allowed by the spell.
Level 12 Hel's Control Level 26 maximum
Level 26 Hel's Possession Level 40 maximum
Level 34 Hel's Dominion Level 50 maximum
Valkyries
- The damage type of the damage procs on Ice Storm, Polar Rift, Odin's Deathblow and Ragnarok are now Spirit.
(Valkyrie Only)
Vampiir
- The recast timer on the Vampiir's fumble debuff line of spells (Call of the Raven) has been increased from 15 to 30 sec.
Warden
- Power costs on several of the Warden's spells have been changed from a percentage value to a flat value, or have been lowered.
- A new instant cast Resurrection spell "Swift Reconstitution" has been added to the Regrowth Spec line at 35 spec.
- The Attack Unending and Attack Unfading lines of spells have been moved from the Regrowth Spec line to the Nurture Spec line.
- The Nature's Guard line of pulsing Bladeturn spells has had its recast timer reduced to 8 seconds, and its power cost lowered.
- The Guardian's Encouragement line of speed spells are now instant-cast.
- A new line of group Healing Over Time (HoT) spells has been added to the Regrowth Spec line. These spells are castable while moving and in combat.
Level 24 Nature's Exhilaration 43 health
Level 34 Nature's Uplift 58 health
Level 44 Nature's Invigoration 73 health
- A new line of Celerity spells has been added to the Nurture Spec line.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
18 Celerity Group 0s/5 seconds/pulse/8s 350 range 24% 6
26 Enhanced Group 0s/5 seconds/pulse/8s 350 range 28% 8
32 Amplified Group 0s/5 seconds/pulse/8s 350 range 31% 12
44 Pure Celerity Group 0s/5 seconds/pulse/8s 350 range 37% 15
CAMELOT CLASSIC WORLD NOTES
Quests - General
- Many level 1-10 quests in each realm have been retrofitted into the new quest system.
Quests - Albion
- Fragile Alliance (Epic 1) and Trouble at the Abbey (Epic 2) - Heretics, Necromancers, and Reavers will no longer be directed to Bishop Kustan to begin these quests, but will be correctly directed to the Arawnite Envoy.
Quests - Midgard
- Helping the Svartalfar - Maulers may now successfully complete the quest.
- Fire Horse - Khizil can now be found near the Dverge settlement in Muspelheim.
- Kelleher's Hand-Me-Downs - Maulers can now complete this quest and receive the appropriate reward.
- How Much Wood Could a Wood-Eater Eat? - The introductory quest text will now reference the correct amount of wood eater legs needed to complete the quest.
- Tomte Plot - Hunters may now choose the spear reward.
- The Hobgoblin Job - The Recruit's Axe no longer uses a polearm model.
Quests - Hibernia
- Freeing Osier - Graoch will no longer have troubles advancing past step 2.
- Xaxnxi's Quest - Maulers may now successfully complete the quest.
- Hunting the Highwayman - The text for step 1 now specifies that the Gurite must be slain in Lough Gur.
- Moonstone Twin - Maudalin is now spawning normally on the tower near Bri Leith.
- Traces of Mad Changelings - Maulers can now complete step one of this quest allowing them to proceed and finish the quest.
Dungeons
- All items sold by Darkness Falls seal merchants will now be 95% quality.
Item Notes
- All items which previously had +power have been converted to have Power Pool %. Please note this does not affect Randomly Generated Objects (ROG) or crafted items.
- Muxog's Shield now displays correctly when placed on a house wall.
- The base quality of many items throughout Classic World zones has been increased.
SHROUDED ISLES WORLD NOTES
General
- The base quality of many items throughout Shrouded Isles zones has been increased.
- Tinderboxes now have a chance to drop from Humanoid, Magical, Giant and Undead monsters in Shrouded Isles.
- The map for Faraheim has been updated to correct the spelling of the connecting zone 'Modernagrav'.
- Pathing has been redone for the Avalon Isle zone. This fixes an issue where pets would fall through the ground in the entryway to Avalon City.
Quests - Migard
- Morvalt Crystal - Maulers will now be able to complete this quest and receive the quest reward.
- Stoneheart - Maulers will now be able to complete this quest and receive the quest reward.
- Mammoth Hunt - Maulers will now receive an appropriate reward for turning in the Mammoth Tusk and Mammoth Pelt.
Quests - Hibernia
- Status of information - Maulers will now be able to complete this quest and receive the quest reward.
- The Tree Maidens - Maulers will now be greeted properly and allowed to take this quest.
- Fylara's Armor - Maulers will now receive the appropriate reward for this quest.
TRIALS OF ATLANTIS WORLD NOTES
General
- Cowering Bellow has been modified so that it will work in PVE as well as PVP combat. The PVE functionality will behave similarly to the PVP functionality, but the cower effect will break if the monster is attacked while under the influence of the cower. The PVP functionality has been unchanged.
[Removed three items referring to Dissonance Trap, Battlewarder, and Energy Tempest. We had tried some stuff out that ended up being either stupid or annoying or both, and reversed ourselves so that these notes were no longer applicable.]
- Level 50 versions of the salamanders have been added throughout Atlantis where other salamanders can be found.
- Wishes - Midgard and Hibernia Maulers can now complete this quest and receive the appropriate reward.
Master Levels
- The Convoker Master Level 9 ability now has two versions, one for PvE and one for RvR. The PvE version and Gaheris version can no longer be affected by +duration bonuses but has had its base duration increased from 5 minutes to 6 minutes and 30 seconds. The RvR version has had its level increase value reduced from 20 to 10 in any RvR zone, such as New Frontiers, Labyrinth, Darkness Falls or Passage of Conflict. This version can no longer be affected by +duration gear. The duration of the spell remains at 5 minutes.
- The duration of the debuff placed upon players by the Speedwarp ability has been reduced from 30 seconds to 6 seconds.
- The node placed by the Speedwarp ability will now have a visual radius indicator. Each realm will have a different colored ring, similar to Prescience node.
Item Notes
- The Enchanted Runed Defender and Magma Infused Buckler shields now display correctly when equipped.
- Wardens and Champions who wish to exchange their medium-sized Aten’s Shield for a large-sized version should speak to Berisas in the Hall of Heroes.
- Thanes wishing to exchange their medium-sized Aten’s Shield for a large-sized version should speak to Bjetsa in the Hall of Heroes.
- Skalds wishing to exchange their small-sized Aten’s Shield for a medium-sized version, or exchange their small-sized Cycloptic Shield for a medium-sized version, should speak to Bjetsa in the Hall of Heroes.
- The procs and charges on Malice’s Axe and Battler have been reduced in power.
Malice:
- The Proc has been changed from a 1 minute duration 25% decrease to all stats to a 30 second duration 10% decrease to all stats.
- The Charge has been changed from 50% melee immunity/vulnerability to 25% melee immunity/vulnerability. The negative effect after the charge is used is now unpurgable.
Battler:
- The Charge has been changed from a 1 minute 19% absorb debuff on the target and 1 minute 19% absorb buff on the user, to a 30 second 10% absorb debuff on the target and 10% absorb buff on the user.
Phoebus Harp Necklace (Midgard):
- Use of the second ability on the Midgard version of the Phoebus Harp Necklace is now restricted to Skalds. Due to the fact that many Midgard players included this artifact in their templates simply due to this ability, along with the length of time it existed in this state, a one-time trade-in has been added to allow the exchange of the Phoebus Harp Necklace for a token worth 10 platinum that can be sold to any merchant. This trade-in will also remove completion credit for the Phoebus Harp Necklace, allowing players to obtain the artifact again if they wish. If you would like to make this exchange, speak to Eldjenamr, located in the Hall of Heroes. Those who activate the Phoebus Harp Necklace after this patch will not be able to make this exchange.
CATACOMBS WORLD NOTES
General
- Goblin watchers and Goblin crawlers in the 'Goblin Cookery Adventure wing' instance will now properly drop Aurulite.
Instanced Adventuring
- The 'Forgotten Sepulchre' task dungeon map has been updated.
DARKNESS RISING WORLD NOTES
Quests - Hibernia
- An Important Letter - Fixed step one of this quest so that it could be completed by players using the Labyrinth client. This fixes a bug where the quest would continue properly only on the Darkness Rising client.
LABYRINTH WORLD NOTES
General
- A tertiary entrance/exit to the Labyrinth has been added for each realm. The new portals into the Labyrinth are located near each of the realm's Dragon encounters. The corresponding portals within the Labyrinth are located within the flooded section of the Labyrinth near the Dracolich encounter. The portals inside the Labyrinth are keyed to each realm, so only characters of a certain realm can use them to return to the epic zones.
- The out of combat run speed bonus players receive while in PVE zones has been removed from the Labyrinth.
- Pets will now keep up with their controllers in the Labyrinth.
- Players can no longer build siege weapons in the Labyrinth.
- Reptile mobs have been added to the Midgard-side of the Labyrinth for use with Hunter's Beastcraft.
Quests - General
- Culmination: Lost, But Not Forgotten - All of the monsters named 'corrupt engineer' will now have a chance to drop the items needed for this quest.
- Culmination: Lost, But Not Forgotten (All realms) - The Wandering corrupt engineers will now properly grant
credit for steps 13-22.
- Unraveling: Infernal Investigation - Players are now able to return to the tower while on step 8.
Quests - Albion
- Unraveling: Crush the Alliance - Thelo Commander's Buckle, Thelo Commander's Button, Graoch Medallion and Deifrang Signet Ring can now be used while in shade form.
Encounters - General
- Fixed a bug where Dark Practitioner Grainn's animated corpses were unable to be attacked.
Item Notes
- The Spellbound Indigo Fist Wrap will now salvage for the proper material type.
- Zhulrathuul's wall trophy is now tradable.
- Umbrage now has the proper graphic for a hammer.
- Iapetus Scathing Spear now has the proper resistances.
COOPERATIVE SERVER
- The Siege supplies quest involving the battlegrounds should no longer be available on Gaheris.
- Free the Rogue! - Midgard and Hibernia Maulers can now complete this quest.
- The relic 'Horn of Valhalla' Fragment will now display the correct delve with regard to its concentration bonus.
- The relic 'Horn of Valhalla' Fragment now has a Casting Speed bonus.
PVP SERVER
- Free the Rogue! - Midgard and Hibernia Maulers can now complete this quest.
===================================
Dark Age of Camelot
Version 1.87a Release Notes
Item and Quest Notes
January 23, 2007
===================================
NEW THINGS AND BUG FIXES
- The pet taunt ability introduced in 1.87 may now be toggled on and off by repeating the keyword.
- Fixed a bug where several charmed and summoned pets would repeatedly try to cast their buffs on a player who already had a Concentration buff of that type.
- Vests will now display correctly on Bainshees when in Bainshee form.
- Hibernian scale armor has received an art upgrade.
- Stealthed characters will no longer be uncovered when the earth shakes in the Labyrinth.
- Fixed a bug where characters who were not yet level 10, but had over 200 in a tradeskill, were told by the name registrar that they could not choose a last name because they did not meet the level requirement.
- Frontier Dockmasters are no longer able to be charmed.
TRADESKILLS
- Tradeskill masters will no longer ask you if you want to join a tradeskill order that you already have set as your primary tradeskill.
- Armorcrafting (Hibernia) - The recipes for superior mistletoe spiked wreaths now match their delves.
- Fixed a bug where characters with a tradeskill title would display an incorrect title to other players.
- Fixed a bug where tradeskill tools used two charges at once.
- Fixed a bug where players received skill gains from grey recipes.
- Fixed a bug where players were able to fail blue, green, or grey con recipes.
- Fixed a bug where the minimum quality bonus (tradeskill tools) affected the chance to receive a masterpiece item.
Tradeskill Tool Adjustment
- Tradeskill tools with the bonus to skill gain will no longer use a charge on every craft attempt. The tool will now only use a charge when the bonus to skill gain was needed to receive the skill up. As a result, this will extend the life of these tradeskill tools.
- Tradeskill tools with the bonus to minimum quality will no longer use a charge on every craft attempt. The tool will now only use a charge when the bonus to minimum quality is needed (i.e. if you naturally make a 98 with a 1 minimum quality bonus tool, then a charge is not used). As a result, this will extend the life of these tradeskill tools.
CLASS AND PET CHANGES
Cabalists
- The innate Simulacrum buffs will now print message feedback when they fade.
- Based on Cabalist feedback, the Ruby Simulacrum has been reverted back to only casting its ranged spell while not engaged in melee combat. Once the Ruby Simulacrum is no longer in melee combat, it will begin casting it's ranged spell once more.
- Simulacrums: The self only buffs cast once summoned and via keyword command will now last 20 minutes similar to other pet buffs.
Enchanters
- The Underhill Ally will once again cast their Regeneration spell automatically and no longer need to be prompted by keyword.
- The Underhill Ally will once again cast their Regeneration spell on group members other then their controller.
- The Underhill Ally will no longer spam cast their Regeneration spell on players who have a Concentration Regeneration spell already in effect.
- The Underhill Ally will no longer attempt to cast their Regeneration spell on other players while in the middle of combat. This fixes a bug where the pet would stop whatever it was doing in order to recast the Regeneration spells.
Bonedancers
- Dread Archer, Dread Lich and Dread Guardian: The self only buffs cast once summoned and via keyword command will now last 20 minutes similar to other pet buffs.
Necromancers
- Fixed an animation issue with the Greater Necroservant that was causing the pet to freeze after performing a style.
Savages
- Restrictions have been removed from all weapons previously restricted to Savages due to weapon speed.
CAMELOT CLASSIC WORLD NOTES
General
- The dragons flying over the realms will now perform their flight animation more reliably.
- Cleric Mulgrut - Mulgrut will now spawn more frequently.
- The Shadow Crystal War Staff now has a sell value which is consistent with the other Shadow Crystal items in Coruscating Mines.
- Fireworks in the capital cities have been disabled.
SHROUDED ISLES WORLD NOTES
Quests - Midgard
- My Dwarven Pony - The Pony Squeak Toy will no longer run out of charges.
TRIALS OF ATLANTIS WORLD NOTES
General
- Melina, the stablemaster in the Cursed Forest, is no longer flagged as worth Master Level Experience.
Quests - General
- Aten's Shield may now be exchanged at level 30.
Item Notes
- The Lithic Mauler Shod Staff will now properly do Matter damage.
LABYRINTH WORLD NOTES
Quests - General
- Unraveling: Crush the Alliance - Commander Ellerdos, Ottogron, and Bertuch have been moved from the side room off of the stairs to each realm's respective hallway to Nurizane's Crossroads.
Item Notes
- All versions of Zobaloo's Beginner Wrap are now left hand useable.
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Dark Age of Camelot
1.87b Release Notes
Class and PVP Server Bonuses
February 7, 2007
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NEW THINGS AND BUG FIXES
- Players may now select near, medium or far for the clipping range of figures through the Options screen.
- A loading bar has been added to the game start up splash screen.
Note: This will only be visible in the Catacombs client and higher.
- The loading bars which display while zoning have had their art updated.
Note: This will only be visible in the Catacombs client and higher.
- The range in which a pet can be commanded to attack has been increased from 1500 units to 2000 units.
- Fixed an issue in which water would display incorrectly when using the Camelot 14-day trial.
- Players will now receive a message when gaining extra coin due to zone or region bonuses.
- Fixed a bug where monsters with ranged attacks would only use them while in melee range.
- Players may no longer port to New Frontiers keeps from a battleground by using the realm war (/rw) map while near a Battle Grounds Portal Stone.
- Fixed a bug which occasionally caused a Battlegroup Treasurer to reset after zoning.
CLASS CHANGES AND NOTES
Animists
The amount of Animist Turrets which can be cast within a 1500 unit radius has been reduced from 100 to a maximum of 30 turrets.
Bards
- A new line of Spec Armor Factor buffs has been added to the Bard's Nurture spec line.
Level Name Effect
6 Lesser Shield of Ivy 20 Armor Factor
12 Shield of Ivy 27 Armor Factor
18 Greater Shield of Ivy 35 Armor Factor
25 Wrap of Ivy 43 Armor Factor
34 Shroud of Ivy 55 Armor Factor
44 Blanket of Ivy 67 Armor Factor
Bonedancers
- The Fossil Archers now have an increased range on their bows to match the Dread Archer Commander.
- Commander pets now have an assist ability which defaults to 'on' for all commander pets when summoned. Bonedancers can turn this ability off and back on again via keyword command "assist". The ability enables sub pets to attack whatever the Commander pet is directed to attack by the Bonedancer.
- Fossil Soldiers will now equip a shield when they wield a one-handed axe.
Note: This does not give the Soldiers the ability to use Shield Styles.
- The duration of melee Commanders' and Fossil Soldiers' Charge ability has been increased in duration to 10 seconds.
- The values of the Bone Army baseline and Spec line Damage Over Time (DoT) spells have been increased at higher levels. The new progressions are as follows:
Level Name Effect
2 Lesser Bones to Grit 4 Damage/tick
3 Bones to Grit 6 Damage/tick
4 Lesser Bones to Dirt 9 Damage/tick
6 Bones to Dirt 13 Damage/tick
10 Lesser Bones to Silt 16 Damage/tick
13 Bones to Silt 21 Damage/tick
17 Lesser Bones to Dust 27 Damage/tick
23 Bones to Dust 34 Damage/tick
29 Lesser Bones to Powder 45 Damage/tick
36 Bones to Powder 50 Damage/tick
44 Lesser Bones to Ash 55 Damage/tick
50 Bones to Ash 60 Damage/tick
1 Soften Bones 2 Damage/tick
3 Disperse Bones 6 Damage/tick
5 Liquify Bones 9 Damage/tick
7 Melt Bones 13 Damage/tick
10 Render Bone 16 Damage/tick
13 Bones to Blood 22 Damage/tick
16 Soften Skeleton 30 Damage/tick
22 Disperse Skeleton 38 Damage/tick
28 Liquify Skeleton 46 Damage/tick
35 Melt Skeleton 54 Damage/tick
44 Render Skeleton 62 Damage/tick
49 Skeleton to Blood 70 Damage/tick
20 Cloud of Rot 21 Damage/tick
26 Cloud of Decay 31 Damage/tick
32 Cloud of Deterioration 41 Damage/tick
38 Cloud of Decomposition 51 Damage/tick
47 Cloud of Dessication 61 Damage/tick
- The Bone Spurs Damage Add line for Bone Warriors now has a small Area Effect component to match the line's other pet-cast buffs.
- The Compress Skeleton line of Direct Damage snares in the Bone Mystics line has had its cast time reduced to 2.8 seconds.
- All spells in the Bone Guardians spell line between 29 and 39 have been reduced by one level. (The Powder Skeleton spell was previously at level 29, it will now be level 28, etc). This is to allow the Augment Bone Army spell to properly be awarded at level 39.
- The Shroud of Fear line of spells in the Bone Guardians Spell Line has been changed from an Area Effect Focus Snare spell to a castable Direct Damage/Snare spell. It has a 3 second cast time, 1500 range and 350 radius.
Level Name Effect Cost
23 Shroud of Fear Bonus: -35%/Damage: 60 (Body) 14
30 Shroud of Despair Bonus: -35%/Damage: 80 (Body) 19
41 Shroud of Cowardice Bonus: -35%/Damage: 100 (Body) 26
49 Shroud of Dread Bonus: -35%/Damage: 120 (Body) 32
Champions
- Champions have received a new line of spells in their Valor spell line. This is an endurance reduction chant, similar to the chant added to skalds in 1.87.
Level Name Effect
12 Chant of Energy 10%
22 Chant of Stamina 15%
32 Chant of Persistence 20%
42 Chant of Tenacity 25%
Clerics
- The range on Divine Wrath, Divine Fury and Divine Vengeance has been increased to 1000 units.
- The range on the Minor Smite, and Holy Anger spell lines has been increased to 1500 units.
Heroes
- There is now delve information for the Hero abilities: Initiate of the Hunt, Member of the Hunt, Leader of the Hunt and Master of the Hunt.
Mentalists
- Mentalists have received a new line of spells in their Illusions spell line. It is a permanent 100% charm, similar to the charm added to Spiritmasters in 1.87
Level Name Max Charm Level
11 Phantom Adversary 26
20 Ghostly Adversary 40
32 Dream Adversary 50
Friars
- A new line of Concentration based Haste buffs has been added to the Friar's Enhancements spec line.
Level Name Effect
2 Imbue Lesser Haste Target hasted: 8%
10 Imbue Haste Target hasted: 10%
20 Imbue Greater Haste Target hasted: 12%
31 Imbue Lesser Alacrity Target hasted: 15%
40 Imbue Alacrity Target hasted: 17%
50 Imbue Greater Alacrity Target hasted: 20%
Healers
- A new line of Spec Armor Factor buffs has been added to the Healer's Augmentation spec line.
Level Name Effect
6 Eir's Lesser Shield 20 Armor Factor
12 Eir's Shield 27 Armor Factor
18 Eir's Lesser Guard 35 Armor Factor
25 Eir's Guard 43 Armor Factor
34 Eir's Lesser Barrier 55 Armor Factor
44 Eir's Barrier 67 Armor Factor
Hunters
- Hunter wolf pets have had their Dash ability increased in duration to 10 seconds.
Necromancers
- The Necromancer tether ranges have been increased by 500 units.
- The robes granted by the Necromancer trainers at levels 10, 15, 20 and 25 can now properly be /used while in shade form.
Spiritmasters
- The charm spell introduced earlier in 1.87 now has an updated graphic.
NEW FRONTIERS NOTES
- Players will receive a 150% Realm Point and Bounty Point bonus while RvRing on Agramon.
- The bindpoints at the border keeps on the New Frontiers side have been adjusted to accommodate the newly updated border keeps.
CAMELOT CLASSIC WORLD NOTES
General
- The floors of the new border keeps have been updated for clients that are able to display Atlantis terrain. You will not see the new textures if you are running a client using Classic textures.
General - Albion
- Master Narudos will no longer spam players who are crafting in the courtyard below.
- The aggression radius of the Granite and Stonecrush Giants in Dartmoor has been reduced.
General - Midgard
- The aggression radius of the Drakulv and Svartalfs in Malmohus has been reduced.
General - Hibernia
- The aggression radius of the Glimmerlings in Sheeroe Hills has been reduced.
Quests - Albion
- Valentine's Traditions - Sir Prescott in Cotswold is looking for someone who will help him express his true feelings to his Valentine.
Quests - Midgard
- Valentine's Traditions - Hrolf in Mularn is looking for someone who will help him express his true feelings to his Valentine.
Quests - Hibernia
- Valentine's Traditions - Rumdor in Mag Mell is looking for someone who will help him express his true feelings to his Valentine.
SHROUDED ISLES WORLD NOTES
Item Notes
- Tinderboxes will now drop at more level-appropriate ranges for mobs in Shrouded Isles. This will make the drops more consistent with their implementation in the classic zones. This fixes a concern where players were killing mobs and receiving a tinderbox that seemed too low compared to the monster level.
Quests - Albion
- Reports - Armorer Gamila will now offer rewards tailored for the Mauler class.
Quests - Midgard
- Ibicus - Maulers can now return the carcass of Ibicus to one of the NPCs involved, finish the quest properly, and be rewarded appropriately.
TRIALS OF ATLANTIS WORLD NOTES
General
- The Scholars, Loremasters and Sages in the Hall of Heroes now have a title which indicates the region of the artifacts they accept.
- Grapple will now have a one minute re-use timer.
- The stun feedback spell from Ceremonial Bracers will no longer prevent the user of Grapple from being affected by the Grapple stun.
Item Notes - General
- The Necromancer version of the 'Ring of Fire' artifact has been updated so the /use and /use2 icons match the icons on the other versions of this item.
CATACOMBS WORLD NOTES
Item Notes - Midgard
- The bow 'Negal's Never-ending Volley' will now proc its Point Blank Area of Effect (PBAOE) at the target of the bow rather than at the archer.
Quests - Midgard
- Glashtin Rescue - Increased the area for the 'guillotine basket' slightly to make it easier for a player to search inside of it for step four of this quest.
DARKNESS RISING WORLD NOTES
Item Notes
- The item 'Upsilon Necromancer Staff' has been updated so the /use ability has a proper icon for the spell being cast by the item.
LABYRINTH WORLD NOTES
Item Notes
- The proc rate of Knit Wounds on the Tough Snegli Skin has been reduced.
- The polearm weapon, 'Vile', has been updated so it properly reflects the type of polearm that it is and the damage that it does.
- A number of Hibernian spellbound handwraps were updated so they salvage for the proper material type.
PVP SERVER
- Players will now only be able to place one relic per keep.
Note: Due to this change, Relics on the Mordred server have been reset.
- Players will receive a 300% experience bonus in all Classic zones on Mordred.
- Players will receive a 200% experience bonus in all non-Classic zones on Mordred.
CLASSIC SERVER
- Players on the classic server cluster can now properly zone from the Demon's Breach dungeons into the appropriate battleground.