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Dark Age of Camelot
Version 1.73 Release Notes
Catacombs Unearthed
December 7, 2004
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WELCOME TO CATACOMBS
With this version, we are happy to introduce Dark Age of Camelot's third retail expansion, Dark Age of Camelot: Catacombs. As of this morning, the retail boxes for the expansion have been shipped and will soon be available in stores as retailers receive their shipments.
Please read below for a summary of changes and features for Dark Age of Camelot: Catacombs and Version 1.73. You will find specifics on the Version 1.73 items under the NEW THINGS AND BUG FIXES section, later in this patch note.
CATACOMBS SPECIAL FEATURES
These features are only available to customers who install the Catacombs expansion pack.
New Models and Facial Character Customization
Catacombs features a complete overhaul of the old Camelot player figures to allow players to fully customize their characters. Your character will now look much more detailed and will fit into the world better than ever before. You will even be able to customize your character's hair and facial features.
- Existing characters will now have the option to change their appearance at the character selection screen. To change your existing character's appearance, select the character you wish to change and press the 'Customize' button.
- Each player has one customization available. Additional changes are easily made - Catacombs players who wish to change their characters appearance for characters who do not have a facial customization available can also visit a facial customization NPC. The NPCs can be found at the following locations:
Inconnu Crypt (Albion) - Lolicia the Magical
Kobold Undercity (Midgard) - Jaron the Magical
The Shar Labyrinth (Hibernia) - Dailliana the Magical
- After speaking with a facial customization NPC, you will need to log out the character in order to change the character's appearance. The 'Customize' button will be available for the character at the character selection screen.
- You can change your character's appearance with the facial customization NPCs as many times as you wish. Please note that you can only have one facial customization active on the character, and you cannot 'accumulate' multiple facial customizations on the character by speaking with the facial customization NPC multiple times before logging out.
Adventure Wings
Classic and Catacombs dungeons contain adventure wings, private instanced areas of the dungeon, where players can either hunt solo or in a group at their own pace.
Glowing doors in these dungeons indicate entrances to the adventure wings.
Aurulite
Aurulite is a resource that can be found only in the adventure wings of Catacombs. Aurulite serves as a currency to certain inhabitants of the Inconnu Crypt, Shar Labyrinth, and the Kobold Undercity. It can be traded for armor, weapons, and jewelry suitable for players of all levels.
Instanced Dungeon Tasks
Catacombs introduces many new methods of gaining experience quickly and easily for your characters. Dungeon tasks are available, for all levels, to help you gain experience when you only have a short amount of time at your disposal to play Dark Age of Camelot.
Dungeon tasks offer you specific goals to be completed in instanced areas throughout the land, and are geared towards the solo or grouped player. Taskmasters are stationed in towns across the world to provide you dungeon task encounters.
Mini Quests
Catacombs introduces over 400 new quests which are referred to as Mini Quests. Compared to standard quests, Mini Quests require less time to complete. Many of these quests can also be successfully completed solo or with one friend.
Mini Quests offer coin and experience rewards, rather than items. These quests serve as a great alternative to standard leveling avenues.
Obelisks
Catacombs features a unique travel system found only within the Catacombs. The obelisk system is used to help facilitate travel between the various Catacombs zones and the Catacombs cities.
While there is one obelisk located in each zone of the Catacombs, there are some obelisks that serve as recall only obelisks. Recall obelisks can only teleport characters to the Catacombs cities and you cannot teleport back to it from the main hub obelisk. In order to have access to a two-way Obelisk, you must first activate it by interacting with it. Once activated, you can return to this location via the main hub obelisk, located at your realm's underground city.
Artifact Experience Changes
We have expanded upon the leveling requirements for certain artifacts to include Catacombs adventure wing areas.
- Artifacts that earn experience in the dungeons of the mainlands or Shrouded Isles will now earn experience in the mainland adventure wings, but not in adventure wings found in Catacombs zones.
- Artifacts that earn experience in the dungeons of Atlantis will now earn experience in the adventure wings found in Catacombs zones, but not in the mainland adventure wings.
Updated Sound System
We have also upgraded the sound system for Dark Age of Camelot: Catacombs. All sounds from the game have been remastered and improved.
- Combat sounds are now broken down into three basic categories: use of a weapon, impact of the weapon, and scream of the victim.
- Each of these categories is dynamic. You will never hear the exact sound twice. The pitch and volume for each sound will change slightly.
- In addition to the dynamic changes, impacts and the screams of the victims will vary with the amount of damage delivered.
Catacombs Information for Mordred
To maintain the player vs. player environment, we have made the following changes to Catacombs features for Mordred:
- There are no dungeon kill tasks on Mordred.
- Each dungeon adventure wing will be a single instance that anyone can enter and follows the normal player vs. player rules.
- Each of the three Dark Spire instances (one for each of the three realms) will be a single instance that anyone can enter and follows the normal player vs. player rules.
- Player vs. player safety flags have been disabled in all adventure wings. When entering these zones, characters under level 10 will be vulnerable to attack, regardless of their PvP safety flag status.
VERSION 1.73 SPECIAL FEATURES
These features are available to all Dark Age of Camelot players. More details on these changes can be found in the NEW THINGS AND BUG FIXES section later in this patch note.
Visual Quest Indicator
Since Dark Age of Camelot's launch, the number of quests in the world has risen dramatically. Quest NPCs for a particular level are often difficult to find, even with the help of town criers and class trainers. We have added a visual indicator in order to help players easily locate NPCs that will offer quests for their character.
Ingame Map Changes
With this version, you will now be able to see your group members' locations on the ingame map window. The locations will slowly update as your group members move throughout the zone.
Market Explorer Changes
You may now purchase items directly through the Market Explorer via the "Buy" button on the Market Search window. However, the Market Explorer will add a 20% commission for the service of retrieving the item for you.
Teleportation System Changes
Version 1.73 also features several teleportation changes to allow greater ease in traveling around your realm.
Portal keep and Shrouded Isles teleporters will now take you to your realm's capital city (Camelot, Jordheim, or Tir na Nog). There are also new teleporters in your capital city that will take you to various destinations.
The capital city housing teleporters have also been merged with the existing multidestination house teleporters. With this change, housing now only has one house teleporter.
NEW THINGS AND BUG FIXES
- We have added the /makeleader command. When used by a group leader, this command will make the named player (/makeleader 'playername') or the current targeted group member the new leader of the group.
- Added the /freelevel command. This command will tell you the current free level status for your character. Typing '/freelevel decline' will allow you to decline your free level. If you decline, your free level is completely discarded and you will have to level again and wait out the next free level period in order to get another free level.
- When you have a negative effect removed (purging/curing/breaking mesmerize, root, stun, etc), the icon will now remain at the top of your screen, but tinted red to let you know that you currently have immunity to that effect.
- Offensive pulse spells will now play spell effects on their targets for the duration of the spell. Positive pulse spells (such as Paladin heal chants) will no longer play spell effects for each pulse.
- Delivery and Kill Tasks will now appear in the first entry of the quest journal.
- To help players who upgrade their houses but do not remember to immediately deposit rent, the rent timer will now be reset to a full week when a house is upgraded or when the house is initially placed on the lot. Downgrading your house will not change your rent timer.
- At the request of the Archer community and the Archer Team Leads, several archery related output messages related to firing or archer abilities have been reverted to print out in the default "white" text instead of the "Attack Message" (default orange) channel.
- We have made performance enhancements to improve framerate when the "Atlantis Terrain" option is enabled.
- Using the realmwar map near the portal stone to port from a Battleground to the frontier will now correctly place you at the border keep you chose.
- Fixed an issue that could cause certain monsters (predominately monsters in Atlantis zones) to pursue players indefinitely.
- Buffs cast by a charmed monster that is far away when the charmer dies will now drop on death.
- Focus effects on your pet will correctly display in the concentration window.
- Multi-target styles, such as Shield Swipe, will no longer hit players or monsters through keep doors and walls.
- The Berserker's Frenzy ability now has a new icon.
- Ranged attacks on keep doors will now require line of sight to the keep door.
- Fixed an issue where the /hidegraves command was not correctly being saved across game sessions.
- When killed, you will once again see the death camera.
- When getting off a boat, your camera will be clamped back to normal range, even if it was panned far out on the boat.
- Custom UIs using the realm_exp_fine and realm_exp_coarse adapters will now correctly show RP values through realm rank 12.
Master Level Ability Changes and Fixes
- Necromancers can now cast the Stormlord ability, Focusing Winds, while in shade form. Please note that Necromancer pets will need line of sight to a storm for their masters to cast Focusing Winds on it.
- To help Stormlords from being in combat after releasing or leaving the scene of a battle, storms from Master Level Abilities will now dissipate if the caster is a significant distance away from the storm.
- The re-use time of Forceful Zephyr has been increased from 2 minutes to 15 minutes to make the ability more situational in use as opposed to something that is used in every fight.
- Characters picked up by a Forceful Zephyr cannot be hit with an archer's critical shot.
- Phase Shift will now correctly protect the caster from damage from storms.
Visual Quest Indicator
Since Dark Age of Camelot's launch, the number of quests in the world has risen dramatically. Quest NPCs for a particular level are often difficult to find, even with the help of town criers and class trainers. We have added a visual indicator in order to help players easily locate NPCs that will offer quests for their character.
- Players will now see a yellow indicator under an NPC's feet if the NPC offers a quest for the player.
- If the player is more than 15 levels above the quest's minimum level, the yellow indicator will not be displayed on the NPC.
- Bounty quests and one time drop quests will not display a quest indicator.
In-Game Map Changes
- You will now see pip indicators for your group members on the map window. These indicators will slowly update as your group members move throughout the zone map.
TRADESKILL UPDATES
- The Albion base Fighter class will now be able to join the Order of Weaponsmiths.
New Spellcrafting Gems
- The following gems have been added to Spellcrafting to accommodate the new classes:
Midgard
- Blighted Rune (Focus: Cursing)
- Unholy Primal Rune (Skill: Hexing)
- Valiant Primal Rune (Skill: Odin's Will)
- Blighted Primal Rune (Skill: Cursing)
Hibernia
- Spectral Spell Stone (Focus: Spectral Guard)
- Phantasmal Spell Stone (Focus: Phantasmal Wail)
- Ethereal Spell Stone (Focus: Ethereal Shriek)
- Spectral Arcane Spell Stone (Skill: Spectral Guard)
- Phantasmal Arcane Spell Stone (Skill: Phantasmal Wail)
- Ethereal Arcane Spell Stone (Skill: Ethereal Shriek)
- Shadowy Arcane Spell Stone (Skill: Shadow Mastery)
- Embracing Arcane Spell Stone (Skill: Vampiiric Embrace)
- Aberrant Arcane Spell Stone (Skill: Dementia)
NEW FRONTIERS
General - NPC/Monster
- Gristle has been seen roaming Plerusque Forest in the Pennine Mountains.
CLASSIC CAMELOT WORLD NOTES
General - NPC/Monster
- In version 1.72, we increased the amount of completed quests a player's character can have. Because of this, we have now removed the Quest Journalists from the game.
- The portal keep merchants: Sall Fadri, Gwulla and Araisa will now offer medallions for teleporting to Camelot, Jordheim, or Tir na Nog.
- There are now portal NPCs in the capital cities. Channeler Deng'ani, Channeler Garl, and Channeler Sidral can be found in the main hall areas of Camelot, Jordheim, and Tir na Nog, respectively.
- Since the Classic client is being retired in this version, the models of some Classic Camelot monsters have been upgraded to a more appropriate Shrouded Isles model.
New User Quests
- All base trainers in the starting cities will now summon a guide for players to take them to the new user quest giver.
Quests - General
- Dark Arawnite Despair (Gaheris/Mordred ONLY) - Midgard and Hibernia classes have been added to the reward step of this quest.
SHROUDED ISLES WORLD NOTES
General - NPC/Monster
- The SI teleport merchants: Master Aslin, Stor Gothi Kurik and Seril will now offer portal scrolls for Camelot, Jordheim or Tir Na Nog.
Item Notes
- New class-specific suits of armor and other items have been added to Caer Sidi, Galladoria, and Tuscaren Glacier for the Heretic, Bainshee, Vampiir, Warlock and Valkyrie.
- Goosedown Sleeves now have bonuses to Fire resistance and Spirit resistance in place of the duplicate body resists.
- Players will now be able to sell lackluster scales that drop from various drakorans in Avalon City to NPC merchants.
TRIALS OF ATLANTIS WORLD NOTES
General - NPC/Monster
- The guards patrolling the Havens in Atlantis have been removed.
Volcanus Encounters
- Trial 6.4 - Added a failsafe to the encounter to allow it to spawn in the event that the uraeus snakes are stuck and cannot move towards the encounter area to form the Pallida-Uraei.
Temple of Twilight
- Additional measures have been taken to help prevent Medusa's statues from becoming immune to damage in the middle of combat.
Item Notes
- The Star of Destiny (Master level respec stone) will now drop as normal treasure and will follow battlegroup loot rules.
- The drop rate for the Orion's Belt and the Gem of Lost Memories artifacts has been doubled.
- Players may now apply dye to the following cloaks: Melos Pearl-Edged Cloak, Harpy Feather Cloak, A Healers Embrace, Shades of Mist, and Cloudsong.
- Players may now apply emblems to the following cloaks: Harpy Feather Cloak, A Healers Embrace, Shades of Mist, Cloudsong, Runed Serpent-Blood Cloak, Flayed Cetus Skin, Hardened Cetus Skin, Guardian's Cloak of Anathema, Guardian's Cloak of Wickedness, Katorii's Shroud, Flowing Antalya Shawl, Cloak of Heroes, Cloak of Whispers, Cloak of the Outrider, Cloak of the Seraph, Cloak of the Eternal, Astral Cloak of Heroes, Astral Cloak of Whispers, Astral Cloak of the Outrider, Astral Cloak of the Seraph, Astral Cloak of the Eternal, Steel-feather Cloak, Cloak of Heavenly Bodies, and Feathered Wrap.
- The Naxos Mariner's Cloak, a quest reward for all realms in Atlantis, can now be dyed.
- The Astral Leggings of the Leech (Albion) can now be dyed with enamel dyes.
- The Basalt Mace (Hibernia) now uses a one-handed mace icon in place of a two-handed mace icon.
- The Blood Encrusted Whip has been renamed to the Blood Encrusted Flail to match its appearance.
- Changed the name of the Thundering Drum to the Thundering Flute to match its appearance.
- Sinovia's Block (Albion) now has an Armor Factor bonus increase, making it equivalent in imbue to the other items on Sinovia's treasure table.
- Sinovia's Block and Sinovia's Shield (both Albion) have been replaced with Sinovia's Sinister Block (a medium shield) and Sinovia's Sinister Shield (a large shield). Other than the sizes, these two shields are identical in magical bonuses to the original items.
COOPERATIVE SERVER
- Fixed a bug where some monsters in the tower area monster camps were too far away to be attacked.
FOUNDATIONS NOTES
- To help players know which house requires rent payments, "Rent Due" popup messages will now include the lot number of the house that requires payment.
- When searching for stacked items in the market explorer, the search results will now indicate the amount of items in the stack (eg: 60 Diamond Seals)
- Prices on the consignment merchants are now listed as "# plat" and "# gold" instead of "# p # g" to prevent confusion between items priced in platinum and items priced in gold.
- Added a "Search for all Catacombs bonuses" option on the Player Market Search Window.
- Fixed a bug with the terrain in the Brisworthy housing zone not matching the terrain of the neighboring zones. Due to this fix, the roads have been altered and the river has been moved in some areas. Some villages have been moved slightly from their original location to compensate for these changes. Please note that your village will still be in the same approximate area as it was prior to the terrain fix.
- House lots in Chiltern, Holmestrand, and Tullamore have been readjusted so they will properly face the center of their village or their village lake.
Market Explorer Changes
With this version, you may now purchase items directly through the Market Explorer. However, the Market Explorer will add a 20% commission for the service of retrieving the item for you.
- At the Market Search Results window, you may now press the "BUY" button with an item highlighted to open a merchant page directly, where you can buy items at the higher price.
- The owner of the Consignment Merchant will receive the standard amount his item is priced for and the Market Explorer will keep the additional 20%.
- Items may be purchased at the normal price by visiting the player's house directly.
Housing Teleporter Changes
In this version, the capital city teleporters have been merged with the existing multidestination house teleporters. With this change, housing now only has one house teleporter.
- The Albion, Isles, and Heroes Teleporter will now offer teleports to Camelot City. This teleporter has been renamed to "Albion Teleporter". In addition to this change, the Camelot Teleporter has been removed from the house hookpoint store and marketplace merchants. Players who wish to sell back their Camelot Teleporter may do so for the full sale price (100 gold) of the NPC.
- The Midgard, Isles, and Heroes Teleporter will now offer teleports to Jordheim. This teleporter has been renamed to "Midgard Teleporter". In addition to this change, the Jordheim Teleporter has been removed from the house hookpoint store and marketplace merchants. Players who wish to sell back their Jordheim Teleporter may do so for the full sale price (100 gold) of the NPC.
- The Hibernia, Isles, and Heroes Teleporter will now offer teleports to Tir na Nog. This teleporter has been renamed to "Hibernia Teleporter". In addition to this change, the Tir na Nog Teleporter has been removed from the house hookpoint store and marketplace merchants. Players who wish to sell back their Tir na Nog Teleporter may do so for the full sale price (100 gold) of the NPC.
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Hot Fix: December 7, 2004
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NEW FRONTIERS NOTES
- Hibernia Hasteners will now display correctly for Trials of Atlantis and Shrouded Isles clients. Please note that you will need to exit the game and repatch in order to apply this fix.
Teleportation Indicators
We have added a blue visual indicator to NPCs and objects that are used for teleportation to help players easily find and make use of the teleportation system in Dark Age of Camelot.
CLASSIC CAMELOT WORLD NOTES
Capital Cities
- Trials of Atlantis and Shrouded Isles clients will now be able to see the Catacombs entrances in Tir na Nog, Jordheim, and Camelot. Please note that you will need to exit the game and repatch in order to apply this fix.
TRIALS OF ATLANTIS WORLD NOTES
Oceanus
- Aerus Haven NPCs will now be correctly spawned for Albion and Midgard Atlantis zones.
- Talen of Oceanus, Winn of Stygia, Markhamn of Volcanus, and Arlene of Aerus have returned to the havens in each realm.
- (Albion) The guards in Aerus Haven have been removed.
Item Notes
- The Flayed Cetus Skin and Hardened Cetus Skin cloaks may now be emblemized.
CATACOMBS WORLD NOTES
Taskmasters
- Taskmaster Vaellyn will now talk to players and offer tasks to those eligible.
General
- Players who do not have the Catacombs expansion will no longer be able to zone into (and then get stuck in) the dungeon adventure wings and kill task dungeons.
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Hot Fix: December 8, 2004
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CLASSIC CAMELOT WORLD NOTES
- Channeler Garl, Channeler Sidral, and Channeler Deng'ani now offer to teleport players to their house bind point.
SHROUDED ISLES WORLD NOTES
Item Notes
- The Shrouded Isles epic dungeon armor sets should now display correctly under the Catacombs client.
CATACOMBS WORLD NOTES
Item Notes
- The armor purchased from the Aurulite merchants in the underground cities should now display correctly.
- The armor dropped by the possessed mobs should now display correctly.
NEW THINGS AND BUG FIXES (12/8/2004)
Bounty Quests
- (Hibernia) Erech will now correctly accept Speghoul Hearts from level 40 characters.
- (Midgard) Yosef Angor will now correctly accept Jeweled Shaman's Totems from level 40 characters.
CLASSIC CAMELOT WORLD NOTES
- Channeler Garl, Channeler Sidral, and Channeler Deng'ani will now properly teleport players to their personal homes.
TRIALS OF ATLANTIS WORLD NOTES
Oceanus
- (Midgard) Domarr, the poison merchant in Oceanus, is no longer stealthed.
CATACOMBS WORLD NOTES
General
- Players who do not have the Catacombs expansion will no longer be able to zone into (and then get stuck in) the Abandoned Mines dungeon.
The Aqueducts (Albion)
- Players will now be able to use Biane's Map of the Aqueducts to find Vosias on step three of the quest, Untold Origins.
FOUNDATIONS
- (Midgard) Ostumdall will now accept both the Ticket to Yggdremdall's Stable and the Ticket to Holmestrand Market.
NEW THINGS AND BUG FIXES
- Addressed an issue where wide damage variance was seen with archery and melee attacks.
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Dark Age of Camelot
Version 1.73b Release Notes
Catacombs Unearthed
December 9, 2004
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NEW THINGS AND BUG FIXES
- Fixed a bug where, in some cases, monsters and pets would not path correctly through a zone or dungeon.
- Players using the /level command will now receive a message informing them that they will not be able to become any of the new Catacombs classes with the /leveled character.
- (Bug Fix) Player pets in instances will no longer scale with the instance.
Bainshee
- (Bug Fix) Point blank area of effect pulse spells will now properly cancel when the Bainshee moves.
NEW THINGS AND BUG FIXES (12/10/2004)
- (Catacombs Client) Catacombs figures will now be correctly displayed when using the Dreamweaver realm ability with Catacombs figures enabled. Please note that you will need to exit the game and repatch to apply this fix.
CAMELOT CLASSIC WORLD NOTES
Quests - Albion
- Heretical Hermit - We have fixed a bug that was preventing Heretics from completing this quest.
Quests - Midgard
- Brutal Chains - Warlocks and Valkyries may now complete this quest.
- Brutal Chains (Gaheris/Mordred) - All new classes may now complete this quest.
- Traitor in Mularn - Players that are on step 3 (Use the necklace now) but no longer have the necklace to use may return to Dalikor to receive another Necklace of the Askefruer.
SHROUDED ISLES WORLD NOTES
Monsters/NPCs
- We have fixed a bug that was causing Frederik Rolby to display a visual quest indicator to all players. Now, only players that meet the requirements for his quests will see the visual quest indicator.
TRIALS OF ATLANTIS WORLD NOTES
Monsters/NPCs
- Soldat Jonna, Mercenary Ferhat, Hero Aydyn, and Hero Simish have been placed back in their appropriate Havens so players may complete the bounty quests associated with this NPCs. Please note that these guards will not attack monsters near the Havens.
CATACOMBS WORLD NOTES
Player Appreciation Reward
- In order to give thanks to the early adopters playing Catacombs, a unique item has been created and can be obtained by players from the following NPCs in Catacombs:
Celadrielas of the Inconnu Crypt (located in the Aqueducts)
Skenda of the Kobold Undercity (located in the Burial Grounds)
Corcyn of the Shar Labyrinth (located in the Veil Rift)
- Simply talk to these NPCs in order to receive your glowing orb for free. These orbs will be obtainable between now and December 21st.
- Please note that you will need to exit the game and repatch in order to see the glowing orb on your character.
Taskmasters
- Level 31 to 40 players should now be able to consistently receive tasks from Taskmaster Praest.
Obelisks
- All one-way Obelisks now inform players that they will not be able to return to that location from their Catacombs city.
Quests - General
- Players doing the Hounds of Arawn quest will now have each member of the group properly stepped upon teleporting.
Abandoned Mines
- One set of ladders in the Albion Abandoned Mines were not working. These ladders can now be climbed. In order to apply this fix, you will need to exit the game and repatch.
Item Notes
- Items dropped by the possessed monsters in Catacombs should now have the correct material types.
- The Archfiend Etched Helm now has the appropriate icon and displayed correctly on characters as a helmet.
- The Astralist Hide Gloves, Malevolent Darkspire Suede Gloves, and Gargoyle Skin Gloves will now have the appropriate leather icon instead of cloth.
NEW THINGS AND BUG FIXES (12/10/2004)
- Point blank area of effect spells will now properly effect all targets in the spell radius when used in instanced zones.
- Monsters and pets will now path correctly in the Shattered Lands, Shar Hall, Brutal Realization, and History Repeats Itself instanced zones.
NEW THINGS AND BUG FIXES (12/9/2004)
Valkyrie
- (Bug Fix) The Wrath of Champions realm ability has been removed from the Valkryie's realm ability list.
CAMELOT CLASSIC WORLD NOTES
Quests - Hibernia
- Traitor in Mag Mell - Players that are on Step 3 (use the necklace now) but no longer have the necklace to use may return to Addrir to receive another Sluagh Necklace.
CATACOMBS WORLD NOTES
Monsters/NPCs
- Fletcher Master Ealga has been moved slightly so players may interact with her.
Instanced Adventuring
- Players were being placed at the wrong location when entering Felena's Sorrow, causing odd monster spawns within the instanced wing. This has been fixed.
Shar Labyrinth (Hibernia)
- Armorsmiths Navan and Rourke have been moved slightly so that players may interact with them.
Darkspire
- (All realms) The gargoyle pets in the Darkspire have taken up residence on the spire itself. This adjustment will make them much easier to target and attack.
- (Hibernia) Dian and Dother are no longer ghosted.
FOUNDATIONS
- (Albion) The horse route from Dalton Marketplace to Brisworthy Marketplace has been adjusted, and horses will no longer get stuck or lost.
- (Albion) The Brisworthy Market Return token will now correctly teleport players to the Brisworthy Market area.
Quest Bug Fixes
Hibernia –
Mainland Hibernia
- An adjustment has been made to Tadhg's Lost Treasure quest, players having difficulty completing this should find it working properly now.
- Heretics can now complete the puppy quest.
The Veil Rift
- Players doing the Shards of the Veil mini quest will now be rewarded the appropriate experience for their level.
Underground Forest
- Players doing the Messages of Healing quest will now be rewarded the appropriate experience for their level.
Shar Labyrinth
- Champions, Wardens, and Druids doing the Lost in Oblivion Quest will now be able to complete the quest and receive the reward as intended.
- Valewalkers who were unable to complete the In the Mouth of the Labyrinth Quest will now be able to turn in Gymyr’s Head to receive their reward and complete the quest.
Albion –
Mainland Albion
- Heretics and can now complete the puppy quest, Trevian's Best Friend.
Underground Forest
- Players doing the Patchy Moss quest will now be rewarded the appropriate experience for their level.
Midgard
Mainland Midgard
- Valkyries can now complete the puppy quest, Reyer's Best Friend.
Burial Grounds
- Players who were unable to advance their quest by killing Hazar on the Raving Ratalu and the Secret Chest quest will now be able to get him to spawn, kill him, and receive credit as intended.
NEW THINGS AND BUG FIXES (12/13/04)
- (Catacombs Client) We have improved the old figure to new figure matching for all characters.
Heretic
- The Heretic's Arawn's Inferno line of spells should now all have the correct icons and animations.
- The Heretic's Flickering Embers line of spells should now all have the correct icons and animations.
- Fixed an error in how the Heretic's Enhancements line spells were being awarded.
In-game Map Changes
- Catacombs maps now show Adventure Wing entrances (marked in red) and zone lines (marked in yellow).
CATACOMBS WORLD NOTES
Instanced Adventuring
- (Albion) The entrance/exit to The Lost Wing should no longer give a "Bad radius on Jumppoint" error message.
- (Hibernia) There will no longer be duplicate stacked monsters in the Shattered Lands.
- Players were zoning into the wrong side of The Shaman's Inner Sanctum. This error would cause monsters to spawn incorrectly throughout the dungeon and has been corrected.
- The monsters inside the Goblin Workshop instanced dungeon should more consistently spawn ahead of the players, instead of behind them.
Taskmasters
- (Albion) Taskmaster Trudan will no longer occasionally send you to kill nothing.
- (Albion) Players should no longer receive blank tasks from Taskmaster Mairlin in Caer Ulfwych.
Item Notes
- The Gazsi's Spear is now flagged correctly as a two-handed spear.
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Dark Age of Camelot
Version 1.73d Release Notes
Catacombs Unearthed
December 15, 2004
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NEW THINGS AND BUG FIXES
Trainers
- Heretics over level 6 will no longer receive the message asking them if they want to clear out their base trainer quests.
CLASSIC CAMELOT WORLD NOTES
- Humberton, Ludlow, and Prydwen Keep NPCs have been consolidated and the old base trainers in these locations have been removed. Each town now has the basic weapons and armor merchants, enchanter, healer, and smith NPCs.
Anthem Winners
- The Anthem winners have arrived! For a performance of the winning anthem for your realm, please visit the following NPCs: Poet Kuldebar in Camelot, Lyriker Hrodvitnir in Jordheim, and Balladist Matennon in Tir na Nog. Congratulations to our three winners!
Quests - Albion
- Passage to Eternity - Step 5 - Players will now need the Templar focus gem in their inventory to see the message about the gem pulsing. Also, the frequency of the message has been slowed down to help cut down on spam.
Quests - Midgard
- Traveler's Way (Midgard) - Valkyries will no longer be able to get the Traveler's Way quest from both Brienda and Sunhilda.
- Traveler's Way (Midgard) - We have fixed a bug that resulted in Warlocks receiving the wrong item as their reward. Warlocks may return to Ruk in Fort Atla or Pierda in Audliten with their Cap of Mindbending to exchange it for an appropriate reward.
Quests - Hibernia
- Regional Distinctions - Vampiirs should now be able to equip the Resistant Ring.
- String of Curses (Hibernia) - We have fixed a bug preventing Vampiir from completing this quest.
New User Quests
- (Gaheris and Mordred) The issues with the new user quests for Mordred and Gaheris have now been fixed. New users can seek out Dalikor at the Mularn Guardtower, Addrir in Mag Mell and Master Frederick at the Cotswold Guardtower to help with issues around their starting towns.
Item Notes
- The Focus: Hexing bonus on several Midgard staves has been changed to Focus: Cursing. These staves include the following: Vexed Staff of Hoarfrost, Varulv Staff of Devilry, Hexed Mammoth Bone, Magister Kurgol's Hexing Staff, Tempered Spirit Hexing Rod, Valmak's Hexed Leg, Staff of Hexing, Screaming Staff of Devilry, Bone Shard Hexing Staff, Staff of Murderous Devilry, Staff of Hexed Marrow, Slender Skuggande Hexed Leg, Vexed Elder Staff of Icy Sundering, Red Diamond Vexed Staff, Runed Bone Soothsayer Staff, Dark Bone Hexing Staff, Wind Swept Soothsayer Staff, Leaf Wrapped Soothsayer Staff, Vind Pakket Hexing Staff, Icebound Effluvium Staff of Voodoo, Stately Arcane Staff of Hexing, Flawless Vexed Evil Sapphire Scepter, Runed Bone Soothsayer Staff
- The Soothsayer-studded Leather Muzzle (Midgard) now has Skill: Hexing, instead of Skill: Hand to Hand.
TRIALS OF ATLANTIS WORLD NOTES
Quests - General
- Wishes (All Realms) - Step 4 - The location of the search area has been moved from the center stone. Please read the directions on your map for the new location.
Oceanus Encounters
- Inah, Agnah, Nevsa and Unah should no longer occasionally spawn above the water for the Goddess Necklace encounter.
Artifact Notes
- Crown of Zahur (Albion) - We have fixed a bug preventing Heretics from activating the Crown of Zahur.
Item Notes
- The Torporific Leggings and Astral Torporific Leggings (Hibernia versions) now include additional bonuses that will apply towards Vampiirs only.
- The Pants of Stellar Warding, Astral Pants of Stellar Warding, Robe of Virulence, and Astral Robe of Virulence (Albion versions) now include additional bonuses that will apply towards Heretics only.
- Rod of the Root can again be equipped by Animists.
- Warlocks should now be able to equip the Everlasting Twilight Staff.
CATACOMBS WORLD NOTES
Monsters/NPCs
- Base Trainers have been added to the Burial Grounds, the Aqueducts, and the Veil Rift. Please note that these base trainers do not give out any quests.
- Guard Kaatal (Hibernia) is now set as a regular guard, rather than a realm guard.
- Dyala (Midgard) has been added to the Kobold Undercity to mark the location of the 'secret passage' that runs under the Wall to the battlefields beyond.
Quests - Albion
- Good Gnoll Hunting - Players will now be asked to hunt grayfur clanites instead of grayfur thralls. The quest journal will automatically update with the new monster name.
- Delg's Necklace - Players level 16 and over will now be able to complete this quest.
- Hounds of Arawn - We have fixed a bug that was preventing Infiltrators, Scouts, and Minstrels from turning in Clorlin's Book of Maps to Guard Clorlin and completing the quest.
- The Secret Ingredient - Step 1 - The journal now gives the correct location of the tenebrous assassins.
Quests - Midgard
- Sergeant Lutho in the Midgard Frontlines is looking for someone to help him search for a missing family member. If you are at least level 27, seek out Sergeant Lutho and help him find the brother he lost during their escape from the possessed kobold city of Nyttheim.
Instanced Adventuring
- Ancients Retreat - Fixed an issue that could cause you to get a too far away to attack message when fighting Melgron The Ancient.
Item Notes
- The Ghastly Gargoyle Choker has gained Slash resist.
- The Bracer of Plutonian follower now display the correct Bracer Icon.
- (Hibernia) The Effervescent Protector now has a STR bonus as well as Empathy instead of two empathy bonuses.
- (Hibernia) The Spellbound Azure Sword is now salvageable for the correct material.
- (Hibernia) The Flecked Astralist Gloves now display the correct boots icon.
- (Albion) The Slime Plate Protector now has a CON bonus as well as STR instead of two STR bonuses'.
- (Albion) The Spiked Leggings of Undead Dreams now correctly show up as studded leggings.
- The War Cleaver of the Kobold Recluse is now set to Axe skill and Slashing damage.
- The Gem of Underworld Strength will now delve the correct level, quality, con and dur.
- (Hibernia) The Koalinth belt of Riposte has been adjusted to the corresponding icon.
PVP SERVER
- The Kobold Undercity is no longer a PVP safe zone.
- Players will no longer be able to bypass the intended level restrictions on classic dungeons by zoning from the Abandoned Mines.
Mordred Instance Dungeon Changes
- The following Catacombs instanced adventure wings will now have a maximum level restriction to help protect lower level players.
Midgard: The Thieves Den, Rebel Half Orc Lair, and Wolak's Crucible are now restricted to level 35 and under players. Jarlsberg's Hideout is now restricted to level 25 and under players.
Albion: Plutonian Shore, Lair of the Exiled, and The Smelting Pot are now restricted to level 35 and under players. Snyblem's Lair is now restricted to level 25 and under players.
Hibernia: Broken Mirrors, Rugnog's Haven, and Hugak's Smithy are now restricted to level 35 and under players. Blathnait's Refuge is now restricted to level 25 and under players.
CLASSIC CAMELOT WORLD NOTES (12/15/04)
CATACOMBS WORLD NOTES
Quests - Albion
- Players on step 4 of Brutal Realization must now be in the Abandoned Mines to use the Teleportation Scroll. Also, members of their group must also be in the Abandoned Mines to be teleported. The Teleportation Scroll cannot be traded to others or dropped on the ground.
Monsters/NPCs
- (Albion) We have fixed a bug that was causing both Biane and Guard Eraedus in Camelot to display their visual quest indicators to all players rather than just players who meet the quest requirements.
- (Midgard) We have fixed a bug that was causing Hyndia in Fort Atla to display her visual quest indicator to all players rather than just players who meet the quest requirements.
New User Quests
- The Traitor in Mularn quest has been fixed. Players who are on step 3 will be able to /use their necklaces in the Secret Meeting location and get appropriately stepped. They will be able to speak with Lady Hinda when she arrives and receive the Askefruer plans.
Quests - Hibernia
- Viraniel's Plague - Bainshees will now receive the correct items from Dwerrania on step 3 of this quest.
- Viraniel's Plague - We have fixed a bug that was preventing players from saying the keyword 'take this' to Dwerrania on step 3.
TRIALS OF ATLANTIS WORLD NOTES
Oceanus Encounters
- (Mordred) Kirkleis should no longer take damage from the Rain of Fire.
CATACOMBS WORLD NOTES
Monsters/NPCs
- We have removed the visual quest indicator from the Kobold Sentry because he did not give out a quest to players.
Quests - Albion
- To Catch a Spider - We have fixed a bug that was preventing level 42 players from turning in the Spider Bag to Treadore.
- Stolen Tools - We have fixed a bug that was preventing players over level 36 from completing this quest.
- Hats for Heroes - Players on Mordred and Gaheris belonging to the realms of Midgard and Hibernia will now be able to equip Hawley's Hat.
Quests - Hibernia
- Backs Against the Wall - Kardarak and his maniacal honor guard now look like possessed Shar.
- A Featherlight Cap - A bug has been fixed that was preventing players level 20 and higher from being able to give the Featherlight cap to Symirra to complete the quest.
- Happy Birthday, Mumbles! - A bug has been fixed that was preventing some level 50 players from completing the quest. Players stuck at the end of this quest should now to be able to give the Fine Leather Collar to Guard MacPheebs and receive the quest reward.
Instanced Adventuring
- Gargoyles inside Blathnait's Refuge should no longer spawn right on top of players.
- (Midgard) Jarslberg's Hideout and The Thieves Den are now populated with aggressive monsters as originally intended.
- (Albion) Monsters in the Ritual Hall and the Betrayer's Den have had their aggression radius reduced.
- The arachite skitterlings found inside the Forgotten Sepulchre will now attack players.
- The siabra priestesses hiding in the Unused Mine were masquerading as male. This has been corrected.
Frontlines
- (Albion) The crazed elders, runemasters, savages and other possessed kobolds can now be charmed.
Queen's Labyrinth
- (Albion and Midgard) The monsters within the Labyrinth have a more appropriate level range to match the corresponding copies of Nyttheim and the Lower Crypt.
Deadlands (Albion)
- Alphonse DeMittie's simulacrum can now be attacked.
Otherworld
- (All Realms) Disturbed Gladiators in the Otherworld are no longer flagged as smiths.
Item Notes
- Monsters in the Maze of Tribulation and Lost Passage will now correctly drop Aurulite instead of unique objects.
- The Necklace of the Watery Underground has been renamed to Bangle of the Watery Underground.
- The Vest of Potent Spirits now has the corresponding icon to the mob associated with it.
FOUNDATIONS NOTES
- (Albion) Players will now be able to purchase tickets from Morgealaine in Brisworthy.
NEW THINGS AND BUG FIXES (12/16/04)
- In response to player feedback, we have added new hairstyles for the Half Ogre Male and Briton Female. We have also removed the glove textures from several races. Please note that in order to apply this fix, you must exit the game and repatch.
- Corrected a texture issue on the scorpion ballista siege weapon. Please note that in order to apply this fix, you must exit the game and repatch.
CLASSIC CAMELOT WORLD NOTES
New User Quests
- Players will now be able to complete the Traitor in Mularn quest and receive their reward.
CATACOMBS WORLD NOTES
Monsters/NPCs
- A number of guards throughout Catacombs were not assisting players if they were in need of aid. These guards have been corrected so they will attack monsters that draw too near the guard. The guards affected are: Guardian Brannoch, Guardian Pearce, Guardian Athera, Guardian Kaatal, Sentry Solzaer, Guardian Tathor, Runner Lestrin, Guardian Kelal, Guardian Myrayne, and Runner Solrar.
- F'elynlana in the Inconnu Crypt now sells leather armor.
Quests - General
- We have received several reports of level 50 players with maxed out experience having trouble completing mini-quests. We have fixed the problem. Level 50 players should now be able to complete the following quests without any problems: Precision Attack (Midgard), Assisting Sentry Solzaer, Lower Crypt Intelligence (Hibernia and Midgard), and Ghostly Spies
- Hazar, from the Raving Ratalu and the Secret Chest quest, will now spawn correctly.
- Players stuck on step 3 of the Past and Present quest should now be able to speak with Thaan to advance the quest.
Quests - Midgard
- Of Gnolls and Bandits - Players on step 3 of this, as well as their group mates, must be in the Abandoned Mines to use either the Gnoll Battle Map or the Bandit Battle Map.
Quests - Hibernia
- A Desperate Gambit - Players on step 3 of this quest, as well as their group mates, must be in the Abandoned Mines to use the Teleportation Scroll. Players that fail to defeat the half orc commander on step 4 will now be stepped back to step 3 when they return to Seliendel for another scroll.
Item Notes
- Otherworld Espionage Ring has had its duplicate Strength stat removed and replaced with Dex.
- Trinket of Haunted Visions now has a Slash resist instead of blank.
- (Albion) Inquisitor's Rob of Expulsion has an extra space removed in its name.
- (Albion) The Soul Torn Demon Hammer has been renamed to Soul Torn Demon Mace.
- (Hibernia) Vumsi's Sword of Vengeance now has the corresponding Celtic Dual bonus
CLASSIC CAMELOT WORLD NOTES
Quests - Midgard
- Blessed Enchantments - Valkyries may now choose from a spear in addition to the sword and shield choices. Valkyries that chose a one-handed sword, a two-handed sword, or a shield may return to Elizabeth and exchange their item for the new spear. Valkyries must have Blessed Enchantments finished AND have their sword or shield in their inventory. This exchange may only be performed once.
SHROUDED ISLES WORLD NOTES
Quests - Midgard
- Solving the Argument - Valkyries will now receive a sword as their reward for this quest instead of a hammer. Valkyries that received the hammer may return it to Skorri and receive the sword instead. This exchange may only be performed once.
TRIALS OF ATLANTIS
Quests - Oceanus
- Origins of the Harpies (Hibernia) - Vampiir can now complete their quest and receive their reward.
- Origins of the Harpies (Midgard) - Valkyries may now equip the Wind Hardened Leggings.
Artifact Notes
- Guard of Valor (Albion) - Scholar Girec will now accept the Guard of Valor artifact and book from Heretics.
- Guard of Valor (Hibernia) - Sage Tiernan will now accept the Love Story Book from Vampiir.
CATACOMBS WORLD NOTES
Monsters/NPCs
- Bazkin (Albion Abandoned Mines) will only display a visual quest indicator to those that meet the requirements for his quest, rather than everyone.
Quests - General
- Moreso than Me - Players who go linkdead or logout on step 5 of this quest will be stepped back to step 3 so they can finish the quest as normal.
Quests - Albion
- Lost in the Dark - Players who go linkdead or logout on step 12 of this quest will be stepped back to step 10 of the quest so they can finish the quest as normal.
- Players who were doing the Hounds of Arawn quest and were not having their group stepped. This has been fixed.
Quests - Hibernia
- In the Mouth of the Labyrinth - Players who go linkdead or logout on step 5 of this quest will be stepped back to step 3 of the quest so they can finish the quest as normal.
Item Notes
- The Malevolent Darkspire Bow (Hibernia) will now correctly delve as 16.5 DPS.
NEW THINGS AND BUG FIXES
Valkyrie
- Valkyries will now receive the Manuever Shield style at 34 Shield. This change was made to address a bug where Valkyries who specialized to 35 Shield did not get the Mangle Shield style, when they also received the Valkyrie only Shield style, Manuever.
- Please note that existing Valkyries with Shield 35 skill or higher will not be granted the Mangle Shield style until the next full patch.
CAMELOT CLASSIC WORLD NOTES
Monsters/NPCs
- Darg will no longer display a visual quest indicator to all players. Only players that meet the requirements for the quest he gives will see the indicator now.
New User Quests
- (Midgard) Players who had joined an advanced guild and were unable to continue with the Traitor in Mularn quest should now be able to return to Dalikor and use the keyword [something] to proceed with the quest.
Quests - Albion
- Fortune of Few - Master Graent has returned to Prydwen Keep. Defenders of Albion may now continue with their level 11 trainer quest.
Quests - Midgard
- Hole of the Dead - Dwarven Valkyries should now be able to kill the dwarven skeletons on step 1 of the quest. They should remember to use their house gift, Battle Spear of Odin, to kill the dwarven skeletons to successfully step the quest.
- Creatures of Myrkwood - Warlocks can now equip the Svartsolv Cuff.
Quests - Hibernia
- A Piece of Gormghlaith's Mind - Chief Proinnsias will no longer tell Vampiir that they can't use the leather gloves. He will also give them the gloves as a reward if they choose them.
CATACOMBS WORLD NOTES
Monsters/NPCs
- Worker Adonar in the Hibernian Abandoned Mines will now display a visual quest indicator to all players that meet the requirements for his quest.
- Talal in the Veil Rift will now display a visual quest indicator to all players that meet the requirements for his quest.
- Sunhilda (Valkyrie Trainer) will now correctly respond to the keyword 'Red Daggers'.
Quests - Albion
- Warding the Tenebrae - Players will now receive the message, "You have entered A Warding Area." when they are in the correct place to use Arioc's Wards.
Quests - Hibernia
- Enchanted Blood - Players level 25 and over should now be able to complete this quest.
Instanced Adventuring
- The initial wave of monsters in the Shafts of the Tenebrae, the Haunted Halls, and the Wolves Den will now be slightly delayed to allow players to better prepare themselves for the adventure wing.
Veil Rift
- The dark elf ambassador found in the Veil will no longer be invisible.
- Nuraasha's followers can now be killed.
Item Notes
- Ga'vielle's Directions for 'Earing the Reanimators and also Scout's Revenge are now usable in Shadeform.
FOUNDATIONS NOTES
- (Albion) The horse route from Stablemaster Alis to Stablemaster Algaurs (Brisworthy Market) will no longer get stuck at the Dalton market bridge.NEW THINGS AND BUG FIXES (12/17/04)
Bainshee
- The Bainshee's AoE nearsight spell line, Vanquish Sight - Expel Sight, has been fixed and should now function properly.
- The Shrill Aura line of spells for the Bainshee will now correctly break when the Bainshee moves.
Vampiir
- The target of the Vampiir's Wither Defenses line of spells can no longer shift-right-click to remove the effect.
Vampiir Pierce Styles
- We fixed a display bug in the Vampiir's Pierce line, where players were being mistakenly told they were awarded high level styles a level too early. Specifically, Vampiirs received the text message that they had learned a style, and received the icon in their style list, but when attempting to use said style, were (correctly) told they needed another level. The affected styles were the level 43 Eye Shot (message given at 42), the level 44 Lung Shot (message at 43), and the level 45 Knee Cap (message at 44).
- The bug fix prevents new Vampiirs from getting the messages early. Existing high level Vampiirs with those wrongly awarded icons will still be able to see them until our next full patch, but will of course need to get to the appropriate level in order to use the styles.
CLASSIC CAMELOT WORLD NOTES
New User Quests
- Players stuck on the Frontiers quest for Midgard should be able to hand their plans into Scryer Idora as required.
- There was an experience bug with the City of Camelot quest. This has been fixed.
SHROUDED ISLES WORLD NOTES
Quests - Albion
- (Mordred and Gaheris) Vampiirs and Valkyries have been added to the Lost Stone of Arawn quest.
TRIALS OF ATLANTIS WORLD NOTES
Monsters/NPCs
- (Albion) Soldier Carenza has been placed back in Oceanus Havens so players may complete the bounty quest associated with this NPC. Please note that Soldier Carenza will not attack monsters near the Havens.
CATACOMBS WORLD NOTES
Monsters/NPCs
- The undead retainers and decaying tomb raiders found in the Lost Wing have had their aggression radius reduced slightly.
- The dark elves found inside the Veil have had their illusionary debuff spells reduced in duration.
Quests - Albion
- Putting the Dead to Rest - The Soul Orb is now Usable in Shadeform.
- Level 50 players who were previously unable to complete the quests "The Fall of Zarahel" and "Seer Madness" should now be able to do so.
Quests - Midgard
- Brutal Realization - Players that die to the Blackmane Warlord or Overseer Galstrum may now return to Tomayas to acquire another map and return to their battle. Also, players can only use the returning Teleportation Scroll (received from the Blackmane Warlord or Overseer Galstrum) in the instanced area.
- Level 50 players who were previously unable to complete the quests "Otherworld Ruins" and "X Marks the Spot" should now be able to do so.
Quests - Hibernia
- A Desperate Gambit - The Teleportation Scroll received from Seliendel will now correctly delete upon using. Also, the returning Teleportation Scroll (received from the half orc commander) can only be used in the instanced area.
- Level 50 players who were previously unable to complete the "Obelisk Test" should now be able to do so.
- Brother's Keeper – Killing the obstinate mystagogues in the Queen's Labyrinth with the soul-binder gem in inventory will now properly advance the quest.
- Players doing the Lost in Oblivion quest will no longer be teleported into a wall when returning to Glor in the Shar Labyrinth.
Item Notes
- Troglodytes in the Ancient's Retreat have had their treasure tables corrected to drop only Aurulite.
- (Hibernia) The Underworld Explorer's Cloak should now properly display as a magical item in the right-click mini-delve window. It is now also correctly set to level 32.
FOUNDATIONS NOTES
- An intoner has been added to the Reira village in Holmestrand.
NEW THINGS AND BUG FIXES (12/22/04)
CATACOMBS WORLD NOTES
Instanced Adventuring
- The Maddening Spirit will now cast its spells less frequently.
- Fixed an issue where darkwood tricksters and foxmen from Burial Grounds adventure wings would occasionally attack players inside of other adventure wings.
Catacombs Player Appreciation Gift
- The time of the Orbs has come to an end. The following NPCs have returned to the depths of their respective cities, taking their remaining Orbs with them: Celadrielas of the Inconnu Crypt, Skenda of the Kobold Undercity, and Corcyn of the Shar Labyrinth.
CLASSIC CAMELOT WORLD NOTES
Quests - Albion
- (Gaheris and Mordred) Rest in Peace - All of the new classes should be able to progress beyond step 3 of this quest now.
- Great Minds Think Alike - Heretics will now be able to complete this quest and receive the reward.
Quests - Midgard
- Silent Death - Warlocks can now interact with Gord in Galplen to receive their reward.
Quests - Hibernia
- Traces of Mad Changelings - Bainshees and Vampiir will now receive credit for killing Lusmorebane. Also, Animists and Valewalkers must now be on the quest to receive the items from Lusmorebane.
Item Notes
- The Silver Silk Cuff, a reward from The Creatures of Myrkwood quest in Midgard, can now be equipped by Warlocks.
SHROUDED ISLES WORLD NOTES
Quests - Midgard
- Helping the Weaponsmith - Warlocks can now interact with Yrling to receive their reward.
TRIALS OF ATLANTIS WORLD NOTES
Item Notes
- The Ancient Tanned Bloody Jerkin (Vampiir quest reward for Wicoessa's Proposition) has had it's stealth bonus replaced with pierce.
CATACOMBS WORLD NOTES
Quests - Albion
- Players doing the "Search for Belgrog" quest should now be able to spawn the haunted spiritist.
- Hounds of Arawn - Casters should now be able to turn in Clorlin's Book of Maps and receive their quest reward and finish the quest.
- Answers & Questions – Corrected the NPC reference in the step one journal entry.
Quests - Hibernia
- Mining for the Shar - Players who fail to receive credit for killing the half orcs on step 2 of the quest can now respawn them by leaving the Quarry Area and returning to it.
Instanced Adventuring
- The Boath Leprechauns in instanced kill task dungeons were incorrectly dropping Aurulite. This has been fixed.
Lower Crypt
- Tranok and Lomer can no longer be charmed.
The Otherworld
- Players stuck on the Aiding Guardian Valryn quest should now be able to turn in the Disturbed Minion Scalp to complete the quest.
TEST SERVER NOTES
- (Pendragon Only NPCs) The imp merchants in the capital cities, Rulo, Mulo, and Zulo, will now sell Aurulite Chips, Fragments, Shards, and Clusters to testers.
CLASSIC CAMELOT WORLD NOTES (1/3/2005)
Quests - Albion
- The Marius' Request quest will now only be offered to those players who have the Catacombs expansion.
- Heretics should now get a reward from Master Frederick upon completion of the Beginning of War quest.
Quests - Midgard
- Preemptive Strike - Valkyries should now be able to complete the quest and receive the reward.
- Silent Death - We have fixed a bug that was preventing Valkyries from being stepped correctly when turning in Njessi's Head.
SHROUDED ISLES WORLD NOTES
Quests - Hibernia
- Xaxnxi's Quest - We have fixed a bug that was preventing Vampiirs and Bainshees from turning in the Fearann Wyvern Hatchling Stomach to Xaxnxi and receiving their reward.
- Poison for Ivy - We have fixed a bug that was preventing Bainshees from choosing a reward from Ruairi.
- Cyllane's Cure - Vampiirs will now receive the correct reward for this quest. Vampiirs that received the Leaf-Edged Jerkin should return to Cyllane in Bann-didein to exchange it for a Leaf-Edged Phantom Jerkin.
TRIALS OF ATLANTIS WORLD NOTES
Monsters/NPCs
- Soldier Padair (Albion) and Warrior Karsten (Midgard) will now properly spawn in Stygia Haven. Please note that these guards will not attack monsters.
CATACOMBS WORLD NOTES
Quests - Albion
- Players on step 9 of the Past and the Present Quest will now be able to enter the instanced area to speak with Thaan and complete the quest.
- Stolen Herbs - Players level 18 and higher should now be able to complete the quest.
- Brother's Keeper - Changed the journal entry keyword on Step 8 from [impostor] to [revelation] to avoid confusion over the multiple correct spellings of the word "impostor".
- Players who get killed by the underworld knights on the Underworld Knights quest will be able to head back into the Lower Crypt and try the encounter again.
- Groups doing the History Repeats Itself quest should now all get appropriately stepped when using the teleport scroll.
- Warding the Tenebrae - Players that lose their dialog box while speaking with Arioc on step 1 of this quest will be able to resume their dialog with him.
Quests - Midgard
- The Conflict - Players that go linkdead or log out, or don't receive credit for killing the warbosses should return to Corderan at the outpost in the Frontlines and speak with him. He will allow players to try again at killing the warbosses.
Quests - Hibernia
- Glashtin Abduction - Valewalkers will now be able to complete the quest and receive the reward.
- Banshees, Animists and Mentalists should now be able to complete the In the Mouth of the Labyrinth quest.
- Players doing the So Says I quest should no longer receive a pop up box if they are not in the correct zone to use Aethugda's Map.
- Lost Quiver - Blydoc will no longer offer players the Lost Quiver quest. The quest will only be given out by Erellala in the Abandoned Mines.
Instanced Adventuring
- Fixed a bug where the monsters in Gossamer Grotto were not spawning correctly.
Item Notes
- The Svartalf Hair Collar can now be equipped by Warlocks.
- The Dwarven Glima Ring can now be equipped by Valkyries.
- The Bainshee's Staff of Sand can now be equipped by Bainshees.
- The Barbed Crescent Crown can now be equipped by Valkyries.
- The Njessie Staff of Cursed Thought can now be equipped by Warlocks.
- Tysholt's Map can now be picked up if dropped on the ground.
NEW FRONTIERS NOTES (1/4/2005)
Quests
- Soulsong - Valkyries may now obtain Soulsong's Hauberk.
CLASSIC CAMELOT WORLD NOTES
Quests - Hibernia
- Alastriona's Chest - We have fixed a bug that was causing Vampiir and Bainshees to receive reinforced gloves as their reward. Vampiir and Bainshees that received the reinforced Skinner's Gloves can return them to Alastriona for leather (Vampiir) or cloth (Bainshee).
SHROUDED ISLES WORLD NOTES
Quests - Albion
- Lost Stone of Arawn - We have fixed a bug that was preventing Warlocks and Bainshees from completing this quest on Gaheris and Mordred.
Quests - Midgard
- Mother's Children - We have fixed a bug that was preventing Warlocks from completing this quest.
TRIALS OF ATLANTIS WORLD NOTES
Oceanus Quests
- Seed Pouch (Midgard) - We have fixed a bug that was causing Warlocks to receive the wrong quest reward. Warlocks that received the Sun Scorched Cap should return to Astoissi in the Oceanus Haven. She will exchange the Sun Scorched Cap for the Cursed Sun Scorched Cap.
Stygia Quests
- Aiding the Mau (all realms) - We have fixed a bug that was preventing Heretics, Valkyries, Warlocks, Vampiir, and Bainshees from completing this quest.
CATACOMBS WORLD NOTES
Quests - Albion
- Glashtin Forged Armor (Albion) - We have fixed a bug that was allowing players to obtain this quest multiple times.
Instanced Adventuring
- Fixed issues with zoning into the Jarlsberg's Hideout, Plutonian Shore, and Goblin's Cookery instance dungeons.
- Corrected monster placement inside the Underground Tunnel instance dungeon.
- Underground Forest (Hibernia) - Cuideag has been adjusted slightly in difficulty.
- Deadlands of Annwn (Midgard) - Jekeel will no longer roam quite as far as before.
FOUNDATIONS NOTES
- (Albion) The horse ride from Dalton to Brisworthy will no longer take players through houses.
TRIALS OF ATLANTIS WORLD NOTES (1/5/2005)
Artifact Notes
- Valkyries will now gain the parry bonus from the Shades of Mist.
- Warlocks and Bainshees will now correctly be able to use the Fountain of Power ability on Jacina's Sash.
Item Notes
- The Glyph Incised Chest should no longer give Midgard items to characters from Hibernia.
CATACOMBS WORLD NOTES
Taskmasters
- (Mordred) Players will no longer be able to receive dungeon kill tasks on the PvP server. The taskmasters have been removed.
Instanced Adventuring
- The aggression radius for monsters in the Lost Wing, Deliah's Sanctuary, and the Den of Bones instances has been reduced.
NEW THINGS AND BUG FIXES (1/6/2005)
Bounty Quests
- (Midgard) The Silver-Gemmed Collar now has delve information.
CLASSIC CAMELOT WORLD NOTES
Quests - Hibernia
- Players doing the Stolen Hatchling quest and go linkdead or logout while fighting the Sluagh Trainer will be stepped back to step 2 so they can do the encounter again.
SHROUDED ISLES WORLD NOTES
Quests - Midgard
- Juuso's Potion - Warlocks can now choose a hexing staff as their reward from Juuso.
- Helping the Weaponsmith - We have fixed a bug that was preventing some players from receiving their item and being stepped correctly on step 1 of this quest.
TRIALS OF ATLANTIS WORLD NOTES
Oceanus Encounters
- Corrected an issue with the Tablet of Atlantis encounter that could prevent players from successfully completing the encounter.
CATACOMBS WORLD NOTES
Quests - Hibernia
- Players who log out or go linkdead while speaking with Burniss on step 1 of the quest Down with the Madness should now be able to recover the talk with him by using the [keywords] in your journal.
- Players on the Queen's Labyrinth scouting quest who are level 40 and above should now be able to complete the quest as normal.
Instanced Adventuring
- Corrected monster placement in the Lost Wing and Lios' Eternal Rest instance dungeons.
The Otherworld (All Realms)
- Adjustments have been made to the aggression radius, roaming radius, and spawning of the monsters in the Otherworld.
Glashtin Forge
- Monsters in the Albion and Midgard Glashtin Forge will now drop the correct items for their realm.
FOUNDATIONS NOTES
- (Midgard) Hildaryn will now accept tickets to Holmestrand Market.
CAMELOT CLASSIC WORLD NOTES (1/7/2005)
Quests - Albion
- Traitor in Cotswold - We have fixed a bug that was preventing Mercenaries, Reavers, Paladins, and Armsmen from receiving their reward. These classes can return to Master Frederick and say 'something' to him to receive their reward and proceed with the quest.
Quests - Hibernia
- Crace's Desire - Vampiirs should now be able to receive the quest reward and complete the quest.
TRIALS OF ATLANTIS WORLD NOTES
Quests - Hibernia
- Setian Plans - We have fixed a bug that was causing Vampiir to receive the wrong reward for this quest. Vampiir can return their Twisted Mausekhmet Belt to Sanura (provided their faction is neutral with her) and receive the Braided Mausekhmet Belt in return. This exchange can only be performed once.
Oceanus Encounters
- The Night Terrors in the Gem of Lost Memories encounter can no longer be charmed.
CATACOMBS WORLD NOTES
Quests - Albion
- Sprites for Supper - Players above level 40 should now be able to receive the quest reward and complete the quest.
Quests - Hibernia
- Down with the Madness - Players on step 10 who failed to receive credit for killing Altonoyn can now respawn him by /searching for him again in his camp in the Queen's Labyrinth.
- Glashtin Abduction - Champions should now be able to receive the quest reward and complete the quest.
NEW THINGS AND BUG FIXES (1/10/05)
- Vampiirs may no longer use the following items: weak elixir of power, improved elixir of power, strong elixir of power, and elixir of instant power.
SHROUDED ISLES WORLD NOTES
Quests - Midgard
- Solving the Argument - We have fixed a bug that was preventing Thanes and Warriors from finishing the quest. These two classes will just need to speak with Skorri to complete the quest and receive their reward.
CATACOMBS WORLD NOTES
Monsters/NPCs
- (Albion) We have fixed a bug that was preventing the base trainers from spawning correctly in the Aqueducts. Note: these base trainers do not give out any quests.
Quests - General
- Lost Lore - Level 50 players with maxed experience will now be able to complete the quest.
NEW THINGS AND BUG FIXES (1/11/05)
- Vampiirs may no longer use the following items: Smooth Fiery Stone, Imbued Fiery Stone, Luminescent Fiery Stone, Pulsing Fiery Stone, Carved Totem of Odin, Polished Totem of Odin, Embossed Totem of Odin, Encrusted Totem of Odin, Tiny Crystal of Fintan, Small Crystal of Fintan, Crystal of Fintan, and Precious Crystal of Fintan.
CATACOMBS WORLD NOTES
Quests - Albion
- The Quartermaster's Orders - We have fixed a bug that was preventing this quest from being completed by players that are level 22 and over.
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Dark Age of Camelot
Version 1.74 Release Notes
Server Clustering
February 8, 2005
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Introduction to Server Clustering
We're happy to announce that this version is the first in a series of patches that introduces server clustering to the game. For this patch, the following servers will be clustered together: Palomides, Iseult, Bors and Gawaine.
Based on player feedback, the following zones will be clustered and shared: New Frontiers, the Battlegrounds, Darkness Falls, Passage of Conflict and Summoner's Hall. (This means that only one version of these areas, to be shared by all, will be available on a cluster.)
Clustered servers will maintain separate versions of all other zones, including Trials of Atlantis and Catacombs zones. Players from other servers on the cluster can use the "travel agent" NPCs to migrate to another server, and then travel to that server's non-clustered zones.
For more information on server clustering, please see the SERVER CLUSTERING section below.
A couple of delays
Because of the high anticipation of server clustering, and based on very successful testing on Pendragon and Hector, we are bringing Server Clustering live earlier than our original date. Because of this, the following two minor features that were going to be in 1.74 are going to be removed for the live version, and will be added in a more complete form in future versions.
- The mood slider, which allows players to give a slight happy or angry expression, will be delayed until a later version.
- The new interface tooltip system will be delayed until a later version, as we expand upon its appearance and usefulness to both new and veteran players.
New Player Help And Other User Friendly Additions
With this version, we're taking even greater strides in making Dark Age of Camelot more friendly to new players, as well as introducing new features for new and old players alike. These features include new combat styles specifically for level 1 characters, more key configuration options, added interface updates and auto-population of the quickbar for newly created characters. To learn more, be sure to check out the INTERFACE UPDATES and CLASS CHANGES AND BUG FIXES sections of the patch notes below.
Darkness Falls Ownership Change
In New Frontiers, keeps generally do not change hands as often as they did in Old Frontiers. This would cause control of Darkness Falls to remain stagnant for days or weeks at a time. In order to help facilitate more of an ebb and flow over Darkness Falls access, and to help bring back the ability of a small number of groups to have an affect on Darkness falls control, we’ve changed the determining factor from having the most keeps, to having the most towers. Darkness Falls will start as neutral (closed to all three realms) when the server comes up from today’s patch and access will be given to the one realm that holds the most towers. Darkness Falls access will not change in the case of a tie between two or three realms, but only when one single realm owns more towers then the other two. For more information, please check out our NEW FRONTIERS NOTES section of the patch notes below.
Herding - A Game Within A Game
We're proud to announce a new adventure within the Dark Age of Camelot world called Herding! This game is very much like the game of hockey where the objective is to score goals against an opposing team. To learn more, please visit the CLASSIC CAMELOT WORLD NOTES section of the patch notes below.
Tradeskill Improvements
We've made it easier for armorcrafters to hone their skills by providing stackable "linings" for use in crafting armors instead of the traditional cloth or leather armor pieces that were necessary before. Armorcrafters will still rely on tailors to assist them, as tailors are the only crafters who can create these linings, but the entire process of armorcrafting should now be much easier to manage because of this change. More information is available in the TRADESKILL UPDATES section below.
Encounter changes/artifact changes
In order to alleviate some player frustration in not receiving an artifact with a successful completion of an encounter, we have begun adjusting the drop rates so the artifacts will drop with almost every encounter completion. In 1.74 we have adjusted the artifacts that previously had less than a 50% chance to drop. The artifacts affected include Healer's Embrace, Ceremonial Bracer, Crocodile Tear Ring, Band of Stars, Scorpion Tail Ring, Scepter of the Meritorius, Eerie Darkness Stone, Traitor's dagger and Cloudsong. Please note that in some cases the spawn rate for the encounter has been decreased to balance the higher drop rate of the artifacts. See the TRIALS OF ATLANTIS WORLD NOTES section below for more information.
NEW THINGS AND BUG FIXES
- Fixed an issue with the "Inversion" spell (item proc from certain Artifact pieces) where it would not correctly convert spell damage into heals.
- (Bug fix) /played will now display the correct amount of time played.
- Fixed a bug where a bounty quest NPC would not give the bounty item back to the player if the player had completed the bounty quest 20 times (the bounty quest maximum).
- Fixed an issue where some classes were not entering the game with their starting gear equipped.
- Fixed an issue where groups of players doing Instance Kill Task missions would not give credit correctly.
- Fixed an issue with the "/gc logins" setting that would sometimes print a message about a guildmate logging out, but not display their name.
- The delve information for the Warlock’s Spell of Creeping line will now display correctly.
- Fixed an issue that would cause spells that were about to expire (blinking) to continue blinking indefinitely if you recast them to refresh the time remaining.
- (Mordred) Players healing Necromancer pets should now receive the proper aggression from monsters.
- (Catacombs) Taskmasters will now have quest circles under their feet if they can give you tasks.
- (Catacombs) The Hero Stag Form and Berserker Vendo Form will now properly play animations and sound effects when activated.
Catacombs Character Model Adjustments
- We have added several new hairstyles for the following race class combinations: Avalonian Male, Highlander Male, Briton Male, Celt Male, Celt Female, Lurikeen Male, Half Ogre Male, and Saracen Male
- We have added a "scruffy" face detail to the following faces: Briton Male Face 4, Celt Male Face 5, Firbolg Male Face 6, Highlander Male Face 5, Saracen Male Face 4.
- We have added several new tattoos for the Celt male and female Catacombs character models.
SERVER CLUSTERING
To alleviate the problem where lower population servers often do not have enough players logged in simultaneously to foster a stimulating RvR environment, we have developed server clustering. The intent of server clustering is to give players more friends and enemies in RvR, but not change the home server's community unless the players seek to do so.
Traveling to a Clustered Server
- In order to travel between servers, we have added new Channeler NPCs to each of the main cities. These NPCs are the "travel agents" for the realms, which will teleport players between servers in the cluster.
Camelot - Channeler Kho'unas
Jordheim - Channeler Jith
Tir na Nog - Channeler Galia
- (Catacombs Client) When a character zones into a new area on a clustered server, the server name is printed in the center of the screen.
Character and Guild Names
- Names currently in existence are not guaranteed to be unique for players or guilds. New characters or guilds created are subject to name duplication restrictions, but existing names are unchanged.
- Newly created guilds are subject to emblem duplication restrictions. Existing guilds with duplicated guild emblems will not be changed.
- If you have two characters with the same name on the cluster, you communicate with them by appending the server name if they are not from your home server. For example: If you have Bob of Palomides and Bob of Bors and you're from Palomides, /send Bob or /send Bob-p will go to Bob of Palomides, and /tell Bob-b will go to Bob of Bors.
- In all chat messages, if a player is from the same server as you, the text you see will remain unchanged. If they are from another server, their name will be printed as "Name-ServerName:" (the same format you would use to /send to them).
- In any shared region kill spam messages, the kill spam will always contain the server name information of the two players (eg: Bob-Pendragon was just killed by PlayerX-Hector).
- Names over the heads of players will display as "Player of Server" to players on other servers in the cluster. Players from your home server will display normally as they always have. Realm Enemies will display normally as they always have (Race and Realm Rank Title).
Zone Sharing
- Based on player feedback, only New Frontiers, the Battlegrounds, Darkness Falls, Passage of Conflict, and Summoner's Hall will be shared in the server cluster. Trials of Atlantis and Catacombs zones will not be shared. Clustered servers will maintain separate versions of all other zones, including Trials of Atlantis and Catacombs zones - players from other servers on the cluster can use the "travel agent" NPCs to migrate to another server, and then travel to that server's Trials of Atlantis or Catacombs zones.
Bind Points
- Bind points will be server dependent. For example: If you bind at Tir na Nog on Palomides, then go visit Bors and die, you will release to Tir na Nog on Palomides.
- Releasing to your house bind will teleport you to the server the house is located on.
Restrictions
- Characters will only be able to purchase lots on their home server.
- Characters will only be able to join guilds from their own server.
- Guilds will not be able to join in cross-server alliances on their server cluster.
- There is a timer in place to prevent cross-realming characters. After logging a character into one realm on the cluster, you will have to wait eight hours (real world time) before being allowed to log into another realm on that same cluster.
CLASS CHANGES AND BUG FIXES
General Changes
- All base melee classes in all three realms now have access to level 1 combat styles without having to train. We have also added a level 2 style for these classes in the same lines.
- We have added a new level 1 style for all rogue classes in each realm. These styles are available to new rogues upon logging in and do not require any specialization. For Albion, the new style has been added to the Thrust line; for Hibernia, the Piercing line; and for Midgard, the Sword line. These styles can only be used from stealth and will hit for considerably more damage than a normal level 1 style which does not require use from stealth.
- To address an issue where some shield users (utilizing high shield spec and high levels of Mastery of Blocking), were able to block 100% of the time, the chance to block has been modified to be capped based on the size of the shield and the number of attackers the shield is designed to block. Please note that this cap is very high and will have minimal to no effect on the majority of shield users.
- In some cases, styles with a bleed component have been upgraded to a more level appropriate bleed. This was done because the level 2 styles created for each line were given the lowest available bleed and we didn't want higher level styles to share the same low level bleed.
- Root will now work correctly on controlled pets.
Master Level Ability Changes and Fixes
- The duration of the Speedwarp debuff has been reduced from 60 seconds to 30 seconds. The duration of the Speedwarp ward has been reduced from 10 minutes to 5 minutes. The Speedwarp ward's hit points have been significantly reduced.
- Healing from a Sphere of Rejuvenation will now correctly take disease into account.
- Players who are under the effects of Blanket of Camouflage that have an active Divine Intervention spell will now be unstealthed if the Divine Intervention spell heals anyone.
Realm Ability Changes and Fixes
- Spirit Martyr (Spiritmaster RR5 RA) can no longer be used on anything other than your summoned controlled pet.
Armsman
- Armsmen will now receive a parry reactionary version of the Thrust style, Ratfang.
Bainshee
- The Bainshee's Ethereal-spec nearsight spell line, Abolish Spirit, will now work correctly.
Bard
- Bards will now receive an evade reactionary version of the Blade style, Return Blade.
- The Bard spells Rhythm of the Cosmos and Rhythm of the World will now have the correctly colored icons in the spells window.
Heretic
- The Heretic spell, Heated Embers, now has an icon and is able to be used.
- The Heretic's Diabolic Thorns line of concentration spells should no longer be interruptible while casting.
Hunter
- Hunters will now receive evade reactionary versions of the Sword styles, Frost Cut and Reinforcement.
Paladin
- Paladins will now receive a block reactionary version of the Thrust style, Ratfang.
Ranger
- Rangers will now receive an evade reactionary version of the Blades style, Return Blade.
- Rangers will now receive an evade reactionary version of the Celtic Dual style, Tornado.
Reaver
- Reaver Lifetap change: In 1.72, we added code to set certain spells from different lines to be affected by the same recast timer. We then went through the spell lines, setting some spells to be immune to this change. The reaver's Lifetap spells were given immunity, but should not have been. This patch will make the 1.72 code apply to the reaver and put the lifetaps on the same recast timer.
Thane
- Thanes will now receive a block reactionary version of the Axe style, Raider.
- Thanes will now receive a block reactionary version of the Sword style, Ice Storm.
Valkyrie
- The Valkyrie's Odin's Aura spell line is now correctly set to Spirit damage, instead of Energy damage.
Vampiir
- Vampiirs will lose all their effects (buffs or otherwise) on becoming a Vampiir at level 5.
- The Vampiir's Sprint line will now properly overwrite itself when recast by the Vampiir.
- There was a bug causing all of the Vampiir's self-haste buffs to be less than their intended value. This has been fixed.
- Vampiir attribute change: Vampiir spells were not being sufficiently affected by the strength attribute. This was a bug, and has been corrected. The change to Vampiir spells will be minimal, though vampiirs will now see changes in their spells as their strength decreases or increases.
- Vampiirs now have a 15% cap on how much power they receive from resurrection spells.
- Vampiirs will no longer be affected by any items/spells that are "power heals" - for example, Jacina's Sash level 10 ability.
- (PvE and PvP only) Vampiirs can no longer be the targets of Power Transfer spells.
Warlock
- The Warlock's Greater Bolt of Havoc spell is now correctly set to do Matter damage.
- The Warlock's Spell of Creeping line should now delve correctly to the target as a snare.
- The Warlock's Spell of Creeping "frog" shape change can no longer be shift-right click removed. However, it can now be purged.
- Fixed an issue where Warlocks who were mesmerized/stunned while chambering a spell could not use Purge.
- Moving after loading a warlock primer spell will now prevent the secondary spell from being fired.
TRADESKILL UPDATES
- Friars who have previously chosen to become Tailors or Alchemists may now speak to Edie Wharton in Camelot City to switch to the Order of Fletchers. Please note that friars will lose all tradeskill points when joining a new Order.
- Metalworking, Clothworking, Leatherworking, & Woodworking: Players may now convert lower tier materials into higher tiers. For example, 20 rowan wooden boards can be changed into 1 elm wooden board. At this time, these conversion recipes are only available for converting up to tier 6 materials. Please note these recipes are not intended for skill increases.
- Armorcraft: Recipes that require Tailor-made cloth or leather armor pieces now require Tailor-made cloth or leather linings instead. Please see the Tailoring section for further details.
- Tailoring: Lining recipes have been added to Tailoring to replace the cloth & leather armor pieces once used in Armorcrafting. Tailors will find they have two types of recipes for producing linings. The first set of recipes will allow a Tailor to take the same quantities of materials used in the corresponding cloth or leather armor piece and create a stackable lining that an Armorcrafter can use. The second set of recipes will allow a Tailor to take a piece of cloth or leather armor that was once used in Armorcrafting and convert it into the appropriate lining. Please note that the recipes for converting armor pieces into linings are not intended for Tailors to earn skill increases.
- Tailoring: Many recipes in Tailoring were missing a clothworking skill level check, as well as a chance to gain skill in Clothworking. This has been corrected, so clothworking skill increases should be easier to earn from Tailoring recipes.
- Alchemy ingredient drops have been increased in all three realms.
- Armorcrafters will now be able to purchase linings from NPC merchants up through the sylvan cloth and embossed leather tiers.
Merchants who sell the new linings:
Albion:
Camelot – Kearis
Gothwaite Harbor – Galeava
Anniogel – Carodan
Wearyall Village – Cyllena
Caer Diogel – Bidan
Fort Gwyntell – Lucears
Haven of Oceanus – Feldaris
Haven of Volcanus – Palara
Haven of Aerus – Trears
Haven of Stygia – Mivere
Ruins of Atlantis – Maith
Dinas Emrys (Snowdonia) – Lucana
Catterick Hamlet (Forest Sauvage) – Claune
Inconnu Crypt – Ectur'ak
Midgard:
Jordheim – Ostusill and Saya
Aegirhamn – Merdandi
Dyrfjell – Njivr
Bjarkan – Madar
Hagall – Breira
Knarr – Skeni
Haven of Oceanus – Ostora
Haven of Volcanus – Veinna
Haven of Aerus – Sieglon
Haven of Stygia – Rina
Ruinerar Atlantis – Vier (also in the Ruins of Atlantis on Gaheris/Mordred)
Godrborg (Uppland) – Thuden
Rensamark (Yggdra Forest) – Loya
Kobold Undercity – Woldera
Hibernia:
Tir na Nog – Dugda
Innis Carthaig – Glerraent
Grove of Domnann – Caraen
Bann-didein – Addrenry
Grove of Aalid Feie – Dinnyn
Necht – Taddyna
Droighaid – Blanyc
Haven of Oceanus – Sedde
Haven of Volcanus – Rharcye
Haven of Aerus – Vannont
Haven of Stygia – Temir
Scrios de Atlantis – Seomir (also in the Ruins of Atlantis on Gaheris/Mordred)
Magh Tuireadh (Mt. Collory) – Voddry
Crair Treflan – Cruachan Gorge
Shar Labyrinth – Deorynne
INTERFACE UPDATES
- Outdoor instanced dungeon entrances have been added to the in-game maps.
- The client will now attempt to auto-populate the quickbar when you first enter the game, and to some degree as you get new abilities up to the level of 5. This feature turns off for characters once they choose an advanced class.
- Players using the Trials of Atlantis client and Shrouded Isles client will now also see messages in the center of their screen for important events (gaining a level, completing a Master Level step) and for entering new towns/zones. Previously this feature was only available to players using the Catacombs client.
- You will now be able to search for Skill Line bonuses for the Catacombs Classes at the Market Explorer.
- Any players who are affected by Damage-Over-Time (DoT) spells that can be cured with Cure Poison will now have their names colored green in the group status window.
- The training window will never appear to level 1 players since players cannot train until level 2.
- The help-tips for new users have been improved and updated to provide better instruction.
- You will now get progress update messages (displayed on the center of the screen) as you complete parts of your task in Instanced Kill Task dungeons (for example, as you kill 1 of the 6 necessary mobs that you need to kill, or when you complete your task entirely).
- (Catacombs Only) When creating a character, we have added a button to auto-spend suggested stat points based on the class you are choosing.
COMMAND UPDATES
- The commands /bg who, /bg groups, and /bg groupclass will now always show a player's class, even if they have turned on their "/setwho trade" flag.
- /who NF will now list all players in New Frontiers Zones.
- /who BG and /who CG are no longer case sensitive.
KEYBOARD CONFIGURATION UPDATES
New Key Configuration Features
- To give players a wider ranger of keys to use with the QuickBind (/qbind) system, as well as better control in general, we now support using the Alt and Control keys as key modifiers, where previously only Shift was available.
- Because some players already have these keys bound to game actions, you must select (in the Keyboard Config Menu) how you would like Control and Alt to behave -- as keys themselves, or as key modifiers.
- After surveying what players most commonly use as keyboard layouts, we are introducing a new keyboard configuration, the "MMO Default" keyboard layout. It may be selected at any of the keyboard configuration screens.
- Having "Mouse Look" (or the new "Mouse Pan", see below) bound to a mouse key should no longer cause any targeting issues.
- Added the ability to bind a second key to the Run Lock command.
- The Turn Left/Turn Right keys will now act as strafe left/strafe right when you are in mouselook mode.
New Configurable Keys
- Mouse Pan: Setting this to a mouse button allows you to pan around with a single click. Previously you had to hold down Mouselook and the Camera Pan Toggle key.
- Toggle UI: Previously this key was bound to TAB and could not be configured. This is now a configurable key.
- Map Window, Realm War Map Window, and Quest Journal: Allows you to display these windows with a key press.
NEW FRONTIERS NOTES
- If you don't own your own relic, the bonuses window will now correctly display that you have no relic bonuses, even if you own another realm's relics.
Monster/NPCs
- Additional monster camps, mostly consisting of non-aggressive monsters, have been placed throughout the Frontier regions.
- Some additional existing camps in the Frontiers have been increased in density and spawn rate based on player feedback.
Item Notes
- Named monsters in the Frontiers will now drop realm appropriate magic items.
Darkness Falls Ownership
- Darkness Falls ownership is now controlled by the number of towers owned by a given realm, instead of the number of keeps.
- The Realm War Bonuses window will now additionally display the number of towers your own realm holds, and how many towers the realm that controls Darkness Falls holds.
GENERAL QUEST CHANGES
- We have begun the process of adding delve information to quest objects for Classic and Shrouded Isles. In most cases, the delve information will let you know which quest the item is associated with (for items used in more than one quest the delve information simply says it is a quest item and not to destroy it). Quests in the classic zones of Midgard have been updated while we're still working on classic Albion and Hibernia. Shrouded Isles quests in Albion, Midgard, and Hibernia have all been updated. If you encounter a quest item without delve information in one of the updated areas, please report the quest name and item name as a bug.
GENERAL WORLD NOTES
- Teleport destinations from the border keeps, the Shrouded Isle portal merchant, the Trials of Atlantis djinn stones and the Catacombs obelisks have been adjusted so that when teleporting into the main cities players arrive in a location of close proximity to the channeler NPCs.
- Level zero to five monsters are now more vulnerable to elemental damage. This should allow casters a higher chance to kill a monster before it reaches melee range.
CLASSIC CAMELOT WORLD NOTES
Herding Time!
Three new people have joined the realms of Albion, Midgard, and Hibernia and they have brought a new sport with them - Herding. In Albion, Pig Herder Stanley has taken up residence in the field south-southwest of Humberton. In Midgard, Tomte Herder Rufus has found a home north-northwest of Fort Atla and in Hibernia, Badger Herder Marcus lives next to Howth. The goal of Herding is simple – be the first team to score three points and win a prize! Now, for the rules:
- There are two teams for Herding, each made up of 5 people. Each player must speak to the Herder for their realm and obtain a colored herding stick to play. Sticks will disappear upon logging out or going link dead.
- When all the sticks have been handed out, players will have one minute to arrange themselves on the field before the game begins.
- When the game begins, the appropriate ‘puck' will spawn for your realm (a piglet, a tomte, or a badger). Players must then herd the puck into the appropriate goal. When the puck passes through the goal posts, a point is scored and the puck will return to the middle of the field.
- Play continues until either three points are scored by one team OR time runs out (15 minutes). Players will receive warning messages when time is growing short.
- When three points have been scored, the field, the puck, and the losers sticks will disappear. The winners will retain their sticks and be invited to speak to the Field Merchant. The Field Merchant will reward players with a small amount of money and a Herding Hat of Victory. Winners should make sure to speak to the Field Merchant before logging out or they will miss out on their reward.
- If time runs out before three points are scored, no victor is declared. The field, the puck and all sticks will disappear and a new game can be started.
- Only players with sticks will be permitted to enter the field once the field barriers have appeared. Everyone else will be magically removed from the field to prevent spectator interference.
- If there are not enough players for a game and some sticks have already been handed out, those sticks will be deleted from players near the Herding NPC.
Starting Locations
- Newly created characters will now start in Cotswold (Albion), Mularn (Midgard), or Mag Mell (Hibernia). The Shrouded Isles start location options have been removed.
SI Portal Updates
- The portals to the Shrouded Isles have been relocated. You can now find them outside the main cities near Cotswold, Mularn, and Mag Mell.
- The Shrouded Isles portal merchants now offer a scroll to the old portal locations near Adribard's Retreat, Nalliten, and Connla.
- Apprentice Ni'tul, Apprentice Felna, and Apprentice Drolg will teleport players to SI from the old portal locations.
NPCs
-(Hibernia) All Lyricists are now Celts, instead of Elves.
Trainers
- Base Trainers - We have temporarily moved most of the base trainers closer to the New User Quest giver (Master Frederick for Albion, Dalikor for Midgard, and Addrir for Hibernia). All base trainers will now notify players at levels 3 and 4 that they have a free full respec available to them at level 5 (given by the advanced trainers).
- Advanced Trainers - All advanced trainers will now notify players at levels 18, 19, 38 and 39 that they have a single line respec available to them at levels 20 and 40.
Quests - Albion
- Half Ogre, All Man - In Cotswold, a young Half Ogre apprentice named Madissair has fallen in love with the daughter of his guildmaster. He yearns to make his feelings known, but needs help to overcome his fear. Players level 5 and higher can approach Madissair and ask him about his crush. The young apprentice's fate rests on the choices players will make and he just may have an interesting reward for those willing to aid him.
- Dear Frustrated-in-Cornwall… – Commander Hayward has recently taken command of Cornwall Station's garrison and faces many obstacles in his effort to bring order and discipline to his troops. Unfortunately, not even Hayward's magical toys will obey him, and he's looking for players of at least level 30 to help him solve his problems.
Quests - Midgard
- Troll, Dark, and Handsome - In Mularn, a young Troll apprentice named Grumbald has fallen in love with the daughter of his guildmaster. He yearns to make his feelings known, but needs help to overcome his fear. Players level 5 and higher can approach Grumbald and ask him about his crush. The young apprentice's fate rests on the choices players make and he just may have an interesting reward for those willing to aid him.
- Where There's a Will… - Before his death, Dagnar the Dwarf hid his sons' inheritance and left a will in the form of a riddle. The inheritance was never claimed and Dagnar's battered old chest still sits in Haggerfel, waiting for someone to solve the riddle and claim the money. Players between level 30 and level 44 can right click on Dagnar's Battered Chest to investigate it.
Quests - Hibernia
- Beauty and the 'Bolg - In Mag Mell, a young Firbolg apprentice named Rhedoc has fallen in love with the daughter of his guildmaster. He yearns to make his feelings known, but needs help to overcome his fear. Players level 5 and higher can approach Rhedoc and ask him about his crush. The young apprentice's fate rests on the choices players make and he just may have an interesting reward for those willing to aid him.
- Gnome Away From Home - Glercyn believed that moving away from Tir na Nog to the quiet villages of Meath would shield him from the problems of city life. Shortly after his arrival, he began to encounter problems with his new neighbors. Recently, his favorite garden gnome has gone missing and with all of the trouble with his neighbors, Glercyn is in need of some assistance. Glercyn can be found at the entrance to the housing zones in Connacht and will ask players of level 30 and above for their help in his search for the missing garden gnome.
- The Piper's Price - A Phantasmal Wail staff has been added to the staff choices for this quest.
- Viraniel's Plague – Mordred players stuck on step 4 or step 5 because they are above the maximum level to enter the Spraggon Den can now encounter Eraliwyr in the mushroom ring south of the dungeon's entrance.
Item Notes
- The Vae Inimicus Diamond Ring, Vae Inimicus Emerald Ring, Vae Inimicus Sapphire Ring, and Vae Inimicus Ruby Ring (Albion) now have appropriate ring icons.
- All steeple hats available from Tailoring, NPC merchants, or drops have been renamed so that players from Gaheris and Mordred are better able to identify to which realm the hats belong, especially when shopping from consignment merchants. All Albion steeple hats should now include the adjective "quilted," all Midgard steeple hats should include the adjective "padded," and all Hibernia steeple hats should include the adjective "woven."
- The Luminescent Abrogo Stone can now be stacked to 25 count.
- (Midgard) The Icepick Spear, Wolf Pack Great Spear, Iced War Spear, and Sand-Edged Spear have been flagged for any class to use instead of just Hunters.
SHROUDED ISLES WORLD NOTES
General
- (Hibernia) Sedric in Mag Mell will now sell staves for all types Hibernian focus casters. Sian still sells basic staves in Mag Mell.
- (Midgard) Raelyan and Lyna in Mularn now sell all types of Midgard caster focus staves. Lyna sells basic staves as well.
- (Albion) Cudbert Dalston still sells all types of focus staves in Cotswold and Samwel Hornly sells the basic staves.
Quests - Midgard
- Gem of the Dwarven King - Abjorn Onefoot has recently obtained a red gem suitable for Warlocks.
- Ota's Quest - Valkyries and Warlocks can now complete this quest and receive appropriate rewards.
- Clan Business – Warlocks will now need to turn in two Musslaklan Talismans to Karle Alfevson (like everyone else) instead of just one.
Item Notes
- The Crown of the Infidel (Albion) should now have the appropriate inventory icon.
TRIALS OF ATLANTIS WORLD NOTES
Quests - General
- (Albion) Players stuck on the Daughter's Journey quest when they were killing Nackal should now advance as intended.
Quests - Oceanus
- The Naxos Society, 30-39 - All Catacombs classes can now obtain this quest from Noula.
Quests - Aerus
- Rumors have surfaced regarding the existence of a magical item which can reveal the general location of the Celestius portal. Players from all realms who have reached level 50 should form a band of three or four comrades and venture to the Haven of Aerus. There, the party can speak to Captain Chryse to begin the quest.
Oceanus Encounters
- Naxos marrow mages have had their pets slightly reduced in difficulty.
Volcanus Encounters
- Malamis will now drop the unbound Malice Axe when he dies. This change will prevent players whom did not gain the loot rights from picking up the Axe.
- The taur lancers whom would teleport and attack players attempting to assault Vazul's compound will now appear with less frequency.
Aerus Encounters
- Players will now receive a small statue when beginning the fight with Agne. If the players fail to defeat the army, they can hand the statue to the constructor to attempt the encounter again, they no longer need to collect every statue piece. The statue will be destroyed on successful completion of the encounter.
- Players will no longer use the entire power crystal when starting the Talos encounter. If they fail to achieve victory, they can simply reuse the remaining crystal to attempt the encounter again. The crystal will be destroyed on successful completion of the encounter.
- Talos will now strike players for less damage when using some of his special attacks and the altheus Talos statues will heal less often.
Sobekite Eternal
- Rrionne and her reflection will no longer cower from players. This change will prevent her from walking through doors and walls.
Temple of Twilight
- When killing pregnant cobras for Antioos the Deceitful, the entire battlegroup will now receive credit at the same time.
- When killing gorgons for Antioos the Deceitful, the entire battlegroup will now receive credit for retrieving the sword at the same time.
- The quantity and frequency of barracudas and rays spawning in the intersections of tunnels in the Temple of Twilight has been decreased.
Deep Volcanus
- Katorii will no longer fight other monsters while wandering her path.
Artifact Notes
- In response to player feedback, the artifacts that previously had less than a 50% chance to drop will now drop with almost every successful completion of the encounter. In some cases the spawn rate for the encounter has been decreased to balance the higher drop rate of the artifacts. The artifacts affected include Healer's Embrace, Ceremonial Bracer, Crocodile Tear Ring, Band of Stars, Scorpion Tail Ring, Scepter of the Meritorius, Eerie Darkness Stone, Traitor's dagger and Cloudsong.
- Artifact scrolls in Volcanus have been redistributed and the drop rates increased. Siam-he up to level fifty now have a chance to drop any Volcanus scroll one. Siam-he and taurs level fifty-five and greater have a chance to drop any page of the Volcanus scrolls.
- Artifact scrolls in Aerus have been redistributed and the drop rates increased. Centaurs and cyclops now have a chance to drop any page of the Aerus scrolls.
- The final named monster for each master level encounter will now drop a random scroll from their region. Draco will drop three scrolls from Aerus.
- Heretics may now activate Malice (as Malice's Mace), the Crocodile's Tears Ring, and Battler.
- Heretics can once again activate Bruiser. There was a bug that was preventing them from turning in the Bruiser book.
- Valkyries and Hunters may now activate the Golden Spear as a thrusting weapon. Those with the slashing version can return to Loremasters Trygve or Joakim and exchange it for the thrusting version. Please note that any levels/experience your Golden Spear has gained will be lost when it is traded in. New activations of the Golden Spear will be given the choice between slashing and thrusting. Those that choose slashing will NOT be able to trade it in later for a thrusting one.
- Valkyries and Hunters may now activate the Spear of Kings as a thrusting weapon. Those with the slashing version can return to Loremistress Agneta or Loremaster Jorian and exchange it for the thrusting version. The one-handed and two-handed sword versions can also be exchanged for a thrusting Spear of Kings. Please note that any levels/experience your Spear of Kings has gained will be lost when it is traded in. New activations of the Spear of Kings will be given the choice between a slashing and thrusting spear in addition to the one-handed and two-handed sword versions. Those that choose the slashing spear or either of the swords will NOT be able to trade it in later for a thrusting spear.
Item Notes
- Warlocks can now equip the Desert's Heat Gloves (the reward from the Wishes quest).
- The text message viewable to the target of the secondary proc on the Guard of Valor no longer incorrectly gives the impression that the spell snares its target.
- Lothissi's Crossbow now has the correct magic bonus
- The Robe of Aberrations now has a bonus to acuity cap instead of intelligence cap to better suit all cloth casters.
- The Robe of Phantasms and the Robe of Distortions have had their piety bonuses changed to acuity.
CATACOMBS WORLD NOTES
Zone Name Changes
- In the cases where the same zone names are used across realms such as Glashtin Forges, we have altered the zone names to reflect their realm; Albion's Glashtin Forges. In the case where a zone in one realm has a copy version such as The Otherworld in Hibernia and its offshoots in Midgard and Albion, the names are the same for the original zone but altered to reflect the realm for the other two; The Otherworld, Midgard's Otherworld, Albion's Otherworld.
Quests - General
- Realm identifiers have been added to the names of quests that involve certain zones so players on Gaheris and Mordred can identify which quests belong to which realm. The zones involved area: the Frontlines, Nyttheim, the Otherworld, the Queen's Labyrinth, the Deadlands of Annwn, the Lower Crypt, the Abandoned Mines, the Glashtin Forge, and the Underground Forest.
Quests - Albion
- Thrall Patrol - Only Plutonian Thralls will drop the backpacks needed for this quest.
- Helter-Smelter - Level 28-30 mini quest. Caradan is looking for an adventurer to travel from the Abandoned Mines into the Glashtin Forge to assist with his research. He is in need of a Glashtin Smelter hide for his studies.
- History Repeats Itself – Players on step 4 must use the Scroll of Teleportation in an Albion Catacombs zone. Players stuck on step 5 without a scroll can return to Guard Clorlin in the Deadlands of Annwn and obtain another scroll.
Quests - Midgard
- Darkwood Plans - Players will now be able to /search again on step 2 to summon Master Elgar if they fail to speak to him before he disappears.
- Cowardly Recruit (Levels 28-30) - Recruit Woban in the Underground Forest is looking for someone to help retrieve his sword from the Glashtin Forge.
Quests - Hibernia
- Guardian Thyv, in the Otherworld, needs some help tracking down a band of gnolls that ambushed him and his patrol. He is hesitant at asking the Shar forces for assistance, so he is seeking the assistance of a lone adventurer to aid him in this mission.
- Gift from the Forces - We have fixed a bug that was causing some players to receive the incorrect amount of experience for this quest.
- "Medicating Mumbles' Malady" mini quest level 28-30. Guard MacPheebs, in the Underground Forest, is looking for an adventurer to enter the Glashtin Forge. He is in need of a missing ingredient for his dog Mumbles' medicine.
Instanced Adventuring
- Due to player feedback, the number of dungeon layouts for dungeon tasks have been greatly expanded. Players will now be able to choose between labyrinthine style or long corridors when talking to the taskmasters. The long corridors are intended to provide more room to maneuver for ranged classes.
- The monsters inside the Passage of Echoes should no longer spawn right on top of players
Lower Crypt, Queen's Labyrinth, Nyttheim
- (All Realms) The aggression radius has been adjusted for most monsters in the three evil cities in each Realm.
Abandoned Mines
- (Hibernia) Some of the areas of the Mines are a little less abandoned now.
- (All Realms) The glashtin goblins outside the entrance to the Glashtin Forges are more level appropriate.
Frontlines
- (Hibernia) Numsi shall no longer spawn in an invalid location.
Lower Crypt
- (Hibernia) The density of monster camps has been reduced slightly.
Otherworld
- (Hibernia) Salendra should now show a quest indicator.
- (Albion) Grokdal, Imchath and Bruatur have been adjusted in difficulty.
- (Midgard) Gracklar, Anluan and Ciardhal have been adjusted in difficulty.
Underground Forest
- (Hibernia) The Krunorus encounter has been adjusted in difficulty and the spawn time adjusted to match the other encounters in the Underground Forest.
Item Notes
- (Albion) Players may no longer equip the Magical Bandage quest item.
- (Albion) Removed the erroneous bonus to Parry skill on the Spellbound Cobalt Studded Chest.
- (Albion) The Inquisitor's Robe of Expulsion will no longer be available as a drop from Imchath. Instead, a new version of the item will drop as a leather vest.
- (Albion) The Sunless Dweller's Longbow now has a level requirement of 49 instead of 55, which should allow the proc to function properly.
- (Albion) The weight of the Tormented Inconnu Scalps has been reduced to a more appropriate amount
- (Hibernia) Gloves appropriate for Vampiir have been added to the aurulite merchants.
- (Hibernia) The Stilleto of Deimo, Unhinged bow of Phobias and Diligent Shield of Curing will now proc correctly.
- (Hibernia) The Boss Staff of Infliction's focus level has been increased to 45 from 40.
- (Midgard) Because the effectiveness of the spell casting reduction bonus is limited to 1% per item, the Ring of Fleeting Spirits now has 1% to spell casting reduction, and increased hit points.
- (Midgard) The Staff of the Half Orc should now properly display a focus to all spell lines.
- (Midgard) Wesaul's Deft Cleaver should now drop as the correct level and DPS. This will not apply retroactively to any drops that occurred prior to the fix.
FOUNDATIONS NOTES
- The default minimum price on Market Explorer searches is now 1 copper instead of "Don't Care" to return only items with prices. To search for items without prices, players may still change the setting down to 0 copper.
New Housing Zones
- A new housing zone has been introduced in each realm.
Albion - Sherborne
Midgard - Nittedal
Hibernia - Moycullen
COOPERATIVE SERVER
- We have added an NPC to each entrance of the capital cities to aid players in their adventuring. The NPCs can grant hastener speed and a 30 minute duration strength buff. The strength buff is automatically removed if the player leaves the capital city before the buff expires.
Camelot - Minstrel Lucaris and Minstrel Olias
Jordheim - Skald Seisill and Skald Rumdall
Tir na Nog - Bard Eltonos and Bard Medrend
- We have added an NPC to each of the Shrouded Isles cities to aid players in their adventuring. The NPCs can grant hastener speed.
Gothwaite Harbor - Minstrel Trinnon
Aegirhamn - Skald Velder
Grove of Domnann - Bard Selveren
PVP SERVER
- The level 1-10 safety flag has been enabled for the Burial Grounds, Aqueducts, and Veil Rift zones in Catacombs.
NEW THINGS AND BUG FIXES (2/8/05)
- Green leather dye is once again green leather dye instead of an unrelated quest item.
- Vampiirs will no longer receive a duplicate version of the Pierce style, Dragonfly.
- The unintentional zone wall that appeared in Typhon's Reach has been removed. In order to get this fix, however, players will need to repatch the game.
- Due to an issue where players were not being affected by the Speedwarp ward's spell, we have reverted Speedwarp to it's original 60 second duration. Please note, however, that the new duration of the Speedwarp ward (5 minutes) and the ward's hit point reduction are still effective.
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Dark Age of Camelot
Version 1.74a Release Notes
Server Clustering
February 9, 2005
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NEW THINGS AND BUG FIXES
- The Vampiir's Sprint line will now properly overwrite itself when recast by the Vampiir.
- Divine Intervention will now correctly generate aggression on the target of the heal instead of on the caster of the Divine Intervention spell.
- In some rare cases, the door to exit the Concealed Guardhouse in Midgard was not working properly. This has been fixed.
- (Midgard) Axe of the Half orc will now proc correctly.
- (Midgard) Taskmaster Cheri should no longer send you on a task that can’t be completed to kill only 1 risen warrior
- (Bug Fix) Bards and Rangers will now be able to use the Blade style, Kinetic Blade, after performing a successful Lunging Blade.
- (Bug Fix) Armsmen and Paladins will now be able to correctly use the Wolftooth and Liontooth Thrust style chain after performing a successful Ratfang.
- (Bug Fix) Thanes will now be able to use the Siv's Revenge Sword style after completing a successful Ice Storm.
- (Bug Fix) Hunters will now be able to correctly use the Sword style, Rush, after completing a successful Reinforcement.
- (Bug Fix) All items using Incendiary Pyre as it's proc or reactive will now work without the power cost.
- (Bug Fix) The Crown of Glacial Curses now has the appropriate icon.
- (Mordred and Gaheris only) The SI portal merchants now sell scrolls to the old portal locations near Adribard's Retreat, Nalliten, and Connla.
TRIALS OF ATLANTIS NOTES
Oceanus Encounters
- Cetus, Runihura, and Medusa will now drop a scroll from Oceanus.
CATACOMBS NOTES
Item notes
- (Midgard) Cianan's Cataclysmic Trident now has a bonus to spear skill in place of shield skill and a reactionary bonus in place of the blocking bonus.
HOUSING NOTES
- (Midgard) Hallbera will now accept tickets to Nittedal from Carlingford.
NEW THINGS AND BUG FIXES (2/10/05)
- (Mordred and Gaheris fix only) The SI portal merchants now sell scrolls to the old portal locations near Adribard's Retreat, Nalliten, and Connla.
TRADESKILL UPDATES
- (Midgard) The mjuklaeder jerkin linings and mjuklaeder leggings linings should now show the correct material type in their names.
CLASSIC WORLD NOTES
Quests
- (Hibernia) Broken Seal - Heretics, Valkyries and Warlocks will now be able to receive their rewards from Druid Tobryn.
SHROUDED ISLES WORLD NOTES
Monsters/NPCs – Midgard
- Merdandi now sells the correct linings instead of basic tailoring supplies.
TRIALS OF ATLANTIS NOTES
Aerus Encounters
- Kratos will now spawn with a much greater frequency.
Items
- (Hibernia) - Vampiirs can now wear the Wind Torn Bloody Cloak reward from the Nahkt’s Fragmented Mind quest.
Quests - Aerus
- "Nimora’s Celestial Sphere" - Hibernian players that had become stuck when attempting to speak to Researcher Sita should now be able to complete the quest. Also, Researcher Sita has been moved slightly on the Gaheris and Mordred servers so that she no longer stands in the same spot as Sage Tiernan.
CATCOMBS WORLD NOTES
Items
- (Midgard) The Underground Dweller's Greave will now grant the appropriate bonuses when equipped. The bonuses were reduced slightly to enable this to happen.
- (Albion) - The duplicate constitution bonus on the Spellbound Sapphire Plate Gauntlets has been replaced with a hit points bonus.
Quests
- (Albion) Players who were unable to begin the Into the Crypt With You! mini quest should now be able to receive the quest from Guard Uwigis in the Deadlands of Annwn.
- (Albion) - Players receiving a task to kill aging corpse lights will no longer need to kill a different monster to complete the task.
Instanced Adventuring
- An issue that could prevent Wolak's Crucible and Marik's Workroom
from spawning monsters has been corrected.
HOT FIX (2/10/05)
The 1.74 notes contained the following:
“ - We have added a new level 1 style for all rogue classes in each realm. These styles are available to new rogues upon logging in and do not require any specialization. For Albion, the new style has been added to the Thrust line; for Hibernia, the Piercing line; and for Midgard, the Sword line. These styles can only be used from stealth and will hit for considerably more damage than a normal level 1 style which does not require use from stealth.”
As you can see from the text, the style was meant as an improvement for low level characters. The style is not meant to scale up as the player levels up, or markedly affect the high level game. This afternoon, we’ve hotfixed the following styles to their correct growth rates:
Wildcat
Wildblade
Wildsting
HOT FIXES (2/11/05)
- Fixed an issue where certain actions (such as 'Move Foward') would not always work if bound to the Left Mouse button. (Please note that you will need to log out and log back in to get this fix.)
CATACOMBS WORLD NOTES
Dungeons
- (Albion) Select monsters in the Nyttheim and Queen’s Labyrinth zones have had their aggression radius increased slightly.
- (Midgard) Select monsters in the Lower Crypt and Queen’s Labyrinth zones have had their aggression radius increased slightly.
- (Hibernia) Select monsters in the Lower Crypt and Nyttheim zones have had their aggression radius increased slightly.
Monsters
- Several archer type monsters across all of Catacombs have had their equipment adjusted to include a sword and bow.
Quests – Albion
- (Albion) "Knights of the Underworld (Albion)" - Players who had become stuck on steps 3 and 4 of this quest because they were being asked to kill a haunted underworld knight that was not spawned, can now spawn the knights by standing near the two trapped NPCs, Garivale and Algunet. Please be aware that the haunted underworld knights spawn very near the two NPCs, so players will need to be prepared for combat before they trigger the creature spawn.
- (Hibernia) "Queen’s Labyrinth Scouting (Hibernia)" – Players of level 38 or lower will now be able to advance the quest by turning in the disturbed gladiator head to Salendra.
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Dark Age of Camelot
Version 1.74c Release Notes
Server Clustering
February 15, 2005
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NEW THINGS AND BUG FIXES
- Fixed an issue with the /bg groups command that caused the names of members in a group to display the group leader's cluster name instead of their own.
- Fixed a bug where Warlock chambers would not always clear upon the character’s death.
- Fixed an issue reported by players that was causing occasional crashes when right clicking on keep or tower doors.
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Dark Age of Camelot
Version 1.74d Release Notes
Server Clustering
February 16, 2005
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NEW THINGS AND BUG FIXES
- Fixed an issue that caused all players to zone (with a loading screen) even if they were bound in the same region.
- The Warlock's realm rank 5 ability, Boiling Cauldron, will no longer create an effect for every target within its radius.
- (Albion) The Spellbound Indigo War Mace now has a Dual Wield bonus instead of a two handed weapon bonus.
- (Midgard) The exit door to a version of the Concealed Guardhouse has been fixed so that players may open it.
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Dark Age of Camelot
Version 1.74e Release Notes
Server Clustering
March 2, 2005
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NEW THINGS AND BUG FIXES
- Housing Rent Due reminder messages will now be shown to any character on the account of the character who owns the house. Previously, rent messages would only be displayed if the current character was the owner of the house.
- The artwork for instruments has been updated and new versions added. The first tier will be found on the lowest level items and has the appearance of an old, worn instrument. The next tier will be the most common and will be used for the majority of items found in crafting, stores, quest, or dropped by monsters throughout the Classic, Shrouded Isles, and Catacombs zones. The final tier is realm specific and is reserved for level 40 and 45 crafted instruments as well as level 49 or 50 items dropped by monsters.
- A bindstone has been added to Innis Carthaig, Cornwall Station and Skona Ravine. The horse station in Skona has also expanded to include a healer, smith and vault keeper.
- Certain undead monsters and rogue type monsters now use stealth graphics.
- We have added a new facial customization slider, Mood, to the character creation menu for Catacombs models. This slider manipulates the facial expression of the model, from "angry" to "happy". Players may visit the facial customization NPCs (listed below) to reset their customization options to take advantage of the new mood sliders.
Inconnu Crypt (Albion) - Lolicia the Magical
Kobold Undercity (Midgard) - Jaron the Magical
The Shar Labyrinth (Hibernia) - Dailliana the Magical
NEW FRONTIERS NOTES
- Healers have been added to the Portal Keeps in each Realm.
CLASS CHANGES AND UPDATES
- The delve information for the Bainshee's Disconcerting Yell spell line has been updated.
- The Thane's damage spell line, Thor's Minor Bolt, now has a slightly different icon than the instant damage spell line, Toothgrinder's Hoof.
- The spell message received when casting the Lesser Aura of Speed spell has been corrected.
- The following Thrust styles now have corrected style icons: Sever, Wildcat, and Wildsting.
CAMELOT CLASSIC WORLD NOTES
Hibernia Encounters
- (Level 1-5) Newcomers to the realm should beware Dwayne, a mischievous lugradan who seeks to relieve the young heroes of Hibernia of their gold and their lives. Dwayne lives in the hills outside of Mag Mell and delights in making life miserable for adventurers levels 1-5
- (Level 12) Vengeful spirits of the fae are said to haunt dead trees near the road south of Tir na mBeo. Travelers should take care not to stray too far from the road.
- A lucradan possessing unusual illusionary powers and claiming to be a jester has been spotted in Connacht along the river.
- A set of standing stones in a valley between Mag Mell and Mardagh have been claimed by a crazed nature elemental.
- It is rumored that the pond south of Tir na Nog has become home for a corrupt water elemental.
Albion Encounters
- (Level 1-5) Young adventurers in the area of Camelot Hills should keep an eye out for the spriggarn, Dipplefritz. He is a great magician and a worthy foe for adventurers from levels 1-5.
- (Level 12) The Goblins in the South Black Mountains have been witnessed wielding strange and powerful elemental magics. Sightings of their strange rituals have been reported along the north bank of the river.
- Murmurs among the common folk indicate a the grove nymphs in Salisbury Plains have found a queen to lead them.
- The local faeries have had an adverse effect on the wildlife in a pond near Cotswold.
- A powerful Filidh has been sighted near Salisbury Bridge. The Filidh is rumored to have control over all four elements.
Midgard Encounters
- (Level 1-5) Youthful heroes patrolling the hills around the town of Mularn should keep an eye out for the Trapper Hall. Hall feels he owns the hunting grounds around the town and he will react angrily towards any adventurers he feels are invading his territory and livelihood. Adventurers from levels 1-5 should keep a sharp eye out for Hall’s traps as well as the angry trapper himself.
- (Level 12) A powerful Norseman warrior has disappeared near the lake on the road to Svasud Faste. It is feared he may have fallen prey to the foul Vendo magic.
- A pair of vendo brothers with a unique talent have been spotted in northern Mularn.
- A hobgoblin prankster in the mountains west of Jordheim has obtained a minor magic item that has given him abilities that set him above and beyond his kin.
- The vendo are rumored to speak praise of a large bear like creature in the mountains southeast of the Vendo Caverns.
Quests - General
- Heretics - We have added the ability for Heretics to trade their leather armor from the New User quests (given by Master Frederick) for cloth armor. Heretics can turn in their unuable leather armor to the Heretic trainers in Camelot, Caer Gothwaite, or the Inconnu Crypt and receive cloth armor in return.
- Vampiir - We have added the ability for Vampiir to trade in their cloth, nature-based leather armor, and reinforced armor from the New User quests (given by Addrir) for leather armor. Vampiir can turn in their unusable armor to the Vampiir trainers in Tir na Nog, the Grove of Domnann, or the Shar Labyrinth and receive leather armor in return.
Quests - Hibernia
- The Broken Seal - Vampiir will now receive the Waterspun Belt instead of the Waterspun Belt of Fortitude for this quest. Vampiir with the Waterspun Belt of Fortitude may return it to Druid Tobryn and receive their new reward.
- In an effort to make obtaining tradeskill quests less confusing, we have modified the dialog of all the tradeskill masters. The masters will now offer players the quests based on their level (junior, journeyman, senior, and master). The actual quests themselves have not changed.
- The Devil’s in the Details – In Mag Mell, Sentinel Maitias is looking for players between levels 1 and 4 to help him deliver some supplies.
- Getting a Grip – Near the Shrouded Isles portal just outside Mag Mell, Sentinel Geruwyn has just returned for battle and is looking for players between levels 2 and 5 to help him fashion a new grip for his sword.
- Flagging Morale – Sentinel Geruwyn, located near the Shrouded Isles portal, is searching for players between levels 3 and 6 to help him raise his troops’ morale.
- Fog of War – Sentinel Maitias, stationed in Mag Mell, is looking for players between levels 4 and 7 to help him complete a report on a recent battle.
- Hats Off to Molanoho! – Melanaha, of Mag Mell, is having trouble meeting the demand for his hats and is looking for players between levels 5 and 8 to help him gather new materials.
- Innis Island Upkeep (Levels 30-32) – Talriese, in Innis Carthaig, keeps an eye on the island to the west of the town. She needs someone to patrol the island while she attends to some business.
Quests - Midgard
- "Friendly Favor" mini (level 21-23) Pruglar, the stable master of Huginfell, is in need of a favor. His stable boy quite so he is unable to make his delivery to his friend in Vasudheim. It is important that the crate of supplies get to Aud the healer as soon as possible.
- Brutal Chains - Hunters will now receive leather armor as their reward instead of studded.
- In an effort to make obtaining tradeskill quests less confusing, we have modified the dialog of all the tradeskill masters. The masters will now offer players the quests based on their level (junior, journeyman, senior, and master). The actual quests themselves have not changed.
- Halbran’s Return (Levels 30-32) – Jonarra, in Skona Ravine, is trying to find her lost brother. She can be found near the stable master.
- The Red Daggers – The dverge smith will no longer wander away from the forge, allowing players on the Red Daggers quest to speak with him.
Quests – Albion
- "Impressing Commander Hayward" mini (level 21-23) Pethos wants to stop nightly invasions of his stables by small skeletal centurions. By doing so he hopes to get the attention of the infamous Commander Hayward. Pethos dreams of being a Defender of Albion or to at least safely stable the commanders horse.
- In an effort to make obtaining tradeskill quests less confusing, we have modified the dialog of all the tradeskill masters. The masters will now offer players the quests based on their level (junior, journeyman, senior, and master). The actual quests themselves have not changed.
- Against the Grain – In Cotswold, Laridia the Minstrel is searching for players between levels 1 and 4 to help her investigate a rumor she heard.
- Nuisances – Heretics who are stuck on step 4 of this quest will now be able to receive their reward from Master Frederick.
- Traitor in Cotswold – Heretics who are stuck on step 5 of this quest will now be able to receive their reward from Master Frederick.
- Frontiers – Heretics who are stuck on step 8 of this quest will now be able to receive their reward from Master Frederick.
- Collection – Heretics who are stuck on step 8 of this quest will now be able to receive their reward from Master Frederick.
- Beginning of War – Minstrels who are stuck on step 18 of this quest will now be able to receive their reward from Master Frederick.
- A Few Repairs (Levels 30-32) – Brice Yarley, in Cornwall, needs to gather some supplies to repair the fence protecting his giant rooters.
Monsters - General
- The named monsters that are not involved in quests have been updated to use a few styles or spells and their treasure updated accordingly.
NPCs - General
- (Midgard) Poison Merchants have been added to each of the towns in the classic Midgard zones.
TRIALS OF ATLANTIS WORLD NOTES
Aerus Encounters
- Players wishing to acquire a music box for Cloudsong may now start talking to Destin without going to see Eramai first.
Oceanus Encounters
- The Naxes Tidal Lord will now wait a small amount of time after he believes combat is over before disappearing. This will prevent a rare situation that could cause the Tidal Lord to disappear in the midst of combat.
- The triton shaman who holds the necklace Antioos seeks will now give the entire battlegroup credit when he is slain. Only the slaying group will actually be given the necklace, but anyone who is granted credit will have their journal updated accordingly. Only one set of items per raid needs to be collected for everyone with credit to proceed.
- Legendary sea monsters have been sighted in Oceanus Hesperos and Oceanus Notos.
Stygia Encounters
- Tutankhsekhmet has been given a slightly more restrictive area to wander inside.
Volcanus Encounters
- Killing Malamis, will now give credit to a group as well as a battlegroup.
Monsters/NPCs:
- The apprentices in the Havens of Aerus and Volcanus now give out the correct scroll location information. (Corresponding to all of the scroll changes originally launched in 1.74)
CATACOMBS WORLD NOTES
Instanced Adventuring
- Both exits from inside the Goblin's Cookery will now allow the player to successfully zone out.
Quests - Midgard
- The Conflict - Players that fail to defeat the half orc and gnoll warbosses or fail to receive credit for killing them can return to Corderan to try again.
Dungeons
- Mongrel, Knell, Manicom, and Carrion inside the Hibernian Deadlands will now appear with a greater frequency.
- Healer monsters in many dungeon zones in Catacombs have had their radius in which they will heal allied monsters reduced by half.
Monsters/NPCs - Albion
- Hastener En'teliane has been moved next to the Obelisk in the Inconnu Crypt.
Monsters/NPCs - Hibernia
- Hastener Al'yrisa has been added to the Shar Labyrinth. She can be found near the Obelisk.
Items
- (Hibernia) Vumsi's Blade of Vengeance can now be recharged.
- (Hibernia) Fallen Hero Bracer now has a bonus to Celtic Spear skill instead of Spear skill.
FOUNDATIONS NOTES
- Players will now be given the option to port to the housing zone entrance areas from the border portal keeps, capital city channelers, and the Shrouded Isles portal merchants.
- Mordolena in Moycullen Marketplace now accepts tickets to Arizmo's Stable and Saeranthal Market.
- Felledon in Donnybrook now accepts tickets to Mordolena's Horse Rentals at Moycullen Marketplace.
- Ganiel in Sherborne Marketplace will now correctly sell rent tokens. (Albion)
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Dark Age of Camelot
Version 1.75 Release Notes
RvR Missions
April 6, 2005
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Version 1.75 contains an extensive number of features and improvements to Dark Age of Camelot. Here's a brief preview of what's in this version:
RvR Missions - In this version, we've implemented our new RvR mission system. This system is designed to provide a more immersive RvR gaming experience to players of all types. RvR missions provide many rewards for a variety of mission types in the form of solo, group and realm wide missions. Please see the "INTRODUCTION TO RVR MISSIONS" section below for more details.
Tower Razing - We're proud to introduce Tower Razing - a new RvR method for capturing and even completely destroying enemy towers, which allows for enhanced open field combat opportunities. Please see our "TOWER RAZING" section below for more details.
Master Level Updates - We've made many changes to our master level system, as well as some significant changes to the master level credit system. Please see the two sections "MASTER LEVEL UPDATE" and "MASTER LEVEL CREDIT CHANGES" below for details.
New Title System - We have expanded on the existing titles players may have on their characters based on activities in RvR. Please see the "NEW TITLE SYSTEM" section below for more details.
Run Speed Change - Based on a tremendous amount of feedback, we have enhanced the run speed for out of combat players, allowing them to move faster than was previously possible without the aid of a run speed spell or sprint. Please see the "RUN SPEED CHANGE" section below for all of the details.
INTRODUCTION TO RVR MISSIONS
We polled our customers, talked to our team leads, and read over tons of player feedback. We're very proud to present the results of this research and design to you here in version 1.75. Thanks in no small part to our players, we hereby introduce a brand new RvR adventuring system called RvR Missions. We thank the Dark Age of Camelot community for their help in providing the vital feedback that led to the development of this new feature.
"RvR Missions" is our name for a unique system allowing players to accept Personal, Group or Realm Missions that can ultimately play a pivotal role in the war raging in New Frontiers. There are many exciting possible missions within the system, suitable for forces of all sizes. One person can make a difference by uncovering a single enemy or scouting out an area. A noble band of brothers can play their part by patrolling their border or protecting a supply caravan from attack. The mission system even includes the full scale defense of the realm in the form of daily goals suggested to all players in the Frontiers.
Come join the battle!
RvR Mission NPCs
Each realm has its own RvR Mission Generals, as well as numerous RvR Mission Commanders. RvR Mission Generals are located in all six portal keeps in New Frontiers, while Commanders are located at all of a particular realm's friendly keeps and upgraded (level 3 or higher) towers.
Hibernia's Realm Generals:
Vegda: Crauchon Gorge - Druim Ligen
Sonvan: Mount Collery - Druim Cain
Midgard's Realm Generals:
Hagir: Yggdra Forest - Vindsaul Faste
Bruki: Uppland - Svasud Faste
Albion's Realm Generals:
Kogis: Forest Sauvage - Castle Sauvage
Muris: Snowdonia - Snowdonia Fortress
Note: While Realm Generals will give you a choice of many different types of missions, be aware that Realm Commanders will only assign certain random missions and will not give you a choice to change them.
Mission Types
- Personal Missions - These missions are intended for those players who choose to go it solo in the Frontiers. Personal missions primarily lead players to areas of New Frontiers where they can find challenging encounters with enemy NPCs and even other players. Missions of this type are specifically designed to allow a single player a high chance of achievement and a reward. Personal mission types are: scout an area in the enemy lands, find an enemy assassin and slay him, kill a certain number of enemy guards, and kill a certain number of enemy players.
- Group Missions - Designed specifically for groups, these missions concentrate on specific siege targets in the Frontiers - primarily single towers, low level keeps and the newly implemented caravans (more information below on caravans). Group Mission types are: capture an enemy tower, capture an enemy keep, kill a certain number of enemy guards, destroy an enemy caravan, and kill a certain number of enemy players.
- Realm Missions - These missions are generated to everyone in a given realm. No action on the part of the player is required in order to receive this type of mission, as this mission type's goal is to encourage all members of a realm to work together for a common cause. Realm Mission types are: capture an enemy keep and all of that keep's towers, open Darkness Falls and open an enemy realm's relic gate.
When RvR Missions Can Be Obtained
- Personal Missions - These may be granted by a General or by a Commander. Once a player has a personal mission, a new Personal mission cannot be obtained for 30 minutes, or until the current Personal mission is complete - whichever occurs first.
- Group Missions - These may be granted by a General or by a Commander. There are no timer restrictions on Group Missions. However, only the group leader can accept or cancel a Group Mission.
- Special note: Group and Personal missions can and will often be available to players at the same time. Because of this, when a player has a Personal Mission calling for the same action as a Group Mission, the Group Mission will take priority and must be completed before the Personal Mission. For example, if the Group Mission calls for the group to kill 25 enemy guards in Albion, and the Personal Mission calls for the player to kill 15 enemy guards in Albion, the credit for the first 25 guards killed will go to the group and the 15 after that will go to the player (or players if more than one group member has the same Personal Mission). This rule only applies when the mission is the same. For example, if the group's mission calls for 25 Albion guards to be killed, while the player's Personal Mission calls for 15 guards from Midgard to be killed, they can both be achieved simultaneously.
- Realm Missions - These are granted to all players in each realm at 7 a.m. EST each day. Once a Realm Mission is complete, a new one will not be granted to the realm for 60 minutes.
How To View Your Missions
- RvR missions are viewable in the quest journal.
Rewards And Credit
- All three mission types award experience, gold and realm points. Rewards are granted at the time the mission is completed.
- In order to receive credit for Realm Missions, players must be within 1500 units of the objective when it is completed; for Group Missions, players must be grouped and within 4000 units of the objective when it is completed; and in order to receive "helper credit" when assisting someone with a solo mission, the assisting player must be within 4000 units of the player with the solo mission when the mission objective is completed.
New Encounter Types
- Assassins - Enemy NPC assassins will be dispatched to patrol friendly towers. Players on Personal Missions are encouraged to go and find these assassins and kill them. These assassins will only attack players who have these types of missions.
- Caravans - NPC caravans, comprised of a horse, a horse drawn cart and some guards, will roam between friendly beachhead keeps. Enemy groups are encouraged to find and disable these caravans.
TOWER RAZING
We are very excited to introduce Tower Razing into this version as part of the RvR Missions system. Tower Razing is the ability to completely destroy a tower until it is literally a pile of rubble on the ground. This allows for enhanced open field combat opportunities as well as a definitive end to a tower standoff.
Attackers may now raze enemy towers to the ground. At 25% health, a tower will reach a "broken" state, at which hookpoints no longer function and all line of sight restrictions previously caused by the tower's structure are removed. With Tower Razing, enemies can continue to attack the tower until it reaches zero health. At zero health, the tower will crumble to the ground, leaving only its foundation intact.
- Razed towers cannot be manually repaired. They auto repair from the razed state to a lesser "broken" state at approximately 5% per half hour until reaching 25% health. At 25%, players may manually repair the tower to a higher state. Once repaired to a state of 35% health, the tower will no longer be considered broken and players may once again utilize siege equipment available to the tower.
- When a tower gets razed, its level is automatically set to 1 - downgrading from whatever higher level it was at if applicable.
- When a tower is razed, any occupants will be subject to falling damage if they are high enough inside the tower when it crumbles to the ground.
- A realm can claim a razed tower, and may even set it to raise to level 10, but will have to wait until the tower is repaired to 75% before it will begin upgrading normally.
- A razed tower area looks like the ruins of a destroyed tower (basically the foundation), but has no line of sight restrictions at all, and no movement restrictions. Functionally, it’s an open field with a tower lord and 3-4 lesser guards.
- The razed tower functions as a normal tower in all other ways and it will still continue to generate guard alerts when guards at the tower are attacked.
- Towers will remain razed, even if they are captured by the enemy, until they auto repair to 25% health.
MASTER LEVEL UPDATE
In response to overwhelming player feedback about the master level system, we have made a change to the way that credit is awarded for all x.10 final encounters. This will make the entire ML system much more forgiving if you miss a step along the way to your x.10 goal in each master level. Thank you for all of your feedback on this issue!
- You will now receive credit for any Master Level x.10 step without first completing all prior steps.
- No matter what order you finish the 10 steps in, when you complete the final step you will receive a message telling you that you have finished all the trials for a particular Master Level.
- To actually reach a new master level, you still must complete all Master Level XP requirements, and complete all 10 trials as part of the new level, then talk to the Arbiter.
- For Example: You will now kill Cetus (ML 1.10) and receive credit for the encounter, even if you are missing the ML1 Solo Step (ML1.5). When you then complete the Solo Step, you will receive credit for completing all trials in Master Level 1, and may then visit the Arbiter to progress to Master Level 2.
MASTER LEVEL CREDIT CHANGES
In our continuing effort to address player concerns with how Master Level credit is awarded, we are making some changes. These changes are intended to help those players who might miss battlegroup credit for a specific ML due to going linkdead or being slightly out of range. We apologize for the complexity of these rules, but once in use, we are sure they will greatly enhance your gameplay.
There are two new commands, available only to BG leaders:
- /bg credit will display credit for Battlegroup Master Level encounters that have been completed within the last 10 minutes. This command can be used by the Battlegroup leader without restriction.
- /bg grantcredit [MasterLevel] [PlayerName] will allow you to grant credit for completed Master Level steps, with the following restrictions:
- You may only grant credit for steps completed within the last 10 minutes.
- You must be within 1000 units of the player you are granting credit to.
- The ML step must be a battlegroup-enabled step.
- You must be within 2000 units of 75% of your battlegroup members (in other words, the majority of your BG must be there with you).
- You may only grant credit to up to half the number of players that received credit for that step correctly .
- You may not grant credit for a step that the player could not possibly receive due to dungeon restrictions (for example, players must be at least ML8 to receive ML9 credit)
- Example usage: /bg grantcredit 1.9 Player-ClusteredServer
NEW TITLE SYSTEM
As stated on March 17th, we have expanded on the existing titles players now receive for realm ranks by incorporating more choices available to players based upon their achievements, both in our new RvR Mission system and in normal RvR activities. Players will be able to pick from a selection of earned titles and choose which they would like to display for others to see.
- Players will earn and increase their titles through various activities in the game. For example, a player can receive a new title based upon how many towers that player has participated in capturing.
- In order for players to alter their titles, we have added a new title button to the player sheet, on the stats attributes panel. (We have also added a "/title" command to toggle the window.) In this window, players may select the title they'd like to have display above the character's head.
- Players may only have one title displayed at a time. However, titles may be changed by the player at any time.
- Currently, titles only appear to realm friendly players.
Here is a list of achievements for which players will be awarded new titles:
- Enemy Players Killed - Based on the number of total enemy players whom the player has participated in killing.
- Towers Taken - Based on the number of enemy towers a player has participated in capturing.
- Keeps Taken - Based on the number of enemy keeps a player has participated in capturing.
- Albion Players Killed - Based on the number of enemies from Albion whom the player has participated in killing.
- Hibernian Players Killed - Based on the number of enemies from Hibernia whom the player has participated in killing.
- Midgard Players Killed - Based on the number of enemies from Midgard whom the player has participated in killing.
- Relics Placed - Based on the number of relics players in a group have participated in capturing. (Note that only players in the group directly responsible for capturing a relic will get credit for this achievement.)
RUN SPEED CHANGE
Since Dark Age of Camelot's launch, we have heard continuous feedback from our community about the movement speed in our game. The concerns over how slow our movement is has continued to grow as we have added more and more areas in which to travel. Because we believe these concerns are valid, we have decided to make a long requested change to the game, enhancing the movement speed of all players who are out of combat. This new run state allows the player to move faster than normal run speed, provided that the player is not in any form of combat. Along with this change, we have slightly increased the speed of all secondary speed buffs (see below for details). Both of these changes are noticeable but will not impinge upon the supremacy of the primary speed buffs available to the Bard, Skald and Minstrel.
- The new run speed works only in PvE. We are still assessing the possibility of this ability also working in RvR.
- The new run speed does not work if the player is in any form of combat. All combat timers must also be expired.
- The new run speed will not stack with any other run speed spell or ability, except for Sprint.
- Pets that are not in combat have also received the new run speed, only when they are following, to allow them to keep up with their owners.
- We have slightly increased the speed bonuses for the following spell lines:
Sorcerer – Amplify Movement
Theurgist – Brisk Wind
Enchanter - Effervescence
Hunter - Speed of Prey
Warden – Guardian’s Encouragement
Healer – Ease of Movement
Ranger - Forest Shadow
Runemaster – Token of Movement
Vampiir - Vampiir's Sprint
NEW THINGS AND BUG FIXES
- Players will no longer be informed when someone else leaves a starter guild.
- We've corrected several alpha issues with Bainshee spell effects. First, the soundwave "cone" attacks should not appear to cut off rendering of objects behind them. Second, the Bainshee's shield effects will now appear as glossy instead of just black lines.
- Rogue type monsters that use the stealth graphics will now more reliably be knocked out of stealth when attacked by player pets.
- The loot bag has been updated with a new model.
- Midgard cloth Epic vests, as well as some cloth vests from Atlantis, were not displaying correctly. This has been fixed.
- Siege equipment can no longer be deployed in Darkness Falls, Passage of Conflict and Summoner's Hall.
- Players will no longer be able to boot players from or set options on boats they aren't actually piloting.
- Players will now need to be within 256 units to board a ram.
- The commands /vforward, /vstop and /vfollow no longer work on non-controlled boats.
- (PvP Server Only) Players will no longer be restricted from joining a new guild for 2 hours after leaving a newbie guild.
Tooltips
We have added tooltips to a number of items in the interface, to better explain their functionality or to provide useful feedback.
- For spells on your quickbar or active effects, you will now see the name of the spell and a duration/disabled timer, if appropriate.
- Based on player feedback, we have modified the tooltips from their original form in the 1.74 patch to make them smaller and less obtrusive.
- To have your custom UI display tooltips, you must supply a FullResizeImage called "tool_tip_background". The Atlantis and Isles skins "tool_tip_background" use the same graphics as the "selection_box" template used in the Quiver window.
- To add tooltips to statistics, resists, and experience bars, inside the control definition you must add an entry for <ToolTipID>#</ToolTipID>. The # should be one of the following:
1 - Strength
2 - Constitution
3 - Dexterity
4 - Quickness
5 - Piety
6 - Empathy
7 - Intelligence
8 - Charisma
9 - Thrust
10 - Crush
11 - Slash
12 - Heat
13 - Cold
14 - Matter
15 - Energy
16 - Spirit
17 - Body
32 - Free Level Info
- The new adapters to display resists are named "stats_[resist type]". For example, Matter is "stats_matter".
Character Statistics Page
To help players better understand item bonuses, item bonus caps, and evaluate items, we have added a system of tooltips to your character statistics page that will display all relevant information.
- Hovering over any stats display (Strength, Constitution, etc) will now bring up a tooltip that will list base stats, item bonus, item cap, item bonus waste (bonus that exceeds your current cap), bonuses from spells/buffs, and any bonuses from RAs or class specific abilities.
- We have changed the layout of the main statistics page to include a new section that displays your current resists for each damage type. A tooltip will display bonus information broken out in the same way as statistics.
- We have slightly changed the rules about when stats are highlighted, to give better feedback to players. Your natural level is now considered to be base stat, item bonuses, and realm ability bonuses. When you are above this value (from buffs or spells) the statistic will be colored green. When below this value (from debuffs) the statistic will be colored red.
- Anytime you are missing Constitution due to a PvE death, the Constitution stat will be colored red as a reminder to visit a Healer.
User Interface Notes
- We have added a new title window to let you change your current title, and view your title statistics. You may open it with the new "Title" button on the Stats/Attributes character sheet page (near the existing "Master" button) or use the "/title" slash command.
- To better focus our efforts on user interface enhancements, we are officially dropping support for several of our less popular user interface skins. The only skins available in the Catacombs/Atlantis clients are now the Trials of Atlantis-style Skin, the Shrouded Isles-style skin, and any Custom Skins. Shrouded Isles clients do not support custom skins, and will only be able to use the Shrouded Isles-style skin.
- Hovering your mouse over your experience bar will now display your character's free level information.
Multiple Quickbar Support
To allow players to use an ever-increasing amount of abilities, we have added multiple onscreen quickbars.
- These quickbars are fully independant from other quickbars on your screen, enabling players access to up to 300 seperate quickbar ability slots, with 30 onscreen at once.
- You may activate multiple quickbars by opening your Options Menu (via the button on the Character Stats page).
- Optionally, you may toggle quickbars with the command '/quickbar Qbar# 1/0' (for example, to enable quickbar 2, use /quickbar 2 1)
- To access abilities on second and third quickbars, you may use the Alt (2nd Quickbar) and Control (3rd Quickbar) keys, plus the corresponding number. You may only use these shortcuts if you have 'Ctrl Modifier' and 'Alt Modifier' turned on in the keyboard configuration.
- To switch between quickbar pages on the second and third quickbars, you can use Alt-Shift-# and Ctrl-Shift-#
- The /qbind command has been updated to take a quickbar as an additional argument (example: /qbind 1 2 2 will bind a key to Quickbar Page 1, Slot 2, QuickBar 2)
Character Creation Changes
- Kobolds will now correctly list that they can become Warlocks in the Character Creator. They could always become Warlocks, it was just not shown in the list of advanced classes that they could become.
- You will now get an appropriate error message when entering a name that is too short.
Housing Changes
- Only the character that actually owns a personal house may pick up or place vaults and consignment merchants. Previously, any character on the account could pick up vaults and consignment merchants even though only the character that owned the house could place them.
- Players may now use the repo merchants for missing vaults and consignment merchants, even if the house itself is still in the player's possession. Previously, repo merchant use was restricted only to players who lose the entire house.
- Houses will now need to be completely emptied of all items in the house and in the garden before the house can be upgraded or downgraded.
World Changes
- In 1.74 the stack size of many common sell loot items was increased. Unfortunately mistakes were made in the corresponding value adjustments, resulting in decreased sell values for these items. The items have been returned to their correct sell value in 1.75.
NEW FRONTIERS NOTES
- The monster population in the Frontier zones has been slightly reduced.
Passage of Conflict and Summoner's Hall
- In an attempt to further deter trespassers into his Hall, the Grand Summoner has placed wards at the entrances to the Passage of Conflict and the Summoner's Hall. These wards will unleash magical damage to those who linger too long near the entrances.
CLASS CHANGES AND FIXES
General
- We have addressed an issue that would cause the following spells in the following lines to occasionally skip a pulse: Crusader's Ward line, Body/Mind/Energy/Heat/Cold/Earth Ward line, Soul Ward line, Brisk Wind line, Ease of Movement line, Chant of the Brawl line, Song of Rest line, Body/Spirit Bolstering Chant line, Energy/Heat/Cold/Matter Diminishing Chant line, Effervescence line, Nature's Revenge line, Guardian's Encouragement line, Chant of Endurance line, and the Greater Battle Zeal.
- We have addressed an issue with certain charm spells that could potentially cause the charm to drop without getting two sequential resists. This affects the following spells: The Minstrel's Captivating Melodies charm line and the Mentalist's Illusory Enemy charm line.
- We have moved the level 2 buff spells for all Naturalist and Acolyte base classes to level 1.
- Druid, Cleric, and Shaman focus shells will no longer block melee damage in PvE.
Master Ability Changes and Fixes
- The duration of the Speedwarp debuff has been reduced from 60 seconds to 30 seconds.
Realm Ability Changes and Fixes
- Negative Maelstrom has had its damage increased by 30% for each tick, for all levels of this ability.
Base Classes
- The Naturalist base class will now receive the Minor Bark Skin spell at level 1.
- The Acolyte base class will now receive the Aura of Shielding spell at level 1.
Armsman
- The Polearm style, Distract, now has an improved growth rate for its style damage.
Bainshee
- The Bainshee's Audible Barrier spell line has been changed so that a player cannot recieve the benefits of the spell more than one time every 30 seconds. This now works similarly to the way that pulsing blade turn works.
- The Bainshee's Wraith's Shield spell line will no longer block boiling oil damage.
- Fixed a bug where the Alarming Yell spell line had mesmerization spell graphics instead of root spell graphics.
Bard
- The hotbar icons for Rhythm of Earth and Rhythm of Nature now have the correct color border.
Cabalist
- All simulacrums now have updated models when using the Catacombs client.
Friar
- The Friar's Saint's Stamina spell line now has the appropriate color borders for each level of the spell.
- The Shield of Faith spell line can no longer be overwritten by the Paladin's Crusader's Ward spell line.
Mentalist
- We have added two group power regeneration spells for the Mentalist. These spells are available at the following Holism (Mana) spec levels:
37 Invest Concordance
45 Invest Perfection
Necromancer
- Necromancer pets can no longer be confused. Necromancer pets were not supposed to be affected by confuse spells, as the confuse effect can potentially take the pet outside of the leash range of the Necromancer, making the Necromancer unable to defend himself when the pet was dispelled.
- The Cleaving Guardian spell line can no longer be overwritten by the Heretic's Diabolic Thorns line.
Nightshade
- Nightshades will now receive an evade reactionary version of the Celtic Dual style, Tornado.
- Nightshades will now receive an evade reactionary version of the Blades style, Return Blade.
Paladin
- The Paladin's Chant of Endurance spell line will no longer display a spell effect for each pulse of the spell.
Runemaster
- The Runemaster spell line, Raven Drove, no longer delves as having a 20 second recast timer.
Shadowblade
- Shadowblades will now receive an evade reactionary version of the Left Axe style, Polar Light.
- Shadowblades will now receive an evade reactionary version of the Axe style, Cleave.
Sorcerer
- We have added two group power regeneration spells for the Sorcerer. These spells are available at the following Domination (Mind Twisting) spec levels:
37 Circle of Cognition
47 Circle of Lucidity
Valkyrie
- Valkyries will no longer have the Odin's Lesser Aura spell stuck in their spell list after receiving a higher level version of the spell.
- Vindictive Bite, Vindictive Nip, Valkyrie's Command, and Valkyrie's Dominance now share the same recast timer. Please note that the timer amounts for each shear set, 300 seconds for Vindictive Bite and Valkyrie's Command, and 60 seconds for Vindictive Nip and Valkyrie's Dominance have not been changed.
- The spell effect for the Odin's Hoof spell line has been changed.
- The recast timer for the Odin’s Hoof spell line has been decreased from 30 seconds to 20 seconds.
- The root duration for the Valkyrie styles, Odin’s Clip (Sword) and Pin (Shield) has been increased to 6 seconds.
- The Odin's Retribution line of spells can now be cast while moving.
Valewalker
- The spell effect for the realm ability, Vale Defense, has been changed.
Vampiir
- The Vampiir will no longer use a casting animation when casting the Restoration spell.
Warlock
- Warlocks are able to combine certain abilities in ways that, in conjunction with a few of their high damage spells, significantly overpowers them. This is exaggerated even more because the amount of damage done by certain Warlocks spells is so high. To help mitigate this issue, we have reduced the damage for the following Hexing spell lines:
2 Lesser Beguiled Pain - Damage: 10
3 Beguiled Pain - Damage: 15
8 Greater Beguiled Pain - Damage: 34
13 Lesser Beguiled Pain - Damage: 66
18 Beguiled Injury- Damage: 77
24 Greater Beguiled Injury - Damage: 97
34 Lesser Beguiled Hex - Damage: 135
43 Beguiled Hex - Damage: 168
49 Greater Beguiled Hex - Damage: 191
5 Infernal Sore - Damage: 9/pulse
9 Infernal Eruption - Damage: 15/pulse
19 Infernal Rot - Damage: 37/pulse
30 Infernal Degeneration - Damage: 55/pulse
41 Infernal Infection - Damage: 76/pulse
46 Infernal Erosion - Damage: 88/pulse
Wizard
- The Searing Wind spell line now has a scaling duration and resist lower effect for the higher level versions of the spells.
3 Searing Wind - Duration: 20s, Resist Lower: 10%
6 Searing Wind (Lesser) - Duration: 20s, Resist Lower: 10%
12 Searing Wind - Duration: 20s, Resist Lower: 10%
16 Searing Gust (Minor) - Duration: 25s, Resist Lower: 10%
21 Searing Gust - Duration: 25s, Resist Lower: 15%
27 Searing Wave (Minor) - Duration: 30s, Resist Lower: 15%
37 Searing Wave - Duration: 30s, Resist Lower: 15%
47 Searing Blast - Duration: 35s, Resist Lower: 15%
- The Simmering Cloud spell line now has a scaling duration and resist lower effect for the higher level versions of the spells.
8 Simmering Cloud - Duration: 20s, Resist Lower: 10%
14 Broiling Cloud - Duration: 20s, Resist Lower: 10%
22 Sweltering Cloud - Duration: 25s, Resist Lower: 10%
29 Burning Cloud - Duration: 25s, Resist Lower: 15%
36 Torrid Cloud - Duration: 30s, Resist Lower: 15%
46 Boiling Cloud - Duration: 30s, Resist Lower: 15%
CAMELOT CLASSIC WORLD NOTES
Monsters - General
- The monsters found in many of the homeland zones have grown greatly in strength. As players move away from the starting towns of Cotswold, Mularn and Mag Mell, the monsters will become steadily more dangerous. Adventurers are warned to explore cautiously until the extent of the changes is determined.
Items - General
- Bounty items have been adjusted to drop from monsters at a consistent rate. Previously some bounty items were very rare drops.
- Bounty items have been adjusted to a consistent sell value. In situations where this change would result in a lower sell value, the item was not changed.
- Grymkin's Healy Belt (Albion) now has a bonus to rejuvination skill in place of regrowth skill
- Trophies may now be obtained for Maldahar, Yar, Legendary Afanc, Evern, Green Knight, Orey-eyed Oghamist, and Stang.
Quests - General
- The Pig Herder's Cap of Victory, the Badger Herder's Cap of Victory, and the Tomte Herder's Helm of Victory can now be traded and dropped into vaults.
- Several quests in the classic zones have been altered to fit the monster changes described above (in Monsters/NPCs - General). The quest level, rewards and journal entries have been adjusted to match these changes.
Quests - Albion
- The beginner quests starting with Master Frederick have been revamped. There are some optional guides to interface and game mechanics added to the early stages of these quests. There is also an extra quest called Battlegrounds which will give players some information on RvR. This quest will cover PvE or PvP on Gaheris or Mordred.
- Arrows for Yetta Fletcher (levels 4 to 7 mini quest) - Yetta Fletcher is looking for someone to help her make some arrows. Speak to her in Cotswold if you can help.
- The Growling Ghost - Growler can now be found in Salisbury Plains near the northwest guard tower.
- "Beginning of War" Master Dunwyn has been relocated to Cotswold from Avalon Marsh. This will alleviate the excessive travel for players.
- Shaken Squire - Sir Jerem of Prydwen Keep is looking for players between levels 6 and 9 to help him locate an adventurous squire who has gone missing.
- Disenchanted - Prydwen Keep's enchanter, Palune, has been unable to deliver all of her newly-enchanted weapons since her courier has fallen ill. She's willing to pay players between levels 7 and 10 to deliver a special weapon for her.
- Breaking the Bandits - Atheleys Sy'Lian, Avalonian emissary to Prydwen Keep, has noticed an increase in bandit activity in Camelot Hills. She's looking for players between levels 8 and 11 to help her eliminate a local bandit leader.
- A Message for the Manes - Sir Jerem at Prydwen Keep is looking for players between level 9 and 12 to help him deal with an emerging threat from the demons of Darkness Falls.
- Boulderling Balm - Brother Maynard, Prydwen Keep's healer, has run out of a key ingredient for his healing hand balm and is willing to pay players between levels 10 and 13 who will help him resupply.
- Beginner Quests - The first two beginner quests in Albion have been replaced. Master Frederick will now give players some assignments in the Cotswold area. Players currently on the Important Delivery quest may return to Master Frederick to get the new quests. Players on the City of Camelot quest can finish that before getting the new quests.
- The Jersey Devil - Robert, Lord of Jersey, and court rival of the powerful Lady Genevieve, has come to Camelot to pay his respects to King Constantine. Lady Genevieve is looking for players level 35 and above to help her teach the Lord of Jersey a lesson he won’t soon forget.
- Point of Reason - Aricoer and his Captured Souls have been moved to Campacorentin Forest on the hill north of the Ogre Fortress.
- Chains of Death - Erich and the Giant Skeletons have been moved northeast of Cornwall Station atop a hill.
- Lisreen's Plight - Lady Nimue can now be found near a small body of water north of Nob’s Stable in Camelot Hills. Archibald Oakheart has been moved to West Downs in Salisbury Plains. The Fellwoods have been replaced with Druid Seers that are located atop a hill near the north western guard tower of Salisbury Plains.
- Forged Excellence - Dooben and Vandush have been relocated to Salisbury Plains. They can be found along the shoreline near the slave camp.
- Scura tragedia - The summoning circle has been moved to the Salisbury Plains. It is west southwest of Stonehenge Barrows.
- La morti parla - The Skeletal Legionnaires for this quest can now be found in Salisbury Plains. They guard the bridge next to the Fallen Tower.
- Animare il morti - Centurion Favius can now be found next to the Fallen Tower in Salisbury Plains.
- Master Frederick will now offer players a Battlegrounds quest at level 5, following the completion of the Culmination quest. This will guide players towards advanced class selection and provide some RvR basics.
Quests - Midgard
- The beginner quests starting with Dalikor have been revamped. There are some optional guides to interface and game mechanics added to the early stages of these quests. There is also an extra quest called Battlegrounds which will give players some information on RvR. This quest will cover PvE or PvP on Gaheris or Mordred.
- Stolen Eggs - We have fixed a bug that was preventing Bonedancers from speaking with Griffin Handler Njiedi and advancing their quest.
- Mauler Invasion (level 1 to 4 mini quest) - Viking Kreimhilde in Mularn is seeking brave new adventurers to help her deal with a problem with the black mauler cubs.
- Waking of the Fallen - Casters and Ranged fighters will no longer have to kill Broch multiple times to complete this quest.
- Lyna's Huldu Trouble (level 2 to 5 mini quest) - Lyna in Mularn has had her favorite staff stolen by a huldu outcast. She's willing to pay the person that is able to return it to her.
- Vers' Armor (level 4 to 7 mini quest) - Vers in Mularn is looking to improve his armor-making skills. He needs someone to help him obtain some supplies. Speak to him if you can help.
- Eater's Bounty (level 5 to 8 mini quest) - Tamara at the guard tower just outside of Mularn is looking for brave adventurers to help her defend the tower.
- "The Birthday Gift" (Level 1-4) Following in the family tradition Barkeeps Nognar and Prugar run the bars in Mularn and Jordheim. Due to the brothers responsibilities at there respective bars they rarely see each other anymore. Nognar needs someone to help him obtain a birthday gift for Prugar. He has an idea for something that will remind his brother how close they used to be as kids and that he does not need to be so serious all the time.
- "Family Reunion" (Level 2-5) Barkeep Prugar is thrilled. It makes him realize he has been working too much and not taking enough time for himself and his family. He plans on visiting his brother in Mularn but needs to straighten some loose ends before leaving. He has a letter he needs delivered to his brother, Barkeep Nognar of Mularn.
- "Dinner Quest" (Level 3-6) In preparation for the arrival of his brother, Barkeep Nognar wishes to make his brother's favorite meal. He needs several ingredients for his Hobgoblin Stew but cannot leave the bar since his apprentice has not returned yet.
- "Bow for a Gift" (Level 4-7) In the time since you have helped with the stew ingredients another letter has been received from Prugar. He wishes to go hunting one day during his visit. Unfortunately Nognar no longer has any hunting bows or quivers. He does have a friend in Haggerfel, Macalena, who should be able to help out.
- "Family Ties" (Level 5-8) Now that everything is in place for Barkeep Prugar's visit there is just one last task. Barkeep Nongar wishes a letter to be delivered to his brother letting him know they anxiously await his arrival the following day.
- "Battle on the House" (Level 6-9) Kristen works at her friend's bar in Vasudheim when not training with the Forces of Midgard. She sent her sword and shield off to Mildrid in Haggerfel for repairs while on leave from training. The Force of Midgard has sent a notice about an emergency meeting and she must have her sword and shield with her. She has much to do in Vasudheim and needs someone to fetch her belongings for her.
- "Suspicious Mind" (Level 7-10) Hrugnar is making his wife a fur cloak as a 10th anniversary gift. To keep Luran from becoming suspicious of his plans he has side tracked her with a new puppy, Gealla. But he again feels she is onto him and needs help. Since he cannot leave his shop he needs someone to get him the items he needs to complete her cloak.
- Galagore, in Vasudheim, will now accept Fenrir Tracker Paws for a bounty quest from levels 40 to 44. He was previously refusing to take them at level 40.
- Mucking through the Ick - The Ick spider has been hunted to extinction in Gotar. You can now find Ick in East Svealand near Audliten.
- Stolen Eggs - Griffin Handler Njiedi will now reward rogues with Recruit's Starklaedar Gloves instead of a duplicate Recruit's Starklaedar Jerkin.
- Taldos' Amulet - Taldos and his companions can now be found in East Svealand.
- Prove Kobold Helen's innocence - Kobold Helen, her escort guards and Sentry Litenberg have been moved to the guard tower near Dvalin.
- The Red Dagger - Joseph Domr can now be found in Gotar, near Fort Atla. Korban now resides somewhere in Gotar as well.
- Travelers Way - Players must now collect three skins from sveawolf prowlers. They can be found in the same area as the sveawolf mothers.
- Runes of Darkness - The Lone Weeping Willow can now be found in West Svealand.
- The Red Dagger - Korban and her seithkona sisters have relocated to Gotar.
- Wisdom of Time - Niswen has moved towards the north end of the lakes in Myrkwood.
- Grenlock Clan - Coplin has moved further north in Myrkwood. He can be found near the weeping willows.
- Grenlock Clan - Ove Alfevson now resides near the entrance to Askheim. He has been seen wandering the road to Gna Faste as well.
- Grenlock Clan - Players must now seek Jordande in Gotar instead of Tradande in Skona.
- A War of Old - Scout Argyle now hunts in the region just below Vindsaul Faste in West Svealand.
- A War of Old - Lieutenant Salurn has relocated to Gotar, not far from the Cursed Tomb.
- A War of Old - The Witch now haunts Myrkwood just below Gotar.
- Beginning of War - Master Briedi has been relocated to Mularn from Fort Atla. This will alleviate the excessive travel for players.
- Dalikor will now offer players a Battlegrounds quest at level 5, following the completion of the Culmination quest. This will guide players towards advanced class selection and provide some RvR basics.
Quests - Hibernia
- The beginner quests starting with Addrir have been revamped. There are some optional guides to interface and game mechanics added to the early stages of these quests. There is also an extra quest called Battlegrounds which will give players some information on RvR. This quest will cover PvE or PvP on Gaheris or Mordred.
- Bones to Blades (level 2 to 5 mini quest) - Wony in Mag Mell has accepted a commission to make special weapons, but she's lacking all the necessary components. She is looking for brave adventurers to help her with this problem.
- Valewalkers and Animists can now complete the Stolen Hatchling quest.
- "Beginning of War" Master Lucyn has been relocated to Ardee from Connla. This will alleviate the excessive travel for players.
- Rattled Recruit - Sentinel Moya in Ardee is looking for players between levels 6 and 9 to help her locate an overeager recruit who has gone missing.
- Quick Fix - Nyderra, in Ardee, is looking forward to a hunting trip with an old friend, but her new bow has broken. She's looking for players levels 7 to 10 to help her in repairing it before her guest arrives.
- Inherit the Wind Ghoul - Ardee's enchanter, Eiral, needs help proving a theory about the spirits that haunt Hibernia. She will ask players between levels 8 and 11 to assist her with her research.
- A Friend For Gogarty - Aideen, a merchant in Ardee, has been too busy lately to visit her friend, Gogarty Muire. She's searching for players between levels 9 and 12 to bring him a new friend.
- Creeping Darkness - Sentinel Moya, leader of the Sentinel garrison in Ardee, is looking for players between levels 10 and 13 to assist her with the first phase of a campaign against demons escaping from Darkness Falls.
- The Troya’s Research quest has been renamed Josson’s Research and has been moved from the Connla area to Mag Mell. Players between levels 2 and 5 can begin the quest by speaking with Josson.
- The Tyree’s Dyes quest has been renamed Rhian’s Dyes and has been moved from the Howth area to Tir na mBeo. Players level 11 and above can speak to Rhian to begin the quest.
- The named wind ghoul, Little Wind, will now spawn more frequently for the Little Wind quest. He may be found during the daylight hours near the other wind ghouls in Connacht.
- Roane Skin - Slevin has relocated to the barn at the parthanan farm in east Lough Derg.
- Roane Skin - Resa has relocated to the northern coast of the lake in Lough Derg, north of the parthanan farm and can be found among the other roane maidens there.
- Roane Skin - Hazard has moved to a circle of stones to the west of the town of Tir na mBeo in Lough Derg.
- Seek the Moonstone - Nock has taken up residence on the Dergan Island in southern Lough Derg.
- Seek the Moonstone - Tracker Tremain has been seen near Nock’s old hut in the northeastern Silvermine Mountains, near the border with Lough Derg.
- Seek the Moonstone - Rory has taken up with the Empyreans in the Valley of Bri Leith and can be found near Keeper Rasa.
- Criostoin’s Promise - Players will now learn the story of Criostoin’s Promise from Saraid in Caille instead of Kimba.
- Connla’s Well - Slevin has relocated to the barn at the parthanan farm in east Lough Derg.
- Secret of Nuada’s Silver - Miner Cucugar has fled the Sheevra lands and taken refuge with his Siog cousins near the entrance to the Coruscating Mine in the Valley of Bri Leith.
- Secret of Nuada’s Silver - Players will now be asked to bring Dera a silver arrow from a Siog archer named Sloithi.
- Secret of Nuada’s Silver - Hill hounds can now be found roaming near Sloithi’s Siog encampment.
- Secret of Nuada’s Silver - Mermen can now be found along the western edge of Moon Lake in the Valley of Bri Leith.
- Secret of Nuada’s Silver - Bran the Giant now roams near a grove of dead trees in the southeast of the Cliffs of Moher.
- Enchanting Willow - Ciar can now be found in a cluster of birch trees to the east of Mag Mell.
- Enchanting Willow - Lucan is now posted by the standing stones southeast of the Muire Tomb’s entrance in Connacht.
- Enchanting Willow - Torrance has taken up residence in Ardee.
- Cad Goddeau - Torrance has taken up residence in Ardee.
- Cad Goddeau - The Old Hermit and his Blademaster have left their former home in Lough Gur and now resides in a camp south of Brynach in the Valley of Bri Leith.
- Addrir will now offer players a Battlegrounds quest at level 5, following the completion of the Culmination quest. This will guide players towards advanced class selection and provide some RvR basics.
Monsters/NPCs - General
- The meetings that were held in the three capital cities regarding Atlantis will no longer be held. Instead, new meetings are being held to inform one and all of the terrible situations that face the Inconnu, the Kobolds, and the Shar in the lands of Catacombs. Stop in the capital city and see the creatures that threaten the very lives of these three races!
- The puppies summoned by the Whistle have been given new models.
TRIALS OF ATLANTIS NOTES
Items - General
- Players no longer need to have starter their master levels to gain credit for the Scepter of the Meritorious Encounter.
- Artifact scrolls in Stygia have been redistributed and the drop rates increased. Setians and Mau now have a chance to drop any page of the Stygia scrolls.
- Cloak of Divinity can now be dyed with cloth dye instead of leather dye.
- (Midgard) The thrust debuff on the Golden Spear artifact has been changed to a slash debuff to match the damage type of the artifact.
Oceanus Quests
- The named shark, Ancus of the Skyros Order faction quest can now be found hunting around a large rock north of the Kraken lair.
Aerus Encounters
- Players are no longer required to have trials 9.1 - 9.9 complete to assist in attacking the Phoenix.
- Dawar now will now be more reliably found at his spawn location.
Oceanus Encounters
- Sightings of the Kraken and Leviathan have increased lately in Oceanus Hesperos and Oceanus Notos.
- Moughart will now be more reliably found at his spawn locations.
Stygia Encounters
- In the Snake Charmer's Weapon encounter, Maedion will move a little faster while playing his flute than he did before, though he should still be quite easy to keep pace with.
Temple of Twilight
- Legends tell of adventurers using the severed head of Medusa as a weapon against the legendary Kraken
Dungeons
- Sobekite Eternal Encounter - Pick Your Poison: Djedkare will now gain power faster so that he may grant the challenges for his Trial more quickly. Djedkare will also now grant an entire battlegroup credit for defeating his challenge of Horror (ML 2.7).
- Stand Fast: Another sobekite observer has taken residence within Amenemhat's chambers.
- (Temple of Twilight) Kepa will no longer ask players to retrieve a cure. Players will be able to talk to her directly and launch into the encounter without doing any additional questing.
- (Temple of Twilight) Antioos will no longer demand players retrieve items for her. Players will be able to talk to her to launch the encounter without seeking additional items.
CATACOMBS WORLD NOTES
Monsters - General
- Various archer based monsters have been made to engage in melee sooner when attacked.
Item - General
- (Midgard) The Circlet of the Kobold Recluse, Circlet of the Desolate Kobold, and the Circlet of the Solitary Kobold have been adjusted in level from 45 armor to 50.
- Spellbound Cerulean Short Bow (Albion) now has a bonus to quickness in place of the duplicate dexterity bonus
- The Spellbound Cobalt War Mace (Albion) is now set to the correct material level.
- (Hibernia) Numinous Shield of Numsi and Shield of Despairing Souls may now be recharged.
Instanced Adventuring
- To coincide with level changes in the area, Taskmaster Jeryd in Tir na mBeo will now offer tasks to players between levels 11 and 20. Taskmaster Nelarid in Howth will now offer tasks to players between levels 21 and 30.
- To coincide with level changes in the area, Taskmaster Mairlin Caer Ulfwych will now offer tasks to players between levels 21 and 30. Taskmaster Lucir in the Avalon Marsh will now offer tasks to players between levels 31 and 40.
- (Darkspire) Monsters that were spawning outside of the cave walls will now appear properly inside the caves.
- (The Gnolls' Den) Characters inside the Gnolls' Den adventuring wing will now be able to stealth when no monsters are around them.
Hibernian Frontlines
- Fixed an issue that would cause the Possessive Spirit to not reset correctly if you died fighting it.
Quests - Hibernia
- Down with the Madness - Champions, Heroes and Rangers will now receive the correct reward when completing this quest. Players who were given the wrong reward can return to Burniss in Shar Labyrinth to make an exchange.
TRADESKILL NOTES
- The Albion Armorcrafting recipes for roman glove linings and roman sleeve linings will no longer have their skill levels reversed.
- The Water Spell Stone (Hibernia) will now be dark blue like the recipe icon (and all other "water" gems)
FOUNDATIONS NOTES
- We have added a /housepickup command that will automatically pick up and place into your inventory decorations from your house and garden. It will only pick up decoration objects - not Merchants, Vaults, or Tradeskill Tools.
- The horse from Jorund in Erikstaad to Maisriath's Hitching post will now correctly let you off in the correct location.
- The horse from Alamdar in Dalton will no longer make a sight seeing trip through the Chiltern Market.
- Players may now obtain trophies for Dub, Mordred, Fafnir, Grubthor, Terracite Cthiyrkkftooift, Golnar, Orunos, Winged Terror, and Chief Amanita in Catacombs.
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Dark Age of Camelot
Version 1.75a Release Notes
RvR Missions
April 8, 2005
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NEW THINGS AND BUG FIXES
- We fixed an issue where the character's player hit point display would show unbuffed hits anytime the player gained experience.
- Warlocks have been granted a free full respec.
- Housing settings should once again be fully functional.
- The Mentalist and Sorcerer group power regen spells will now correctly overwrite themselves.
CAMELOT CLASSIC WORLD FIXES
Monsters/Npcs - General
- (Albion) Monsters in the Avalon Marsh will now drop level appropriate loot.
Quests - Albion
- Master Frederick will now have an indicator for the Battlegrounds quest at level 5. Players who had their New Recruit Journal removed on a previous version of the Culmination quest will now be able to interact with Master Frederick to get a new journal.
Quests - Midgard
- Dalikor will now have an indicator for the Battlegrounds quest at level 5. Players who had their New Recruit Journal removed on a previous version of the Culmination quest will now be able to interact with Dalikor to get a new journal.
Quests - Hibernia
- Addrir will now have an indicator for the Battlegrounds quest at level 5. Players who had their New Recruit Journal removed on a previous version of the Culmination quest will now be able to interact with Addrir to get a new journal.
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Dark Age of Camelot
Version 1.75b Release Notes
RvR Missions
April 12, 2005
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NEW THINGS AND BUG FIXES
- The original design of RvR Missions was intended to bring a meaningful and beneficial experience to those players who enjoy New Frontiers RvR - particularly players who are traditionally high enough in level to contribute to their realms through combat and keep warfare. However, we have discovered that the ease with which these missions can be accomplished - even by players who are below the normal level traditionally found in the New Frontiers region - has caused some players to use the RvR Missions system purely to boost low level characters with a tremendous amount of realm points and experience. Because of this, we have restricted personal missions to those players who are level 40 and above, and we have disabled the credit for guard and player kills in the various battleground zones. Please note, however, that group and realm missions remain unaffected by level. Players below level 40 are still encouraged to participate in the RvR Missions experience utilizing the group and realm missions available to them in the New Frontiers region.
CAMELOT CLASSIC NOTES
Quests - Albion
- Cotswold Delivery - Players who already have Miraveth's Cloak from the tutorial will get a belt reward instead of another cloak.
- The Task at Hand - Players who have already chosen their advanced profession can now complete this level 1 to 5 quest.
- Outcast Ormgarth - This quest is now geared to players between levels 22 and 32.
- Nenet's Research - This quest is now geared towards players between levels 21 and 31.
- The Hunt for Arachneida - This Campacorentin Forest quest is now set for players between levels 20 and 30. The rewards have been adjusted to include a plate mail reward for Armsmen or Paladins.
- Goblin Hunting - This quest is now geared towards players between levels 22 and 32.
- Oaken Boots - This quest is now geared towards Armsmen and Paladins between levels 20 and 30.
Quests - Midgard
- Mularn Delivery - Players who already have Miraveth's Cloak from the tutorial will get a belt reward instead of another cloak.
Quests - Hibernia
- The Task at Hand - Players who already have Miraveth's Cloak from the tutorial will get a belt reward instead of another cloak.
- The Task at Hand - Players will no longer be able to start this quest without first completing Mag Mell Delivery from Addrir. Addrir will give the Mag Mell Delivery quest up to level 5.
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Dark Age of Camelot
Version 1.76 Release Notes
Guild System Enhancements
June 23, 2005
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INTRODUCTION TO THE GUILD PATCH
As our players know, the community in any online game is of paramount importance to enjoyable gameplay. The backbone of that community is contained in the player guilds and alliances in the game. As such, after discussions with our community, we have focused this patch on improvements and revisions to our player guild system.
We also know that artifact durability and the availablity of single line respecs are a concern for our players. We have listened to your feedback on these issues and present new systems in these areas in this patch.
GUILD SYSTEM CHANGES
General Guild Changes
- Players can now flag themselves as looking for a guild using the command /lfguild. Once a player has used the /lfguild command to flag him or herself as looking for a guild, the flag will remain on until typing /lfguild again or until joining a guild. Players who have flagged themselves as looking for a guild will be displayed to authorized guild leaders in the new Social Interface, which is described in more detail in the "Social Interface And News System" below.
- We have added additional guild emblems for all new and existing guilds to choose from. We also added a new pattern, a solid color, as a select guild emblem pattern. All existing guilds have been awarded a single guild emblem respec, which can be used simply by visiting the guild emblemeer in the capital cities.
Guild Merit System
If you are in a guild, you can now earn 'Guild Merit Points' for your guild. You earn these by leveling, getting new realm ranks, completing master levels and getting certain levels of trade skills.
- Guild Merit Points can be achieved by any character on an account achieving certain milestones, and are earned for a guild provided that the character is in the guild. If a character is guildless when he achieves a milestone, no Guild Merit Points are awarded.
- The rewards are greater for the first time that a character hits a milestone in a given achievement on that server. Secondary achievements on that server and account will receive a reduced reward.
- For example, the first time that a player achieves Master Level 5 on a server, his guild will receive 100 Guild Merit Points. Every additional character on that account and server will only award 50 Guild Merit Points for Master Level 5.
- Note that these achievements are measured by account and server. So if one character on an account 'passes' the highest achieving character on that account in that achievement, then the guild will recieve the first time award.
- Players will receive a message when they've earned guild merit points for their guild.
Rewards for the primary character of each area of achievement:
- Levels 2-50: You get a certain number of guild merit points per level. (Value: These scale from 6 at level 2 to 253 at level 50.)
- RR 2+: You get a certain number of guild merit points per RR. (Value: 3*(RR-1)^2.)
- ML 1-10: You get a certain number of guild merit points per ML completed. (Value: 20*ML completed.)
- Tradeskill 700, 800, 900, or 1000: You get a certain number of guild merit points per each of these levels. (Value: Tradeskill level -600.)
Rewards for all secondary characters of each area of achievement:
- Levels 45-50: You get the same 45-50 reward as a primary guilded character, but no reward below 45.
- RR2+: Same reward as a primary guilded character.
- ML 1-10: Half the reward that the primary guilded character receives. (Value: 10* ML completed.)
- Tradeskill 1000: 250 points.
Guild Bonuses From Guild Merit Points
- Guilds can spend their guild merit points to get up to five merit bonuses.
- The current guild command is "/gc buff <type>", where type is: artifact, crafting, rps, xp or mlxp.
- Merit bonuses cost 1000 guild merit points and will be applied to everyone in the guild. The bonus provided to the guild by the merit point system, as noted in /gc info, lasts 24 hours.
- Guild members must have permission from the GM in order to select bonuses for the guild. ("/gc edit <rank num> buff Y" would be the command to allow a certain rank permission to grant the guild bonus buffs.)
- The bonuses available to be granted to a guild are:
Master Level Experience Bonus - 20%
Craft Haste Bonus - 5%
Artifact Experience Bonus - 5%
Realm Point Bonus - 2%
PvE Experience Bonus - 5%
Guild Levels
All current and future guilds have been granted a leveling system. This system will track a guild's level based on the amount of guild realm points a guild has. Some guild features, such as guild dues, will require a minimum guild level to activate.
- A guild's level is visible by using the /gc info command. This will also be visible on the Camelot Herald.
Guild Dues
Guild Dues are intended to provide funding to guilds by its members in order to allow the guild to perform the routine tasks required for the smooth operation of the guild. For example, guild dues might be useful for paying house rent on a guild house.
- Players may use the command "/gc due <1 or 0>" to turn guild dues on or off. When they are on, 2% of all looted coin goes to the guild bank. When activated, 2% of all looted coin will be automatically deducted and directly deposited into the cashbank of the guild.
- Guild members must have permission from the GM in order to turn dues on or off for the guild. ("/gc edit <rank num> due Y" would be the command to allow a certain rank permission to turn dues on for the guild.)
- In order for a guild to collect guild dues, the guild must be level 5.
- At guild level 5, a guild leader can choose to activate guild dues. To do so, the guild leader would use the following command: "/gc due #" - where # is 1 for on and 0 for off.
- The guild leader may set permissions for members to withdraw money from the guild bank. Do do so, use the following command: "/gc edit <rank> withdraw <y or n>". Note that since this command has always been in the game, guild leaders will want to ensure it's not already activated for ranks they do not wish to have this ability.
- To withdraw money, a guild member with permission must either use the command "/gc withdraw #" - where # is the amount of money in copper pieces - or use the guild tab on the Social Interface by clicking on the guild bank amount to bring up the coin selector window.
- There is a 30 second restriction between subsequent withdrawals. This simply means that once a withdrawal is made, anyone else in the guild who is authorized to make withdrawals must wait 30 seconds before making another withdrawal.
- Any rank 0 guild leader may request a log detailing which members have withdrawn money from the guild bank. The command for doing so is "/gc requestlog". The log will display the names of all members who have withdrawn money, as well as the amount withdrawn. For example, the log might display something like the following:
[2005/07/4 04:30:03] John Doe withdrew 4 gold pieces from the guild bank.
[2005/07/4 04:35:18] Joe Smith withdrew 4 gold pieces from the guild bank.
- Every member will be able to view the amount in guild bank through the guild window in the Social Interface. (See below for details on the Social Interface.)
- The amount that can be stored in a guild bank is capped at 400 platinum.
Guild Mission System
The purpose of the Guild RvR Missions system is to build a sense of unity within the guild by encouraging guild members to work together with each other to achieve common goals. Accomplishing Guild RvR Missions provides meaningful rewards to the guild as a whole.
- Guild leaders (rank 0 GM players), by default, may obtain Guild RvR Missions by talking to the RvR mission General. Guild leaders may also, by permission, allow other guild members to obtain Guild RvR Missions. (Type "/gc info" to view the new commands.)
- To obtain missions from the General, the guild leader selects the "Guild Mission" option, and then selects the enemy realm in which the mission is to be conducted. Upon selecting the enemy realm, the mission is granted to the entire guild.
- When a mission is chosen, each member of the guild will have the mission display in the quest journal.
- Once a guild mission is granted, the guild will be required to complete all of the following (in any order) to receive the reward:
Complete 20 kill enemy missions.
Complete five guard kill missions.
Take 5 towers belonging to a particular realm.
Take 2 keeps belonging to a particular realm.
- Successful completion of a guild mission results in the following rewards for the guild: 4,000 guild realm points, 100 guild bounty points, a 24 hour 2% bonus to all magical damage and a 24 hour 2% bonus to all melee damage.
Social Interface And News System
The social interface is a new system designed specifically to provide players with vital information about their guilds, alliances, realms, realm mates and realm news events - all provided at the touch of a button and with the use of an intuitive new "Social" window.
- Players can bring up the Social Window by typing the command /social or by using the "Social" button on the player stat sheet.
- All players may use the social interface. However, use of the guild command buttons (such as promote and demote) still require permission from the rank 0 guild leader. If a player has permission, the buttons will be available. If a player does not have permission, the buttons will be grayed out.
- The social interface contains five tabs: News, Guild, Alliance, Friends and LFGuild. The first tab, News, displays all relevant realm news - Realm Vs. Realm Global, Realm Vs. Realm Local and Player Vs. Enemy. The second tab, Guild, displays all guild members. The third tab, Alliance, displays all alliance members. The fourth tab, Friends, displays all friends from the /friends list. And the fifth tab, LFGuild, displays all currently online players who have flagged themselves as looking for a guild to join. All tabs are explained in more detail in the following sections.
- The Guild and LFGuild tabs will be hidden if you're not in a guild. The Alliance tab will be hidden if you're not in an alliance.
- News Tab: The news tab contains three categories of events - Realm Vs. Realm Global, Realm Vs. Realm Local and Player Vs. Enemy. Realm Vs. Realm Global news lists any realm activity pertaining to the capture and release of keeps and towers; Realm Vs. Realm Local news lists the last five players to have achieved new realm ranks; and Player Vs. Enemy lists the last five players to have achieved level 50 or to have achieved 1000 skill in a tradeskill. The Player Vs. Enemy portion will also list the names of battlegroup leaders, as well as the number of participants in the battlegroup, when one of the following monsters is killed by the battlegroup: Gjalpinulva, Golestandt, Cuuldurach the Glimmer King, Olcasgean, Apocalypse and King Tuscar.
- Guild Tab: The guild tab lists all players in a guild, as well as provides added functionality to guild members. Use of this tab allows the player to sort through all guild members, whether online or not, by level, class, rank, group, zone/last online or by any notes attached to the players listed. (NOTE: Players who are /anon or haven’t been logged in for 30+ days will not show up in the guild window.) This tab contains a "Note" button, which allows the player to place upon himself (or upon others if the player is a guild leader with permission) a special instruction. For example, if Joe goes on a dragon raid, he may wish to place upon himself a note that says "On dragon raid. Meet at Cornwall or send for more information." (Note that for longer notes, the player will not see the entire message in the window, but mousing over the note will display the entire note in a tooltip.) To grant a member of the guild permission to use notes, the command is: "/gc edit <rank> note <y or n>". The guild tab also houses the new guild banner purchase interface, which is explained in the "Guild Banner System" section below.
- Alliance Tab: The Alliance tab lists all players in an alliance. Use of this tab allows the player to sort through all alliance members, whether online or not, by level class, group, zone/last online or by the guild the player is in.
- Friends Tab: The Friends tab lists all players who are flagged as friends.
- LFGuild Tab: The LFGuild tab lists all players in the realm who are currently online and who have used the /lfguild command to flag themselves as looking for a guild. (Note: The LFGuild tab is viewable on the social window only if you have invite privileges for your guild.)
Community Window And Custom UI Support Information
- The following templates were added to styles.xml to support the new window -- Custom UI authors should read over these templates, and implement them similarly.
Styles for a Tab Control:
TabsTemplate - generic_tabs
ButtonTemplate - button_tab
Styles for a Listbox Header:
HorizontalResizeImageTemplate - listbox_header
HorizontalResizeButtonTemplate - listbox_hrbutton
Styles for a Horizontal Resize Button:
HorizontalResizeImageTemplate - generic_hr_image_normal
HorizontalResizeImageTemplate - generic_hr_image_pressed
HorizontalResizeImageTemplate - generic_hr_image_normalhighlight
HorizontalResizeImageTemplate - generic_hr_image_disabled
HorizontalResizeButtonTemplate - generic_hr_button
- Addition to assets.xml
Texture - page4:
This references a new image (ui/isles/page_04.tga) that contains the listbox header icons for all skins as well as the Atlantis Skin tab images. The Shrouded Isles Skin tab images have been added to the existing ui/isles/skin1_pieces4.tga file.
Additional Implementation Notes for Custom UI Authors
- The remainder of the templates are located in the community_window.xml file before the definitions.
- The generic_textarea_sm template used in this window is frequently not defined in Custom User Interfaces. Authors may want to find-and-replace references to that template right off the bat.
- Some Custom UIs already contain a Texture named page4, so that may need renaming as well.
Guild Banner System
This version marks the introduction of our guild banner system. With this system, players will be able to, via the social interface, buy, summon and then utilize special banners which are intended to be visible rallying points on the RvR battlefield that give various beneficial effects to surrounding guild members and groupmates.
To buy and summon a guild banner, a player must meet the following requirements:
- Use the "Buy" and "Summon" buttons on the social interface or use the "/gc buybanner" and "/gc summon" commands.
- Be in an outdoor frontier zone or a frontier dungeon zone.
- Be in a group. If the player leaves the group, the banner’s effect drops and the banner remains up for 30 seconds - giving the player a chance to rejoin the group. (Even if rejoining the group, however, the player will need to re-summon the banner.)
- Be in a guild.
- Have guild banner permissions from the guild leader. To grant guild members permission to buy or summon banners, the commands are as follows: "/gc edit <rank> buybanner <y or n>" and "/gc edit <rank> summonbanner <y or n>".
- Only one member of a group may have a banner summoned.
- Only one member of a guild may have a banner summoned.
- Note that base class characters may summon a banner, but the banner will have no effect.
Special Rules Regarding Guild Banners
- The guild banner will last for 30 minutes, at which time it will become inactive and will need to be resummoned.
- If the carrier of the guild banner is killed, the banner will drop to the ground, at which point the banner is up for grabs by carrier's own group or the enemy group that killed the carrier. Any member of the enemy group that killed the banner's carrier may pick up the banner after it has been on the ground for 30 seconds. If the enemy group captures the guild banner, the guild whose banner was captured will not be able to buy another banner for 24 hours.
- Stealth rules: Stealthing with a banner will unsummon the banner, and banners cannot be summoned while stealthed.
- If the carrier of the guild banner is killed by a monster, any other player, friend or enemy, may pick up the banner. Again, if it is captured by an enemy, the guild whose banner was captured cannot buy another banner for 24 hours.
- Guilds must be level 7 or above in order to purchase banners (see the Guild Leveling system notes).
- Guild banners cost guild bounty points. Costs are weighted based on the guild's level. The higher the level of the guild, the more expensive the banner. When clicking the "Buy" button, players are presented with an accept/decline window before a purchase is actually made, which also states how many bounty points the banner will cost. This allows the player to decline the purchase if it's deemed too expensive.
- A captured enemy banner may be displayed in a house as a trophy.
Guild Banner Effects
- Spells on banners will emit short duration PBAOE buff spells around the banner's carrier.
- Each class archetype will summon a different banner with a different effect.
- Banner effects will be restricted to group members and guild members of the banner's carrier. Group members will receive 50% of the designed bonus for the banner. Guild members within 1500 units will receive 100% of the designed bonus for the banner.
- If a player with a banner joins a group that already has a banner, the group banner will take precedence and the player joining the group will lose his banner.
- Players receive the effect of whatever banner grants the highest bonus - in most cases, guild banners.
- Spell Resist Banner - Banner of Warding: 10% bonus to all magic resistances. (Note: This stacks with other effects.)
- Melee Resist Banner - Banner of Shielding: 6% bonus to all melee resistances. (Note: This stacks with other effects.)
- Crowd Control Duration Banner - Banner of Freedom: -6% reduction to the time effect of all Crowd Control.
- Haste - Banner of Besieging: 20% reduction in siege firing speed. (Note that this effect does NOT stack with Warlord.)
Class Associations With Banners
Albion Classes associated with each banner
- Spell Resist: Wizard, Theurgist, Sorceror, Cabalist.
- Melee Resist: Armsman, Mercenary, Reaver, Paladin.
- Crowd Control: Necro, Friar, Infiltrator, Scout.
- Haste: Cleric, Heretic, Minstrel.
Midgard Classes associated with each banner
- Spell Resist: Spiritmaster, Bonedancer, Runemaster, Warlock.
- Melee Resist: Warrior, Berserker, Savage.
- Crowd Control: Shadowblade, Hunter, Valkyrie, Thane.
- Haste: Healer, Shaman, Skald.
Hibernian Classes associated with each banner
- Spell Resist: Animist, Enchanter, Eldritch, Mentalist
- Melee Resist: Hero, Blademaster, Champion, Vampiir
- Crowd Control: Ranger, Nightshade, Valewalker, Warden
- Haste: Druid, Bard, Bainshee
Specialty Server Rules - Guild System Enhancements
- (Gaheris Only) News events from all realms will display on the news page.
- (Gaheris Only) Guild banners dropped on the ground can be returned to the owning guild by anyone picking them up.
- (Gaheris and Mordred Only) Banners can be summoned anywhere in the world.
- (Mordred Only) The news tab will not be available on Mordred.
- (Mordred Only) Guild banners dropped will only be returned to your guild if someone from your guild picks it up. Any other pick up is a loss.
SINGLE LINE RESPECS
- Players can now purchase a single line respec anywhere in the game world by using the "/respec buy" command. Using "/respec buy" will only allow the player to buy a single line respec if they do not already have one.
- We have created and placed on the Camelot Herald a chart detailing the specific costs in gold for respecs available through the new respec system. Please visit this link to view the chart: http://www.camelotherald.com/documentation/respec-costs.php.
- In their lifetime, players are eligible for nine discounted single line respecs, and unlimited single line respecs at full cost. The full cost scales based upon the player's level. For example, the first time a level 50 player purchases a single line respec, it will cost 2 platinum; and the ninth time will cost 43 platinum; with the tenth and final cost of 50 platinum. A level 10 player will be able to purchase respecs for much, much less.
- When "/respec buy" is used, the player will receive a dialogue box stating how much the respec is and how much the next respec will be. At this point, the player may accept or decline the respec. Upon acceptance, the money will be automatically deducted from the player's inventory. If the player does not have enough money for the respec, it will fail.
- Players may use the "/respec buy" command from anywhere in the game to purchase a respec, but players must go to their trainers in order to use the respec they've purchased.
- Note that this new respec system in no way affects the respecs available to all players at level 20 and level 40.
Respec Command Enhancement
- The "/respec" command has been improved upon in order to offer more feedback for failed "/respec <skillname>" attempts. Available skills on the player will now be listed out if the command fails in order to assist in its usage.
ARTIFACT DURABILITY REPAIR
- Durability loss has now been removed from artifacts. Once repaired at a smith, all artifacts will be reset to full durability and will no longer lose durability.
- Condition loss on artifacts will still occur. Artifacts will now cost significantly more than standard weapons, armor and items to get the condition repaired.
- Note that when repairing an artifact for the first time, durability loss will figure into the initial cost, as well as condition.
- With these changes to durability, artifacts can no longer be repaired by players.
- Repairing artifacts at player houses will no longer provide the house discount.
BASIC CRAFTING
We are proud to introduce our Basic Crafting system. This system was designed and built with the new player in mind, as a means of introducing the new player to the craft system available in Dark Age of Camelot. Here is some more information on the system and how it works:
- All newly created characters, as well as existing characters which have not yet joined a crafting order, will be granted the Basic Crafting skill upon logging into the game.
- Since Basic Crafting is purely an introductory crafting system for new players, or existing players who haven't chosen a crafting order, recipes in this system are limited to samples of all of the original orders (tailoring, weaponcrafting, armorcrafting and fletching), up to items that require 200 points of skill. The Basic Crafting skill cannot exceed 200 points and if players reach that level, they are encouraged to choose one of the advanced crafting orders in order to proceed to recipes that exceed 200 points of skill.
- Spellcraft and Alchemy are excluded from the Basic Crafting order system.
- Players may choose another crafting order to have the Basic Crafting order replaced. When doing so, any skills shared between Basic Crafting and the new order will be transferred. Since Spellcrafting and Alchemy do not share any skills with Basic Crafting, in cases where the player chooses Spellcrafting or Alchemy as an advanced craft order, all of the Basic Crafting skills and sub-skills will be removed.
- While players will be granted the four original advanced crafting orders (tailoring, weaponcrafting, armorcrafting and fletching) along with Basic Crafting, those orders can never exceed the Basic Crafting skill level. If a player wishes to pursue an advanced crafting order instead of Basic Crafting, he must visit the appropriate advanced crafting trainer and have the Basic Crafting skill removed by selecting the advanced order.
NEW TITLE ADDITIONS
- We have added titles for achievements in the following areas:
Deathblow Count - The number of deathblows scored against enemy players in RvR.
Dragon Kills - The number of times a player has participated in killing the epic dragon in the player's realm.
Epic Dungeon Completion - The number of times a player has participated in killing one of the following monsters: Olcasgean, Apocalypse or King Tuscar.
Solo Kills - RvR kills on which a player has scored a vast majority of the realm points.
- Note that all new titles are granted based on achievements made after 1.76 goes live. Players will not receive credit for the listed achievements for any activity prior to 1.76 going live.
NEW THINGS AND BUG FIXES
- Players who are protecting, guarding, intercepting or bodyguarding someone will now see who they are performing the action for in the right click/tooltip.
- Delving artifacts will no longer display "100% exp earned towards level X" and will instead be between 0 and 99%.
- Player names in the looking for group window will now be server specific.
- Using the mez feedback or stun feedback buff on Ceremonial Bracers and Gem of Lost Memories will no longer put the player in combat.
- When delving ranged weapons, the range of the weapon is now displayed.
- Caravan Missions will no longer be overwritten by Personal Missions in the quest journal.
- Most Hasteners throughout the Realms will now respond to the key word "movement".
- The teleportation NPCs found in the Border Keeps, Shrouded Isles and the housing zones have been changed so that teleporting is now free. You simply need to speak to them to select your destination to teleport instead of purchasing a necklace. Additionally, locations have been added to each teleporter to allow players to reach important locations without having to make multiple teleports. The exception to this is the teleport to Catacombs, which can still only be reached through the capital cities.
- Several monsters were not returning home as they should or when they should, resulting in a number of potentially bugged or exploitable encounters. This has been addressed throughout many encounters in the game.
- Oil and ram interaction has been altered. Properly timed boiling oil attacks (poured while a ram is attacking the door beneath the oil pot) will now hit the ram, and players on the ram will take damage accordingly.
- The /bg grantcredit command will now function properly when granting credit for ML10.
- Shepherd Master Level experience will now be awarded anytime someone in your group completes a step for which you already have credit. Previously, you had to also be working on or higher Master Level. (For example: an ML2 player could not receive MLXP for Shepherding a player on an ML6 step, even if they had already completed the step.)
- Delve information for objects now includes the realm name, if the object is realm specific.
- (Gaheris Only) A rock giant wizard that was spawning inside the keep wall at Caer Benowyc has been moved.
CLASS CHANGES AND FIXES
Resurrection Changes
In order to address situations where resurrection overwriting and power loss occur, we have made the following changes to the resurrection system:
- If a player declines your resurrection, or the resurrection timer has run out, you will get the power expended on the resurrection refunded back to you.
- Higher value resurrection spells will overwrite lower value resurrection spells that have been cast on a player. Power will be refunded back to the player that cast the resurrection spell that was overwritten.
- If a lower value resurrection spell lands after the player has a higher value resurrection spell cast on them, power will be refunded to the player that cast the lower value resurrection spell and the spell will not overwrite the higher value resurrection that is already on the player.
- If two players cast the same value resurrection spell on the player, the first spell to land will be cast on the player and the second will be refunded back to the caster.
- Perfect Recovery resurrections will overwrite spec (and base) line resurrection spells (power refund will occur for the player who has had their resurrection overwritten).
Realm Ability Changes
- We have increased the amount of crowd control duration reduction for each level of Determination. The new values for each level of Determination are as follows:
Determination 1: 4% reduction to crowd control duration
Determination 2: 8% reduction to crowd control duration
Determination 3: 20% reduction to crowd control duration
Determination 4: 38% reduction to crowd control duration
Determination 5: 55% reduction to crowd control duration
- Clerics will now receive a message when Retribution of the Faithful procs on an enemy target and when the effect has worn off on the target.
- Anger of the Gods will no longer display 0.0 damage when delved.
- (Bug Fix) The Heretic's realm rank 5 ability "Fanaticism" will now only affect players that can recall to lords.
Master Level Ability Changes
- We have reduced the types of wood that can be summoned with the Summon Wood master ability to two types: ironwood (common summon) and duskwood (rare summon).
- The master level ability "Focusing Winds" will now work correctly.
- The Faultfinder style has been removed and replaced with a Faultfinder ability. The ability is an object only damage add, with a reuse timer of 2 minutes. The damage add is a 20.0DPS bonus.
- Bodyguard miss messages will now go to the "You Miss" channel, instead of the "You Hit" channel.
Secondary Speed Changes
With the secondary "caster" speed adjustment in 1.75, the highest caster speed, when used in combination with sprint, was faster than the highest Bard, Skald, or Minstrel speed. We did not intend for secondary speed users to be able to exceed the values received from primary speed users, so we are changing secondary caster speed values to compensate for primary speed values. Note that these values are still higher than the values before v1.75
- We have decreased the speed bonuses for the following spell lines:
Sorcerer - Amplify Movement
Theurgist - Brisk Wind
Enchanter - Effervescence
Warden – Guardian's Encouragement
Healer – Ease of Movement
Runemaster – Token of Movement
Hibernia Style Changes
- A hinder effect has been added to the Blades style, Brilliant Blade.
General Changes and Fixes
- The Mercenary and Blademaster class ability, Flurry, can now be used on enemy realm guards and keep lords.
- The icons for the Sorcerer's and Mentalist's group power regeneration spells have been changed.
- The following speed spell lines will no longer occasionally skip pulses: Ease of Movement (Runemaster), Amplify Movement (Sorcerer), Brisk Wind (Theurgist).
Animist
- Turrets will now correctly scale when the Convoker ability, Summon Mastery, is used.
Armsman
- Armsmen will no longer be interrupted during the crossbow draw time when using the Snapshot realm ability.
- The Polearm style, Defender's Aegis, has had its effect changed from a hinder to a bleed.
Bainshee
- The delve information for the Commanding Call spell line now correctly includes the spell function and description.
- The hotbar icon for the realm rank 5 ability, Sonic Wall, has been changed to the correct icon.
Berserker
- Dwarf Berserkers will now shapechange into a smaller version of the bear model when Berserk ability is used.
- The standard bear model has had its scale increased to standard Troll height.
Bonedancer
- Fixed a bug that was causing the fossil mystic and fossil seer pets to have extremely high resist rates on their spells.
- The fossil mystic's lifetap spell has been changed to a direct damage spell to further reduce the resist rates seen with these pets. Please note the damage type and damage values have not been changed.
- The fossil mystic and fossil archer pets will no longer run away indefinitely from their attackers.
To provide the Bonedancer's subpets with buffs that are more appropriate for their subpets' abilities, we have swapped the pet buff lines in the Darkness and Bone Army specialization lines.
- The Dex/Qui pet buff spells in the Bone Warrior (Bone Army spec) line have been changed to Str/Con pet buffs.
- The Str/Con pet buff spells in the Bone Mystics (Darkness spec) line have been changed to Dex/Qui pet buffs.
- Fossil healer pets will no longer continuously go into and out of combat mode while the Bonedancer and commander pet are attacking a monster.
Cleric
- We have increased the proc rate for the Cleric's RR5 ability, Retribution of the Faithful.
Enchanter
- We have added two group damage add spells to the Enchantment spec line. The spells are available at the following spec levels:
35 Dazzling Arms - 7.9 dps
45 Radiant - 10.0 dps
Friar
- The Incense line of spells will no longer display a point blank spell effect graphic around the caster.
Heretic
- The hotbar icon for the realm rank 5 ability, Fanaticism, has been changed to the correct icon.
Hero
- The reuse time for the Spirit of the Hunt ability has been lowered from 30 minutes to 20 minutes.
Necromancer
- Added spell effects to the casting animations for the following spell lines: Regenerate Flesh, Cleaving Guardian, Poison Gasp, Strength of the Dead, and Develop the Servant.
Runemaster
- We have added two group damage add spells to the Darkness spec line. The spells are available at the following spec levels:
33 Greater Rune of Agony - 7.9 dps
41 Greater Rune of Misery - 10.0 dps
Shadowblade
- The night-time only restriction from the realm rank 5 ability, Shadowstrike, has been removed.
Sorcerer
- Fixed a bug where Shield of Immunity could not be fired after the Sorcerer was interrupted.
- Shield of Immunity can no longer be used when Mastery of Concentration is activated and vice versa. Due to this change, Sorcerers have been stripped of the Mastery of Concentration realm ability and their points refunded upon login so they may repurchase this ability if they choose to do so.
Theurgist/Wizard
- We have added two group damage add spells to the Path of Earth base line. The spells are available at the following levels:
35 Earthen Rage - 7.9 dps
45 Earthen Fury - 10.0 dps
Valkyrie
- The Valykrie group offensive procs will now scale based off the level of the player on whom it is cast.
- The Sword style, Odin's Clip, now has an improved growth rate for its style damage.
- (Bug Fix) Valkyrie's Dominance is now correctly set to Spirit damage, instead of Energy damage.
Vampiir
- The hotbar icon for the RR5 ability, Mark of Prey, has been changed to the correct icon.
- We have lowered the resist bonus from the following spells, due to situations where the target would never receive an outright resist against the spell: Heated Claw, Fiery Claw, Smoltering Claw, Flaring Claw, Scorching Claw, and Sweltering Claw.
- We have adjusted the progression of the Vampiir's heal over time spell line so the heal amount is more appropriate for the spec level at which the spell is received. With this change, the Vampiir will now have a heal over time spell available at Shadow Mastery 26.
4 Recuperation - 15/pulse
15 Restoration - 35/pulse
21 Renewal - 70/pulse
26 Greater Renewal - 100/pulse
38 Regeneration - 180/pulse
46 Greater Regeneration - 300/pulse
- Vampiirs have been granted a free single line respec as a result of the above changes.
- (Bug Fix) Call of the Raven and Vengeance of the Raven now correctly have 15 second recast timers.
- (Bug Fix) Objects, such as siege equipment, will no longer provide power to the vampiir.
Wizard
- The Wizard's RR5 ability, Wall of Flame, will now correctly do damage on the last tick of the spell.
NEW FRONTIERS WORLD NOTES
- The dark depths of the North Sea have grown extremely dangerous as an ancient terror begins to stir.
- The shades inside the Passage of Conflict will no longer attack players while they are invulnerable.
- Basilisks and cockatrice have had their chance to stun reduced.
Passage of Conflict
- The sages of each Realm have discovered the means to protect their people from the Summoner's wards located at the entrance within their Frontiers. Wards located at other entrances within the Passage of Conflict and the Summoner's Hall remain dangerous to those who would trespass. Please note that this change is not in effect on Mordred.
New RvR Wood Buying Option
- Players will now be able to purchase Oakenwood, Ironwood and Heartwood stacks with personal bounty points. These wood stacks are available from siege merchants outside of the border keeps. Please note that these wood stacks can only be used for repairs, and cannot be used for crafting of any kind.
CLASSIC CAMELOT WORLD NOTES
Map Updates
- Map Update (Albion) - The Kill Task dungeon in Campacorentin Forest is now correctly displayed closer to Caer Ulfwych.
- Map Update (Midgard) - The Kill Task dungeon in Gotar is now correctly displayed South West of Nailiten.
Quests - Albion
- Arleigh's Assistant - This quest now starts with Arleigh Penn in Prydwen Keep. This is a reworking of Camdene's Components, moved to a more level appropriate location.
- Bishop Burhoff's Curse - Dark Bishop Burhoff may now be found behind the Vetusta Abbey in Black Mountains South.
- Impressing Commander Hayward - This quest has been updated to reflect the recent monster changes in Cornwall. Players between levels 33 and 35 may obtain this quest from Pethos.
- Scryer - Minstrels will now be able to complete this quest.
- Supplies for Lillian - This quest has been updated to reflect the recent monster changes in the Avalon Marsh and the minimum level has been changed to 28.
- Save the Spirits - The level range for this quest is now 28-36 and Aserod Ilonus has taken up residence near the Yarley farm in Cornwall.
- Wizard Lost - The Green Witch may now be found at night in Salisbury Plain.
- Wizard's Appeal - Players are no longer required to kill a Cornwall Hunter as part of this quest. Instead, players will now be sent to West Downs to meet with a new NPC who will ask them to kill a tomb raider on the nearby Salisbury Plain.
Quests - Midgard
- The Wanestone Jewel - Players are now directed to hunt dark wolves in Gotar on step two.
- The Three Sisters - The journal directions have been updated to guide players to Coplin's new location.
- Reyer's Best Friend - The svartskogsfru camp has been moved closer to Gna Faste.
- Saving the Clan - Players who are level 50 with a full experience bar will now be able to complete this quest.
- Sveabone Hilt Sword - Players can now find low level Sveawolf cubs on the northern edge of Vasudheim.
- Family Business - This quest has been updated to reflect the recent monster changes in Myrkwood and the minimum level has been changed to 26.
- Krrrck's Torment - This quest's minimum level has been raised to 32. Bonedancers and Warlocks have been added to the list of classes that can start this quest.
- The Creatures of Myrkwood - All three versions of this quest will now fit in with the updated monster levels. Several kills needed for these quests have been relocated or changed to more appropriate level monsters.
Quests - Hibernia
- Battlegrounds - Players who lose the Tir Na Nog Assistant on step 3 can now return to Sentinel Maitias to get reset to a point where they can summon a new Assistant.
- Innis Island Upkeep - This quest has been raised to the 40-42 level range.
- Ailbe's Claw - Vampiirs above level 35 can now get this one time drop weapon.
- Ilisa's Trade - Players will no longer be sent to the Cliffs of Moher after turning in the Smithing Text or Smithing Song Globe to Eli.
- Morven's Return - Vampiirs will now be able to choose the piercing dagger as a reward for this quest.
Item Notes
- TRADESKILLS: The Legendary Spiked Flail recipes (Albion Weaponcraft) will now produce weapons with +DEX instead of +STR to better meet the needs of both Albion flexible weapon classes. These recipes now require "vapor essence jewels" instead of "fiery essence jewels". (Note: the Legendary Pick Flail recipes and products are unchanged.)
- The Flameforged Spear is now correctly flagged as a two handed weapon.
Encounters - Albion
- Monsters whose levels were adjusted in 1.75 in classic zones have had their treasure tables adjusted to be appropriate to their new level (for those treasure tables that were not properly adjusted in 1.75).
- A swamp creature calling itself the Marsh Lord has taken residence within the south west area of Avalon Marsh.
- An evil inconnu has been spotted roaming the depths of Campacorentin Forest.
Encounters - Midgard
- A leader has emerged amongst the svartalf outcasts that have taken up residence between Galplen and Gna Faste.
- A powerful svartalf sorceress has found a magical tome and has been heard chanting magical rites inside Myrkwood Forest.
Encounters - Hibernia
- A poison elemental has been spotted near Connla's Well in Shannon Estuary.
- An elf with the ability to draw power from the recently deceased has been found hiding in the Silvermine Mountains.
SHROUDED ISLES WORLD NOTES
Monsters/NPCs - Hibernia
- Various monsters that would sometimes remain invisible while attacking have been fixed.
Dungeons - Hibernia
- (Galladoria) Players will no longer be dropped into the water when teleported out of the tunnel leading to the Olcasgean's room.
TRIALS OF ATLANTIS WORLD NOTES
Artifact Encounters
- Cloudsong - The quest journal will now inform players if they need to gather more bronze, marble or both.
Item Notes
- The following items have had their level set to 35. This will enable those items to be filtered into the battlegroup treasurer system: Many Facetted Ruby, Desmona's Crown, Rassa's Mirror, Kirkleis' Ring, Dimitri's Sword, Bulis's Shield, Kaletor's Staff, Thoa's Staff, Storm Crystal, Radiant Sunstone, Sandstone, Gem of ABsorption, Crystalized Ghillan Eye, Blood fo Daehien, Marid Figurine, Uraeus Tail, Siam-he Head, Runed Metal Plate, Agne's Control Crystal, Tarnished Bronze Shield, Tarnished Bronze Sword, Tarnished Bronze Head, Tranished Bronze Torso, Tarnished Bronze Left Arm, Agne's Treasure Chest Key, and Control Crystal.
Quests - General
- Players whom have the Cure for Kepa or Tasks for Antioos quest in their journal may talk to their local Arbiter to have them cleared from the journal.
Stygia Quests
- Players under level 46 will now be prevented from turning in the magical scarab wings to Tey.
Oceanus Encounters
- Kraken and Leviathan will no longer suffer defensive penalties when in combat with a large number of attackers.
- Pets under the effect of the Kraken's ink cloud will tend to become confused and behave in irrational ways.
- (Trial 1.8) The visible effect on the shark that possesses the ruby is much more pronounced.
- The Skyros Dreadnaught will once again award Master Level experience.
Volcanus Encounters
- The Volurgon Mandra will now seek out players hiding in every corner of their room.
Aerus Encounters
- The animate swords from Ibn's chests will now despawn 15 minutes after being summoned.
- An issue which could prevent Suralle from respawning has been corrected.
Dungeons
- Rrionne and her reflection will no longer attempt to stay at range to cast spells.
CATACOMBS WORLD NOTES
General Changes
- The Facial Respec NPCs - Lolicia the Magical, Jaron the Magical and Dailliana the Magical - have been moved to the capital cities. You can find them near the Channeler NPCs.
Items
- Midgard - The Spellbound Cerulean Great Hammer has been adjusted to the correct level.
Monsters - General
- High Shaman Arteg's Orb of Physical Defense and Orb of Magic Defense have had their levels lowered.
Quests - Midgard
- Precision Attack - Tronsil can now be found in the southern regions of Nyttheim.
Dungeons
- Monster camps in the Albion Aqueducts have been reduced in number. This fixes a bug where too many monsters prevented pet summoning classes from summoning their pets.
- The obelisks used for travelling around Catacombs can no longer be buffed by players.
- (Hibernia Frontlines) The Possessive Spirit encounter will now reset properly if the players attacking him die and release.
Instanced Adventuring
- The Level 21 to 30 Kill Task Dungeon that was in Myrkwood Forest has been moved closer to Nailiten and is now South West of the Town.
- The level 21 to 30 Kill Task Dungeon in Campacorentin Forest has been moved closer to Caer Ulfwych and is now to the East.
- Albion Instanced Dungeons - The Lair of the Exiled will no longer give an error when trying to exit.
- The gargoyle pets inside the Darkspire will no longer drop players randomly around the spire.
- Fafnir, Mordred, and Dub will no longer chase players outside the throne room of the Darkspire. Additionally, players will have to be inside the throne room to deal damage to them.
Item Notes
- Darkspire armor now has new graphics. Prior attained items from Darkspire will not be effected by this change.
- The Spellbound Cerulean Hammer and the Spellbound Cerulean Great Hammer (Midgard) are now set to the correct material type and dps.
- Cianan’s Cataclysmic Shield (Midgard) has been adjusted from All Magic Skills and Acuity to bonuses to Shield Skill, Hit points and Hit Point Cap.
- The Otherworld Espionage Shield (Albion) is now correctly set to level 49 armor factor instead of level 45.
- Zahur’s Club (Hibernia) will now salvage for the appropriate Hibernian metals.
- The armor sold by the aurulite merchants now have new graphics when viewed under the Catacombs client. This will not retroactively change existing armors.
FOUNDATIONS WORLD NOTES
- This version introduces to the game a housing rental email reminder system. When rent on a house becomes due within seven (7) days, and also within 24 hours, an email is sent to the email address on file for the account which owns the house. Therefore, any house on which the rent is due at both seven (7) days out and 24 hours out will generate two emails to the email address on file for the account which owns the house. House rental email reminders will look similar to these examples:
Rent of 800 gold pieces due in 7 days on lot 1976 on Lionel and neither the lockbox nor merchant has enough to cover it.
Rent due of 2 platinum pieces in 24 hours on lot 3363 on Uther and neither the lockbox nor merchant has enough to cover it.
Note: Email reminders will not be sent if there is enough money on the consignment merchant to cover the rent.
- We are happy to introduce a new housing zone for each realm with this version. Albion players can now construct their homes in Stoneleigh while Midgard players can now settle in Stavgaard and Hibernians can now stake their claims in Broughshane.
- As a way to help ease the travel time between zones, Market teleportation tokens are now available on all market merchants for every housing zone within the realm.
- Remains for trophies are now dropped by the Megalodon, Razorfin, and Vanol.
- Fixed a bug where a Piper in Sherborne would not sell or buy music tickets.
- All housing maps are updated to reflect the new housing zones.
PATHING UPDATES
- We have updated the pathing in Aerus City. Necromancers will no longer lose their pet climbing down the ladders to the generators. Also, pets and brittleguards will now follow players up to the phoenix platform.
- We have updated the pathing in the Den of Bones, The Sundered Tombs, Concealed Guardhouse, Deadlands of Annwn, Nyttheim, Midgard Abandon Mines and The Ritual Hall.
- We have fixed a bug that would sometimes cause the Spear of Kings to be too far away to pick up.
TRADESKILL UPDATES
- New sets of level 51 armor are now available for each realm using the crafting lore of the denizens of that Realm's Catacombs city. These new sets include chest, legs, sleeves, boots and gloves can be crafted using small amounts of powdered aurulite which can be purchased from the aurulite vendors in the Catacombs cities. Each set has a unique skin that will only be visible using the Catacombs client (otherwise it will appear as the regular level 51 crafted armor).
- Alchemists and Spellcrafters can now bring their Seigecraft to 2% of their current primary skill (was previously 1%).
- Alchemy and Spellcraft ingredients will now sell back to merchants at 95% of their cost (instead of 50%).
- Spellcrafters will no longer see the recipe for +Pacification skill gems in thier recipe lists.
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Dark Age of Camelot
Version 1.76a Release Notes
Guild System Enhancements
June 24, 2005
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BUG FIXES
- Using the 'Note' feature in the guild interface will now update the window correctly.
- Guild due contribution messages will now print correctly when in a group.
- Players will now be informed that they will lose the purchased respec upon leveling when using the "/respec buy" command.
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Dark Age of Camelot
Version 1.77 Release Notes
Classic ruleset Server
July 12, 2005
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NEW SERVER TYPE
With this version, we are introducing the Classic ruleset servers, Gareth and Lamorak. Both servers utilize a ruleset with two main features: no access to Trials of Atlantis content, and a "ranged buff" system. As this version is focused on the new server type, we will only have a handful of tweaks and fixes for the other ruleset servers. We will resume with our standard version procedures with Version 1.78.
- Trials of Atlantis zones will not be available, nor will Artifacts or Master Levels. You will be able to play Trials of Atlantis races.
- All concentration buffs have a range limit of 5000 units and will be available only to the buffer and his groupmates. Anyone outside of the group cannot receive concentration buffs. The range limit also applies to player pets.
- The /level command has been disabled for the Classic ruleset server type.
- The freelevel system is active on the Classic ruleset server type and has been set to 7 days (characters will be granted a free amount of experience every seven days, if the character has attained a level by regular play in that time).
- Housing lot prices will remain at full value (93 platinum) for a period of 21 real time days after launch of the new ruleset servers. After 21 real time days, lot prices will begin to decay at a reverse auction rate of 500 gold per real time hour.
NEW THINGS AND BUG FIXES
- Lower value power regeneration and damage add spells will no longer overwrite higher value versions of these spells.
Spell and Style Messaging Fixes
- The caster of the spell will now receive a message when the effect has been removed from the target for the following spell lines: Ultimate Demoralization, Greater Resignation, Greater Infirmity, Empower Cold, Empower Matter, Empower Heat, Null Strength, Void Chains, Kinetic Siphon, Entropic Pestilence, Void Hardiness, Void Spirit, and Void Dissipation.
- You will now receive a spell expired message for the Shadow's Reflex spell line.
- You will now receive messages when Phase Shift is activated and when it expires.
- Forceful Zephyr will now display a message to the caster and the players within the area of the zephyr when the zephyr is summoned.
- Grapple messages have been changed to more clearly indicate who is grappling and who is being grappled.
- Essence Sear and Essence Dampen will now correctly print a message in the chat window when a target is affected by the spell.
- The following artifacts have had extra spell messaging added for their use abilities: Tablet of Atlantis, Flask, Ceremonial Bracers, and Eirene's Chestpiece.
- The following artifacts have had extra spell messaging added for their use2 abilities: Maddening Scalars, Tablet of Atlantis, Scepter of the Meritorious, Ceremonial Bracers, Golden Spear, Traitor's Dagger, Shades of Mist, and Snakecharmer's Greave.
CLASS CHANGES AND FIXES
Critical Strike Style Changes
- The bleed effect on Stunning Stab has been changed to stack (instead of overwrite) with the bleed effect from Perforate Artery.
- Leaper has had its effect changed from a bleed to a slow (combat speed debuff).
- The bleed effect on Ripper will now stack (instead of overwrite) with the bleed effect from Hamstring.
Albion Style Changes
- Thrust - The bleed effect on Bloody Dance will now stack (instead of overwrite) with the bleed effect from Puncture.
Midgard Style Changes
- Spear - The bleed effect on Raze will now stack (instead of overwrite) with the bleed effect from Stab.
- Shield - Increased the growth rate on the Valkyrie only style, Maneuver.
Hibernia Style Changes
- Blunt - The bleed effect on Bone Crusher will now stack (instead of overwrite) with the bleed effect from Impact.
- Pierce - The bleed effect on Wyvern's Bite will now stack (instead of overwrite) with the bleed effect from Dragonspider.
- Lowered the endurance cost on the Large Weapon style, Obliteration.
Friar
- The Staff style, Holy Staff, has been changed to a rear positional style with a combat speed debuff effect.
- We have lowered the power costs for the Blessed Encouragement spell line. In addition to this change, the cast times for these spells have been lowered from 4 seconds to 3 seconds.
Spiritmaster
- All pets will now have a helm when summoned.
Warlock
- (Bug Fix) Spell of Regeneration and Spell of Power will now correctly overwrite themselves when reapplied by the Warlock.
CAMELOT CLASSIC WORLD NOTES
Item Notes
- (Albion) The War Chain of Heresy, Barbed Whip of Heresy, and War Hammer of Heresy now correctly have level appropriate spells attached to them.
- (Albion) The War Hammer of Heresy has it's speed and damage adjusted along with correctly weilding in the right hand only.
- (Albion) Armor from Waning Spirits in Salisbury Plains are now the appropriate level in line with the monster levels.
- (Midgard) Gib will no longer drop staves that are non-usable by Midgard players.
- (Midgard) Gotawitch will no longer drop items that are non-usable by Midgard players.
TRIALS OF ATLANTIS WORLD NOTES
Aerus Quests
- Scholar Girec will now allow Infiltrators to activate the Foppish Sleeves.
CATACOMBS WORLD NOTES
Instanced Adventuring
- The centurio manipularis inside the Lair of Doom will no longer attack players from across the dungeon.
Dungeons
- Darkspire: The summoned traps will now only appear if there are appropriate measures available to disable them.
COOPERATIVE SERVER NOTES
- Powerful monsters that inhabit the keeps throughout the lands have discovered new powers! They have begun to employ new tactics and abilities based on these powers and have grown increasingly difficult. However, the confidence granted by these new powers have caused these lords to neglect thier minions, and this neglect has resulted in a lack of training and preparation for the guards surrounding each of the keeps. Rumor amongst the common folk seem to indicate that some of these monsters are hoarding more and more of the powerful Dreaded Seals.
FOUNDATIONS NOTES
- (Albion) The horse ticket from Avinna to Fellesti in Stoneleigh has been removed and replaced with a ticket to Estendel.
- (Hibernia) The horse ticket from Kohann to Gelvan in Broughshane will now be accepted.
Item Notes
- The Legendary Afanc wall trophy is now a more appropriate size.
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Dark Age of Camelot
Version 1.78 Release Notes
August 16, 2005
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THE ISLE OF AGRAMON
We are proud to announce the addition of the center island, Agramon, to New Frontiers in Dark Age of Camelot. The purpose of this center island is to allow all realms to participate in RvR at a central location that is easy to access, and to allow easier movement between all three realms. Set in the middle of the North Sea, Agramon, a place of varying terrain, landmarks and wide open fields, places the battlefield in the front yard of each realm's beachhead keep.
Backstory - The Birth of Agramon
On the day of Agramon's birth, a great earthquake tore through Hadrian's Wall, Emain Macha, and Odin's Gate. As they scanned the shores of the North Sea, watchmen at the beachhead keeps of Caer Benowyc, Dun Crauchon, and Bledmeer Faste cried out, startled by what they beheld. Massive waves surged over the docks, sending the dockmasters and mistresses running to the nearby towers for shelter. At the same time, a great thundering erupted from the center of the North Sea. The terrible event was unlike anything even the most seasoned lords of war had experienced. For a long moment, every battle seemed to pause, and the frontier fell silent.
Immediately, Lady Benowyc, Chieftain Crauchon, and Jarl Bledmeer sent scouting parties out into the sea to investigate the disturbance. What was found was a shock to all. New land had risen from the sea: a great, mysterious island unclaimed by any realm. Word of this strange new island spread quickly among the captains charged with safeguarding the coastlines of the realms. When tales of the eerie landmass were reported to the keep lords and ladies, additional scouting parties were dispatched to gather further information. The returning scouts reported that the island stretched across the expanse of the North Sea, nearly filling it, and was riddled with corruption and populated by fiendish creatures. The name Agramon was whispered on its foul winds, they said, and all who returned from the island spoke it with despair.
The keep lords hastily constructed bridges that would allow passage from the beachhead keeps to the isle, and fortifications were ordered to repulse the attacks of Agramon's minions, commanded by a great demon lord. Even with such safeguards in place, the minions of Agramon still attacked in relentless waves. A bloody battle surged across the isle claiming many lives as the demonic horde pressed in, trying to infiltrate the frontiers of all three realms. The battle was long and hard, but each realm managed to keep hold of its own lands. Eventually, overwhelmed by the strength of the three realms, the demon lord was cast out and the corruption receded. To this day the core of the Isle of Agramon remains tainted, and only the stoutest of Albion, Hibernia, and Midgard dare to explore its depths.
Island Summary
- Each realm has access to the island's shore from bridges and small land masses located near the beachhead keeps (Bledmeer Faste in Midgard, Dun Crauchon in Hibernia and Caer Benowyc in Albion). Players may also reach the shore entrances to the island by swimming.
- There are two milegates per realm on the island, for a total of six. The main portcullis doors are destroyable and repairable.
- There are no guards or other NPCs located anywhere on the island.
- Any player from any realm may use any realm's entrance to the island without restriction.
- There are a variety of monsters available on the island to be used as pets.
NEW THINGS AND BUG FIXES
- Endurance and Power regeneration spells that have been broadcast by the Crocodile Tear Ring effect, Radiant Aura, will no longer affect pets or objects.
- Players can no longer begin tailoring items while dead.
- The auto-release timer now correctly displays when a player dies from drowning.
- You can no longer apply poison to a weapon when dead.
- Spell recast timers, both in delves and in reports to the chat window, are now given in minutes and seconds where appropriate.
- The Conversion ability of the Crocodile's Tear Ring now converts the damage dealt from damage over time spells.
- Pet-casted buff spells and other self-targeted spells will no longer fail if the pet's owner has a selected target outside of their LOS.
- Dying from falling damage during a duel will end the duel. It is not counted as a duel death, and the dying player will lose XP, leave a gravestone and be sent back to their bind point.
- Chat delve will now display the weapon specialization (Large Weapon, for example) required to use a weapon. If a weapon is two-handed, it will only display the (Two Handed) tag if the weapon is not inherently two-handed by definition (such as a staff or a spear).
- The Runemaster Runic Shield single-cast group bladeturn is no longer overwritten by pulsing bladeturn spells.
- Items (artifact or otherwise) in perfect condition no longer are quoted a repair price when dropped on a smith.
- The petcasted PBAOE spells in the Necromancer's Death Servant line will no longer fail to cast if the pet's owner has an out-of-LOS target selected.
- Items with spell duration bonuses now correctly modify all duration spells cast by animist bombers and necromancer pets.
- Realm timer for clustered servers has changed from 8 hours to 1 hour.
Power And Health Regeneration Rate Change
- We have increased the Health and Power regeneration rates at lower levels, to make leveling a more enjoyable experience for everyone. The increase is significant at lower levels and slowly rises back to its current state as you level your character.
- The penalty on power regeneration when power is below 50% has been removed.
Other Changes
- Added mousewheel support for the in-game keyboard config window and the help window.
- Water breathing potions will now have a re-use timer of 5 seconds.
- Guild dues are no longer guild level restricted for turning them on.
- The Shades of Mist spell, Greater Shadeform, will now correctly be removed when the shadeform is shift right-click removed.
- Entering combat while crafting an item now correctly closes the crafting timer window.
- Entering combat while salvaging an item now correctly closes the crafting timer window.
- Players can no longer begin playing songs while on horseback or while sitting on a siege ram.
- When a song fails to play, the erroneous "You begin playing XXX!" message will no longer print.
- Spell Piercing bonuses from items now display in the bonus window.
- Dyes can no longer be combined with armor/weapons in the Consignment Merchant window.
- Consignment merchants will now always clear their listings from the Player Market Search when their house is reposessed.
- (Mordred Only) Forceful Zephyr will no longer pick up your guildmate, groupmate or yourself when cast.
- (Mordred Only) Spread heals cast by players with their immunity timer set will no longer affect groupmates who don't have their immunity timer set.
CLASS CHANGES AND FIXES
General Changes
- Bolts will no longer do up to 100% critical damage to necromancer pets; they cap at 50% critical damage like direct damage spells.
- Casting an instant spell while quick casting a non-instant spell will no longer cancel the quick cast.
- Paladin heal chants will now affect necromancer pets.
- Chain Lightning will now print the targets affected in the damage message.
- Blocking a blow using Guard will now break stealth if the guarding player is hidden. Guarding a player while stealthed will warn the guarding player that blocking a blow will reveal them.
- The Frigg's line of spells will now properly heal pets.
- Songs now display power cost per tick when delved. Songs with no initial power cost but a power cost per tick now correctly display an initial power cost of 0.
- When a dead player releases while considering a resurrection from a healer, the healer's power will now be refunded.
- Speed of Sound and Arms Length will no longer be fully stripped when a Speedwarp is encountered. Only the speed portion of these abilities will drop when entering the Speedwarp's area of effect. The CC immunity portion will continue to affect the characters in the Speedwarp's area of effect while the ability is active.
- Melee snares will no longer be incorrectly applied to characters who have the Speed of Sound or Arms Length ability activated.
- The Hunter's Avatar will now correctly sprint at the target when the Hunter directs the pet to attack, as long as the pet is at least 1000 units away from the target.
- Bolt spells will display the target name in the bolt's damage message.
New Disease Spells
We have modified the single target and area effect disease spell lines to give the Cabalist, Eldritch, and Shaman the ability to choose between using a single target disease or area effect disease spell without suffering the penalty of higher spell resist due to spell level.
- We have added four new single target disease spells to the Cabalist's Essence Manipulation spec line. The following list shows the spec levels and durations of these new spells.
11 Weakened Vigor - 1 minute, 30 second duration
22 Damaged Vigor - 2 minute duration
33 Impaired Vigor - 2 minutes, 30 second duration
43 Crippled Vigor - 3 minute duration
- We have added four new single target disease spells to the Eldritch's Vaccumancy spec line. The following list shows the spec levels and durations of these new spells.
21 Enervating Affliction - 1 minute, 30 second duration
29 Enfeebling Affliction - 2 minute duration
35 Languoring Affliction - 2 minutes, 30 second duration
45 Debilitating Affliction - 3 minute duration
- We have added three new single target disease spells to the Shaman's Subterranean base line. The following list shows the spec levels and durations of these new spells.
24 Induce Sickness - 2 minute duration
36 Induce Malady - 2 minutes, 30 second duration
45 Induce Disease - 3 minute duration
- The Shaman's single target disease spells, Sickening Spores and Infectious Spores, have been renamed to Induce Ailment and Induce Fever, respectively. This name change is to help differentiate between the single target and area effect disease spell lines.
- We have added a new area effect disease spell, Infectious Spores, to the Shaman's Subterranean base line. This spell is received at level 17 and has a duration of 1 minute and 30 seconds.
- No changes were made to the existing area effect disease spells for the Cabalist, Eldritch, and Shaman.
Resist Chants
With this patch, we are removing single resist chant spell lines from the Bard and Skald and replacing them with a combination resist chant spell line. This change will allow Bards and Skalds greater flexibility in using the wide variety of chants available to them.
- The single resist chant spell lines in the Music Spec for Bards has been removed and replaced with the following combination spell line.
27 Hymn of Soul Guarding - 8% Body/Spirit/Energy
30 Elemental Guarding Hymn - 8% Heat/Cold/Matter
46 Hymn of Soul Protection - 16% Body/Spirit/Energy
49 Elemental Protection Hymn - 16% Heat/Cold/Matter
- The single resist chant spell lines in Battlesongs for Skalds has been removed and replaced with the following combination spell line.
27 Soul Bolstering Chant - 8% Body/Spirit/Energy
30 Elemental Deflection Chant - 8% Heat/Cold/Matter
46 Soul Bolstering Song - 16% Body/Spirit/Energy
49 Elemental Deflection Song - 16% Heat/Cold/Matter
- Please note that these chants do not stack with single resist spells. Both icons from the spell and chant will apply on the character, but only the higher value spell/chant will apply the bonuses to the character.
Animist
- The casting time on bomber buffs from the Guardian Emissary and Woodspirit line in Verdant specialization has been decreased by 1 second.
- Turret healing bombers will now report damage healed to the caster.
- Animist bombers and Convoker pets will no longer be released when the
Animist's Release Clump spell is used.
Hunter
- The Hunters Avatar now has a "sprint" ability that will allow the pet to move faster for a brief period of time. This ability will only work under the following conditions: When the Hunter or the pet is attacked by an enemy target, the pet changes run-speed for 5 seconds to get into melee range. After the 5 seconds passes, the pet resumes normal run speed. After sprinting, 60 seconds must pass before the pet is able to sprint again. The pet can only sprint after targets that are more than 1000 units away from the pet.
- Hunters are now granted Evade 3 at level 30.
Necromancer
- Range checks on a necromancer pet with near sight debuffs will now be checked properly before power costs are assessed.
- The PBAOE damage over time spells in the Necromancer's Painworking spec line will no longer fail to cast if the Necromancer has an object targeted.
Paladin
- The Paladin will now receive a pulsing icon when the Archangel's Refreshment line of chants has been activated. Please note that the pulsing icon will only display for the Paladin (groupmates will not receive a pulsing icon when the chant is active).
Savage
- The effect for the Hand to Hand style, Kelgor's Might, will now properly debuff combat speed on enemy targets.
Valewalker
- The Conflagration Scythe Style has been changed to chain off of Arboreal Shield. The style itself has the following attribute adjustments: Medium Attack bonus, Medium Defensive Penalty, High Fatigue, High Damage.
Vampiir
- The weaponskill buff line of spells for Vampiirs no longer shows "Very Low" or "Very High" when delved, but instead displays the proper amount buffed.
CAMELOT CLASSIC WORLD NOTES
Monsters/NPCs
- Many monsters have had their appearance altered in Classic Camelot and New Frontier zones. These changes are best viewed under Catacombs client with Catacomb figures turned on. Some examples of monsters that have been upgraded are: spectral wickermen, hollow men, grannies, dullahan, empyrean, far darrig, far liath, merrow and various types of banshee monsters.
Darkness Falls
- A new faction has emerged within the ranks of the followers of the Demon Lords. The two factions are at war and compete for the favor of their dark masters.
- With the increased soul traffic in Darkness Falls, various low level lords have gained a small measure of additional power.
Item Notes
- Hibernia: Daewain's Bracer now has level appropriate bonus' attached (does not effect current bracers owned by players).
- Hibernia: Exceptional Avernal Maligned Crusher now displays as a two handed hammer icon instead of a one handed mace.
- Midgard: Silngorf's Cursing Staff now has a Piety bonus instead of an Intelligence bonus.
- The Forged Circlet of Sutekh now properly displays a circlet graphic instead of a helmet.
- The delve for the use ability on the Astral Voltaic Battle Spear has been changed to more accurately reflect how the spell functions on an enemy target.
- Midgard: New Recipes have been created for Legendary Double Bladed Axes at the slower 4.0 speed. Current Legendary Double Bladed axes will not be affected by this change.
Quests - Albion
- Langston Fall, a merchant in Caer Ulfwych, is desperate for an end to the wood ogre raids that have been hurting his business. He is looking for brave adventurers from levels 20 through 29 to help resolve this matter.
Quests - Hibernia
- Jenar Greelef in Howth believes something is stirring up the spraggons in the Silvermine Mountains. She is looking for adventurers (levels 21-30) to help her investigate the matter.
Monsters/NPCs - All Realms
- As the Isle of Agramon appeared an increase in demonic activity throughout the Realms started to rise. Now human servitors of the Demon Lords of Darkness Falls strive to construct portals to usher their masters into the lands.
TRIALS OF ATLANTIS WORLD NOTES
- An Artifact Scholar has been added to each realm's Hall of Heroes (Artifact Scholar Jarron, Artifact Scholar Alaria and Artifact Scholar Elmer). These NPCs will allow a trade-in of certain artifact weapons for another version of that weapon. These weapons are Battler, Malice, Spear of Kings, Golden Spear, Traitor's Dagger, Croc Tooth Dagger and Bruiser.
- Necromancer: There are new versions of several artifacts for Necromancers which better suit the class via usage in shadeform and casting spells through the pet. Any newly attained versions of The Eternal Plant, Staff of God, Tartaros Gift, Belt of Oglidarsh, and Ring of Fire are effected by this change. Artifact Scholar Jarron will accept current versions of these artifact in trade for the newer versions. Please note, all artifact experience will be lost when completing this trade-in.
- Please note that any artifact trade-in will result in a brand new level 1 artifact.
Item Notes
- The Belt of the Moon and Belt of the Sun melee resist buff will now be usable in combat.
- The Snakecharmer's absorption buff will now be usable in combat.
- The Foppish Arms' melee resist buff will now be usable in combat.
- The Battler's absorption debuff will now be usable in combat.
- Water Breathing, Greater Water Breathing, Minor Water Breathing, and Major Water Breathing potions are now all usable in combat.
CATACOMBS WORLD NOTES
Item Notes
- Powdered aurulite may now be traded.
- Albion: The Maleficent Darkspire Great Hammer now correctly has a dps of 16.5
- Albion: The Mossy Leather Breeches now correctly has a bonus of 5% to Body resist.
- Hibernia: The Malevolent Darkspire Great Hammer now correctly has a dps of 16.5
Instanced Adventuring
- Monsters located outside of the Arena adventure wing within the Catacombs of Cardova have had their aggression radius lowered to help prevent players being attacked on exiting the instance.
- (Albion) Monsters in the Depths of Despair Adventure Wing have had their aggression radius reduced.
Dungeons
- Keantoth the Destroyer should no longer spawn or wander behind the zone line to Nyttheim.
Abandoned Mines
- Lur'tai (tenebrous form) has been moved back to his normal spawn location.
NEW FRONTIERS WORLD NOTES
- Due to the disturbance in the North Sea, the Megalodon has migrated to the Irish Sea to feed.
NEW FOUNDATIONS NOTES
- Consignment reposessions merchants now display the tag. The tag for vault reposessions merchants has been changed to .
- When changing the price of an item on a consignment merchant, the prices reported to the player will now be shown in increments of plat/gold/silver/copper instead of just copper.
COOPERATIVE SERVER WORLD NOTES
- Courtyard and keep monsters have an increased chance to drop Dreaded Seals.
Frontiers
- Dun na nGed: The ghostly parthelonian focus monsters should no longer initially attack and levitate players who have not reached the keep roof yet.
- Dun Bolg: Princess Jennea will now spawn faerie pets with less frequency.
- Bledmeer Faste: Vaylin will use his special abilities less often and will call fewer minions to his aid.
- Bledmeer Faste: The runemasters and hunters have been reduced in number.
- Dun da Behn: Glimmer Lord Amon's blasts will fade away slightly quicker than before.
- Blendrake Faste: Canidae will use her abilities with slightly less frequency. Canidae will also now call forth one less dire wolf when she calls for aid.
Item Notes
- Albion: The Artifacts Malice Axe and Battler will now be activatable as a Polearm Slash weapon. Currently players that have either of these artifacts in their prior forms can trade them in at Scholar Jarron.
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Dark Age of Camelot
Version 1.79 Release Notes
Epic Revisions
September 13, 2005
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Epic Armor Improvements
We have updated and improved the epic quests and armors for the game. For complete details, please see the CAMELOT CLASSIC WORLD NOTES section below.
New Title Reward
As a reward to players who have been subscribed to Dark Age of Camelot since the first month of service, we have added the new veteran title of "Elder". This title is available to any character on any account that was opened on or before Novemeber 10, 2001. If your account is one of those flagged as a veteran account, you will see the new title when using the /title command from any character, new or old, on that account. More information is available in the NEW THINGS AND BUG FIXES section below, in the Interface sub-section.
NEW THINGS AND BUG FIXES
General Changes And Fixes
- Players will no longer run into any invisible objects in Camelot Hills.
- Players will no longer get stuck running around trees in Munin Sound.
Interface
- The /use2 abilities for Ceremonial Bracers and Gem of Lost Memories now have proper delve information.
- Monster spell abilities now only print a message if the spell is successfully cast.
- The level 50 class titles will now once again display in the character sheet (as opposed to showing a lower level title).
- Removed duplicate prints when monsters cast a spell on a player.
- All object delves now have Clamped DPS on the same line as Base DPS, and no longer display Clamped DPS if it's identical to Base DPS.
- Damage over time spells now only report doing critical damage when the spell actually damages a target.
- Artifact delves no longer show a separate "Item level required: X" line for attributes that unlock at a given level. Instead, the attribute is pre-pended with a "[L3:] " prefix (level 3, in this example).
- Items with additional information attached to them (such as artifact scrolls) now display it when delved to the chat window.
- Passive combat abilities that do not have delve information no longer display a blank delve window.
- Object delves have been changed so that the reuse timer ("Can use again in XX") display is now accurate in all instances.
- Characters on accounts which have been flagged as "veteran" will now have the optional title "Elder" in their /title list. Any accounts created before November 10, 2001 are flagged as veteran accounts.
Artifact Changes
- Aura of Kings and Scepter's Boon now properly decrease AF and hits when expiring or when overwritten.
- The Speed of the Depths spell of Alvarus' Leggings now reports correctly in chat delves.
CLASS CHANGES AND FIXES
General Spell Changes
- If a player commands a pet to cast a spell and it causes a spell to be removed from the pet's queue, that is reported to the player and the power cost of the spell is refunded to the player.
- Item-based AF bonuses now actually increase your AF, block damage, and report as such on your character sheet.
- Base AF buffs now are capped after condition/quality checks, not before.
- Pet-casted spells (such as the Necromancer's Facilitate Painworking spell), which are removed from the pet's queue due to flooding, now reset the timer of the spell so that the player can attempt to cast it again.
- Players under the effect of zombie resurrection can't be the target of focus shell spells.
Realm Ability Changes
- Purge 1 will be cancelled if the player dies while the 5 second timer is waiting to fire.
- Players moving faster than sprint speed will no longer gain the stealth detection benefit of Mastery of Stealth 4 or 5 - it will instead be clamped at the bonus received from Mastery of Stealth 3.
Master Ability Changes
- Forceful Zephyr will now put you in combat when it hits someone.
Ability Changes - General
- Basic delve information added for Distraction ability.
- The title "Dirty Tricks" has been changed to "Distraction".
Heretic
- Reduced DoT damage done by low level players affected by the Heretic's zombie resurrection spell.
Thane
- A new ability has been granted to Thanes at level 40 to aid Midgard as a whole in combat against monsters level 50 and higher. The ability, Call of a Thousand Storms, is a 2 minute self only buff, with a 3 minute recast timer, which increases the amount of attackers based off the level of monster being battled. For example, if you have 2 Valk and a Thane in your group and each uses their ability, they each will effectively count as multiple attackers for the duration of the buff. The number of attackers they count as is based upon the level of the monster they are fighting - the higher level the monster, the more attackers the buff adds.
Valkyrie
- A new ability has been granted to Valkyries at level 40 to aid Midgard as a whole in combat against monsters level 50 and higher. The ability, Call of a Thousand Storms, is a 2 minute self only buff, with a 3 minute recast timer, which increases the amount of attackers based off the level of monster being battled. For example, if you have 2 Valk and a Thane in your group and each uses their ability, they each will effectively count as multiple attackers for the duration of the buff. The number of attackers they count as is based upon the level of the monster they are fighting - the higher level the monster, the more attackers the buff adds.
Vampiir
- Claw spells will now have relative delve information regarding damage, type, effect, etc.
Wardens
- Wardens will be able to attain Cure Poison at 7 in Regrowth specialization and cure Disease at 9 in Regrowth specialization. Wardens which already have 9 or higher in Regrowth will have the cures in their spell list upon login.
Styles
- Several combat styles were listed as granting a low bonus to damage but did not actually produce any bonus to damage. The delve on these styles will now correctly state there is no bonus to damage on these styles.
NEW FRONTIERS NOTES
- Players will no longer be able to run through any trees on Agramon.
- Pets will find it easier to move on and around the mile gate walls on Agramon.
- Players will no longer be able to cast spells through the mile gate walls on Agramon.
- Players will now be able to stealth around their Border Keep Frontiers Portal Stones.
Items
- Players may now recharge Slyther's Eye, Slyther's Tooth, and Slyther's Scale.
CAMELOT CLASSIC WORLD NOTES
This version introduces the newly redone Epic Quests which begin at level five and are spaced out at five level intervals concluding at level forty-five. They have been designed to be more player friendly through the use of instancing, reduced travel time, and common goals once the players reach higher levels. This should allow guilds and groups to finish their quests together rather than taking turns to help finish each other's quests.
The Epic Quests begin by introducing players to influential NPCs, the lore associated with their class and guild, then progresses to telling the story of the enemies of the realm. The level five through twenty-five quests will occur in existing areas of the game, with players needing the help of a few friends for the level twenty-five encounter. The first instanced dungeon is introduced at level thirty and is the last guild specific quest. The level thirty-five to forty-five quests are undertaken by all classes of the realm and require exploration of an instanced dungeon with a group of players.
The rewards for the quests have also been updated, including a new set of level fifty-one armor upon completion of the level forty-five quest. The bonuses and spells on the armor have been updated to make the suits more useful.
Players who completed the Epic Quest prior to this version and wish to receive the new epic armor may do so by completing the new version of the Epic Quest. Class trainers will offer these players the option to advance to the level thirty portion of the quest after the level five quest has been accepted. Players are not required to possess their old Epic armor suits to do the new Epic Quest.
Epic Quests - Hibernia
New epic quests have been added to the game for all Hibernian classes. Players will be able to obtain these quests at five level intervals beginning at level 5 and continuing through level 45. At the beginning, players will find that their quests are specific to their class' Path, but they will converge at higher levels with all Hibernians sharing a common final quest. Players should speak to their trainers in Tir na Nog to begin the new quest series.
Epic Quests - Albion
New epic quests have been added to the game for all Albion classes. Players will be able to obtain these quests at five level intervals beginning at level 5 and continuing through level 45. At the beginning, players will find that their quests are specific to their class' Path, but they will converge at higher levels with all of Albion sharing a common final quest. Players should speak to their trainers in Camelot to begin the new quest series.
Epic Quests - Midgard
New epic quests have been added to the game for all Midgard classes. Players will be able to obtain these quests at five level intervals beginning at level 5 and continuing through level 45. At the beginning, players will find that their quests are specific to their class' Path, but they will converge at higher levels with all of Midgard sharing a common final quest. Players should speak to their trainers in Jordheim to begin the new quest series.
Epic Quests - General
The new Epic Quest armor received at level 45 may not be traded and will not lose durability as they are repaired, similar to the artifacts although at a lesser cost. The armor must be taken to a NPC smith for repair and cannot be repaired by crafters. Epic armor received from the original epic quests will continue to be repairable by crafters and will lose durability.
Quests - Midgard
- Mini quests have been added for levels 20-24 starting in Nalliten in Gotar.
General Classic World Notes
- There seems to be some increased nighttime demon activity around Darkness Falls.
- A festival has begun to form outside the capital city in each realm to mark the 4 year anniversary of Dark Age of Camelot and the 10 year anniversary for Mythic Entertainment! In Albion, it can be found in front of the housing zone entrance. In Midgard, it can be found in front of the housing zone entrance. In Hibernia, it can be found near the entrance to Tir na Nog in Lough Derg. There are a number of unique vendors and goods to be found. To celebrate, fireworks will be held nightly at each festival site, over the housing zone entrances, over each capital city entrance, and inside the capital cities proper, with a spectacular midnight surprise in the capital city.
- (Hibernia) With the festival so close to the Lough Derg entrance to Tir na Nog, the smith, healer, enchanter, and dye merchant have decided to relocate and do business inside the festival proper. Be sure to look for them there.
Darkness Falls
- Additional mid-level demon lords are demonstrating new and unusual abilities. Some have undergone physical changes as well.
- The war in Darkness Falls between the Necyomancers and Infernalists has shifted slightly in favor of the Infernalists. Their numbers and appearance have changed having earned the favor of their demonic masters.
- Molochian tempters have begun to plague various passages once again.
- Director Kobil's aggression radius has been reduced slightly as has the healing he receives from his pet souls.
Item Notes
Hibernia
- The Blademaster Epic armor received upon completion of the new epic quest now has new graphics. This will not affect armor received prior to 1.79
- Boots of the Wicked Mage will now show up correctly as cloth and can be dyed as such.
Midgard
- The Hunter and Thane Epic armor received upon completion of the new epic quest now have new graphics. This will not affect armor received prior to 1.79
- The Wiseman Cloak will now have a bonus to Augmentation instead of a bonus to Suppression.
Albion
- The Minstrel and Sorcerer Epic armor received upon completion of the new epic quest now have new graphics. This will not affect armor received prior to 1.79
All Realms
- The new Epic armor pieces have been changed to level 51 armor factor.
- Various Treasure tables across the realms have been correctly adjusted to appropriate levels with the monster level adjustments of 1.76.
TRIALS OF ATLANTIS WORLD NOTES
Volcanus Encounters
- Taur warlords have been given an immunity timer on their Clouded Mind spell.
Oceanus Boreal
- The spitting cobras involved in Trial 2.10 will now properly attack players.
CATACOMBS WORLD NOTES
Instanced Adventuring
- The majority of monsters within task dungeons, both normal and caster version, have had their aggression radius reduced and roaming removed. In the caster task dungeons specifically, several monsters have been relocated off certain ramps. Please continue to report monsters in caster dungeons that are located on the top of ramps.
Items - General
- The Malevolent Darkspire Flute, Malevolent Darkspire Lute, and Malevolent Darkspire Drum are all now tinted blue, rather than their base wood color.
- Darkspire weapons will now all be set to the appropriate 16.5 DPS.
Albion
- The Warhammer of Heresy will now correctly proc its spell.
Hibernia
- The monster "Dother" from Darkspire will now correctly drop items.
- Zogg's Bow of Zeal is now rechargeable.
Midgard
- The Spellbound Sapphire Boots now have a bonus to all Melee instead of bonus to all magic.
- Several items from Forgemaster Wolak have been adjusted accordingly to the level of the encounter.
- Keantoth's Defender will now proc correctly when hit.
- The Spore Cloud Necklace's Acuity charge has been replaced with an AF charge.
COOPERATIVE SERVER
Frontiers
- Caer Benowyc: General Etron will summon fewer shards than before. The shards of Etron are no longer immune to magic. Various "too far to hit" bugs within the keep have been fixed in addition to other tweaks.
- Caer Sursbrook: Captain Balfol's goblin pet will no longer retain its immortality. It will vanish once Captain Balfol is defeated. Captain Balfol's traps will turn off shortly after Balfol has ended combat.
- Dun Crauchon: Overlord Yano's demons of the depths will now summon fewer demons.
- Infernalists loyal to the Demon Lord Agramon have learned how to tap into the inherent power of the Glowing Dreaded Seals. They have used the Seals to fully corrupt the Isle of Agramon and to summon their lord and his hordes once more.
- Dun Crimthain: Ambassador Crae's replicas will now drop a small number of seals.
- Dun Crauchon: The demons of the Depths will now have a slight chance to drop seals.
- Caer Renaris, Caer Benowyc and Caer Boldiam: Multiple issues with keep monsters being difficult to hit have been resolved. Please continue to report these as you come across them.
EDIT: As noted in the Grab Bag of 9/9, the fancy veteran's titles went up in this patch but will NOT be available until the actual four year anniversary patch. That's the Darkness Rising patch, scheduled for early October. It is NOT a bug that you can't get the titles now, so please, no need to appeal. Thanks!