Los Ojos Rojos

Dark Age of Camelot PvP Freeshard and Dawn of Light resource

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Dark Age of Camelot
1.88 Release Notes
Archery and Bounty Reward Notes
March 28, 2007

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VERSION 1.88 INTRODUCTION

This version reveals a startling progression to the story campaign for A Dragon’s Revenge. Players who are interested in participating in A Dragon’s Revenge should be sure and stop by one of these towns: Ludlow in Albion, Vasudheim in Midgard and Ardee in Hibernia. You may be surprised by what you discover! Also, to get caught up and learn more about this campaign, be sure and stop by your realm’s capital city to talk to one of the Dragon Sages: Lailen in Midgard, Pondar Cully in Albion, and Harris MacCullogh in Hibernia.

As part of our long term development effort to keep Dark Age of Camelot the premier Realm vs. Realm game in the MMO market, we have continued to focus on class balance, with this version having a special emphasis on class mechanics for our three archer classes. These changes provide much more versatility to the archer classes. In addition, the change in mechanics allows our development team to respond much more quickly and efficiently to issues as they occur, rather than requiring server downtime for solutions. All changes that have been made to the Archery system are detailed below in the CLASS CHANGES AND FIXES section. We will closely monitor our three archer classes in the coming weeks in order to make necessary adjustments based on observations and the highly valued feedback of our player community.

Note: Due to the changes to archery, all three archer classes (Hunter, Ranger and Scout) have been given forced Realm Ability and Specialization Skill respecs. All archers will need to visit their class trainers to retrain.

In these notes you also will find enhancements to Bounty Point Rewards, newly clustered lands, new sounds and effects, and game compatibility changes for our Vista users.

More to come: With version 1.89, we will launch our first major Frontiers revamp since the release of New Frontiers in June, 2004. This revamp is a two-phase process, at first affecting only the Battleground zones, to give players a preview of the larger changes planned for New Frontiers with version 1.90, and to allow real playability feedback to have an influence on the development process. The Camelot team has been hard at work creating upgraded keep, tower and bridge models as well as developing new and improved siege weaponry - all of which will be a part of this two-phase release. These changes will also greatly improve line of sight issues present in some of the current New Frontiers structures and terrain.

In 1.87 we announced all characters would receive Mythic respecs with each future Live version. To that end, we have awarded all players with a Mythic respec for this version. Players interested in taking advantage of this full respec should visit their class trainers to do so.


NEW THINGS AND BUG FIXES

- The Classic and Shrouded Isles zones have been clustered on all existing clustered servers.

- The Ruins of Atlantis zones have been clustered on all existing clustered servers (Ruinerar av Atlantis in Midgard and Scrios de Atlantis in Hibernia).

- Monsters, pets and Non-Player Characters (NPCs) will now halt their pursuit when the character being chased stealths.

- Maulers will no longer lose Tireless when using a Realm Respec.

- The default locations for the New Quest start window, the merchant window, and the training window have been updated to prevent the new and old quest windows from being completely hidden by other windows.

- The default camera angle has been adjusted upwards.

- Graphics for the kiln in Ludlow have been updated for Catacombs and newer clients.

- The block rate for PvP combat has been capped at 75%.

- The block rate for PvE combat remains unchanged.

- The block rate for Engage remains unchanged.

- Fixed a bug where accounts which were not eligible for the Elder title could still select it when having high crafting skills.

- Players may no longer log out while affected by the PvP immunity timer received after zoning. Upon attempting to quit, players will receive the message: "You must wait for your PvP immunity to wear off before quitting". The usual logout time of 20 seconds will be added to the time remaining on the character's current PvP immunity. This change applies to all servers.

- The sound that plays at the Mythic splash screen has been updated.
Note: You must have your sounds enabled through the Options screen for the sound to be heard.

- Personal Bind Stones, Personal House Recall Stones, and Guild House Recall Stones are now available to all players. The Royal Treasury Clerks have been moved out of the throne room so they can be accessed more easily by players who cannot enter the throne rooms.

- Newly created characters will find a Personal Bind Recall Stone in their packs upon first logging in.

- New weapons have been added as gifts from each class guild obtainable every five levels from levels 10 to 29. Each is awarded only by the primary trainer of each class in the capital cities.

- As Quickness no longer has an affect on Archery, all Quickness and Quickness Cap on bows has been converted to Dexterity and Dexterity Cap, respectively. This will affect any dropped bows already in your inventory, as well as those dropped in the future.
Note: This will not affect items created by the Random Object Generator (ROG).

- All of the following bonuses on all items have been converted as follows:

Archery Haste - Archery and Spell Haste
Casting Haste - Archery and Casting Haste
Arrow Damage - Archery and Spell Damage
Spell Damage - Archery and Spell Damage
Arrow Range - Archery and Spell Range
Spell Range - Archery and Spell Range


NEW BOUNTY POINT REWARDS

The availability of rewards which can be purchased with Bounty Points has been greatly increased. Many of these rewards are designed to reduce much of the need to continue PvEing after reaching 50 for those who would rather focus immediately on RvR.

- Realizing their Atlantean masters are not returning, four sphinxes have traveled to the Hall of Heroes to offer ML credit, ML respecs, ML experience, artifact credit, and artifact scrolls in exchange for stories from the frontiers (represented by bounty points). Credit is obtained by purchasing the tokens they sell, then handing the tokens to them. If a token is purchased for an encounter the player already has credit for, handing the token back to the sphinx will return the Bounty Points spent.
Note: These changes will not affect the PvE server.

- Bounty Point Masters have been added to each realm's primary border keep (Castle Sauvage, Svasud Faste, and Druim Ligen). These new NPCs sell a variety of items including: realm respecs, Champion Level respecs, the chestnut horse, hastener speed gems, experience-granting scrolls (in both a 1% and 10% variety), and special new jewelry items.

- The NPCs in each housing market that already sell deeds, porches and consignment merchants now offer the same goods for bounty points as well as gold.

- Merchants have been added to house hookpoint stores which can obtained for free and placed on a house hookpoint to allow the purchase of interior and garden decorations for bounty points as opposed to gold.

- Existing bounty point rewards (i.e. stones, totems, and crystals) now have 20 charges instead of 1. Note that current charges will not be retroactively updated on previously purchased rewards.


NEW FRONTIERS NOTES

- The bonus to Realm Points and Bounty Points that was enabled for Agramon Island in New Frontiers for 1.87 has been removed. The bonus to Realm Points and Bounty Points will now be available in the following New Frontiers zones: Odin's Gate, Emain Macha, and Hadrian's Wall. The bonus amount, 150% or 1.5x, remains the same as it was on Agramon Island.

- The portals that lead to the Battlegrounds in the Demon's Breach will now only allow players who match the level restriction for the particular Battleground to pass through. Example: Balban's Breach has a portal to the Lion's Den Battleground which is for players that are levels 5-9. The Battleground portal will now only allow players level 5-9 to enter the Lion's Den.

- The portals in Balban's Breach and Nergal's Breach to the battlegrounds will no longer check what client is being used. This fixes an issue where these portals required players to be using the Darkness Rising client or higher.

- The in-game map for the Jamtland Mountains has been updated so the dock by Glenlock Faste is in the proper location.

- The three rings that can drop from Chief Mulguk, located in the 'Hills of Claret' battleground, have been changed so they are equipped in the ring slot. This corrects an issue where they were incorrectly identified as wrist slot items.

- An aspiring arborist assisted in alleviating an alignment issue arising in Breifine. This fixes an issue where two trees were occupying the same spot.

- An aquatical architect assisted in alleviating an alignment issue with the aquifer in Breifine. This fixes an issue where two water planes were slightly overlapped, causing the color to be off slightly on the surface of the river.


CLASS CHANGES AND FIXES

Animists

- Animists are now limited to a total of 5 active Fire and Forget (FnF) turrets at any given time. This does not include bombers or controlled pets.

- The hitpoints on Fire and Forget turrets have been increased by 50%.

- Animists will now receive a new ability in their Creeping Baseline at level 29 called “Fungal Potency”. It is only usable in PVE zones, has a 2 second cast time, is non-interruptible and castable while on the move. The effect is a 350 radius pet cast ability that reduces resists against high level monsters. This will enhance the Animist pet's ability to hit high level PVE targets.

- The following Animist bomber spell lines are now no longer bombers and have been converted to normally cast spells.

Creeping Base Line:

Rampant Vines - Root
Wisp Inferno - Direct Damage/Debuff

Creeping Spec:

Dancing Flare - Area Effect (AE) Armor Debuff
Binding Spirit - Area Effect (AE) Root

Verdant Base Line:

Rejuvenating Spirit - Pet Heal
Spirit of Nourishing - Pet Regen

Verdant Spec:

Fortifying Emissary - Short duration absorption (ABS) Buff
Essence of the Forest - Long duration absorption (ABS) Buff
Woodspirit Seal - Bladeturn


Archery (Hunters, Rangers and Scouts)

- Hunters, Rangers and Scouts have been given a forced realm ability and skill specialization respec, and will need to respec their skills for use with the new Archery system.

- The previous Archery system has been disabled for all primary archer classes. Primary archer classes no longer need to place their bow on their hotbar and click multiple times to load and fire their shots.

- Archers have had their unique bow lines replaced with a new line, called "Archery".

- The Pathfinding skill for Rangers has been merged into Archery, and all of the buffs from that line are now found in the Archery line (available to all Archer classes).

- Self buffs in Beastcraft have been replaced with the self buffs in the Archery Spec.

- New archery abilities are now available under the spells tab, under the Archery list.

- Archery damage and draw time are now affected by the Dexterity skill.

- Archery shots now have different Endurance costs depending upon the shot.

- Archery shot types are as follows:

Standard Shot: Average range, draw time and damage.

Long Shot: Longer range, average draw time and slightly lower damage.

Power Shot: Bypasses and removes Bladeturn, average range, long draw time not affected by Dexterity; higher damage.

Point Blank Shot: Very short range, long draw time and high damage.

Critical Shot: Must be fired from stealth, bypasses all defenses, very high damage, average range and average draw time.

Rapid Fire: Average range, short draw time and low damage.

Fire Shot: Heat damage, long draw time and average range.

Cold Shot: Cold damage, long draw time and average range.

Poison Shot: Body damage Direct Damage/Damage Over Time, long draw time and average range.

Acid Shot: Matter damage Direct Damage/Damage Over Time, long draw time and average range.

Siege Shot: Does damage to objects such as Keep Doors and Siege equipment.

Volley: Ground Targeted Area Effect archery shot, that will hit up to a maximum number of targets. The maximum number of targets is 2 more than the number of the shot. IE: Volley 1 will hit three targets max, and Volley 8 will hit 10 targets max.

- Abilities, bonuses and items that affect spells will now also affect Archery.

- Updated icons, sounds and animations have been integrated into the new archery system.

- Archers will receive three new abilities at specializations 1, 2 and 3 in Archery. These abilities allow the player to choose the damage types of their Archery shots, either Slash, Thrust or Crush.

- Heat, cold, acid and poison arrows will ignore the damage type override of the Archery damage type buffs.

- Archers now receive the Mastery of Concentration Realm Ability.

- The Damage Per Second (DPS) of your bow will have an effect on your damage for archery shots. If the effective DPS of your equipped bow is less than that of your max DPS for the level of archery shot you are using, the damage of your shot will be reduced. Max DPS for a particular level can be found by using this equation: (.3 * level) + 1.2


TRADESKILL NOTES

- Timers for all recipes have been standardized to reduce some inconsistencies, as well as to eliminate many excessively long crafting times. For the vast majority of recipes, this results in a significant decrease in crafting time; anywhere from a few seconds to as much as two minutes, such as in the case of the bulk trinkets.

- The recipes for various "eroding" tinctures have been changed to require Lifebane instead of the ingredients for Lifebane poison.


CAMELOT CLASSIC WORLD NOTES

General - Albion

- The Armorsmiths, Fletchers, and Weaponsmith Masters of Camelot have relocated to 'Shorty' Malone's Inn which is located near the channelers in Camelot square near the forge.

- The Alchemist and Spellcraft Masters of Camelot have relocated to the Magus Shoppus immediately next to 'Shorty' Malone's Inn.

- The Guild of Shadows alchemy table has been relocated to just outside 'Shorty' Malone's Inn.


General - Midgard

- Merchants selling crafting materials have settled their differences and have relocated to the two longhouses just North of the Assembly Hall.

- All tradeskill masters can now be found in either the two longhouses or the smaller building to the north of them.

- The alchemy table behind the Assembly Hall has been relocated to near the forge in this same area.


Quests - General

- Basic Horse - A recent effort by the Kings of each realm to encourage citizens to trade in their old, basic horses for weapons has resulted in a surplus of basic horses taking up space in the royal stables. Players who are at least level 10 can obtain the quest by speaking to the Royal Stable Master.

- The 'Royal Stable Master' NPCs will now respond properly when players inquire about either the [Clockwork] or the [Gemstone Horse].

- Imperiled Wizard - Players who have completed step 2 but not finished the quest and received their reward will now get a reminder in their journal on what to say to Master Narudos to finish the quest.

- Reports - The quest reward items 'Avalon's Defense' and 'Avalon's Fortification', which are available for Maulers, have been changed; the bonus to parry was removed and a bonus to Aura Manipulation was put in its place.


Quests - Midgard

- Blodfelag Inquiry - The item reward 'Protector's Pendant of Fortitude' will now reflect the proper Matter Resistance Bonus of 2%.

- Ragnarok Now - The item 'Stolen Texts' has been renamed to 'Stolen Books' to match the description given by NPCs and the quest journal.


Albion Monsters

- Golestandt will now spawn more frequently and with more reliability.

- Large ants have sworn off their diet of snakes meaning they no longer will have a chance to drop snake meat as loot.

- The Royal Treasury Clerk, previously located in the Albion Throne Room, can now be found in the Hall of Fellows in Camelot.


Midgard Monsters

- Gjalpinulva will now spawn more frequently and with more reliability.

- Classic werewolf models have received an art and equipment upgrade. Note: white werewolf and Drakulv models are still using Classic models at this time.

- The Royal Treasury Clerk, previously located in the Midgard Throne Room, can now be found in the Assembly Hall in Jordheim.

- The realm guard 'Dilanna the Chosen of Hel' will now respond to the /where command properly as is her duty.


Hibernia Monsters

- Cuuldurach the Glimmer King will now spawn more frequently and with more reliability.

- The Royal Treasury Clerk, previously located in the Hibernian Throne Room, can now be found in Alainn Cuir in Tir Na Nog.


Item Notes

- The item 'Recruit's Axe' will now properly display as a one-handed axe when equipped and in combat.


SHROUDED ISLES WORLD NOTES

Midgard Monsters

- The monsters named 'hrimthursa icetouch' will now no longer drop realm inappropriate items.


TRIALS OF ATLANTIS WORLD NOTES

Oceanus Encounters

- Sharks will no longer gather in a massive feeding frenzy in the middle of Oceanus Anatole.

- The scrolls for the artifact 'Gem of Lost Memories' will now drop more frequently. This brings these scrolls up to the same drop rate standards as the rest of the artifact scrolls.


Stygia Encounters

- Golden Scarab Vest - Only 25 Scarab Wings are now required to obtain the Magical Scarab-wing Gloves from Tey to pick up the Cursed Scarab-wing Vest. If a player has already turned in 25 or more wings, but has not yet met the previous goal of 50, the player need only turn in one more wing to obtain the gloves.

- Golden Scarab Vest - The Cursed Scarab-Wing Vest will now spawn more frequently.


Item Notes

- The personal boats that are available for purchase in the Trials of Atlantis lands now require only one person to operate. They will now always move at full speed regardless of the number of passengers. In addition, the cost to purchase these items has been reduced dramatically. This includes the skiff used in all realms and the following realm-specific boats: British Cog, Viking Longship, and Elvish Caravel.

- Legendary bows will now grant a damage type buff when equipped to change the damage type of your non-magical archery shots. Note that the mundane damage type buffs (Blunt Arrows, Thrusting Arrows, Slashing Arrows) will overwrite these buffs, in which case you may re-equip the bow to re-apply the buff.

- The studded versions of the Guard of Valor in Albion and Midgard now have the same bonuses to Spell Duration and Range that the Hibernian Reinforced version has.

- Braggart's Bow - The "Arrows of Flight" spell which summoned magical arrows has been replaced with "Eye of Predation" which grants a 5% bonus to range and resist piercing that lasts five minutes. The "Arrows of Flame" spell which granted a 45 second chance to proc a 75 damage Area-Effect Direct Damage has been replaced with a permanent chance to proc a single target version of the same 75 damage Direct Damage.

- Laodameia's Bow - The "Arrows of Atlantis" spell which summoned magical arrows has been replaced with "Eye of Predation" which grants a 5% bonus to range and resist piercing that lasts five minutes.

- Fool's Bow - The "Thunderous Impact" spell which did extra siege damage to objects has been replaced with "Eye of Predation" which grants a 5% bonus to range and resist piercing that lasts 5 minutes.

- Mariasha's Sharkskin Gloves - The "Arrows of Power" spell which summoned magical arrows has been replaced with "Eye of Predation" which grants a 5% bonus to range and resist piercing that lasts five minutes.


CATACOMBS WORLD NOTES

- People Lost - The directions given by the item 'Vudi's Map' and in the player journal for this quest have been clarified to make locating the quest monsters easier.


Instanced Adventuring

- Aurulite values have been increased by at least double.

Old Values:

Aurulite Chip, Value 1
Aurulite Fragment, Value 5
Aurulite Shard, Value 10
Aurulite Cluster, Value 15
Aurulite Cluster, Value 20

New Values:

Aurulite Chip, Value 5
Aurulite Fragment, Value 10
Aurulite Shard, Value 20
Aurulite Cluster, Value 30
Aurulite Cluster, Value 40

Note: These changes are not retroactive and only apply to newly-dropped Aurulite.

- The in-game map for the adventure wing 'The Forgotten Vein' has been updated so the Entrance and Exit marks are in the proper locations.


Dungeons

- The Kobold leader Vanjorndor in Nyttheim now has a chance to properly drop an item along with coin for its loot.


Item Notes

- Hibernian Darkspire Jewelery drops have been adjusted from power level 50 to power level 49. This brings their power level in line with the same drops from Albion and Midgard.


DARKNESS RISING WORLD NOTES

Quests - Albion

- My Mother's Lute - This Albion Royal Expedition Task will now reward experience as well as coin.


Item Notes - Albion

- The spells on the Champion Weapons available to Minstrels have been changed to be more appropriate for the Minstrel's role in combat.

Minstrel Dextera Blade:

/use1 - Regeneration of Kings
/use2 - Perfectly Balanced or King's Precision

Minstrel Dextera Edge:

/use1 - Regeneration of Kings
/use2 - Perfectly Balanced or King's Precision

Upsilon Harp:

/use1 - Replenishment
/use2 - King's Precision or King's Shield


LABYRINTH WORLD NOTES

General

- The Obelisks at each entrance have been given all the same teleportation options as the Obelisks in Nurizane's Crossroads, along with the option to port to Nurizane's Crossroads and Nethuni's Sanctuary (the remote room players are ported to if they stay AFK at the entrance for too long).

- Necromancer pets will now be vulnerable to the nexus rift lightning preventing camping of the Obelisk platforms in Nurizane's Crossroads.

- Necromancers in shade form will no longer trigger the timer for the nexus rift lightning preventing camping of the Obelisk platforms in Nurizane's Crossroads. Only when they drop out of shade form will the timer begin.

- Breeder worms and their offspring will no longer report as 'target not in view'.


Item Notes
- The items named 'Icy Rock Paralyzer' have been set so they cannot be emblemized as they are too small to properly hold an emblem.


Quests - Albion

- Unraveling: Illusions of Grandeur - The 'Signaling Whistle' used in this quest can now be used in shade form.


Quests - Hibernia

- Unraveling: Crush the Alliance - The quest will no longer display the message 'This is not the proper time to drop the Korazh Insignia' in addition to the correct message when players use the Korazh Insignia in the proper area.


COOPERATIVE SERVER

- Royal Expedition Tasks 'Den Again', 'Beeches of Braemar', and 'Fighting in the Battlegrounds' will no longer be given out for each realm on the PVP and PVE rulesets as they require a trip to the Battlegrounds which are not enabled on these rulesets.


PVP SERVER

- Royal Expedition Tasks 'Den Again', 'Beeches of Braemar', and 'Fighting in the Battlegrounds' will no longer be given out for each realm on the PVP and PVE rulesets as they require a trip to the Battlegrounds which are not enabled on these rulesets.

- The merchants and scholars within the Ruins of Atlantis zone have banded their magic together to make the area a safe haven for all adventurers to gather and purvey their wares. Like the Capital Cities, Housing, and a number of dungeons, the Ruins of Atlantis zone is now considered a safe zone where players cannot attack one another. This will facilitate players who need to visit the Hall of Heroes, train in the Ruins outside, or gather before they venture forth to attempt the Trials of Atlantis.


GAME CLIENT CHANGES FOR VISTA COMPATIBILITY

In order to make Dark Age of Camelot Vista compatible, all files that the game client generates are now written to a user directory. By default, each user on Vista is a Standard User and only has limited access control. A Standard User does not have permissions to write to common locations, such as the root directory of the game. Therefore, we have made a few changes to the way the game handles files it generates in order to make DAOC fully Vista compatible. The changes affect everyone, not just Vista users. Read on:

Two folders will be created. One folder will be for storing files that the user can easily access such as screen shots and log files. The second is for storing user settings and character settings that do not require direct access by the user.

Folder 1 – for screen shots and log files:

Windows XP, Windows 98 and Windows 98 Second Edition:

Documents and SettingsMy DocumentsElectronic ArtsDark Age of Camelot

Vista:

UsersMy DocumentsElectronic ArtsDark Age of Camelot

Folder 2 – for user settings and character settings:

Windows XP, Windows 98 and Windows 98 Second Edition:

C:Documents and Settings(User)Application DataElectronic ArtsDark Age of Camelot

Vista:

C:Users(User)AppDataRoamingElectronic ArtsDark Age of Camelot

No one should fear losing any user settings or individual character settings. The game will take care of copying all of the affected files to the new folder location.

Files that will be automatically copied from the current location into the new folder:
(character name)-(Server).ini
(character name)-(Server).ign
user.dat

You must login as each character in order to have each character .ini and .ign copy to the new folder location.

Note: The “Application Data” folder for XP and earlier, and the “AppData” folder for Vista, are hidden folders.

When you navigate there, you will have to set your “display hidden files” under Folder Options in order to find it. (Go to C:Documents and Settings(whatever your user name is) - click "Tools" - click "Folder Options" - click the "View" tab - scroll until you see "Hidden files and folders" - click the radio button that says "Show hidden files and folders" - click "Apply" - click "OK.")

Log files and screen shots will not be moved, but new versions will appear in the new folder as they are created.

 

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Dark Age of Camelot
Version 1.88a Release Notes
Archery and Dragon's Revenge
March 29, 2007

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In light of the unforeseen downtime with this version's release, we are increasing the bonus to Realm Points and Bounty Points for Odin's Gate, Emain Macha, and Hadrian's Wall from 150% or 1.5x to 200% or 2.0x for the weekend. It will return to the 150% or 1.5x value on Monday, April 2, 2007.

DRAGON’S REVENGE CAMPAIGN NOTES

Quest Notes

- Brother Dupre near Ludlow Tower will now offer the Rescue Operation quest to players who have completed the Medical Supplies quest.

- The First of Many - Master Lucyn will now display a visual quest indicator to players who can receive this quest.

CLASS AND SKILL CHANGES

- Archers were incorrectly granted twice the number of Autotrain points they should have received upon forced respecialization. This has been fixed. All Archers have once again received a forced respec and will need to visit their trainers to retrain their skills. We apologize to our Archer community for the inconvenience.

- All crafted +Archery bonuses (Archery, Composite, Recurve and Longbow) will now work with the new Archery system.

TRIALS OF ATLANTIS WORLD NOTES

General

- The sphinxes who offer Bounty Point items for sale in the Hall of Heroes have learned to shrug off customers attempting to charm them. This fixes an issue where the NPC would get fixated on a character if that character tried to charm them.

- Demyphon, the Sphinx who sells the Master Level Activation tokens, has returned to the Hall of Heroes.


Item Notes

- The new Master Level Experience (MLxp) Bounty Point scrolls Demyphon's Revelation and Demyphon's Greater Revelation, will no longer be useable if the player cannot gain MLxp for any reason. i.e., the player is working on a Master Level which requires no MLxp, or the player is at 100% MLxp, etc.).

- Players can now hand Demyphon's Revelation and Demyphon's Greater Revelation back to Demyphon for a refund.

COOPERATIVE SERVER

- Fixed an issue where the realm mission to unlock the Mauler was erroneously being offered.

 

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Dark Age of Camelot
Version 1.88b Release Notes
Archery and User Settings
April 11, 2007

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NEW THINGS AND BUG FIXES

- At the urging and subsidization of their Kings, Stable Masters and Dockmasters everywhere have banded together to help out their realms by foregoing any sort of payment for their services. Players will find that all horse routes and boat routes (outside of New Frontiers) will now be free.

- Players may now command their pets to attack stealthed characters who are within their stealth detection range. Pets will still stop the chase if an unstealthed character stealths in order to escape.

- Reactive procs on armor will now only hit the archer if the archer is within range.

- The Arrow Recovery bonus has been converted to Arcane Siphon on all items.

- Arcane Siphon now works with endurance and hit point cost spells.

- The Delve information for Arcane Siphon has been updated to reflect that it no longer just affects spells.

- The feedback for Arcane Siphon has been updated to reflect that players are not gathering arcane energies, but rather just energy.

- In all cases now, players who equip Mythirian items will have them correctly bind to their character.

- The Hunter ability, Call the Hounds, will once again function correctly.

 

NEW FRONTIERS NOTES

- Aphaestia, the sphinx that sells the artifact credit tokens, will now offer a refund if a player attempts to use a token but already has that artifact activated.

- The Bounty point item, Speed of the Hunt, will now affect players and their pets.

- The Hibernian version of the Cloak of the Arch Etheralist will no longer hold an emblem.

 

TRIALS OF ATLANTIS WORLD NOTES

Item Notes

- All versions of Laodameia's Bow now have the 'Eye of Predation' proc. This fixes an issue in which one of the bows still erroneously had the arrow-summoning ability.

 

DARKNESS RISING WORLD NOTES

Quests - Albion

- Invitation to Days Gone By - Players who are on this quest and have lost the invitations can return to Sir Christopher to receive additional copies if they are stuck.

- The Albion Captain NPC, who grants Royal Expedition Tasks for players level 31 to 45, will no longer erroneously show a yellow circle beneath his feet to players below level 31.

 

LABYRINTH WORLD NOTES

- The Lesser, Average, and Greater Archer's Mythirians have been renamed to Lesser, Average, and Greater Mythirian of Siphoning respectively to reflect their new bonuses.

 

COOPERATIVE SERVER

- Siege Supplies - This royal expedition task will no longer be offered as it requires a trip to the Hills of Claret which is not enabled for the PVE ruleset.

 

PVP SERVER

- Siege Supplies - This royal expedition task will no longer be offered as it requires a trip to the Hills of Claret which is not enabled for the PVP ruleset.

 

USER SETTINGS CHANGES

Why?

Because the road to Microsoft compliance never runs smoothly. After our changes in 1.88, we received feedback that told us players running two different clients were not able to use different system settings (such as resolution, hot bars, and more). These changes are meant to address this issue.


Who?

All customers – even if they don’t use Vista – that have logged in since 1.88 went live.

What?

User.dat – and character files, both .ini and .ign.


Okay, what’s going on?


We have to change the paths that your information follows when it is stored during game sessions. We already did this once, as you recall. If you have not logged in to the game since 1.88 went live, you will find that nothing will change. The game will automatically check the pre-1.88 directory for you, and move your data into the new location.

For various and somewhat dull reasons, the game will only check that pre-1.88 root directory. The POST-1.88 paths are essentially being abandoned.

So, if you have logged in to Camelot since 1.88 went live, when you log in after the patch, you will find your hotbars, ignore lists, keyboard configurations, and more erased. I very much apologize for this annoyance.


If your live server characters would like to avoid that fun-filled hour trying to remember how you remapped your keyboard and arranged your hotbar, you need to follow the following directions on Wednesday, April 11.

 

Step by step instructions:


First, make sure you’ve set your computer to allow you to see hidden folders.


Next, launch the game, and get to the character selection screen. No need to log all the way in, just do this so that the game can create the new data paths.

Log out. Now, go to where the data USED to be. Remember, this only applies to people who logged in at some time since 1.88 went live:

Vista users: C:/Users/(your windows login name)/AppData/Roaming/Electronic Arts/Dark Age of Camelot

Everyone else: C:/Documents and Settings/(your windows login name)/Application Data/Electronic Arts/Dark Age of Camelot


Leave this old folder open for a minute. Now, go to the new folders. The chains are almost the same, but now, there is another bit at the end. The new bits are the names of the different clients:


…/Dark Age of Camelot/LotM

" "/DR

" "/Catacombs

" "/TOA


If you are a Pendragon player, you’ve got an even longer new file path!


…Dark Age of Camelot/Test/LotM

Etc., etc.

Select user.dat, (character).ini, and (character).ign files in the old folder, and copy them to the new folder.


Close everything.

Relaunch the game.


Special Cases


If you run two instances of the game using the same client, but you have different settings for each one (such as having all the bells and whistles turned off on the second client), you’ll need to do a little creative editing to give your destination folders unique names.

Open the root directory for the first copy of the game. Create a text file (using Notepad or some such thing) called paths.dat. In that file, type


[paths]


on the first line. On the second line, type

settings=name1


(“Name” can be whatever you want.) Log into your first copy of the game and get to the character selection screen. Log out.

Now go to the SECOND copy of the game, and repeat the process. This time, type

settings=name2

Log into the second copy all the way to character selection.


You have now created custom folders for your characters. Follow the directions under "Step by Step" for moving your .dat, .ini, and .ign files into the new destination folders.

 

============================
Dark Age of Camelot Version 1.89 Release Notes Trials of Atlantis and Interface Changes May 23, 2007

============================
NEW THINGS AND BUG FIXES


- Newsletter Rewards: Customers who subscribed to the Dark Age of Camelot Newsletter prior to 05/09/07 and have remained subscribed are now flagged for free in-game rewards. Accounts have been flagged based on the subscriber's email address. A character can only receive the in-game rewards one time, but all characters on an account that is flagged are eligible for the in-game rewards.

- Characters of any level will receive:

Realm Ability Respec Stone (Luminescent Induco Stone – not tradeable)

Realm Specific Dragon's Revenge Themed Cloak

- Characters level 40 and above will also receive a free random Trifecta Pet reward.

Please note that if your character is under level 40, they will only get the Respec Stone and Cloak, but not the pet. That character cannot return later after they achieve level 40 to get the pet as they will have already received their one-time reward for this promotion.

The NPCs that award these gifts are located near each of the Capital City's Throne rooms and can be identified by their title <Editor in Chief>.

Their exact locations are as follows:

Albion - Lobby of the Royal Library

Midgard - Assembly Hall

Hibernia - Alainn Cuir


- Characters who are attacked by stealthed archers will now target the attacking archer if the attacked player does not already have a target.

- Pets will no longer continue to attack a character after the character has stealthed.

- Pets will no longer 'randomly' change to passive mode. This was caused by recent changes to the stealth system to remove a character from the monster's aggro list when the player has stealthed.

- When an archer misses a shot on a character who is stealthed, the stealthed target will remain stealthed.

- Players who hold both mouse buttons down at once will now move forward. This feature can be adjusted through Options at the Character Selection Screen and also in-game in the /keyboard interface. Note: The MMO default keybindings for move forward are set to W and both mouse buttons. This change does not affect current players. Players can set it up on their own keybindings in the keyboard configuration, since it is not on at default.

- Players no longer need to log out and log back into the game to finalize the changes made using the /xfire (on|off) command. Note: There may be some delay as the Xfire servers are updated.

- %t will now work in general chat.

- Added camera snapback functionality to the third person camera view. With this function enabled, while the character is moving, the player can rotate the camera around, it will automatically snap back to its original state. This feature has three adjustable settings: low, medium, and high. This feature is on by default and can be turned on and off by visiting the in-game options menu or by using the /snapback (off|on) command.

- Players may designate a specific camera view to snap back to with the /setcamera command. This view can also be reset with the /resetcamera command.

- Facial Morphs, the feature which players use to customize their character's face, can now be turned off, on, or turned on only for your character. This can be adjusted in-game under Options or by the slash command /showmorphs. This new feature will improve performance in RvR when set to none or self. The default setting is all on.

- Players can now customize their characters at any time using the Customize button on the character selection screen.

- In addition to modifying a character’s face, players may now modify starting stats. By default, after selecting Customize, a player will be presented with the character’s attributes as currently set. A new option has been added on the left side of the screen to reset these points. Players can re-allocate these points as they see fit, at any time. Players will then be able to move on to customizing the appearance of a character’s face, hair and height.

- The in-game /help menu has been updated.

USER INTERFACE NOTES

With this version, we have begun working on revamping Camelot’s User Interface (UI). Since most of our work is currently behind the scenes, in the meantime we would like to present our players with some artistic changes. We hope that you will enjoy these changes and the upgraded changes coming in the future.


- The Atlantis interface skin has been given a new artistic look. All windows and UI elements for this skin have been updated for all game clients.

- The Atlantis interface skin has been added to the SI (Catacombs engine) client. This skin is now the default skin for new installs of this client. Players using the SI client will now be able to choose between the Atlantis and Shrouded Isles interface skins, where previously they only had the Shrouded Isles skin.

- All style, spell, item, and ability icons have been graphically updated to be more colorful and detailed. The spell and style widget system has been retained for these icons.

- There no longer is code support for horizontal resize buttons.


Key Bindings

- The MMO (MM) default key binding has been changed. The key bindings for this default are now more representative of the default settings of most other RPG MMOs.

- Please note that the change to the default key binding will not affect the any key bindings already set.


Notes for Custom UI writers:

- Custom UI writers must convert any HorizontalResizeButtonDef and HorizontalResizeButtonTemplate which are defined into ButtonDef and ButtonTemplate respectively. The default UIs only use the HorizontalResizeButtonDef in the social window, which is specified in community_window.xml.

- Listbox headers can no longer use HorizontalResizeButtonTemplates.

- The HorizontalResizeButtonTemplates "generic_hr_button" and "listbox_hrbutton" specified in the styles.xml have been removed. The related HorizontalResizeImageTemplates "generic_hr_image_normal," "generic_hr_image_pressed," "generic_hr_image_normalhighlight," "generic_hr_image_disabled," and "listbox_header" were removed as well.


SOUND INTEGRATION


- With this version we have focused on updating many of the existing spell sounds in the game. All classes will notice updates to various spell sounds in their spell lines as well as the itemized updates listed below. We may revisit and adjust these updated sounds in a future version.

- Lutes, flutes and drums have received a sound upgrade.

- Crafting failure, success, and masterpiece creation have received a sound upgrade.

- The sound which plays when a character is praying at their grave has been updated.

- The Berserker and Hero shapeshifting (Stag and Vendo form) sounds have been updated.

CLASS CHANGES AND FIXES

General

- A new line of Direct Damage (DD) spells has been added to Midgard’s Suppression baseline.

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost

4 Spirit Burden Enemy 2.6/0/0s 1500 range 13 (Spirit) 3 6 Spirit Curse Enemy 2.6/0/0s 1500 range 21 (Spirit) 4 9 Spirit Oppression Enemy 2.6/0/0s 1500 range 29 (Spirit) 5 12 Spirit Burial Enemy 2.6/0/0s 1500 range 37 (Spirit) 6 16 Soul Burden Enemy 2.6/0/0s 1500 range 49 (Spirit) 8 21 Soul Curse Enemy 2.6/0/0s 1500 range 64 (Spirit) 10 27 Soul Oppression Enemy 2.6/0/0s 1500 range 85 (Spirit) 14 34 Soul Burial Enemy 2.6/0/0s 1500 range 108 (Spirit) 19 43 Doom of Spirits Enemy 2.6/0/0s 1500 range 136 (Spirit) 23 48 Death of Souls Enemy 2.6/0/0s 1500 range 179 (Spirit) 30


- Two spells were removed from the baseline suppression line in order to make room for the DD spells.

4 Lesser Magic Shield 8 Disperse Strength


- The level 6 root spell, Diffuse Movement, in Midgard’s Suppression baseline has been moved to level 8.

- All spells with less than 1000 range in the Minstrel’s Instruments spec, Bard’s Music spec and Skald’s Battlesongs spec have been increased to 1000 range.

- A new line of group waterbreathing buffs have been added to the Minstrel’s Instruments spec, Bard’s Music spec and Skald’s Battlesongs spec.

- Power costs, casting times, and heal values for all Heal Over Time (HoT) and Regeneration spells on the Valkyrie, Mauler, Warden, Vampiir and Friar have been adjusted. Specific tabled information may be found under the specific class sections below.

- Miss rates of bolt spells on the Eldritch, Wizard, Runemaster and Shaman Classes have been greatly reduced.


Archery

- Archers will now always see 'miss' messages.

- Players will now receive messages when their pets use archery skills.

- Based on community and team lead feedback, we have re-evaluated and significantly reduced the miss rates of archery abilities. However, in order to maintain the integrity of the base DPS formula for archery, we will also be reducing the damage of archery abilities. Players should notice little, if any, change in the damage over time of these abilities once this change is made to Pendragon tomorrow morning (May 18th).

- A 10 second damage mitigation timer has been added to Critical Shot that will now reduce damage from all critical and power shots, from all archers, by 50% for the duration of the timer. This timer affects only the target, thus allowing the archer to change targets and still cause full damage to any target on which the damage mitigation timer is not active. During the last 5 seconds, damage will increase for each second up to full damage.


Bards

- A new level 50 Direct Damage (DD) shout has been added to the Bard’s Music spec line.


Bonedancers

- The Bonedancer Suppression spec commander (level 40 spell) now has the keyword [suppress] in their dialog. This keyword will allow the caster to set them to cast a spirit debuff/dd instead of a lifetap. They keyword [drain] can be used to switch this back to the lifetap.


Friars - Rejuvination

Healing Over Time

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost

24 Blessed Encouragement Group 3.0/15s/0s 2000 range 40 35 34 Holy Encouragement Group 3.0/15s/0s 2000 range 50 45 44 Divine Encouragement Group 3.0/15s/0s 2000 range 60 55


Healers

- The run speed line of buff chants in the Healer’s Augmentation spec line has been moved to their Pacification baseline.


Heretics

- Instant cast spell lines "Incinerating Embers" and "Fiery Stranglehold" in the Rejuvenation Spec line have had their movement restriction removed. They will now be castable on the move.

- The "Reanimate Corpse" Monster Resurrection spell in the Rejuvenation spec line has been reduced in duration. It will now have a duration of 20 seconds, reduced from 45 seconds. The DoT produced from the spell should have a frequency of 6 seconds with a 12 second duration, reduced from 4 second frequency and 24 second duration.


Mauler

- The Demand of Perfection line of casting time increases will no longer interrupt other players.


Maulers - Aura Manipulation

- Buff (Health Regeneration, Group)

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost

28 Gift of Nethuni Group 3.0s/15s/30s 2000 range 40 35 38 Grace of Nethuni Group 3.0s/15s/30s 2000 range 50 45 48 Blessing of Nethuni Group 3.0s/15s/30s 2000 range 60 55


- Heal Over Time (Group)

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost

24 Nethuni's Refreshing Waters Group 3.0s/15s/30s 2000 range 40 35 34 Nethuni's Recuperating Waters Group 3.0s/15s/30s 2000 range 50 45 44 Nethuni's Renewing Waters Group 3.0s/15s/30s 2000 range 60 55


Runemasters

- The casting time of the Runemaster's Token of Destruction line of baseline Direct Damage (DD) spells has been reduced from 3.0 to 2.6 seconds to match other baseline DDs in the game.


Savage

- The duration of all Savagery self buffs has been increased from 15 seconds to 30 seconds.


Skalds

- The recast of the Skald’s “Compel Defeat” line of instant snares in the Battlesongs spec has been reduced to 20 seconds.


Spiritmasters

- The Spiritmaster’s line of resist debuffs in the Darkness spec line have had their durations reduced. Body and energy debuffs are now 15 seconds to match similar debuffs in other realms. The Spirit resist debuff is now 8 seconds, to match other castable resist debuffs that allow a class to debuff its own damage.


Valkyries - Mending

- Buff (Health Regeneration)

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost

30 Odin's Greater Antidote Friend 0s/10s/10s 2000 range 65 45 35 Odin's Greater Medicant Friend 0s/10s/10s 2000 range 75 55 40 Odin's Greater Cure Friend 0s/10s/10s 2000 range 85 65 45 Odin's Greater Elixir Friend 0s/10s/10s 2000 range 95 75


- Heal Over Time

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost

5 Odin's Antidote Friend 0s/10s/10s 2000 range 10 10 10 Odin's Medicant Friend 0s/10s/10s 2000 range 20 20 15 Odin's Cure Friend 0s/10s/10s 2000 range 30 30 20 Odin's Elixir Friend 0s/10s/10s 2000 range 40 40


- Buff (Health Regeneration, Group)

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost

32 Valkyrie's Aid Group 3.0s/15s/0s 2000 range 25 25 37 Valkyrie's Alleviation Group 3.0s/15s/0s 2000 range 35 35 42 Valkyrie's Redress Group 3.0s/15s/0s 2000 range 45 45 47 Valkyrie's Remedy Group 3.0s/15s/0s 2000 range 55 55


- Heal Over Time (Group)

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost

7 Shieldmaiden's Aid Group 3.0s/15s/0s 2000 range 10 10 12 Shieldmaiden's Alleviation Group 3.0s/15s/0s 2000 range 20 20 17 Shieldmaiden's Redress Group 3.0s/15s/0s 2000 range 30 30 22 Shieldmaiden's Remedy Group 3.0s/15s/0s 2000 range 40 40


Vampiirs - Shadow Mastery

Level Name Target Cast/Duration/Recast Effect Cost

4 Recuperation Self 3s/15s/15s 15 6 15 Restoration Self 3s/15s/15s 25 14 21 Renewal Self 3s/15s/15s 45 20 38 Regeneration Self 3s/15s/15s 90 40 46 Greater Regeneration Self 3s/15s/15s 150 60

Wardens - Regrowth

- Heal Over Time (Group)

Level Name Target Cast/Duration/Recast Range/Radius Effect Cost

24 Nature's Exhilaration Group 3.0s/15s/30s 2000 range 40 35 34 Nature's Uplift Group 3.0s/15s/30s 2000 range 50 45 44 Nature's Invigoration Group 3.0s/15s/30s 2000 range 60 55

NEW FRONTIERS NOTES

- The Glacier Giant in the Midgard frontier is now resistant to charm spells.

CAMELOT CLASSIC WORLD NOTES

General

- Fixed an issue where one of the water planes in Avalon Marsh did not quite reach the shore causing a gap in swamp graphics.

- Fixed an issue in Lyonesse where the water planes were mismatched. The water in this zone is now all one color and transparent.


General - Albion

- Various structure and texture updates have been made in the Camelot Hills zone.


Quests - Albion

- Heart of Albion - Players on step 11 of this quest will now be directed to the correct location of Lady Nimue.

Midgard Monsters

- The graphical issue with Champion Niel's face has been corrected.


Item Notes

- The Brimstone Shields of Chaos can now be dyed with enamels.

- The Staff of the Adept guild gift has had its Quickness bonus changed to Constitution bonus to match the other staves in that line.

- The treasure drops, Drevaul's Guard and Drevaul's Skewere will now be assigned the proper material type when dropped.

- A number of monster's treasure indexes have been adjusted to make the level of the drops match the level of monster involved.


Monsters

- All white werewolf models have received an art update.

- The Scaled Varg models have received an art update.

Note: Catacombs client and above.

SHROUDED ISLES WORLD NOTES

Dungeons

- Fixed a visible seam in the floor in Iarnvidur.

- New pathing has been loaded for Iarnvidur.

TRIALS OF ATLANTIS WORLD NOTES

Since the rediscovery of the planes of Atlantis, scholars have noticed that much of the magic of Atlantis has been weakening steadily. The scholars suspect that this has been an ongoing process for many years, long before the realms received their invitations to participate in the trials. Signs are beginning to show that the more powerful creatures of the planes are being directly affected by this and heroes attempting to complete the trials have found them to be much less difficult lately.

Even more fortuitous to the common adventurer has been the sudden appearance of new Djinn Stones across the lands. The Djinn bound to them seem to be a bit different somehow than others of their kind, but they appear just as willing to obey the ancient commands of their long dead Atlantean masters and provide magical transport to those completing the trials. Coincidentally, friendly Tritons have even shown up in the Temple of Twilight offering magical transport around its underwater tunnels. An effort to find similar behavior among other Tritons has not yielded any positive results.

Unfortunately, reports are also coming in of strange elementals and powerful djinn calling themselves Afrit that are springing up everywhere across the planes of Atlantis. Those adventurers who have done battle with both claim that the creatures carry treasures stolen from the trials! These new Afrits seem immune to the ancient laws that affect the djinn and are only interested in treasure. Scholars who have been studying the phenomena have come to the conclusion that because the Afrit could not be bound, the Atlanteans must have banished them to the far corners of the planes long ago. With the waning of Atlantean magic, their prison has broken with disastrous consequences for all of the planes' other denizens.


General

- The Trials of Atlantis zones have been clustered.

Encounters - General

- Several encounters have been made less difficult by adjusting spawn numbers, monster levels, and hit points. These encounters are listed below, specified by region.

- All Master Level and artifact encounters now have an average respawn time of 10 minutes (the only exception being Celestius, which now has an average respawn time of 20 minutes).

- All Master Level and artifact encounter monsters will now only drop their normal loot again if someone in the group killing them needs credit for the encounter. If no one in the group needs credit, they will drop nothing of significance. This does not include Celestius.

- New encounters have been added involving a new type of djinn call the afrit which will drop loot taken from the master level and artifact encounters (not including Celestius).

- The new encounters come in three tiers designed for different numbers of players: solo/duo, small group, and full group. Each tier drops loot from Master Level and artifact encounters that previously required a similar number of players to complete. The first two tiers also present opportunities to gain better loot if you're particularly skilled or bring more friends than necessary for the main encounter.

- The first tier of encounters, designed for solo players or duos (depending on class), are the elementals:

Ooze Elemental - Made of earth and water, breaks apart into smaller oozes as you damage it.

Dust Elemental - Made of earth and air, casts a powerful Debuff that causes both Nearsight and a chance to fumble.

Magma Elemental - Made of earth and fire, moves slowly, but pummels its opponents with both melee and fire spells.

Storm Elemental - Made of water and air, pulses a dangerous electrical storm around it.

Steam Elemental - Made of water and fire, those who approach will find themselves burned.

Smoke Elemental - Made of fire and air, shy but dangerous, its hazardous fumes make breathing difficult.


- Kill the weakened Afritti that made up the elemental for the possibility of additional rewards.

- The second tier, designed for small groups (3-6 players), is made up of the basic Afrit. Though he worked hard to steal his precious loot, he's not afraid to use it as a weapon if threatened, albeit not necessarily in the way players might expect (it's not quite the brightest creature you'll ever meet).

- Kill the confused Afrit that is accidentally pulled into the battle for the possibility of additional rewards.

- The third tier, designed for full groups, is the Master Afrit. He waits safely outside the trial planes, using his bound servants to fight and steal for him. Those who kill his servants must face his wrath.

- Each of the new encounters can be found scattered across the outdoor zones of Atlantis. Note that camping the same spot you find one in isn't generally the best idea, as they may not always show themselves in the same place.

- Another strange new creature has been spotted near different havens of Atlantis (Stygia for Albion, Volcanus for Midgard, and Aerus for Hibernia) known as the "Trogo Zontanos Mageia". It seems to want help finding afrits to join it for breakfast and is willing to trade loot that his former breakfast guests have left with him for their company.

- When afrits from the new encounters are slain, they will drop portions of their essence along with their master level and artifact loot. Five of these essences can be combined into the reforming energies of an afrit and then traded to the "Trogo Zontanos Mageia" for loot from the ML/artifact encounter monster of your choosing.

Aerus Encounters

- Monsters involved in the following Master Level encounters have had their levels reduced: 8.1, 8.2, 8.3, 8.6, 8.8, 8.10, 9.1, 9.2, 9.3, 9.4, 9.5, 9.6, and 9.10.

- Monsters involved in the following artifact encounters have had their levels reduced: Braggart's Bow, Flamedancer's Boots, Foppish Sleeves, Guard of Valor, Jacina's Sash, and Shield of Khaos.

- The sons of Creon for ML 8.5 have gotten much braver over the years and are now willing to fight their own battles when danger is about (they can now be single-pulled).

- The search for Agne's Torso for ML 8.7 among the self-maintaining statue should no longer be so lengthy.

- The Generator Operator's walk has slowed down to more of a crawl (during ML 9.10).

- Eramai has decided to stop asking for music boxes as he's already collected quite a large pile of them. The Cloudsong pre-quest is no longer necessary to get encounter credit for the artifact and will no longer be offered by Destin.

- The 'Avriel controller' monsters have been adjusted so they will no longer register as 'Not in view'.

- New Djinn Stones can be found near the following encounters: 9.1 (at the entrance), 9.3, 9.4, 9.5, and 9.6

- The one-way Djinn Stones near the following encounters can now be ported to: 8.10 and 9.10


Oceanus Encounters

- Monsters involved with the following Master Level (ML) encounters have had their levels reduced: 2.9, 3.2, 3.4, 3.5, 3.8, and 3.10.

- Monsters involved with the following artifact encounters have had their levels reduced: Arms of the Winds, Atlantis Tablet, Bracelet of Zo'arkat, Ceremonial Bracers, Crown of Zahur, and Night's Shroud Bracelet.

- The gorgon Casta (for ML 3.3), will no longer cast her Area-Effect (AE) bolt. Her necklace has also become more fragile and prone to breaking in combat.

- The amount of immature and Bonerending Barracudas that spawn for ML 3.6 has been reduced.

- The length of Medusa's stun has been greatly reduced. The damage done by the associated Damage-Over-Time (DOT) spell has also been reduced.

- Ki'atra and the Nervous Ketos (Uilani) have disappeared as the magic holding them to the planes has faded. Coincidentally, the door to the sunken ship Kythera resides in (for the Night's Shroud Bracelet) is no longer locked. Players may now simply enter the ship to combat her.

- Sadri the Traitor (for Traitor's Dagger) may now only be found near Traldor's Temple and will no longer run away to other locations.

- New Djinn Stones can be found near the following Master Level encounters: 3.1, 3.2, 3.3, 3.4, 3.5, and 3.9

- Players may now port to the Djinn Stones near the following encounters: 1.10, 2.8, and 2.10. Note: Previously these Djinn stones were designated as one-way return teleport only.

- Triton Altruists can now be found near the following encounters: 3.6, 3.7, 3.8, and 3.9.

Stygia Encounters

- Monsters involved in the following Master Level encounters have had their levels reduced: 4.5, 4.6. 4.8, 4.9, 4.10, 5.2, and 5.10.

- Monsters involved in the following artifact encounters have had their levels reduced: Crocodile's Tooth Dagger, Golden Spear, and Stone of Atlantis.

- The boss monster, 'Seti the Pharaoh', has been adjusted in level and hit points.

- Seti's minions, 'Setian Chaos Priests' and 'Setian Thunder Troopers' have had their levels and spawn rates decreased.

- Seti will no longer call for assistance from his courtyard minions.

- If the main fortress is attacked directly without taking out the camps and forts, the number of reinforcements sent to aid the main fortress has been cut dramatically and the time between reinforcement waves has been increased.

- The Echo of Duamutef for ML 5.2 will no longer split as often.

- Ammut (ML 5.10) will no longer summon as many Esenitu Au-mets, Zeperu Au-mets, or Summoned Black Crocodiles.

- A new Djinn Stone can be found near the entrance inside the Halls of Ma'ati.

- Players may now port to the Djinn Stones in the Land of Atum near the entrance to the Halls of Ma'ati and within the Halls of Ma'ati near Ammut. Note: Previously these Djinn stones were designated as one-way return teleport only.


Volcanus Encounters

- Monsters involved in the following Master Level encounters have had their levels reduced: 6.3, 6.6, 6.7, 6.8, 6.9, 6.10, 7.7, 7.8, and 7.10.

- Monsters involved in the following artifact encounters have had their levels reduced: Battler, Bruiser, Erinys Charm, and Tartaros' Gift.

- After constantly being ignored and never allowed to fight intruders, Vazul's Master Trapsmith has removed the fire traps from around the gates of Vazul's Fortress (for 7.9) in protest.

- The endurance challenges (MLs 7.3, 7.4, 7.5, and 7.6) now only require 5 minutes of survival instead of 10.

- Typhon (7.10) will now become vulnerable for a longer period of time after his essence has been hit.

- The monster Battler will no longer gain as many levels by killing players.

- The true Bruiser will now periodically send an emote to players standing nearby, making it much easier to find.

- New Djinn Stones can be found near the following encounters: 6.3, 6.7, 6.9, and in the southwest and northeast Mediator rooms.

- Players may now port to the Djinn Stones near the following encounters: 6.10, 7.8, and 7.10. Note: Previously these Djinn stones were designated as one-way return teleport only.


Celestius Encounters

- All Celestius encounter monsters have had their levels reduced.

- Leo will no longer split as often.


Items - General

- The Guard of Valor items will no longer cause an archer's arrow damage type buffs to become finite. This fixes an issue where if an archer class used one of the arrow damage type buffs while wearing the Guard of Valor, the buff would be given a 43 minute timer, instead of lasting until changed by the archer.

CATACOMBS WORLD NOTES

Quests - Midgard

- Into the Crypt - Journal entries for this quest will now properly reference the player's destination as the Deadlands.


DARKNESS RISING WORLD NOTES

- Scouting the Gnolls - This Royal Expedition Task has been modified. The player must seek out an Outcast Gnoll Leader as opposed to Outcast Gnoll Scruffs. Players on this task need to only slay one leader now as opposed to a number of scruffs.

- (Partisan Politics) - All Blodfelag Partisan mobs in West Svealand will now count properly for the goals of this quest.


LABYRINTH WORLD NOTES

Mythirian Items

- The Physical Defense Mythirian items now display correctly in the Attributes Window and the Bonuses Window.

- The Mythirians which grant bonus to coins looted, will now function correctly when the Mythirian is equipped by a player who is not the group leader. However, only the group leader will receive a message that a bonus has been awarded.

- Mythirians that grant players an increase in Damage Per Second (DPS) will now fuction correctly.

- The Augmented Insightful Mythirians now correctly increases the player’s Acuity cap.

- The Ektaktos Mythirians, when equipped, no longer require players to re-equip them when traveling between zones or when logging in and out of the game.


FOUNDATIONS NOTES

- Hasteners in housing no longer require that a player purchase a music ticket and hands it to them. They will now cast 'Speed of the Realm' on the player when the player interacts with the hasteners. This includes both personal house hookpoint hasteners and the hasteners found around housing as NPCs.


PVP SERVER

- Fixed the interior postern door on the central keeps so that it operates properly on the PVP ruleset.

 

 

============================

Dark Age of Camelot
Live Version 1.90 Release Notes
Frontiers and Class Changes
September 5, 2007

============================
NEW THINGS AND BUG FIXES

With Version 1.90, we bring to you a major overhaul of New Frontiers. All frontier and battleground keeps have been updated with new art and pathing, which includes the removal of ladders from all Realm vs. Realm structures. In addition to the art changes, we have removed the varying keep guard contingents, added more climb points, reconstructed the Siegecraft skill, and introduced Siege Towers. "New Frontiers" is, indeed, new once again. We hope you enjoy the new face of Realm versus Realm combat in Dark Age of Camelot.

In addition to the Realm versus Realm updates, we implemented loyalty rewards for our veteran players, added a /roleplay command, updated all damage-over-time spells, and made additional adjustments to the following classes:Â Animists, Armsmen, Berserkers, Cabalists, Clerics, Druids, Eldritches, Healers, Heretics, Mentalists, Runemasters, Shaman, and Theurgists.

NEW THINGS AND BUG FIXES

  • All characters have been granted a free Mythic respec. The respec is available via the command: '/respec mythic'
  • Players who have accounts which have been active for 5 years are eligible to receive two new trophies as rewards to our veteran players.
  • Players should visit the Census Overseer, in their capital city, just outside the throne room, to find out if they are eligible.
    • Note: Your account does not need to be active for 5 years consecutively, but 5 years accumulatively to be eligible. Characters also must be at least level 40 to be eligible.
  • A 5 minute realm timer has been added for all clustered servers. Before switching realms on a cluster, players must now wait until the 5 minute timer is up.
  • Speed, Power, Health, and Endurance songs that require an instrument on Bards and Minstrels are no longer interruptible.
  • Fixed an issue where players could execute a combat style immediately after being affected by certain types of stuns.
  • Damage bonuses (Acuity, etc.) will now apply to ground-targeted spells.
  • Focus spells (such as the Heretic's "Torrential Blaze") no longer trigger a weapon-delay-based recast timer. i.e., casting a new spell while focusing another will still end your focus, but will also start casting the new spell (rather than saying "You must wait 3 seconds to cast a spell!").
  • Hastener speed has been reduced in value to match speed chants from secondary speed classes in each realm. The two values should now be equivalent.
  • If a player equips a Constitution bonus Mythirian when their Constitution stat and cap are already maxed out, the player's hit points will now properly raise.
  • The Champion Level ability Mind Concussion now has the correct icon for a spell of its type.
  • All servers now have the /release city option.
 

USER INTERFACE CHANGES

  • A new command has been added which allows guild members to deposit coin directly into that player’s guild bank. The command is as follows: '/gc deposit [copper]'
  • Players can now use the /roleplay command to turn on a roleplay flag. When the flag is enabled, the player's name will be a different color and have (RP) on the end of it.
  • The /who command has been updated to allow searching for players based on the new RP flag. To search for fellow role-players use the following command: '/who rp'
  • The /gc upgrade and /gc type commands have been removed.
  • The /advice command has been removed from the /appeal menu.
  • The broadcast channel's selected color will now be saved and loaded when zoning and logging in.
  • 'You cancel your effect' is now sent to the Spell Expire Channel instead of the Spell Channel.
  • 'You are now preparing to perform a XXX style as backup for XXX!' is now sent to the Action Channel as opposed to the System Channel.
  • The following messages have been moved from the System Channel to the Important Channel:
    • You move and interrupt your spellcast!
    • You are ready to fire!
    • You move and interrupt your shot!
    • You are ready to fire a volley shot! (Shots remaining: X)
  • The following message is now sent to the Items Channel:
    • You use the XXX.

 

SIEGECRAFTING

Siegecrafting has been completely revamped and fleshed out into a full tradeskill. Recipes now range from 5 to 1000 skill, covering everything from weak, makeshift devices to fully fortified engines of war. This even includes a few infernal devices discovered by making use of Demon Seal Fragments scattered across Agramon Island.

No longer are unrelated tradeskills required to build these machines. All siege ingredient and apparatus recipes have been moved from the original, primary tradeskills into Siegecrafting. No longer are palintones restricted only to keep hookpoints. New palintone recipes are now available for normal construction. On top of all that, new ammunition types are now available for every siege engine (with the exception of rams). Greek fire, diseased carcasses, thunder bolts, toxic bolts, and many other varied ammunition types can now be made for greater flexibility and power.

  • Each siege engine is now available in 10 different configurations that vary in power, from makeshift (the weakest) to fortified (the strongest). The better the configuration, the more damage the engine will do with its default ammunition and the more hitpoints it will take to destroy it.
  • Siege engines will now salvage for roughly 70% of the wood required to make the engine.
  • Siege ammunition will now sell for 70% of the material cost used to make the ammunition.
  • Ammunition is also now available in 10 different configurations that vary in power. The better the configuration, the more damage it will do.
  • Siege ammunition has been restricted so that ammo of a certain tier can only be used on a siege engine at the corresponding tier or higher. This means that the highest level ammo will only work on the highest level siege engine. Ex. "scorching greek fire" is a tier 9 catapult ammo, which means it can only be used on a "˜Rugged Field Catapult" (tier 9) or a "Fortified Field Catapult" (tier 10). Ammunition delves will reflect the minimum siege engine required.
  • The previous method of combining deployed rams to build a battle ram, then a war ram has been eliminated. Battle Rams are now constructed by combining un-deployed siege ram apparatuses. War Rams are now constructed by combining un-deployed siege and battle ram apparatuses.
  • To deploy any of the siege engines more powerful than the current siege engines (i.e. anything with the "sturdy" qualifier or greater), you must be within 7000 units of a Siege Tent.
  • Siege Tents can be deployed by /using a Siege Tent Kit (created through Siegecrafting) at any location labeled as a "potential siege tent location". Three such locations can be found at every keep in the frontier (one inside the keep, two outside).
  • Siege Tents can be destroyed by the enemy realm to prevent you from building further powerful siege engines. Doing so leaves rubble which can be manually cleared away by force or left for a few minutes to disintegrate on its own. Once the rubble is cleared, a new Siege Tent can be constructed.
  • Permanent Siege Supply boxes for each realm can be found in Thidranki, Braemar, Wilton, Molvik, and Leirvik near the center keeps. These serve the same function as Siege Tents.
  • Each battleground has restrictions on the level of siege engine that can be built there. Sturdy and all lesser siege can be built in Thidranki. Leirvik will accept everything up to and including the rugged set.
  • Battleground Siegemasters will now create siege appropriate for the battleground they dwell in.
  • Siege available from keep hookpoints will now include all engine configurations from normal to durable.
  • Runed Demon Seal Fragments can now be found scattered across Agramon. These spawn slowly at a number of random locations across the island. These are used for the recipes in the Infernal Engineering list in Siegecrafting (including the Image of Nefastus, Demon Seal Boulder, and Demon Seal Barrage). They can be picked up by anyone and traded at will, but will be destroyed upon logout or linkdeath.
  • All Infernal Engineering recipes may only be used within range of a Siege Tent.
  • The Image of Nefastus is an idol of a long-forgotten demon lord of Darkness Falls that can be constructed to give anyone who interacts with it one of three damage type buffs (changing all melee damage done by you to that damage type). It will last for at least 10 minutes, then only as long as there are players nearby.
  • The Demon Seal Boulder is catapult ammunition that contains a small, dormant link to Darkness Falls. If broken within scent of an enemy player, a demon may be lured through to fight for your realm for up to 5 minutes before returning to its dark abyss. If there are no enemies to be found near the point of impact, the boulder merely shatters, completely wasted.
  • The Demon Seal Barrage is catapult ammunition that functions very similarly to the Boulder, the difference being that it will instead pull up to 10 lesser demons through, depending how many enemies can be found near the point of impact.

 

TRADESKILLS

All six pieces of the Tempered Svarlaedar Armor now correctly display as level 46 in the recipe delve window and tool tip.

 

A DRAGON'S REVENGE

  • The towns of Ludlow, Ardee, and Vasudheim have been repaired and the majority of their residents have returned to their homes, though some have chosen to remain in the tents.
  • The Dragonsworn have retreated. Camps remain in Cornwall, Dartmoor, Skona Ravine, Malmohus, the Bog of Cullen and Sheeroe Hills.
  • The Medal of Honor and Honoring the Hardworking quests have been disabled.
  • The Storytellers James Maury, Snorri Sturlson, and Edward Plunkett stand outside the gates of the capital cities to help players learn the tale of the Dragon's revenge. They offer a quest chain that leads to the Dragonsworn Manual of Arms reward.
  • The Dragonsworn raiders have been defeated, and will no longer attack Humberton, Tir na mBeo, and Huginfel. The Dragonslayers have returned to their homes in these towns.
  • A Dragonslayer Journeyman has taken the Dragonslayers' posts in each realm's allied town. 'The Great Hunt' quest is now given by these journeymen. It is repeatable, and each completion grants a token that can be traded in for a single piece of Dragonslayer Armor.

 

NEW FRONTIERS NOTES

General

  • All New Frontiers and Battleground Center Keeps, Portal Keeps, Towers, and Bridges have been redone. The revamp includes all new artwork for all pieces and new layouts based on these new pieces.
  • All relics and keeps have been reset to their original realms.
  • All keeps and towers have been set to level one and are unclaimed.
  • The time it takes to repair keeps, towers, and siege equipment is now 5 to 15 seconds based on your skill amount versus the required skill amount. Previously, it was always 20 seconds.
  • Left-clicking on a keep or tower will now display which realm owns the keep and the level of the structure.
  • There are no longer any maintenance costs associated with claiming, upgrading, or keeping a keep/tower. If a guild claims a keep/tower, that structure will automatically begin leveling to level 10. As long as a guild claims ownership of the keep, it will remain at its current level. If a guild releases the keep it will return to level 1 after a certain amount of time.
  • Keep types (melee, magic, stealth) no longer exist. All keeps will now have the same guard contingent based on the level of the keep only.
  • The guards that are available from keep hookpoints have been revamped. Once purchased, a player can speak with the guard and choose from several options based on the type of guard purchased. The guard's attire will change based on the options chosen by the player. This differentiation in wardrobe will help players identify the guard's abilities at a glance.
  • The new keeps were designed so that there are fewer spots on the keep that can be 'breached' by holes. Players can identify walls that will 'break' by the semi-circle that looks like a wooden grate at the bottom of the wall.
  • There is an additional NPC available at all keeps that are level six or higher. This NPC is a short distance one-way teleporter that defenders can use to be teleported outside of the keep. Please note that the teleportation process takes several seconds to perform and enemy realm members in the area of the teleport destination will see a flash of light prior to the player's arrival, so be prepared for a fight if you use this method to leave the keep!
  • The number of Supply Chest Keys that drop when a Keep Lord has been defeated has been increased at the higher level keeps. In addition, in the higher level keeps, the keys will drop to all members of the group that receive the kill credit. The Supply Chests have been updated so that the items you can receive now include ammunition from the new Siegecrafting tradeskill.
  • Tower captains have been moved up to the highest internal level for every tier of the tower.

Monsters

  • Angry bwcas in Cathal Valley now drop Enchanted Tinderbox instead of Everspark Tinderboxes.

 

SIEGE TOWERS

When an enemy player enters the region around a keep (i.e., receives the "˜You have entered <keep name here" system message), hookpoints along the walls and elbows will show up to indicate where a Siege Tower can be built. Enemy players can then interact with these hookpoints to build a Siege Tower.

Building a Siege Tower requires that players have the materials available. The recipes are as follows: Albion/Midgard: 10 Alloy Metal Bars and 20 Ironwood Wooden Boards, Hibernia: 10 Dolomite Metal Bars and 20 Ironwood Wooden Boards.

If you have the materials available and interact with the hookpoint, the building process begins, represented currently by a large plume of dust. The Siege Tower building process is represented by a Hit Point meter. It will begin at 0 and slowly work towards full health. Defenders can attack the building process to attempt and destroy it before it can reach full health or delay the building process. Once at full health, it will become an actual structure, complete with pathing, destroying the wall it is attached to in the process.

The completed Siege Tower can be used to enter the keep. The Siege Tower can be destroyed by defenders through the process of repairing the wall that the Siege Tower is attached to. The attacking realm can keep the Siege Tower alive by repairing the Siege Tower/wall it is attached to. Attacker's repairs will damage the keep wall and the goal is to keep the wall at zero health so that the Siege Tower can remain attached. If the wall is healed by defenders past a certain point, it will become repaired and the Siege Tower will be destroyed.

  • Outpost pieces will now degrade as a Siege Tower builds, culminating in the destroyed tower.
  • Outpost pieces cannot be repaired while the tower is building and a message will inform players that there is a Siege Tower being built if they try.
  • Players attempting to build a Siege Tower while stealthed will be unstealthed by the building action.
  • Players attempting to build a Siege Tower while stealthed will be unstealthed by the building action.
  • Siege Towers are only enabled where hookpoints currently work on NF and regular servers. Hookpoints, and therefore siege towers, do not work in BGs or on PVE ruleset.
  • Constructing a Siege Tower will flag the outpost as "under siegeâ"

Note: Due to the way the Siege Tower operates, pieces with a Siege Tower Hookpoint will now not take damage normally. This means the only way to "˜damage" or "breach" that particular piece is via a Siege Tower.

CLASS CHANGES AND FIXES

General Changes

  • Buff Changes
    • The maxium number of Concentration buffs a character can cast has been increased from 20 to 50
  • Damage over Time (DoT) Spells
    • DoT spells will now tick twice as fast as before, and have half the duration. This means that DoT spells will deliver the same amount of damage as before, in half the time.
    • Bonedancer DoTs in the Bone Army spell line have been brought up to the levels of Cabalist and Mentalist DoT.
    • Shaman Spec DoT spells will now stack with shaman baseline DoT spells.

Spell lines affected by this DoT change will be:

  • Albion:
    • Baseline Matter
    • Cabalist Matter Spec
    • Sorcerer Matter Spec
    • Wizard Earth Spec
  • Hibernia:
    • Druid Nature Spec
    • Mentalist Mana Spec
    • Mentalist Mentalism Baseline
  • Midgard:
    • Bonedancer Bone Army Baseline
    • Bonedancer Bone Army Spec
    • Shaman Cave Baseline
    • Shaman Cave Spec
  • Flexible Weapons
    • The endurance cost for Python has been reduced by 50%.
    • The proc from the Python style is no longer Area-effect (AE).
  • Left Axe
    • The endurance cost of Doublefrost has been reduced.
  • Animist
    • The following Animist spells have had their casting times reduced from 3.0 to 2.8 seconds.
      • Creeping Base
      • Wisp Heat
      • Wisp Glow
      • Wisp Spark
      • Wisp Fire
      • Wisp Flame
      • Wisp Blaze
      • Wisp Flare
      • Wisp Pyre
      • Wisp Inferno
    • Arboreal Spec
      • Spirit of Anger
      • Spirit of Ire
      • Spirit of Outrage
      • Spirit of Aggravation
      • Spirit of Enmity
      • Spirit of Rage
      • Spirit of Wrath
      • Spirit of Fury
      • Spirit of Vengeance
      • Spirit of Hatred
      • Circle of Anger
      • Circle of Enmity
      • Circle of Fury
      • Circle of Wrath
      • Circle of Rage
      • Circle of Vengeance
  • Armsman
    • The Growth Rate on the Polearm style "Defender's Rage" has been reduced to appropriate levels for a front positional opening style.
  • Berserker
    • The Berserker's RR5 ability, Ferocious Will, is now a flat 25% Absorb buff for 30 seconds.
  • Cabalist
    • Power costs have been reduced for the Cabalist's Health transfer line of spells. New costs are as follows:
Shift Health 2
Shift Vigor 3
Shift Essence 4
Shift Vitality 6
Shift Spirit 8
Transplace Health 10
Transplace Vigor 13
Transplace Essence 16
Transplace Vitality 19
Transplace Spirit 24
  • Cleric
    • The proc rate of the cleric's RR5, Retribution of the Faithful, has been increased to 50%.
  • Druids
    • Nature's Womb, the Druid's RR5 ability, will now provide Stun Immunity when the initial stun wears off.
  • Eldritch
    • The following Eldritch spells have had their casting times reduced from 3.0 to 2.8 seconds.
    • Mana Spec
      • Lesser Ensnaring Blast
      • Ensnaring Blast
      • Greater Ensnaring Blast
      • Entangling Blast
      • Greater Entangling Blast
      • Webbing Blast
      • Greater Webbing Blast
      • Demobilizing Blast
      • Greater Demobilizing Blast
  • Healer
    • Healer's RR5 ability, Sputin's Legacy, has been changed. Before, you would fire the buff and it would grant you the ability to self-resurrect if you died while the buff was active. It has been changed to allow the user to cheat death instead. Now, when the buff is fired, if the Healer takes enough damage to die while the buff is active, it will heal for a random amount and the Healer will not die.
    • The Healer RR5 ability, Sputin's Legacy, will now proc a 5 second spell and damage immunity in addition to its Cheat Death functionality. This will fire either when the spell expires, or when the healer receives a deathblow while the spell is active.
  • Heretics
    • The original delve values have been doubled for the focus damage spells, focus AoE damage snare, and focus single target damage snare.ÂÂ
    • The Damage Pulse Focus Arawn’s line of spells will now tick every 2 seconds for a duration of 20 seconds at a 50% increment up to the maximum 400%.
    • The Damage Snare and AoE Damage Snare focus spells will now tick every 2 seconds for a duration of 32 seconds at a 50% increment up to the maximum 400%.
    • Glistening Blaze, Whirling Blaze, and Torrential Blaze will now tick every 2 seconds for a duration of 32 seconds at a 40% increment up to the maximum 450%.
  • Mentalist
    • Fixed an issue with Mentalism which prevented Intelligence from properly affecting the spells from that line.
    • A new Direct Damage (DD) line of spells has been added to the Mentalist's Mentalism baseline.
Level Name Effect Damage Type
3 Lesser Phantom Pain 11 Energy
7 Phantom Pain 25 Energy
10 Greater Phantom Pain 36 Energy
14 Lesser Phantom Abrasion 50 Energy
19 Phantom Abrasion 68 Energy
24 Greater Phantom Abrasion 86 Energy
29 Lesser Phantom Injury 104 Energy
34 Phantom Injury 122 Energy
40 Greater Phantom Injury 143 Energy
45 Phantom Disfigurement 161 Energy
50 Phantom Mutilation 179 Energy
  • Runemaster
    • The following Runemaster spells have had their casting times reduced from 3.0 to 2.8 seconds.
    • Suppression Spec (Runemaster)
      • Minor Entrapping Rune
      • Lesser Entrapping Rune
      • Entrapping Rune
      • Lesser Tangling Rune
      • Tangling Rune
      • Lesser Snaring Rune
      • Snaring Rune
      • Lesser Rune of Mazing
      • Rune of Mazing
  • Shaman
    • The 20 second timer has been removed from the Direct Damage line of spells in the Shaman's Cave spec line. Spells affected are below:
      • Fungal Mud
      • Fungal Froth
      • Fungal Muck
      • Fungal Slush
      • Fungal Slime
      • Fungal Ooze
      • Fungal Sludge
      • Fungal Ichor
      • Fungal Scum
      • Fungal Mucus
  • Theurgist
    • The range of the Theurgist's elemental pet summon spells has been reduced from 2000 to 1875 units.
    • Theurgists have had a cap placed on the total number of pets they can have out at a time. A Theurgist is now allowed 16 active pets, of any type, at a time.
    • The physical size of many Theurgist elementals has been reduced to alleviate some targetting issues caused by large elementals.
    • Two new spell lines have been added to the Theurgist's Earth specline: a single target Direct Damage (DD) and an Area-Effect Direct Damage **(AEDD). These are as follows:

Area Effect DD Line:

Level Name Effect Damage Type
6 Lesser Sand Flurry 19Â Matter
11 Sand Flurry 35 Matter
16 Greater Sand Flurry 51 Matter
22 Lesser Gust of Sand 70 Matter
27 Gust of Sand 85 Matter
31 Greater Gust of Sand 98 Matter
36 Blast of Sand 114 Matter
42 Tempest of Sand 133 Matter
50 Hurricane of Sand 158 Matter

Single Target DD Line:

Level Name Effect Damage Type
5 Rough Pebbles 18 Matter
10 Scratching Pebbles 36 Matter
15 Scuffing Pebbles 54 Matter
19 Scraping Rocks 68 Matter
25 Wearing Rocks 90 Matter
30 Erosive Rocks 107 Matter
34 Abrasive Boulders 122 Matter
41 Grinding Boulders 147 Matter
49 Demolishing Boulders 179 Matter

CAMELOT CLASSIC WORLD NOTES

Albion Monsters

  • The trophy monster, Windchaser Naihera, has an increased chance to spawn.

Quests - Albion

  • Secret Orders - Heather Barclay will no longer speak nonsense at the end of her dialogue on step 1.
  • Putting Two and Two Together – Master Kless will no longer trail off at the end of the completion text.
  • The NPC guild leaders in Albion (Dostram, Bishop Kustan, Master Narudos, and Sir Amren) will no longer accept Nimue's letter for Rest for the Dead (Epic 9) from classes that don't belong to their guild.

Item Notes

  • Geddsyn, the Svartalf Apprentice, now offers a large shield Dragonslayer weapon choice to Thanes. As with the other weapons offered only through the apprentices, players will need to choose one of the weapons offered by Raxnathor first and then hand that weapon to Geddsyn to be offered the shield.
  • The Soot Covered Vest drops are now to set to allow the proper dye type for them.
  • The Midgard and Hibernia versions of the Fine Steel Long Sword can now be dyed with weapon burnishes like their Albion counterparts.

(Hibernia) The Soul Glimmer dagger now has the correct damage value.

  • The Moss Covered Robes can now be dyed with cloth dye.
  • The Granite Seer's Gloves of the Spirit now have the proper inventory icon and will show up correctly on the player's character when worn.
  • The Midgard version of the Dragonsworn Hunting Spear will now salvage correctly.

 

SHROUDED ISLES WORLD NOTES

Albion Monsters

  • Xanxicar now has an Epic Encounter title.

 

TRIALS OF ATLANTIS WORLD NOTES

General

  • Battlemaster styles will now cost a flat amount of Endurance, regardless of weapon speed.

Oceanus Encounters

  • The Leviathan and Kraken encounters have had their spawn time decreased so they will be up more frequently.

Item Notes

  • The weapons summoned by the Belt of the Sun and the Belt of the Moon artifacts can no longer be placed in a player's vault.
  • The Master Level 10 summoned Astral Cloaks can no longer be placed in a player's vault.
  • The Aten's Shield spell ability, Spear of the Golden Flame, now has the correct spell icon.
  • The Sword of the Storm's Eye will now correctly give Arcanite bars instead of Arcanium bars when salvaged.

 

CATACOMBS WORLD NOTES

Quests - Hibernia

  • Taking Samples - Aethugda now has a yellow quest indicator.

COOPERATIVE SERVER

  • The locations of the monsters that live in each of the Frontiers keeps have been adjusted for the new keep layouts.
  • The paths of the patrols that circle each keep have been adjusted slightly to go along with the new keep designs.

 

PVP SERVER

  • Rams can now only be boarded by players friendly to the player that placed the ram.
  • Siege Towers can now be built by all unfriendly players on PvP servers.
  • Siege Towers can now be repaired by all players unfriendly to the outpost on PvP servers.

 

 

============================

Dark Age of Camelot
Live Version 1.91 Release Notes
Styles, styles, styles!
November 28, 2007
============================

NEW THINGS AND BUG FIXES

  • All characters have been granted a free Mythic respec.
  • Players are no longer able to access Dark Age of Camelot with the original (boxed) Trials of Atlantis client. Note: This does not apply to the Trials of Atlantis client with Catacombs engine. That client is still available for use.
  • Nearsighted group member names will now be displayed in purple in the group and mini group windows as well as surrounded by a '^' character. Example: ^Bob^. Nearsight coloring takes precedence over everything except 'dead', 'out of region' (zone), and 'mesmerized' coloring.
  • The duration of all effusion group buff potions is now 15 minutes.
  • The Sojourner Master Level 5 ability, Ancient Transmuter, can no longer be cast in capital cities or housing zones.
  • Left-clicking on a keep or tower will now properly display the name and upgrade level of the structure.
  • The Mauler Champion Weapons will no longer lose durability when repaired. Because of this change, these items can no longer be repaired by players. Any lost durability on these items can now be repaired along with lost condition at a NPC Smith.
  • The Personal Bind Recall stone, Guild-house Recall stone, and Personal House Recall stone now have the proper self-only widgets.
  • The volume has been decreased on the introductory game sound (Mythic.wav) by 50%.

 

 

FRONTIERS NOTES

  • The hookpoints on the convex curved sections of the main keeps have been adjusted so the hookpoints and monsters are closer to the edge and match placement on other pieces of the keep.
  • Dun Crauchon Tower 1 will no longer attract guards from other keep towers. This fixes a rare issue where there was a chance that one of the Hibernian roaming guards at the other Hibernian Tower 1€™s might path to Dun Crauchon Tower 1 and join the patrol there.
  • Spies among the Dragonsworn report that the dragons have dispensed with their weak-willed followers in the Frontiers, and replaced them with loyal minions who are not susceptible to any charm-based attacks.

 

CLASS CHANGES AND FIXES

General

  • The Mending baseline healing 'Minor Heal' spells no longer display a self-only widget.
  • The Warlord Master Level 10 ability 'Warguard' will now display the proper Point-blank area of effect (PBAOE) widget.
  • Melee stuns will no longer be affected by +spell duration items.
  • The Animist Arboreal Baseline spell 'Nature's Heart of Wrath' has had its group-only widget removed.
  • The realm ability 'Purge' now displays a self-only widget.
  • The realm ability 'Mystic Crystal Lore (MCL)' now displays a self-only widget.
  • The realm ability 'Second Wind' now displays a self-only widget.
  • The realm ability 'Charge' now displays a self-only widget.
  • The Runemaster realm rank 5 realm ability, Rune of Utter Agility, now displays a self-only widget.
  • The /use2 for the Shades of Mist now displays a self-only widget.
  • The /use for the Belt of the Brute now displays a self-only widget.
  • The /use for the Albion, Hibernian, and Midgard Medal of Honor now displays a self-only widget.
  • The /use for the Tablet of Atlantis now displays a self-only widget.
  • The Essence Flare poison created by the Master Level Ability 'Essence Flare' can no longer be placed in a player vault. This fixes an issue where they could be placed in the player vault which would bypass the intended mechanics of the poison's temporary nature.

Animists

  • Corrected an issue where the level 30 Verdant baseline spell 'Protecting Spirit' incorrectly displayed a Bladeturn icon.

Armsmen

Polearm Styles

  • The level 15 Polearm style 'Defender's Courage' now has a 19% slow style effect.
  • The level 18 Polearm style 'Crippling Blow' is now a side positional style with an 11 second snare.
  • The level 21 Polearm style 'Disabler' now has a 21% slow effect.
  • The level 25 Polearm style 'Phalanx' now has a 15 second snare.
  • The level 29 Polearm style 'Mangle' now has a 6 second stun effect.
  • The level 34 Polearm style 'Defender's Rage' is now an anytime style with no style effect.
  • The level 39 Polearm style 'Poleaxe' is now a side positional style with a 23 second snare.
  • The level 50 Polearm style 'Defender's Aegis' now chains off of Poleaxe and has a 32 point per tick bleed.

Two-Handed Styles

  • The level 4 Two-Handed style 'Double Back' is now a front positional style with a 16% slow.
  • The level 10 Two-Handed style 'Two Fists' now has an 8 point per tick bleed.
  • The level 18 Two-Handed style 'Fury' now has a 14 point per tick bleed.
  • The level 21 Two-Handed style 'Bone Splitter' is now a front positional attack with no style effect.
  • The level 25 Two-Handed style 'Recenter' now has a 26% slow effect attached to it.
  • The level 29 Two-Handed style 'Bone Breaker' now has a 20 point per tick bleed.
  • The level 34 Two-Handed style 'Obfuscate' is now an anytime style with no effect.
  • The level 39 Two-Handed style 'Doubler' now has a 23 second snare style effect.

Thrust Styles

  • The level 2 Thrust style 'Sever' now has an 8 point per tick bleed.
  • The level 6 Thrust style 'Puncture' now has an 8 point per tick bleed.
  • The level 12 Thrust style 'Bloody Dance' now has a 14 point per tick bleed.
  • The level 25 Thrust style 'Ricochet' now has a 20 point per tick bleed.
  • The level 34 Thrust style 'Liontooth' now has a 20 point per tick bleed.

Crush Styles

  • The level 2 Crush style 'Crusher' now has an 8 point per tick bleed.
  • The level 10 Crush style 'Bruiser' now has a 14 point per tick bleed.
  • The level 34 Crush style 'Side Crush' now has a 20 point per tick bleed.

Slash Styles

  • The level 2 Slash style 'Emerald Slash' now has an 8 point per tick bleed.
  • The level 10 Slash style 'Bloodletter' now has a 14 point per tick bleed.
  • The level 44 Slash style 'Sapphire Slash' now has a 26 point per tick bleed.

Bards

Blunt Weapon Styles

  • The level 2 Blunt style 'Bludgeon' now has an 8 point per tick bleed.
  • The level 12 Blunt style 'Impact' now has a 14 point per tick bleed.
  • The level 29 Blunt style 'Bone Crusher' now has a 20 point per tick bleed.

Blade Styles

  • The level 2 Blades style 'Shimmering Blade' now has an 8 point per tick bleed.
  • The level 12 Blades style 'Lunging Blade' now has a 14 point per tick bleed.
  • The level 29 Blades style 'Dancing Blade' now has a 20 point per tick bleed.

Berserkers

Axe Styles

  • The level 2 Axe style 'Splitfrost' now has an 8 point per tick bleed.
  • The level 15 Axe style 'Evernight' now has a 14 point per tick bleed.
  • The level 25 Axe style 'Raider' now has a 20 point per tick bleed.
  • The level 50 Axes style 'Tyr's Fury' now has a 32 point per tick bleed.

Hammer Styles

  • The level 2 Hammer style 'Thor's Hammer' now has an 8 point per tick bleed.
  • The level 8 Hammer style 'Slam' now has an 8 point per tick bleed.
  • The level 39 Hammer style 'Lambast' now has a 26 point per tick bleed.

Left Axe Changes

  • The level 4 Left Axe style 'Doubler' is now a front positional attack with an 8 damage per tick bleed.
  • The level 8 Left Axe style 'Polar Light' is now an evade reactionary style.
  • The level 18 Left Axe style 'Comeback' now is a parry reactionary and has a style effect of an Armor Factor (AF) debuff.
  • The level 21 Left Axe style 'Scathing Blade' now chains off 'Doubler'.
  • The level 29 Left Axe style 'Snowsquall' now has a spell effect of a 19-second snare.
  • The level 34 Left Axe style 'Doublefrost' has had its damage increased slightly.
  • The level 44 Left Axe style 'Icy Brilliance' now has a spell effect of a 30% weapon speed debuff.

Sword Line Changes

  • The level 2 sword style 'Stabbing Blade' will now have an 8 point per tick bleed attached to it.
  • The level 4 sword style 'Frost Cut' will now have a 16% attack speed debuff attached to it.
  • The level 8 sword style 'Northern Lights' will now be a positional attack in front of the target.
  • The level 10 sword style 'Assault' will now be a parry reactionary style with no effect.
  • The level 15 sword style 'Aurora' is now a 14 damage bleed that lasts for 20 seconds and ticks every 4 seconds.
  • The level 18 sword style 'Baldur's Fury' will now chain off of Assault and have a 5 second stun.
  • The level 21 sword style 'Reinforcement' will now have a 14 point per tick bleed attached to it.
  • The level 39 sword style 'Niord's Fury' will now have a 7 second stun style effect.
  • The level 44 sword style 'Sif's Revenge' will now have a 32 point per tick bleed attached to it.
  • The level 50 sword style 'Ragnarok' now has a 40% snare for a duration of 23 seconds.

Blademasters

Blade Styles

  • The level 2 Blades style 'Shimmering Blade' now has an 8 point per tick bleed.
  • The level 12 Blades style 'Lunging Blade' now has a 14 point per tick bleed.
  • The level 29 Blades style 'Dancing Blade' now has a 20 point per tick bleed.

Blunt Styles

  • The level 2 Blunt style 'Bludgeon' now has an 8 point per tick bleed.
  • The level 12 Blunt style 'Impact' now has a 14 point per tick bleed.
  • The level 29 Blunt style 'Bone Crusher' now has a 20 point per tick bleed.

Celtic Dual Styles

  • The level 4 Celtic Dual style 'Blinding Rain' has had its bleed upgraded to an 8 damage per tick bleed.
  • The level 8 Celtic Dual style 'Snow Shower' is now a front positional style with a 16% attack speed decrease.
  • The level 10 Celtic Dual style 'Gale chains' off of 'Snow Shower' and has a 14 damage per tick bleed attached to it.
  • The level 15 Celtic Dual style 'Thunderstorm' is now an anytime detaunt style.
  • The Level 21 Celtic Dual style 'Hurricane' is now a rear positional style with a 19 second 40% snare.
  • The level 25 Celtic Dual style 'Tornado' is a parry reactionary with an AF debuff attached to it.
  • The level 29 Celtic Dual style 'Tempest' has had its bleed upgraded to a 20 damage per tick bleed.
  • The level 34 Celtic Dual style 'Meteor Shower' is now an anytime style and its damage has increased slightly.
  • The level 39 Celtic Dual style 'Solar Flare' is now a side positional style with a 23 second snare. The style has been increased in damage.
  • The level 44 Celtic Dual style 'Twin Star' now chains off of 'Tornado' and has a 7 second stun effect. The style's damage has been increased.
  • The level 50 Celtic Dual style 'Supernova' now chains off of 'Hurricane'.

Piercing Styles

  • The level 2 Piercing style 'Hornet' now has an 8 point per tick bleed.
  • The level 4 Piercing style 'Wasp's Sting' now has an 8 point per tick bleed.
  • The level 15 Piercing style 'Tarantula' now has a 14 point per tick bleed.
  • The level 44 Piercing style 'Dragonspider' now has a 26 point per tick bleed.
  • The level 50 Piercing style 'Wyvern's Bite' now has a 32 point per tick bleed.

Champions

Large Weaponry Styles

  • The level 10 Large Weapons style 'Hibernian Force' is now a frontal attack with a 14 point per tick bleed.
  • The level 12 Large Weapons style 'Hibernian Vigor' has had its stun upgraded to a 4 second stun.
  • The level 15 Large Weapons style 'Domination' is now a side positional style with a 12 second snare.
  • The level 18 Large Weapons style 'Obliteration' now has a style effect of a 19% slow.
  • The level 21 Large Weapons style 'Frontal Assault' no longer has a style effect.
  • The level 25 Large Weapons style 'Gigantic Blow' is now a rear positional style with a 15 second snare.
  • The level 29 Large Weapons style 'Ultimate Recovery' is now a parry reactionary style. Its damage has been increased slightly.
  • The level 34 Large Weapons style 'Demolish' is now an anytime style with no effect. Its damage has been increased slightly.
  • The level 39 Large Weapons style 'Shatter' now chains off of the Frontal Assault style and has a 20 point per tick bleed.
  • The level 44 Large Weapons style 'Devastate' now has a 7 second stun attached to it.
  • The level 50 Large Weapons style 'Annihilation' now chains off of Gigantic Blow. Its damage has been increased slightly.

Blunt Styles

  • The level 2 Blunt style 'Bludgeon' now has an 8 point per tick bleed.
  • The level 12 Blunt style 'Impact' now has a 14 point per tick bleed.
  • The level 29 Blunt style 'Bone Crusher' now has a 20 point per tick bleed.

Piercing Styles

  • The level 2 Piercing style 'Hornet' now has an 8 point per tick bleed.
  • The level 4 Piercing style 'Wasp's Sting' now has an 8 point per tick bleed.
  • The level 15 Piercing style 'Tarantula' now has a 14 point per tick bleed.
  • The level 44 Piercing style 'Dragonspider' now has a 26 point per tick bleed.
  • The level 50 Piercing style 'Wyvern's Bite' now has a 32 point per tick bleed.

Blade Styles

  • The level 2 Blades style 'Shimmering Blade' now has an 8 point per tick bleed.
  • The level 12 Blades style 'Lunging Blade' now has a 14 point per tick bleed.
  • The level 29 Blades style 'Dancing Blade' now has a 20 point per tick bleed.

Heretics

  • The Arawn's line of spells in the Rejuvenation spec line will now tick every 1.5 seconds for 16 seconds and increase at 50% increments until the spell is 250% the original value.
  • The Blaze line of spells in the Rejuvenation spec line will now increase at 100% increments up to 700% the original value.
  • The Arawn's Focus Direct Damage (DD) spells in the Rejuvenation spec line of spells now have the following values:
Level Spell Value
4 Arawn's Heat 12 Damage
9 Arawn's Sparks 22 Damage
15 Arawn's Embers 45 Damage
21 Arawn's Flare 65 Damage
26 Arawn's Pyre 85 Damage
31 Arawn's Blaze 105 Damage
37 Arawn's Fire 130 Damage
47 Arawn's Inferno 169 Damage
  • The Blaze Focus (Uninterruptible) line of spells in the Rejuvenation spec line now have the following values:
Level Spell Value
36 Glistening Blaze 90 Damage
42 Whirling Blaze 104 Damage
48 Torrential Blaze 120 Damage

Crush Styles

  • The level 2 Crush style 'Crusher' now has an 8 point per tick bleed.
  • The level 10 Crush style 'Bruiser' now has a 14 point per tick bleed.
  • The level 34 Crush style 'Side Crush' now has a 20 point per tick bleed.

Flexible Line Changes

  • The level 4 flexible style 'Kingsnake' is now a block reactionary with a style effect to bleed that is 8 damage delve for 20 seconds at a rate of 4 seconds each tick.
  • The level 8 flexible style 'Asp' is now a detaunt style with a value of 20%.
  • The level 10 flexible style 'Viper' is a block reactionary that now has no style effect.
  • The level 12 flexible style 'Copperhead' now chains off of Viper and has a style effect of a 5 second stun.
  • The level 15 flexible style 'Tigersnake' is now a block reactionary with a attack speed debuff of 22%.
  • The level 18 flexible style 'Indigosnake' has had its effect spell reduced to a 45 delve Lifedrain.
  • The level 21 flexible style 'Boomslang' now requires you to be behind the target and has a snare style effect 40% for 19 seconds.
  • The level 25 flexible style 'Python' has had its opening damage improved from 50 to 95.
  • The level 29 flexible style 'Taipan' is now a side positional attack with a 40% snare for 23 seconds.
  • The level 34 flexible style 'Constrictor' is now an anytime style with high fatigue and has a style effect which is a 45 damage Direct Damage (DD).
  • The level 39 flexible style 'Anaconda' now has an 8 second stun.
  • The level 44 flexible style 'Cobra' now chains off of Taipan and the style effect is now a 130 delve Lifedrain that returns 100%.
  • The level 50 flexible style 'Leviathan' now chains off of Boomslang.

Heroes

Blades Styles

  • The level 2 Blades style 'Shimmering Blade' now has an 8 point per tick bleed.
  • The level 12 Blades style 'Lunging Blade' now has a 14 point per tick bleed.
  • The level 29 Blades style 'Dancing Blade' now has a 20 point per tick bleed.

Blunt Weapon Styles

  • The level 2 Blunt style 'Bludgeon' now has an 8 point per tick bleed.
  • The level 12 Blunt style 'Impact' now has a 14 point per tick bleed.
  • The level 29 Blunt style 'Bone Crusher' now has a 20 point per tick bleed.

Celtic Spear Styles

  • The level 6 Celtic Spear Style 'Hunter's Boon' is now a front positional style with a 16% slow effect.
  • The level 12 Celtic Spear style 'Hunter's Largess' has a 5 second stun effect.
  • The level 15 Celtic Spear style 'Hunter's Lance' now chains off of Hunter's Boon and has a 14 point per tick bleed.
  • The level 18 Celtic Spear style 'Javelin' is now a side positional style with a 21% slow effect.
  • The level 21 Celtic Spear style 'Tracking Spear' is now a rear positional style with a 15 second snare.
  • The level 25 Celtic Spear style 'Hunter's Gift' now chains off of Javelin and has a 6 second stun.
  • The level 29 Celtic Spear style 'Hawk's Talon' is now a parry reactionary style with a 20 point per tick bleed.
  • The level 34 Celtic Spear style 'Eagle Talon' has had its damage increased.
  • The level 44 Celtic Spear style 'Dragon Talon' now has a style effect of a 23-second snare. Its damage has been increased slightly.
  • The level 50 Celtic Spear style 'Cuchulain's Revenge' now has a 26 point per tick bleed. Its damage has been increased slightly.

Large Weaponry Styles

  • The level 10 Large Weapons style 'Hibernian Force' is now a frontal attack with a 14 point per tick bleed.
  • The level 12 Large Weapons style 'Hibernian Vigor' has had its stun upgraded to a 4 second stun.
  • The level 15 Large Weapons style 'Domination' is now a side positional style with a 12 second snare.
  • The level 18 Large Weapons style 'Obliteration' now has a style effect of a 19% slow.
  • The level 21 Large Weapons style 'Frontal Assault' no longer has a style effect.
  • The level 25 Large Weapons style 'Gigantic Blow' is now a rear positional style with a 15 second snare.
  • The level 29 Large Weapons style 'Ultimate Recovery' is now a reactionary style based off of your own parry. Its damage has been increased slightly.
  • The level 34 Large Weapons style 'Demolish' is now an anytime style with no effect. Its damage has been increased slightly.
  • The level 39 Large Weapons style 'Shatter' now chains off of the Frontal Assault style and has a 20 point per tick bleed.
  • The level 44 Large Weapons style 'Devastate' now has a 7 second stun attached to it.
  • The level 50 Large Weapons style 'Annihilation' now chains off of Gigantic Blow. Its damage has been increased slightly.

Piercing Styles

  • The level 2 Piercing style 'Hornet' now has an 8 point per tick bleed.
  • The level 4 Piercing style 'Wasp's Sting' now has an 8 point per tick bleed.
  • The level 15 Piercing style 'Tarantula' now has a 14 point per tick bleed.
  • The level 44 Piercing style 'Dragonspider' now has a 26 point per tick bleed.
  • The level 50 Piercing style 'Wyvern's Bite' now has a 32 point per tick bleed.

Hunters

Sword Line Changes

  • The level 2 sword style 'Stabbing Blade' will now have an 8 point per tick bleed attached to it.
  • The level 4 sword style 'Frost Cut' will now have a 16% attack speed debuff attached to it.
  • The level 8 sword style 'Northern Lights' will now be a positional attack in front of the target.
  • The level 10 sword style 'Assault' will now be an evade reactionary style with no effect.
  • The level 15 sword style 'Aurora' is now a 14 damage bleed that lasts for 20 seconds and ticks every 4 seconds.
  • The level 18 sword style 'Baldur's Fury will now chain off of Assault and have a 5 second stun.
  • The level 21 sword style 'Reinforcement' will now have a 14 point per tick bleed attached to it.
  • The level 39 sword style 'Niord's Fury' will now have a 7 second stun style effect.
  • The level 44 sword style 'Sif's Revenge' will now have a 32 point per tick bleed attached to it.
  • The level 50 sword style 'Ragnarok' now has a 40% snare for a duration 23 seconds.

Infiltrators

Dual Wield Styles

  • The level 6 Dual Wield style 'Shadow's Edge' is now a frontal attack style with 16% attack speed debuff.
  • The level 10 Dual Wield style 'Orbit' has had its style effect changed to a 5 second stun.
  • The level 12 Dual Wield style 'Eclipse' which chains off of 'Shadow's Edge' now has a 14 point per tick bleed attached to it.
  • The level 21 Dual Wield style 'Penumbra' is now a rear positional style with a 19 second snare.
  • The level 25 Dual Wield style 'Reflection' is now an evade reactionary style with an Armor Factor (AF) debuff attached to it.
  • The level 29 Dual wield style 'Flank' now has a higher to-hit bonus.
  • The level 34 Dual Wield style 'Dark Tendrils' is now an anytime style.
  • The level 50 Dual Wield style 'Dual Shadows' is still a front positional with a 26 point per tick bleed.

Slash Styles

  • The level 2 Slash style 'Emerald Slash' now has an 8 point per tick bleed.
  • The level 10 Slash style 'Bloodletter' now has a 14 point per tick bleed.
  • The level 44 Slash style 'Sapphire Slash' now has a 26 point per tick bleed.

Thrust Styles

  • The level 2 Thrust style 'Sever' now has an 8 point per tick bleed.
  • The level 6 Thrust style 'Puncture' now has an 8 point per tick bleed.
  • The level 12 Thrust style 'Bloody Dance' now has a 14 point per tick bleed.
  • The level 25 Thrust style 'Ricochet' now has a 20 point per tick bleed.
  • The level 34 Thrust style 'Liontooth' now has a 20 point per tick bleed.

Mercenaries

Crush Styles

  • The level 2 Crush style 'Crusher' now has an 8 point per tick bleed.
  • The level 10 Crush style 'Bruiser' now has a 14 point per tick bleed.
  • The level 34 Crush style 'Side Crush' now has a 20 point per tick bleed.

Dual Wield Styles

  • The level 6 Dual Wield style 'Shadow's Edge' is now a frontal attack style with 16% attack speed debuff.
  • The level 10 Dual Wield style 'Orbit' has had its style effect changed to a 5 second stun.
  • The level 12 Dual Wield style 'Eclipse', which chains off of 'Shadow's Edge', now has a 14 point per tick bleed attached to it.
  • The level 21 Dual Wield style 'Penumbra' is now a rear positional style with a 19 second snare.
  • The level 25 Dual Wield style 'Reflection' is a parry reactionary style with an Armor Factor (AF) debuff attached to it.
  • The level 29 Dual Wield style 'Flank' now has a higher to hit bonus and its style effect changed to a 12 second snare.
  • The level 34 Dual Wield style 'Dark Tendrils' is now an anytime style and its damage has increased slightly.
  • The level 39 Dual Wield style 'Shadow's Rain' is the follow-up to 'Flank' and now has a 26 point per tick bleed attached.
  • The level 44 Dual Wield style 'Hypnotic Darkness' is now the follow-up to 'Reflection' and is a 7 second stun.
  • The level 50 Dual Wield style 'Dual Shadows' is now the follow-up to 'Penumbra' and has a 34% attack speed debuff attached.

Slash Styles

  • The level 2 Slash style 'Emerald Slash' now has an 8 point per tick bleed.
  • The level 10 Slash style 'Bloodletter' now has a 14 point per tick bleed.
  • The level 44 Slash style 'Sapphire Slash' now has a 26 point per tick bleed.

Thrust Styles

  • The level 2 Thrust style 'Sever' now has an 8 point per tick bleed.
  • The level 6 Thrust style 'Puncture' now has an 8 point per tick bleed.
  • The level 12 Thrust style 'Bloody Dance' now has a 14 point per tick bleed.
  • The level 25 Thrust style 'Ricochet' now has a 20 point per tick bleed.
  • The level 34 Thrust style 'Liontooth' now has a 20 point per tick bleed.

Minstrels

Slash Styles

  • The level 2 Slash style 'Emerald Slash' now has an 8 point per tick bleed.
  • The level 10 Slash style 'Bloodletter' now has a 14 point per tick bleed.
  • The level 44 Slash style 'Sapphire Slash' now has a 26 point per tick bleed.

Thrust Styles

  • The level 2 Thrust style 'Sever' now has an 8 point per tick bleed.
  • The level 6 Thrust style 'Puncture' now has an 8 point per tick bleed.
  • The level 12 Thrust style 'Bloody Dance' now has a 14 point per tick bleed.
  • The level 25 Thrust style 'Ricochet' now has a 20 point per tick bleed.
  • The level 34 Thrust style 'Liontooth' now has a 20 point per tick bleed.

Nightshades

Blade Styles

  • The level 2 Blades style 'Shimmering Blade' now has an 8 point per tick bleed.
  • The level 12 Blades style 'Lunging Blade' now has a 14 point per tick bleed.
  • The level 29 Blades style 'Dancing Blade' now has a 20 point per tick bleed.

Celtic Dual Styles

  • The level 4 Celtic Dual style 'Blinding Rain' has had its bleed upgraded to an 8 damage per tick bleed.
  • The level 8 Celtic Dual style 'Snow Shower' is now a front positional style with a 16% attack speed decrease.
  • The level 10 Celtic Dual style 'Gale' chains off of 'Snow Shower' and has a 14 damage per tick bleed attached to it.
  • The level 15 Celtic Dual style 'Thunderstorm' is now an anytime detaunt style.
  • The Level 21 Celtic Dual style 'Hurricane' is now a rear positional style with a 19 second 40% snare.
  • The level 25 Celtic Dual style 'Tornado' is now an evade reactionary with an Armor Factor (AF) debuff attached to it.
  • The level 29 Celtic Dual style 'Tempest' has had its bleed upgraded to a 20 damage per tick bleed.
  • The level 34 Celtic Dual style 'Meteor Shower' is now an anytime style and its damage has increased slightly.
  • The level 39 Celtic Dual style 'Solar Flare' is now a side positional style with a 23 second snare. The style has been increased in damage.
  • The level 44 Celtic Dual style 'Twin Star' now chains off of 'Tornado' and has a 7 second stun effect. The style's damage has been increased.
  • The level 50 Celtic Dual style 'Supernova' now chains off of 'Hurricane'.

Piercing Styles

  • The level 2 Piercing style 'Hornet' now has an 8 point per tick bleed.
  • The level 4 Piercing style 'Wasp's Sting' now has an 8 point per tick bleed.
  • The level 15 Piercing style 'Tarantula' now has a 14 point per tick bleed.
  • The level 44 Piercing style 'Dragonspider' now has a 26 point per tick bleed.
  • The level 50 Piercing style 'Wyvern's Bite' now has a 32 point per tick bleed.

Paladins

Crush Styles

  • The level 2 Crush style 'Crusher' now has an 8 point per tick bleed.
  • The level 10 Crush style 'Bruiser' now has a 14 point per tick bleed.
  • The level 34 Crush style 'Side Crush' now has a 20 point per tick bleed.

Slash Styles

  • The level 2 Slash style 'Emerald Slash' now has an 8 point per tick bleed.
  • The level 10 Slash style 'Bloodletter' now has a 14 point per tick bleed.
  • The level 44 Slash style 'Sapphire Slash' now has a 26 point per tick bleed.

Thrust Styles

  • The level 2 Thrust style 'Sever' now has an 8 point per tick bleed.
  • The level 6 Thrust style 'Puncture' now has an 8 point per tick bleed.
  • The level 12 Thrust style 'Bloody Dance' now has a 14 point per tick bleed.
  • The level 25 Thrust style 'Ricochet' now has a 20 point per tick bleed.
  • The level 34 Thrust style 'Liontooth' now has a 20 point per tick bleed.

Two-Handed Styles

  • The level 4 Two-Handed style 'Double Back' is now a front positional style with a 16% slow.
  • The level 10 Two-Handed style 'Two Fists' now has an 8 point per tick bleed.
  • The level 18 Two-Handed style 'Fury' now has a 14 point per tick bleed.
  • The level 21 Two-Handed style 'Bone Splitter' is a front positional attack with no style effect.
  • The level 25 Two-Handed style 'Recenter' now has a 26% slow attached to it.
  • The level 29 Two-Handed style 'Bone Breaker' now has a 20 point per tick bleed.
  • The level 34 Two-Handed style 'Obfuscate' is now an anytime style with no effect.
  • The level 39 Two-Handed style 'Doubler' now has a 23 second snare style effect.

Rangers

General

  • Rangers will not be able to fire a bow for 15 seconds after using the Realm Rank 5 ability 'Desperate Bowman'.

Blade Styles

  • The level 2 Blades style 'Shimmering Blade' now has an 8 point per tick bleed.
  • The level 12 Blades style 'Lunging Blade' now has a 14 point per tick bleed.
  • The level 29 Blades style 'Dancing Blade' now has a 20 point per tick bleed.

Celtic Dual Styles

  • The level 4 Celtic Dual style 'Blinding Rain' has had its bleed upgraded to an 8 damage per tick bleed.
  • The level 8 Celtic Dual style 'Snow Shower' is now a front positional style with a 16% attack speed decrease.
  • The level 10 Celtic Dual style 'Gale' chains off of 'Snow Shower' and has a 14 damage per tick bleed attached to it.
  • The level 15 Celtic Dual style 'Thunderstorm' is now an anytime detaunt style.
  • The Level 21 Celtic Dual style 'Hurricane' is now a rear positional style with a 19 second 40% snare.
  • The level 25 Celtic Dual style 'Tornado' is an evade reactionary with an Armor Factor (AF) debuff attached to it.
  • The level 29 Celtic Dual style 'Tempest' has had its bleed upgraded to a 20 damage per tick bleed.
  • The level 34 Celtic Dual style 'Meteor Shower' is now an anytime style and has had its damage slightly increased.
  • The level 39 Celtic Dual style 'Solar Flare' is now a side positional style with a 23 second snare. The style has been increased in damage.
  • The level 44 Celtic Dual style 'Twin Star' now chains off of 'Tornado' and has a 7 second stun effect. The style has been increased in damage.
  • The level 50 Celtic Dual style 'Supernova' now chains off of 'Hurricane'.

Piercing Styles

  • The level 2 Piercing style 'Hornet' now has an 8 point per tick bleed.
  • The level 4 Piercing style 'Wasp's Sting' now has an 8 point per tick bleed.
  • The level 15 Piercing style 'Tarantula' now has a 14 point per tick bleed.
  • The level 44 Piercing style 'Dragonspider' now has a 26 point per tick bleed.
  • The level 50 Piercing style 'Wyvern's Bite' now has a 32 point per tick bleed.

Reavers

  • The delve has been increased on the following Soulrending Lifedrain spells to better scale within the line:
Level Spell Value
26 Essence Siphon 70 Damage
32 Spirit Siphon 85 Damage
41 Life Siphon 110 Damage
50 Soul Siphon 135 Damage

Crush Styles

  • The level 2 Crush style 'Crusher' now has an 8 point per tick bleed.
  • The level 10 Crush style 'Bruiser' now has a 14 point per tick bleed.
  • The level 34 Crush style 'Side Crush' now has a 20 point per tick bleed.

Flexible Line Changes

  • The level 4 flexible style 'Kingsnake' is now a block reactionary with a style effect to bleed that is 8damage delve for 20 seconds at a rate of 4 seconds each tick.
  • The level 8 flexible style 'Asp' is now detaunt style with a value of 20%.
  • The level 10 flexible style 'Viper' now has no style effect.
  • The level 12 flexible style 'Copperhead' now chains off of Viper and has a style effect of a 5 second stun.
  • The level 15 flexible style 'Tigersnake' is now a parry reactionary with a attack speed debuff of 22%.
  • The level 18 flexible style 'Indigosnake' has had its effect spell reduced to a 45 delve Lifedrain.
  • The level 21 flexible style 'Boomslang' now requires you to be behind the target and has a snare style effect 40% for 19 seconds.
  • The level 25 flexible style 'Python' has had its opening damage improved from 50 to 95.
  • The level 29 flexible style 'Taipan' is now a side positional attack with a 40% snare for 23 seconds.
  • The level 34 flexible style 'Constrictor' is now an anytime style with high fatigue and has a style effect which is a 45 damage DD.
  • The level 39 flexible style 'Anaconda' now has an 8 second stun.
  • The level 44 flexible style 'Cobra' now chains off of Taipan and the style effect is now a 130 delve Lifedrain that returns 100%.
  • The level 50 flexible style 'Leviathan' now chains off of Boomslang.

Slash Styles

  • The level 2 Slash style 'Emerald Slash' now has an 8 point per tick bleed.
  • The level 10 Slash style 'Bloodletter' now has a 14 point per tick bleed.
  • The level 44 Slash style 'Sapphire Slash' now has a 26 point per tick bleed.

Thrust Styles

  • The level 2 Thrust style 'Sever' now has an 8 point per tick bleed.
  • The level 6 Thrust style 'Puncture' now has an 8 point per tick bleed.
  • The level 12 Thrust style 'Bloody Dance' now has a 14 point per tick bleed.
  • The level 25 Thrust style 'Ricochet' now has a 20 point per tick bleed.
  • The level 34 Thrust style 'Liontooth' now has a 20 point per tick bleed.

Savages

Hand-to-Hand Changes

  • The level 8 Hand-to-Hand style 'Clan's Call' now has a style effect of an 11 second snare.

    *The level 18 Hand-to-Hand style 'Clan's Might' now has a style effect of a 5 second stun.
  • The level 21 Hand-to-Hand style 'Totemic Fear' now has a style effect of an Armor Factor (AF) debuff.
  • The level 39 Hand-to-Hand style 'Kelgor's Fist' now has a style effect of a 15 second snare.

Sword Line Changes

  • The level 2 sword style 'Stabbing Blade' will now have an 8 point per tick bleed attached to it.
  • The level 4 sword style 'Frost Cut' will now have a 16% attack speed debuff attached to it.
  • The level 8 sword style 'Northern Lights' will now be a positional attack in front of the target.
  • The level 10 sword style 'Assault' will now be a parry reactionary style with no effect.
  • The level 15 sword style 'Aurora' is now a 14 damage bleed that lasts for 20 seconds and ticks every 4 seconds.
  • The level 18 sword style 'Baldur's Fury' will now chain off of Assault and have a 5 second stun.
  • The level 21 sword style 'Reinforcement' will now have a 14 point per tick bleed attached to it.
  • The level 39 sword style 'Niord's Fury' will now have a 7 second stun style effect.
  • The level 44 sword style 'Sif's Revenge' will now have a 32 point per tick bleed attached to it.
  • The level 50 sword style 'Ragnarok' now has a 40% snare for a duration 23 seconds.

Scouts

General

  • Scouts will not be able to fire a bow for 15 seconds after using the Realm Rank 5 ability 'Shield Trip'.

Thrust Styles

  • The level 2 Thrust style 'Sever' now has an 8 point per tick bleed.
  • The level 6 Thrust style 'Puncture' now has an 8 point per tick bleed.
  • The level 12 Thrust style 'Bloody Dance' now has a 14 point per tick bleed.
  • The level 25 Thrust style 'Ricochet' now has a 20 point per tick bleed.
  • The level 34 Thrust style 'Liontooth' now has a 20 point per tick bleed.

Slash Styles

  • The level 2 Slash style 'Emerald Slash' now has an 8 point per tick bleed.
  • The level 10 Slash style 'Bloodletter' now has a 14 point per tick bleed.
  • The level 44 Slash style 'Sapphire Slash' now has a 26 point per tick bleed.

Shadowblades

Axe Styles

  • The level 2 Axe style 'Splitfrost' now has an 8 point per tick bleed.
  • The level 15 Axe style 'Evernight' now has a 14 point per tick bleed.
  • The level 25 Axe style 'Raider' now has a 20 point per tick bleed.
  • The level 50 Axes style 'Tyr's Fury' now has a 32 point per tick bleed.

Left Axe Changes

  • The level 4 Left Axe style 'Doubler' is now a front positional attack with an 8 damage per tick bleed.
  • The level 18 Left Axe style 'Comeback' now has a style effect of an Armor Factor (AF) debuff.
  • The level 21 Left Axe style 'Scathing Blade' now chains off of 'Doubler'.
  • The level 29 Left Axe style 'Snowsquall' now has a spell effect of a 19 second snare.
  • The level 34 Left Axe style 'Doublefrost' has had its damage increased slightly.
  • The level 44 Left Axe style 'Icy Brilliance' now has a spell effect of a 26 point per tick bleed.

Sword Line Changes

  • The level 2 sword style 'Stabbing Blade' will now have an 8 point per tick bleed attached to it.
  • The level 4 sword style 'Frost Cut' will now have a 16% attack speed debuff attached to it.
  • The level 8 sword style 'Northern Lights' will now be a positional attack in front of the target.
  • The level 10 sword style 'Assault' will now be an evade reactionary style with no effect.
  • The level 15 sword style 'Aurora' is now a 14 damage bleed that lasts for 20 seconds and ticks every 4 seconds.
  • The level 18 sword style 'Baldur's Fury' will now chain off of Assault and have a 5 second stun.
  • The level 21 sword style 'Reinforcement' will now have a 14 point per tick bleed attached to it.
  • The level 39 sword style 'Niord's Fury' will now have a 7 second stun style effect.
  • The level 44 sword style 'Sif's Revenge' will now have a 32 point per tick bleed attached to it.
  • The level 50 sword style 'Ragnarok' now has a 40% snare for a duration 23 seconds.

Shamans

  • The Augmentation spec endurance chant icon will now correctly display as a group widget.
  • The Shaman's group Health Regeneration spells will no longer share the same icon as the group healing spells.

Skalds

Axe Styles

  • The level 2 Axe style 'Splitfrost' now has an 8 point per tick bleed.
  • The level 15 Axe style 'Evernight' now has a 14 point per tick bleed.
  • The level 25 Axe style 'Raider' now has a 20 point per tick bleed.
  • The level 50 Axes style 'Tyr's Fury' now has a 32 point per tick bleed.

Hammer Styles

  • The level 2 Hammer style 'Thor's Hammer' now has an 8 point per tick bleed.
  • The level 8 Hammer style 'Slam' now has an 8 point per tick bleed.
  • The level 39 Hammer style 'Lambast' now has a 26 point per tick bleed.

Sword Line Changes

  • The level 2 sword style 'Stabbing Blade' will now have an 8 point per tick bleed attached to it.
  • The level 4 sword style 'Frost Cut' will now have a 16% attack speed debuff attached to it.
  • The level 8 sword style 'Northern Lights' will now be a positional attack in front of the target.
  • The level 10 sword style 'Assault' will now be a parry reactionary style with no effect.
  • The level 15 sword style 'Aurora' is now a 14 damage bleed that lasts for 20 seconds and ticks every 4 seconds.
  • The level 18 sword style 'Baldur's Fury' will now chain off of Assault and have a 5 second stun.
  • The level 21 sword style 'Reinforcement' will now have a 14 point per tick bleed attached to it.
  • The level 39 sword style 'Niord's Fury' will now have a 7 second stun style effect.
  • The level 44 sword style 'Sif's Revenge' will now have a 32 point per tick bleed attached to it.
  • The level 50 sword style 'Ragnarok' now has a 40% snare for a duration 23 seconds.

Thanes=

Axe Styles

  • The level 2 Axe style 'Splitfrost' now has an 8 point per tick bleed.
  • The level 15 Axe style 'Evernight' now has a 14 point per tick bleed.

Hammer Styles

  • The level 2 Hammer style 'Thor's Hammer' now has an 8 point per tick bleed.
  • The level 8 Hammer style 'Slam' now has an 8 point per tick bleed.

Sword Line Changes

  • The level 2 sword style 'Stabbing Blade' will now have an 8 point per tick bleed attached to it.
  • The level 4 sword style 'Frost Cut' will now have a 16% attack speed debuff attached to it.
  • The level 8 sword style 'Northern Lights' will now be a positional attack in front of the target.
  • The level 10 sword style 'Assault' will now chain off of Frost Cut and has a 5 second stun effect.
  • The level 15 sword style 'Aurora' is now a 14 damage bleed that lasts for 20 seconds and ticks every 4 seconds.
  • The level 18 sword style 'Baldur's Fury' will now be a side positional style.
  • The level 21 sword style 'Reinforcement' will now have a 14 point per tick bleed attached to it.

    *The level 25 sword style 'Ice Storm' is now a block reactionary style.
  • The level 34 sword style 'Polar Rift' has had its Direct Damage (DD) effect reduced to a 45 damage delve.
  • The level 39 sword style 'Niord's Fury' is a rear positional style with a 40% snare that lasts for 15 seconds.
  • The level 44 sword style 'Sif's Revenge' will now have a 32 point per tick bleed attached to it.
  • The level 50 sword style 'Ragnarok' now chains off of Niord's Fury.

Valkyries

Sword Line Changes

  • The level 2 sword style 'Stabbing Blade' will now have an 8 point per tick bleed attached to it.
  • The level 4 sword style 'Frost Cut' will now have a 16% attack speed debuff attached to it.
  • The level 8 sword style 'Northern Lights' will now be a positional attack in front of the target.
  • The level 10 sword style 'Assault' will now chain off of Frost Cut and has a 5 second stun effect.
  • The level 15 sword style 'Aurora' is now a 3% power rend style.
  • The level 18 sword style 'Baldur's Fury' will now be a side positional style.
  • The level 21 sword style 'Reinforcement' will now have a 14 point per tick bleed attached to it.
  • The level 25 sword style 'Ice Storm' is now a block reactionary style which has a 19% attack speed debuff attached to it.
  • The level 34 sword style 'Polar Rift' has had its direct damage effect reduced to a 45 damage delve.
  • The level 36 sword style 'Odin's Clip' now has a 70% snare for 6 seconds.
  • The level 39 sword style 'Niord's Fury' is a rear positional style with a 40% snare that lasts for 15 seconds.
  • The level 44 sword style 'Sif's Revenge' will now have a 32 point per tick bleed attached to it.
  • The level 50 sword style 'Ragnarok' now chains off of Niord's Fury.

Vampiirs

  • The level 2 Piercing style 'Hornet' now has an 8 point per tick bleed.
  • The level 4 Piercing style 'Wasp's Sting' now has an 8 point per tick bleed.
  • The level 15 Piercing style 'Tarantula' now has a 14 point per tick bleed.
  • The level 44 Piercing style 'Dragonspider' now has a 26 point per tick bleed.
  • The level 50 Piercing style 'Wyvern's Bite' now has a 32 point per tick bleed.

Wardens

Blunt Styles

  • The level 2 Blunt style 'Bludgeon' now has an 8 point per tick bleed.
  • The level 12 Blunt style 'Impact' now has a 14 point per tick bleed.
  • The level 29 Blunt style 'Bone Crusher' now has a 20 point per tick bleed.

Blade Styles

  • The level 2 Blades style 'Shimmering Blade' now has an 8 point per tick bleed.
  • The level 12 Blades style 'Lunging Blade' now has a 14 point per tick bleed.
  • The level 29 Blades style 'Dancing Blade' now has a 20 point per tick bleed.

Warriors

Axe Styles

  • The level 2 Axe style 'Splitfrost' now has an 8 point per tick bleed.
  • The level 15 Axe style 'Evernight' now has a 14 point per tick bleed.
  • The level 25 Axe style 'Raider' now has a 20 point per tick bleed.
  • The level 50 Axes style 'Tyr's Fury' now has a 32 point per tick bleed.

Hammer Styles

  • The level 2 Hammer style 'Thor's Hammer' now has an 8 point per tick bleed.
  • The level 8 Hammer style 'Slam' now has an 8 point per tick bleed.
  • The level 39 Hammer style 'Lambast' now has a 26 point per tick bleed.

Sword Line Changes

  • The level 2 sword style 'Stabbing Blade' will now have an 8 point per tick bleed attached to it.
  • The level 4 sword style 'Frost Cut' will now have a 16% attack speed debuff attached to it.
  • The level 8 sword style 'Northern Lights' will now be a positional attack in front of the target.
  • The level 10 sword style 'Assault' will now be a parry reactionary style with no effect.
  • The level 15 sword style 'Aurora' is now a 14 damage bleed that lasts for 20 seconds and ticks every 4 seconds.
  • The level 18 sword style 'Baldur's Fury' will now chain off of Assault and have a 5 second stun.
  • The level 21 sword style 'Reinforcement' will now have a 14 point per tick bleed attached to it.
  • The level 39 sword style 'Niord's Fury' will now have a 7 second stun style effect.
  • The level 44 sword style 'Sif's Revenge' will now have a 32 point per tick bleed attached to it.
  • The level 50 sword style 'Ragnarok' now has a 40% snare for a duration of 23 seconds.

 

TRADESKILL NOTES

Siegecrafting

  • The recipe section labeled "Palintone Ammunition" is now spelled correctly.

 

CAMELOT CLASSIC WORLD NOTES

General

  • Players will no longer encounter difficulties entering the Ludlow Task Dungeon.

Quests - General

  • The Hibernian, Midgard, and Albion Commanders have had all their royal expedition quests changed to the new quest system.
  • Players will be able to accept all of the available commander quests provided they meet the level requirement.

Quests - Albion

  • The quest-giver Samwell Hornly in Cotswold, will now correctly display a Quest Ring when he has a quest to offer.

Quests - Midgard

  • Tracks in the Snow - This quest can now be removed from players€™ journals.
  • Battles in the Mist - This quest now displays waypoints for the locations of the Varulvs.

Quests - Hibernia

  • Surprise Attack - The journal text now correctly lists the number of items the player needs to gather.
  • Heir to a Lost Homestead - This quest now displays waypoints for the locations of the Glimmers.

Midgard Monsters

  • Cave Trows and Cave Trow Trollkarls will now drop level-appropriate tinderboxes.

Hibernia Monsters

  • Mannix and Eluned in Mag Mell will no longer display as realm guards.

Item Notes

  • (Hibernia) The Soul Glimmer Dagger is now dyable.
  • (Hibernia) The Jerkin of Ruin is now correctly dyeable with Leather Dye.
  • The Dragonsworn Shortbow now grants a bonus to hit points instead of melee skills.
  • The skeleton skulls dropped by skeletons in Cornwall are now stackable.
  • The Coille Leine vest no longer gives a bonus to the strength cap twice.
  • The Scythe of Driving Rain will now display the correct speed of 3.8.

 

TRIALS OF ATLANTIS WORLD NOTES

Item Notes

  • The Shades of Mist's /use 1 and /use 2 abilities can no longer be used inside of capital cities and housing zones. Previously, if a player tried to use these abilities inside of cities, it would trigger the use timer, but fail to summon.
  • All scrolls related to the Gem of Lost Memories artifact are now properly set to level 30.
  • Eirene's Chestpiece's /use1 ability 'Arrogance' now displays a self-only widget.
  • The Shades of Mist's /use1 ability 'Stealth Lore' now displays a self-only widget.
  • The Egg of Youth's /use1 ability now displays a self-only widget.
  • The Krojer's Strength Ring's /use 1 ability 'Aura of Strength' now displays a self-only widget.
  • The Astira's Insurance's /use 1 ability 'Amplify Wisdom' now displays a self-only widget.
  • Players in Hibernia and Midgard will no longer receive Albion drops when killing elementals.
  • The icon for the Egg of Youth's /use2 ability Celestial Resurrection now properly indicates that it is a PBAOE spell.

CATACOMBS WORLD NOTES

Quests - Albion

  • The following Albion Catacombs quests have been converted to the new quest system:
    • Whispered Hate
    • Slaying the Sprites
    • Shar Essence
    • Lost in the Dark
    • Gift from Guard Gannon
    • Proof of Valor
    • Haunted Animators
    • Vengeance is Mine
    • Stopping the Spy
    • Patchy Moss

Quests - Midgard

  • The following Midgard Catacombs quests have been converted to the new quest system:
    • 'Ears to You!
    • Family Matters
    • Breaking the Supply Line
    • Saol's Bounty
    • Maniacal Menace
    • Word to Mother
    • The Hunt
    • Finding the Secret
    • Terracite Sweep
    • Have a Hand
    • Into the Crypt

Quests - Hibernia

  • The following Hibernia Catacombs quests have been converted to the new quest system:
    • Lost in Oblivion
    • Messages of Healing
    • Possessed Shar on the Loose!
    • Guardian Kelin's Request
    • Stone Eye
    • Terracite Weapon
    • Medicine for Mumbles
    • R.S.V.P.
    • Are You Being Served?
    • Incessant Complaining

LABYRINTH WORLD NOTES

Quests - Hibernia

  • Emissary: Broken Visions - The charred notes recovered from the desk on step 3 are now correctly set to Realm: Hibernia.

 

FOUNDATIONS NOTES

  • The Stavgaard housing zone has had its mini map updated with the correct lot numbers for Hagalaz.

 

PVP SERVER

  • Players on Mordred will no longer find that creatures in the frontiers drop Dreaded Seals.

 

 

============================

Dark Age of Camelot
Version 1.92 Release Notes
Now We're Stylin'
February 27, 2008

============================

NEW THINGS AND BUG FIXES

  • Items and armor that are awarded by the low level recruit quests may now be sold for small amounts of copper.
  • Master Lucyn will no longer talk to players about the Getting up to Speed quest if they are not participating in the quest.
  • (Hibernia) Hondrund will now drop loot that is more appropriate for a cat-like creature.
  • The field spiders in Cathal Valley will no longer drop Midgard-specific items to players from Hibernia or Albion.
  • The channeler in Svarhamr will no longer repeat words when displaying options to teleport players to housing.
  • The Bard group-health regeneration songs now display the correct group widget on the icon.
  • The /use ability on the Runed Bone Staff can now be properly discharged.
  • The Dragonsworm helm for the Mission: Infiltration quests can now only be used while the player is in Camelot Hills, Lough Derg, or the Vale of Mularn.
  • The character selection screen has been revamped to make the button layout and look more user-friendly.
  • The commands list in the in-game /help file has been updated. This corrects an error where some unused guild commands were still listed.

FRONTIERS NOTES

  • The Hushed Thunder Bolt and Muffled Thunder Bolt damage amounts have been fixed. This corrects an issue where the damage values were transposed.

CLASS CHANGES AND FIXES

Armsmen

  • The level 1 Shield style 'Smash' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.
  • The level 1 Two Handed style 'Quarter Moon' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.
  • The level 1 Polearm style 'Pole Thrash' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Crush Styles

  • The level 4 Crush style 'Back Crush' is now a 16% attack speed debuff.
  • The level 6 Crush style 'Maul' is now a detaunt style.
  • The level 10 Crush style 'Bruiser' now has a 3-second stun effect.
  • The level 15 Crush style 'Contusions' now has a 4-second stun effect.
  • The level 18 Crush style 'Blackjack' no longer chains off of 'Maul' and is now a front positional style with a 14 point per tick bleed effect.
  • The level 21 Crush style 'Protector' is now an anytime style that does high damage with a medium attack bonus and medium fatigue value.
  • The level 25 Crush style 'Divine Hammer' now has a 15-second snare effect.
  • The level 34 Crush style 'Side Crush' now has a 19-second snare effect.
  • The level 39 Crush style 'Bone Crusher' now has a 20 point per tick bleed effect.
  • The level 44 Crush style 'Body Masher' now has an 8-second stun effect.
  • The level 50 Crush style 'Devastate' now has a 30% attack speed debuff.

Slash Styles

  • The level 4 Slash style 'Cross Slash' is now a front positional style with a 16% attack speed debuff.
  • The level 10 Slash style 'Bloodletter' has had its damage increased slightly.
  • The level 15 Slash style 'Opal Slash' now has a 14 point per tick bleed effect.
  • The level 18 Slash style 'Riposte' now has a 21% attack speed debuff.
  • The level 21 Slash style 'Side Slicer' now has a 14-second snare.
  • The level 25 Slash style 'Cleave' now has a 20 point per tick bleed effect.
  • The level 29 Slash style 'Amethyst Slash' has had its damage increased.
  • The level 34 Slash style 'Befuddler' now has a 6-second stun effect.
  • The level 39 Slash style 'Back Slash' now has a 15-second snare effect.
  • The level 50 Slash style 'Diamond Slash' now chains off Back Slash and has a 34% attack speed debuff.

Thrust Styles

  • The level 4 Thrust style 'Ratfang' now has a 16% attack speed debuff.
  • The level 10 Thrust style 'Wolftooth' now has a 4-second stun effect.
  • The level 15 Thrust style 'Beartooth' now has a 19% attack speed debuff.
  • The level 29 Thrust style 'Pierce' now has a 15-second snare effect.
  • The level 34 Thrust style 'Liontooth' is now an anytime style and its fatigue cost was increased to medium.
  • The level 44 Thrust style 'Wyvernfang' is now a 30% attack speed debuff effect.
  • The level 50 Thrust style 'Dragonfang' now chains off of 'Ricochet' and has an 8-second stun effect.
 

Bards

Blade Styles

  • The level 21 Blades style 'Horizon Blade' now has a 14 point per tick bleed effect.
  • The level 25 Blades style 'Kinetic Blade' is now an evade reactionary style with a 26% attack speed debuff.
  • The level 29 Blades style 'Dancing Blade' now has a style effect of a 6-second stun.
  • The level 34 Blades style 'Revenging Blade' now has a style effect of a 19-second snare.
  • The level 44 Blades style 'Prismatic Blade' is now an anytime style.
  • The level 50 Blades style 'Brilliant Blade' now has a style effect of a 32 point per tick bleed.

Blunt Styles

  • The level 4 Blunt style 'Bruiser' is now an evade reactionary style with a 3 second stun effect.
  • The level 15 Blunt style 'Windfall' is now an evade reactionary style with a 22% attack speed debuff.
  • The level 25 Blunt style 'Back Crush' now has a style effect of a 15-second snare.
  • The level 34 Blunt style 'Mauler' is now an anytime style with no style effect.

Berserkers

Axe Styles

  • The level 15 Axe style 'Evernight' now has a 12-second snare effect.
  • The level 21 Axe style 'Valkyrie's Shield' now has a 22% attack speed debuff.
  • The level 29 Axe style 'Havoc' is now an anytime style.
  • The level 39 Axe style 'Glacial Movement' now has a 19-second snare effect.
  • The level 50 Axe style 'Tyr's Fury' now has a 30% attack speed debuff.

Hammer Styles

  • The level 4 Hammer style 'Crushing Blow' now has a 16% attack speed debuff.
  • The level 8 Hammer style 'Slam' now has a 4-second stun effect.
  • The level 18 Hammer style 'Demolish' now has a 5-second stun effect.
  • The level 21 Hammer style 'Revenge' now has a 21% attack speed debuff.
  • The level 25 Hammer style 'Crumble' now has a 26% attack speed debuff.
  • The level 29 Hammer style 'Conquer' now has a 19-second snare effect. The styles to hit bonus has been increased to a medium bonus.
  • The level 32 Hammer style 'Comminute' is now a high damage anytime style. It has medium fatigue cost, medium to hit bonus, and no bonus towards defense.
  • The level 39 Hammer style 'Lambast' now has a 30% attack speed debuff.
  • The level 50 Hammer style 'Mjolnir's Fury' now has a 32 point per tick bleed effect.

Left Axe Styles

  • The level 1 Left Axe style 'Frost Blade' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Sword Styles

  • 'Polar Rift' has had its damage and attack bonus increased. The fatigue cost has been reduced to medium.

Blademasters

Celtic Dual

  • The level 1 Celtic Dual style 'Nova' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Blades Styles

  • The level 21 Blades style 'Horizon Blade' is now a parry reactionary style with a 14 point per tick bleed effect.
  • The level 25 Blades style 'Kinetic Blade' is now a parry reactionary style with a 26% attack speed debuff.
  • The level 29 Blades style 'Dancing Blade' now has a style effect of a 6-second stun.
  • The level 34 Blades style 'Revenging Blade' now has a style effect of a 19-second snare.
  • The level 44 Blades style 'Prismatic Blade' is now an anytime style.
  • The level 50 Blades style 'Brilliant Blade' now has a style effect of a 32 point per tick bleed.

Blunt Styles

  • The level 4 Blunt style 'Bruiser' is now an evade reactionary style with a 3-second stun effect.
  • The level 15 Blunt style 'Windfall' is now a parry reactionary style with a 22% attack speed debuff.
  • The level 25 Blunt style 'Back Crush' now has a style effect of a 15-second snare.
  • The level 34 Blunt style 'Mauler' is now an anytime style with no style effect.

Pierce Styles

  • The level 4 Pierce style 'Wasp's Sting' is now a front positional style.
  • The level 12 Pierce style 'Black Widow' is now a rear positional style with a 12-second snare effect.
  • The level 18 Pierce style 'Sidewinder' now has a style effect of a 21% attack speed debuff.
  • The level 25 Pierce style 'Diamondback' now has a style effect of a 20 point per tick bleed.
  • The level 29 Pierce style 'Viper's Bite' now has a style effect of a 26% attack speed debuff.
  • The level 34 Pierce style 'Asp's Bite' is now an anytime style with medium fatigue cost and medium to hit bonus.
  • The level 39 Pierce style 'Cobra's Bite' now has a style effect of a 26 point per tick bleed.
  • The level 44 Pierce style 'Dragonspider' still chains off of 'Diamondback', but now has an 8-second stun style effect.
  • The level 50 Pierce style 'Wyvern's Bite' chains off of 'Asp's Bite' and has a 34% attack speed debuff.

Shield Styles

  • The level 1 Shield style 'Smash' is an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Champions

Blade Styles

  • The level 21 Blades style 'Horizon Blade' now has a 14 point per tick bleed effect.
  • The level 25 Blades style 'Kinetic Blade' is now a parry reactionary style with a 26% attack speed debuff.
  • The level 29 Blades style 'Dancing Blade' now has a style effect of a 6-second stun.
  • The level 34 Blades style 'Revenging Blade' now has a style effect of a 19-second snare.
  • The level 44 Blades style 'Prismatic Blade' is now an anytime style.
  • The level 50 Blades style 'Brilliant Blade' now has a style effect of a 32 point per tick bleed.

Blunt Styles

  • The level 15 Blunt style 'Windfall' is now a parry reactionary style with a 22% attack speed debuff.
  • The level 25 Blunt style 'Back Crush' now has a style effect of a 15-second snare.
  • The level 34 Blunt style 'Mauler' is now an anytime style with no style effect.

Large Weapon Styles

  • The level 1 Large Weaponry style 'Hibernian Might' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Pierce Styles

  • The level 4 Pierce style 'Wasp's Sting' is now a front positional style.
  • The level 12 Pierce style 'Black Widow' is now a rear positional style with a 12-second snare effect.
  • The level 18 Pierce style 'Sidewinder' now has a style effect of a 21% attack speed debuff.
  • The level 25 Pierce style 'Diamondback' now has a style effect of a 20 point per tick bleed.
  • The level 29 Pierce style 'Viper's Bite' now has a style effect of a 26% attack speed debuff.
  • The level 34 Pierce style 'Asp's Bite' is now an anytime style with medium fatigue cost and medium to hit bonus.
  • The level 39 Pierce style 'Cobra's Bite' now has a style effect of a 26 point per tick bleed.
  • The level 44 Pierce style 'Dragonspider' still chains off of 'Diamondback', but now has an 8-second stun style effect.
  • The level 50 Pierce style 'Wyvern's Bite' now chains off of 'Asp's Bite' and has a 34% attack speed debuff.

Shield Styles

  • The level 1 Shield style 'Smash' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Friars

  • The level 1 Staff style 'Friar's Strike' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage
  • The level 6 Staff style 'Friar's Ally' now chains off of 'Spinning Staff' and the stun now lasts for 4 seconds.
  • The level 10 Staff style 'Quick Strike' is now an anytime taunt style.
  • The level 21 Staff style 'Counter Evade' now has a medium attack bonus with a snare style effect.
  • The level 29 Staff style 'Friar's Boon' is now a parry reactionary with a 21% attack speed debuff.
  • The level 34 Staff style 'Holy Staff' now has a medium attack bonus and a medium fatigue cost.
  • The level 44 Staff style 'Stunning Wrath' now chains off of 'Friar's Boon'.

Heretics

  • Fixed an issue with the Focus Debuff effectiveness and snare that caused the enemy to have permanent immunity to the snare.

Crush Styles

  • The level 4 Crush style 'Back Crush' is now a 16% attack speed debuff.
  • The level 6 Crush style 'Maul' is now a detaunt style.
  • The level 10 Crush style 'Bruiser' now has a 3-second stun effect.
  • The level 15 Crush style 'Contusions' now has a 4-second stun effect.
  • The level 18 Crush style 'Blackjack' no longer chains off of 'Maul'. It is now a front positional style with a 14 point per tick bleed effect.
  • The level 21 Crush style 'Protector' is now an anytime style that does high damage with a medium attack bonus and medium fatigue value.
  • The level 25 Crush style 'Divine Hammer' now has a 15-second snare effect.
  • The level 34 Crush style 'Side Crush' now has a 19-second snare effect.
  • The level 39 Crush style 'Bone Crusher' now has a 20 point per tick bleed effect.
  • The level 44 Crush style 'Body Masher' now has an 8-second stun effect.
  • The level 50 Crush style 'Devastate' now has a 30% attack speed debuff.

Flexible Weapons

  • The level 1 Flexible style 'Massasauga' is an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Shield Styles

  • The level 1 Shield style 'Smash' is an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Heroes

Blades Styles

  • The level 21 Blades style 'Horizon Blade' now has a 14 point per tick bleed effect.
  • The level 25 Blades style 'Kinetic Blade' is now a parry reactionary style with a 26% attack speed debuff.
  • The level 29 Blades style 'Dancing Blade' now has a style effect of a 6-second stun.
  • The level 34 Blades style 'Revenging Blade' now has a style effect of a 19-second snare.
  • The level 44 Blades style 'Prismatic Blade' is now an anytime style.
  • The level 50 Blades style 'Brilliant Blade' now has a style effect of a 32 point per tick bleed.

Blunt Styles

  • The level 15 Blunt style 'Windfall' is now a parry reactionary style with a 22% attack speed debuff.
  • The level 25 Blunt style 'Back Crush' now has a style effect of a 15-second snare.
  • The level 34 Blunt style 'Mauler' is now an anytime style with no style effect.

Celtic Spear Styles

  • The level 1 Celtic Spear style 'Falcon's Talon' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Large Weapon Styles

  • The level 1 Large Weaponry style 'Hibernian Might' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Pierce Styles

  • The level 4 Pierce style 'Wasp's Sting' is now a front positional style.
  • The level 12 Pierce style 'Black Widow' is now a rear positional style with a 12-second snare effect.
  • The level 18 Pierce style 'Sidewinder' now has a style effect of a 21% attack speed debuff.
  • The level 25 Pierce style 'Diamondback' now has a style effect of a 20 point per tick bleed.
  • The level 29 Pierce style 'Viper's Bite' now has a style effect of a 26% attack speed debuff.
  • The level 34 Pierce style 'Asp's Bite' is now an anytime style with medium fatigue cost and medium to hit bonus.
  • The level 39 Pierce style 'Cobra's Bite' now has a style effect of a 26 point per tick bleed.
  • The level 44 Pierce style 'Dragonspider' still chains off Diamondback, but now has an 8-second stun style effect.
  • The level 50 Pierce style 'Wyvern's Bite' chains off of 'Asp's Bite' and has a 34% attack speed debuff.

Shield Styles

  • The level 1 Shield style 'Smash' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Hunters

Spear Styles

  • The level 1 Spear style 'Thrusting Spear' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.
  • The level 4 Spear style 'Return Thrust' now has an updated bleed effect which does 8 damage per tick.
  • The level 18 Spear style 'Stab' is now an evade reactionary. Its style effect is a 21% attack speed debuff.
  • The level 29 Spear style 'Raze' is now a high damage style with an updated bleed effect. Its effect now does 20 damage per tick.
  • The level 34 Spear style 'Whirling Spear' is now an anytime style with no style effect. It is now a medium fatigue cost and medium attack bonus style. The damage has been increased on this style.
  • The level 44 Spear style 'Odin's Wrath' is now a medium fatigue cost style with an updated bleed effect. Its effect now does 26 damage per tick.

Sword Styles

  • 'Polar Rift' has had its damage and attack bonus increased. The fatigue cost has been reduced to medium.

Infiltrators

  • The level 1 Critical Strike style 'Puncture Defense' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.
  • The level 6 Critical Strike style 'Kidney Rupture' now has an updated bleed effect. Its effect now does 8 damage per tick.
  • The level 12 Critical Strike style 'Hamstring' now has an updated bleed effect. Its effect now does 8 damage per tick.
  • The level 21 Critical Strike style 'Perforate Artery' now has an updated bleed effect. Its effect now does 14 damage per tick.
  • The level 39 Critical Strike style 'Stunning Stab' now has an updated bleed effect. Its effect now does 20 damage per tick.
  • The level 50 Critical Strike style 'Ripper' now has an updated bleed effect. Its effect now does 26 damage per tick.

Dual Wield Styles

  • The level 1 Dual Wield style 'Dual Strike' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.
  • 'Orbit' will now have a 4-second stun effect.
  • 'Hypnotic Darkness' will now have an 8-second stun effect.

Slash Styles

  • The level 4 Slash style 'Cross Slash' is now a front positional style with a 16% attack speed debuff.
  • The level 10 Slash style 'Bloodletter' has had its damage increased slightly.
  • The level 15 Slash style 'Opal Slash' now has a 14 point per tick bleed effect.
  • The level 18 Slash style 'Riposte' now has a 21% attack speed debuff.
  • The level 21 Slash style 'Side Slicer' now has a 14-second snare.
  • The level 25 Slash style 'Cleave' now has a 20 point per tick bleed effect.
  • The level 29 Slash style 'Amethyst Slash' has had its damage increased.
  • The level 34 Slash style 'Befuddler' now has a 6-second stun effect.
  • The level 39 Slash style 'Back Slash' now has a 15-second snare effect.
  • The level 50 Slash style 'Diamond Slash' now chains off Back Slash and has a 34% attack speed debuff.

Thrust Styles

  • The level 4 Thrust style 'Ratfang' now has a 16% attack speed debuff.
  • The level 10 Thrust style 'Wolftooth' now has a 4-second stun effect.
  • The level 15 Thrust style 'Beartooth' now has a 19% attack speed debuff.
  • The level 29 Thrust style 'Pierce' now has a 15-second snare effect.
  • The level 34 Thrust style 'Liontooth' is now an anytime style and its fatigue cost was increased to medium.
  • The level 44 Thrust style 'Wyvernfang' is now a 30% attack speed debuff.
  • The level 50 Thrust style 'Dragonfang' now chains off of 'Ricochet' and has an 8-second stun effect.

Mercenaries

Crush Styles

  • The level 4 Crush style 'Back Crush' now is a 16% attack speed debuff.
  • The level 6 Crush style 'Maul' is now the detaunt style.
  • The level 10 Crush style 'Bruiser' now has a 3-second stun effect.
  • The level 15 Crush style 'Contusions' now has a 4-second stun effect.
  • The level 21 Crush style 'Protector' is now an anytime style that does high damage with a medium attack bonus and medium fatigue value.
  • The level 18 Crush style 'Blackjack' no longer chains off of 'Maul'. It is now a front positional style with a 14 point per tick bleed effect.
  • The level 25 Crush style 'Divine Hammer' now has a 15-second snare effect.
  • The level 29 Crush style 'Skull Breaker' is now a parry reactionary.
  • The level 34 Crush style 'Side Crush' now has a 19-second snare effect.
  • The level 39 Crush style 'Bone Crusher' now has a 20 point per tick bleed effect.
  • The level 44 Crush style 'Body Masher' now has an 8-second stun effect.
  • The level 50 Crush style 'Devastate' now has a 30% attack speed debuff.

Dual Wield Styles

  • The level 1 Dual Wield style 'Dual Strike' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.
  • 'Orbit' will now have a 4-second stun effect.
  • 'Hypnotic Darkness' will now have an 8-second stun effect.

Shield Styles

  • The level 1 Shield style 'Smash' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Slash Styles

  • The level 4 Slash style 'Cross Slash' is now a front positional style with a 16% attack speed debuff.
  • The level 10 Slash style 'Bloodletter' has had its damage increased slightly.
  • The level 15 Slash style 'Opal Slash' now has a 14 point per tick bleed effect.
  • The level 18 Slash style 'Riposte' now has a 21% attack speed debuff.
  • The level 21 Slash style 'Side Slicer' now has a 14-second snare.
  • The level 25 Slash style 'Cleave' now has a 20 point per tick bleed effect.
  • The level 29 Slash style 'Amethyst Slash' has had its damage increased.
  • The level 34 Slash style 'Befuddler' now has a 6-second stun effect.
  • The level 39 Slash style 'Back Slash' now has a 15-second snare effect.
  • The level 50 Slash style 'Diamond Slash' now chains off Back Slash and has a 34% attack speed debuff.

Thrust Styles

  • The level 4 Thrust style 'Ratfang' is now a parry reactionary and has a 16% attack speed debuff.
  • The level 10 Thrust style 'Wolftooth' now has a 4-second stun effect.
  • The level 15 Thrust style 'Beartooth' is now a parry reactionary and has a 19% attack speed debuff.
  • The level 25 Thrust style 'Ricochet' is now a parry reactionary.
  • The level 29 Thrust style 'Pierce' now has a 15-second snare effect.
  • The level 34 Thrust style 'Liontooth' is now an anytime style and its fatigue cost was increased to medium.
  • The level 44 Thrust style 'Wyvernfang' is now a 30% attack speed debuff.
  • The level 50 Thrust style 'Dragonfang' now chains off Ricochet and has an 8-second stun effect.

Minstrels

Slash Styles

  • The level 4 Slash style 'Cross Slash' is now a front positional style with a 16% attack speed debuff.
  • The level 10 Slash style 'Bloodletter' has had its damage increased slightly.
  • The level 15 Slash style 'Opal Slash' now has a 14 point per tick bleed effect.
  • The level 18 Slash style 'Riposte' now has a 21% attack speed debuff effect.
  • The level 21 Slash style 'Side Slicer' now has a 14-second snare.
  • The level 25 Slash style 'Cleave' now has a 20 point per tick bleed effect.
  • The level 29 Slash style 'Amethyst Slash' has had its damage increased.
  • The level 34 Slash style 'Befuddler' now has a 6-second stun effect.
  • The level 39 Slash style 'Back Slash' now has a 15-second snare effect.
  • The level 50 Slash style 'Diamond Slash' now chains off Back Slash and has a 34% attack speed debuff.

Thrust Styles

  • The level 4 Thrust style 'Ratfang' now has a 16% attack speed debuff.
  • The level 10 Thrust style 'Wolftooth' now has a 4-second stun effect.
  • The level 15 Thrust style 'Beartooth' now has a 19% attack speed debuff.
  • The level 29 Thrust style 'Pierce' now has a 15-second snare effect.
  • The level 34 Thrust style 'Liontooth' is now an anytime style and its fatigue cost was increased to medium.
  • The level 44 Thrust style 'Wyvernfang' is now a 30% attack speed debuff.
  • The level 50 Thrust style 'Dragonfang' now chains off of 'Ricochet' and has an 8-second stun effect.

Nightshades

Critical Strike Styles

  • The level 1 Critical Strike style 'Puncture Defense' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.
  • The level 1 Celtic Dual style 'Nova' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.
  • The level 6 Critical Strike style 'Kidney Rupture' now has an updated bleed effect. Its effect now does 8 damage per tick.
  • The level 12 Critical Strike style 'Hamstring' now has an updated bleed effect. Its effect now does 8 damage per tick.
  • The level 21 Critical Strike style 'Perforate Artery' now has an updated bleed effect. Its effect now does 14 damage per tick.
  • The level 39 Critical Strike style 'Stunning Stab' now has an updated bleed effect. Its effect now does 20 damage per tick.
  • The level 50 Critical Strike style 'Ripper' now has an updated bleed effect. Its effect now does 26 damage per tick.

Blade Styles

  • The level 21 Blades style 'Horizon Blade' now has a 14 point per tick bleed effect.
  • The level 25 Blades style 'Kinetic Blade' is now an evade reactionary style with a 26% attack speed debuff.
  • The level 29 Blades style 'Dancing Blade' now has a style effect of a 6-second stun.
  • The level 34 Blades style 'Revenging Blade' now has a style effect of a 19-second snare.
  • The level 44 Blades style 'Prismatic Blade' is now an anytime style.
  • The level 50 Blades style 'Brilliant Blade' now has a style effect of a 32 point per tick bleed.

Pierce Styles

  • The level 4 Pierce style 'Wasp's Sting' is now a front positional style.
  • The level 12 Pierce style 'Black Widow' is now a rear positional style with a 12-second snare effect.
  • The level 18 Pierce style 'Sidewinder' now has a style effect of a 21% attack speed debuff.
  • The level 25 Pierce style 'Diamondback' now has a style effect of a 20 point per tick bleed.
  • The level 29 Pierce style 'Viper's Bite' now has a style effect of a 26% attack speed debuff.
  • The level 34 Pierce style 'Asp's Bite' is now an anytime style with medium fatigue cost and medium to hit bonus.
  • The level 39 Pierce style 'Cobra's Bite' now has a style effect of a 26 point per tick bleed.
  • The level 44 Pierce style 'Dragonspider' still chains off of 'Diamondback', but now has an 8-second stun style effect.
  • The level 50 Pierce style 'Wyvern's Bite' chains off of 'Asp's Bite' and has a 34% attack speed debuff.

Paladin Styles

Crush Styles

  • The level 4 Crush style 'Back Crush' now is a 16% attack speed debuff.
  • The level 6 Crush style 'Maul' is now the detaunt style.
  • The level 10 Crush style 'Bruiser' now has a 3-second stun effect.
  • The level 15 Crush style 'Contusions' now has a 4-second stun effect.
  • The level 18 Crush style 'Blackjack' no longer chains off Maul. It is now a front positional style with a 14 point per tick bleed effect.
  • The level 21 Crush style 'Protector' is now an anytime style that does high damage with a medium attack bonus and medium fatigue value.
  • The level 25 Crush style 'Divine Hammer' now has a 15-second snare effect.
  • The level 34 Crush style 'Side Crush' now has a 19-second snare effect.
  • The level 39 Crush style 'Bone Crusher' now has a 20 point per tick bleed effect.
  • The level 44 Crush style 'Body Masher' now has an 8-second stun effect.
  • The level 50 Crush style 'Devastate' now has a 30% attack speed debuff.

Shield Styles

  • The level 1 Shield style 'Smash' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Slash Styles

  • The level 4 Slash style 'Cross Slash' is now a front positional style with a 16% attack speed debuff.
  • The level 10 Slash style 'Bloodletter' has had its damage increased slightly.
  • The level 15 Slash style 'Opal Slash' now has a 14 point per tick bleed effect.
  • The level 18 Slash style 'Riposte' now has a 21% attack speed debuff.
  • The level 21 Slash style 'Side Slicer' now has a 14-second snare.
  • The level 25 Slash style 'Cleave' now has a 20 point per tick bleed effect.
  • The level 29 Slash style 'Amethyst Slash' has had its damage increased.
  • The level 34 Slash style 'Befuddler' now has a 6-second stun effect.
  • The level 39 Slash style 'Back Slash' now has a 15-second snare effect.
  • The level 50 Slash style 'Diamond Slash' now chains off of 'Back Slash' and has a 34% attack speed debuff.

Thrust Styles

  • The level 4 Thrust style 'Ratfang' now has a 16% attack speed debuff.
  • The level 10 Thrust style 'Wolftooth' now has a 4-second stun effect.
  • The level 15 Thrust style 'Beartooth' now has a 19% attack speed debuff.
  • The level 29 Thrust style 'Pierce' now has a 15-second snare effect.
  • The level 34 Thrust style 'Liontooth' is now an anytime style and its fatigue cost was increased to medium.
  • The level 44 Thrust style 'Wyvernfang' is now a 30% attack speed debuff.
  • The level 50 Thrust style 'Dragonfang' now chains off Ricochet and has an 8-second stun effect.

Two-Handed Styles

  • The level 1 Two-Handed style 'Quarter Moon' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Rangers

Blade Styles

  • The level 21 Blades style 'Horizon Blade' now has a 14 point per tick bleed effect.
  • The level 25 Blades style 'Kinetic Blade' is now an evade reactionary style with a 26% attack speed debuff.
  • The level 29 Blades style 'Dancing Blade' now has a style effect of a 6-second stun.
  • The level 34 Blades style 'Revenging Blade' now has a style effect of a 19-second snare.
  • The level 44 Blades style 'Prismatic Blade' is now an anytime style.
  • The level 50 Blades style 'Brilliant Blade' now has a style effect of a 32 point per tick bleed.

Celtic Dual Styles

  • The level 1 Celtic Dual style 'Nova' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Pierce Styles

  • The level 4 Pierce style 'Wasp's Sting' is now a front positional style.
  • The level 12 Pierce style 'Black Widow' is now a rear positional style with a 12-second snare effect.
  • The level 18 Pierce style 'Sidewinder' now has a style effect of a 21% attack speed debuff.
  • The level 25 Pierce style 'Diamondback' now has a style effect of a 20 point per tick bleed.
  • The level 29 Pierce style 'Viper's Bite' now has a style effect of a 26% attack speed debuff.
  • The level 34 Pierce style 'Asp's Bite' is now an anytime style with medium fatigue cost and medium to hit bonus.
  • The level 39 Pierce style 'Cobra's Bite' now has a style effect of a 26 point per tick bleed.
  • The level 44 Pierce style 'Dragonspider' still chains off of 'Diamondback', but now has an 8-second stun style effect.
  • The level 50 Pierce style 'Wyvern's Bite' chains off Asp's Bite and has a 34% attack speed debuff.

Reavers

Crush Styles

  • The level 4 Crush style 'Back Crush' now is a 16% attack speed debuff.
  • The level 6 Crush style 'Maul' is now the detaunt style.
  • The level 10 Crush style 'Bruiser' now has a 3-second stun effect.
  • The level 15 Crush style 'Contusions' now has a 4-second stun effect.
  • The level 18 Crush style 'Blackjack' no longer chains off of 'Maul'. It is now a front positional style with a 14 point per tick bleed effect.
  • The level 21 Crush style 'Protector' is now an anytime style that does high damage with a medium attack bonus and medium fatigue value.
  • The level 25 Crush style 'Divine Hammer' now has a 15-second snare effect.
  • The level 34 Crush style 'Side Crush' now has a 19-second snare effect.
  • The level 39 Crush style 'Bone Crusher' now has a 20 point per tick bleed effect.
  • The level 44 Crush style 'Body Masher' now has an 8-second stun effect.
  • The level 50 Crush style 'Devastate' now has a 30% attack speed debuff.

Flexible Styles

  • The level 1 Flexible style 'Massasauga' is an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Shield Styles

  • The level 1 Shield style 'Smash' is an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Thrust Styles

  • The level 4 Thrust style 'Ratfang' now has a 16% attack speed debuff.
  • The level 10 Thrust style 'Wolftooth' now has a 4-second stun effect.
  • The level 15 Thrust style 'Beartooth' now has a 19% attack speed debuff.
  • The level 29 Thrust style 'Pierce' now has a 15-second snare effect.
  • The level 34 Thrust style 'Liontooth' is now an anytime style and its fatigue cost was increased to medium.
  • The level 44 Thrust style 'Wyvernfang' is now a 30% attack speed debuff.
  • The level 50 Thrust style 'Dragonfang' now chains off of 'Ricochet' and has an 8-second stun effect.

Savages

Axe Styles

  • The level 15 Axe style 'Evernight' now has a 12-second snare effect.
  • The level 21 Axe style 'Valkyrie's Shield' now has a 22% attack speed debuff.
  • The level 29 Axe style 'Havoc' is now an anytime style.
  • The level 39 Axe style 'Glacial Movement' now has a 19-second snare effect.
  • The level 50 Axe style 'Tyr's Fury' now has a 30% attack speed debuff.

Hammer Styles

  • The level 4 Hammer style 'Crushing Blow' now has a 16% attack speed debuff.
  • The level 8 Hammer style 'Slam' now has a 4-second stun effect.
  • The level 18 Hammer style 'Demolish' now has a 5-second stun effect.
  • The level 21 Hammer style 'Revenge' now has a 21% attack speed debuff.
  • The level 25 Hammer style 'Crumble' now has a 26% attack speed debuff.
  • The level 29 Hammer style 'Conquer' now has a 19-second snare effect. The styles to hit bonus has been increased to a medium bonus.
  • The level 32 Hammer style 'Comminute' is a new high damage anytime style. It has medium fatigue cost, medium to hit bonus, and no bonus towards defense.
  • The level 39 Hammer style 'Lambast' now has a 30% attack speed debuff.
  • The level 50 Hammer style 'Mjolnir's Fury' now has a 32 point per tick bleed effect.

Hand to Hand Styles

  • The level 1 Hand to Hand style 'Tribal Might' is a new anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Sword Styles

  • 'Polar Rift' has had its damage and attack bonus increased. The fatigue cost has been reduced to medium.

Scouts

Shield Styles

  • The level 1 Shield style 'Smash' is a new anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Slash Styles

  • The level 4 Slash style 'Cross Slash' is now a front positional style with a 16% attack speed debuff.
  • The level 10 Slash style 'Bloodletter' has had its damage increased slightly.
  • The level 15 Slash style 'Opal Slash' now has a 14 point per tick bleed effect.
  • The level 18 Slash style 'Riposte' now has a 21% attack speed debuff.
  • The level 21 Slash style 'Side Slicer' now has a 14-second snare.
  • The level 25 Slash style 'Cleave' now has a 20 point per tick bleed effect.
  • The level 29 Slash style 'Amethyst Slash' has had its damage increased.
  • The level 34 Slash style 'Befuddler' now has a 6-second stun effect.
  • The level 39 Slash style 'Back Slash' now has a 15-second snare effect.
  • The level 50 Slash style 'Diamond Slash' now chains off of 'Back Slash' and has a 34% attack speed debuff.

Thrust Styles

  • The level 4 Thrust style 'Ratfang' now has a 16% attack speed debuff.
  • The level 10 Thrust style 'Wolftooth' now has a 4-second stun effect.
  • The level 15 Thrust style 'Beartooth' now has a 19% attack speed debuff.
  • The level 29 Thrust style 'Pierce' now has a 15-second snare effect.
  • The level 34 Thrust style 'Liontooth' is now an anytime style and its fatigue cost was increased to medium.
  • The level 44 Thrust style 'Wyvernfang' is now a 30% attack speed debuff.
  • The level 50 Thrust style 'Dragonfang' now chains off Ricochet and has an 8-second stun effect.

Shadowblades

Axe Styles

  • The level 15 Axe style 'Evernight' now has a 12-second snare effect.
  • The level 21 Axe style 'Valkyrie's Shield' now has a 22% attack speed debuff.
  • The level 29 Axe style 'Havoc' is now an anytime style.
  • The level 39 Axe style 'Glacial Movement' now has a 19-second snare effect.
  • The level 50 Axe style 'Tyr's Fury' now has a 30% attack speed debuff.

Critical Strike Styles

  • The level 1 Critical Strike style 'Puncture Defense' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.
  • The level 1 Left Axe style 'Frost Blade' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.
  • The level 6 Critical Strike style 'Kidney Rupture' now has an updated bleed effect. Its effect now does 8 damage per tick.
  • The level 12 Critical Strike style 'Hamstring' now has an updated bleed effect. Its effect now does 8 damage per tick.
  • The level 21 Critical Strike style 'Perforate Artery' now has an updated bleed effect. Its effect now does 14 damage per tick.
  • The level 39 Critical Strike style 'Stunning Stab' now has an updated bleed effect. Its effect now does 20 damage per tick.
  • The level 50 Critical Strike style 'Ripper' now has an updated bleed effect. Its effect now does 26 damage per tick.

Sword Styles

  • 'Polar Rift' has had its damage and attack bonus increased. The fatigue cost has been reduced to medium.

Skalds

Axe Styles

  • The level 15 Axe style 'Evernight' now has a 12-second snare effect.
  • The level 21 Axe style 'Valkyrie's Shield' now has a 22% attack speed debuff.
  • The level 29 Axe style 'Havoc' is now an anytime style.
  • The level 39 Axe style 'Glacial Movement' now has a 19-second snare effect.
  • The level 50 Axe style 'Tyr's Fury' now has a 30% attack speed debuff.

Hammer Styles

  • The level 4 Hammer style 'Crushing Blow' now has a 16% attack speed debuff.
  • The level 8 Hammer style 'Slam' now has a 4-second stun effect.
  • The level 18 Hammer style 'Demolish' now has a 5-second stun effect.
  • The level 21 Hammer style 'Revenge' is a parry reactionary and now has a 21% attack speed debuff.
  • The level 25 Hammer style 'Crumble' now has a 26% attack speed debuff.
  • The level 29 Hammer style 'Conquer' now has a 19-second snare effect. The styles to hit bonus has been increased to a medium bonus.
  • The level 32 Hammer style 'Comminute' is a new high damage anytime style. It has medium fatigue cost, medium to hit bonus, and no bonus towards defense.
  • The level 39 Hammer style 'Lambast' now has a 30% attack speed debuff.
  • The level 50 Hammer style 'Mjolnir's Fury' now has a 32 point per tick bleed effect.

Sword Styles

  • 'Polar Rift' has had its damage and attack bonus increased. The fatigue cost has been reduced to medium.

Thanes

Axe Styles

  • The level 15 Axe style 'Evernight' now has a 12-second snare effect.
  • The level 21 Axe style 'Valkyrie's Shield' now has a 22% attack speed debuff.
  • The level 29 Axe style 'Havoc' is now an anytime style.
  • The level 39 Axe style 'Glacial Movement' now has a 19-second snare effect.

Hammer Styles

  • The level 4 Hammer style 'Crushing Blow' now has a 16% attack speed debuff.
  • The level 8 Hammer style 'Slam' now has a 4-second stun effect.
  • The level 21 Hammer style 'Revenge' now has a 21% attack speed debuff.
  • The level 29 Hammer style 'Conquer' now has a 19-second snare effect. The styles to hit bonus has been increased to a medium bonus.
  • The level 32 Hammer style 'Comminute' is a new high damage anytime style. It has medium fatigue cost, medium to hit bonus, and no bonus towards defense.

Shield Styles

  • The level 1 Shield style 'Smash' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Sword Styles

  • 'Polar Rift' has had its damage and attack bonus increased. The fatigue cost has been reduced to medium.
  • 'Ice Storm' will now have a 50 point direct damage style effect.
  • 'Assault' will now have a 4-second stun effect and chain off of 'Frost Cut'.

Valewalkers

  • The level 1 Scythe style 'Razorthorn' is an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Valkyrie

Shield Styles

  • The level 1 Shield style 'Smash' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Spear Styles

  • The level 1 Spear style 'Thrusting Spear' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.
  • The level 4 Spear style 'Return Thrust' now has an updated bleed effect. Its effect now does 8 damage per tick.
  • The level 18 Spear style 'Stab' is now a parry reactionary with an updated bleed effect. Its style effect now does 14 damage per tick.
  • The level 29 Spear style 'Raze' is now a high damage style.
  • The level 34 Spear style 'Whirling Spear' is now an anytime style with no style effect. It is now a medium fatigue cost and medium attack bonus style. The damage has been increased on this style.
  • The level 44 Spear style 'Odin's Wrath' is now a medium fatigue cost style with an updated bleed effect. Its effect now does 26 damage per tick.

Sword Styles

  • 'Polar Rift' has had its damage and attack bonus increased. The fatigue cost has been reduced to medium.
  • 'Assault' will now have a 4-second stun effect and chain off of 'Frost Cut'.

Vampiirs

Pierce Styles

  • The level 4 Pierce style 'Wasp's Sting' is now a front positional style.
  • The level 12 Pierce style 'Black Widow' is now a rear positional style with a 12-second snare effect.
  • The level 18 Pierce style 'Sidewinder' now has a style effect of a 21% attack speed debuff.
  • The level 25 Pierce style 'Diamondback' now has a style effect of a 20 point per tick bleed.
  • The level 29 Pierce style 'Viper's Bite' now has a style effect of a 26% attack speed debuff.
  • The level 34 Pierce style 'Asp's Bite' is now an anytime style with medium fatigue cost and medium to hit bonus.
  • The level 39 Pierce style 'Cobra's Bite' now has a style effect of a 26 point per tick bleed.
  • The level 44 Pierce style 'Dragonspider' still chains off Diamondback, but now has an 8-second stun style effect
  • The level 50 Pierce style 'Wyvern's Bite' now chains off of 'Asp's Bite' and has a 34% attack speed debuff.

Wardens

Blade Styles

  • The level 21 Blades style 'Horizon Blade' now has a 14 point per tick bleed effect.
  • The level 25 Blades style 'Kinetic Blade' is now a parry reactionary style with a 26% attack speed debuff.
  • The level 29 Blades style 'Dancing Blade' now has a style effect of a 6-second stun.
  • The level 34 Blades style 'Revenging Blade' now has a style effect of a 19-second snare.
  • The level 44 Blades style 'Prismatic Blade' is now an anytime style.
  • The level 50 Blades style 'Brilliant Blade' now has a style effect of a 32 point per tick bleed.

Blunt Styles

  • The level 15 Blunt style 'Windfall' is now a parry reactionary style with a 22% attack speed debuff.
  • The level 25 Blunt style 'Back Crush' now has a style effect of a 15-second snare.
  • The level 34 Blunt style 'Mauler' is now an anytime style with no style effect.

Sword Styles

  • The level 1 Shield style 'Smash' is now an anytime style with a low bonus, low fatigue cost, no defense bonus, and hits for high damage.

Warriors

Axe Styles

  • The level 15 Axe style 'Evernight' now has a 12-second snare effect.
  • The level 21 Axe style 'Valkyrie's Shield' now has a 22% attack speed debuff.
  • The level 29 Axe style 'Havoc' is now an anytime style.
  • The level 39 Axe style 'Glacial Movement' now has a 19-second snare effect.
  • The level 50 Axe style 'Tyr's Fury' now has a 30% attack speed debuff.

Hammer Styles

  • The level 4 Hammer style 'Crushing Blow' now has a 16% attack speed debuff.
  • The level 8 Hammer style 'Slam' now has a 4-second stun effect.
  • The level 18 Hammer style 'Demolish' now has a 5-second stun effect.
  • The level 21 Hammer style 'Revenge' now has a 21% attack speed debuff.
  • The level 25 Hammer style 'Crumble' now has a 26% attack speed debuff.
  • The level 29 Hammer style 'Conquer' now has a 19-second snare effect. The styles to hit bonus has been increased to a medium bonus.
  • The level 32 Hammer style 'Comminute' is a new high damage anytime style. It has medium fatigue cost, medium to hit bonus, and no bonus towards defense.
  • The level 39 Hammer style 'Lambast' now has a 30% attack speed debuff.
  • The level 50 Hammer style 'Mjolnir's Fury' now has a 32 point per tick bleed effect.

Shield Styles

  • The level 1 Shield style 'Smash' is now an anytime style. It has a low bonus, low fatigue cost, no defense bonus, and high damage.

Sword Styles

  • 'Polar Rift' has had its damage and attack bonus increased. The fatigue cost has been reduced to medium.

CAMELOT CLASSIC WORLD NOTES

General

  • The Keep Sentinels at the portal keeps will now give directions properly like good realm guards should.
  • The horse models used in the tutorial zones have returned to normal like the horses in other zones with the completion of the campaign. (The horses were temporary replaced with elemental versions during the campaign.)

Quests*General

  • Mission: Infiltration*All versions of this quest will now display waypoints.
  • The Bed Bugs quests for each realm have been converted to the new quest system. The old versions of the quest are still able to be completed, but the old-style quest is no longer offered.

Quests*Albion

  • Menhir Menace (Epic 5)*Players will no longer be able to receive credit for step 4 before all the drakoran disenchanters are killed.
  • Glowing Soul Gems can now be turned in between levels 35 and 41, making the level range more appropriate to the creatures that drop them.

Quests*Midgard

  • Melting the Ice*The journal text will now direct players to return to Barkeep Kanar in Vasudheim.

Quests*Hibernia

  • Surprise Attack*The journal text for the quest now asks players to search for "supplies" instead of "supples".
  • Vampiir Guild Gift*These quests no longer give a choice of one reward, but instead grant the only reward choice automatically upon completion.

Midgard Monsters

  • The monster 'Strykel' will no longer attempt to take on monsters that are more powerful. This ultimately means the monster is more likely to be alive for intrepid adventurers seeking him out.

Hibernia Monsters

  • Bog Mares now correctly display as female.

Item Notes

  • (Albion) The Enchanted Stone Shaper and Surging Stone Shaper staves can now be used while in shade form.
  • (Albion) The Astral Plaguebringer rapier will now display the correct weapon speed when delved.
  • (Albion) Fixed an issue where the Dragonsworn Long Bow was not giving the correct dexterity cap bonus.
  • (Albion) The sword called Point of the Infidel now displays the correct item bonus.
  • (Albion) The Iapetus's Scathing Spear polearm now displays as a spear type instead of a hammer.
  • (Midgard) The Basalt Buckler of Oblivion can now be dyed with enamel dye like other shields.
  • (Hibernia) The Gossamer Seolc Gloves will now salvage for the correct materials.
  • (Hibernia) The Glowing Guile Helm now gives a bonus to Celtic Dual instead of Dual Wield.
  • (Hibernia) The Flawed Asterite Falcata has been renamed to Flawed Diamond Falcata to correctly reflect its materials.
  • (Hibernia) The Midnight Marauder Battle Helm will now salvage for the correct materials.
  • The Birrag Cuaille Mauler Staff now displays the correct Damage Per Second (DPS) when delved.

SHROUDED ISLES WORLD NOTES

Quests*Hibernia

  • The Lost Seed Siasya will now address players by their specific class when completing this quest.

TRIALS OF ATLANTIS WORLD NOTES

Aerus Quests

  • Kratos will now grant battlegroup credit for completing the Bartering with Kratos quest for Master Level 8.5.

Encounters*General

  • When players complete the Gem of Lost Memories encounter, the popup they receive will no longer refer to the Dream Gem encounter instead.

Oceanus Encounters

  • The Triton Announcer will now respawn much faster after the encounter has been completed.

Volcanus Encounters

  • Samut will now respawn on his remote island much faster for the 'Erinys Charm' Encounter.

Item Notes

  • Magma Infused weapons and shields from Deep Volcanus will now sell for more appropriate amounts.
  • The Naxos Abalone Bracer can now be used by Maulers.
  • All minions summoned by the 'Bracer of Zo'Arkat' will now match the realm of the caster. This fixes an issue where the first minion would be the same realm, but subsequent minions were neutral which meant friendly fire could hit them.

CATACOMBS WORLD NOTES

Item Notes

  • The "11 Point Cart Inspection" has been renamed to "Eleven Point Cart Inspection" to prevent confusion while stacking.

Quests*Midgard

  • Scouting the Gnolls*The journal entry for the first step of this quest no longer contains an extra word.

LABYRINTH WORLD NOTES

General

  • The bottom feeder monsters in the lower parts of the dungeon have grown resistant to charm.

Quests*General

  • Unraveling: Infernal Investigation*Destroying a Demon Summoning Stone will now grant group credit for those on the correct step of the quest.

TRADESKILLS

  • (Hibernia) The Bespelled Woven Robes recipe now correctly displays the robe icon instead of the cloak icon.
  • A number of minor spelling issues were corrected.

FOUNDATIONS NOTES

  • House vaults are now numbered correctly. This fixes an issue where all vaults were set at 0, causing some houses with multiple vaults to display their contents incorrectly.
  • Fist wraps may no longer be placed on house walls.
  • Changing the access level of two or more house friends at a time will no longer only change the first friend in the list.
  • If a player has a stack of an item in a house vault and a stack in their inventory, picking up the stack in their inventory and dropping it on the same slot in the house vault now stacks the items correctly.

 

 

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Dark Age of Camelot
Version 1.93 Release Notes
Tutorial and Mastery of Stealth
March 2, 2008

============================

With Version 1.93, we bring to you a major overhaul of our New User experience. All newly created characters will start in one of three areas, Constantine's Sound, Lamfhota's Sound, or Grenlock's Sound, depending on their realm of origin. These areas, revamped from our original tutorial region, will provide quests, adventuring, equipment, experience, and RvR opportunities for all characters of levels 1 through 10. The progression through these areas is fun and relatively quick, providing a useful learning experience and plenty of rewards.

The goals of this endeavor are two-fold. The first is to bring new users who come to Dark Age of Camelot together in one consolidated place, provide them with basic instructions, the necessities for leveling, and level-appropriate gear rewards. The second goal is to reduce the size of our trial download. If you are experiencing Dark Age Camelot for the first time, we hope you enjoy your stay!

 

NEW THINGS AND BUG FIXES

  • Condemned houses have begun being repossessed. The repossession process will occur over the next few hours until all scheduled repossessions have occured.
  • Crafting - Players may notice several new recipes in their Spellcrafting menu. These recipes were added to assist players on the Cooperative ruleset server in combining Dreaded Seals. The recipes will display for characters on all servers in the Spellcrafting line, but will not function outside of the Cooperative ruleset. For full details of the new Dreaded Seal Recipes, see the Cooperative section of the patch notes.
  • The Triumphant Minstrel Stone Shaper now has a reuse timer of 12 minutes, bringing it in line with other Dragonslayer weapons.
  • The Ancient Copper Necklace, Beaded Resisting Stones, and Paidrean Necklace will no longer lose durability when repaired. Because of this change, these items can no longer be repaired by players. Any lost durability on these items can now be repaired along with lost condition at an NPC Smith.
  • Thayr, an Aurulite merchant in the Kobold Undercity, now sells two gems which were previously only available in Hibernia and Albion.
  • The rumor NPCs located in each realm's capital city are now talking about more recent goings on in their kingdom.
  • The blinded and bumbling bwca in the Labyrinth now have realm specific treasure.
  • (PVP Only) Technomancer Gibson will no longer take damage from spike traps.
  • (PvE Only) Players will now only be offered the Saving Zarees quest by the version of the NPC Tym that is located outside their home realm's capital.
  • The Love Spoon can now be destroyed.
  • The Greater Warlock Staff of the Sigils now gives a bonus to all three Warlock magical focus spell lines.
  • The trash drop called globe of swirling mist is now stackable.
  • James Maury, Snorri Sturluson, and Edward Plunkett will no longer repeat the dialogue to offer the A Tale of a Dragon's Revenge quest to players that have already completed it.
  • The spell range bonus on items will now affect the leash range of focus spells and necromancer pet casting in the same way it affects the casting range of a spell.
  • Players will no longer be teleported to the same side of a keep/tower door. This corrects an issue where characters sometimes were erroneously ported back to the same side they were attempting to leave.
  • The Lament of Dartmoor harp will now display the correct item bonus.
  • The Belt of the Sun can now be equipped in housing zones and capital cities.
  • All players have been granted a free Mythic Respec.

 

 

TUTORIAL ZONES

Recognizing the need for more trained adventurers to aid the realms in their ongoing battles against enemy forces from within and without, the Kings of each realm have dedicated more resources to this end.

  • Now, players can enter the game and explore the lands of Constantine's Sound (Albion), Grenlock's Sound (Midgard), or Lamfhota's Sound (Hibernia), gaining experience and preparing themselves for the battles to come.
  • New players entering the tutorial will now be notified that voiceovers are being used so they are aware of the added audio aspect of the tutorial.
  • Several voice-overs and dialogs in the tutorial have been adjusted to reflect recent changes made in the game. Example: The voice-over no longer tells players that the trainers are near the well as the new advanced trainers have set up shop around the spruced up towns.
  • Constantine's Sound (Albion), Grenlock's Sound (Midgard), and Lamfhota's Sound (Hibernia) have been expanded to allow players, new and old, to learn and level easily from level one to ten in one area. To accommodate this, the zones have been expanded and additional quests implemented to provide content up to level ten.
  • (Albion) Constantine's Sound has been expanded to include the towns of New Avalon and Finnen along with the existing town of Holtham and the keep Caer Stamford. New quests and content is available in all three towns.
  • (Midgard) Grenlock's Sound has been expanded to include the villages of Ulvastad and Halgost along with the existing village of Hafheim and the keep Thorsa Faste. New quests and content is available in all three villages.
  • (Hibernia) Lamfhota's Sound has been expanded to include the villas of Ryley and Allta Coill along with the existing villa of Fintain and the keep Dun Cormyra. New quests and content is available in all three villas.
  • An entrance to the Demon's Breach Realm vs. Realm (RvR) dungeon has been placed in each realm's tutorial. Players who are level 5-10 may access the dungeon.
  • Players will start in these zones automatically now, regardless of whether they choose "Tutorial" on the character creation screen. There are channelers present that will allow access in and out of the tutorial for level appropriate characters.

 

CLASS CHANGES AND FIXES

General

  • Base Class removal - As part of this expansion to the starter area content, we have removed the necessity to choose a base class upon character creation. Instead, players can choose any of the advanced classes available to their chosen race.
    • Example: Bob wants to try his hand at being a Thane. Instead of choosing to join the Viking Base Class, leveling to five, then choosing to be a Thane; Bob can just choose to be a Thane from the Character Selection screen.
  • When creating a new character, players will choose the advanced class they want immediately. Because of the amount of advanced classes available to the player, the starting stat allocation process has been modified.
    • For new characters, when a player chooses an advanced class, the starting stats will be auto-allocated. This is similar to choosing that option previously when creating a base class. If a player wishes to customize their starting stats, they can do so on the following screen where the facial features are customized. There is now an "adjust attributes" option on that screen allowing you to view and change your starting stats.
    • Existing characters still have the option to change their stats at any time. This can be done by choosing the "customize" button at the bottom of the screen when they have their character selected. The only difference is that the stat modification option is now on the facial feature screen, toggled via the "adjust attributes" button on the bottom of that screen.

Albion

  • The level 1 Rogue Thrust style "Wildcat" is now a level 3 style. This change affects the Minstrel, Infiltrator, and Scout classes.

Hibernia

  • The level 1 Stalker Piercing style "Wildsting" is now a level 3 style. This change affects the Ranger and Nightshade classes.

Midgard

  • The level 1 Rogue Sword style "Wildblade" is now a level 3 style. This change affects the Hunter and Shadowblade classes.

Stealth Changes

  • In an effort to make stealthers more group friendly, party members will now be able to see stealthed party members within a 2,500-unit radius.
  • The realm ability "Mastery of Stealth" will now provide a greater movement speed bonus, while lowering the detection range bonus. This will help stealthed players with positioning for attacks and easier escapes.
  • Mastery of Stealth 1 - 10% increase in speed and a 50-unit detection bonus.
  • Mastery of Stealth 2 - 20% increase in speed and a 100-unit detection bonus.
  • Mastery of Stealth 3 - 30% increase in speed and a 200-unit detection bonus.
  • Mastery of Stealth 4 - 40% increase in speed and a 325-unit detection bonus.
  • Mastery of Stealth 5 - 50% increase in speed and a 475-unit detection bonus.

Druids

  • The Druid "Nature Affinity" Damage Shield concentration based buff spells have had their range increased to 1500 units.

Heretics

  • Heretics now receive the spell "Arawn's Singe" in their Rejuvenation line at level 1.

Maulers

  • The Mauler Direct Damage and Damage Add spells in the "Power Strikes" line will no longer share a timer.

Thanes

  • Thanes will now receive the ability to wear chain armor at level 10.

Valkyries

  • Valkyries now have access to chain armor at level 10.

 

FRONTIERS NOTES

  • The level requirement for the RVR dungeon, Balban's Breach, has been changed from 5-9 to 5-10.
  • The Vampiir trainers Rygda and Vertyn in the Hibernian Relic towns are no longer invincible.
  • The spell effect of the Demon Seal Ammunition (Boulders and Barrages) will no longer work outside of New Frontiers. This fixes a bug where the effect could be used in the Battlegrounds and was deemed too powerful for that environment.
  • Modified the way keep doors work to prevent an issue where characters would attempt to leave a main keep and be ported back inside.
  • Clarified the delve information on the Demon Seal Barrage and Boulder catapault ammunition to indicate that players should have an enemy player targeted for the link to Darkness Falls to function properly.

 

CAMELOT CLASSIC WORLD NOTES

General

The following Regrowth spells have a new and correct spelling:

  • Resurgence
  • Minor Resurgence
  • Major Resurgence

Quests - Albion

  • Building a Better Bow - The goals for this quest have been updated so that it requires the proper amount of bones. This fixes an issue where the journal would indicate players needed two bones, but the quest required three. The quest now only requires two bones as per the journal text.
  • Bed Bugs - Clicking the enlarging potion in a player's journal will no longer arbitrarily complete goals of this quest.
  • Attack on Cornwall Station - The Signaling Horn can now be used while in shadeform.
  • The Fugitive - The waypoint for Malphaeus in Ludlow is now in the correct location.
  • Father Hulgrath - Frip is now slightly smaller and is referred to as a "young boy" instead of a "small boy".
  • Frontier Aggressors - Players will now properly receive credit for killing Forest Ettin Seekers while on this quest.

Quests - Midgard

  • Triggering a Distraction - The steps of this quest must now be completed sequentially.
  • Tomte Tide (Epic 4) - The directions given for step 3 of this quest have been changed to be more accurate.
  • Storm Horse - The directions given in step 2 now direct players to the correct location for Jorun.
  • The Enemy Appears - This quest now correctly directs players to Huginfel to speak with Skipta instead of to Svarhamr.
  • The Tale of A Dragon's Revenge - Snorri Sturluson will no longer refer to Albion in his dialogue.
  • Collecting for Sybil - Fixed a typo in the journal text which reversed two words.

Quests - Hibernia

  • Sad Fomorie - This quest will now award players with a more appropriate amount of experience for the level of the quest.
  • Kylirean's New Armor - The level of range of this quest has been raised to a more appropriate for the reward it gives.

 

Albion Monsters

  • The Dragonsworn leader Althea Kennicot is no longer charmable.

Midgard Monsters

  • Consul Omard will no longer erroneously report he has a quest available to some characters. This fixes an issue where some characters that embarked on the path of the champion would see the quest ring, but no quest was actually available.
  • The Viking Huscarls at Gna Faste who are involved in the Attack on Gna Faste quest will no longer chase after random mobs that inhabit the area.

Hibernia Monsters

  • The 'night' spawn of the Melancholic Fairy Queen will drop remains like its 'day' counterpart.
  • Pookha mobs now drop "pookha skin" and "pookha hair" instead of "pooka skin" and "pooka hair".

 

Item Notes

  • The Bwcan Colored Necklace can now be worn by all realms. In addition, the Intelligence and Piety bonuses have been replaced with an Acuity bonus.
  • Dragonsworn Riddled Shields are no longer incorrectly accepted by Guild Emblemer NPCs.
  • The trash drop called silver pike tooth can now be sold to merchants.
  • (Midgard) The Lupine Lunatic Gloves now give a bonus to dexterity instead of quickness, a more fitting bonus for cloth armor.
  • (Albion) The Stonewatch Pin now has the correct bonus value for its level.
  • (Midgard) The Enraged Wolf Pelt Cloak now has the correct bonus value for its level.
  • (Hibernia) The Glimmer Spirit Band now correctly displays as level 48.
  • (Albion) The Ircon Bound Chain Leggings now correctly have a chain armor icon.
  • (Albion) The Belt of the Unnamed Grave no longer has a bracer icon.
  • (Midgard) The large block shield is now dyeable with enamel dyes instead of leather dyes.
  • (Hibernia) The Gauntlets of the Veil now correctly have a reinforced armor icon.
  • The 'Stable Greater Celeric arcanium tincture' has had its attack speed buff effect improved from 15% to 17%.
  • (Hibernia) The Azure Crusher mace can now be dyed.

 

SHROUDED ISLES WORLD NOTES

Quests - Albion

  • Dungeon Inquiry - Added a missing word to Maybella Afton's dialogue.

Hibernia Monsters

  • Myrddraxis will no longer display a 'not in view' message when attempting to engage the monster.

Item Notes

  • Demon-tainted stag meat and demon-tainted bear meat no longer falsely indicate that they can be turned in for experience in Faraheim.

 

TRIALS OF ATLANTIS WORLD NOTES

Volcanus Quests

  • When activating Tartaro's Gift, Maulers in Hibernia will no longer be told by the Sage that they need to turn in the scrolls for this artifact when they have just done so.

Stygia Encounters

  • Apprentice Wyia will now state that both Valewalkers and Maulers can activate the Snakecharmer's Weapon instead of just Valewalkers.

Aerus Encounters

  • The cyclops agrotes will now drop level appropriate tinderboxes.

Item Notes

  • The 'Bracer of Zo'arkat' /use2 ability will now display the proper point blank Area of Effect (AoE) widget.
  • The 'Jacina's Sash /use and /use2 ability will now display the proper point blank Area of Effect (AoE) widget.
  • The 'Belt of Oglidarsh' /use ability will now display the proper group only widget.
  • The 'Eternal Plant' /use2 ability will now display the proper self-only widget.
  • The 'Maddening Scalars' /use2 ability will now display the proper self-only widget.
  • The 'Malice Axe' /use2 ability will now display the proper self-only widget.
  • The 'Ring of Heavens' /use ability will now display the proper self-only widget.
  • The 'Winged Helm' /use2 ability will now display the proper self-only widget.
  • The 'Traitor's Dagger' /use2 ability will now display the proper self-only widget.
  • The 'Phoebus Harp Necklace' /use2 ability will now display the proper self-only widget.
  • The 'Zahur's Ring' /use ability will now display the proper self-only widget.

CATACOMBS WORLD NOTES

Quests - Albion

  • Vengeance is Mine - The steps of this quest must now be completed sequentially.
  • Guard Zekatar's Order - Corrected a typo in the message players receive on step 2 after salvaging the metal from the gate.

Quests - Hibernia

  • Lost in Oblivion - Players who have previously progressed past goal two and then dropped it will now be able to complete the quest if they restart it at a later time.
  • Brave Researcher Talsia - Lieutenant Kymber will now have a visual quest indicator when a player is eligible for this quest.

Item Notes

  • Level 40 Aurulite bracers for casters are now sold by Tymirre in the Shar Labyrinth.

Monsters

  • All terracite spearman in each realm’s Underground Forest now wield spears.

 

LABYRINTH WORLD NOTES

Quests - General

  • Unraveling: Illusions of Grandeur - The Signaling Whistle no longer refers to the Minotaur scout by name as the name is different for each realm.

Quests - Hibernia

  • Unraveling: Illusions of Grandeur - Step 12 of the Hibernian version now gives the correct directions to find the tree. In addition, step 5 now correctly asks for a Crystalrot River Beetle Tooth instead of a Stonerot River Beetle Tooth.
  • Unraveling: Illusions of Grandeur - Carnue no longer repeats himself during his initial dialogue.

Item notes

  • The 'Infused Buckler of the Labyrinth' has been set to not allow emblems as the item is too small to properly take and display an emblem.

 

FOUNDATIONS NOTES

  • Corrected an issue with the housing map for Old Sarum so that the text indicators for the villages of Flint and Cheshire are centered over their respective areas.
  • Players will now be able to port directly to their house on a cluster, regardless of the server they are currently on.

 

COOPERATIVE SERVER

  • Additional recipes have been added to the Spellcrafting line that will allow characters to combine Dreaded Seals to ease their redemption. Characters can now combine 10 Glowing or Sanguine Dreaded Seals into a single Lambent Dreaded Seal that can be turned into the Dreaded Seal Collector for ten times the reward they would normally get. There is also a recipe for a Flugent Dreaded Seal that combines five of the new Lambent Dreaded seals and can be turned in for five times the Lambent Dreaded Seal reward. Finally, there is an Effulgent Dreaded Seal Recipe that combines five of the Fulgent Dreaded Seals and is worth five times the Fulgent Dreaded Seal Reward. Please note that like the Sanguine and Glowing Dreaded seals, the new seals give out realm points based on the level of the character turning in the seal. In addition, players cannot go over the maximum Realm Point total for their level through redemption of these seals, so if a player turns one in and hit their cap (or are at your cap), that player will only get enough realm points to take them to the maximum for their level. Once combined, the new seals cannot be split back into the component seals.
  • Tym, the quest giver for the 'Saving Zarees' quest will now only offer the Midgard version of this quest. This fixes an issue where it would offer the Albion and Hibernian version, but the quest goals were all in the respective realm.

PVP SERVER

  • The Realm Point timer determining how many realm points a player is worth to another individual player upon being killed has been reduced from 24 hours to 15 minutes.
  • Being killed by an enemy player will now only cost players a single point of 'Constitution'.

 

 

============================

Dark Age of Camelot
Version 1.94 Release Notes
Rest Stops and Housing Love
June 18, 2008

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In Version 1.94, we addressed the various housing options available to players and made some adjustments. We wanted to make larger homes a more viable choice, as opposed to owning two smaller homes, by lowering the prices of both deeds and rent, as well as add additional vault space to accommodate the growing need for more storage. In addition to the housing changes, we have added the "Rest Experience" feature, which allows players to accumulate a certain amount of bonus experience that is built up based on where they log out.

As we move forward onto future patches, we will continue to add more updates to housing and expand upon other elements that have made Dark Age of Camelot thrive. The changes in this patch and much of the design of the upcoming Origins server are the result of player feedback. We want to encourage our players to continue utilizing the feedback form here on the Camelot Herald and we hope that this patch will give you a taste of things to come.

 

NEW THINGS AND BUG FIXES

  • Race descriptions have been updated and expanded to give new players more information on each of the races before they choose them upon character creation.
  • The Valkyrie class helm gifts given at levels 10, 15, 20, and 25 now have the same /use ability as the torso armor gift given to other classes at the same levels.
  • The figure version configuration menu will once again correctly display settings for all races from all realms.
  • The Royal Illuminator of Albion will now properly describe the Minstrel Champion Weapon enchantments available to eligible players.
  • All items will now delve their "bonus" level. The "bonus level" is how high of a level the character must be to receive the effects of the bonuses on the particular item. Note: The "bonus" level may not be the same as the minimum level for use of the object.
  • A three second timer has been added to the use of emotes. This affects the use of the /emote command and emotes with specific commands (like dance or rude.)
  • Animated emotes (like dance or rude) will not display for players on a character's ignore list.
  • Experience gained because of a Zone Bonus will be displayed separately and be labeled accordingly.
  • New style quests will display the amount of coin and experience to be gained more accurately. This corrects an issue where in rare cases the amount of coin or experience would seem larger or smaller in the quest accept and finish dialog windows than what players would actually receive.
  • New style quests will no longer display an extraneous numerical display in the system chat when completed.
  • The /qtd command has been temporarily disabled.
 

FOUNDATIONS NOTES

The following changes have been made to housing in all realms:

Purchase Price:

  • Cottage: The cost of the cottage deed will remain at 1 platinum.
  • House: The cost of the house deed will drop from 10 platinum to 5 platinum.
  • Villa: The cost of the villa deed will drop from 40 platinum to 10 platinum.
  • Mansion: The cost of the mansion deed will drop from 100 platinum to 25 platinum.

Rental Price:

  • Cottage: The weekly rental price for the cottage will remain at 20 gold.
  • House: The weekly rental price for the house will drop from 200 gold to 35 gold.
  • Villa: The weekly rental price for the villa will drop from 800 gold to 60 gold.
  • Mansion: The weekly rental price for the mansion will drop from 2 platinum to 100 gold.
    • Villas will now have access to four vaults. (up from 3)
    • Mansions will now have access to eight vaults. (up from 4)
    • Note: Vaults 5 through 8 for Mansions are currently mapped to the vault 1 through 4 permissions. For example, vault 1 and vault 5 will share the same permissions, vault 2 and 6 will share the same permissions, vault 3 and 7 will share the same permissions, and vault 4 and 8 will share the same permissions.
    • The repossession merchants for personal vaults and guild vaults have staffed up to be available for the increased vault amounts.
    • Albion Mansion - The merchant hookpoint in the lower level has been moved slightly to make way for the additional vault hookpoints. (You might need to pick him up in the old location and place him on the new hookpoint to reset him.)
    • Condemned houses will begin being repossessed late tonight. The repossession process will occur over the next 24 hours until all scheduled repossessions have occurred.

REST EXPERIENCE

  • Characters with rest experience (RXP) will gain a bonus to their experience gained when killing monsters or players. The bonus is equal to the base amount of experience gained before any other bonuses (zone, realm, buffs, etc.) are applied, up to the amount of total rest experience remaining.
    • Example: Billybob the Shadowblade has accumulated 10,000 RXP. He kills a mob that would grant him 16,000 XP normally (without bonuses). Billybob would gain a RXP bonus of 10,000 XP, using up his accumulated RXP.
    • Example: Behindu the Nightshade has accumulated 30,000 RXP. He kills a mob that would grant him 16,000 XP normally (without bonuses). Behindu would gain a RXP bonus of 16,000 XP, leaving him with 14,000 RXP to use on subsequent kills.
  • Characters will start gathering rest experience (RXP) after they have been logged out for at least one hour and will gain additional RXP for every hour offline after that. The amount of rest experience gained per hour scales linearly based on the level of the character.
  • Lower level characters will gain up to 5% per hour of the experience needed to go from their current level to the next level.
  • Highest level characters will gain up to 1% per hour of the experience needed to go from their current level to the next level.
  • Rest experience (RXP) is capped at half the experience required to get the character from their current level to level 50.
    • Note: Characters will continue to gain RXP at level 50 for the purposes of champion level experience.
  • The amount of possible rest experience gained is modified by where the characters logs out. Certain zones are more conducive to a restful state and will allow you to gather the full amount of rest experience possible, as explained above. Currently, the capital cities are flagged as "Restful Nodes", so logging out here will net you the greatest possible amount of rest experience. All other zones currently will award rest experience when characters log in, but it will be at a lower rate than these "Rest Stops".
  • Players can check how rested they are by using the new command, /rested. The following feedback is possible from this command:
    • "You feel very well rested" means the character has more rest experience than it would take to get to the next level.
    • "You feel well rested" means the character has less than would be required to get to the next level, but above one-third of what would be required.
    • You feel rested means the character has less than one-third of what would be required, but has some rest experience.
    • You feel tired means the character has no rest experience gathered.

 

CLASS CHANGES AND FIXES

General

The auto allocation stats have been adjusted by class and all new characters will have these stats auto allocated upon character creation. These stats can be adjusted in the "Adjust Attributes" tab on the character creation screen.

Albion

Class name Strength Constitution Dexterity Quickness Intelligence Piety Empathy Charisma
Armsman 10 10 10 0 0 0 0 0
Cabalist 0 0 15 0 10 0 0 0
Cleric 0 0 15 0 0 10 0 0
Friar 0 10 10 0 0 10 0 0
Heretic 0 10 10 0 0 10 0 0
Infiltrator 10 0 15 0 0 0 0 0
Mauler 10 10 10 0 0 0 0 0
Mercenary 10 10 10 0 0 0 0 0
Minstrel 10 0 10 0 0 0 0 10
Necromancer 0 0 10 0 15 0 0 0
Paladin 10 10 0 0 0 10 0 0
Reaver 10 10 10 0 0 0 0 0
Scout 10 0 15 0 0 0 0 0
Sorcerer 0 0 15 0 10 0 0 0
Theurgist 0 0 15 0 10 0 0 0
Wizard 0 0 15 0 10 0 0 0

Hibernia

Class name Strength Constitution Dexterity Quickness Intelligence Piety Empathy Charisma
Animist 0 0 15 0 10 0 0 0
Bainshee 10 10 10 0 0 0 0 0
Bard 0 0 15 0 0 0 0 10
Blademaster 10 10 10 0 0 0 0 0
Champion 10 10 10 0 0 0 0 0
Druid 0 0 15 0 0 0 10 0
Eldritch 0 0 15 0 10 0 0 0
Enchanter 0 0 15 0 10 0 0 0
Hero 10 10 10 0 0 0 0 0
Mauler 10 10 10 0 0 0 0 0
Mentalist 0 0 15 0 10 0 0 0
Nightshade 10 0 15 0 0 0 0 0
Ranger 10 0 15 0 0 0 0 0
Valewalker 10 10 10 0 0 0 0 0
Vampiir 10 10 10 0 0 0 0 0
Warden 0 0 15 0 0 0 10 0

Midgard

Class name Strength Constitution Dexterity Quickness Intelligence Piety Empathy Charisma
Berserker 10 10 10 0 0 0 0 0
Bonedancer 0 0 15 0 0 10 0 0
Healer 0 0 15 0 0 10 0 0
Hunter 10 0 15 0 0 0 0 0
Mauler 10 10 10 0 0 0 0 0
Runemaster 0 0 15 0 0 10 0 0
Savage 10 10 10 0 0 0 0 0
Shaman 0 15 0 0 10 0 0
Skald 10 10 0 0 0 0 0 10
Spiritmaster 0 0 15 0 0 10 0 0
Thane 10 10 0 0 0 10 0 0
Valkyrie 10 10 10 0 0 0 0 0
Warlock 0 10 0 0 0 15 0 0
Warrior 10 10 10 0 0 0 0 0

Bards

These Health regeneration songs have been increased in value and the casting times have been reduced to 2.0 seconds. Level 6 - "Chant of Healing" will now heal for 12 points per tick.
Level 14 - "Song of Healing" will now heal for 26 points per tick.
Level 25 - "Psalm of Healing" will now heal for 44 points per tick.
Level 35 - "Hymn of Healing" will now heal for 60 points per tick.
Level 45 - "Euphony of Healing" will now heal for 76 points per tick.

Clerics

These Cleric "Smite" specialization spells have been reduced in casting time from 4.0 seconds to 3.5 seconds. Level 10 - "Heavenly Strike"
Level 20 - "Heavenly Blast"
Level 30 - "Heavenly Bolt"
Level 39 - "Heavenly Force"
Level 49 - "Heavenly Detonation"

Mentalists=

The Mentalist Realm Rank 5 ability "Selective Blindness" will no longer check for resists. This will make the ability more reliable to use.

Minstrels

These Health regeneration songs have been increased in value and the casting times have been reduced to 2.0 seconds. Level 1 - "Song of Minor Renewal" will now heal for 4 points per tick.
Level 8 - "Song of Renewal" will now heal for 16 points per tick.
Level 14 - "Song of Minor Healing" will now heal for 26 points per tick.
Level 19 - "Song of Healing" will now heal for 34 points per tick.
Level 25 - "Song of Minor Regeneration" will now heal for 44 points per tick.
Level 31 - "Song of Regeneration" will now heal for 52 points per tick.
Level 37 - "Song of Minor Rejuvenation" will now heal for 62 points per tick.
Level 47 - "Song of Rejuvenation" will now heal for 78 points per tick.

Paladins

The Paladin Realm Rank 5 ability "Selfless Devotion" will now debuff the user's stats by 25%. Once debuffed, the Paladin will pulse a 300 point group heal with a 750 unit range every 3-seconds for 15-seconds total.

Rangers

The style "Frozen Comet" has been added at level 42 specialization in the Celtic Dual line for Rangers. It is a front positional style with a 15-second root effect. The style has a high fatigue cost, high attack bonus, medium damage, and no defense bonuses.

Skalds

These Health regeneration songs have been increased in value. Level 1 - "Simple Song of Rest" will now heal 4 points per tick.
Level 10 - "Song of Rest" will now heal 20 points per tick.
Level 20 - "Harmonic Song of Rest" will now heal for 36 points per tick.
Level 30 - "Magnificent Song of Rest" will now heal for 52 points per tick.
Level 40 - "Glorious Song of Rest" will now heal for 68 points per tick.
Level 50 - "Heavenly Song of rest" will now heal for 84 points per tick.

Spiritmasters

The Spiritmaster Realm Rank 5 ability "Spirit Martyr" will now have a possible healing pool of 3200 points. This is an increase from the previous possible 1200 point healing pool.

Thanes

Thanes that are level 10 and above will be granted Large Shields and Chain Armor abilities if they don't have them already. The direct damage component of these Axe styles have been set to the appropriate levels based on the level of the style. This is to correct an issue in which these styles were treated as level 20 styles in terms of resist checks. Level 9 - "Thrym's Strength"
Level 25 - "Raider"
Level 44 - "Arctic Rift"
Level 50 - "Tyr's Fury"

Valkyries

Valkyries that are level 10 and above will be granted the Chain Armor ability if they don't have it already.

 

FRONTIERS NOTES

Explorer NPCs in the frontiers will no longer be gender-challenged. This corrects an issue where some of the male explorers were being referred to as "it" rather than by a masculine modifier.

 

TUTORIAL NOTES

The tutorial keep in Grenlock's Sound has been swapped out so it is of the proper realm. This corrects an issue where the decorations and general look of the keep were Albion versus the proper Midgard flavor.

  • The Lamfhota's Sound zone has been revamped to add more flavor. Hats off to the helpful Hibernian horticulturist that helped!
  • The population bonus free level system has been disabled for characters in the tutorial zone.
  • Clothes Make the Troll – The proper type of gloves required for goal two is now referenced in the quest goal text.
  • A Smith in Time Saves Lives – The first goal has been updated to make it clearer where the armor required can be located.
  • The rear ladder of the pier on the small island in the tutorial zones has been updated so it can be climbed back up. This fixes an issue where you could climb down the ladder, but not back up if you got off the ladder.
  • The quest text for The Matriarch will now correctly direct players to return to Commander Culino.

 

CAMELOT CLASSIC WORLD NOTES

Quests - Albion

  • A History in Stone - This quest now has a third waypoint which directs players to a larger group of granite giant oracles.
  • Supplies for Lillian - The reward for this quest has been adjusted to be more appropriate to its level.

Quests - Midgard

  • A Dangerous Game - The quest window will now correctly display the experience and coin rewards for this quest.
  • The Scent of Blood - The quest window will now correctly display the experience and coin rewards for this quest.

Quests - Hibernia

  • The Tale of A Dragon's Revenge - Edward Plunkett will no longer refer to Albion towns when speaking with players at the start of this quest.
  • Getting up to speed - The goals of this quest must now be completed in sequence.
  • The Enemy Abides - Raykahn will now show a visual quest indicator when players are eligible for this quest.

Hibernia Monsters

  • Explorer Noreena and Romdall, the housing merchant, are no longer incorrectly flagged as being worth Master Level experience.
  • Erine, the Stable Master for the Valley of Bri Leith, will no longer indicate that she is worth Master Level experience.

Item Notes

  • The illusion given from wearing the Ensorcelled Dragonsworn Helm (used in the 'Mission: Infiltration' quest) will be broken if the character uses the following portal stones: Grimspound Portal Stone, Svarhamr Portal Stone, Tailtiu Portal Stone or the Personal Bind Recall Stone.
  • The Black Star Sapphire, Cat's Eye Chrysoberyl, and Ruby gems which drop from the Doppelgangers in the Frontiers can now be sold to a vendor for coin.
  • The Sound's Leather Gloves of Skill in all realms can now be sold to a vendor for coin.
  • The Necrotic Belt of Lament in all realms is no longer incorrectly labeled as a necklace.
  • (Hibernia) The Glimmerspirit Short Bow now gives a bonus to Constitution instead of All Archery.
  • (Hibernia) The Gossamer Seolc Gloves now have the correct Armor Factor for a level 50 cloth item.
  • The Astral Belt of Negative Energy's /use ability, Irritating Wisp, will now display a spell icon.
  • All Dragonsworn fist wraps are now dyeable with weapon luster.
  • (Midgard) The item 'viking standard' is now stackable up to ten.
  • (Hibernia) The Gurite Head now correctly states that it is a quest item needed for the 'Hunting the Highwayman' quest.
  • Corrected an issue where the Spellbound Cerulean Leather Vest was incorrectly named Spellbound Cerulean Leather Robe.
  • (Albion) The Rapier of Night's Chosen now has the correct Damage Per Second (DPS) rating for its level.
  • The Hand Wrap of the Brawl and the Fist Wrap of the Brawl now have the correct Damage Per Second (DPS) rating for their level.
  • (Midgard) The Stormhammer's Vest given to Thanes at level 10 by their trainer is now a chain vest instead of a studded.
  • (Albion) The Recruit's Necklace of Might will now correctly affect player's level 3 and above.
  • (Albion) The Regulator's Cloth Boots now display the correct icon.

 

 

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Dark Age of Camelot
Version 1.95
August 20, 2008


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The Camelot Team is pleased to bring you Version 1.95. In this version, we introduced class changes in all three realms, added flight and updated horse routes in the classic areas. There have also been several behind the scenes additions and changes in preparation for the upcoming Origins server. In addition, we have begun making adjustments to the Shrouded Isles treasure tables; a process which will continue into future patches.

Earlier this month, we broached the subject of making changes to the realm timers. Upon further evaluation, we have decided to postpone the realm timer changes to a later patch cycle. As always, we welcome all feedback from our players on this matter.

 

NEW THINGS AND BUG FIXES

  • All players have been granted a Mythic respec.
  • Despite his best efforts to save some of his equipment, Galaris Pritchard's high-end armor has been confiscated by Hadreth Luudan and is available for level 40 characters in Camelot. Galaris also appears to have found a stash of high-end weapons, and is discreetly handing them out to adventurers of level 40.
  • Svall of Jordheim has finally begun giving out items to the realm's more seasoned adventurers. Characters who are in their 40th season may talk to him to receive a free set of armor and weapons.
  • Guardians Hyrum and Laengh of Hibernia have been re-assigned to Tir na Nog to serve as Quartermasters, in recognition of their long service to the realm. It is reported that they are giving away their old weapons and armor to adventurers who have reached their 40th level.
  • All invigoration (endurance) potions have had their duration increased from five minutes to ten minutes.
  • Instead of Hired Militiaman Contracts, the supply chests in the New Frontiers keeps which require a key to open now have a chance to give a Token of Heroism. This token may be turned in to a Royal Accountant for bounty points and experience at level 50, or for just experience at any level below 50.
  • The /target command will now allow you to target dead players.
  • Keeps will now show as under attack on the realm war map as long as a siege tower exists, whether it is in the process of being built or has been completed.
  • A number of horse routes throughout the classic zones have been modified to be more convenient. In addition, flight routes have been added to provide a faster mode of transportation to and from certain locations.
  • Several travel ticket names in housing have been changed to refer to the name of the location they go to as opposed to the name of the stable master they go to.
  • The in-game '/help' menu has been updated to reflect the travel route changes.
  • A new, more visible, quest indicator has been added which replaces the previous ring around the feet. The new indicator floats above the quest giver's head.
  • Weapon merchants in the Tutorial zones now sell fist wrap, hand-to-hand, and scythe weapons.
  • The Druid Guild Gift blunt weapon choice is now correctly referred to as a hammer instead of a mace.
  • The guards that protect Humberton, Huginfel, and Tir na mBeo will now damage mobs properly again.
 

CLASS CHANGES AND FIXES

Clerics

  • These Cleric Smite Baseline spells have had their casting time reduced from 3.0 seconds to 2.6 seconds and had their damage values adjusted as follows.
    • Level 5 - "Minor Smite" - 21 damage (Spirit)
    • Level 7 - "Lesser Smite" - 28 damage (Spirit)
    • Level 9 - "Smite" - 35 damage (Spirit)
    • Level 13 - "Major Smite" - 49 damage (Spirit)
    • Level 16 - "Greater Smite" - 60 damage (Spirit)
    • Level 21 - "Minor Judgement" - 77 damage (Spirit)
    • Level 27 - "Lesser Judgement" - 97 damage (Spirit)
    • Level 34 - "Judgement" - 124 damage (Spirit)
    • Level 42 - "Greater Judgement" - 152 damage (Spirit)
    • Level 50 - "Supreme Judgement" - 179 damage (Spirit)
  • These Cleric Smite Specialization spells have been reduced in Casting Time from 3.0 seconds to 2.8 seconds.
    • Level 5 - "Holy Anger"
    • Level 8 - "Greater Holy Anger"
    • Level 12 - "Holy Rage"
    • Level 16 - "Greater Holy Rage"
    • Level 21 - "Holy Wrath"
    • Level 25 - "Divine Wrath"
    • Level 27 - "Greater Holy Wrath"
    • Level 35 - "Holy Fury"
    • Level 35 - "Divine Fury"
    • Level 43 - "Greater Holy Fury"
  • These Cleric Smite Specialization spells have had their range increased from 1000 units to 1500 units.
    • Level 25 - "Divine Wrath"
    • Level 35 - "Divine Fury"
    • Level 45 - "Divine Vengeance"
  • These Cleric Smite Specialization spells have had the radius of the PBAOE heal that they cast increased from 250 units to 750 units.
    • Level 5 - "Holy Anger"
    • Level 6 - "Drive Evil"
    • Level 8 - "Greater Holy Anger"
    • Level 11 - "Repel Evil"
    • Level 12 - "Holy Rage"
    • Level 16 - "Greater Holy Rage"
    • Level 17 - "Repulse Evil"
    • Level 21 - "Holy Wrath"
    • Level 22 - "Dispel Evil"
    • Level 27 - "Greater Holy Wrath"
    • Level 32 - "Banish Evil"
    • Level 35 - "Holy Fury"
    • Level 42 - "Annihilate Evil"
    • Level 43 - "Greater Holy Fury"
  • These Cleric Smite Specialization spells have had the radius of the PBAOE Damage increased from 200 to 300 and had their damage values adjusted as follows.
    • Level 6 - "Drive Evil" - 26 damage (Spirit)
    • Level 11 - "Repel Evil" - 42 damage (Spirit)
    • Level 17 - "Repulse Evil" - 68 damage (Spirit)
    • Level 22 - "Dispel Evil" - 86 damage (Spirit)
    • Level 32 - "Banish Evil" - 123 damage (Spirit)
    • Level 42 - "Annihilate Evil" - 177 damage (Spirit)
  • These Cleric Smite Specialization spells have had their casting speed reduced from 3.5 seconds to 3.0 seconds. Additionally, a spreadheal effect has been added to the spell with a 1000 unit radius, centered on the caster. The power costs have been adjusted.
    • Level 10 - "Heavenly Strike" - 26 damage (Spirit) / 47 healing - 11 power
    • Level 20 - "Heavenly Blast" - 52 damage (Spirit) / 76 healing - 23 power
    • Level 30 - "Heavenly Bolt" - 78 damage (Spirit) / 106 healing - 36 power
    • Level 40 - "Heavenly Force" - 102 damage (Spirit) / 133 healing - 47 power
    • Level 50 - "Heavenly Detonation" - 128 damage (Spirit) / 162 healing - 60 power
  • These Cleric Smite Specialization spells have had their recast timer reduced from 10 minutes to 5 minutes. Additionally, a level 27 version of this spell has been added, and the durations and power costs of these spells have been adjusted.
    • Level 7 - "Minor Deliverance" - 29 second duration - 9 power
    • Level 17 - "Lesser Deliverance" - 39 second duration - 14 power
    • Level 27 - "Major Deliverance" - 49 second duration - 20 power
    • Level 37 - "Greater Deliverance" - 59 second duration - 25 power
    • Level 47 - "Blessed Deliverance" - 1 minute 9 second duration - 30 power

 

Healer

  • A Self-Only Offensive Melee Proc buff has been added to the Pacification Baseline. This buff will cast a lifetap on the target, but will only affect non-realm enemies.
    • Level 7 - "Eir's Suggestion" - 3 second cast / 20 minute duration - 40% chance to fire per swing / 29 damage (Spirit) (70% returned as health) - 10% power
    • Level 13 - "Eir's Instruction" - 3 second cast / 20 minute duration - 40% chance to fire per swing / 52 damage (Spirit) (70% returned as health) - 10% power
    • Level 19 - "Eir's Guidance" - 3 second cast / 20 minute duration - 40% chance to fire per swing / 76 damage (Spirit) (70% returned as health) - 10% power
    • Level 26 - "Eir's Direction" - 3 second cast / 20 minute duration - 40% chance to fire per swing / 102 damage (Spirit) (70% returned as health) - 10% power
    • Level 37 - "Eir's Mandate" - 3 second cast / 20 minute duration - 40% chance to fire per swing / 145 damage (Spirit) (70% returned as health) - 10% power
    • Level 47 - "Eir's Intervention" - 3 second cast / 20 minute duration - 40% chance to fire per swing / 183 damage (Spirit) (70% returned as health) - 10% power

 

Thane

  • These Thane Stormcalling Specialization spells have had their damage values adjusted as follows.
    • Level 4 - "Thunder's Bash" - Damage Add: 1.6 DPS
    • Level 11 - "Thunder's Hammer" - Damage Add: 3.1 DPS
    • Level 15 - "Thunder's Force" - Damage Add: 3.9 DPS
    • Level 21 - "Thunder's Crush" - Damage Add: 5.2 DPS
    • Level 27 - "Thunder's Strike" - Damage Add: 6.4 DPS
    • Level 36 - "Thunder's Blow" - Damage Add: 8.4 DPS
    • Level 46 - "Thunder's Rend" - Damage Add: 10.5 DPS
  • These Thane Stormcalling Specialization spells have had their damage values adjusted as follows.
    • Level 1 - "Thor's Minor Bolt" - 6 (Energy)
    • Level 3 - "Thor's Lesser Bolt" - 14 (Energy)
    • Level 6 - "Thor's Bolt" - 26 (Energy)
    • Level 9 - "Thor's Greater Bolt" - 37 (Energy)
    • Level 13 - "Thor's Major Bolt" - 52 (Energy)
    • Level 17 - "Thor's Minor Lightning" - 67 (Energy)
    • Level 23 - "Thor's Lesser Lightning" - 89 (Energy)
    • Level 29 - "Thor's Lightning" - 112 (Energy)
    • Level 38 - "Thor's Greater Lightning" - 146 (Energy)
    • Level 48 - "Thor's Full Lightning" - 184 (Energy)
  • These Thane Stormcalling Specialization spells have been changed from a PBAOE Debuff to a Ranged AOE Debuff.
    • Level 14 - "Dissipate Energy" - 3.0 second cast / 10 second duration - 1500 range / 350 radius - 3% Energy Debuff - 10 power cost
    • Level 20 - "Rout Energy" - 3.0 second cast / 10 second duration - 1500 range / 350 radius - 6% Energy Debuff - 13 power cost
    • Level 33 - "Sunder Energy" - 3.0 second cast / 10 second duration - 1500 range / 350 radius - 9% Energy Debuff - 22 power cost
    • Level 43 - "Banish Energy" - 3.0 second cast / 10 second duration - 1500 range / 350 radius - 12% Energy Debuff - 29 power cost

 

Mentalist

  • The Mentalism Specialization spell "Mental Purification" has been moved from level 28 to level 19.
  • The level 3 Confusion spell in the Mentalism Specialization line has been removed.
  • A Direct Damage spell has been added to the Mentalism Specialization line. This spell will also cast a group heal, centered on the caster.
    • Level 3 - "Phantom Renewal" - 2.7 second cast - 1500 range (1000 range group heal) - 15 damage (Energy) / 7 healing - 3 power
    • Level 7 - "Phantom Reparation" - 2.7 second cast - 1500 range (1000 range group heal) - 30 damage (Energy) / 14 healing - 6 power
    • Level 14 - "Phantom Relief" - 2.7 second cast - 1500 range (1000 range group heal) - 57 damage (Energy) / 27 healing - 11 power
    • Level 22 - "Phantom Reparation" - 2.7 second cast - 1500 range (1000 range group heal) - 85 damage (Energy) / 39 healing - 16 power
    • Level 27 - "Phantom Regeneration" - 2.7 second cast - 1500 range (1000 range group heal) - 109 damage (Energy) / 49 healing - 20 power
    • Level 34 - "Phantom Rehabilitation" - 2.7 second cast - 1500 range (1000 range group heal) - 137 damage (Energy) / 62 healing - 25 power
    • Level 43 - "Phantom Revival" - 2.7 second cast - 1500 range (1000 range group heal) - 172 damage (Energy) / 77 healing - 31 power
    • Level 47 - "Phantom Resuscitation" - 2.7 second cast - 1500 range (1000 range group heal) - 189 damage (Energy) / 84 healing - 34 power
  • A castable Amnesia has been added to the Mentalism Baseline Spell List.
    • Level 2 - "Blur Memory" - 2.0 second cast - 2300 range - 70% amnesia - 3 power cost
    • Level 13 - "Cloud Memory" - 2.0 second cast - 2300 range / 100 radius - 77% amnesia - 8 power cost
    • Level 23 - "Corrupt Memory" - 2.0 second cast - 2300 range / 175 radius - 84% amnesia - 16 power cost
    • Level 33 - "Distort Memory" - 2.0 second cast - 2300 range / 250 radius - 91% amnesia - 27 power cost
    • Level 43 - "Erase Memory" - 2.0 second cast - 2300 range / 325 radius - 100% amnesia - 37 power cost

 

Minstrel

  • The Instrument Specialization spell "Focusing Chant" has been moved from level 27 to level 19.

 

Spiritmaster

  • The Suppression Specialization spell "Spirit Purge" has been moved from level 28 to level 19.

NEW FRONTIERS NOTES

  • Pathing at the relic temples has been updated to prevent area damage spells from affecting people through the relic temple walls.

TUTORIAL NOTES

  • Players that are level 16 or higher and who have not bound outside of the tutorial will be relocated from the tutorial if they attempt to /release there. The character will be automatically relocated to Cotswold, Mularn, or Mag Mell based on their realm. The character will be automatically bound at this relocation point to prevent future possible /releases to the tutorial zone.
  • Budy the Necromancer will no longer become invulnerable in rare situations.
  • Players will now get credit for goal 0 of Ending the Deadlock while standing on or behind the Ancient Glowing Chest.
  • Fixed an issue with the Trainers and Merchants quest that would sometimes cause Miraveth not to accept the invader's medallion properly.
  • The following Albion quests will now step properly: Learning Waypoints, Quell the Invasion, Melee Combat, Spell Damage, and Wings of the Isle.

 

CAMELOT CLASSIC WORLD NOTES

Quests - General

  • Saving Zarees - The low level version of this quest can now be completed by players up to level 15.

 

Quests - Albion

  • The Enemy Appears - The journal text will now correctly direct players to Humberton Castle to return to Elia.

 

Quests - Midgard

  • Werewolf Warning - Players on step 1 will now be directed to the top of the guard tower to find Sentry Dwarn instead of outside of it.
  • Poison Doesn't Always Kill - There are no longer two rewards for this quest that give exactly the same bonuses. Their stats are now slightly different.

 

Hibernia Monsters

  • Dera in Mag Mell will no longer repeat herself when addressing players.

 

Item Notes

  • All Alchemy components obtained from monsters throughout the realms now drop in stacks of five.
  • The Heavy Antalya Truncheon is now dyable with player crafted weapon lusters.
  • (Hibernia) The Midnight Marauder Battle Helm will now display the corrected armor factor.
  • (Albion) The Sound's Knight Chain Sleeves now have the correct durability.
  • (Midgard) The Drakulv Militia Great Sword will now salvage for the proper amount of arcanium.
  • (Hibernia) The Glimmering Stiletto will now display the correct weapon speed when delved.
  • (Albion) The Ruffian's War Mace, Dagger, and Stiletto will no longer display as "generic" weapons.
  • (Hibernia) De'velyn's Fine Robes can now be salvaged.
  • The Sound's Cloth Gloves of Grace will no longer sell for 0 copper.
  • (Hibernia) The sell loot items "pouch of ill gotten gain" and "worn carnielian studded belt" will now stack up to ten.
  • (Hibernia) Fixed several pieces of armor and weapons in Coruscating Mines which had incorrectly assigned bonuses to have the correct bonus of 35%.
  • (Midgard) Gjalpinulva's Claw is now dyable with player crafted weapon dyes.
  • (Midgard) The staff weapon named Disenchanted can now be dyed with player crafted weapon dye.
  • (Albion) Ruthless brigands in Dartmoor will no longer drop items which have incorrectly low bonuses.
  • (Midgard) The Grizzly Skin Cloak will now give bonuses to battlesongs and charisma instead of battlesongs and piety.
  • (Hibernia) Ancient witherwood bark, a junk loot item, will now stack up to 10.
  • (Midgard) The Ring of the Champion is now correctly set to level 50.

SHROUDED ISLES WORLD NOTES

Item Notes

  • (Hibernia) The Warden specific armor Vine Covered Chestplate which drops in Galadoria will now correctly give a bonus to All Melee instead of All Magic.

 

PVP SERVER

  • (PvP Only) The /level command will now raise players to level 40 on Mordred. Note: This command is only available if you have a level 50 already on the account on any server other than Pendragon.

 

 

============================

Dark Age of Camelot
Version 1.96
November 5, 2008


============================

Theurgists

  • Theurgist pet spell piercing is now capped at the same percentage as the Theurgist's personal spell piercing at 20% of their level.


The Camelot Team proudly presents version 1.96. Casting classes were the focus of this patch cycle with the Spiritmaster, Wizard, and Enchanter classes all receiving new spells. Several new trophies have been made available, and delves have been added to all remains to help make creating trophies easier for trophy hunters everywhere. This patch also brings a continuation of the Shrouded Isles armor updates which began in version 1.95.

NEW THINGS AND BUG FIXES

  • Through careful breeding and many long hours of magical training, player controlled mounts will now allow players to travel at the same speed as the Speed of the Realm provided by Hasteners throughout the lands. This change will affect all player controlled mounts with the exception of the free Level 10 mount.
  • After slaving away for many long hours, the Taxidermists of the realms have finally managed to figure out how to make trophies out of the remains of the following monsters: Vaerin, Torst, Samut, Yefeu, Tutankhsekhmet, Andranchos Xuthos, Echo of Qebehsenuef, and Mesedsubastet. These monsters will now drop remains. Note: Samut, Tutankhsekhmet, Echo of Qebehsenuef, and Mesedsubastet will drop remains only if you or someone in your group needs credit for their respective encounters. You will be able to get these remains by turning in Reforming Essences of the Afrit to the Trogo Zontanos Mageia and selecting their name if you already have credit for these encounters.
  • The Taxidermists found in the Housing Markets have adopted titles befitting their status that will alert players as to what types of remains they will be able to convert into trophies.
  • Remains that drop from monsters will now list the trophy potion that is required to make them into a trophy.
  • The loading screen tip which describes the quest indicator has now been updated to reflect the new graphic.
 

CLASS CHANGES AND FIXES

Shield Changes

  • Shield Block Cap has been lowered to 60%.

Realm Ability Changes

  • The Realm Ability Ignore Pain now correctly has a self-only spell widget.

Animists

  • Animist pet spell piercing is now capped at the same percentage as the Animist's personal spell piercing at 20% of their Level.

Enchanters

  • An AOE Damage and Debuff spell has been added to the Bedazzling Specialization line.
    • Level 9 Field of Rapture 3.0s cast / 20s duration 1500 range / 350 radius 25 Damage (Heat) / 10% Heat Resist Debuff 7 power
    • Level 19 Array of Rapture 3.0s cast / 20s duration 1500 range / 350 radius 53 Damage (Heat) / 10% Heat Resist Debuff 15 power
      **Level 30 Sea of Rapture 3.0s cast / 25s duration 1500 range / 350 radius 5 Damage (Heat) / 15% Heat Resist Debuff 24 power
      **Level 40 Sky of Rapture 3.0s cast / 25s duration 1500 range / 350 radius 113 Damage (Heat) / 15% Heat Resist Debuff 32 power
      **Level 50 Galaxy of Rapture 3.0s cast / 30s duration 1500 range / 350 radius 141 Damage (Heat) / 15% Heat Resist Debuff 40 power
  • A Pet-only De-mesmerize spell has been added to the Enchantment Baseline.
    • Level 16 Awaken Ally 2.0s cast 1000 range 6 power
  • A Pet-only Mesmerization Dampening buff has been added to the Enchantment Mastery Specialization line.
    • Level 6 Stir Focus 4.0s cast / 20m duration 1000 range 10% Mesmerization Dampening 10 power
    • Level 17 Prompt Focus 4.0s cast / 20m duration 1000 range 25% Mesmerization Dampening 17 power
    • Level 27 Stimulate Focus 4.0s cast / 20m duration 1000 range 3% Mesmerization Dampening 23 power
    • Level 37 Provoke Focus 4.0s cast / 20m duration 1000 range 52% Mesmerization Dampening 29 power
    • Level 47 Galvanize Focus 4.0s cast / 20m duration 1000 range 65% Mesmerization Dampening 35 power
  • A Pet-only Damage Add has been added to the Enchantment Mastery Specialization line.
    • Level 39 Lustrous Arms 3.0s cast / 20m duration 1000 range 15. Damage Add 0 power
    • Level 4 Effulgent Arms 3.0s cast / 20m duration 1000 range 20.0 Damage Add 0 power
  • A Pet-only Combat and Casting Speed buff has been added to the Enchantment Mastery Specialization line.
    • Level 36 Anger of the Underhill Instant Cast / 30s duration 2000 range 25% Melee Speed Increase / 15% Casting Speed Increase 23 power
    • Level 46 Wrath of the Underhill Instant Cast / 30s duration 2000 range 50% Melee Speed Increase / 30% Casting Speed Increase 30 power

Heretics

  • The Heretic Self-Only Spell Piercing Buff Spells in their Enhancement Specialization line now correctly have a self-only spell widget.

Savages

  • The Savage Health to Fatigue spells in the Savagery line now correctly have self-only spell widgets.

Spiritmasters

  • The Spell Icon for the Level 19 Suppression Specialization De-mesmerize spell has been changed.
  • A Pet-only De-mesmerize spell has been added to the Summoning Baseline.
    • Level 16 Awaken Spirit 2.0s cast 1000 range 6 power
  • The Level 5 Pet-Only Dexterity / Quickness buff in the Spirit Enhancement Specialization line has been removed.
  • The Damage Shield in the Summoning Specialization line has had it's duration increased from one minute to five minutes.
  • A Pet-only Mesmerization Dampening buff has been added to the Spirit Enhancement Specialization line.
    • Level 5 Firm Warrior Spirit 4.0s cast / 20m duration 1000 range 10% Mesmerization Dampening 10 power
    • Level 14 Persevering Warrior Spirit 4.0s cast / 20m duration 1000 range 23% Mesmerization Dampening 16 power
    • Level 26 Resolute Warrior Spirit 4.0s cast / 20m duration 1000 range 39% Mesmerization Dampening 23 power
    • Level 35 Tenacious Warrior Spirit 4.0s cast / 20m duration 1000 range 52% Mesmerization Dampening 29 power
    • Level 45 Indomitable Warrior Spirit 4.0s cast / 20m duration 1000 range 65% Mesmerization Dampening 35 power The Pet-only Combat Speed buff in the Spirit Enhancement Specialization line has had its bonus values changed as follows. Casting speed, duration, range, and power remain unchanged. Level 10 Spirit of Melee % Melee Haste
    • Level 16 Spirit of Attack 10% Melee Haste
      Level 21 Spirit of Combat 12% Melee Haste
    • Level 27 Spirit of Battle 14% Melee Haste
      Level 34 Spirit of War 17% Melee Haste
    • Level 41 Spirit of Strife 20% Melee Haste
  • A Pet-only Damage Add has been added to the Spirit Enhancement Specialization line.
    • Level 37 Spirit's Rage 3.0s cast / 20m duration 1000 range 15. Damage Add 0 power
    • Level 47 Spirit's Fury 3.0s cast / 20m duration 1000 range 20.0 Damage Add 0 power

Wizards

  • The Single-target Damage and Debuff in the Ice Specialization line has had its casting time decreased from 3.0s to 2.s and had its damage values adjusted as follows. Range, debuff values, duration, and power cost remain unchanged.
    • Level 3 Searing Wind (Minor) 15 Damage (Cold)
    • Level 6 Searing Wind (Lesser) 26 Damage (Cold)
    • Level 12 Searing Wind 52 Damage (Cold)
    • Level 16 Searing Gust (Minor) 69 Damage (Cold)
    • Level 21 Searing Gust 90 Damage (Cold)
    • Level 27 Searing Wave (Minor) 115 Damage (Cold)
    • Level 37 Searing Wave 156 Damage (Cold)
    • Level 47 Searing Blast 199 Damage (Cold)
  • The AOE Damage and Debuff in the Ice Specialization Line has had its damage values adjusted as follows. Casting speed, range, debuff values, debuff duration, and power cost remain unchanged.
    • Level (?) Simmering Cloud 25 Damage (Cold)
    • Level 14 Broiling Cloud 44 Damage (Cold)
    • Level 22 Sweltering Cloud 6 Damage (Cold)
    • Level 29 Burning Cloud 9 Damage (Cold)
    • Level 36 Torrid Cloud 111 Damage (Cold)
    • Level 46 Boiling Cloud 141 Damage (Cold)
  • A casted snare has been added to the Cold Magic Specialization line. This snare will not leave an immunity timer on the target when it fades or is removed. Level 9 Cooling Tendrils 2.5s cast / 20s duration / 60s recast 1500 range 50% Snare (Cold) 14 power
    • Level 19 Chilling Tendrils 2.5s cast / 30s duration / 60s recast 1500 range 50% Snare (Cold) 20 power
    • Level 30 Frosting Tendrils 2.5s cast / 40s duration / 60s recast 1500 range / 350 radius 50% Snare (Cold) 27 power
    • Level 40 Numbing Tendrils 2.5s cast / 50s duration / 60s recast 1500 range / 350 radius 50% Snare (Cold) 34 power
    • Level 50 Freezing Tendrils 2.5s cast / 60s duration / 60s recast 1500 range / 350 radius 50% Snare (Cold) 40 power

TUTORIAL NOTES

Item Notes

  • Fur-Lined Leather Sleeves, which are received in the Tutorial zone, are now correctly dyable with Leather Dye.

CAMELOT CLASSIC WORLD NOTES

General Albion

  • Players may once again use the horse route between Avalon Marsh and Yarley's Farm.
  • Quests Albion AC 700 Tradeskill This quest no longer asks players to create an item that requires Woodworking skill.
  • Quests Midgard Big Cat Hunting This quest will now correctly grant credit for killing saber-toothed cats in Delling Crater.

Albion Monsters

  • Brother Willem, the Healer, has relocated to the Prydwen Keep Bridge at the request of the Bishop.
  • Item Notes The Foil Hat of Swirling Thoughts is now dyable with enamel dye.
  • The /use icon for the Greater Nereid Potion has been changed to distinguish it as a water-breathing effect.
  • (Hibernia) Midnight Marauder Battle Helm, which drops from Glimmer Strikers, will now correctly drop as a Level 51 item.
  • The /use ability on Slyther's Tooth, a drop from Slyther in The Lion's Den Battleground, will now be usable by players who have reached Level 9.
  • The Protection of Midwinter buff attached to the Midwinter Medal of Honor now correctly has a self-only spell widget.
  • The /use icons for the Strong Draught of Power and Improved Elixir of Speed now correctly have self-only spell widgets.

SHROUDED ISLES WORLD NOTES

Item Notes

  • On all Trials of Atlantis-enabled servers, new versions of the chestpieces from the Shrouded Isles Epic Dungeons of Tuscaran Glacier, Galladoria, and Caer Sidi have been introduced. These chestpieces will now drop in place of the first version of these items, but the existing chestpieces will not be replaced in your inventory.

 

TRIALS OF ATLANTIS WORLD NOTES

General

  • Bolstering Battlecry, Cowering Bellow, Resillient Will, Guided Strike, Energizing Aura, Cleansing Aura, and Leadership in the Warlord Master Level line now correctly have PBAOE spell widgets.
  • Forceful Zephyr in the Sojourner Master Level line no longer incorrectly has a ground-target spell widget.
  • Faultfinder in the Battlemaster Master Level line now correctly has a self-only spell widget.
  • Item Notes The buffs that players recieve from equipping the Legendary Bows from the Trials of Atlantis zones now have the correct self-only spell widgets.

LABYRINTH WORLD NOTES

  • Item Notes Mythirians found in the Labyrinth are now able to be sold to vendors for gold. Their values are based off of the Champion Level Requirement to use them, and are as follows:
    • Champion Level 6 Mythirian: 50 gold
      Champion Level 8 Mythirian: 100 gold
    • Champion Level 10 Mythirian: 150 gold

TRADESKILLS

Alchemy

  • The recipe for the reactive draining arcanium armor tincture will no longer list silvery faerie hair as a required ingredient.

Theurgists

  • Theurgist pet spell piercing is now capped at the same percentage as the Theurgist's personal spell piercing at 20% of their Level.

 

 

============================

Dark Age of Camelot
Version 1.97
March 11, 2009


============================


The Camelot Team welcomes you to version 1.97! In this version we evaluated music and chant classes in all three realms, with a particular focus on how to alleviate some of the frustrations with the spell "twisting" dynamic of these classes. This patch also addressed ongoing issues with the 700 level tradeskill quests and increased the bonuses for crafting in the capital cities.

As was mentioned previously, today's patch version is the first one we have had since moving Dark Age of Camelot over to our new hardware and that it would give us an idea of how long our new downtimes will be.* It was also stated that if we saw a significant improvement in our downtime, that we would start increasing the frequency of our patches.* Today, we were pleasantly surprised to find that the downtime was even faster than we had hoped, and as a result, you will start seeing a steadier pace of updates.

 

NEW THINGS AND BUG FIXES

  • All existing characters have been granted a free Mythic Respec.
  • Bards, Minstrels, Paladins, Skalds, and Wardens will now be able to run two songs or chants simultaneously.
  • Flutes, Lutes, and Drums will now be able to play any song type, and will no longer be limited to specific songs.
  • The crafting bonuses that were introduced in 1.86 for the capital cities of Camelot, Jordheim, and Tir na Nog have been increased to a 20% bonus to crafting speed and a 10% chance to gain a skill point when crafting.
  • The loading screen tip for block and parry cap has been updated to indicate that block cap was changed to 60% from 75% in 1.96.
 

CLASS CHANGES AND FIXES

Bainshees

  • The Magical Ablative Armor buff chant in the Spectral Guard Specialization Line has been adjusted as follows:
    • Level 30 - Audible Barrier - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 60, 30% of hit absorbed per hit - 0 power
    • Level 40 - Tumultuous Barrier - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 90, 30% of hit absorbed per hit - 0 power
    • Level 50 - Resounding Barrier - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 120, 30% of hit absorbed per hit - 0 power

 

Bards

  • The following Power Regeneration songs in the Nurture Specialization line have increased in value:
    • Level 10 - Rhyme of Creation - 2 power / tick
    • Level 21 - Rhyme of Nature - 4 power / tick
    • Level 30 - Rhyme of the World - 6 power / tick
    • Level 39 - Rhyme of the Cosmos - 8 power / tick
    • Level 50 - Rhyme of Creation - 10 power / tick
  • The following Instant Damage spells in the Music Specialization line have had their damage values adjusted as follows:
    • Level 1 - Concussive Shout - 5 (Body)
    • Level 4 - Concussive Bellow - 15 (Body)
    • Level 7 - Concussive Yell - 26 (Body)
    • Level 12 - Concussive Holler - 40 (Body)
    • Level 18 - Concussive Scream - 61 (Body)
    • Level 25 - Concussive Whoop - 82 (Body)
    • Level 34 - Concussive Shriek - 111 (Body)
    • Level 44 - Concussive Roar - 143 (Body)

Champions

  • The following Instant Damage spells in the Valor Specialization line have had their damage values adjusted as follows:
    • Level 1 - Blast of Courage - 5 (Body)
    • Level 5 - Blast of Bravery - 19 (Body)
    • Level 9 - Blast of Boldness - 34 (Body)
    • Level 14 - Blast of Galliance - 48 (Body)
    • Level 23 - Blast of Defiance - 76 (Body)
    • Level 30 - Blast of Valiance - 96 (Body)
    • Level 40 - Blast of Heroism - 129 (Body)
    • Level 50 - Blast of the Champion - 160 (Body)

Healers

  • The following Power Regeneration buffs in the Pacification Specialization line have increased in value:
    • Level 4 - Purity of Mind - 2 power / tick
    • Level 14 - Purity of Thought - 4 power / tick
    • Level 24 - Purity of Intellect - 6 power / tick
    • Level 34 - Purity of Contemplation - 8 power / tick
    • Level 44 - Purity of Meditation - 10 power / tick

Mentalists

  • The following Power Regeneration buffs in the Holism Specialization line have increased in value:
    • Level 4 - Empowering Unity - 2 power / tick
    • Level 14 - Empowering Harmony - 4 power / tick
    • Level 24 - Empowering Tranquility - 6 power / tick
    • Level 34 - Empowering Concordance - 8 power / tick
    • Level 37 - Invest Concordance - 8 power / tick
    • Level 44 - Empowering Perfection - 10 power / tick
    • Level 45 - Invest Perfection - 10 power / tick
  • A Physical Ablative Armor buff chant has been added to the Mentalism Specialization Line:
    • Level 30 - Illusion of Guarding - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 60, 30% of hit absorbed per hit - 0 power
    • Level 39 - Illusion of Shielding - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 90, 30% of hit absorbed per hit - 0 power
    • Level 48 - Illusion of Protection - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 120, 30% of hit absorbed per hit - 0 power

Minstrels

  • A permanent pet-charm has been added to the Instrument Specialization line. This spell will allow a minstrel to permanently charm a pet up to 100% of their level or the maximum pet level allowed by the spell, whichever is lower.
    • Level 11 - Engaging Harmony - 4s cast / 0s recast - 1000 range - Max Pet Level: 26 - 25% total power
    • Level 21 - Engrossing Harmony - 4s cast / 0s recast - 1000 range - Max Pet Level: 40 - 25% total power
    • Level 31 - Enthralling Harmony - 4s cast / 0s recast - 1000 range - Max Pet Level: 50 - 25% total power
  • The following Power Regeneration songs in the Instruments Specialization line have increased in value:
    • Level 10 - Song of Power - 2 power / tick
    • Level 21 - Song of Energy - 4 power / tick
    • Level 30 - Song of Clarity - 6 power / tick
    • Level 39 - Song of the Mind - 8 power / tick
    • Level 50 - Song of Empowering - 10 power / tick
  • The Physical Ablative Armor buff chant in the Instruments Specialization Line has been adjusted as follows:
    • Level 30 - Barrier of Sound - Physical Ablative 60, 30% of hit absorbed per hit
    • Level 40 - Shield of Melody - Physical Ablative 90, 30% of hit absorbed per hit
    • Level 50 - Wall of Song - Physical Ablative 120, 30% of hit absorbed per hit
  • The following Instant Damage spells in the Instruments Specialization line have had their damage values adjusted as follows:
    • Level 2 - Discordant Note - 9 (Body)
    • Level 4 - Lesser Cacophony - 15 (Body)
    • Level 7 - Discordant Tone - 26 (Body)
    • Level 12 - Cacophony - 40 (Body)
    • Level 17 - Discordant Wail - 58 (Body)
    • Level 26 - Greater Cacophony - 86 (Body)
    • Level 35 - Discordant Shriek - 115 (Body)
    • Level 43 - Discordant Howl - 139 (Body)
    • Level 44 - Major Cacophony - 143 (Body)
    • Level 50 - Deafening Cacophony - 160 (Body)
  • New Bug
    • With 1.97, we introduced the ability for certain classes to maintain an additional chant or song. However, while implementing this, we inadvertently introduced a bug that affects the Minstrel pulsing charm spell, preventing Minstrels from being able to cancel their charm and immediately re-charm their pet until the original charm fades. We are aware of this bug, and appreciate all the feedback thatwe received that helped us to track down the cause. We decided to go ahead with the version as planned, rather than holding it off until the bug was fixed and tested.
    • We are working on the fix , which will allow this spell to work as it did previously, and we plan to deliver it with a version 1.97a, which is currently being targeted for next Wednesday, March 18th.
    • Please keep an eye on the Herald for more updates.
    • We apologize for any inconvenience this may cause you.

Paladins

  • The following Damage Add chants in the Chants Specialization line have had their bonus values adjusted as follows, and the high-end versions of these spells have had a celerity effect added to the existing Damage Add. These celerity spells will have the following bonus and range (Damage Add bonus and range unchanged):
    • Level 3 - Battle Fervor - 1.4 DPS
    • Level 7 - Greater Battle Fervor - 2.2 DPS
    • Level 10 - Battle Vigor - 2.8 DPS
    • Level 15 - Greater Battle Vigor - 3.8 DPS
    • Level 21 - Battle Fury - 5.0 DPS, 3% Celerity (750 range)
    • Level 28 - Greater Battle Fury - 6.4 DPS, 6% Celerity (750 range)
    • Level 36 - Battle Zeal - 8.0 DPS, 10% Celerity (750 range)
    • Level 46 - Greater Battle Zeal - 10.0 DPS, 15% Celerity (750 range)
  • The Magical Ablative Armor buff chant in the Chants Specialization Line has been adjusted as follows:
    • Level 30 - Barrier of Faith - Magical Ablative 60, 30% of hit absorbed per hit
    • Level 40 - Barrier of Virtue - Magical Ablative 90, 30% of hit absorbed per hit
    • Level 50 - Barrier of Temperance - Magical Ablative 120, 30% of hit absorbed per hit

 

Reavers

  • The following Instant Lifetap spells in the Soulrending Specialization line have had their bonus values and percentage of damage returned as health adjusted as follows.
    • Level 1 - Vigor Siphon - 5 (Spirit), 60% returned as health
    • Level 4 - Puissance Siphon - 15 (Spirit), 60% returned as health
    • Level 8 - Energy Siphon - 28 (Spirit), 60% returned as health
    • Level 13 - Health Siphon - 43 (Spirit), 60% returned as health
    • Level 19 - Vitality Siphon - 64 (Spirit), 60% returned as health
    • Level 26 - Essence Siphon - 85 (Spirit), 60% returned as health
    • Level 32 - Spirit Siphon - 104 (Spirit), 60% returned as health
    • Level 41 - Life Siphon - 133 (Spirit), 70% returned as health
    • Level 50 - Soul Siphon - 160 (Spirit), 80% returned as health

 

Skalds

  • The following Damage Add chants in the Battlesongs Specialization line have had their bonus values adjusted as follows, and the high-end versions of these spells have had a celerity effect added to the existing Damage Add. These celerity spells will have the following bonus and range (Damage Add bonus and range unchanged):
    • Level 5 - Chant of the Brawl - 1.8 DPS
    • Level 9 - Chant of the Fight - 2.6 DPS
    • Level 14 - Chant of the Charge - 3.6 DPS
    • Level 19 - Chant of the Battle - 4.6 DPS, 3% Celerity (750 range)
    • Level 25 - Chant of the Siege - 5.8 DPS, 6% Celerity (750 range)
    • Level 35 - Chant of the War - 7.8 DPS, 10% Celerity (750 range)
    • Level 46 - Chant of Blood - 10.0 DPS, 15% Celerity (750 range)
  • The following Power Regeneration Songs in the Battlesongs Specialization line have increased in value:
    • Level 10 - Song of Power - 2 power / tick
    • Level 21 - Song of Energy - 4 power / tick
    • Level 30 - Song of Clarity - 6 power / tick
    • Level 39 - Song of the Mind - 8 power / tick
    • Level 50 - Song of Empowering - 10 power / tick
  • The Physical Ablative Armor buff chant in the Battlesongs Specialization Line has been adjusted as follows:
    • Level 30 - Barrier of Sound - Physical Ablative 60, 30% of hit absorbed per hit
    • Level 40 - Shield of Melody - Physical Ablative 90, 30% of hit absorbed per hit
    • Level 50 - Wall of Song - Physical Ablative 120, 30% of hit absorbed per hit
  • These Skald Battlesongs Specialization spells have had their damage values adjusted as follows.
    • Level 2 - Warcry - 9 (Body)
    • Level 4 - Battle Whoop - 15 (Body)
    • Level 7 - Warholler - 26 (Body)
    • Level 12 - Battle Shout - 40 (Body)
    • Level 18 - Warshriek - 61 (Body)
    • Level 26 - Battle Scream - 86 (Body)
    • Level 34 - Warbellow - 111 (Body)
    • Level 43 - War Howl - 139 (Body)
    • Level 44 - Battle Howl - 143 (Body)
    • Level 50 - Battle Roar - 160 (Body)

Sorcerers

  • The following Power Regeneration buffs in the Domination Specialization line have increased in value:
    • Level 5 - Comprehension of Power - 2 power / tick
    • Level 15 - Perception of Power - 4 power / tick
    • Level 26 - Perspicuity of Power - 6 power / tick
    • Level 36 - Cognition of Power - 8 power / tick
    • Level 37 - Circle of Cognition - 8 power / tick
    • Level 46 - Lucidity of Power - 10 power / tick
    • Level 47 - Circle of Lucidity - 10 power / tick

 

Thanes

  • These Thane Stormcalling Specialization spells have had their damage values adjusted as follows.
    • Level 5 - Toothgrinder's Hoof - 19 (Energy)
    • Level 8 - Toothgnasher's Hoof - 29 (Energy)
    • Level 10 - Toothgrinder's Bite - 35 (Energy)
    • Level 12 - Toothgnasher's Bite - 40 (Energy)
    • Level 18 - Toothgrinder's Horn - 61 (Energy)
    • Level 25 - Toothgnasher's Horn - 83 (Energy)
    • Level 34 - Toothgrinder's Ram - 111 (Energy)
    • Level 44 - Toothgnasher's Ram - 143 (Energy)

 

Valkyries

  • The Magical Ablative Armor buff chant in the Odin's Will Specialization Line has been adjusted as follows:
    • Level 30 - Odin's Faith - Magical Ablative 60, 30% of hit absorbed per hit
    • Level 40 - Odin's Virtue - Magical Ablative 90, 30% of hit absorbed per hit
    • Level 50 - Odin's Temperance - Magical Ablative 120, 30% of hit absorbed per hit
  • These Valkyrie Odin's Will Specialization spells have had their damage values adjusted as follows.
    • Level 1 - Odin's Heel - 5 (Spirit)
    • Level 4 - Odin's Hoof - 15 (Spirit)
    • Level 7 - Odin's Greater Hoof - 26 (Spirit)
    • Level 9 - Odin's Claw - 32 (Spirit)
    • Level 13 - Odin's Greater Claw - 44 (Spirit)
    • Level 19 - Odin's Horn - 65 (Spirit)
    • Level 25 - Odin's Greater Horn - 83 (Spirit)
    • Level 35 - Odin's Ram - 114 (Spirit)
    • Level 45 - Odin's Greater Ram - 145 (Spirit)

 

Wardens

  • The following Damage Add chants in the Nurture Specialization line have had a celerity effect added to the existing Damage Add. These celerity spells will have the following bonus and range (Damage Add bonus and range unchanged):
    • Level 5 - Nature's Revenge - 1.8 DPS
    • Level 9 - Nature's Vendetta - 2.6 DPS
    • Level 14 - Nature's Vengeance - 3.6 DPS
    • Level 19 - Nature's Retaliation - 4.6 DPS, 3% Celerity (750 range)
    • Level 25 - Nature's Retribution - 5.8 DPS, 6% Celerity (750 range)
    • Level 35 - Nature's Feud - 7.8 DPS, 10% Celerity (750 range)
    • Level 46 - Nature's Reckoning - 10.0 DPS, 15% Celerity (750 range)

CAMELOT CLASSIC WORLD NOTES

General

  • The 700 skill crafting quests for Armorcraft, Weaponcraft, Tailoring, and Fletching in all three realms have been adjusted to require only three specific sub-skills each to complete. These are as follows.
    • For Armorcraft: Clothworking, Leatherworking, and Metalworking
    • For Weaponcraft: Woodworking, Leatherworking, and Metalworking
    • For Tailoring: Clothworking, Leatherworking, and Metalworking
    • For Fletching: Woodworking, Leatherworking, and Metalworking*
  • Mission: Infiltration - The duration of the buff given by wearing the Ensorcelled Dragonsworn Helm has been reduced to 15 minutes.

 

Albion=

  • Mulgrut Gets Smitten - Players are now instructed in the journal text of this quest to return to Brother Lawrence when finished.

Hibernia

  • Monsters
    • Consul Vyn in Connla will no longer have a duplicate of himself appearing at his location.

Item Notes

  • Broken Dragonsworn Armor and Broken Dragonsworn Weapons will now drop in stacks of six instead of stacks of three.
  • (Hibernia) The Midnight Marauder Gloves will now salvage for the correct material.

SHROUDED ISLES WORLD NOTES

Quests - Albion

  • Ogre Threat - This quest should now correctly direct players to Aldland.

 

Quests - Hibernia

  • Keeping Up Appearances - The notes for Faye and Denholm's Reward should now correctly be labeled as quest items for this quest.

TRIALS OF ATLANTIS WORLD NOTES

Item Notes

  • Artifact Shields are now dyable with Enamel Dyes.
  • (Midgard) The Spear of Evisceration has had the staff skill bonus changed to spear skill.

FOUNDATIONS NOTES

  • All market return tokens now cost no money to purchase.

 

 

============================

Dark Age of Camelot
Version 1.97a Release Notes
Minstrel and RA Adjustments
March 18, 2009


============================


NEW THINGS AND BUG FIXES

- Fixed a bug that was causing many Realm Abilities to fire twice.

-The additional bonuses to experience, realm points, bounty points, and tradeskills have been disabled.

CLASS CHANGES AND FIXES

Minstrels
- Fixed a bug preventing Minstrels from being able to re-apply their pulsing charm to a pet they currently controlled.

 

 

============================

Dark Age of Camelot
Version 1.98
May 6, 2009

============================


NEW THINGS AND BUG FIXES

  • Implemented high resolution maps for all zones.
  • Maps now show horse, boat, and flight routes.
  • Added improved textures on various world objects in the game, including signs, road markers, tapestries, and certain trees.*Added a new universal loading screen graphic for the Catacombs, Darkness Rising, and Labyrinth clients.
  • Added minor improvements to the User Interface.
  • Updated "renaming chat tabs" window to match the rest of the User Interface.
  • Updated and repaired some issues with certain fonts.
  • Updated the robe inventory icon to show an actual robe.
  • Made some minor updates to a number of UI textures.
  • The server population cap has been raised to 3500 on all servers.
  • The buttons on the character selection screen have had their spacing and positions adjusted to be more symmetrical and consistent with the character creation screens.
 

CLASS CHANGES AND FIXES

General

  • Augmented Strength is now functioning properly again.

Druids

  • The summoned pets in the Nature Specialization line have all had their health increased by 5%. Additionally, the following pets have had their max level when summoned adjusted as follows:
  • Level 32 - Call Greater Nature Bear, Lynx, Wolf, Tree - Pet will summon at 76% of Caster's *Level.
  • Level 43 - Call Elder Nature Bear - Pet will summon at 88% of Caster's *Level.
  • Level 44 - Call Elder Nature Lynx - Pet will summon at 88% of Caster's *Level.
  • Level 45 - Call Elder Nature Wolf, Tree - Pet will summon at 88% of Caster's *Level.
  • A new snare spell has been added to the Nature Specialization line. This spell will not leave snare / root immunity on the target when removed.
  • Level 9 - Grasping Ivy - 2.5s cast / 20s duration / 60s recast - 1500 range - 50% snare (Matter) - 14 power
  • Level 19 - Grasping Tendrils - 2.5s cast / 30s duration / 60s recast - 1500 range - 50% snare (Matter) - 20 power
  • Level 29 - Grasping Creepers - 2.5s cast / 40s duration / 60s recast - 1500 range, 350 radius - 50% snare (Matter) - 27 power
  • Level 39 - Grasping Tangleweed - 2.5s cast / 50s duration / 60s recast - 1500 range, 350 radius - 50% snare (Matter) - 34 power
  • Level 49 - Grasping Thornweed - 2.5s cast / 60s duration / 60s recast - 1500 range, 350 radius - 50% snare (Matter) - 40 power

Warlocks

  • With 1.98, we are introducing several major changes to the current layout of how warlock spells are organized into their specialization lines. As such, all Warlocks have had all training points refunded, and may visit their trainers to respecialize.

Cursing Specialization:

  • Damage (Bolt), Primary
  • Level 2 - Lesser Bolt of Ruin - 3.2s cast / 20s recast - 1875 range - 10 damage (Matter) - 8% power
  • Level 4 - Greater Bolt of Ruin - 3.2s cast / 20s recast - 1875 range - 30 damage (Matter) - 8% power
  • Level 9 - Lesser Bolt of Havoc - 3.2s cast / 20s recast - 1875 range - 59 damage (Matter) - 8% power
  • Level 14 - Greater Bolt of Havoc - 3.2s cast / 20s recast - 1875 range - 87 damage (Matter) - 8% power
  • Level 17 - Lesser Bolt of Destruction - 3.2s cast / 20s recast - 1875 range - 116 damage (Matter) - 8% power
  • Level 20 - Bolt of Destruction - 3.2s cast / 20s recast - 1875 range - 153 damage (Matter) - 8% power
  • Level 24 - Greater Bolt of Destruction - 3.2s cast / 20s recast - 1875 range - 202 damage (Matter) - 8% power
  • Level 28 - Lesser Bolt of Death - 3.2s cast / 20s recast - 1875 range - 258 damage (Matter) - 8% power
  • Level 36 - Bolt of Death - 3.2s cast / 20s recast - 1875 range - 326 damage (Matter) - 8% power
  • Level 48 - Greater Bolt of Death - 3.2s cast / 20s recast - 1875 range - 413 damage (Matter) - 8% power*Damage (Direct), Primary
  • Level 3 - Curse of Hurt - 4s cast - 1500 range - 20 damage (Matter) - 7% power
  • Level 8 - Curse of Pain - 4s cast - 1500 range - 40 damage (Matter) - 7% power
  • Level 13 - Curse of Detriment - 4s cast - 1500 range - 59 damage (Matter) - 7% power
  • Level 19 - Curse of Ruin - 4s cast - 1500 range - 105 damage (Matter) - 7% power
  • Level 23 - Curse of Peril - 4s cast - 1500 range - 140 damage (Matter) - 7% power
  • Level 27 - Curse of Devastation - 4s cast - 1500 range - 178 damage (Matter) - 7% power
  • Level 35 - Curse of Disaster - 4s cast - 1500 range - 224 damage (Matter) - 7% power
  • Level 47 - Curse of Death - 4s cast - 1500 range - 284 damage (Matter) - 7% power*Damage (Direct) - This is not a primary / secondary spell, and will be affected by Dexterity and Casting Speed bonuses.
  • Level 5 - Lesser Twisting Curse - 2.8s cast - 1500 range - 29 damage (Matter) - 7% power
  • Level 10 - Twisting Curse Enemy - 2.8s cast - 1500 range - 50 damage (Matter) - 7% power
  • Level 15 Lesser Winding Curse Enemy - 2.8s cast - 1500 range - 70 damage (Matter) - 7% power
  • Level 21 Winding Curse Enemy - 2.8s cast - 1500 range - 95 damage (Matter) - 7% power
  • Level 26 Lesser Wrenching Curse Enemy - 2.8s cast - 1500 range - 116 damage (Matter) - 7% power
  • Level 33 Wrenching Curse Enemy - 2.8s cast - 1500 range - 145 damage (Matter) - 7% power
  • Level 39 Lesser Warping Curse Enemy - 2.8s cast - 1500 range - 170 damage (Matter) - 7% power
  • Level 46 Warping Curse Enemy - 2.8s cast - 1500 range - 199 damage (Matter) - 7% power*Nearsight, Secondary
  • Level 12 - Unmake Perception - 12s duration - 1500 range - 20% vision (Matter)
  • Level 18 - Unmake Vision - 2min duration - 1500 range - -25% vision (Matter)
  • Level 29 - Unmake Seeing - 2min duration - 1500 range - -45% vision (Matter)
  • Level 40 - Unmake Sight - 2min duration - 1500 range - -65% vision (Matter)*Damage (PBAOE), Secondary
  • Level 6 - Spell Burst - 350 radius - 38 damage (Matter)
  • Level 16 - Spell Bombardment - 350 radius - 111 damage (Matter)
  • Level 25 - Spell Blast - 350 radius - 178 damage (Matter)
  • Level 31 - Spellbinder's Burst - 350 radius - 222 damage (Matter)
  • Level 38 - Spellbinder's Bombardment - 350 radius - 273 damage (Matter)
  • Level 45 - Spellbinder's Blast - 350 radius - 325 damage (Matter)*Primer (Range)
  • Level 1 - Enduring Range - 5s cast / 10s duration - 1750 range - 15% power
  • Level 11 - Expanded Range - 4.6s cast / 10s duration - 2000 range - 15% power
  • Level 22 - Extended Range - 4.1s cast / 10s duration - 2250 range - 15% power
  • Level 32 - Boundless Range - 3.7s cast / 10s duration - 2500 range - 15% power
  • Level 42 - Critical Range - 3.3s cast / 10s duration - 2750 range - 15% power
  • Level 49 - Perennial Range - 3s cast / 10s duration - 3000 range - 15% power*Chamber
  • Level 7 - Chamber of Destruction - 10s cast - No Bolts
  • Level 37 - Chamber of Decimation - 10s cast - No Bolts

Hexing Specialization:

  • Root (Bolt), Primary
  • Level 1 - Hexed Clutching Root - 3.2s cast / 8s duration / 20s recast - 1875 range - Root (Matter) - 5% power
  • Level 6 - Hexed Grasping Root - 3.2s cast / 20s duration / 20s recast - 1875 range - Root (Matter) - 5% power
  • Level 11 - Hexed Bonding Root - 3.2s cast / 25s duration / 20s recast - 1875 range - Root (Matter) - 5% power
  • Level 15 - Hexed Webbing Root - 3.2s cast / 30s duration / 20s recast - 1875 range - Root (Matter) - 5% power
  • Level 21 - Hexed Clutching Root - 3.2s cast / 35s duration / 20s recast - 1875 range - Root (Matter) - 5% power
  • Level 25 - Hexed Holding Root - 3.2s cast / 40s duration / 20s recast - 1875 range - Root (Matter) - 5% power
  • Level 31 - Hexed Tangling Root - 3.2s cast / 45s duration / 20s recast - 1875 range - Root (Matter) - 5% power
  • Level 37 - Hexed Tenacious Root - 3.2s cast / 56s duration / 20s recast - 1875 range - Root (Matter) - 5% power
  • Level 47 - Hexed Detaining Root - 3.2s cast / 74s duration / 20s recast - 1875 range - Root (Matter) - 5% power*Lifetap, Primary
  • Level 3 - Molding Hex - 4s cast - 1500 range - Bonus: 70% returned / 13 damage (Matter) - 3 power
  • Level 8 - Rotting Hex - 4s cast - 1500 range - Bonus: 70% returned / 32 damage (Matter) - 6 power
  • Level 14 - Dissolving Hex - 4s cast - 1500 range - Bonus: 70% returned / 55 damage (Matter) - 9 power
  • Level 20 - Decaying Hex - 4s cast - 1500 range - Bonus: 70% returned / 79 damage (Matter) - 13 power
  • Level 27 - Decomposing Hex - 4s cast - 1500 range - Bonus: 70% returned / 106 damage (Matter) - 17 power
  • Level 35 - Polluting Hex - 4s cast - 1500 range - Bonus: 80% returned / 136 damage (Matter) - 22 power
  • Level 43 - Corrupting Hex - 4s cast - 1500 range - Bonus: 80% returned / 167 damage (Matter) - 27 power
  • Level 50 - Putrifying Hex - 4s cast - 1500 range - Bonus: 90% returned / 194 damage (Matter) - 31 power*Matter Resistance Debuff - This is not a primary / secondary spell, and will be affected by Dexterity and Casting Speed bonuses.
  • Level 23 - Malevolent Affliction - 2s cast / 8s duration - 1500 range - 15% Matter Debuff - 6% Power
  • Level 34 - Malevolent Pestilence - 2s cast / 8s duration - 1500 range - 30% Matter Debuff - 6% Power
  • Level 45 - Malevolent Scourge - 2s cast / 8s duration - 1500 range - 50% Matter Debuff - 6% Power*DoT, Secondary
  • Level 5 - Infernal Sore - 16s duration - 1500 range - 9 damage / pulse (Matter)
  • Level 9 - Infernal Eruption - 16s duration - 1500 range - 15 damage / pulse (Matter)
  • Level 19 - Infernal Rot - 16s duration - 1500 range - 37 damage / pulse (Matter)
  • Level 30 - Infernal Degeneration - 16s duration - 1500 range - 55 damage / pulse (Matter)
  • Level 41 - Infernal Infection - 16s duration - 1500 range - 76 damage / pulse (Matter)
  • Level 46 - Infernal Erosion - 16s duration - 1500 range - 88 damage / pulse (Matter)*Snare, Secondary
  • Level 4 - Spell of Creeping - 10s duration - 1500 range - 40% snare (Matter)
  • Level 10 - Spell of Slowness - 15s duration - 1500 range - 40% snare (Matter)
  • Level 18 - Spell of Languoring - 20s duration - 1500 range - 40% snare (Matter)
  • Level 26 - Spell of Lumbering - 25s duration - 1500 range - 40% snare (Matter)
  • Level 33 - Spell of Sluggishness - 30s duration - 1500 range - 40% snare (Matter)
  • Level 44 - Spell of Crawling - 35s duration - 1500 range - 40% snare (Matter)*Primer (Uninterrutable)
  • Level 2 - Steady Cast - 3s cast / 10s duration - 40% of Damage Reduced - 35% power
  • Level 12 - Solid Cast - 3s cast / 10s duration - 35% of Damage Reduced - 30% power
  • Level 22 - Fixed Cast - 3s cast / 10s duration - 30% of Damage Reduced - 25% power
  • Level 29 - Fortified Cast - 3s cast / 10s duration - 25% of Damage Reduced - 20% power
  • Level 38 - Anchored Cast - 3s cast / 10s duration - 20% of Damage Reduced - 15% power
  • Level 48 - Unshakable Cast - 3s cast / 10s duration - 0% of Damage Reduced - 10% power*Chamber
  • Level 7 - Chamber of Lesser Fate - 10s cast - No Bolts
  • Level 37 - Chamber of Greater Fate - 10s cast - Any

Witchcraft Specialization:

  • Heal (Bolt), Primary
  • Level 4 - Lesser Bolt of Mending - 3.2s cast / 20s recast - 2250 range - 42 health - 9% power
  • Level 9 - Bolt of Mending - 3.2s cast / 20s recast - 2250 range - 126 health - 9% power
  • Level 15 - Lesser Bolt of Renewal - 3.2s cast / 20s recast - 2250 range - 225 health - 9% power
  • Level 21 - Bolt of Renewal - 3.2s cast / 20s recast - 2250 range - 325 health - 9% power
  • Level 29 - Lesser Bolt of Healing - 3.2s cast / 20s recast - 2250 range - 458 health - 9% power
  • Level 38 - Bolt of Healing - 3.2s cast / 20s recast - 2250 range - 610 health - 9% power
  • Level 46 - Greater Bolt of Healing - 3.2s cast / 20s recast - 2250 range - 747 health - 9% power*Heal, Primary
  • Level 1 - Spell of Minor Mending - 4s cast - 2000 range - 15 health - 6% power
  • Level 6 - Spell of Mending - 4s cast - 2000 range - 53 health - 6% power
  • Level 10 - Spell of Greater Mending - 4s cast - 2000 range - 99 health - 6% power
  • Level 12 - Spell of Minor Renewal - 4s cast - 2000 range - 121 health - 6% power
  • Level 18 - Spell of Renewal - 4s cast - 2000 range - 200 health - 6% power
  • Level 22 - Spell of Greater Renewal - 4s cast - 2000 range - 250 health - 6% power
  • Level 26 - Spell of Minor Healing - 4s cast - 2000 range - 305 health - 6% power
  • Level 35 - Spell of Healing - 4s cast - 2000 range - 415 health - 6% power
  • Level 42 - Spell of Greater Healing - 4s cast - 2000 range - 503 health - 6% power*Lifetap, Secondary
  • Level 2 - Lesser Beguiled Pain - 1500 range - Bonus: 30% returned / 10 damage (Matter)
  • Level 3 - Beguiled Pain - 1500 range - Bonus: 30% returned / 15 damage (Matter)
  • Level 8 - Greater Beguiled Pain - 1500 range - Bonus: 30% returned / 34 damage (Matter)
  • Level 13 - Lesser Beguiled Injury - 1500 range - Bonus: 30% returned / 56 damage (Matter)
  • Level 19 - Beguiled Injury - 1500 range - Bonus: 40% returned / 79 damage (Matter)
  • Level 24 - Greater Beguiled Injury - 1500 range - Bonus: 40% returned / 97 damage (Matter)
  • Level 33 - Lesser Beguiled Hex - 1500 range - Bonus: 50% returned / 131 damage (Matter)
  • Level 43 - Beguiled Hex - 1500 range - Bonus: 60% returned / 168 damage (Matter)
  • Level 49 - Greater Beguiled Hex - 1500 range - Bonus: 60% returned / 191 damage (Matter)*Power Regeneration, Secondary
  • Level 25 - Spell of Regeneration - 1min duration - 5 power/pulse
  • Level 48 - Spell of Power - 1min duration - 20 power/pulse*Spreadheal, Secondary
  • Level 31 - Charmed Gift of Health - 2000 range - 135 health
  • Level 39 - Charmed Boon of Health - 2000 range - 180 health
  • Level 47 - Charmed Favor of Health - 2000 range - 225 health*Primer (Powerless)
  • Level 5 - Pure Cast - 5s cast / 10s duration - 5 power
  • Level 17 - Fluent Cast - 4.3s cast / 10s duration - 17 power
  • Level 28 - Skillful Cast - 3.7s cast / 10s duration - 28 power
  • Level 36 - Artistic Cast - 3.3s cast / 10s duration - 41 power
  • Level 41 - Masterful Cast - 3s cast / 10s duration - 28 power*Chamber
  • Level 7 - Chamber of Restraint - 10s cast - No Bolts
  • Level 37 - Chamber of Creation - 10s cast - Any

CAMELOT CLASSIC WORLD NOTES

General

Ambient birds can now be seen flying about several towns in all three realms.During the evening hours, the ambient birds that fly around various towns in all three realms will be replaced by ambient bats.

Quests

General

  • Due to the hasty departure of the Scholars of the Ancient Ways after Queen Lilith's defeat, the following quests from the Doppelganger Invasion can now be turned in to Traurig in Camelot, Oropyehho in Jordheim, or Droevig in Tir na Nog. Please note that these quests can no longer be acquired and so this only applies to players who still have them in their journals but could not turn them in.
    • Anatomy of an Ancient Foe
    • A New Threat in an Old Form
    • The Heart of the Matter
    • Further Analysis
    • Offensive Tactics
    • Dark Princess
    • The Demon Queen

Item Notes

  • (Hibernia) The Abandoned Pants of Amairgen will now correctly display as a leg slot item.

SHROUDED ISLES WORLD NOTES

  • Dungeons
    • Reduced the spawn rate for all monsters leading up the external ramp to Caer Sidi.
    • Reduced the number of monsters on the external ramp to Caer Sidi
    • Adjusted the placement and roaming behavior of all monsters leading up the ramp to Caer Sidi.
    • Reduced the aggression radius of the blood lich by 50% and the dread lich by 20%.
    • Crusaders Antithesis are now always visible.
    • The aggression radius of common Caer Sidi monsters has been slightly reduced.
    • All but one door in Caer Sidi has been unlocked for more freeform access.
    • Bosses in Caer Sidi will no longer call on the aid of local minions for assistance.
    • Apocalypse will no longer call the rest of his dungeon to his aid when he attacks.
    • The aggression radius of common Galladoria monsters has been slightly reduced.
    • Bosses in Galladoria will no longer call on the aid of the aid of local minions for assistance.
    • Olcasgean will no longer call the rest of his dungeon to his aid when he attacks.

CATACOMBS WORLD NOTES

Item Notes

  • (Hibernia) The Shield of the Martyr is now a large shield.

FOUNDATIONS NOTES

  • With version 1.98, we have introduced a redesigned Market Explorer search window. Players may now perform searches for damage type, armor type, and player-crafted items specifically.
  • Fixed an issue which was causing items on listed Consignment Merchants to not show up in the Market Explorer search.
  • Fixed an issue which was causing items on listed Consignment Merchants which were no longer available for purchase to show up in the Market Explorer search.
  • When performing a Market Explorer search, item matches from all clustered servers to your own will now be shown. Players will still only be able to buy an item directly from the Market Explorer for the 20% mark-up if they are on the same server as the house that is selling the item.

COOPERATIVE SERVER

  • Channelers will now ask players which realm's housing entrance they wish to travel to when players select the [housing] and then [entrance] options.
  • When performing a Market Explorer search, item matches from all three realms will now be shown. Players will still only be able to buy an item directly from the Market Explorer for the 20% mark-up if they are in the same realm housing zone as the house that is selling the item.PVP SERVER
  • The following one-way teleports have been added to each realm's capital city:Camelot to Prydwen Keep, Humberton Village, and Cornwall Station, Jordheim to Haggerfel Tower, Audliten Tower, and West Skona
  • Channelers will now ask players which realm's housing entrance they wish to travel to when players select the [housing] and then [entrance] options.
  • When performing a Market Explorer search, item matches from all three realms will now be shown. Players will still only be able to buy an item directly from the Market Explorer for the 20% mark-up if they are in the same realm housing zone as the house that is selling the item.

 

 

============================

Dark Age of Camelot
Version 1.98
May 6, 2009

============================


INTRODUCTION

Welcome to Version 1.99! As many of you know, much if the game play in Dark Age of Camelot is driven by RvR, and a solid RvR game play experience is dependent on a large population. While the population of our Devon cluster has remained healthy, the population of our Killibury and Bossiney clusters have fluctuated, which can make good RvR difficult to find. To address that issue, Version 1.99 introduces the ability for Devon, Killibury, and Bossiney characters, as well as their houses, guild data, and guild houses, to transfer over to our brand new server called Ywain. It is our wish that these three communities come together at last and have some great times out in RvR! In addition to the character transfers, our summer intern, Aubrey Gress, worked extremely hard to fix many outstanding bugs, particularly ones involving Realm Rank 5 abilities, Necromancers, and combat, in general. Aubrey finished his internship with us on Friday, so we give him our thanks and wish him well!

 

 

NEW THINGS AND BUG FIXES

  • NPCs have been added to the border keeps in the Frontiers that will buff players with concentration buffs. These NPCs are located next to the hasteners and will sell buffs to players for gold or bounty points.
  • Added the "/freexfer" command, which allows you to transfer your character to servers enabled to receive transfers.
  • Added the guild transfer commands, "/gc packhouse" and "/gc transfer", which will allow a guild leader to pack a house for transferring it to a new server, and to pack a guild for transfer with the player to the new server.
  • The "/gc transfer" command leaves the original guild in a state where it cannot invite new players and cannot invite other guilds into an alliance or be invited into an alliance. It can also not have a house transferred to it in this state. The new version of the guild on the destination server will function normally.
  • Your guild name is transferred with you when you use the /gc transfer€? command.
  • Transferred guilds can be reformed with as few as two people in your group.
  • The house repossession and the /gc packhouse€? processes will collect the consignment merchant object and all hookpoint objects to be transferred or saved. The consignment vault contents will also be collected during the €œ/gc packhouse€? process.
  • Players on Classic servers who are level 50 will be required to accept or complete the quest "Classic Transfer Gift" before using /freexfer. This quest is given by the Royal Accountant in the Capital Cities and gives special Master Level tokens which can be traded in to grant Master Levels 1 through 5 once players arrive on Ywain.
  • Players transferring from Classic servers to Ywain will be able to visit the following NPCs to trade in the Classic versions of any of the new Dragon drops or Shrouded Isles chest pieces for the ToA version: Trishy in Camelot, Brohd in Jordheim, or Elenora in Tir na Nog.

CLASS CHANGES AND FIXES

General

  • All spells now take advantage of resistance debuffs.
  • Melee critical hits are capped at 50% extra damage against pets.
  • If a player is sprinting their pets will now also sprint to keep up with them.
  • Casting debuffs on mesmerized pets will no longer break the mesmerize spell.
  • When a pet hits a player with a hit buffer, the pet's controller will be informed of how much damage was absorbed by the buffer.
  • Shadowstrike will now always perform a style after being used.
  • Pulsing realm abilities such as Speed of Sound will no longer be interrupted by other forms of pulsing abilities.
  • Fixed an issue that was causing realm abilities to be overwritten by regular chant abilities. If the player is pulsing 2 realm abilities, and tries to pulse a regular ability, then the player is notified and the spell fails.
  • Haste and damage add songs will no longer break Speed of Sound.
  • Negative Maelstrom now properly increases the amount it dealt over time.
  • Players can now receive secondary realm points for healing Necromancer pets.
  • Charmed monsters that cast spells will no longer repeatedly try to buff Vampiirs.

 

Animist

  • Realm abilities which increase your chance to get a critical hit are no longer counted twice for bomber pets when casting Damage over time spells.

 

Berserker

  • Ferocious Will now displays the correct information when delved.

 

Blademaster

  • The delve for the Blade Barrier ability now displays the correct information.

 

Bonedancer

  • The Summon Mastery master level ability will now only work on the Commander pet.
  • The Juggernaut realm ability will now only work on the Commander pet.

 

Healer

  • When Sputin's Legacy procs due to a spell, the attacker will no longer have his attack timer reset to 5. This was preventing spellcasters from being able to cast for 5 seconds after attacking the Healer.

 

Necromancer

  • Spell range equipment bonuses now properly extend to necromancer pets.
  • Realm abilities which increase your chance to get a critical hit are no longer counted twice for Necromancer pets when casting Damage over time spells.
  • Necromancers will now receive realm points for healing other players when using Champion Level healing spells.
  • Necromancer pets now keep up with the caster when the Necromancer uses a boat.
  • Poisonspike now works on Necromancer pets.
  • When a Necromancer pet is attacked, any illusion effects will be dispelled from the Necromancer.
  • Necromancer's Holy Blessing will no longer heal the Necromancer's pet twice if the Necromancer is in a group.

 

Sorcerer

  • Shield of Immunity now interacts with archery correctly.

 

Thane

  • Chain Lightning now has a 25% chance of targetting a pet while 75% of the time it will target a player. If a player can't be found then it now goes back and tries to find a pet again.
  • Additional targets of Chain Lightning will now display a spell effect after the original target is hit.

 

Theurgist

  • Charge no longer negates the Minion Rescue stun cast by pets summoned by Minion Rescue.

 

CAMELOT CLASSIC WORLD NOTES

Hibernia Monsters

  • Both members of the dergan caravan will now properly spawn near the dergan caravan leader in Lough Derg.

 

Items Notes

  • The bounty point jewelry and cloak items sold at the border keeps are now tradeable.
  • (Albion) The Robe of the Infidel is now correctly dyable with cloth dye.
  • (Hibernia) All versions of Azure€™s Folly are now dyable with weapon enamel.

 

TRIALS OF ATLANTIS WORLD NOTES

Item Notes

  • The Artifact Credit and Master Level Credit tokens that can be purchased with bounty points are now tradeable.
  • All Master Level final encounters will now drop a new type of currency called Atlantean Glass. This may be used to purchase tokens which can be turned in for a piece of Dragonslayer Armor or the player's Dragonslayer Weapon. The following NPCs accept the Atlantean Glass currency.

Trishy in Camelot Brohd in Jordheim Elenora in Tir na Nog

Note: The player will only have access to the Atlantean Glass store if they are level 50.

 

FOUNDATIONS NOTES

  • Channelers have made their way to the housing markets of each realm allowing for easier transportation.
  • Retired Consignment Merchants have made their way to the market and entrance kiosks of the housings zones, making it easier to teleport using a market token.

 

COOPERATIVE SERVER

  • The Trials of Atlantis bounty point merchants are now active on Gaheris.

 

 

============================

Dark Age of Camelot
Version 1.100
January 14, 2010

============================


New Things and Bug Fixes

  • Stores which take alternate forms of currency (BPs, Materials, etc.) will now display correct item prices.
  • A new alternate currency has been added to the game called Dragon Scales.
  • This currency drops from most humanoid and draconic monsters found within the Dartmoor, Malmohus and Sheeroe Hills.
  • These Scales can be bartered with the Order of Dragonslayers for treasure hoarded by the Dragons.
  • All existing characters have been granted a free Mythic Respec.
    • Fixed an issue which could cause the client to crash whenThe client will no longer crash while renaming certain characters after a name conflict during /freexfer.
 

Class Changes and Fixes

Maulers

  • Maulers will now regenerate power up to 15% of their max power at a rate of 1% every 4 seconds.
  • The formula that governs power loss when out of combat has been modified. Players will now lose a percentage of their total power every second that they are not in combat.

Vampiirs

  • Vampiirs will now regenerate power up to 15% of their max power at a rate of 1% every 4 seconds.
  • The formula that governs power loss when out of combat has been modified. Players will now lose a percentage of their total power every second that they are not in combat.
  • Omni-Proc: The amount of power that a Vampiir can receive from this effect has been capped at 9% of the player’s total Power.

Wizards

  • A new Disease spell has been added to the Ice Magic Specialization Line.
  • Level 17 – Mitigating Cold – 3s cast / 1.5 minute duration – 1500 range / 250 radius – 7.5% Strength Debuff / 15% Movement Speed Debuff – 11 power
  • Level 25 – Subduing Cold – 3s cast / 2 minute duration – 1500 range / 300 radius – 7.5% Strength Debuff / 15% Movement Speed Debuff – 16 power
  • Level 35 – Inhibiting Cold – 3s cast / 2.5 minute duration – 1500 range / 350 radius – 7.5% Strength Debuff / 15% Movement Speed Debuff – 22 power
  • Level 45 – Debilitating Cold – 3s cast / 3 minute duration – 1500 range / 400 radius – 7.5% Strength Debuff / 15% Movement Speed Debuff – 29 power

General World Notes

Trifecta

  • Trifecta Dealers have landed their hands on large caches of Atlantean Glass and Dragon Scales and will award them to players who win at Trifecta.

Frontier Notes

Items

  • With the newly discovered potent magical properties of the Dragon Scales and the recently understood connection with Atlantean Glass, the Kings of each Realm have decided to deploy stores of these reserves into the Frontiers for experimental use. As such, supply chests now have a chance to give caches of Dragon Scales and Atlantean Glass. The chances for all potential items that can be received from the supply chests have been equalized so that Tokens are no longer the most likely item given.

Camelot Classic World Notes

Quests

  • New quests are now being offered by the Order of Dragonslayers to kill the various Dragons of the Realms. Completing the quests will reward a new type of Mythirian. Please noteNote that: Yyou must have completed the Dragonslayer quest to be able to undertake this new quest.
  • Completing the Great Hunt at least once will now allow a player to select an entire set of Dragonslayer armor as opposed to getting a Draconic Essence stone. Players may still purchase Draconic Essence stones via the Dragon Scale stores to get their armor items one at a time.

Dungeons

  • Darkness Falls: All seal items have been increased in quality. Emerald items are now 98% quality, Sapphire items are now 99% quality, and Diamond items are now 100% quality.

Albion Monsters

  • Golestandt: This monster has been increased in difficulty, will now have a chance to spawn more frequently and has been moved back inside his lair with adjustments made to address pathing issues while inside the lair. Additionally, Golestandt’s corpse will now decay within a half hour in order to allow players to forcibly spawn him once every half hour if Gerrik’s Sword is used.
  • Adolescent dragons have been increased in difficulty.

Midgard Monsters

  • Gjalpinulva has been increased in difficulty and will now have a chance to spawn more frequently . Additionally Gjalpinulva’s corpse will now decay within a half hour in order to allow players to forcibly spawn him once every half hour if Gerrik’s Sword is used.
  • Adolescent dragons have been increased in difficulty.

Hibernia Monsters

  • Cuuldurach has been increased in difficulty and will now have a chance to spawn more frequently . Additionally Cuuldurach’s corpse will now decay within a half hour in order to allow players to forcibly spawn him once every half hour if Gerrik’s Sword is used.
  • Adolescent dragons have been increased in difficulty.

Item Notes

  • All Realm dragons drop several more items from their primary treasure tables.
  • All Adolescent dragons have a chance to drop items from the Realm dragon treasure tables.
  • Perfected Patterns are purchasable from the Bounty Point Merchants.
  • (Pendragon Only) Dragon Scale drop rates and Dragon Scale store prices have been adjusted from earlier testing values. These values may change again from being pushed between Pendragon to Live.
  • (Pendragon Only) Dragon Scale drops from the Realm dragons have been increased greatly.
  • (Pendragon Only) Dragon Mythirians have changed in value. Two new ones have been added. Please note that to do the quest, you must have completed the Dragonslayer quest.
  • (Pendragon Only) Dragonsworn broken weapons and armor have been placed on the Dragon Scale stores.
  • The Order of Dragonslayers found in the Capital Cities now accept Dragon Scales to barter for Draconic Stones, Dragon remains and Dragon treasure.
  • Please visit the following NPCs to see what items they offer for trade.
  • Trishy in Camelot
  • Brohd in Jordheim
  • Elenora in Tir na Nog
  • All classic merchant bought armor and weapons have had their quality increased to 100%

Items - Albion

  • Golestandt, Lesser Dragons, Dragonsworn, Granite Giants, the Stonecrush and other humanoids in Dartmoor now drop Dragon Scales.
  • Timeless Indigo Mail (MeleeVersion): This item has been renamed to Ancient Indigo Mail.

Items - Midgard

  • Gjalpinulva, Lesser Dragons, Dragonsworn, Drakulv, the Svartalf and other humaniods in Malmohus now drop Dragon Scales.
  • Lost Hauberk of Valhalla (Healer Version): This item has been renamed to “Lost Hauberk of Niflheim”.

Items - Hibernia

  • Cuuldurach, Lesser Dragons, Dragonsworn, Glimmer Spirits, the Azure and other humaniods in Sheeroe Hills now drop Dragon Scales.
  • Netherworldly Scale Hauberk (Healer Version): This item has been renamed to “Veil-Touched Hauberk”.

Shrouded Isles World Notes

Albion Monsters

  • Xanxicar: This monster has been given new tricks and abilities.

Midgard Monsters

  • Nosdoden: This monster has been given new tricks and abilities. Additionally, it’s monsters have been increased in level.

Hibernia Monsters

  • Myrddraxis: This monster has been given new tricks and abilities and it’s Lesser Heads have been reduced in level.

Item Notes

  • Xanxicar: This monster and his guards will now drop Dragon Scales.
  • Nosdoden: This monster and his guards will now drop Dragon Scales.
  • Myrddraxis: This monster and his guards will now drop Dragon Scales.

Trials of Atlantis World Notes

General

A new faction of sphinxes, scholars, sages and loremasters have made their presence publically known. They call themselves the Order of Mysteries and have been sharing their knowledge with those who would undertake the Trials by selling mystical items to help navigate the puzzles of Atlantis, scrolls filled with the lore of Artifacts and tales of ancient powers and relics. The Order has recently discovered certain aspects of the nature of Atlantean Glass and have begun collecting it in earnest for more study. Most of their services can be bought by bartering the Glass. The sphinxes will still continue to barter tales of battle for their knowledge.

  • Please visit the members of the Order of Mysteries in the Ruins of Atlantis to turn in Atlantean Glass for Master Level Credit, Artifact Credit and Scroll purchases. Please note, more Atlantis based items will be added to these stores over time and merchants that sell Atlantis items for Bounty Points are still functional. The members of the Order of Mysteries which accept Atlantean Glass are as follows:
  • Albion: Scholar Caradoc, Scholar Eurwen, Scholar Iolo and Scholar Betrys
  • Midgard: Loremaster Alfr, Loremistress Urdr, Loremaster Eitri and Loremistress Saga
  • Hibernia: Sage Gilda, Sage Cethin, Sage Tegan and Sage Morcant
  • The Order of Dragonslayers no longer accept Atlantean Glass.

Encounters

  • The majority of the Master Level x.10 encounters have had their difficultybeen slightly increased slightly in difficulty and have had their spawn time set to a slower rate.

Item Notes

  • Talos' Power Crystal: This item is no longer sold on the Earth Elements store. It has been replaced by the small glowing statue of Agne.
  • Credit requirements for treasure granted by completing the Master Level x.10 encounters have been lifted. The treasure will drop now regardless if anyone needs credit in the group.
  • (Pendragon Only) Legendary Weapon Components have been added to the Atlantean Glass stores.
  • The Legendary Weapon +2 percent damage stat has been increased to +3 percent damage and now works against all enemies. Please note that this and other Legendary Weapon changes may be retroactive for the spell crafted weapons but to get the full benefit of all the changes, a new weapon should be crafted.
  • Legendary Weapons +2 percent damage stat now works against all enemies.
  • Legendary Weapons now have a secondary ability that can proc an ablative.
  • The majority of Legendary Weapons have had their weapon speed decreasedslowed down.
  • All one handed Legendary Weapons in Albion and Hibernia have been made usable in the offhand. All one handed axes in Midgard have been made usable in the offhand.
  • Sun and Moon Weapons summoned from the Belt of the Sun and Moon have had their weapon speed decreased.
  • Sun Bows have been given a ranged version of the Radiance proc called Shards of Light and will now correctly vanish if its bearer dies or quits during the daytime.
  • Sun Weapons have had their proc chance brought in line with Legendary Weapons.
  • Moon Weapon charges have been increased in range.
  • Astral Blades and Maces/Hammers have had their proc chance increased.
  • Illusory Blades and Maces/Hammers summoned by the Astral weapons can now be targetted and killed.
  • Illusory Blades and Maces/Hammers summoned by the Astral weapons have had their duration reduced from 24 seconds to 15 seconds.
  • Illusory Blades and Maces/Hammers summoned by the Astral weapons have had their level increased.
  • Illusory Blades and Maces/Hammers summoned by the Astral weapons cannot be crowd controlled.
  • Illusory Blades and Maces/Hammers summoned by the Astral weapons now correctly style based on the weapon type they represent. They do not style crowd control or bleeds.
  • Atlantean Glass: The way this item drops has changed. There are two difficulty ratings for the Master Level x.10 encounters – Easy or Hard. Those that are currently considered Easy will give a stack of 50 to each person in the Battlegroup and drop 500 from the monster itself to be split amongst the rest. Those that are currently considered Hard will give a stack of 100 to each person in the Battlegroup and drop a stack of 1000 to be split amongst the rest.
  • Atlantean Glass: These items can no longer be sold but can now be traded.
  • Draco and his guards now drop Dragon Scales.

Labyrinth World Notes

Item Notes

  • The Mythirian of Endurance has been increased from a value of 1 to 2.

 

 

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Dark Age of Camelot
Version 1.101
February 24, 2010

============================

 

New Things and Bug Fixes

  • Cure Nearsight and Purify Vision: These spells have been changed and will now additionally cure Silence from the target. As such, these spells have been renamed Cure Senses and Purify Senses.
  • Certain zones are now flagged as Epic Zones. These zones now relocate anyone logged out for more than 30 minutes to a safe spot typically located at the start of the zone, except for the main Realm Dragon zones. The locations for these Epic Zones place you safely outside the Faction towns, near the bindstones. The following zones are now considered Epic Zones:
  • Dartmoor
  • Avalon City (and the Crystal Cave)
  • Caer Sidi
  • Malmohus
  • Trollheim
  • Tuscaran Glacier
  • Sheeroe Hills
  • Fomor
  • Galladoria
  • Sobekite Eternal
  • Temple of Twilight
  • Halls of Ma’ati
  • Deep Volcanus
  • City of Aerus
  • Spells, including DoT’s, now properly trigger monster defensive procs in PvE. Many epic encounters have had their defensive procs rebalanced in terms of frequency and duration to compensate for this fix.
 

Class Changes and Fixes

Druids

  • The Damage over Time spell from the Nature Affinity Specialization has been moved to the Baseline Spell List:
  • Level 5 – Contamination – 3s cast / 12s duration – 1500 range – 9 damage / tick – 4 power
  • Level 8 – Pollution – 3s cast / 12s duration – 1500 range – 15 damage / tick – 5 power
  • Level 10 – Moldiness – 3s cast / 12s duration – 1500 range – 18 damage / tick – 7 power
  • Level 15 – Wither – 3s cast / 12s duration – 1500 range – 27 damage / tick – 9 power
  • Level 19 – Corruption – 3s cast / 12s duration – 1500 range – 34 damage / tick – 12 power
  • Level 23 – Blight – 3s cast / 12s duration – 1500 range – 42 damage / tick – 15 power
  • Level 29 – Dry Rot – 3s cast / 12s duration – 1500 range – 52 damage / tick – 19 power
  • Level 35 – Dilapidation – 3s cast / 12s duration – 1500 range – 63 damage / tick – 22 power
  • Level 41 – Degeneration – 3s cast / 12s duration – 1500 range – 74 damage / tick – 26 power
  • Level 48 – Defedation – 3s cast / 12s duration – 1500 range – 87 damage / tick – 31 power

The Damage Shield in the Nature Affinity Specialization Line has been changed from a concentration–based effect to a timed buff, as follows:

  • Level 3 – Briarsprout – 2s cast / 30s duration / 60s recast – 1000 range / 300 radius – Damage Shield: 1.3 DPS – 4 power
  • Level 6 – Pricklesrpout – 2s cast / 35s duration / 60s recast – 1000 range / 300 radius – Damage Shield: 2.0 DPS – 6 power
  • Level 13 – Burrsprout – 2s cast / 40s duration / 60s recast – 1000 range / 300 radius – Damage Shield: 3.5 DPS – 12 power
  • Level 18 – Thornsprout – 2s cast / 45s duration / 60s recast – 1000 range / 300 radius – Damage Shield: 4.6 DPS – 16 power
  • Level 25 – Spursprout – 2s cast / 50s duration / 60s recast – 1000 range / 300 radius – Damage Shield: 6.0 DPS – 22 power
  • Level 34 – Thistlesprout – 2s cast / 55s duration / 60s recast – 1000 range / 300 radius – Damage Shield: 7.9 DPS – 29 power
  • Level 44 – Spinesprout – 2s cast / 60s duration / 60s recast – 1000 range / 300 radius – Damage Shield: 10.0 DPS – 37 power

An Ablative Armor Buff has been added to the Nature Affinity Specialization. This buff will absorb both Melee and Magic Damage:

  • Level 10 – Barrier of Cedar – 3s cast / 10s duration / 5s recast – 1500 range – 50 damage (50% per hit) – 6 power
  • Level 20 – Barrier of Ash – 3s cast / 10s duration / 5s recast – 1500 range – 125 damage (50% per hit) – 12 power
  • Level 30 – Barrier of Oak – 3s cast / 10s duration / 5s recast – 1500 range – 225 damage (50% per hit) – 18 power
  • Level 40 – Barrier of Blackwood – 3s cast / 10s duration / 5s recast – 1500 range – 350 damage (75% per hit) – 24 power
  • Level 50 – Barrier of Ironwood – 3s cast / 10s duration / 5s recast – 1500 range – 500 damage (75% per hit) – 30 power

A pet–based Offensive Proc has been added to the Nature Affinity Specialization. This buff will proc a PBAE heal, centered on the pet:

  • Level 15 – Touch of Nature – 3s cast / 20m duration – 1500 range – 10% Proc Rate, 100 Heal (1000 radius) – 15 power
  • Level 25 – Clutch of Nature – 3s cast / 20m duration – 1500 range – 10% Proc Rate, 150 Heal (1000 radius) – 22 power
  • Level 35 – Embrace of Nature – 3s cast / 20m duration – 1500 range – 10% Proc Rate, 200 Heal (1000 radius) – 29 power
  • Level 45 – Power of Nature – 3s cast / 20m duration – 1500 range – 10% Proc Rate, 250 Heal (1000 radius) – 36 power

The Ablative in the Nature Specialization Line has been changed as follows:

  • Level 10 – Barrier of Cedar – 3s cast / 15s duration / 5s recast – 2000 range – 100 damage (50% per hit) – 6 power
  • Level 20 – Barrier of Ash – 2.8s cast / 15s duration / 5s recast – 2000 range – 225 damage (50% per hit) – 12 power
  • Level 30 – Barrier of Oak – 2.7s cast / 15s duration / 5s recast – 2000 range – 350 damage (50% per hit) – 18 power
  • Level 40 – Barrier of Blackwood – 2.6s cast / 15s duration / 5s recast – 2000 range – 500 damage (75% per hit) – 24 power
  • Level 50 – Barrier of Ironwood – 2.5s cast / 15s duration / 5s recast – 2000 range – 675 damage (75% per hit) – 30 power

 

Warlocks

The Primary Damage spell in the Cursing Baseline has been changed as follows:

  • Level 1 – Minor Annulling Curse – 2.6s cast – 1500 range – 5 damage – 7% power
  • Level 2 – Annulling Curse – 2.6s cast – 1500 range – 9 damage – 7% power
  • Level 5 – Minor Consuming Curse – 2.6s cast – 1500 range – 21 damage – 7% power
  • Level 8 – Consuming Curse – 2.6s cast – 1500 range – 32 damage – 7% power
  • Level 12 – Major Consuming Curse – 2.6s cast – 1500 range – 45 damage – 7% power
  • Level 15 – Minor Dismantling Curse – 2.6s cast – 1500 range – 57 damage – 7% power
  • Level 20 – Dismantling Curse – 2.6s cast – 1500 range – 73 damage – 7% power
  • Level 26 – Major Dismantling Curse – 2.6s cast – 1500 range – 96 damage – 7% power
  • Level 33 – Minor Crushing Curse – 2.6s cast – 1500 range – 120 damage – 7% power
  • Level 43 – Crushing Curse – 2.6s cast – 1500 range – 155 damage – 7% power
  • Level 50 – Major Crushing Curse – 2.6s cast – 1500 range – 179 damage – 7% power

The Primary Bolt Damage spell in the Cursing Baseline has been changed as follows:

  • Level 4 – Cursed Blast – 2s cast / 20s recast – 1875 range – 24 damage – 8% power
  • Level 7 – Cursed Burst – 2s cast / 20s recast – 1875 range – 36 damage – 8% power
  • Level 10 – Cursed Explosion – 2s cast / 20s recast – 1875 range – 55 damage – 8% power
  • Level 13 – Cursed Mortar – 2s cast / 20s recast – 1875 range – 75 damage – 8% power
  • Level 17 – Cursed Bomb – 2s cast / 20s recast – 1875 range – 98 damage – 8% power
  • Level 22 – Cursed Ruination – 2s cast / 20s recast – 1875 range – 116 damage – 8% power
  • Level 28 – Cursed Destruction – 2s cast / 20s recast – 1875 range – 149 damage – 8% power
  • Level 36 – Cursed Devastation – 2s cast / 20s recast – 1875 range – 188 damage – 8% power
  • Level 46 – Cursed Annihilation – 2s cast / 20s recast – 1875 range – 239 damage – 8% power

The Primary Bolt Damage spell in the Cursing Specialization Line has been changed as follows:

  • Level 2 – Lesser Bolt of Ruin – 2s cast / 20s recast – 1875 range – 14 damage – 8% power
  • Level 4 – Greater Bolt of Ruin – 2s cast / 20s recast – 1875 range – 29 damage – 8% power
  • Level 9 – Lesser Bolt of Havoc – 2s cast / 20s recast – 1875 range – 63 damage – 8% power
  • Level 14 – Greater Bolt of Havoc – 2s cast / 20s recast – 1875 range – 96 damage – 8% power
  • Level 17 – Lesser Bolt of Destruction – 2s cast / 20s recast – 1875 range – 117 damage – 8% power
  • Level 20 – Bolt of Destruction – 2s cast / 20s recast – 1875 range – 136 damage – 8% power
  • Level 24 – Greater Bolt of Destruction – 2s cast / 20s recast – 1875 range – 162 damage – 8% power
  • Level 28 – Lesser Bolt of Death – 2s cast / 20s recast – 1875 range – 189 damage – 8% power
  • Level 36 – Bolt of Death – 2s cast / 20s recast – 1875 range – 243 damage – 8% power
  • Level 48 – Greater Bolt of Death – 2s cast / 20s recast – 1875 range – 324 damage – 8% power

The Primary Damage spell in the Cursing Specialization Line has been changed as follows:

  • Level 3 – Curse of Hurt – 2.8s cast – 1500 range – 16 damage – 7% power
  • Level 8 – Curse of Pain – 2.8s cast – 1500 range – 39 damage – 7% power
  • Level 13 – Curse of Detriment – 2.8s cast – 1500 range – 62 damage – 7% power
  • Level 19 – Curse of Ruin – 2.8s cast – 1500 range – 90 damage – 7% power
  • Level 23 – Curse of Peril – 2.8s cast – 1500 range – 109 damage – 7% power
  • Level 27 – Curse of Devastation – 2.8s cast – 1500 range – 127 damage – 7% power
  • Level 35 – Curse of Disaster – 2.8s cast – 1500 range – 164 damage – 7% power
  • Level 47 – Curse of Death – 2.8s cast – 1500 range – 219 damage – 7% power

The Range Primer in the Cursing Specialization Line has been changed as follows:

  • Level 1 – Enduring Range – 3.5s cast / 10s duration – 1750 range – 15% power
  • Level 11 – Expanded Range – 3.3s cast / 10s duration – 2000 range – 15% power
  • Level 22 – Extended Range – 3.1s cast / 10s duration – 2250 range – 15% power
  • Level 32 – Boundless Range – 2.9s cast / 10s duration – 2500 range – 15% power
  • Level 42 – Critical Range – 2.7s cast / 10s duration – 2750 range – 15% power
  • Level 49 – Perennial Range – 2.5s cast / 10s duration – 3000 range – 15% power

The Primary Bolt-Ranged Root spell in the Hexing Specialization Line has been changed as follows:

  • Level 1 – Hexed Clutching Root – 2s cast / 8s duration / 20s recast – 1875 range – Root – 5% power
  • Level 6 – Hexed Grasping Root – 2s cast / 20s duration / 20s recast – 1875 range – Root – 5% power
  • Level 11 – Hexed Bonding Root – 2s cast / 25s duration / 20s recast – 1875 range – Root – 5% power
  • Level 15 – Hexed Webbing Root – 2s cast / 30s duration / 20s recast – 1875 range – Root – 5% power
  • Level 21 – Hexed Clutching Root – 2s cast / 35s duration / 20s recast – 1875 range – Root – 5% power
  • Level 25 – Hexed Holding Root – 2s cast / 40s duration / 20s recast – 1875 range – Root – 5% power
  • Level 31 – Hexed Tangling Root – 2s cast / 45s duration / 20s recast – 1875 range – Root – 5% power
  • Level 36 – Hexed Tenacious Root – 2s cast / 56s duration / 20s recast – 1875 range – Root – 5% power
  • Level 47 – Hexed Detaining Root – 2s cast / 74s duration / 20s recast – 1875 range – Root – 5% power

The Primary Lifetap spell in the Hexing Specialization Line has been changed as follows:

  • Level 3 – Molding Hex – 2.5s cast – 1500 range – 13 damage (70% returned as health) – 7% power
  • Level 8 – Rotting Hex – 2.5s cast – 1500 range – 32 damage (70% returned as health) – 7% power
  • Level 14 – Dissolving Hex – 2.5s cast – 1500 range – 55 damage (70% returned as health) – 7% power
  • Level 20 – Decaying Hex – 2.5s cast – 1500 range – 79 damage (70% returned as health) – 7% power
  • Level 27 – Decomposing Hex – 2.5s cast – 1500 range – 106 damage (70% returned as health) – 7% power
  • Level 35 – Polluting Hex – 2.5s cast – 1500 range – 136 damage (80% returned as health) – 7% power
  • Level 43 – Corrupting Hex – 2.5s cast – 1500 range – 167 damage (80% returned as health) – 7% power
  • Level 50 – Putrifying Hex – 2.5s cast – 1500 range – 194 damage (90% returned as health) – 7% power

The Secondary Damage over Time spell in the Hexing Specialization Line has been changed as follows:

  • Level 5 – Infernal Sore – 16s duration – 1500 range – 9/pulse
  • Level 9 – Infernal Eruption – 16s duration – 1500 range – 17/pulse
  • Level 19 – Infernal Rot – 16s duration – 1500 range – 34/pulse
  • Level 30 – Infernal Degredation – 16s duration – 1500 range – 54/pulse
  • Level 41 – Infernal Infection – 16s duration – 1500 range – 74/pulse
  • Level 46 – Infernal Erosion – 16s duration – 1500 range – 83/pulse

The Primary Bolt-Ranged Heal spell in the Witchcraft Specialization Line has been changed as follows:

  • Level 4 – Lesser Bolt of Mending – 2s cast / 20s recast – 2250 range – 66 health – 9% power
  • Level 9 – Bolt of Mending – 2s cast / 20s recast – 2250 range – 132 health – 9% power
  • Level 15 – Lesser Bolt of Renewal – 2s cast / 20s recast – 2250 range – 210 health – 9% power
  • Level 21 – Bolt of Renewal – 2s cast / 20s recast – 2250 range – 288 health – 9% power
  • Level 29 – Lesser Bolt of Healing – 2s cast / 20s recast – 2250 range – 391 health – 9% power
  • Level 38 – Bolt of Healing – 2s cast / 20s recast – 2250 range – 506 health – 9% power
  • Level 46 – Greater Bolt of Healing – 2s cast / 20s recast – 2250 range – 615 health – 9% power

The Primary Heal spell in the Witchcraft Specialization Line has been changed as follows:

  • Level 1 – Spell of Minor Mending – 3.2s cast – 2000 range – 20 health – 6% power
  • Level 6 – Spell of Mending – 3.1s cast – 2000 range – 63 health – 6% power
  • Level 10 – Spell of Greater Mending – 3s cast – 2000 range – 100 health – 6% power
  • Level 12 – Spell of Minor Renewal – 3s cast – 2000 range – 118 health – 6% power
  • Level 18 – Spell of Renewal – 2.9s cast – 2000 range – 172 health – 6% power
  • Level 22 – Spell of Greater Renewal – 2.8s cast – 2000 range – 208 health – 6% power
  • Level 26 – Spell of Minor Healing – 2.7s cast – 2000 range – 244 health – 6% power
  • Level 35 – Spell of Healing – 2.6s cast – 2000 range – 325 health – 6% power
  • Level 42 – Spell of Greater Healing – 2.5s cast – 2000 range – 388 health – 6% power

The Secondary Lifetap spell in the Witchcraft Specialization Line has been changed as follows:

  • Level 2 – Lesser Beguiled Pain – 1500 range – 9 damage (30% returned as health)
  • Level 3 – Beguiled Pain – 1500 range – 13 damage (30% returned as health)
  • Level 8 – Greater Beguiled Pain – 1500 range – 32 damage (30% returned as health)
  • Level 13 – Lesser Beguiled Injury – 1500 range – 51 damage (30% returned as health)
  • Level 19 – Beguiled Injury – 1500 range – 75 damage (40% returned as health)
  • Level 24 – Greater Beguiled Injury – 1500 range – 94 damage (40% returned as health)
  • Level 33 – Lesser Beguiled Hex – 1500 range – 128 damage (50% returned as health)
  • Level 43 – Beguiled Hex – 1500 range – 167 damage (60% returned as health)
  • Level 49 – Greater Beguiled Hex – 1500 range – 190 damage (60% returned as health)

The Powerless Primer in the Witchcraft Specialization Line has been changed as follows:

  • Level 5 – Pure Cast – 3.5s cast / 10s duration
  • Level 17 – Fluent Cast – 3.2s cast / 10s duration
  • Level 28 – Skillful Cast – 2.9s cast / 10s duration
  • Level 36 – Artistic Cast – 2.7s cast / 10s duration
  • Level 41 – Masterful Cast – 2.5s cast / 10s duration

Frontiers Notes

We have increased the base RP rewards given for tower and keep captures.

  • Towers and Keeps level 5 and above will now grant bounty points to players level 35 and above:
    • Tower Capture: 150 BP’s
    • Keep Capture: 600 BP’s
  • We have increased the RP rewards given by the amounts shown for the following RvR missions:
    • Tower Capture: 500 RP’s (Up from 250)
    • Keep Capture: 3500 RP’s (Up from 500)
    • Capture a keep and all its towers: 5000 RP’s (Up from 2000)
    • Open Relic Gate: 7500 RP’s (Up from 4000)
    • Kill Players: 1000 RP’s (Up from 750)
    • Open Darkness Falls: 1500 RP’s (Up from 750)
  • Concentration Buff NPC’s have been moved near the Frontier Portal Stones.
  • Concentration Buff NPC’s now offer their buffs for gold first, bounty points second.

Camelot Classic World Notes

Trifecta

  • Costs and rewards for Trifecta have been updated.
    • It now costs 10 gold to purchase a Trifecta Token.
    • Tier 1 Trifecta rewards now include: essence of an afrit, Dragon Scales and Atlantean Glass.
    • Tier 2 Trifecta rewards now include: reforming energies of an afrit, Aurulite Clusters, Dragon Scales and Atlantean Glass.
    • Tier 3 Trifecta rewards now include: larger amounts of Dragon Scales and Atlantean Glass, Draconic Stones, Legendary Components, Complete Master Level Credits, Epic Mounts and more.

Darkness Falls Dungeon

  • NPC’s have been added to Darkness Falls that will buff players with concentration buffs. These NPC’s are located at each entrance and will sell buffs to players for Gold or Bounty points.

Quests

  • Dragon Mythirian quests are now repeatable.

Albion Monsters

  • Golestandt: The damage values of this monster have been reduced. The main breath weapon attack now gives an immunity timer that protects against further resistance debuffs. The primary special attacks have had their reuse timer increased from 2 minutes to 5 minutes. New mechanics have been put into place to target inattentive players.

Midgard Monsters

  • Gjalpinulva: The damage values of this monster have been reduced. The main breath weapon attack now gives an immunity timer that protects against further resistance debuffs. The primary special attacks have had their reuse timer increased from 2 minutes to 5 minutes. New mechanics have been put into place to target inattentive players.

Hibernia Monsters

  • Cuuldurach: The damage values of this monster have been reduced. The main breath weapon attack now gives an immunity timer that protects against further resistance debuffs. The primary special attacks have had their reuse timer increased from 2 minutes to 5 minutes. New mechanics have been put into place to target inattentive players.

Item Notes

  • Adolescent Dragons in the Epic Dragon Zones no longer drop Realm Dragon treasure. They continue to drop high end accessory items and Scales. Adolescent Dragons in New Frontiers still drop Realm Dragon treasure.

Shrouded Isles World Notes

Albion Monsters

  • Xanxicar: This monster is now greatly reduced in level but has been given extra hit points, defenses and a few more tricks and abilities. New mechanics have been put into place to target inattentive players.
  • Monsters in Avalon City now have a wider variety of styles and spells to use.

Midgard Monsters

  • Nosdoden: This monster is now greatly reduced in level but has been given extra hit points, defenses and a few more tricks and abilities. New mechanics have been put into place to target inattentive players.
  • Monsters in Trollheim now have a wider variety of styles and spells to use.

Hibernia Monsters

  • Myrddraxis: This monster is now greatly reduced in level but has been given extra hit points, defenses and a few more tricks and abilities. New mechanics have been put into place to target inattentive players.
  • Monsters in Fomor now have a wider variety of styles and spells to use.

Item Notes

  • Monsters in Avalon City now drop Dragon Scales.
  • Monsters in Trollheim now drop Dragon Scales.
  • Monsters in Fomor now drop Dragon Scales.
  • Xanxicar, Nosdoden and Myrddraxis: These monsters will now drop Realm Dragon treasure and have had their Dragon Scale drops increased. The Realm Dragon treasure is temporary until new handmade items can be implemented. The amount of Scales dropped by these dragons has been increased.
  • Apocalypse, King Tuscar, Queen Kula and Olcasgean: These monsters will now drop many more breastplates and other recently upgraded treasure.
  • The secondary bosses such as Hurika, Jailer Vifil, the Horsemen and the Primals in the Epic Dungeons have been given greatly increased chances to drop more breastplates and to drop them more often.
  • Caer Sidi, Tuscaran Glacier and Galladoria: Players inside these dungeons will now be relocated to the entrance once the Epic Dungeons reset. When you hear the following message: “The walls begin to bleed…”; “A low rumble echoes throughout the Tuscaren Glacier!“ or “The roots begin to quake and new sprouts begin to grow…” you will have 10 to 30 minutes to prepare for being moved back to the entrance.

Trials of Atlantis World Notes

Monsters

  • Draco: This monster is now greatly reduced in level but has been given extra hit points, defenses and a few more tricks and abilities. New mechanics have been put into place to target inattentive players. Draco’s Black Hole attack no longer causes players to float in space and be randomly jettisoned into different zones. The attack now has different properties.
  • Typhon: This monster will no longer stay within the lava for the duration of the encounter. New mechanics have been put in place to allow Typhon to travel on land, negating issues where his treasure could possibly drop in lava. Typhon now drops more Atlantean Glass due to these changes.

Encounters

  • Most Master Level x.10 encounters will now spawn every half hour.

Item Notes

  • Trogo Zontanos Mageia now give Atlantean Glass for five reforming energies of an afrit.
  • Sunless Dweller's Buckler is now dyable like other shields of its type.
  • Atlantean Glass will no longer drop to everyone in a Battlegroup on most Master Level x.10 encounters. Draco is the exception to this and will continue to drop Glass and Scales to everyone in the Battlegroup that is within range.
  • Atlantean Glass has been added to the vast majority of humanoid and intelligent monsters in all Atlantis zones.
  • Atlantean Glass has been added in higher amounts to most Master Level .1 - .9 encounters.
  • Atlantean Glass has been added in higher amounts to most Artifact encounters.
  • Atlantean Glass has been added to the various treasure chests found throughout Atlantis. These chests also now give more items as well.
  • Credit requirements for treasure granted by completing most Master Level and Artifact encounters have been lifted. The treasure will drop now regardless if anyone needs credit in the group.
  • Draco: This monster will now drop more Dragon Scales to each person in a Battlegroup within range.
  • Draco: This monster will now drop Astral Weapons in addition to the Astral Armor. Draco now drops Realm Dragon treasure appropriate to the Realm defeating the dragon.
  • Astral Weapons and Armor: These items have been increased in utility. The changes are retroactivein most cases. A partial list of changes include:
  • Astral Weapons have the same to hit bonus that Artifacts, Champion and Slayer weapons have.
  • Many class restrictions placed on stats and other bonuses have been removed.
  • Breastplates OR leggings are the only item that needs to be worn after summoning the Astral Cloaks. Weapon, Leggings and Breastplate must still be worn to summon the Cloaks. Cloaks are no longer summoned via a charge. They are now summoned simply by wearing all three components.
  • Many existing procs have been enhanced or altered for better performance in RvR. Example: Skin of Iron now behaves as a persistent effect while Astral Leggings of Fortification are worn.
  • Most Astral Weapons and Armor have been given a secondary charge or proc.

Labyrinth World Notes

General

  • NPCs have been added to the Labyrinth that will buff players with concentration buffs. These NPCs are located at each entrance and will sell buffs to players for gold or bounty points

Monsters

  • Zhulrathuul: This monster is now defended properly by his golems and has been given a few more tricks and abilities. New mechanics have been put into place to target inattentive players.

Items

  • Zhulrathuul: This monster will now drop Realm Dragon treasure appropriate to the Realm defeating the dragon. Zhulrathuul now has a chance to drop the Demon Fang Necklace of the Dracolich each time he is defeated. The One Time Drop quest is still in place for those defeating him for the first time. The amount of Scales that Zhulrathuul drop has been increased.

 

 

============================

Dark Age of Camelot
Version 1.102
April 14, 2010

============================

 

New things and bug fixes

  • Corrected an issue with Market Explorer searches not correctly displaying items.
  • Creatures in Darkness Falls should no longer pass through the ceilings to upper levels.
  • Line of sight issues with creatures in Darkness Falls have been corrected.
  • A permanent portal to Celestius has been found at Starlight Lake. This portal is only in existence at night.
  • Epic Currency - Caer Sidi, Tuscaran Glacier and Galladoria now have an alternate currency system in place.

Any monster above level 74 has a chance to drop a currency associated with that particular dungeon. Cooperative and Player vs Player rulesets can use the currency in any of the three dungeons. Breastplates, Weapons, Tinctures and more can be purchased via the currency.

 

Cooperative Server

  • Battlegrounds: A new encounter has been implemented in Cathal Valley. A power hungry enemy has tunneled to the surface, harassing the residents of the Valley and laying claim to the Orseo Relic. Fight your way into the Keep tower to face their deadly leader and claim the Relic rewards.
  • Teleporter Hubs will now offer transport to the center of the Labyrinth and to each entrance.
  • The Labyrinth Obelisk system has been activated.

 

Class Changes and Fixes

Class Race Combinations

  • The Nightshade Class is now available to Celts.
  • The Mauler Class is now available to Inconnu, Kobolds and Lurikeens.
  • The Friar Class is now available to Highlanders and Avalonians.
  • The Shaman Class is now available to Dwarves.

Bards

A self-only Mezz Dampening Buff has been added to the Bard Nurture Specialization Line:

  • Level 16 - Cadence of Musing - 4s cast / 20m duration - 10% Mezz Reduction - 10 power
  • Level 26 - Cadence of Meditation - 4s cast / 20m duration - 25% Mezz Reduction - 16 power
  • Level 35 - Cadence of Focus - 4s cast / 20m duration - 40% Mezz Reduction - 22 power
  • Level 44 - Cadence of Concentration - 4s cast / 20m duration - 55% Mezz Reduction - 28 power

Hunters

The following styles in the Spear Specialization Line have been adjusted as follows:

  • Level 2 – Dazzling Spear – No Prerequisite – No Attack Bonus – No Defense Bonus – Medium Fatigue Cost – High Damage – No Effect
  • Level 12 – Dismissal – No Prerequisite – No Attack Bonus – High Defense Bonus – Low Fatigue Cost – Low Damage – Detaunt
  • Level 21 – Perforate – To Side of Target – Low Attack Bonus – Medium Defense Penalty – Medium Fatigue Cost – High Damage – Hindered (40%, 19s duration)
  • Level 25 – Lunging Thrust – Lancer – Medium Attack Bonus – No Defense Bonus – Medium Fatigue Cost – High Damage – Slowed (21%, 19s duration)
  • Level 29 – Raze – Stab – Medium Attack Bonus – No Defense Bonus – Low Fatigue Cost – High Damage – Bleeding

Valkyries

The following styles in the Spear Specialization Line have been adjusted as follows:

  • Level 2 – Dazzling Spear – No Prerequisite – No Attack Bonus – No Defense Bonus – Medium Fatigue Cost – High Damage – No Effect
  • Level 12 – Dismissal – No Prerequisite – No Attack Bonus – High Defense Bonus – Low Fatigue Cost – Low Damage – Detaunt
  • Level 21 – Perforate – To Side of Target – Low Attack Bonus – Medium Defense Penalty – Medium Fatigue Cost – High Damage – Hindered (40%, 19s duration)
  • Level 25 – Lunging Thrust – Lancer – Medium Attack Bonus – No Defense Bonus – Medium Fatigue Cost – High Damage – Slowed (21%, 19s duration)
  • Level 29 – Raze – Stab – Medium Attack Bonus – No Defense Bonus – Low Fatigue Cost – High Damage – Direct Damage (50 damage, Spirit)
  • Level 32 – Windmill – No Prerequisite – Low Attack Bonus – No Defense Bonus – Low Fatigue Cost – Medium Damage – No Effect
  • Level 41 – Roundhouse – Windmill – High Attack Bonus – Low Defense Penalty – High Fatigue Cost – High Damage – PBAOE Damage (200 damage, 250 radius, Crush)

Shrouded Isle World Notes

Dungeons

  • Epic Currency will now drop in Caer Sidi. Collect Caer Sidi Souls and bring them to Ankou at the dungeon entrance to purchase Epic items.
  • Epic Currency will now drop in Tuscaran Glacier. Collect Tuscaran Glacier Ice and bring it to Junior Council Agur at the dungeon entrance to purchase Epic items.
  • Epic Currency will now drop in Galladoria. Collect Galladoria Root and bring it to the Galladoria Caretaker at the dungeon entrance to purchase Epic items.

 

Trials of Atlantis World Notes

Items

  • Due to the increased damage output of the Astral Weapon pets, the following changes have been made:
    • Astral Weapon pet proc rates have been lowered slightly.
    • Astral Weapon secondary non pet procs have been slightly increased.
    • Astral Weapon pets now have 25 percent fewer hitpoints.
    • Astral Weapon pets are now only immune to root and mesmerize spells. Other forms of crowd control will now affect them.
    • The following Artifacts will now level at the same rate as Shades of Mist:
      • Bracelet of Zo'arkat
      • Braggart's Bow
      • Alvarus's Leggings
      • Arms of the Winds
      • Tablet of Atlantis
      • Battler
      • Belt of the Moon
      • Belt of the Sun
      • Bruiser
      • Ceremonial Bracer
      • Cloudsong
      • CrocodileTear Ring
      • Crocodile's Tooth
      • Crown of Zahur
      • Cycloptic Shield
      • Dream Sphere
      • Eerie Darkness Stone
      • Egg of Youth
      • Eirene's Chestpiece
      • Enyalios Boots
      • Eternal Plant
      • Flamedancer's Boots
      • A FlaskFool's Bow
      • Foppish Sleeves
      • Goddess Necklace
      • Golden Scarab Vest
      • Golden Spear
      • Guard of Valor
      • Harpy Feather Cloak
      • A Healers Embrace
      • Jacina's SashKalare's Necklace
      • Maddening Scalars
      • Malice's Axe
      • Mariasha's Sharkskin Gloves
      • Nailah's Robe
      • Night's Shroud Bracelet
      • Belt of Oglidarsh
      • Phoebus Harp Necklace
      • Ring of Dances
      • Ring of Fire
      • Scepter of the Meritorious
      • The Scorpions Tail
      • Shield of Khaos
      • Snakecharmer's Weapon
      • SnatcherSpear of Kings
      • Staff of the God
      • Stone of Atlantis
      • Tartaros Gift
      • Traitor's Dagger
      • Traldor's Oracle
      • Winged Helm
      • Wings Dive

 

 

============================

Dark Age of Camelot
Version 1.103 
May 18, 2010

============================

 

New Things and Bug Fixes

  • Spell-Crafted items will now retain bonus levels appropriate for their bonuses.
  • All previously spell-Crafted items will have their bonuses set properly.
  • The Bind on Equip item functionality has been removed from the game.
  • All items that were once flagged as Bind on Equip, and those that have been bound to players are now tradable.
  • All items previously flagged as "No Trade" that have since been made tradable are now tradable. Including all items that are in player's inventories.
 

Class Changes and Fixes

Nightshades

    All Nightshade magical abilities will now base their damage and variance off of the Stealth skill.
    The single-target casted damage spell has had its damage values adjusted:
  • Level 1 - Lesser Dusk Strike - 3s cast - 1500 range - 8 damage (Cold) - 2 power
  • Level 3 - Dusk Strike - 3s cast - 1500 range - 13 damage (Cold) - 3 power
  • Level 5 - Lesser Twilight Strike - 3s cast - 1500 range - 19 damage (Cold) - 4 power
  • Level 8 - Twilight Strike - 3s cast - 1500 range - 27 damage (Cold) - 5 power
  • Level 12 - Lesser Gloaming Strike - 3s cast - 1500 range - 37 damage (Cold) - 8 power
  • Level 16 - Gloaming Strike - 3s cast - 1500 range - 48 damage (Cold) - 10 power
  • Level 22 - Lesser Nocturnal Strike - 3s cast - 1500 range - 65 damage (Cold) - 13 power
  • Level 28 - Nocturnal Strike - 3s cast - 1500 range - 81 damage (Cold) - 17 power
  • Level 35 - Lesser Midnight Strike - 3s cast - 1500 range - 99 damage (Cold) - 22 power
  • Level 45 - Midnight Strike - 3s cast - 1500 range - 125 damage (Cold) - 29 power

 

    The single-target instant damage spell has had its damage values adjusted:
  • Level 6 - Dart of Night - 0s cast / 20s recast - 700 range - 20 damage (Cold) - 4 power
  • Level 9 - Dagger of Night - 0s cast / 20s recast - 700 range - 27 damage (Cold) - 6 power
  • Level 13 - Knife of Night - 0s cast / 20s recast - 700 range - 38 damage (Cold) - 8 power
  • Level 18 - Stiletto of Night - 0s cast / 20s recast - 700 range - 50 damage (Cold) - 11 power
  • Level 24 - Arrow of Night - 0s cast / 20s recast - 700 range - 65 damage (Cold) - 15 power
  • Level 31 - Rapier of Night - 0s cast / 20s recast - 700 range - 83 damage (Cold) - 19 power
  • Level 39 - Spear of Night - 0s cast / 20s recast - 700 range - 102 damage (Cold) - 25 power
  • Level 48 - Lance of Night - 0s cast / 20s recast - 700 range - 125 damage (Cold) - 31 power

 

Camelot Classic World Notes

 

Quests - Midgard

 

  • Quest Amulet of Warding - This item may now be turned in to Myrtai for completion credit.

 

Trials of Atlantis World Notes

Item Notes

  • Ring of Unyielding - The fury of the Gladiator buff granted by this item will now properly grant the Bolster Vitality buff to the owner when the Diminish Vitality defense proc is triggered.

 

Shrouded Isles World Notes

    Several new powerful accessory items have been added to the Xanxicar, Nosdoden and Myrddraxis encounters.
  • The Dragon Scale Merchants have also acquired these items and will part with them for a price. It is expected that as with any new item in the market the price will come down at a later time.
  • All Realms: Dragonseye Strand necklace.
  • Albion: Bracer of Arcane Vigor, Bracer of Arcane Commands, Xanxicar Remnant Cloak.
  • Midgard: Tentacle Ring, Slime Coated Ring, Nosdoden Remnant Cloak.
  • Hibernia: Bracer of Famor, Hydra Eyes bracer, Myrddraxis Remnant Cloak
  • Belt of the Protector, Soulbinder's Belt, and Potent Deathwatcher Chain: These items have had their Realm requirement removed. They will now drop from all 3 adult dragons and are available for purchase from the Dragon Scale stores.

 

 

============================

Dark Age of Camelot
Version 1.105 Release Notes (Compiled)
General Changes
August 11, 2010

============================

 

Introduction

Welcome to Live Patch 1.05. In this version we have additions to Epic Armors a new training window, Bainshee changes and more! We wish to thank our intern Anthony Maurice for the work he has done with us over this summer. The training window is but one of his many contributions to the Camelot legacy.

New Things and Bug Fixes

  • Updated Training Window
  • Players may now train multiple levels on each specialization and Realm ability at once
  • A preview is shown of the styles and spells that will be learned, all of which can be further delved in the new training window.
  • The slash command /train will open the new training window from anywhere, allowing players to plan their character in game, but will not allow training without speaking with a trainer.
  • The minimum level displayed is determined by the level that a player will have access to the allotted specialization points.
  • Left clicking on the specialization will open the list of skills of that specialization, and the levels that they are gained.
  • The maximum number of buffs that can be displayed will now equal player settings.
  • The vault window has been resized to prevent invalid slots from appearing in page view.
  • Quest objective waypoints will be displayed over the Quest Giver waypoints on the map.

 

Class Changes and Fixes

Bainshee A single-target root has been added to the Spectral Force baseline: Level 6 - Impeding Screech - 2.5s cast / 13s duration - 1500 range - Root (Body) - 3 power

  • Level 12 - Obstructing Screech - 2.5s cast / 22s duration - 1500 range - Root (Body) - 6 power
  • Level 21 - Hindering Screech - 2.5s cast / 34s duration - 1500 range - Root (Body) - 11 power
  • Level 28 - Inhibiting Screech - 2.5s cast / 44s duration - 1500 range - Root (Body) - 14 power
  • Level 35 - Constraining Screech - 2.5s cast / 54s duration - 1500 range - Root (Body) - 18 power
  • Level 43 - Suppressing Screech - 2.5s cast / 64s duration - 1500 range - Root (Body) - 22 power
  • Level 49 - Prohibiting Screech - 2.5s cast / 72s duration - 1500 range - Root (Body) - 25 power

The CAOE Direct Damage spell in the Spectral Guard Specialization Line has had its damage values adjusted as follows:

  • Level 1 - Bawler's Bruise - 4 damage (Body)
  • Level 8 - Bawler's Affliction - 31 damage (Body)
  • Level 14 - Bawler's Laceration - 54 damage (Body)
  • Level 22 - Bawler's Contamination - 85 damage (Body)
  • Level 29 - Bawler's Infliction - 112 damage (Body)
  • Level 34 - Bawler's Outrage - 131 damage (Body)
  • Level 39 - Bawler's Mutilation - 151 damage (Body
  • Level 44 - Bawler's Destruction - 170 damage (Body)
  • Level 49 - Bawler's Devastation - 189 damage (Body)

The CAOE Bolt Damage spell in the Spectral Guard Specialization Line has had its damage values adjusted as follows:

  • Level 6 - Whirring Spike - 43 damage (Body)
  • Level 12 - Humming Spike - 80 damage (Body)
  • Level 18 - Explosive Orb (Minor) - 117 damage (Body)
  • Level 24 - Explosive Orb - 153 damage (Body)
  • Level 31 - Explosive Orb (Major) - 195 damage (Body)
  • Level 36 - Thunderous Burst (Minor) - 226 damage (Body)
  • Level 42 - Thunderous Burst - 263 damage (Body)
  • Level 48 - Thunderous Burst - 299 damage (Body)

The AOE Dexterity / Quickness Debuff has been moved to the Ethereal Shriek Specialization Line and adjusted as follows:

  • Level 3 - Diminishing Yell - 14 Dex/Qui Debuff - 2 power
  • Level 10 - Diminishing Screech - 24 Dex/Qui Debuff - 5 power
  • Level 16 - Diminishing Wail - 32 Dex/Qui Debuff - 8 power
  • Level 23 - Diminishing Cadence - 42 Dex/Qui Debuff - 11 power
  • Level 28 - Diminishing Bellow - 49 Dex/Qui Debuff - 13 power
  • Level 36 - Diminishing Shirek - 60 Dex/Qui Debuff - 17 power
  • Level 43 - Diminishing Scream - 70 Dex/Qui Debuff - 20 power

The Pulsing PBAOE Damage Spell in the Phantasmal Wail Specialization Line has been adjusted as follows:

  • Level 1 - Shrill Aura - 3s cast / 2.5s pulse / 5s recast - 300 radius - 15 damage (Body) - 6 power / 1 pulse
  • Level 8 - Undulating Aura - 3s cast / 2.5s pulse / 5s recast - 300 radius - 66 damage (Body) - 13 power / 4 pulse
  • Level 14 - Resonating Aura - 3s cast / 2.5s pulse / 5s recast - 300 radius - 110 damage (Body) - 19 power / 7 pulse
  • Level 21 - Oscillating Aura - 3s cast / 2.5s pulse / 5s recast - 300 radius - 161 damage (Body) - 26 power / 10 pulse
  • Level 32 - Intoning Aura - 3s cast / 2.5s pulse / 5s recast - 300 radius - 241 damage (Body) - 37 power / 15 pulse
  • Level 41 - Reverberating Aura - 3s cast / 2.5s pulse / 5s recast - 350 radius - 307 damage (Body) - 46 power / 19 pulse
  • Level 46 - Sonorous Aura - 3s cast / 2.5s pulse / 5s recast - 350 radius - 343 damage (Body) - 51 power / 21 pulse

A new Damage and Dexterity / Quickness Debuff spell has been added to the Phantasmal Wail Specialization Line:

  • Level 3 - Restricting Yelp - 3s cast / 10s duration - 1500 range - 9 damage (Body) / 9 Dex/Qui Debuff - 3 power
  • Level 7 - Restricting Cry - 3s cast / 10s duration - 1500 range - 26 damage (Body) / 14 Dex/Qui Debuff - 4 power
  • Level 13 - Restricting Screech - 3s cast / 10s duration - 1500 range - 52 damage (Body) / 20 Dex/Qui Debuff - 8 power
  • Level 19 - Restricting Shout - 3s cast / 10s duration - 1500 range - 77 damage (Body) / 27 Dex/Qui Debuff - 10 power
  • Level 27 - Restricting Blare - 3s cast / 15s duration - 1500 range - 111 damage (Body) / 36 Dex/Qui Debuff - 13 power
  • Level 35 - Restricting Bellow - 3s cast / 15s duration - 1500 range - 145 damage (Body) / 45 Dex/Qui Debuff - 17 power
  • Level 43 - Restricting Shriek - 3s cast / 15s duration - 1500 range - 178 damage (Body) / 54 Dex/Qui Debuff - 23 power
  • Level 48 - Restricting Scream - 3s cast / 15s duration - 1500 range - 199 damage (Body) / 60 Dex/Qui Debuff - 30 power

 

 

Camelot Classic World Notes

Dungeons

  • Item drops in the Catacombs of Cardova have been re-itemized. Players will now find higher quality items with additional bonuses dropping from monsters within this dungeon. In addition, new items have been added to this dungeon.
  • Item drops in Varulvhamn have been re-itemized. Players will now find higher quality items with additional bonuses dropping from monsters within this dungeon. In addition, new items have been added to this dungeon.
  • Item drops in Treibh Caillte have been re-itemized. Players will now find higher quality items with additional bonuses dropping from monsters within this dungeon. In addition, new items have been added to this dungeon.

Item Notes

 

  • All Albion Epic Armors have been updated with TOA bonuses.
  • All Albion Epic Armors have had their attributes increased and additional skills added.
  • All Midgard Epic Armors have been updated with TOA bonuses.
  • All Midgard Epic Armors have had their attributes increased and additional skills added.
  • All Hibernian Epic Armors have been updated with TOA bonuses.
  • All Hibernian Epic Armors have had their attributes increased and additional skills added.
  • Bard Epic Armor: This armor set has been reitemzed to be more closely in line with Class needs.

 

Foundations Notes

  • In light of the Infernal Auction Live Event, Housing rent has been temporarily turned off.

 

 

============================

Dark Age of Camelot
Version 1.106
September 22, 2010

============================

 

Highlights

  • All Aurulite items have had their quality increased to 99%.
  • An all new Quest hub has been added to several low level Battlegrounds offering a series of repeatable Monster and Player killing quests. These quests will reward players richly in both Experience and Aurulite!
  • Improvements have been made across the board for all Celtic dual classes in Hibernia. A boost has been given in growth rate and attack bonuses on several styles in this line.
 

Class Balance

Assassin

  • Envenom: The Toxic Poisons and Toxic Venoms will no longer renew themselves while the caster is under the effect of the offensive proc

 

Blademaster

Balance changes

  • The Level 18 Celtic Dual Style Ice Storm has had its growth rate increased and had its Attack Bonus increased to Medium.
  • The Level 21 Celtic Dual Style Hurricane has had its Attack Bonus increased to Medium.
  • The Level 39 Celtic Dual Style Solar Flare has had its Attack Bonus increased to Medium.

Ranger

Balance Changes

  • The Level 18 Celtic Dual Style Ice Storm has had its growth rate increased and had its Attack Bonus increased to Medium.
  • The Level 21 Celtic Dual Style Hurricane has had its Attack Bonus increased to Medium.
  • The Level 39 Celtic Dual Style Solar Flare has had its Attack Bonus increased to Medium.

Nightshade

Balance Changes

  • The Level 18 Celtic Dual Style Ice Storm has had its growth rate increased and had its Attack Bonus increased to Medium.
  • The Level 21 Celtic Dual Style Hurricane has had its Attack Bonus increased to Medium.
  • The Level 39 Celtic Dual Style Solar Flare has had its Attack Bonus increased to Medium.

World Changes

Realm vs. Realm

Battlegrounds

  • A series of repeatable Monster, and Player kill tasks have been added to the following Battlegrounds: These quests will grant generous amounts of experience and Aurulite as rewards.
  • The Hills of Claret Albion: Captain Giberun, Albion Commander, Midgard: Captain Brynhild, Midgard Commander , Hibernia: Captain Devlin, Hibernia Commander.
  • Killaloe Albion: Captain Hayworth, Albion Commander, Midgard: Captain Kynja, Midgard Commander, Hibernia: Captain leanna, Hibernia Commander.
  • Thidranki Albion: Captain Circa, Albion Commander, Midgard: Captain Astridr, Midgard Commander, Hibernia: Captain Cody, Hibernia Commander.
  • Level appropriate Aurulite merchants have been added to the following Battlegrounds:
  • The Hills of Claret Albion: Lomerial , Midgard: Triveila, Hibernia: Analas.
  • Killaloe Albion: Galerana, Midgard: Faxe Druckersson, Hibernia: Celora.
  • Thidranki Albion: Galerana, Midgard: Faxe Druckersson, Hibernia: Celora.

General

  • Valkyrie and Bonedancer Trainers have returned to Mularn on Gaheris.
  • Valkyrie and Bonedancer Trainers have returned to Mularn on Mordred.

Items

  • Dragonslayer Shield: These items are now dye able with normal enamels.
  • Infernal armor: These items will now display the proper AF of 51 and 102, respectively.
  • Aten’s Shield: Updated the graphic of the Golden Trident of Flame which summoned by this item.
  • All Aurulite items have had their quality increased to 99%.
  • The summoning time for all mounts has been reduced to 3 seconds.

Housing Changes

  • A new housing /command has been added to the game.
  • /house fixemblems can be used to fix house guild emblems when they are displaying incorrectly. This command can be used by standing near your house and typing "/house fixemblems". Players will then receive a system message advising that their emblems have been fixed.
  • The capacity of House Lockboxes has been increased. Lockboxes will now hold enough gold to pay for up to 8 weeks of rent.

World

  • Fixed an issue where NPCs in Connla were spawning improperly.

Dungeons

  • Item drops in Tepok’s Mine have been re-itemized. Players will now find higher quality items with additional bonuses dropping from monsters within this dungeon.
  • Item drops in the Cursed Tomb have been re-itemized. Players will now find higher quality items with additional bonuses dropping from monsters within this dungeon. In addition, tinderboxes will now drop from mobs in this dungeon.
  • Item drops in Koalinth Caverns have been re-itemized. Players will now find higher quality items with additional bonuses dropping from monsters within this dungeon.

 

 

============================

Dark Age of Camelot
Version 1.107 Release Notes
General Changes 
Nov 13, 2010

============================

 

Highlights

  • Savages are now able to train in the Realm Ability Charge.
  • The contents of personal player houses will now be repossessed instead of destroyed when rent is not paid.
  • The realm timer has been turned back on. It will now take 5 minutes before you can switch between different realms on the same cluster.

 

Class Balance

Realm

Balance Changes

  • Savages are now able to train in the Realm Ability Charge.
  • The Taunt in the Savagery line has been changed to a 2.5s cast and will now play an effect on the target if it lands successfully.

 

World Changes

General

  • The realm timer has been turned back on. It will now take 5 minutes before you can switch between different realms on the same cluster.
 

Housing

  • The contents of personal player houses will now be repossessed instead of destroyed when rent is not paid. This means that you can visit the repo merchants in the housing zone to reclaim your housing items after your personal house has been repossessed.

Note: if you are online when your house is repossessed you may need to log out and back in before your items will appear on the repo merchants.

 

Cities

Quests

  • Added new low level quests to Cotswold Village, Mularn, and Mag Mell to introduce players to local and Catacombs content.

Dungeons

World

Changes

  • Item drops in Keltoi Fogou have been re-itemized. Players will now find higher quality items with additional bonuses dropping from monsters within this dungeon.
  • Item drops in the Tomb of Mithra have been re-itemized. Players will now find higher quality items with additional bonuses dropping from monsters within this dungeon.
  • Item drops in Vendo Caverns have been re-itemized. Players will now find higher quality items with additional bonuses dropping from monsters within this dungeon.
  • Item drops in Nissea's Lair have been re-itemized. Players will now find higher quality items with additional bonuses dropping from monsters within this dungeon.
  • Item drops in Spraggon Den have been re-itemized. Players will now find higher quality items with additional bonuses dropping from monsters within this dungeon.
  • Item drops in Muire Tomb have been re-itemized. Players will now find higher quality items with additional bonuses dropping from monsters within this dungeon.

Encounters

  • Laodameia: Fixed an issue where this monster was not dropping the appropriate loot.

Items

  • Flesh-bound Staff: Fixed an issue where this item was not equipable by Friars.

 

 

============================

Dark Age of Camelot
Version 1.108
February 9, 2011

============================

 

Highlights

  • House rent will be turned on for version 1.108
  • The damage from siege weapons and all siege ammunition has been increased. The hit points of keep pieces have also been increased; players will see the greatest difference in damage on enemy players.
  • The Braemar Battleground has been updated with new repeatable quests that will award generous amounts of Experience and Aurulite. Level appropriate Aurulite merchants have been added as well.
  • The Realm Ability System has received a large overhaul to expand the purchasable ranks out for almost all abilities, giving players an increased level of customization when spending their realm ability points. Many of the Class Realm Rank 5 abilities have also been reworked or replaced entirely.

 

World Changes

  • House rent will be turned on for version 1.108.
  • New Loading screens have been added, players will see these when they first log in.
  • Catacomb class trainers are now available outside the Hall of Heroes in Ruins of Atlantis.

 

Realm vs. Realm

General Changes

  • Siege weapon damage has been increased.
  • Keep wall hit points have been increased to scale with increased siege damage.

 

 

Battlegrounds Changes

  • A series of repeatable Monster, and Player kill tasks have been added to the following Battlegrounds: These quests will grant generous amounts of experience and Aurulite as rewards.
  • Braemar: Captain Maynard, Albion Commander, Midgard: Captain Gherimi, Midgard Commander , Hibernia: Captain Rebma, Hibernia Commander.
  • Level appropriate Aurulite merchants have been added to the following Battlegrounds:
  • Braemar: Baeryna , Midgard: Miemda, Hibernia: Nithraz.

 

Items Changes

  • Rewards given to players by completing the Epic 1 through 8 quests have been re-itemized.  Players will now find the items at a higher quality with additional bonuses added.
  • Items dropped by the named mobs of each battleground have been re-itemized.  Players will now find higher quality items with additional bonuses dropping from these monsters.

 

Encounters Changes

  • The ML 1.7 encounter “Not My Circle” has been redesigned to be easier and less time consuming to obtain credit. The encounter is now on a respawn timer averaging 10 minutes and no longer requires players to stand on the pads to activate. Adjusted the Master Level 8.10 Encounter causing Agne and his army to act more like a group during each wave.
  • The fog in Darkness Falls has been reduced, allowing players to see more clearly.

 

Quest Bug Fixes

  • Corrected the problem where King Eirik would not reward the Belt of Good Fortune to players who meet the requirement upon completion of Conspiracy: Finding the Keeper quest in Midgard.
  • Corrected a bug where quests would award the incorrect number of kills to the player. Many quests have been adjusted to reflect this fix.

 

Class Balance

Archetype

  • Remedy has been removed as the Realm Rank 5 Ability for all assassin classes, and will instead be granted to all Assassins once they reach level 50.

 

Animist

Balance Changes

  • Fungal Union – The chance for the Animist to not expend power when casting a spell under this effect has been increased to 50%.

Bard

Balance Changes

  • Dreamweaver – The armor and weapons shown on the Bard while this effect is active have been updated to Dragonslayer Armor and Weapons.

 

Berserker

Balance Changes

  • Ferocious Will – While this effect is active, the Berserker will also have a 25% bonus to all resistances and a 25% chance to shrug off crowd control spells.

 

Blademaster

Balance Changes

  • Blade Barrier – While this effect is active, the Blademaster will receive 25% less damage from all attacks.

 

Druid

Balance Changes

  • Nature’s Womb – This effect will now silence the Druid for the duration of the spell instead of stunning them.

 

Enchanter

Balance Changes

  • Searing Pet has been removed as the Enchanter Realm Rank 5 ability.
  • A new ability, Frenzy of the Underhill, has been added as the Realm Rank 5 ability. This ability, when activated, will increase the pet’s melee attack speed and casting speed by 100% for 30 seconds, and can be used every 5 minutes.

 

Healer

Balance Changes

  • Sputin’s Legacy – This ability will now heal the Healer for, at minimum, 30% of their total health.

 

Hero

Balance Changes

  • Combat Awareness – This ability will no longer reduce the Hero’s attack power by 50%.

 

Hunter

Balance Changes

  • Entwining Snakes – This ability will now additionally grant the Hunter a 60% unbreakable speed increase for 15 seconds when used.

 

Infiltrator

Balance Changes

  • A new Realm Rank 5 ability has been added to the Infiltrator class. This ability, called Overwhelm, will give the Infiltrator a 10% increased chance to bypass their target’s block, parry, and evade defenses for 30 seconds, and can be used every 5 minutes.

 

Mentalist

Balance Changes

  • Selective Blindness – This ability is now instant-cast.

 

Mercenary

Balance Changes

  • Blinding Dust – This ability will also apply a 50% nearsight to all affected targets for 15 seconds.

 

Minstrel

Balance Changes

  • Calming Notes – This ability will now affect all enemy realm targets, including players, pets, and guards, but will now only last 20 seconds.

 

Necromancer

Balance Changes

  • Call of Darkness – This ability should now be completely uninterruptible, and the Necromancer should be immune to Stun and Mesmerize effects while casting this spell.

 

Nightshade

Balance Changes

  • A new Realm Rank 5 ability has been added to the Nightshade class. This ability, called Shadow Shroud, will reduce all incoming damage by 25% and increase the Nightshade’s chance to be missed by 25% for 30 seconds, and can be used every 10 minutes.

 

Ranger

Balance Changes

  • Desperate Bowman – This ability will now additionally grant the Ranger a 60% unbreakable speed increase for 15 seconds when used.

 

Savage

Balance Changes

  • Blissful Ignorance has been removed as the Savage’s Realm Rank 5 ability, and has been moved to the Savagery specialization line at 35 specialization points.
  • A new Realm Rank 5 ability has been added to the Savage class. This ability, called Frenzied Assault, will increase the chance for the Savage to obtain multiple hits by 10% - this will apply to the chance for double, triple, and quadruple hits.

 

Scout

Balance Changes

  • Shield Trip – This ability will now do 300 damage to its target as well as rooting it. Additionally, this ability will now grant the Scout a 60% unbreakable speed increase for 15 seconds when used.

 

Shadowblade

Balance Changes

  • A new Realm Rank 5 ability has been added to the Shadowblade class. This ability, called Blooddrinking, will cause the Shadowblade to be healed for 25% of all damage he does for 30 seconds, and can be used every 5 minutes.

 

Skald

Balance Changes

  • Epiphany – This ability will now also heal 50% of the Skald’s group’s endurance.

 

Spiritmaster

Balance Changes

  • Spirit Martyr – This ability will no longer stun or sacrifice the pet when used.

 

Valewalker

Balance Changes

  • Vale Defense – The ablative on this spell has been increased to 1000.

 

Valkyrie

  • Valhalla’s Blessing – The chance for group members to not expend power or endurance while this spell is active has been increased to 75%.

 

Warlock

Balance Changes

  • Boiling Cauldron – The spillover time on the summoned cauldron has been lowered to 3.5 seconds and the damage has been increased to 650.

 

Wizard

Balance Changes

  • Wall of Flame – The Wizard will now additionally receive a 200 value, 100% value ablative that will absorb melee and magic damage. This ablative will pulse every 3 seconds for the duration of the Wall of Flame, and last 10 seconds each pulse.

 

Realm Abilities


The Following Realm Abilities have been increased from 5 ranks to 9 ranks. The point cost of these ranks will be as follows:

  • Rank 1: 1 point
  • Rank 2: 1 point
  • Rank 3: 2 points
  • Rank 4: 3 points
  • Rank 5: 3 points
  • Rank 6: 5 points
  • Rank 7: 5 points
  • Rank 8: 7 points
  • Rank 9: 7 points

 

  • Augmented Acuity - Increases primary casting stat by the listed amount per level:
    • Rank 1: 4 points
    • Rank 2: 8 points
    • Rank 3: 12 points
    • Rank 4: 17 points
    • Rank 5: 22 points
    • Rank 6: 28 points
    • Rank 7: 34 points
    • Rank 8: 41 points
    • Rank 9: 48 points
  • Augmented Constitution - Increases Constitution by the listed amount per level:
    • Rank 1: 4 points
    • Rank 2: 8 points
    • Rank 3: 12 points
    • Rank 4: 17 points
    • Rank 5: 22 points
    • Rank 6: 28 points
    • Rank 7: 34 points
    • Rank 8: 41 points
    • Rank 9: 48 points
  • Augmented Dexterity - Increases Constitution by the listed amount per level:
    • Rank 1: 4 points
    • Rank 2: 8 points
    • Rank 3: 12 points
    • Rank 4: 17 points
    • Rank 5: 22 points
    • Rank 6: 28 points
    • Rank 7: 34 points
    • Rank 8: 41 points
    • Rank 9: 48 points
  • Augmented Quickness - Increases Constitution by the listed amount per level:
    • Rank 1: 4 points
    • Rank 2: 8 points
    • Rank 3: 12 points
    • Rank 4: 17 points
    • Rank 5: 22 points
    • Rank 6: 28 points
    • Rank 7: 34 points
    • Rank 8: 41 points
    • Rank 9: 48 points
  • Augmented Strength - Increases Strength by the listed amount per level:
    • Rank 1: 4 points
    • Rank 2: 8 points
    • Rank 3: 12 points
    • Rank 4: 17 points
    • Rank 5: 22 points
    • Rank 6: 28 points
    • Rank 7: 34 points
    • Rank 8: 41 points
    • Rank 9: 48 points
  • Avoidance of Magic - Reduces all magic damage taken by the listed percentage. (This only works on damage. Does not work on disease, dots, or debuffs):
    • Rank 1: 2%
    • Rank 2: 3%
    • Rank 3: 5%
    • Rank 4: 7%
    • Rank 5: 10%
    • Rank 6: 12%
    • Rank 7: 15%
    • Rank 8: 17%
    • Rank 9: 20%
  • Determination - The duration of magically applied crowd control spells are reduced by the listed percentages:
    • Rank 1: 4%
    • Rank 2: 8%
    • Rank 3: 12%
    • Rank 4: 17%
    • Rank 5: 23%
    • Rank 6: 30%
    • Rank 7: 38%
    • Rank 8: 46%
    • Rank 9: 55%
  • Ethereal Bond - Increases power points by the listed amount:
    • Rank 1: 15 points
    • Rank 2: 25 points
    • Rank 3: 40 points
    • Rank 4: 55 points
    • Rank 5: 75 points
    • Rank 6: 100 points
    • Rank 7: 130 points
    • Rank 8: 165 points
    • Rank 9: 200 points
  • Falcon’s Eye - Increases the chance of dealing a critical hit with archery by the listed percentage amount:
    • Rank 1: 3%
    • Rank 2: 6%
    • Rank 3: 9%
    • Rank 4: 13%
    • Rank 5: 17%
    • Rank 6: 22%
    • Rank 7: 27%
    • Rank 8: 33%
    • Rank 9: 39%
  • Lifter - Increases the max encumbrance of the character and the speed at which the character can move rams they control by the listed percentage:
    • Rank 1: 10%
    • Rank 2: 20%
    • Rank 3: 30%
    • Rank 4: 40%
    • Rank 5: 50%
    • Rank 6: 60%
    • Rank 7: 70%
    • Rank 8: 80%
    • Rank 9: 90%
  • Mastery of Blocking - Increases chance to block by the listed percentage:
    • Rank 1: 2%
    • Rank 2: 4%
    • Rank 3: 6%
    • Rank 4: 9%
    • Rank 5: 12%
    • Rank 6: 15%
    • Rank 7: 18%
    • Rank 8: 21%
    • Rank 9: 25%
  • Mastery of Focus - Increases the level of all spells cast by the listed amount for out-right resistance purposes. (caps at level 50):
    • Rank 1: 3 levels
    • Rank 2: 6 levels
    • Rank 3: 9 levels
    • Rank 4: 13 levels
    • Rank 5: 17 levels
    • Rank 6: 22 levels
    • Rank 7: 27 levels
    • Rank 8: 33 levels
    • Rank 9: 39 levels
  • Mastery of Healing - Increases the effectiveness of healing spells by the listed percentage:
    • Rank 1: 2%
    • Rank 2: 4%
    • Rank 3: 6%
    • Rank 4: 9%
    • Rank 5: 12%
    • Rank 6: 16%
    • Rank 7: 20%
    • Rank 8: 25%
    • Rank 9: 30%
  • Mastery  of Magery - Additional effectiveness of magical damage by listed percentage:
    • Rank 1: 2%
    • Rank 2: 3%
    • Rank 3: 4%
    • Rank 4: 6%
    • Rank 5: 8%
    • Rank 6: 10%
    • Rank 7: 12%
    • Rank 8: 14%
    • Rank 9: 16%
  • Mastery of Pain - Increases chance to deal a critical hit in melee per listed percentage. (Passes on to Necro Pets):
    • Rank 1: 3%
    • Rank 2: 6%
    • Rank 3: 9%
    • Rank 4: 13%
    • Rank 5: 17%
    • Rank 6: 22%
    • Rank 7: 27%
    • Rank 8: 33%
    • Rank 9: 39%
  • Mastery of Parrying - Increases chance to parry by the listed percentage:
    • Rank 1: 2%
    • Rank 2: 4%
    • Rank 3: 6%
    • Rank 4: 9%
    • Rank 5: 12%
    • Rank 6: 15%
    • Rank 7: 18%
    • Rank 8: 21%
    • Rank 9: 25%
  • Mastery of Stealth - Modifies stealth detection and stealth movement. Camouflage counters the Mastery of Stealth bonus, allowing an archer to only be seen at the normal range. Doesn't affect classes with detect hidden when they are detecting other classes with detect hidden. (Meaning it has no affect on assassins detecting assassins):
    • Rank 1: 10% detection, 75 radius
    • Rank 2: 15% detection, 125 radius
    • Rank 3: 20% detection, 175 radius
    • Rank 4: 25% detection, 235 radius
    • Rank 5: 30% detection, 300 radius
    • Rank 6: 35% detection, 375 radius
    • Rank 7: 40% detection, 450 radius
    • Rank 8: 45% detection, 535 radius
    • Rank 9: 50% detection, 625 radius
  • Physical Defense - Reduces all physical damage taken by the listed percentage:
    • Rank 1: 2%
    • Rank 2: 4%
    • Rank 3: 6%
    • Rank 4: 9%
    • Rank 5: 12%
    • Rank 6: 16%
    • Rank 7: 20%
    • Rank 8: 25%
    • Rank 9: 30%
  • Toughness - Increases hit points by the listed amount:
    • Rank 1: 25 points
    • Rank 2: 50 points
    • Rank 3: 75 points
    • Rank 4: 100 points
    • Rank 5: 150 points
    • Rank 6: 200 points
    • Rank 7: 250 points
    • Rank 8: 325 points
    • Rank 9: 400 points
  • Veil Recovery - Reduces the duration of resurrection illnesses by the percentage listed:
    • Rank 1: 10%
    • Rank 2: 15%
    • Rank 3: 20%
    • Rank 4: 30%
    • Rank 5: 40%
    • Rank 6: 50%
    • Rank 7: 60%
    • Rank 8: 70%
    • Rank 9: 80%
  • Wild Healing - Adds the listed percentage chance to critical heal on each target of a heal spell:
    • Rank 1: 3%
    • Rank 2: 6%
    • Rank 3: 9%
    • Rank 4: 13%
    • Rank 5: 17%
    • Rank 6: 22%
    • Rank 7: 27%
    • Rank 8: 33%
    • Rank 9: 39%
  • Wild Minion - Increases chance of pet dealing a critical hit in melee by the listed percentage:
    • Rank 1: 3%
    • Rank 2: 6%
    • Rank 3: 9%
    • Rank 4: 13%
    • Rank 5: 17%
    • Rank 6: 22%
    • Rank 7: 27%
    • Rank 8: 33%
    • Rank 9: 39%
  • Wild Power - Increases chance to deal a critical hit with all spells that do damage, including DoTs, by listed percentage:
    • Rank 1: 3%
    • Rank 2: 6%
    • Rank 3: 9%
    • Rank 4: 13%
    • Rank 5: 17%
    • Rank 6: 22%
    • Rank 7: 27%
    • Rank 8: 33%
    • Rank 9: 39%


The Following Realm Abilities have been increased from 3 ranks to 5 ranks. The point cost of these ranks will be as follows:

  • Rank 1: 5 points
  • Rank 2: 5 points
  • Rank 3: 5 points
  • Rank 4: 7 points
  • Rank 5: 8 points

 

  • Adrenaline Rush - Doubles the base melee damage for 20 seconds:
    • Rank 1: 20 minute recast timer
    • Rank 2: 15 minute recast timer
    • Rank 3: 10 minute recast timer
    • Rank 4: 7.5 minute recast timer
    • Rank 5: 5 minute recast timer
  • Ameliorating Melodies - Heals all members of the group (except the user) by the listed amount each tick for 30 seconds. (10 total ticks):
    • Rank 1: 100 value heal
    • Rank 2: 175 value heal
    • Rank 3: 250 value heal
    • Rank 4: 325 value heal
    • Rank 5: 400 value heal
  • Anger of the Gods - 30 second group damage add that stacks with all other damage adds & ignores caps. DPS bonus as listed:
    • Rank 1: 10 dps
    • Rank 2: 15 dps
    • Rank 3: 20 dps
    • Rank 4: 25 dps
    • Rank 5: 30 dps
  • Barrier of Fortitude - Grants the group a melee absorption bonus based on the percentage listed. 30 second duration. (Does not stack with Soldier's Barricade or Bedazzling Aura):
    • Rank 1: 10%
    • Rank 2: 15%
    • Rank 3: 20%
    • Rank 4: 30%
    • Rank 5: 40%
  • Bedazzling Aura - Grants the group increased resistance to magical damage for 30 seconds by the percentage listed. (Does not stack with Soldier's Barricade or Barrier of Fortitude):
    • Rank 1: 10%
    • Rank 2: 15%
    • Rank 3: 20%
    • Rank 4: 30%
    • Rank 5: 40%
  • Charge - Grants unbreakable speed 3 for 15 second duration. Grants immunity to roots, stun, snare and mesmerize spells. Target will still take damage from snare/root spells that do damage:
    • Rank 1: 15 minute recast timer
    • Rank 2: 10 minute recast timer
    • Rank 3: 5 minute recast timer
    • Rank 4: 3 minute recast timer
    • Rank 5: 1.5 minute recast timer
  • Concentration - Refreshes the timer on quick-cast allowing for a second quick-casted spell without the normal 30 second wait:
    • Rank 1: 15 minute recast timer
    • Rank 2: 9 minute recast timer
    • Rank 3: 3 minute recast timer
    • Rank 4: 1.5 minute recast timer
    • Rank 5: 30 second recast timer
  • Dashing Defense - The tank can block and parry for all groupmates within a 1000 radius for the duration listed. Each attack only has the chance of being blocked/parried once, regardless of how many characters in a group have Dashing Defense active at one time:
    • Rank 1: 10 second duration
    • Rank 2: 20 second duration
    • Rank 3: 30 second duration
    • Rank 4: 45 second duration
    • Rank 5: 60 second duration
  • Decimation Trap - AE damage trap with 350 radius. Damage as listed. The trap lasts ten minutes or until detonated (whichever comes first). Energy based. 2 second non-interruptible cast time:
    • Rank 1: 300 damage
    • Rank 2: 450 damage
    • Rank 3: 600 damage
    • Rank 4: 750 damage
    • Rank 5: 900 damage
  • Divine Intervention - Gives the group a buff that provides a pool of healing. If anyone in the group takes damage inflicted through combat, they will be immediately healed from the healing pool. Pool size is based on the numbers listed. Does not heal the user:
    • Rank 1: 1000 health
    • Rank 2: 1500 health
    • Rank 3: 2000 health
    • Rank 4: 2500 health
    • Rank 5: 3000 health
  • Dual Threat - Grants a bonus chance to critical hit on both melee and magic based attacks. Percentage chance as listed. (While this stacks with Wild Power and Mastery of Pain, please note that there is a 50% hard cap on the chance to crit):
    • Rank 1: 5%
    • Rank 2: 7%
    • Rank 3: 10%
    • Rank 4: 15%
    • Rank 5: 20%
  • First Aid - Heals the user by the listed percentage:
    • Rank 1: 25%
    • Rank 2: 40%
    • Rank 3: 60%
    • Rank 4: 80%
    • Rank 5: 100%
  • Ichor of the Deep - Spirit-based root plus direct damage spell. 1875 range with 500 radius. Damage and duration as listed:
    • Rank 1: 150 damage, 10 second duration
    • Rank 2: 275 damage, 15 second duration
    • Rank 3: 400 damage, 20 second duration
    • Rank 4: 500 damage, 25 second duration
    • Rank 5: 600 damage, 30 second duration
  • Ignore Pain - Heal that grants health equal to the percentage listed:
    • Rank 1: 20%
    • Rank 2: 35%
    • Rank 3: 50%
    • Rank 4: 65%
    • Rank 5: 80%
  • Juggernaut - Increases the effective level of the pet by the listed number of levels for 60 seconds. (capped at level 70):
    • Rank 1: 10 levels
    • Rank 2: 15 levels
    • Rank 3: 20 levels
    • Rank 4: 25 levels
    • Rank 5: 30 levels
  • Mastery of Concentration - Grants a 100% bonus to avoid being interrupted by any form of attack when casting a spell. The effect of the spell cast will be reduced to the percentages listed. (Necro version transfers to the pet):
    • Rank 1: 25%
    • Rank 2: 35%
    • Rank 3: 50%
    • Rank 4: 60%
    • Rank 5: 75%
  • Mystic Crystal Lore - Grants a refresh of power based on the percentages listed:
    • Rank 1: 25%
    • Rank 2: 40%
    • Rank 3: 60%
    • Rank 4: 80%
    • Rank 5: 100%
  • Negative Maelstrom - A 2 second non-interruptible cast time cold based pulsing GTAE storm with 350 radius. Ground target range is 1500. The damage of the storm grows with each pulse:
    • Rank 1: 175 damage
    • Rank 2: 260 damage
    • Rank 3: 350 damage
    • Rank 4: 425 damage
    • Rank 5: 500 damage
  • Perfect Recovery - Instantly resurrects the target with no res effects with the listed amount of health and power:
    • Rank 1: 10%
    • Rank 2: 25%
    • Rank 3: 50%
    • Rank 4: 75%
    • Rank 5: 100%
  • Purge - Removes all negative effects but leaves any applicable immunity timers in place:
    • Rank 1: 5 second delay, 15 minute recast timer
    • Rank 2: 2 second delay, 15 minute recast timer
    • Rank 3: no delay, 15 minute recast timer
    • Rank 4: no delay, 10 minute recast timer
    • Rank 5: no delay, 5 minute recast timer
  • Raging Power - Grants a refresh of power based on the percentages listed:
    • Rank 1: 20%
    • Rank 2: 35%
    • Rank 3: 50%
    • Rank 4: 65%
    • Rank 5: 80%
  • Reflex Attack - Gives a chance to automatically counter-attack with an unstyled swing (or a swing from each hand in the case of duel wielding classes) anytime a hit is taken. Works against attacks from all 360 degrees with the chance based on the percentages listed:
    • Rank 1: 10%
    • Rank 2: 20%
    • Rank 3: 30%
    • Rank 4: 40%
    • Rank 5: 50%
  • Second Wind - Restores 100% of the user's endurance:
    • Rank 1: 15 minute recast timer
    • Rank 2: 10 minute recast timer
    • Rank 3: 5 minute recast timer
    • Rank 4: 3.5 minute recast timer
    • Rank 5: 2 minute recast timer
  • Soldier’s Barricade - Grants the group an absorption bonus to all forms of damage based on the percentages listed. 30 Second duration. (Does not stack with Barrier of Fortitude or Bedazzling Aura):
    • Rank 1: 5%
    • Rank 2: 10%
    • Rank 3: 15%
    • Rank 4: 20%
    • Rank 5: 30%
  • Speed of Sound - Group ability that allows unstoppable speed 4 movement for the listed duration. Gives immunity to stun/snare/root and mesmerize spells. If the spell has a damage component, the target will take damage but be immune to the stun/snare/root or mesmerize. It breaks with any action taken except healing. (Will be negated by speedwarp):
    • Rank 1: 10 second duration
    • Rank 2: 20 second duration
    • Rank 3: 30 second duration
    • Rank 4: 45 second duration
    • Rank 5: 60 second duration
  • Static Tempest - Delivers a 360 radius targeted storm that procs a 3 second unresistible stun every 5 seconds for the duration listed:
    • Rank 1: 15 second duration
    • Rank 2: 20 second duration
    • Rank 3: 25 second duration
    • Rank 4: 30 second duration
    • Rank 5: 35 second duration
  • Strike Prediction - Grants all group members a chance to evade all melee and arrow attacks for 30 seconds. This does not stack with any other chance to evade and will only benefit classes with no or very low chances of evading:
    • Rank 1: 5%
    • Rank 2: 7%
    • Rank 3: 10%
    • Rank 4: 15%
    • Rank 5: 20%
  • The Empty Mind - Grants the user 45 seconds of increased resistances to all magical damage by the percentage listed. This only works on damage and does not affect the duration of crowd control spell. (Necro version transfers to pet):
    • Rank 1: 10%
    • Rank 2: 15%
    • Rank 3: 20%
    • Rank 4: 25%
    • Rank 5: 30%
  • Thornweed Field - Creates a field of thorns that damage and snare all enemies caught within. 500 radius. Essence Damage. Pulses every 3 seconds:
    • Rank 1: 25 damage, 10 second snare
    • Rank 2: 50 damage, 15 second snare
    • Rank 3: 100 damage, 20 second snare
    • Rank 4: 175 damage, 25 second snare
    • Rank 5: 250 damage, 30 second snare
  • Vanish - Provides the stealther with super stealth, which can not be broken. Also will purge DoTs and Bleeds and provides immunity to crowd control. This ability lasts for 3 to 6 seconds depending on level of Vanish. The stealther also receives an increase in movement speed as listed. A stealther can not attack for 30 seconds after using this ability:
    • Rank 1: Normal Speed, 3 second immunity
    • Rank 2: Speed 1, 3 second immunity
    • Rank 3: Speed 3, 4 second immunity
    • Rank 4: Speed 4, 5 second immunity
    • Rank 5: Speed 5, 6 second immunity
  • Vehement Renewal - Instantly heals all group members (Including the user?) within 2000 range for the amount listed:
    • Rank 1: 375 heal
    • Rank 2: 525 heal
    • Rank 3: 750 heal
    • Rank 4: 1125 heal
    • Rank 5: 1500 heal
  • Viper - Increases the damage of poisons by the listed amount:
    • Rank 1: 25%
    • Rank 2: 35%
    • Rank 3: 50%
    • Rank 4: 75%
    • Rank 5: 100%
  • Volcanic Pillar - Heat based AE damage spell with 500 radius. Damage as listed:
    • Rank 1: 200 damage
    • Rank 2: 350 damage
    • Rank 3: 500 damage
    • Rank 4: 625 damage
    • Rank 5: 750 damage
  • Wrath of Champions - Spirit Based instantly cast PBAE with 150 radius that does the listed damage:
    • Rank 1: 200 damage
    • Rank 2: 350 damage
    • Rank 3: 500 damage
    • Rank 4: 625 damage
    • Rank 5: 750 damage

 

 

============================

Dark Age of Camelot
Version 1.109 Release Notes
April, 27, 2011

============================

 

Highlights

  • Players who fall through the floor/ground in RvR enabled zones will now take normal falling damage when they hit the ground, potentially killing them. PvE/RvR Death penalties apply and RPs will be awarded normally.
  • In light of recent events in Japan we will be turning off all house rent.
  • A new Quest completion icon has been added to the quest system. Any NPC having a quest you can complete with him will now display a blue knot above his head.
  • All players who are wielding two weapons will now reduce their target’s chance to block or evade by 25%.
  • Slam – the stun duration has been reduced to 5 seconds for all classes except for Heroes, Armsmen, and Warriors.
  • Quest rewards that you cannot use are now shaded red. Your selected item is now shaded a dark yellow. (UI Modifiers see engineering note below.)

 

Class Balance

Balance Changes

  • All players who are wielding two weapons will now reduce their target’s chance to block or evade by 25%.
  • All classes will now receive their final armor and shield proficiencies at level 1. Additionally, all classes will be able to use all weapons that their class can use at level 1, and will be granted access to all specialization lines at level 1. This change has affected the following classes, which have had all skill points refunded:
    • Albion: Armsman, Cleric, Friar, Infiltrator, Mercenary, Minstrel, Paladin, Reaver, Scout.
    • Midgard: Healer, Hunter, Shaman, Skald, Thane, Valkyrie, Warrior.
    • Hibernia: Bard, Blademaster, Champion, Druid, Hero, Nightshade, Ranger, Warden.
  • Caltrops – This ability, granted to Infiltrators, Nightshades, and Shadowblades, will now affect all enemy realm targets, and not just characters that are mounted.
  • Vanish – This ability will now also silence the user for 15 seconds when used.
  • Slam – the stun duration has been reduced to 5 seconds for all classes except for Heroes, Armsmen, and Warriors.

 

 

Bug Fixes

  • Albion Baseline Strength Concentration-based buffs and all Specialization Armor Factor Concentration-based buffs have been correctly set to not be overwritten by another player’s buffs.
  • Multi-attacks will no longer spam multi-attack event messages when you're unable to attack your target. Also, double-attack messages have been removed and triple-attack and quad-attack messages have been moved to the end of the series of attacks
  • Armsmen will now see tooltips for their two handed line.

 

Bard

Balance Changes

  • Dreamweaver – This ability will now also grant the bard a reactive snare proc. This snare proc will have a 20% proc rate and will apply a 40% snare that will last 15 seconds. This snare will not leave immunity. The reactive proc will be removed if Dreamweaver is removed.

 

Infiltrator

Balance Changes

  • Overwhelm – The percentage value on this ability has been increased from 10% to 15%.

 

Nightshade

Balance Changes

  • Shadow Shroud – The percentage value on this ability has been reduced from 25% to 15%, and the recast timer has been decreased from 10:00 to 5:00.

 

Savage

Balance Changes

  • The Savage RR5 Frenzied Assault has been removed.
  • A new Realm Rank 5 ability has been added to the Savage class. This ability, called Fueled by Rage, will reduce all damage that the Savage takes for the next 30 seconds by 20%. Additionally, half of the damage that this ability reduces will be returned to the Savage as healing. This ability will be usable every 10:00.

Shadowblade

Balance Changes

  • Blooddrinking – The percentage value on this ability has been reduced from 25% to 15%.

 

Skald

Balance Changes

  • The Skald RR5 Epiphany has been removed.
  • A new RR5 has been added to the Skald Class. This ability, called Voice of Skadi, will render the Skald immue to crowd control effects for 30 seconds. This ability will be usable every 10:00.

 

Warlock

Balance Changes

  • The Root bolt-ranged spell in the Hexing Specialization line now correctly has a 20s recast for all spell levels.
  • The Uninterruptable Primer in the Hexing Specialization line has had its power costs adjusted:
    • Level 2 – Steady Cast – 35% Power
    • Level 12 – Solid Cast – 35% Power
    • Level 22 – Fixed Cast – 30% Power
    • Level 29 – Fortified Cast – 30% Power
    • Level 38 – Anchored Cast – 25% Power
    • Level 48 – Unshakable Cast – 20% Power
  • The Healing bolt-ranged spell in the Witchcraft Specialization line now correctly has a 20s recast for all spell levels.
  • The Spreadheal Secondary spell in the Witchcraft Specialization line has been changed into a normal casted Spreadheal. Power cost and casting times are as follows:
    • Level 32 – Charmed Gift of Health – 3.5s cast – 20% Power
    • Level 39 – Charmed Boon of Health – 3.5s cast – 20% Power
    • Level 47 – Charmed Favor of Health – 3.5s cast – 20% Power

 

World Changes

Housing

  • In light of the disasters in Japan house rent will be turned off with version 1.109.

 

Realm vs. Realm

Battlegrounds Changes

  • Cathal Valley: Adjusted the spawn rate of the Giant Lusus in this battleground.


Bug Fixes

  • The cross realm timer should now work properly when changing servers within a cluster

 

Quests

 

World

Changes

  • A new Quest completion icon has been added to the quest system. Any NPC having a quest you can complete with him will now display a blue knot above his head.


Bug Fixes

  • Quest “The Anxious Healer” will once again be available in Hibernia.
  • Quest rewards that you cannot use are now shaded red. Your selected item is now shaded a dark yellow.
  • The quest text scroll bar position will now reset to the top between quests. Correcting an issue that would not display quest text properly.

 

Engineering

Client

Changes

  • To support the new unusable optional quest reward coloring, modified UI’s should add the following line to their new_quest_window.xml file:
    < StateAdapterName >new_quest_opt_reward_state#< /StateAdapterName >
    Where # is 0 through 7. This should be added to each <icondef>section for optional rewards. Please see new_quest_finish_window.xml for assistance. </icondef>

 

 

============================

Dark Age of Camelot
Version 1.109b Release Notes

============================

 

Highlights

 

    • Several balance changes have been made to ML10 Encounter Weapons.

 

    • Master levels no longer require Master Level experience.

 

  • A series of repeatable Monster, and Player kill tasks have been added to the following Battlegrounds: Wilton and Molvik. These quests will grant generous amounts of experience and Aurulite as rewards.



Class Balance

 

Friar

Bug Fix

  • The Friar magic resist and self armor factor buffs will no longer be overwritten by lower level versions.



World Changes

 

Realm vs. Realm

Battlegrounds
Changes

    • Bounty Points may now be earned in the Battlegrounds. Players in Killaloe, Thidranki, Braemar, Wilton, Molvik, Leirvik, and Cathal Valley will now receive RP’s and BP’s at a rate consistent with the level of their Battleground. The Proving Grounds, The Lions Den and The Hills of Claret have not been changed in this way, as players below level 15 are unable to receive Realm Points.

 

    • A series of repeatable Monster, and Player kill tasks have been added to the following Battlegrounds: These quests will grant generous amounts of experience and Aurulite as rewards.
      • Wilton: Albion - Captain Maiales, Albion Commander, Midgard: Captain Grattir, Midgard Commander , Hibernia: Captain Deneth, Hibernia Commander.
      • Molvik: Albion - Captain Martare, Albion Commander, Midgard - Captain Illaire, Midgard Commander, Hibernia - Captain Raldir, Hibernia Commander.

 

  • Level appropriate Aurulite merchants have been added to the following Battlegrounds:
    • Wilton: Albion - Baeryna, Midgard - Miemda, Hibernia - Nithraz.
    • Molvik: Albion - Phardyn, Midgard - Thayr, Hibernia - Tymirre.

 

Items

Changes

  • The following Master Level 10 Encounter Weapons have had their magical procs adjusted:
    • Astral Mace / Blade of Illusions – the pet these weapons summon has been decreased from level 50 to level 44.
    • Astral Voltaic Great Hammer / Great Sword / War Pick / Hooked Spear / Battle Spear – the pet these weapons summon has been decreased from level 50 to level 44. Additionally, the spell this pet casts has had its damage value lowered slightly, and the radius on this spell has been decreased from 350 units to 250 units.
    • Astral Conflagrant Short Sword / Hatchet – the pet these weapons summon has been decreased from level 50 to level 44. Additionally, the defensive spell this pet casts has been changed from a DoT to a direct damage spell.


Bug Fixes

    • Superior Accursed Demon Avenger: Fixed an issue where this item was providing a bonus at the Axe skill instead of Large Weapon in the Hibernian version.

 

  • Protector's Magic Mythirian: Fixed an issue where this item had a bonus level over 50 which prevented players to be able to equip the item.

 

Encounters

Agramon
Changes

  • The Dragonsworn have retreated from their camps on the isle of Agramon.

 

Quests

World
Changes

    • Master Level experience is no longer required to train Master Levels.
      • Master Level experience scrolls can no longer be purchased.
      • Master Level credit token prices have been adjusted upward slightly to offset the removal of Master Level experience, although the overall price for all Master Levels has been decreased from 33,275 to 30,000 bps/glass.

 

    • Full Artifact Scroll Books can now be purchased from the Bounty Point and Glass merchants in the Hall of Heroes.

 

  • The Arbiter has sent an assistant to stand next to the djinn stone in Oceanus Haven, for each realm, that will perform the same functions as the Arbiter in the Hall of Heroes.

 

Bug Fixes

  • The Hand of Nuada Airgedlamh (Epic 1): Fixed an issue where Maulers were sometimes receiving the incorrect epic reward from their trainers when completing this quest.

 

 

============================

Dark Age of Camelot
Version 1.109c Release Notes

============================

 

Highlights


    • The Summoners of the Summoner's Hall have been ignored for too long, and have been able to increase their power significantly as a result. Aidon the Archwizard, Summoner Roesia, Summoner Losseren, Summoner Cunovida, and Grand Sommoner Govannon now provide greater challenges and rewards to the fighters of the realms.

 

    • A series of repeatable Monster, and Player kill tasks have been added to the Leirvik and Cathal Valley battlegrounds. These quests will grant generous amounts of experience and Aurilite as rewards.

 

    • Spec Armor Factor and Haste buffs have been added to the Camelot Cleric, Jordheim Shaman, and Tir na Nog Druids. Buffing NPCs have also been added to the Battlegrounds.

 

  • Listening to the combined complaints of Bards, Minstrels and Skalds all Hastener NPCs have been changed to provide their speed buff only to the player that interacts with the NPC.

 

Class Balance


Bainshee

Balance Changes

  • The AoE Bolt line of spells in the Ethereal Shriek specialization line has had its range decreased from 1875 to 1000 units.


Druid

Bug Fixes

    • The level 10 AoE Root Spell has been renamed “Patch of Brambles.”

 

    • The level 29 AoE Root Spell has been renamed “Field of Brambles.”

 

    • The level 28 Instant Root Spell has been renamed “Sprouting Thicket.”

 

 

World Changes


Realm vs. Realm

Frontiers

Changes

    • Bounty Master NPCs have been added to each realm’s Relic Towns in the Frontiers.

 

    • All Hastener NPCs have been changed to provide their speed buff only to the player that interacts with the NPC or /says the [movement] keyword. Additionally, the Speed of the Realm buff should be handed out more consistently.
      • Minstrel of Albion, Skald of Midgard, and Bard of Hibernia NPCs now provide the Speed of the Realm buff on interact in addition to using the [movement] keyword as before.

 

    • Undergoblin Grunts have had their damage and defense decreased to bring them more in-line with other charmable mobs of a similar level.

 

  • Spec Armor Factor and Haste buffs have been added to the Camelot Cleric, Jordheim Shaman, and Tir na Nog Druids. These buffs will cost 6 gold or 6 bounty points each. Additionally, the prices of the “Spec Buffs” and the “Full Buffs” tokens have been increased to reflect the addition of these two new spells.


Bug Fixes

  • The region Fensalir Gate is now spelled correctly.


Realm vs. Realm Dungeons

Changes

    • Hastener NPCs have been added to the Labyrinth entrances for the three realms.

 

    • The following encounters in Summoners Hall have been increased in difficulty:  Aidon The Archwizard, Summoner Roesia, Summoner Losseren, Summoner Cunovida, and Grand Sommoner Govannon.

 

    • The following Encounters in Sommoners Hall have had their loot tables updated. These new items will be in line with items from Celestius Encounters: Aidon The Archwizard, Summoner Roesia, Summoner Losseren, Summoner Cunovida

 

Battlegrounds

Changes

    • Buffing NPCs have been added to the Battlegrounds, starting in the Hills of Claret. These NPCs will provide level-appropriate buffs that can be bought with gold.

 

    • A series of repeatable Monster, and Player kill tasks have been added to the following Battlegrounds: These quests will grant generous amounts of experience and Aurulite as rewards.
      • Leirvik: Albion - Captain Peliane, Albion Commander, Midgard: Captain Kormarg, Midgard Commander , Hibernia: Captain Lunilmar, Hibernia Commander.
      • Cathal Valley: Albion - Captain Osezel, Field Marshal Hurlbrink, Midgard - Captain Talmeri, General Halverson, Hibernia - Captain Fallorisse, Consul Thulos.

 

  • Level appropriate Aurulite merchants have been added to the following Battlegrounds:
    • Leirvik: Albion - Olorlara, Midgard - Sunda, Hibernia - Belazil.
    • Cathal Valley: Albion - Olorlara, Midgard - Sunda, Hibernia - Belazil.

Items

Changes

    • The following Respec Stones have been changed to allow them to be /useable instead of having to turn them into the appropriate NPC:
        • Full Skill Respec Stones:
        • Luminescent Exerpise Stone

          Incandescent Exerpise Stone

          Luminescent Iterare Stone


        • Single Skill Respec Stones:
        • Luminescent Ceriac Stone


        • Realm Respec Stones:
        • Luminescent Exeregum Stone

          Luminescent Abrogo Stone

          Luminescent Induco Stone


      • All respec stones must be unstacked to be /used.
      • Full Skill and Realm Respec Stones may only be /used if a character does not have any full skill or realm respecs available. Single Skill Respec Stones may be /used if a character has zero or one single skill respec available. Type “/respec” in-game to see the available respecs for a given character.
      • Characters must still visit their trainer in order to perform a /respec.

 

    • A second version of the “Speed of The Hunt” gem called “Greater Speed of the Hunt” has been added to the Bounty Store.
      • This new version provides 20 charges of the ‘Speed of the Hunt’ movement spell, and sells for 200 Bounty Points.

 

  • The cast timer on the ‘Speed of the Hunt’ spell has been reduced to 3 seconds from 5 seconds.


Bug Fixes

  • Lute of the Hollow Soul (Hibernia): Fixed an issue where this item was giving an Empathy bonus instead of Charisma.

 

 

============================

Dark Age of Camelot
Version 1.110 Release Notes
Oct 26, 2011

============================

 

Greetings!

We will be bringing all servers offline on Wednesday, 10/26, for the implementation of Patch 1.110. All servers will be coming down at 6:00 am EDT / 12:00 pm CEST. We anticipate that all servers will be back online no later than 2:00 pm EDT / 8:00 pm CEST.

As usual, keep an eye on the Herald for updates.


You can find the Patch Notes below ...

 

HIGHLIGHTS


    • The New User Journey is here!  The Tutorial and several mainland areas in all three realms have been redesigned to make character progression more efficient and enjoyable than ever before! This includes new quest chains, Epic Encounters, buff NPCs, new armor, weapons and other rewards.

 

    • Updates have been made to the Battlegrounds to make them your one stop source for character progression and RvR action through level 49.  Gawk at the new armor and weapons available for purchase with Bounty Points, marvel at the Bounty Point rewards for quests, and delight in the increased gold rewards for player kills!

 

    • UI updates abound!  Several new windows and features have been added to the UI including a new delve system, new quest icons, and a plethora of new UI windows to customize your gamespace!

 

    • Potions have become more convenient!  The number of charges on potions has significantly increased. This should prove helpful to those who are having potion problems in their packs as they need to procure fewer potions per play session.  As a result there have been several changes to the recipes for all potions.

 

  • And now a word from our sponsors: House rent will be re-activated so please ensure that your lockbox contains sufficient funds for your next rent payment.



CLASS BALANCE


Albion

Balance Changes

  • The baseline constitution buff Benison of Fortitude has been adjusted as follows:
      • Level 32 – Benison of Fortitude – 3.0s cast – 1500 range - +35 Constitution – 12 concentration
  • A new level 39 baseline constitution buff has been added:
    • Level 39 – Beatitude of Fortitude – 3.0s cast – 1500 range - +41 Constitution – 14 concentration

 

Midgard

Balance Changes

  • The following baseline strength buffs have been adjusted as follows:
      • Level 32 – Lesser Might of the Viking – 3.0s cast – 1500 range - +35 Strength – 12 concentration
      • Level 41 – Might of the Viking – 3.0s cast – 1500 range - +42 Strength – 15 concentration
  • A new level 50 baseline strength buff has been added:
      • Level 50 – Greater Might of the Viking – 3.0s cast – 1500 range - +50 Strength – 19 concentration
  • The baseline dexterity buff Greater Evasion has been adjusted as follows:
    • Level 39 – Greater Evasion – 3.0s cast – 1500 range - +41 Dexterity – 15 concentration

 

Hibernia

Balance Changes

    • The baseline constitution buff Redwood’s Stamina has been adjusted as follows:
        • Level 32 – Redwood’s Stamina – 3.0s cast – 1500 range - +35 Constitution – 12 concentration
    • A new level 39 baseline constitution buff has been added:
        • Level 39 – Redwood’s Resilience – 3.0s cast – 1500 range - +41 Constitution – 15 concentration
    • The baseline armor factor buff Major Skin of the Redwood has been adjusted as follows:
        • Level 34 – Major Skin of the Redwood – 3.0s cast – 1500 range - +44 Armor Factor – 13 concentration
    • The Way of the Sun Spell Line has been renamed to Way of Light.

 

  • The Way of the Moon Spell Line has been renamed to Way of Mana.

 

Bainshee

Balance Changes

  • The following AoE bolt spells in the Ethereal Shriek Specialization Line have had their range adjusted up to 1875 units from 1000 units. Additionally, fall-off damage has been enabled for these bolts, so affected units farther away from the initial target will take less damage when these bolts hit:
    • Level 5 – Shrieking Cascade
    • Level 11 – Wailing Cascade
    • Level 18 – Screaming Cascade
    • Level 26 – Shattering Cascade
    • Level 35 – Ear-Splitting Cascade
    • Level 42 – Piercing Cascade
    • Level 50 – Deafening Cascade

 

Bard

Balance Changes

    • All Bards have been given a forced respecialization.

 

  • A new defensive proc spell has been added to the Nurture Specialization Line:
    • Level 8 - Battlesong of Revival - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 15 - 9 power.  This spell will only work if the targets are within 2000 units of the Bard who cast the spell.
    • Level 16 - Battlesong of Regeneration - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 32 - 11 power.  This spell will only work if the targets are within 2000 units of the Bard who cast the spell.
    • Level 24 - Battlesong of Regrowth - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 49 - 15 power.  This spell will only work if the targets are within 2000 units of the Bard who cast the spell.
    • Level 32 - Battlesong of Restoration - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 66 - 19 power.  This spell will only work if the targets are within 2000 units of the Bard who cast the spell.
    • Level 40 - Battlesong of Renascence - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 83 - 24 power.  This spell will only work if the targets are within 2000 units of the Bard who cast the spell.
    • Level 48 - Battlesong of Apotheosis - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 100 - 32 power.  This spell will only work if the targets are within 2000 units of the Bard who cast the spell.

 

Blademaster

Balance Changes

  • The level 21 Celtic Dual style Hurricane has had its endurance cost reduced from High to Medium, and has had its growth rate adjusted up significantly.

 

Bonedancer

Balance Changes

  • Bonedancers may no longer tell their sub-pets to not assist their Bone Commanders.

 

Cleric

Balance Changes

    • All Clerics have been given a forced respecialization.

 

  • The Enhancement Specialization spell Archangel’s Might has been adjusted as follows:
      • Level 44 – Archangel’s Might – 3.0s cast – 1500 range - +67 Strength / Constitution – 33 concentration
  • The following defensive procs in the Enhancement Specialization line will now only work if the targets are within 2000 units of the Cleric who cast the spell:
    • Level 29 - Strength From Adversity
    • Level 38 - Test Of Faith
    • Level 49 - Trial By Fire

 

Druid

Balance Changes

  • Due to the changes to their baseline buffs, all Druids have been given a forced respecialization.

 

Eldritch

Balance Changes

    • All Eldritches have been given a forced respecialization.

 

    • The Way of the Eclipse Spell Line has been renamed to Way of the Void.

 

  • A new single-target dexterity debuff has been added to the Way of Light Base Spell Line:
      • Level 11 - Heat Snare - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 18 Dexterity Debuff - 7 power
      • Level 19 - Heat Net - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 25 Dexterity Debuff - 12 power
      • Level 25 - Heat Web - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 30 Dexterity Debuff - 15 power
      • Level 32 - Heat Clamp - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 35 Dexterity Debuff - 21 power
      • Level 40 - Heat Lock - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 42 Dexterity Debuff - 25 power
      • Level 48 - Heat Chains - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 48 Dexterity Debuff - 31 power
  • A new single-target strength debuff has been added to the Way of Mana Base Spell Line:
      • Level 7 - Cancel Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 15 Strength Debuff - 4 power
      • Level 15 - Negate Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 22 Strength Debuff - 7 power
      • Level 21 - Unmake Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 26 Strength Debuff - 10 power
      • Level 29 - Abrogate Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 33 Strength Debuff - 14 power
      • Level 35 - Void Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 38 Strength Debuff - 17 power
      • Level 43 - Vitiate Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 44 Strength Debuff - 21 power
      • Level 49 - Null Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 49 Strength Debuff - 26 power
  • The single-target dexterity debuff and the single-target strength debuffs have been removed from the Way of the Void Spell Line.

 

Enchanter

Balance Changes

    • All Enchanters have been given a forced respecialization. 

 

  • A new single-target dexterity debuff has been added to the Way of Light Base Spell Line:
      • Level 11 - Heat Snare - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 18 Dexterity Debuff - 7 power
      • Level 19 - Heat Net - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 25 Dexterity Debuff - 12 power
      • Level 25 - Heat Web - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 30 Dexterity Debuff - 15 power
      • Level 32 - Heat Clamp - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 35 Dexterity Debuff - 21 power
      • Level 40 - Heat Lock - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 42 Dexterity Debuff - 25 power
      • Level 48 - Heat Chains - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 48 Dexterity Debuff - 31 power
  • A new single-target strength debuff has been added to the Way of Mana Base Spell Line:
      • Level 7 - Cancel Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 15 Strength Debuff - 4 power
      • Level 15 - Negate Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 22 Strength Debuff - 7 power
      • Level 21 - Unmake Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 26 Strength Debuff - 10 power
      • Level 29 - Abrogate Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 33 Strength Debuff - 14 power
      • Level 35 - Void Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 38 Strength Debuff - 17 power
      • Level 43 - Vitiate Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 44 Strength Debuff - 21 power
      • Level 49 - Null Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 49 Strength Debuff - 26 power
  • A new single-target root has been added to the Enchantment Base Spell Line:
    • Level 3 - Dazzling Grasp - 2.5s cast / 15 second duration - 1500 range - 3 power
    • Level 9 - Dazzling Clutch - 2.5s cast / 23 second duration - 1500 range - 7 power
    • Level 17 - Dazzling Grip - 2.5s cast / 33 second duration - 1500 range - 12 power
    • Level 26 - Dazzling Hold - 2.5s cast / 44 second duration - 1500 range - 17 power
    • Level 36 - Dazzling Embrace - 2.5s cast / 57 second duration - 1500 range - 23 power
    • Level 46 - Dazzling Restraint - 2.5s cast / 69 second duration - 1500 range - 29 power

 

Friar

Balance Changes

    • All Friars have been given a forced respecialization.

 

  • The defensive proc in the Enhancement Specialization Line has been adjusted as follows:
    • Level 9 - Protection from Fear - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 15 - 9 power.  This spell will only work if the targets are within 2000 units of the Friar who cast the spell.
    • Level 17 - Protection from Doubt - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 32 - 11 power.  This spell will only work if the targets are within 2000 units of the Friar who cast the spell.
    • Level 25 - Protection from Dissent - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 49 - 15 power.  This spell will only work if the targets are within 2000 units of the Friar who cast the spell.
    • Level 33 - Protection from Anarchy - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 66 - 19 power.  This spell will only work if the targets are within 2000 units of the Friar who cast the spell.
    • Level 41 - Protection from Idleness - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 83 - 24 power.  This spell will only work if the targets are within 2000 units of the Friar who cast the spell.
    • Level 49 - Protection from Heresy - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 100 - 32 power.  This spell will only work if the targets are within 2000 units of the Friar who cast the spell.

 

Healer

Balance Changes

    • All Healers have been given a forced respecialization.

 

  • A new defensive proc spell has been added to the Augmentation Specialization Line:
    • Level 9 - Amelioration of Eir - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 15 - 9 power.  This spell will only work if the targets are within 2000 units of the Healer who cast the spell.
    • Level 17 - Purification of Eir - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 32 - 11 power.  This spell will only work if the targets are within 2000 units of the Healer who cast the spell.
    • Level 25 - Recovery of Eir - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 49 - 15 power.  This spell will only work if the targets are within 2000 units of the Healer who cast the spell.
    • Level 33 - Reparation of Eir - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 66 - 19 power.  This spell will only work if the targets are within 2000 units of the Healer who cast the spell.
    • Level 41 - Reconstruction of Eir - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 83 - 24 power.  This spell will only work if the targets are within 2000 units of the Healer who cast the spell.
    • Level 49 - Emendation of Eir - Group - 3.0s cast / 20 minute duration - 1500 range - 25% Chance to Proc, Heals for 100 - 32 power.  This spell will only work if the targets are within 2000 units of the Healer who cast the spell.
    • The target cap on the Pacification Baseline Amnesia spells has been removed.

 

    • The target cap on the Pacification Specialization AoE Mesmerize spells has been removed.

 

    • The target cap on the Pacification Specialization Instant AoE Mesmerize spells has been removed.

 

    • The target cap on the Pacification Specialization AoE Stun spells has been changed to be 16 targets at all spell levels.

 

  • The target cap on the Pacification Specialization Instant AoE Stun spells has been changed to be 16 targets at all spell levels.

 

Heretic

Balance Changes

    • Due to the changes to their baseline buffs, all Heretics have been given a forced respecialization.

 

  • The following defensive procs in the Enhancement Specialization line will now only work if the targets are within 2000 units of the Heretic who cast the spell:
    • Level 25 - Accursed Infliction
    • Level 30 - Accursed Scourge
    • Level 35 - Accursed Desolation
    • Level 40 - Accursed Hardship
    • Level 45 - Accursed Misery

 

Mauler

Balance Changes

  • Irreverent Gesture has had a 30 second recast timer added.

 

Mentalist

Balance Changes

    • All Mentalists have been given a forced respecialization.

 

  • A new single-target dexterity debuff has been added to the Way of Light Base Spell Line:
      • Level 11 - Heat Snare - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 18 Dexterity Debuff - 7 power
      • Level 19 - Heat Net - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 25 Dexterity Debuff - 12 power
      • Level 25 - Heat Web - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 30 Dexterity Debuff - 15 power
      • Level 32 - Heat Clamp - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 35 Dexterity Debuff - 21 power
      • Level 40 - Heat Lock - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 42 Dexterity Debuff - 25 power
      • Level 48 - Heat Chains - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 48 Dexterity Debuff - 31 power
  • The pulsing charm spell in the Illusions Specialization Line has been adjusted as follows:
      • Level 4 - Illusory Enemy - Instant-Cast / 11 second duration / 5 second pulse - 2000 range - 0 power
      • Level 10 - Fabricated Enemy - Instant-Cast / 11 second duration / 5 second pulse - 2000 range - 0 power
      • Level 17 - Imaginary Enemy - Instant-Cast / 11 second duration / 5 second pulse - 2000 range - 0 power
      • Level 25 - Phantom Enemy - Instant-Cast / 11 second duration / 5 second pulse - 2000 range - 0 power
      • Level 33 - Ghostly Enemy - Instant-Cast / 11 second duration / 5 second pulse - 2000 range - 0 power
      • Level 42 - Dream Enemy - Instant-Cast / 11 second duration / 5 second pulse - 2000 range - 0 power
  • A new single-target strength debuff has been added to the Way of Mana Base Spell Line:
    • Level 7 - Cancel Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 15 Strength Debuff - 4 power
    • Level 15 - Negate Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 22 Strength Debuff - 7 power
    • Level 21 - Unmake Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 26 Strength Debuff - 10 power
    • Level 29 - Abrogate Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 33 Strength Debuff - 14 power
    • Level 35 - Void Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 38 Strength Debuff - 17 power
    • Level 43 - Vitiate Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 44 Strength Debuff - 21 power
    • Level 49 - Null Strength - Instant-Cast / 1 minute duration / 5 second recast - 1500 range - 49 Strength Debuff - 26 power

 

Nightshade

Balance Changes

  • The level 21 Celtic Dual style Hurricane has had its endurance cost reduced from High to Medium, and has had its growth rate adjusted up significantly.

 

Ranger

Balance Changes

  • The level 21 Celtic Dual style Hurricane has had its endurance cost reduced from High to Medium, and has had its growth rate adjusted up significantly.

 

Savage

Balance Changes

  • The Taunt Spells in the Savagery Specialization Line have had a 30 second recast timer added to them.

 

Bug Fixes

  • Savages with Hand-to-hand specs less than 40 will no longer get quad attacks.

 

Shaman

Balance Changes

    • All Shamans have been given a forced respecialization.

 

  • The Augmentation Specialization spell Shadow’s Wisdom has been adjusted as follows:
      • Level 38 – Shadow’s Wisdom – 3.0s cast – 1500 range - +60 Dexterity / Quickness – 34 concentration
  • The following strength / constitution buffs in the Augmentation Specialization line have been adjusted:
    • Level 35 – Fortification of the Deep – 3.0s cast – 1500 range - +56 Strength / Constitution – 25 concentration
    • Level 44 – Power of the Deep – 3.0s cast – 1500 range - +67 Strength / Constitution – 33 concentration

 

Valkyrie

Balance Changes

  • The following offensive procs in the Odin’s Will Specialization line will now only work if the targets are within 2000 units of the Valkyrie who cast the spell:
    • Level 8 - Odin's Minor Aura
    • Level 17 - Odin's Lesser Aura
    • Level 26 - Odin's Aura
    • Level 34 - Odin's Greater Aura
    • Level 44 - Odin's Full Aura

 

Warden

Balance Changes

    • All Wardens have been given a forced respecialization.

 

    • A new greater heal spell has been added to the Regrowth Specialization Line:
        • Level 10 - Greater Revival - 2.6 second cast - 2000 range - 145 health - 23 power
        • Level 14 - Greater Regeneration - 2.5 second cast - 2000 range - 197 health - 31 power
        • Level 19 - Greater Regrowth - 2.4 second cast - 2000 range - 263 health - 40 power
        • Level 25 - Greater Restoration - 2.3 second cast - 2000 range - 341 health - 52 power
        • Level 32 - Greater Resuscitation - 2.2 second cast - 2000 range - 432 health - 66 power
        • Level 41 - Greater Renascence - 2.1 second cast - 2000 range - 549 health - 81 power
        • Level 50 - Greater Apotheosis - 2.0 second cast - 2000 range - 667 health - 99 power
    • A new group heal has been added to the Regrowth Specialization Line:

 

  • Level 13 - Healing Conflux - 2.6s cast - 2000 range - 85 health - 28 power
    • Level 22 - Renewing Conflux - 2.4s cast - 2000 range - 139 health - 43 power
    • Level 34 - Restoring Conflux - 2.2s cast - 2000 range - 211 health - 60 power
    • Level 44 - Reviving Conflux - 2.0s cast - 2000 range - 271 health - 72 power



WORLD CHANGES


Realm vs. Realm

Frontiers

Changes

    • Coin received from player kills in RvR has been increased by two-thirds.

 

    • All Hastener NPCs have been changed to provide their Speed of the Realm buff only to the player that interacts with the NPC or /says the [movement] keyword. Additionally, the Speed of the Realm buff should be handed out more consistently.

 

    • Pets and sub-pets of the character interacting with the Hastener NPC will receive the speed buff as well.

 

    • Minstrel of Albion, Skald of Midgard, and Bard of Hibernia NPCs now provide the Speed of the Realm buff on interact in addition to using the [movement] keyword as before.

 

    • The duration of the Speed of the Realm buff has been increased from 10 to 15 minutes.

 

    • Siegemaster NPCs in the battlegrounds have had their movement increased to keep up with player speed spells.

 

  • The Speed of the Realm spell effect has been changed to make it easier to see when the spell has been applied.

 

Realm vs. Realm Dungeons

Changes

    • Summoner’s Hall portal locations have been made to be more consistent with the portal artwork.

 

  • Players in Summoner’s Hall are no longer able to port to and from the various Summoners’ rooms while in combat.

 

Battlegrounds

Changes

    • A series of repeatable Monster and Player kill tasks have been added to the Lion’s Den Battleground: These quests will grant generous amounts of experience and Bounty Points as rewards.
        • Albion - Captain Marbury, Albion Commander, Midgard: Captain Grelarg, Midgard Commander , Hibernia: Captain Thelvin, Hibernia Commander.
    • Leirvik and Cathal Valley Battleground Quests have had their experience rewards increased slightly.

 

    • All Battleground Quest Aurulite rewards have been replaced with Bounty Scrolls which will award a specified amount of bounty points when used based on the Battleground in which they were acquired.

 

    • Battleground Aurulite Merchants have been replaced with Bounty Point Merchants which will offer improved weapons, armor, and accessories far superior than the aurulite counterparts previously available.

 

    • Royal Stewards have been added to each battleground located at each realm’s portal keep with the exception of the first three battlegrounds (the Proving Grounds, Lion’s Den, and the Hills of Claret).  These NPCs will offer players a quest which rewards a substantial amount of bounty points if the player is able to reach the realm rank cap for that specific battleground.

 

    • Battleground Portal Stones have been removed from the portal keeps and have been replaced with Battleground Teleporters which offer players transport to their realm’s borderkeep as well as options to be transported to the New Quest Hubs, the City, or Housing.

 

  • The Battlegrounds affected by the above changes (unless otherwise noted are):
    • Lion’s Den (Level 5-9)
    • The Hills of Claret (Level 10-14)
    • Killaloe (Level 15-19)
    • Thidranki (Level 20-24)
    • Braemar (Level 25-29)
    • Wilton (Level 30-34)
    • Molvik (Level 34-39)
    • Leirvik (Level 40-44)
    • Cathal Valley (Level 45-49)

 

Items

Changes

  • Removed the journal for Child's Full Tale from Atlantean Glass and Bounty Point artifact scroll merchants in the Hall of Heroes and added full books for the following artifacts:
      • Book of Lost Memories, complete story for the Gem of Lost Memories artifact.
      • Great Hunt, complete story for the Orion's Belt artifact.
      • Tribute to Adauron, complete story for the Ring of Unyielding Will artifact.
  • Artifact Replacement NPCs have been added to the Hall of Heroes in all three realms. Players who have misplaced or lost an artifact may return to these NPCs to receive the manual for the artifact and the ability to re-obtain it from the Artifact Sages. Note: Any artifact replaced by these NPCs will start at level 0 and need to be leveled up again. These NPCs are:
      • Albion: Apprentice Learon
      • Midgard: Apprentice Kleta
      • Hibernia: Apprentice Tlaula
  • The following 2-handed weapons from Summoner’s Hall have had their stats adjusted:
    • Albion: Mattock of Decimation, Hammer of Howling Might, Kieren’s Greatsword
    • Midgard: Spear of Decimation, Hammer of Howling Might, Kieren’s Greatsword
    • Hibernia: Spear of Decimation, Hammer of Howling Might, Kieren’s Greatsword

 

Bug Fixes

    • Goblin Staff of Fire Magic is now usable by Wizards.

 

    • Shots from Legendary bows should now use the damage type of the bow if no damage-type modifying buffs are set on the player.

 

  • The Commanding Tower Shield is now dyable with normal and player crafted enamels.

 

Crafting

Changes

    • All player-crafted potions have had their charges increased. NOTE: This will only affect newly-created potions. Existing potions will still have the same number of charges.
        • All potions that had 3 charges now have 10 charges.
        • All potions that had 6 charges now have 20 charges.
        • All potions that had 9 charges now have 30 charges.
    • All player-crafted potions have had their material requirements increased. In most cases, the number of required materials has tripled. However, for recipes that required dropped materials, the material requirements have shifted slightly. No player-crafted potion will require more than 4 of any dropped material.

 

    • All player-crafted potions have had their values increased to match their new crafting costs.

 

  • The following Stat Buff Potions have had their bonuses adjusted:
      • Elixir of Strength – 34 Strength
      • Elixir of Fortitude – 34 Constitution
      • Elixir of Dexterity – 34 Dexterity
      • Elixir of Enlightenment – 45 Acuity
      • Elixir of Might – 51 Strength / Constitution
      • Elixir of Deftness – 51 Dexterity / Quickness
  • A new type of player-crafted Stat Buff Potion has been added to the Alchemy crafting skill. These new potions can be found in the ‘Stat Buff Draughts’ section. These potions can be crafted starting at 950 Alchemy Skill, and will have 10/20/30 charges, depending on the level of the potion created.  The buff values for these potions are as follows:
      • Draught of Strength – 38 Strength
      • Draught of Fortitude – 38 Constitution
      • Draught of Dexterity – 38 Dexterity
      • Draught of Enlightenment – 50 Acuity
      • Draught of Might – 57 Strength / Constitution
      • Draught of Deftness – 57 Dexterity / Quickness
  • Three of these new Stat Buff potions will cast multiple buffs on the player when used:
    • Draught of Courage – Will cast Draught of Strength, Draught of Fortitude, Draught of Dexterity
    • Draught of Superior Courage – Will cast Draught of Enlightenment, Draught of Might, Draught of Deftness
    • Draught of Heroism – Will cast Draught of Strength, Draught of Fortitude, Draught of Dexterity, Draught of Enlightenment, Draught of Might, Draught of Deftness

 

Housing

Changes

    • House rent will be re-activated with 1.110. Any coin which existed in a housing lockbox prior to the de-activation will still be available, however rent will be collected from the lockboxes at the same intervals as it was when house rent was turned off. This means that rent for any lot may be due at any time within seven days following re-activation of rent. PLEASE ENSURE THAT YOUR LOCKBOX CONTAINS SUFFICIENT FUNDS FOR YOUR NEXT RENT PAYMENT.

 

  • Realm tapestries have had their artwork updated.

 

Bug Fixes

    • Players can now directly travel between Ywain1 and Ywain10 via housing zone channelers

 

  • Performance improvements for housing repo processing.

 

World Zones

Changes

    • A Tutorial Channeler has been added to the towns of Cotswold, Mularn and Mag Mell.

 

    • Vault Keepers have been added to the Hall of Heroes in each realm.

 

  • 'Teleporter' NPCs throughout the realm have been renamed to 'Channeler'.

 

Dungeons

World

Changes

    • [Gaheris:] The Necyomancers of Darkness Falls have sent envoys to all three realms with a warning of a dire threat to Darkness Falls and the three realms. These NPCs can be found in the Imp Merchant rooms at all three realms’ entrances to Darkness Falls.

 

  • Teleporting to the Shar Labyrinth, Inconnu Crypt, and Kobold Undercity can now be done at level 30 and above without having to use the obelisk first.

 

Quests

World

Changes

  • The Tutorial areas for all three realms have been redesigned to provide a reworked introduction to Dark Age of Camelot.  New storylines and NPCs combined with a wide variety of lesson quests will provide a more modern and efficient experience for new and returning players.  Some new features include:
      • All New quests using new storylines and realm appropriate lore.
      • New NPCs providing lesson quests and an introduction to the lore of the realms.
      • All new armor and weapons which can be earned through participation in the tutorial experience.
      • Enhanced experience progression to transport players efficiently through the Tutorial.
      • New quest icons have been added to improve the questing experience.
  • Several areas in mainland Albion, Midgard and Hibernia have been redesigned as level-appropriate ‘hubs’ featuring updated storylines and providing efficient progression through their particular level ranges. Each level hub is consistent with the level range of the battleground with which they are associated. 
    • Albion:
        • Levels 10-14: Cotswold
        • Levels 15-19: Prydwen Keep
        • Levels 20-24: Caer Ulfwych
        • Levels 25-29: Campacorentin Station
        • Levels 30-34: Adribard Retreat
    • Midgard:
        • Levels 10-14: Mularn
        • Levels 15-19: Fort Veldon
        • Levels 20-24: Audliten
        • Levels 25-29: Huginfel
        • Levels 30-34: Fort Atla
    • Hibernia:
        • Levels 10-14: Mag Mell
        • Levels 15-19: Tir na mBeo
        • Levels 20-24: Ardagh
        • Levels 25-29: Howth
        • Levels 30-34: Connla
    • Several new features have been added to these level hubs to enhance the New User Journey Experience. Among these new features are:
        • New quests using lore and storylines inherent to the classic areas of the realms.
        • Enhanced experience progression to make the journey to RvR readiness efficient, fun and exciting.
        • New lesson quests which provide instruction on many Dark Age of Camelot game-play concepts ranging from basic features to advanced tactics and techniques.
        • New NPCs with unique backgrounds who will provide new adventures.
        • New NPC Teleporters in each hub who will provide passage to the Battlegrounds.
        • Epic Encounters in each Level Hub for the three realms. These encounters provide unique Mythical slot rewards useable at the level range for the encounters.
        • All new sets of level-appropriate armor and accessories which can be earned through adventuring in the hubs. These armor pieces and accessories when assembled provide attributes and stats suitable for the level range for which they are rewarded.
        • Newly created level-appropriate weapons for all classes which can be earned by completing a unique quest in each level hub. Successful completion of this quest will grant access to a weapon store for that hub.
        • Realm Enhancement NPCs in each level hub and both Borderkeeps for each realm. These NPCs will provide individual buffs or full buff tokens which can be purchased for coin.
        • Unique items have been added as rewards for participation in the new user journey.
        • New quest icons have been added to improve the questing experience.
    • An NPC who will provide quests for level 35+ players has been placed in the secondary Borderkeep for each realm. These NPCs will help players to continue their adventure after completing the level 30-34 hub.
        • Albion:  Major Stenodus in Snowdownia Fortress.
        • Midgard:  General Haudgrek in Vindsaul Faste.
        • Hibernia:  Master Sari in Druim Cain.
    • The Help Window’s formatting has been adjusted to allow for easier navigation.

 

    •  All New User Journey Lesson quests have been transcribed to the Help Window.

 

    • All New User Journey Hub locations and level ranges have been transcribed to the Help Window.

 

    • The primary channelers in each realm have had their teleport option dialog updated.

 

  • Tym and Zarees for the Saving Zarees quest have been moved from Cotswold and Mag Mell. They can now be found outside the gates of Camelot and Tir na Nog, respectively.

 

Realm

Changes

  • Swanton Keep Trainers have been relocated to Snowdonia Fortress.

 

User Interface

Changes

    • New Style Delves
        • Mousing over style icons will display detailed, colorized delve information.
        • Right clicking on style icons in the combat ability list, training window, quickbar, or at the top of the screen will directly bring up the detailed delve window, bypassing the mini info window
        • Style delves have updated ranges for the Very high, high, etc damage ratings.
    • New Spell Delves
        • Mousing over spell icons will display detailed, colorized delve information.
        • Right clicking on spell icons in the spell list, training window, quickbar, or at the top of the screen will directly bring up the detailed delve window, bypassing the mini info window
        • Offensive and defensive proc spells now show their proc rate and radius
        • Damage suppress spells now display as a percentage
    • New Ability Delves
        • You can now delve an Ability directly by right clicking the icon or text in the list box, bypassing the mini info window
        • You can now delve an Ability directly by right clicking the icon on the quickbar or at the top of the screen, bypassing the mini info window
    • New Realm Ability Delves
        • You can now delve a Realm Ability directly by right clicking the icon or text in the list box, bypassing the mini info window
        • You can now delve a Realm Ability directly by right clicking the icon on the quickbar or at the top of the screen, bypassing the mini info window
    • New Tooltip Transparency
        • New character’s tooltip translucency defaults to 75%. This can be changed in the in games options screen.
    • New Toolip Delay
        • Tooltip delay has been added to the options window. You can set the Delay to "No Delay", "0.5 sec", "1.0 sec", "1.5 sec", "2.0 sec", and "No Tooltips".
    • Effect icons at the top of the screen can display new delve tool-tips as described above.

 

    • New Quest Icons
        • Pending Quest Goal Icon
        • New User Journey Quest Icon
        • Lesson Quest Icon
    • Map Icons
        • A new, blue Quest Completion waypoint has been added to the map to help players find NPCs that can complete their active quests.
    • Added 9 new XML windows to the Atlantis UI

 

    • Window Cascading on interact
        • Should now be (top to bottom): Quest Accept/Complete, Text, Store/Training
    • Quickbars are no longer auto-populated.

 

  • Expansion dialogs are no longer displayed to new character on initial login.
    • Active dialog [keywords] now display in a yellowish-orange color instead of white.

 

    • Default UI layouts and settings have been adjusted for newly created characters.

 

    • Chat windows have been made smaller.

 

    • 2 quickbars are enabled and visible on login.

 

    • Some default Chat and Combat tab colors have been changed and some filters have been enabled/disabled.

 

    • The in-game clock is now enabled on login.

 

    • Spell effect icons are set to display 10 icons across and 4 rows down by default.

 

    • The Figure Clip Plane is now set to “far” by default.

 

    • Map “Follow” is now enabled by default.

 

    • /cancelstyle is now set to “OFF” by default instead of “ON.”  To toggle, use: /cancelstyle.

 

    • Several new windows and features have been added to the default Atlantis UI.

 

    • A new Main Menu  window has been added with choices for the in-game help, interface elements, game options, and keyboard configuration windows

 

    • The Main Menu window appears when pressing the “ESC” key as long as your target is already cleared and chat is not active.

 

    • A new Interface Elements window has been added which includes buttons for almost all possible UI elements.

 

    • A new Floating Group window has been added and can be found under the new Interface Elements window.

 

    • A new Menu Bar window has been added and can be found under the new Interface Elements window.

 

    • The Menu Bar displays experience, coin, and the game performance meter as well as includes buttons for the map, journal, realmwar, various character pages, and the main menu.

 

    • A new Floating Target window has been added, which can be accessed from the Interface Elements window.

 

    • The Floating Target Window includes buttons for stick, follow, face, assist, invite, and toggle attack.

 

    • A stick, follow, face, and assist button have been added to the group drop down window.

 

    • A new Summary window has been added which displays more information about the character and can be accessed from the Interface Elements window.

 

    • A new Floating Experience window has been added, which can be accessed from the Interface Elements window.

 

    • A new Floating Champion Experience window has been added, which can be accessed from the Interface Elements window.

 

    • A new Floating Realm Point Experience window has been added, which can be accessed from the Interface Elements window

 

    • “/release,” “/release bind,” “/release city,” and “/release house” buttons have been added to the Release window.

 

    • “/respec all,” “/respec realm,” and /respec buy” buttons have been added to the training window.

 

    • A “/qbinds” button has been added to the keyboard configuration window.

 

  • NOTE FOR UI MODDERS: In stats_combat_window.xml and stats_spells_window.xml you will need to change the ListBoxDefs to FullResizeImageDefs.

 

Bug Fixes

  • Quest Completion Icon
      • Fix for Quest Completion Icons showing up on non-quest related NPCs in the area
  • Quest finish window
    • Now supports mouse wheel scrolling of the text area.
    • Text area is properly aligned with the rest of the window

 

 

============================

Dark Age of Camelot
Version 1.111 Release Notes
Jan 24, 2012

============================

 

HIGHLIGHTS

  • New RvR Missions are available in the Frontiers! Slay enemy players, slaughter enemy guards, destroy enemy caravans and stave off the invading clans of Picts for fun, for bounty and for the glory of your realm!
  • The Atlantis zones have new quests! If you are looking for Atlantean Glass to help obtain artifacts and progress through your Master Levels, these new quests are what you have been waiting for. Generous amounts of Atlantean Glass await those who travel to these distant lands.
  • Animists have been given new controllable pets, so keep an eye out for mobile mushrooms on the battlefields.
  • Many changes have been made to the Thane class to make them more formidable so be wary in RvR!
 

CLASS BALANCE

Realm

Balance Changes

  • All “taunt” styles and any level 4 and lower style has had its endurance cost reduced to “Low” if it was not already.

Bug Fixes

  • Fixed a bug that caused the Banelord abilities Demorilization and Zone of Unmana to interrupt enemy players.

Assassin Balance Changes

  • Assassin classes with the Spymaster Master Level ability, Decoy, has been changed in the following manner:
    • Summoned decoys will no longer have a visible display name.
    • When targeted the decoy it will display the race of the decoy in the targeting window.

Animist Balance Changes

  • All Animists have been given a forced respecialization.
  • A new controllable pet has been added to each of the Animist specialization lines at 40 specialization. These controllable turrets behave like normal, moveable pets that will follow the Animist. They cannot be cast via ground target. Only one controllable pet, of any type, may be up at a time.
    • Arboreal Mastery
      • Guardian of the Forest
      • This controlled turret will cast more while in the beginning of melee combat as opposed to never casting once melee is initiated.
      • Casts an Armor Factor buff on spawn.
      • Casts an Absorb buff on spawn.
      • Has access to a lifetap spell.
    • Creeping Mastery
      • Heart of the Grove
      • This controlled turret will cast more while in the beginning of melee combat as opposed to never casting once melee is initiated.
      • Has an archmagery buff which it will cast on spawn
      • Has access to a damage/snare spell.
      • Has access to a debuff/damage spell.
    • Verdant Mastery
      • Harbinger of War
      • This controlled turret will have more hit points, higher defense, and hit harder in melee than the other controlled turret types.
      • This controlled turret melees its targets.
      • Casts a defensive proc buff on itself that grants an accuracy boost on spawn.
      • Casts an offensive proc buff on itself that debuffs its target’s Armor Factor on spawn.
      • Casts a Bladeturn buff on spawn that pulses every 10s on the pet and its group.
  • In order to facilitate these changes, the level 40 spell, Defending Emissary (Absorb Buff), has been moved to level 41.

Bug Fixes

  • Players will now correctly return to their RR5 Mushroom form if they cancel a 2nd shapeshift spell while Fungal Union is active.

Bard Balance Changes

  • All Confusion spells in the Music line have been reduced from 3.5 to 2.0s cast time.
  • All Confusion spells in the Music line have had their range increased from 1350 to 1500.

Blademaster Balance Changes

  • Triple Wield now increases the Blademaster’s damage by 15% and accuracy by 10% in addition to its critical hits negation and damage add. The damage component of this ability will not stack with Banespike.

Bonedancer Bug Fixes

  • Fixed a bug that caused the instant body debuff line of spells to interrupt enemy players in certain situations. This spell will no longer interrupt enemy players.

Enchanter Balance Changes

  • The Enchanter RR5 Protection of the Underhill has been changed to a 2000 point, 50% ablative, which absorbs both magic and melee damage done against the Enchanter. This ability will last 3 minutes, or until depleted, and have a 10 minute recast. This ability requires the Enchanter to have a pet alive to activate.

Bug Fixes

  • Fixed a bug that caused the instant damage debuff line of spells to interrupt enemy players in certain situations. This spell will no longer interrupt enemy players.

Mauler Balance Changes

  • Irreverent Gesture (taunt) has been changed to an instant cast, 15 second reuse. Fixed a bug that caused this ability to interrupt other players in certain situations. This spell will no longer interrupt enemy players.

Mentalist Balance Changes

  • All Confusion spells in the Mind Mastery line have been reduced from 3.0 to 2.0s cast time.

Minstrel Balance Changes

  • The Minstrel Realm Rank 5 Calming Notes has had its radius changed from 750 to 600.

Nightshade Balance Changes

  • The single-target casted damage spell has had its damage values adjusted as follows:
    • Level 1 - Lesser Dusk Strike - 3s cast - 1500 range - 6 damage (Cold) - 2 power
    • Level 3 - Dusk Strike - 3s cast - 1500 range - 11 damage (Cold) - 3 power
    • Level 5 - Lesser Twilight Strike - 3s cast - 1500 range - 16 damage (Cold) - 4 power
    • Level 8 - Twilight Strike - 3s cast - 1500 range - 23 damage (Cold) - 5 power
    • Level 12 - Lesser Gloaming Strike - 3s cast - 1500 range - 32 damage (Cold) - 7 power
    • Level 16 - Gloaming Strike - 3s cast - 1500 range - 41 damage (Cold) - 9 power
    • Level 22 - Lesser Nocturnal Strike - 3s cast - 1500 range - 55 damage (Cold) - 11 power
    • Level 28 - Nocturnal Strike - 3s cast - 1500 range - 69 damage (Cold) - 15 power
    • Level 35 - Lesser Midnight Strike - 3s cast - 1500 range - 85 damage (Cold) - 20 power
    • Level 45 - Midnight Strike - 3s cast - 1500 range - 108 damage (Cold) - 26 power
  • The single-target instant damage spell has had its damage values adjusted as follows:
    • Level 6 - Dart of Night - 0s cast / 20s recast - 700 range - 18 damage (Cold) - 4 power
    • Level 9 - Dagger of Night - 0s cast / 20s recast - 700 range - 25 damage (Cold) - 6 power
    • Level 13 - Knife of Night - 0s cast / 20s recast - 700 range - 34 damage (Cold) - 8 power
    • Level 18 - Stiletto of Night - 0s cast / 20s recast - 700 range - 45 damage (Cold) - 10 power
    • Level 24 - Arrow of Night - 0s cast / 20s recast - 700 range - 58 damage (Cold) - 12 power
    • Level 31 - Rapier of Night - 0s cast / 20s recast - 700 range - 73 damage (Cold) - 17 power
    • Level 39 - Spear of Night - 0s cast / 20s recast - 700 range - 90 damage (Cold) - 23 power
    • Level 48 - Lance of Night - 0s cast / 20s recast - 700 range - 108 damage (Cold) - 29 power

Ranger Balance Changes

  • Rangers now receive the ability, Tracker's Alacrity, at level 35. This ability grants the user a 35% buff to their evasion, and gives them access to Advanced Evade, for 30 seconds, every 7 minutes.

Reaver Balance Changes

  • Reavers have been given access to the Charge Realm Ability.

Runemaster Balance Changes

  • All Confusion spells in the Suppression Specialization have been reduced from 3.5 to 2.0s cast time.

Savage Balance Changes

  • All Savages have been given a forced respecialization.
  • Savagery Abilities now appear in the Spells UI tab instead of the Specialization/Ability UI tab for easier navigation.
  • The savage taunt spells have been changed to be instant cast, 15 second reuse. These spells will no longer interrupt enemy players.

Skalds Balance Changes

  • The Realm Rank 5 ability, Voice of Skaldi, has had its duration reduced to 15 seconds and recast reduced to 300 seconds (5 minutes).

Sorcerer Balance Changes

  • All Confusion spells in the Mind Magic Baseline have been reduced from 2.5 to 2.0s cast time.
  • All Confusion spells in the Mind Magic Baseline now have a duration of 1 minute.

Thane Balance Changes

  • All Thanes have been given a forced respecialization.
  • The Thane Hammer specialization line has had its damage table increased to be in line with other Hybrid melee classes.
  • Newly created Thanes will start with a Training Hammer instead of a Training Axe.
  • Thanes will now receive a group endurance reduction buff in their Stormcalling specialization line.
    • Level 11: Thor's Energy - 3s cast / 20 minute duration - 1500 range - 10% endurance reduction - 10% power
    • Level 21: Thor's Stamina - 3s cast / 20 minute duration - 1500 range - 15% endurance reduction - 10% power
    • Level 31: Thor's Persistence- 3s cast / 20 minute duration - 1500 range - 20% endurance reduction - 10% power
    • Level 41: Thor's Tenacity - 3s cast / 20 minute duration - 1500 range - 25% endurance reduction - 10% power
  • Thanes will now receive a self-targeted resist pierce buff in their Stormcalling specialization line.
    • Level 10: Mjollnir's Precision - 3s cast / 20 minute duration - 1% resist pierce - 5 power
    • Level 20: Mjollnir's Accuracy - 3s cast / 20 minute duration - 3% resist pierce - 10 power
    • Level 30: Mjollnir's Clarity - 3s cast / 20 minute duration - 5% resist pierce - 15 power
    • Level 40: Mjollnir's Acuity - 3s cast / 20 minute duration - 7% resist pierce - 20 power
    • Level 50: Mjollnir's Sagacity - 3s cast / 20 minute duration - 10% resist pierce - 25 power
  • The following styles have been adjusted for Thanes only:
    • Hammer
      • Level 32: Comminute - Pre-Req: None - Effect: 40 Energy DD
      • Level 44: Sledgehammer – Pre-Req: Conquer - Effect: 110 Energy DD
    • Axe
      • Level 21: Valkyrie's Shield has been renamed to Midnight Moon. It now utilizes a Parry reactionary instead of a Block reactionary.
    • Sword
      • Level 4: Frost Cut - now utilizes a Parry reactionary instead of a Block reactionary.

Valkyrie Balance Changes

  • Due to the changes to the Cone AoE Pulsing DDs all Valkyries have been given a forced respecialization.

Bug Fixes

  • The line of Cone AoE Pulsing DDs in the Odin’s Will specialization line can once again be cancelled properly.

WORLD CHANGES

Items

Changes

  • Bracelet of Zo'arkat's Bedazzlement ability has been reduced from a 25 to 15% chance to cause fumbles and miscasts on affected enemies.

Bug Fixes

  • Bearman Battle Jerkin (Midgard) is now dyable.
  • Arcus of Diana (Longbow) is now usable by Scouts.
  • Sobekhotep’s Whip (Albion) – The weapon proc on this item will now function properly.
  • The Scout Dextera Bow, Thurisaz Compound Bow, and Dochar Recurve Bow with the Leg Shot weapon proc will now function properly.
  • Dyes awarded in the New User Journey in Hibernia will now sell for as much as they do in Albion and Midgard.

Encounters

World

Bug Fixes

  • Poisonous Sylvanshades will no longer turn invisible after combat while under the influence of a player charm spell.

Quests

World

Changes

  • A series of repeatable quests have been added to the TOA zones which reward players with generous amounts of Atlantean Glass. The NPCs offering these quests can be found in the following locations:
    • For players level 30 to 44:
      • Oceanus - Astoissi and Wicoessa in Oceanus Haven.
    • For players level 40 to 50:
      • Mesothalassa - Sirina, Noula, and Mylia in Mesothalassa on the central island.
    • For players level 45 to 50:
      • Stygia - Scout Relion (Albion), Hunter Relion (Midgard), Ranger Relion (Hibernia) in Stygia Haven and the Sphynx, Inarus.
      • Volcanus - Algmar and Sudari in Typhon's Reach.
      • Aerus - Captain Chryse in Aerus Haven and Eliana in the Green Glades.
  • Several new repeatable quests have been added to the New Frontiers. These quests will provide Coin, Experience and Bounty Point Rewards upon successful completion. The quests may be obtained from the following Royal Emissaries located near the portal stone of the primary Border Keep.
    • In Albion – Commander Wentworth on the New Frontiers side of Castle Sauvage.
    • In Midgard – Commander Hrurdin on the New Frontiers side of Svasud Faste
    • In Hibernia – Commander Locke on the New Frontiers side of Druim Ligen.

Bug Fixes

  • Stolen History (All Realms) – using the Top Half of the Tablet will now step this quest properly.
  • Best Laid Plans (Midgard) – Kraldor will once again interact with players entering the instance.
  • Battlegrounds: Intercepted Supplies (Hibernia) – all supply crates associated with this quest should now be reachable in the Wilton battleground.
  • Lesson: Crowd Control (Albion) – Platus is once again available in Prydwen Keep for players on the PvE and PvP ruleset servers.
  • Invaders from Afar (Hibernia) – The Midgard invaders in Lamfhota's Sound are now attackable on the PvE and PvP ruleset servers.

User Interface

Changes

  • The Thane style icons for Raider and Midnight Moon (formerly Valkyrie's Shield) have been swapped.
  • The style icon for Midnight Moon now has the correct widget.
  • The style icon for Frost Cut now has the correct widget.

ENGINEERING

Server

Bug Fixes

  • Players in a group with hastener or similar speed buffs will no longer lose speed when another member of their group enters combat.

 

 

============================

Dark Age of Camelot
Version 1.112 Release Notes
May 22, 2012

============================

 

HIGHLIGHTS

  • A Relic of a system has been reworked! The Relics of Albion, Hibernia and Midgard have moved to new Shrines, feature new visible effects, and boast updated mechanics. Be the first of your Realm to claim a Relic in this exciting and improved Relic System!
  • This month in Class Balance: Friars and Valewalkers have access to a rear snare style, Bonedancers learn a new ground targeted spell, and all toxic Direct Damage poisons have had their damage values reduced.
  • Be the Master of your battleground! The Arbiter now provides a warning when players are about to train out of Leirvik and Cathal Valley.
  • Connections you can count on! Fixed issues that could cause players to lose their connection when logging into the game, zoning, or talking to their trainer.
 

CLASS BALANCE

Assassin

Balance Changes

  • All toxic Direct Damage poisons have had their damage values reduced by 45%.

Bug Fixes

  • The Direct Damage proc buff from the toxic poisons is no longer removable.

Heavy Tank

Balance Changes

  • Rampage has had its percentage to prevent all debuffs increased from 35% to 100%.
    • When using Rampage, the Heavy Tank’s group will receive the Bolster effect, blocking 100% of stat debuffs only, for 20 seconds.

Animist

Bug Fixes

  • Animist pets and bombers are no longer affected by resist pierce bonuses beyond the 10% cap.

Bard

Balance Changes

  • All Endurance regen spells have had their values increased by 2.

Bug Fixes

  • Blanket of Ivy (level 44 spec Armor Factor buff) should once again no longer overwrite existing spec AF buffs.

Bonedancer

Balance Changes

  • A new spell has been added to the Bonedancer class in each specialization. This spell will provide a ground-targeted, 350 radius area of effect for 21 seconds, with a 5 minute re-use. Each specialization will have access to a different version of the spell at level 29 specialization.
    • Bone Mystics (Darkness Specialization)
      • Level 29 – Bone Totem – Uninterruptable 2s cast – 1500 range – 30 power – Ground Target – 350 radius – 300s reuse timer – Pulses 200 cold damage every 3s for 21s.
    • Bone Guardians (Suppression Specialization)
      • Level 29 – Skeletal Totem – Uninterruptable 2s cast – 1500 range – 30 power – Ground Target – 350 radius – 300s reuse timer – Pulses a 50%, 15s duration snare every 3s for 21s.
      • The Level 29 spell, Summon Bonebuilder, has been moved to level 28 to accommodate this change.
      • The level 28 spell, Powder Skeleton, has been moved to level 27 to accommodate this change.
      • The level 27 spell, Summon Bone Bouncer, has been moved to level 26 to accommodate this change.
    • Bone Warriors (Bone Army Specialization)
      • Level 29 – Skull Totem – Uninterruptable 2s cast – 1500 range – 30 power – Ground Target – 350 radius – 300s RUT – Drains 20% endurance and 10% power every 3s for 21s.
  • Bonedancers have been given a forced respec.

Cleric

Balance Changes

  • The first (8%) and second (16%) tier of magic resist buffs in the Enhancement specialization have had their values increased to 12% and 18% respectively.

Druid

Balance Changes

  • The first (8%) and second (16%) tier of magic resist buffs in the Nurture specialization have had their values increased to 12% and 18% respectively.

Friar

Balance Changes

  • The Friar’s Self Haste spells will now co-exist with other, longer duration, haste buffs. Only the highest value active haste will affect the character if multiple effects are up.
  • The level 8 style, Defender’s Fury, has been changed to a parry reactionary and has had its growth rate slightly increased.
  • The level 44 style, Stunning Wrath, is now a follow-up to Defender’s Fury.
  • The level 29 style, Friar’s Boon, has been changed to a rear snare with a 15s duration.
  • The first (8%) and second (16%) tier of magic resist buffs in the Enhancement specialization have had their values increased to 12% and 18% respectively.
  • Friars have been given a forced respec.

Healer

Balance Changes

  • The first (8%) and second (16%) tier of magic resist buffs in the Augmentation specialization have had their values increased to 12% and 18% respectively.

Mauler

Balance Changes

  • Maulers now receive Stoicism at level 35.

Mentalist

Balance Changes

  • Mentalists now receive the Speedwarp ability at level 49 in the Mentalism baseline.

Necromancer

Bug Fixes

  • Necromancer pets are no longer affected by resist pierce bonuses beyond the 10% cap.

Nightshade

Balance Changes

  • The casted Direct Damage line of spells has had its range reduced from 1500 to 1250.
  • The instant-cast Direct Damage line of spells has had its range reduced from 700 to 500.

Paladin

Balance Changes

  • All Endurance regen spells have had their values increased by 2.
  • The Armor Factor Chant line of spells will now stack with all other Armor Factor bonuses. The range of this chant has been reduced from 1500 to 500.

Runemaster

Balance Changes

  • Runic Ward (Bladeturn) has been moved to level 1 Suppression Specialization from level 2.
  • Minor Entrapping Rune (Snare DD) has been moved to level 2 Suppression Specialization from level 1.
  • Runemasters have been given an Area of Effect Root Spell at the following levels in the Runes of Suppression Specialization line:
    • Level 30 – Runes of Snaring – 2.5s cast - 1500 range – 49s duration (Body) – 350 radius – 19 power
    • Level 39 – Runes of Tangling– 2.5s cast - 1500 range – 60s duration (Body) – 350 radius – 25 power
    • Level 49 – Runes of Entrapment – 2.5s cast - 1500 range – 73s duration (Body) – 350 radius – 32 power
  • Runemasters have been given a forced full respec.

 

Shaman

Balance Changes

  • All Endurance regen spells have had their values increased by 2.
  • The first (8%) and second (16%) tier of magic resist buffs in the Augmentation specialization have had their values increased to 12% and 18% respectively.

 

Savage

Balance Changes

  • The Savage’s Self Haste spells will now co-exist with other, longer duration, haste buffs. Only the highest value active haste will affect the character if multiple effects are up.

 

Thane

Bug Fixes

  • The Endurance Reduction buff will no longer be overwritten by the Skald’s Endurance Reduction chant.

 

Warden

Balance Changes

  • The first (8%) and second (16%) tier of magic resist buffs in the Nurture specialization have had their values increased to 12% and 18% respectively.

 

Valewalker

Balance Changes

  • The Valewalker’s Self Haste spells will now co-exist with other, longer duration, haste buffs. Only the highest value active haste will affect the character if multiple effects are up.
  • The level 12 style, Foxfire, has been changed to a rear snare with a 12s duration. Its growth rate has been slightly reduced.

 

Vampiir

Balance Changes

  • The Vampiir’s Self Haste spells will now co-exist with other, longer duration, haste buffs. Only the highest value active haste will affect the character if multiple effects are up.

 

WORLD CHANGES

Realm vs. RealmFrontiers

  • Updates to the existing Relic System have been made.
    • The Relics have been moved to the innermost Keeps of each realm. These Keeps are now permanent Relic Keeps, and may no longer be captured or claimed.
      • The Power Relic of Albion (Merlin’s Staff) moves from Castle Myrddin to Caer Hurbury.
      • The Strength Relic of Albion (Scabbard of Excalibur) moves from Castle Excalibur to Caer Renaris
      • The Power Relic of Midgard (Horn of Valhalla) moves from Grallarhorn Faste to Arvakr Faste
      • The Strength Relic of Midgard (Thor’s Hammer) moves from Mjollner Faste to Fensalir Faste
      • The Power Relic of Hibernia (Cauldron of Dagda) moves from Dun Dagda to Dun Scathaig.
      • The Strength Relic of Hibernia (Lug’s Spear of Lightning) moves from Dun Lamfhota to Dun Ailinne.
      • All captured Relics are still stored in and recovered from the remaining keeps
    • New Elite Envoys have been added to defend the Relic Keeps. These Envoys are associated with each Keep owned by its home realm. If a Keep to which an Envoy is associated is captured, the Envoy will disappear from the Relic Keep.
    • The Relic Gate system has been de-activated, and no longer requires opening in order to capture a Relic.
    • Players carrying a Relic may no longer board a Scout boat.
    • Players carrying a Relic may no longer zone into the Passage of Conflict.
    • Players carrying a Relic will now emit a faint, pulsing beacon effect visible by other characters within clip range.
    • Players carrying a Relic are no longer allowed in the vicinity of their Borderkeeps.
    • Realm missions are no longer generated.

Realm vs. Realm Dungeons 

Changes

  • A measure has been implemented to prevent players from jumping onto enemy realm steps at the entrances to Darkness Falls.
  • The Elite Minotaur Guards which protect each realms Labyrinth entrance have had their damage versus monsters increased.

 

Battlegrounds

Changes

  • Speed of the Hunt gems are now available from the Bounty Merchant in all Battlegrounds starting with The Hills of Claret
  • Bounty Points will now be awarded directly from quests in the Battlegrounds and New Frontiers. The use of scrolls is no longer required.

Bug Fixes

  • Hills of Claret: Kita, the Hibernian Battleground Channeler, will once again teleport players to Fintain if this destination is chosen.

 

Items

Changes

  • Arrows and Bolts of all types now have no weight.
  • The ML10 Melee Cloak’s Shroud of Silence ability has been changed to Shroud of Protection, a 30% secondary magic resistance buff for 20 seconds. This will stack with all other magical resistance buffs.
  • The Elixir of Mending (Health regen) and Elixir of Clarity (Power regen) line of potions are no longer overwritten by other Health or Power regen buffs of any kind.
  • The Pictish Fumbling (Disarm) ability has been changed to Pictish Protection, a 10% physical resistance buff for 20 seconds. This will stack with all other physical resistance buffs.

Bug Fixes

  • Dragon Armor Mythirian: Fixed an issue where this item was granting crush resistance twice instead of a crush and heat resistance.

 

Crafting

Bug Fixes

  • Superior Tinctured Bows and Durable Tinctured Bows will now show their material type after crafting.

 

Encounters

World

Changes

  • The drop rate of the Pictish weapons from the Pictish Scout Camps has been reduced.

 

Quests

World

Bug Fixes

  • Pledge to the Academy: Myron’s correct location has been updated in this quest.

 

USER INTERFACE

Changes

  • The Arbiter now provides a warning which advises players level 40 - 49 that training Master Levels 4 and 6 will restrict them from entering Leirvik and Cathal Valley, respectively.
  • The Defender’s Fury style icon now has a parry reactionary and style chain widget.
  • The Friar’s Boon style icon now has a rear positional widget and no longer has a style chain widget.

 

ENGINEERING

Client

Changes

  • Albion players using the /release city command will now release closer to the City Channeler instead of the Fountain Square.
  • Hibernian players using the /release city command will now release closer to the City Channeler instead of outside the Chamber of Magic.

Bug Fixes

  • Fixed an issue that could cause some classes to lose their connection when logging into the game from character select or talking to their trainer.

Server

Changes

  • Players will notice new titles and a new trophy relating to the Dark Age of Camelot 10th anniversary
    • Accounts that login between October 10th 2011 and October 9th 2012 (inclusive) will earn the “Reveler” title.
    • Accounts that have been active for 10 years will earn the “Venerable Elder” title.
    • Accounts that have been active for 10 years will want to talk to the Census Overseer in the capital cities to obtain their 10 year wall trophy.
  • In a continued effort to reduce the affect gold farmers have on the game economy, limitations have been placed on 14-day trial accounts
    • Trial accounts can no longer do the following:
      • Buy houses
      • Modify other player’s houses or gardens
      • Add money to other player’s lockboxes
      • Add/remove consignment merchant items
      • Set prices for consignment merchant items
      • Settle consignment merchant accounts
      • Trade or carry house deeds or titles
      • Post messages on global chat channels
      • Give money to other characters
      • Acquire more than 10 plat
      • Leave their starting guild

Bug Fixes

  • Realm timers are no longer triggered when selecting a Realm in character select.
  • Addressed an issue that could cause disconnections when trying to login or zone between 6:00 AM to ~6:30 AM EDT.
  • Racial resists now reduce the duration of all debuffs by the percentage listed.
  • Fixed an issue with spell debuff duration so it now respects caster’s spell penetration bonus.
  • Secondary magic resists no longer incorrectly increase the duration of Crowd Control spells.

 

 

============================

Dark Age of Camelot
Version 1.113 Release Notes
August 22, 2012
============================

 

HIGHLIGHTS
The realm’s Kings have dispatched new Relic Guards to defend captured Relics!
A new Scaling Difficulty system for Relic Guards and Envoys has been added!
Resistance Spells have undergone some significant changes in this patch!
Realm Enhancement NPCs in New Frontiers, Labyrinth, Darkness Falls, and Cathal Valley now sell Resist Tokens!
Many Realm Abilities have received changes. These are sure to change the strategies and tactics of RvR!
Maulers have gotten some significant updates. Each realm would be wise to make room for their Labyrinth brethren in their groups!

CLASS BALANCE
Realm Abilities
Due to changes in Realm Abilities all classes are getting a forced Realm Respec
Juggernaut: The Juggernaut realm ability has had its values reduced
Tier 1: From 10 to 5
Tier 2: From 15 to 10
Tier 3: From 20 to 15
Tier 4: From 25 to 20
Tier 5: From 30 to 25
Purge: The Purge realm ability has had its reuse timers and restrictions reduced
Tier 2: From 2 second delay to no delay
Tier 3: From a 15 minute reuse timer to 10 minutes
Tier 4: From a 10 minute reuse timer to 7.5 minutes
Vehement Renewal: The Vehement Renewal realm ability has had its values increased
Tier 1: From 375 to 500
Tier 2: From 525 to 875
Tier 3: From 750 to 1250
Tier 4: From 1125 to 1750
Tier 5: From 1500 to 2250
Champion Levels
The Champion Level sub-spec spell Shield of the Elements has had its duration increased from 10 minutes to 30 minutes.
The Champion Level sub-spec spell Shield of the Soul has had its duration increased from 10 minutes to 30 minutes.
Bonedancer
Bonedancers have been given a forced full respec.
The Level 34 Body Debuff spell: Support Bonecaster has had its value reduced from 30% to 25%
The Level 46 Body Debuff spell: Bolster Bonecaster has had its value reduced from 50% to 40%
Bonedancers have been given a new 2300 range casted Taunt spell in the Bone Army specline at the following levels and values:
Level 3: Ghostly Wail 2300 range taunt
Level 16: Undead Wail 2300 range taunt
Level 37: Hallowed Wail 2300 range taunt
Level 46: Deathly Wail 2300 range taunt
To accommodate these changes to the Bone Army specialization, the following spells were altered:
Level 1 Soften Bones (DoT) had its delve increased from 2 to 4 to make up for the removal.
Level 3 Disperse Bones (DoT) was removed from the line completely.
Level 10 Render Bones (DoT) has had its delve increased from 16 to 20 to make up for the removal.
Level 13 Bones to Blood (DoT) was removed from the line completely.
Level 14 Strengthen Cohort (Pet Buff) has been moved to level 13.
Level 15 Summon Bone Dart (Skeleton Archer) has been moved to level 14.
Level 16 Soften Skeleton (DoT) has been moved to level 15.
Cabalist
The Magic Resist Debuffs in the Spirit Animation specialization have had their values reduced as follows:
The Level 33 Body Debuff spell: Dissipate Immunities has had its value reduced from 30% to 25%
The Level 36 Spirit Debuff spell: Dissipate Will has had its value reduced from 30% to 25%
The Level 37 Energy Debuff spell: Dissipate Conductivity has had its value reduced from 30% to 25%
The Level 46 Body Debuff spell: Banish Immunities has had its value reduced from 50% to 40%
The Level 47 Spirit Debuff spell: Banish Will has had its value reduced from 50% to 40%
The Level 49 Energy Debuff spell: Banish Conductivity has had its value reduced from 50% to 40%
Champion
Champions have been given a forced full respec.
A new self-target, cast while moving, cannot be interrupted and cannot be sheared Dexterity/Quickness buff has been added to the Champion's Valor line at the following levels and values:
Level 4: Rapidity of the Champion - 15 Dexterity/Quickness buff
Level 9: Grace of the Champion - 20 Dexterity/Quickness buff
Level 15: Agility of the Champion - 29 Dexterity/Quickness buff
Level 22: Precision of the Champion - 37 Dexterity/Quickness buff
Level 31: Fluidity of the Champion - 49 Dexterity/Quickness buff
Level 39: Swiftness of the Champion - 61 Dexterity/Quickness buff
Level 49: Deftness of the Champion - 73 Dexterity/Quickness buff
Cleric
All magic resist buffs in the Enhancement specialization line have had their duration increased from 10 minutes to 30 minutes.
All magic resist buffs in the Enhancement specialization line will now only work within 4000 range of the caster.
Druid
All magic resist buffs in the Nurture specialization line have had their duration increased from 10 minutes to 30 minutes.
All magic resist buffs in the Nurture specialization line will now only work within 4000 range of the caster.
Eldritch
The Magic Resist Debuffs in the Void Specialization have had their values reduced as follows:
The Level 33 Body Debuff spell: Negate Hardiness has had its value reduced from 30% to 25%
The Level 35 Spirit Debuff spell: Negate Spirit has had its value reduced from 30% to 25%
The Level 39 Energy Debuff spell: Negate Dissipation has had its value reduced from 30% to 25%
The Level 45 Body Debuff spell: Void Hardiness has had its value reduced from 50% to 40%
The Level 48 Spirit Debuff spell: Void Spirit has had its value reduced from 50% to 40%
The Level 49 Energy Debuff spell: Void Dissipation has had its value reduced from 50% to 40%
Enchanter
Enchanters have been given a forced full respec.
The old Enchanter RR5, Frenzy of the Underhill, is now given to Enchanters at 50 Enchantments baseline.
This ability grants the Enchanter's pet double melee and spell swing/cast speed for 30 seconds.
The Magic Resist Debuffs in the Mana Specialization have had their values reduced as follows:
The Level 33 Matter Debuff spell: Endow Matter has had its value reduced from 30% to 25%
The Level 34 Cold Debuff spell: Endow Cold has had its value reduced from 30% to 25%
The Level 36 Heat Debuff spell: Endow Heat has had its value reduced from 30% to 25%
The Level 46 Matter Debuff spell: Empower Matter has had its value reduced from 50% to 40%
The Level 48 Cold Debuff spell: Empower Cold has had its value reduced from 50% to 40%
The Level 49 Heat Debuff spell: Empower Heat has had its value reduced from 50% to 40%
Friar
All magic resist buffs in the Enhancement specialization line have had their duration increased from 10 minutes to 30 minutes.
All magic resist buffs in the Enhancement specialization line will now only work within 4000 range of the caster.
Healer
All magic resist buffs in the Augmentation specialization line have had their duration increased from 10 minutes to 30 minutes.
All magic resist buffs in the Augmentation specialization line will now only work within 4000 range of the caster.
Heretic
The Heretic RR5, Fanaticism, has had its duration reduced to 30 seconds and recast reduced to 10 minutes.
Mauler
Maulers have been given a forced full respec.
Mauler Staff:
Forging Blow's (side style followup) special effect Mez-Dampen has been replaced with a 115 Matter DD proc
Burning Cloud (rear style) has been changed to a 7 second stun.
Fist Wraps:
Phoenix Strike's (anytime followup) 125 Matter DD proc has had its value increased to 145.
Power Strikes:
The Silence and Disarm spells have had their duration doubled and recast increased from 15 to 60 seconds.
Level 25: Demand Respect (Silence) - 4 second duration
Level 30: Perizor's Disarming Strike (Disarm) - 4 second duration
Level 35: Demand Reverence (Silence) - 8 second duration
Level 40: Perizor's Disarming Bash (Disarm) - 8 second duration
Level 45: Demand Awe (Silence) - 12 second duration
Level 50: Perizor's Disarming Blow (Disarm) - 12 second duration
The Fumble Debuff and Attack Speed Debuff share a timer with each other but no longer share one with the Silence and Disarm abilities. They have both had their reuse timers increased from 30 to 60 seconds.
The damage add buff has had its duration increased from 30 seconds to 15 minutes.
Aura Manipulation:
The self-absorb buff has had its values increased as follows:
Level 5: Minor Discipline of Laresh - 3 to 5 abs
Level 10: Lesser Discipline of Laresh - 6 to 8 abs
Level 15: Discipline of Laresh - 9 to 12 abs
Level 20: Major Discipline of Laresh - 11 to 15 abs
Level 25: Greater Discipline of Laresh - 13 to 18 abs
Level 30: Superior Discipline of Laresh - 14 to 21 abs
Level 34: Perfect Discipline of Laresh - 20 to 25 abs
The self Bladeturn chant has been removed and replaced with a group mez dampen shout with the following values:
Level 26: Stoic Stand - 2000 Range group-targeted instant cast - 15% Mez Dampen - 20 power - 15 second duration, 30 second recast
Level 36: Brazen Stand - 2000 Range group-targeted instant cast - 25% Mez Dampen - 30 power - 15 second duration, 30 second recast
Level 45: Last Stand - 2000 Range group-targeted instant cast - 35% Mez Dampen - 40 power - 15 second duration, 30 second recast
The Evasion buff has had its values reduced as follows:
Level 6: Minor Gift of Foresight - 6% down to 4% Evasion
Level 12: Lesser Gift of Foresight - 12% down to 8% Evasion
Level 17: Gift of Foresight - 18% down to 12% Evasion
Level 24: Major Gift of Foresight - 24% down to 18% Evasion
Level 31: Greater Gift of Foresight - 32% down to 24% Evasion
Level 40: Superior Gift of Foresight - 40% down to 32% Evasion
Level 50: Perfect Gift of Foresight - 50% down to 40% Evasion
Magnetism:
The Damage Absorb converted to Power buff has had its values increased as follows:
Level 15: Tegashrig's Accommodation - 5% increased to 7% absorb/power
Level 25: Tegashrig's Mediation - 10% increased to 14% absorb/power
Level 35: Tegashrig's Negotiation - 15% increased to 21% absorb/power
Level 45: Tegashrig's Arbitration - 20% increased to 28% absorb/power
Paladin
The Paladin RR5 ability, Selfless Devotion, has had its radius increased from 750 to 2000.
Selfless Devotion can no longer be overwritten by regular Paladin chant spells casted after it has been activated. This will effectively reduce the Paladin to one less twistable chant slot during the RR5’s duration.
Reaver
The instant damage add line of spells has been changed to a casted self-damage add that lasts 15 minutes.
The instant damage over time line of spells has had its recast reduced from 30 seconds to 20 seconds.
Runemaster
The Magic Resist Debuffs in the Runecarving Specialization have had their values reduced as follows:
The Level 33 Heat Debuff spell: Vex of Fire has had its value reduced from 30% to 25%
The Level 34 Matter Debuff spell: Vex of Dirt has had its value reduced from 30% to 25%
The Level 36 Cold Debuff spell: Vex of Frost has had its value reduced from 30% to 25%
The Level 45 Heat Debuff spell: Vex of Flames has had its value reduced from 50% to 40%
The Level 46 Matter Debuff spell: Vex of Earth has had its value reduced from 50% to 40%
The Level 48 Cold Debuff spell: Vex of Ice has had its value reduced from 50% to 40%
The Runemaster RR5 ability, Runes of Utter Agility, has had its duration increased from 15 to 20 seconds.
Shaman
The Shaman RR5 ability, Restorative Mend, has had its duration increased from 30 seconds to 45 seconds.
All magic resist buffs in the Augmentation specialization line have had their duration increased from 10 minutes to 30 minutes.
All magic resist buffs in the Augmentation specialization line will now only work within 4000 range of the caster.
Skald
Skalds have been given a forced full respec.
The old Skald RR5, Epiphany, has been changed as follows:
It is now available at 50 Battlesong specialization.
This ability will heal 25% of the group's power pool and 50% of the Skald's endurance.
It is reusable every 10 minutes.
Sorcerer
The Magic Resist Debuffs in the Body Destruction Specialization have had their values reduced as follows:
The Level 33 Heat Debuff spell: Visions of Flames has had its value reduced from 30% to 25%
The Level 34 Cold Debuff spell: Visions of Winter has had its value reduced from 30% to 25%
The Level 36 Matter Debuff spell: Visions of the Wastes has had its value reduced from 30% to 25%
The Level 44 Heat Debuff spell: Dreams of Flames has had its value reduced from 50% to 40%
The Level 46 Cold Debuff spell: Dreams of Winter has had its value reduced from 50% to 40%
The Level 48 Matter Debuff spell: Dreams of the Wastes has had its value reduced from 50% to 40%
Spiritmaster
The Magic Resist Debuffs in the Spirit Dimming Specialization have had their values reduced as follows:
The Level 33 Body Debuff spell: Suppress Health has had its value reduced from 30% to 25%
The Level 35 Spirit Debuff spell: Suppress Spirit has had its value reduced from 30% to 25%
The Level 38 Energy Debuff spell: Suppress Capacity has had its value reduced from 30% to 25%
The Level 45 Body Debuff spell: Extinguish Health has had its value reduced from 50% to 40%
The Level 48 Spirit Debuff spell: Extinguish Spirit has had its value reduced from 50% to 40%
The Level 49 Energy Debuff spell: Extinguish Capacity has had its value reduced from 50% to 40%
Thane
Thanes have been given a forced full respec.
Thanes have been given a new Realm Rank 5 ability, Mjollnir's Protection.
This ability is a 2000 range hit buffer that absorbs 50% of the spell damage done to the Thane and their group up to 1500 total damage.
This ability lasts 30 seconds or until the hit buffer is used up, whichever comes first.
The current RR5 ability, Chain Lightning, is now a speccable ability at 49 Stormcalling.
Valewalker
The Valewalker RR5, Vale Defense has been changed as follows:
It now absorbs spell damage in addition to melee damage.
Its duration has been reduced from 10 minutes to 5 minutes.
Warden
Wardens have been given a forced full respec.
The Warden has been granted a new RR5 ability, Nature's Bellow.
This ability is a 500 radius pet scare that lasts 30 seconds and can be re-used every 5 minutes.
This pet scare cannot be resisted.
The old RR5 ability, Fury of Nature, is now available at 49 Nurture specialization.
All magic resist buffs in the Nurture specialization line have had their duration increased from 10 minutes to 30 minutes.
All magic resist buffs in the Nurture specialization line will now only work within 4000 range of the caster.
WarlockEdit
Winding Curse (Level 21 Cursing Spec Line) - Fixed an issue where this spell displayed the incorrect icon border color.
WORLD CHANGES
Realm vs. Realm Frontiers
Updates to the existing Relic System have been made.
Any non-Relic Keep which houses a captured Relic will now spawn high-level Relic Guards to aid in the defense of the Keep.
New Relic Guards will spawn immediately when an enemy realm’s Relic is placed on a Keep’s Relic pad.
New Relic Guards will de-spawn immediately when the Keep Lord protecting a captured Relic is killed.
New Relic Guards and existing Relic Envoys will now have their level lowered by a certain value for every Relic owned by their Realm.
Relics may no longer be traded to players aboard a scout boat.
Relics may no longer be picked up off of the ground by players aboard a Scout Boat.
Realm vs. Realm Dungeons
Darkness Falls: Fixed an issue where pet classes were occasionally unable to summon pets in this dungeon.
Battlegrounds
NPC Healers have been added to the Portal Keeps in all Battlegrounds starting with the Lion’s Den.
Items
Guthlac Great Shield (Midgard): Thanes are now able to use this large shield.
Three new tokens have been added to Realm Enhancement NPCs in the New Frontiers, Labyrinth, Darkness Falls, and Cathal Valley.
Elemental Resist Token (9 Gold): Increases player's resistance to Heat, Cold, and Matter damage by 8% for 30 minutes.
Soul Resist Token (9 Gold): Increases player's resistance to Body, Spirit, and Energy damage by 8% for 30 minutes.
Full Resist Token (18 Gold): Increases player's resistance to Body, Spirit, Energy, Cold, Heat, and Matter damage by 8% for 30 minutes.
Encounters - World
Muire’s Tomb Instance (Serf’s Folly) – Players can once again interact with the Spirit of Elon.
Dungeons - World
Tuscaran Glacier – All monsters in this dungeon above level 50 now have a chance to drop Tuscaran Glacier Ice.
Quests - World
Annihilating Albion (Hibernia) – The Albion Commander associated with this quest in the Hibernian Tutorial will no longer drop Midgard items.
A Nightly Ordeal (All Realms) – Fixed an issue where this quest was granting credit multiple times for slaying Night Hobs in the Braemar Battleground.
NPCs - World
Buff NPCs have been added to the inside of Castle Sauvage, Svasud Faste, and Druim Cain.
ENGINEERING
Client
Fixed an issue that could cause guildmates’ overhead names to be the wrong color
Fixed an issue that displayed incorrect delves for some Battlemaster ML abilities
Fixed issue with player titles not displaying correctly
Server
Health buffer spells will now absorb Damage Over Time spell damage
Corrected delve information for Mastery of Focus
Corrected delve information for Mauler Nearsight dampening spells
Fixed a typo with the delve for Eir's Intervention
Realm Ability melee damage adds now affect pets

 

 

============================

Dark Age of Camelot
Version 1.114b Release Notes
July 01, 2013
============================

 

HIGHLIGHTS

  • Warlocks have been redesigned! Take a look at the exciting changes to this powerful class!

  • Magic Resistance Buffs available at lower levels! Protect yourselves against the arcane!

  • Cure Nearsight now available at lower levels!

  • Maulers have been given several improvements and have had their Spec Points increased!

  • Assassin’s Weapon Line: Critical Strike has received exciting new styles!

  • Rangers, Shamans, Scouts, Animists, and more have received a boost!

  • Check out the new Baseline Energy Damage Spell for Enchanters, Mentalists, and Eldritches!

  • Forceful Zephyr now provides immunity!

  • New Celerity abilities on several classes!

  • Re-Use Timers on Instant Heals have been reduced!

  • Disease and Nearsight durations have been reduced across the board!

  • These and many more changes in 1.114b! Read the full patch notes below!!

 
 
General

  • Coin received from player kills has been increased from 29g 59s 75c to 147g 98s 75c. These figures do not account for any coin zone bonuses. This coin is divided equally among groups.

 
Archetype

  • The Champion Level disease spells have had their duration reduced to 30s in all realms.

 
 
Items

  • All realm respec stones should once again be usable when a character below Level 20 or 40 has used up 1 of their 2 free realm respecs.

 

  • The following changes have been made to crafted Celerity tinctures:
  • Celerity tinctures now co-exist but do not stack with class celerity spells.
  • Stable Greater Celeric Netherium Tincture - 90s re-use, 5% celerity, 15 min. duration
  • Stable Greater Celeric Arcanium Tincture - 90s re-use, 10% celerity, 15 min. duration

 

  • The following Assassin Disease poisons have had their durations reduced as follows:
  • Level 4 - Minor Infectious Serum - 15s duration
  • Level 16 - Lesser Infectious Serum - 17s duration
  • Level 26 - Infectious Serum - 19s duration
  • Level 38 - Major Infectious Serum - 22s duration
  • Level 48 - Greater Infectious Serum - 25s duration

 

  • The following item stat caps have been increased to 25%. This will enable some of the New User Journey and Epic Mythirians to fully function:

 

  • Spell Cost Reduction Percentage (PvE-only)
  • To-Hit Bonus Percentage (PvE-only)
  • Concentration Pool Percentage

 

  • The following Mauler Staff weapons have had their swing speed raised as follows:
  • Astral Mauler Staff of Swarms from 4.3 to 5.6s
  • Benthic Mauler Staff from 4.2 to 5.3s
  • Pyroclasmic Mauler Staff from 4.2 to 5.3s
  • Tempestuous Mauler Staff from 4.2 to 5.3s
  • Lithic Mauler Staff from 4.2 to 5.3s
  • Mauler Satago War Staff from 5.4 to 5.7s
  • Mauler Draiocht War Staff from 5.4 to 5.7s
  • Mauler Thurisaz War Staff from 5.4 to 5.7s
  • Staff of Flamestrike from 3.6 to 5.5s
  • Staff of the Icesplinter from 3.6 to 5.5s
  • Staff of Torments from 3.6 to 5.5s

 

  • The following Friar Staff weapons have had their swing speed lowered as follows:
  • Benthic Quarterstaff from 5.8 to 5.3s
  • Pyroclasmic Quarterstaff from 5.8 to 5.3s
  • Tempestuous Quarterstaff from 5.8 to 5.3s
  • Lithic Quarterstaff from 5.8 to 5.3s

 

  • Fixed an issue with the Aura of Magic Power ability dropping periodically when using Cloudsong, Crown of Zahur, Ensorcelled Mystic Gem, and Arcane-Infused Armband.

 

  • (Gaheris Only) The Relic Fragment abilities Dagda's Wisdom, Merlin's Guidance, and Valhalla's Call now grant a greater chance to not be outright resisted instead of a bonus to resist pierce and spell damage.

 

  • Fixed an issue with the new Cabalist epic chest piece having +3 all melee instead of +3 all magic skills.

 
 
Master Levels

  • The Sojourner ability Forceful Zephyr will no longer cast on players that have already been zephyred for the past 45 seconds. Attempting to use the ability on a player with immunity will result in "You cannot cast that spell" messages and will not reset the re-use timer.

 

  • The Warlord ability Cowering Bellow can no longer be resisted.

 

  • The Warlord ability Defending Martyr now reduces the user's health by 50% instead of 90% and has had its radius increased from 350 to 2000 and reuse reduced from 1800s to 600s.

 

  • The Banelord ability Zone of Unmana once again interrupts enemy players.

 

  • The Banelord ability Agony Transmission now reduces enemy players' health by 20% instead of 30% and the user's health by 60% instead of 70%.

 
Realm Abilities

  • The Mastery of Magery realm ability has been adjusted as follows:
  • Level 1 - 2% reduced to 1%
  • Level 2 - 3% reduced to 2%
  • Level 3 - 4% reduced to 3%
  • Level 4 - 6% reduced to 5%
  • Level 5 - 8% reduced to 7%
  • Level 6 - 10% reduced to 9%
  • Level 7 - 12% reduced to 11%
  • Level 8 - 14% reduced to 13%
  • Level 9 - 16% reduced to 15%

 

  • The Viper Realm Ability has been reduced as follows:
  • Level 1 – Increases poison damage by 10%
  • Level 2 – Increases poison damage by 25%
  • Level 3 – Increases poison damage by 35%
  • Level 4 – Increases poison damage by 50%
  • Level 5 – Increases poison damage by 75%

 
 
Animist

  • Pulsing Bladeturn spells will no longer affect fire and forget pets.

 

  • Animists have been granted access to the Ichor of the Deep Realm Ability.

 

  • Animists may now summon up to 8 pets instead of 5.

 

  • Added a normal casting single-target Armor Factor Debuff spell into the Undergrowth Mastery specialization at the following values and Levels:
  • Level 30 - Spoil Armor - 50 AF Debuff - 3.0s cast - 20s duration - 19 power
  • Level 39 - Decompose Armor - 100 AF Debuff - 3.0s cast - 20s duration - 25 power
  • Level 49 - Decay Armor - 150 AF Debuff - 3.0s cast - 20s duration - 33 power

 

  • The Absorb Debuff line of spells in the Undergrowth Mastery specialization have been removed.

 

  • The Damage and Debuff spell in the Creeping Path baseline has had its Body Resistance Debuff reduced to an 8s duration at all Levels.
  • Added a Level 48 version of the Creeping Path baseline Direct Damage and Debuff spell as follows:
  • Level 48 – Wisp Conflagration – 179 damage (Body), -10% Body resist debuff – 8s duration – 33 power

 

  • Animists have been given a forced full skill and realm respec.

 
 
Bard

  • The Health Regeneration Song in the Regrowth Specialization line has been moved to the Nurture Specialization line.

 

  • The Elemental and Soul Resistance Chants in the Music Specialization line have been moved to the Nurture Specialization line.

 

  • The Mesmerization Dampening buffs in the Nurture specialization line has had their buff values reduced as follows:
  • Level 16 - Cadence of Musing - 10% Mesmerization Dampening Buff
  • Level 26 - Cadence of Meditation - 20% Mesmerization Dampening Buff
  • Level 35 - Cadence of Focus - 30% Mesmerization Dampening Buff
  • Level 44 - Cadence of Concentration - 40% Mesmerization Dampening Buff

 

  • Bards have been given a new cure nearsight in the Rejuvenation specialization as follows:

Level 25 - Cure Sight - 6s cast time - 24 power cost
 

  • Bards have been given a forced full skill respec.

 
 
Berserker

  • The Axe specialization has been changed as follows:
  • The Level 29 Axe style, Havoc, has had its growth rate and damage slightly increased, defense penalty removed, and low to-hit bonus changed to a medium bonus.
  • The Level 44 Axe style, Arctic Rift, now has a 5s stun effect instead of a bleed. Arctic Rift’s endurance cost has been increased.
  • The Level 50 Axe style, Tyr’s Fury, now follows the side positional Glacial Movement instead of Havoc. Tyr’s Fury has had its endurance cost reduced and damage slightly increased.

 
 
Bonedancer

  • The following adjustments were made to the damage scaling of the baseline Suppression Direct Damage spells:
  • Level 4 - Death of Souls - remains 13 damage (Spirit)
  • Level 6 - Death of Souls - 21 increased to 23 damage (Spirit)
  • Level 9 - Death of Souls - 29 increased to 33 damage (Spirit)
  • Level 12 - Death of Souls - 37 increased to 44 damage (Spirit)
  • Level 16 - Death of Souls - 49 increased to 58 damage (Spirit)
  • Level 21 - Death of Souls - 64 increased to 77 damage (Spirit)
  • Level 27 - Death of Souls - 85 increased to 99 damage (Spirit)
  • Level 34 - Soul Burial - 108 increased to 125 damage (Spirit)
  • Level 43 - Doom of Spirits - 136 increased to 157 damage (Spirit)
  • Level 48 - Death of Souls - remains 179 damage (Spirit)

 

  • Bonedancer's level 29 totem spells in each specialization line have been changed to instant cast, player-targeted spells instead of 2s UI cast, ground targeted spells. Their reuse of 300s and effects remain the same.

 
 
Cabalist

  • The Realm Rank 5 Realm Ability, Resolute Minion, once again makes the Cabalist pet immune to crowd control for 60s

 

  • The Nearsight spells in the Matter Manipulation specialization line have had their durations reduced to 1 minute.

 

  • The Single-target Disease spells in the Essence Manipulation specialization line have had their durations reduced as follows:
  • Level 3 - Cursed Vigor - 20s duration
  • Level 11 - Weakened Vigor - 30s duration
  • Level 22 - Damaged Vigor - 40s duration
  • Level 33 - Impaired Vigor - 50s duration
  • Level 43 - Crippled Vigor - 60s duration

 

  • The AoE Disease spells in the Essence Manipulation specialization line have had their durations reduced as follows:
  • Level 15 - Cursed Spirit - 30s duration
  • Level 24 - Cursed Soul - 40s duration
  • Level 34 - Cursed Vitality - 50s duration
  • Level 44 - Cursed Essence - 60s duration

 

  • The Emerald Simulacrum in the Spirit Animation baseline has had the duration of its disease proc reduced to 60s.

 
 
Champion

  • Champions have been given a single target instant acuity debuff in Valor specialization as follows:
  • Level 8 – Dazing – 21 Acuity Debuff – instant cast – 1000 range – 5 power – 20s re-use – 60s duration
  • Level 17 –Major Dazing – 33 Acuity Debuff – instant cast – 1000 range – 11 power – 20s re-use – 60s duration
  • Level 24 – Greater Dazing – 43 Acuity Debuff – instant cast – 1000 range – 16 power – 20s re-use – 60s duration
  • Level 33 – Superior Dazing – 58 Acuity Debuff – instant cast – 1000 range – 22 power – 20s re-use – 60s duration
  • Level 45 – Ultimate Dazing – 69 Acuity Debuff – instant cast – 1000 range – 29 power – 20s re-use – 60s duration

 

  • Champions now receive the Pin style in Shield Specialization as follows:
  • Level 40 – Pin – Anytime – Low Endurance – Very Low Damage – 70% Snare, 6s duration

 

  • The Level 50 style, Annihilation, in the Large Weaponry specialization has been changed to a rear positional attack. This style no longer follows Gigantic Blow. The stun duration has been reduced to 7 seconds.

 

  • Champions have been given a forced full skill respec.

 
 
Cleric

  • Clerics now have access to a lower Level cure nearsight spell in Rejuvenation specialization and the Level 40 version has had its cast time decreased as follows:
  • Level 20 - Cure Sight - 6s cast time - 15 power cost
  • Level 40 - Cure Senses - 3.5s cast time - 30 power cost

 

  • The Single-target Instant Heal spells in the Rejuvenation specialization line have had their recast timers reduced to 5 minutes.

 

  • The Group Instant Heal spells in the Rejuvenation specialization line have had their recast timers reduced to 10 minutes.

 

  • The Body Resistance buff spells in the Enhancements specialization line have been moved to the following Levels:
  • From Level 23 to Level 13 - Shield of Health
  • From Level 33 to Level 30 - Guard of Health
  • From Level 45 to Level 40 - Barrier of Health

 

  • The Energy Resistance buff spells in the Enhancements specialization line have been moved to the following Levels:
  • From Level 27 to Level 17 - Energy Shield
  • From Level 37 to Level 33 - Energy Guard
  • From Level 48 to Level 46 - Energy Barrier

 

  • The Spirit Resistance buff spells in the Enhancements specialization line have been moved to the following Levels:
  • From Level 24 to Level 14 - Spiritual Shield
  • From Level 36 to Level 32 - Spiritual Guard
  • From Level 47 to Level 45 - Spiritual Barrier

 

  • The Heal component from the single target, PBAoE, and AoE direct damage spells in the Smiting specialization has been removed.

 

  • The range has been increased on the following single target direct damage spells in the Smiting specialization:
  • Level 25 - Divine Wrath - from 1500 to 1550 range
  • Level 35 - Divine Fury - from 1500 to 1600 range
  • Level 45 - Divine Vengeance - from 1500 to 1650 range

 

  • The damage has been increased on the following instant PBAoE direct damage spells in the Smiting specialization:
  • Level 6 - Drive Evil - from 26 to 31 damage
  • Level 11 - Repel Evil - from 42 to 53 damage
  • Level 17 - Repulse Evil - from 68 to 80 damage
  • Level 22 - Dispel Evil - from 86 to 103 damage
  • Level 32 - Banish Evil - from 123 to 148 damage
  • Level 42 - Annihilate Evil - from 177 to 194 damage

 

  • The range has been increased on the following AoE direct damage spells in the Smiting specialization:
  • Level 30 - Heavenly Bolt - from 1500 to 1550 range
  • Level 39 - Heavenly Force - from 1500 to 1600 range
  • Level 49 - Heavenly Detonation - from 1500 to 1650 range

 

  • Clerics have been given a forced full skill respec.

 
 
Druid

  • Druids now have access to a lower Level cure nearsight spell in Regrowth specialization and the Level 40 version has had its cast time decreased as follows:
  • Level 20 - Cure Sight - 6s cast time - 15 power cost
  • Level 40 - Cure Senses - 3.5s cast time - 30 power cost

 

  • The Single-target Instant Heal spells in the Rejuvenation specialization line have had their recast timers reduced to 5 minutes.

 

  • The Group Instant Heal spells in the Rejuvenation specialization line have had their recast timers reduced to 10 minutes.

 

  • The Cold Resistance buff spells in the Nurture specialization line have been moved to the following Levels:
  • Level 14 - Warmth of the Badger
  • Level 32 - Warmth of the Wolf
  • Level 45 - Warmth of the Bear

 

  • The Heat Resistance buff spells in the Nurture specialization line have been moved to the following Levels:
  • Level 13 - Strength of the Sun
  • Level 30 – Resilience of the SUn
  • Level 40 - Aura of the Sun

 

  • The Matter Resistance buff spells in the Nurture specialization line have been moved to the following Levels:
  • Level 17 - Earth Affinity
  • Level 33 - Earth Bond
  • Level 46 - Earth Union

 

  • Druids have been given a forced full skill respec.

 
 
Eldritch

  • The Nearsight spells in the Shadow Control specialization line have had their durations reduced to 1 minute.

 

  • The Single-target Disease spells in the Vacuumancy specialization line have had their durations reduced as follows:
  • Level 6 - Entropic Affliction - 20s duration
  • Level 21 - Enervating Affliction - 30s duration
  • Level 29 - Enfeebling Affliction - 40s duration
  • Level 35 - Languoring Affliction - 50s duration
  • Level 45 - Debilitating Affliction - 60s duration

 

  • The AoE Disease spells in the Vacuumancy specialization line have had their durations reduced as follows:
  • Level 16 - Entropic Sickness - 30s duration
  • Level 27 - Entropic Illness - 40s duration
  • Level 37 - Entropic Disease - 50s duration
  • Level 47 - Entropic Pestilence - 60s duration

 

  • Increase the radius on the following str/con stat debuff spells in the Vacuumancy specialization:
  • Level 3 – Lesser Strength Dispersal – from 0 to 350 radius.
  • Level 8 – Disperse Strength – from 0 to 350 radius..
  • Level 12 – Lesser Vigor Dispersal – from 0 to 350 radius.
  • Level 18 – Disperse Strength – from 0 to 350 radius.
  • Level 28 – Lesser Health Dispersal – from 200 to 350 radius.
  • Level 38 – Disperse Health – from 275 to 350 radius.

 

  • Increased the radius on the following dex/qui stat debuff spells in the Shadow Control specialization:
  • Level 3 – Negate Coordination – from 0 to 350 radius.
  • Level 6 – Nullify Coordination – from 0 to 350 radius..
  • Level 9 – Obliviate Coordination – from 0 to 350 radius.
  • Level 13 – Destroy Coordination – from 0 to 350 radius.
  • Level 18 – Abrogate Coordination – from 0 to 350 radius.
  • Level 25 – Blank Coordination – from 200 to 350 radius.
  • Level 36 – Obliterate Coordination – from 275 to 350 radius.

 

  • The Bolt spells in the Way of the Eclipse base spell list have had their cast times increased to 2.5s.

 

  • The Bolt spells in the Void Mastery specialization line have had their cast times increased to 2.5s.

 

  • The Energy Resistance debuff spells in the Void Mastery specialization line have had their duration reduced to 8s.

 

  • The Level 49 Energy Magic Resist Debuff spell, Void Dissipation, in the Way of the Void specialization has been moved to Level 46.

 

  • The Level 39 Energy Magic Resist Debuff spell, Negate Dissipation, in the Way of the Void specialization has been moved to Level 35.

 

  • The Level 36 Spirit Magic Resist Debuff spell, Negate Spirit, in the Way of the Void specialization has been moved to Level 36.

 

  • The Level 46 Bolt spell, Bolt of Uncreation, in the Way of the Void specialization has been moved to Level 47.

 

  • An Energy Direct Damage line of spells have been added to Baseline Mana Magic as follows:
  • Level 6 - Lesser Mana Burst - 23 damage (Energy) - 2.6s cast - 5 power - 1500 range
  • Level 11 - Mana Burst - 40 damage (Energy) - 2.6s cast - 7 power - 1500 range
  • Level 17 - Greater Mana Burst - 61 damage (Energy) - 2.6s cast - 10 power - 1500 range
  • Level 23 - Lesser Mana Blast - 83 damage (Energy) - 2.6s cast - 14 power - 1500 range
  • Level 28 - Mana Blast - 102 damage (Energy) - 2.6s cast - 18 power - 1500 range
  • Level 32 - Greater Mana Blast - 118 damage (Energy) - 2.6s cast - 20 power - 1500 range
  • Level 37 - Lesser Mana Annihilation - 137 damage (Energy) - 2.6s cast - 24 power - 1500 range
  • Level 42 - Mana Annihilation - 154 damage (Energy) - 2.6s cast - 27 power - 1500 range
  • Level 48 - Greater Mana Annihilation - 179 damage (Energy) - 2.6s cast - 33 power - 1500 range

 

  • Eldritches have been given a forced full skill respec.

 
 
Enchanter

  • The AoE Damage and Debuff spells in the Bedazzling specialization line have had their Heat Resistance Debuffs reduced to 10% with an 8s duration at all Levels.

 

  • An Energy Direct Damage line of spells have been added to Baseline Mana Magic as follows:
  • Level 6 - Lesser Mana Burst - 23 damage (Energy) - 2.6s cast - 5 power - 1500 range
  • Level 11 - Mana Burst - 40 damage (Energy) - 2.6s cast - 7 power - 1500 range
  • Level 17 - Greater Mana Burst - 61 damage (Energy) - 2.6s cast - 10 power - 1500 range
  • Level 23 - Lesser Mana Blast - 83 damage (Energy) - 2.6s cast - 14 power - 1500 range
  • Level 28 - Mana Blast - 102 damage (Energy) - 2.6s cast - 18 power - 1500 range
  • Level 32 - Greater Mana Blast - 118 damage (Energy) - 2.6s cast - 20 power - 1500 range
  • Level 37 - Lesser Mana Annihilation - 137 damage (Energy) - 2.6s cast - 24 power - 1500 range
  • Level 42 - Mana Annihilation - 154 damage (Energy) - 2.6s cast - 27 power - 1500 range
  • Level 48 - Greater Mana Annihilation - 179 damage (Energy) - 2.6s cast - 33 power - 1500 range

 

  • A Heat resistance Debuff has been added to the following spells in the Bedazzling Specialization line:
  • Level 1 - Misleading Rapture - 2.8 second cast, 8s duration, 5 damage (Heat), 10% Heat Resistance Debuff
  • Level 5 - Delusional Rapture - 2.8 second cast, 8s duration, 26 damage (Heat), 10% Heat Resistance Debuff
  • Level 8 - Mystifying Rapture - 2.8 second cast, 8s duration, 41 damage (Heat), 10% Heat Resistance Debuff
  • Level 12 - Duplicitious Rapture - 2.8 second cast, 8s duration, 56 damage (Heat), 10% Heat Resistance Debuff
  • Level 16 - Illusory Rapture - 2.8 second cast, 8s duration,77 damage (Heat), 10% Heat Resistance Debuff
  • Level 22 - Deceiving Rapture - 2.8 second cast, 8s duration, 102 damage (Heat), 10% Heat Resistance Debuff
  • Level 28 - Beguiling Rapture - 2.8 second cast, 8s duration, 133 damage (Heat), 10% Heat Resistance Debuff
  • Level 35 - Phantom Rapture - 2.8 second cast, 8s duration, 163 damage (Heat), 10% Heat Resistance Debuff
  • Level 45 - Insidious Rapture - 2.8 second cast, 8s duration, 209 damage (Heat), 10% Heat Resistance Debuff

 

  • The Level 49 Heat Magic Resist Debuff spell, Empower Heat, in the Bedazzling specialization has been moved to Level 45.

 

  • The Level 39 Heat Magic Resist Debuff spell, Endow Heat, in the Bedazzling specialization has been moved to Level 35.

 

  • Enchanters have been given an Absorb Debuff in the Bedazzling specialization as follows:
  • Level 6 - Radiant Glint - 7% ABS Debuff - instant cast - 1500 range - 8 power - 8s re-use - 20s duration
  • Level 18 - Radiant Glimmer - 9% ABS Debuff - instant cast - 1500 range - 13 power - 8s re-use - 20s duration
  • Level 26 - Radiant Gleam - 11% ABS Debuff - instant cast - 1500 range - 18 power - 8s re-use - 20s duration
  • Level 38 - Radiant Glare - 13% ABS Debuff - instant cast - 1500 range - 23 power - 8s re-use - 20s duration
  • Level 47 - Radiant Flash - 15% ABS Debuff - instant cast - 1500 range - 28 power - 8s re-use - 20s duration

 

  • Enchanters have been given a forced full skill respec.

 
 
Friar

  • Granted a 2.5s cast, 15s duration, 1500 range Confuse spell at 40 Rejuvenation spec

 

  • Friars have been given a new cure nearsight in the Rejuvenation specialization as follows:
  • Level 25 - Cure Sight - 6s cast time - 24 power cost

 

  • Friars have been given a forced full skill respec.

 
 
Healer

  • Healers now have access to a lower Level cure nearsight spell in Mending specialization and the Level 40 version has had its cast time decreased as follows:
  • Level 20 - Cure Sight - 6s cast time - 15 power cost
  • Level 40 - Cure Senses - 3.5s cast time - 30 power cost

 

  • Granted a 2.5s cast, 15s duration, 1500 range Confuse spell at 35 Mending specialization.

 

  • The Single-target Instant Heal spells in the Mending specialization line have had their recast timers reduced to 5 minutes.

 

  • The Group Instant Heal spells in the Mending specialization line have had their recast timers reduced to 10 minutes.

 

  • A Mez-Dampening self-buff has been added to the Augmentation Specialization as follows:
  • Level 16 - Calming Contemplation - 10% Mesmerization Dampening Buff
  • Level 26 - Calming Meditation - 20% Mesmerization Dampening Buff
  • Level 35 - Calming Focus - 30% Mesmerization Dampening Buff
  • Level 44 - Calming Concentration - 40% Mesmerization Dampening Buff

 

  • The Body Resistance buff spells in the Augmentation specialization line have been moved to the following Levels:
  • Level 13 - Gods' Health
  • Level 30 - Gods' Vigor
  • Level 40 - Gods' Potency

 

  • The Energy Resistance buff spells in the Augmentation specialization line have been moved to the following Levels:
  • Level 17 - Thunder Affinity
  • Level 33 - Storm Affinity
  • Level 46 - Lightning Affinity

 

  • The Spirit Resistance buff spells in the Augmentation specialization line have been moved to the following Levels:
  • Level 14 - Gods' Drive
  • Level 32 - Gods' Will
  • Level 45 - Gods' Spirit

 

  • Reduced the Level 44 Pure Celerity spell in Augmentation to Level 40.

 

  • Increased the range of the timered Celerity buff in Augmentation Specialization from 1500 to 2000.

 

  • The celerity line of spells now co-exists but does not stack with the crafted celerity tinctures and Skald DA/celerity song.

 

  • Healers have been given a forced full skill respec.

 
 
Heretic

  • The Spell Piercing self-buff line of spells once again functions correctly.

 
 
Infiltrator

  • Damage over Time poisons can no longer be re-applied until their duration is complete.

 

  • Toxic Direct Damage poisons are now Melee DPS Debuff poisons as follows:
  • Level 9 - Minor Toxic Poison - 3% Melee DPS debuff - 20s duration
  • Level 14 - Lesser Toxic Poison - 5% Melee DPS debuff - 20s duration
  • Level 19 - Toxic Poison - 7% Melee DPS debuff - 20s duration
  • Level 24 - Major Toxic Poison - 9% Melee DPS debuff - 20s duration
  • Level 29 - Greater Toxic Poison - 11% Melee DPS debuff - 20s duration
  • Level 34 - Minor Toxic Venom - 13% Melee DPS debuff - 20s duration
  • Level 39 - Lesser Toxic Venom - 15% Melee DPS debuff - 20s duration
  • Level 44 - Major Toxic Venom - 17% Melee DPS debuff - 20s duration
  • Level 49 - Greater Toxic Venom - 20% Melee DPS debuff - 20s duration

 

  • The Critical Strike specialization has been changed as follows:
  • The Level 12 Critical Strike style, Hamstring, now has a 14/tick bleed instead of a 8/tick bleed effect.
  • The Level 15 Critical Strike style, Thigh Cut, now has a 26/tick bleed effect.
  • The Level 21 Critical Strike style, Perforate Artery, now has a 20/tick bleed instead of a 14/tick bleed.
  • The Level 25 Critical Strike style, Achilles Heel now costs less endurance and retains its 21% Attack Speed Debuff effect.
  • The Level 29 Critical Strike style, Leaper, now has a 26/tick bleed instead of a 2% ABS debuff.
  • The Level 39 Critical Strike style, Stunning Stab, now has a 32/tick bleed instead of 20/tick.
  • The Level 44 Critical Strike style, Rib Separation, now has a 20s, -20/-50 AF random armor wither effect instead of a 5% ABS debuff. Rib Separation now follows the Hamstring style instead of Leaper. This style has a high to-hit bonus and now costs less endurance.
  • The Level 50 Critical Strike style, Ripper, now has a 20s, -20/-50 AF random armor wither effect instead of a 26/tick bleed. Ripper now follows the Achilles Heel style instead of Rib Separation. This style has a high to-hit bonus and now costs less endurance.
  • A low growth rate, Level 45 anytime style, Incapacitate, has been added to the Critical Strike line.  This style has a high to-hit bonus and now costs less endurance.
  • A Level 46 followup style, Neck Shot, has been added to the Critical Strike line. This style hits the target’s helm. This style follows Incapacitate. This style has a very high to-hit bonus and now costs less endurance.
  • A Level 47 followup style, Rib Shot, has been added to the Critical Strike line. This style hits the target’s chest. This style follows Incapacitate. This style has a very high to-hit bonus and now costs less endurance.
  • A Level 48 followup style, Hip Shot, has been added to the Critical Strike line. This style hits the target’s legs. This style follows Incapacitate. This style has a very high to-hit bonus and now costs less endurance.

 

  • Infiltrators have been given a forced full skill respec.

 
 
Mauler

  • Maulers will now recieve 1.8 specialization points per Level.

 

  • The Timered Constitution self-buff in the Aura Manipulation specialization has been removed.

 

  • A Timered Constitution self-buff has been moved to Aura Manipulation baseline as follows:
  • Level 5 - Minor Stamina of the Uruz - +17 constitution - 1 power - 15m duration - 3s cast
  • Level 11 - Lesser Stamina of the Uruz - +24 constitution - 3 power - 15m duration - 3s cast
  • Level 15 - Stamina of the Uruz - +33 constitution - 5 power - 15m duration - 3s cast
  • Level 24 - Endurance of the Uruz - +44 constitution - 8 power - 15m duration - 3s cast
  • Level 33 - Fortitude of the Uruz - +57 constitution - 13 power - 15m duration - 3s cast
  • Level 43 - Vitality of the Uruz - +70 constitution - 16 power - 15m duration - 3s cast

 

  • A Timered Absorb self-buff has been added to Aura Manipulation baseline as follows:
  • Level 7 - Raw Discipline of Laresh - 3 abs - 2 power - 15m duration - 3s cast
  • Level 15 - Rough Discipline of Laresh - 6 abs - 5 power - 15m duration - 3s cast
  • Level 25 - Minor Discipline of Laresh - 9 abs - 8 power - 15m duration - 3s cast
  • Level 40 - Lesser Discipline of Laresh - 12 abs - 14 power - 15m duration - 3s cast

 

  • The Timered Absorb self-buff in the Aura Manipulation specialization has had its values and Levels changed as follows:
  • Level 12 - Discipline of Laresh - 18 abs - 4 power - 15m duration - 3s cast
  • Level 22 - Major Discipline of Laresh - 21 abs - 7 power - 15m duration - 3s cast
  • Level 32 - Greater Discipline of Laresh - 25 abs - 11 power - 15m duration - 3s cast
  • Level 42 - Superior Discipline of Laresh - 29 abs - 15 power - 15m duration - 3s cast
  • Level 47 - Perfect Discipline of Laresh - 33 abs - 17 power - 15m duration - 3s cast

 

  • The Mauler's Attack Speed Debuff spells in the Power-Strikes specialization now have their own separate timer. Their duration has been increased from 20s to 60s and reuse has been reduced from 60s to 20s.

 

  • Irreverent Gesture has been changed to a normal instant cast taunt that interrupts. Its re-use has been increased from 15 to 30s. Its range is still 1350.

 

  • The Mez Dampening spells in Aura Manipulation have had their durations increased from 15s to 45s.

 

  • Increased the duration of the Cast Speed Increase PBAoE pulsing chant line of spells in Magnetism from 5s to 8s.

 

  • Reduced the re-use timer of the Silence and Disarm spells from 60s to 45s.

 

  • Added the following spell to the Aura Manipulation specialization:
  • Level 41 – Gift of Renewal – Self-Offensive Heal Proc Buff – 25% Chance – 125 self-only heal – 60s duration – 3s uninterruptable cast time - 15s recast – 65 power

 

  • Added the following spell to the Power-Strikes specialization:
  • Level 41 – Gift of Form – Self-Parry Buff – 40% bonus (does not stack with any other parry bonuses) – 60s duration – 3s uninterruptable cast time - 15s recast – 65 power

 

  • Added the following spell to the Magnetism specialization:
  • Level 41 – Gift of Precision – Self-Weapon Skill Buff – 20% bonus – 60s duration – 3s uninterruptable cast time - 15s recast – 65 power

 

  • The following changes have been made to Mauler Staff styles:
  • Level 15 - Jolting Staff - 25 Con Debuff - 30s - follows Cinder Strike
  • Level 21 – Winding Blow - Parry buff effect’s duration increased from 15s to 30s
  • Level 25 - Shocking Staff - 25 Str/Con Debuff - 15s - follows Jolting Staff
  • Level 39 – Scorching Staff - 25% melee haste debuff – 30s – follows Ember Clip
  • Level 44 - Forging Blow - 135 DD (Matter) - 35% of DD damage is returned as power to the Mauler - follows Percussion
  • Level 50 - Tempered Strike - 40% snare - 15s - follows Rescue

 

  • The following changes have been made to Mauler Fist Wrap styles:
  • Level 29 - Gut Shot - 75 DD (Matter) - 50% of DD damage is returned as power to the Mauler - follows Haymaker

 

  • Maulers have been given a forced full skill respec.

 
 
Mercenary

  • The Dual Wield specialization has been changed as follows:
  • The Level 29 side style, Flank, has been moved to Level 15. Its snare effect remains the same.
  • The Level 15 anytime style, Misty Gloom, has been moved to Level 29. Misty Gloom now follows the Flank style, has had its damage increased, endurance cost reduced, and been given a 26 damage bleed effect.
  • The Level 39 followup style, Shadow’s Rain, is now a side positional attack. It now has a 5s stun effect instead of a 26 damage bleed.

 

  • The Mercenary has been given a forced full respecialization.

 
 
Mentalist

  • The Mentalist charm spells now appear in a new “Light Magic” list on the character Spells sheet. The charm spells should now behave identically to the Minstrel versions in regards to resists and Line of Sight checks. Illusions specialization Level will still control the effectiveness of these spells.

 

  • The Level 27 nearsight spell in the Holism specialization, Cloud of Obscurity, has been moved to Level 26.

 

  • The Mentalism specialization DD/Heal has had its healing component removed and its damage increased as follows:
  • Level 3 - Phantom Renewal - from 15 to 19 damage
  • Level 7 - Phantom Renewal - from 32 to 36 damage
  • Level 14 - Phantom Renewal - from 61 to 66 damage
  • Level 22 - Phantom Renewal - from 95 to 101 damage
  • Level 27 - Phantom Renewal - from 116 to 126 damage
  • Level 34 - Phantom Renewal - from 144 to 153 damage
  • Level 43 - Phantom Renewal - from 182 to 192 damage
  • Level 47 - Phantom Renewal - from 199 to 209 damage

 

  • The Nearsight and Energy Resistance Debuff spells' duration in the Holism specialization line have been reduced as follows:
  • Level 18 - Cloud of Distortion - 25% Nearsight - 1 minute duration - 10% Energy Resistance Debuff - 15s duration
  • Level 26 - Cloud of Obscurity - 35% Nearsight - 1 minute duration - 10% Energy Resistance Debuff - 15s duration
  • Level 38 - Cloud of Darkness - 45% Nearsight - 1 minute duration - 10% Energy Resistance Debuff - 15s duration
  • Level 47 - Cloud of Blindness - 55% Nearsight - 1 minute duration - 10% Energy Resistance Debuff - 15s duration

 

  • An Energy Direct Damage line of spells have been added to Baseline Mana Magic as follows:
  • Level 6 - Lesser Mana Burst - 23 damage (Energy) - 2.6s cast - 5 power - 1500 range
  • Level 11 - Mana Burst - 40 damage (Energy) - 2.6s cast - 7 power - 1500 range
  • Level 17 - Greater Mana Burst - 61 damage (Energy) - 2.6s cast - 10 power - 1500 range
  • Level 23 - Lesser Mana Blast - 83 damage (Energy) - 2.6s cast - 14 power - 1500 range
  • Level 28 - Mana Blast - 102 damage (Energy) - 2.6s cast - 18 power - 1500 range
  • Level 32 - Greater Mana Blast - 118 damage (Energy) - 2.6s cast - 20 power - 1500 range
  • Level 37 - Lesser Mana Annihilation - 137 damage (Energy) - 2.6s cast - 24 power - 1500 range
  • Level 42 - Mana Annihilation - 154 damage (Energy) - 2.6s cast - 27 power - 1500 range
  • Level 48 - Greater Mana Annihilation - 179 damage (Energy) - 2.6s cast - 33 power - 1500 range

 

  • The Baseline Mentalism Energy Direct Damage line of spells have been removed.
     
  • Mentalists have been given a forced full skill respec.

 
 
Necromancer

  • Adjusted the Necromancer Armor Factor debuff spells to be casted by the Necromancer instead of the Pet and then instantly fired by the Pet. The cast time, duration and delves of the debuffs have been adjusted to compensate for the new way these debuffs are applied:
  • Level 5 - Figments of Death - 10 AF Debuff - 4.5s cast - 20s duration
  • Level 9 - Delusions of Death - 20 AF Debuff - 4.5s cast - 20s duration
  • Level 14 - Mirages of Death - 30 AF Debuff - 4.5s cast - 20s duration
  • Level 22 - Phantoms of Death - 40 AF Debuff - 4.5s cast - 20s duration
  • Level 30 - Apparitions of Death - 50 AF Debuff - 4.5s cast - 20s duration
  • Level 40 - Phantasms of Death - 100 AF Debuff - 4.5s cast - 20s duration
  • Level 50 - Specters of Death - 150 AF Debuff - 4.5s cast - 20s duration

 
 
Nightshade

  •  The Nightshade Realm Rank 5 ability, Shadow Shroud, has had its values reduced from 15% damage reduction and 15% chance to be missed down to 10% for both.

 

  • Damage over Time poisons can no longer be re-applied until their duration is complete.

 

  • Toxic Direct Damage poisons are now Melee DPS Debuff poisons as follows:
  • Level 9 - Minor Toxic Poison - 3% Melee DPS debuff - 20s duration
  • Level 14 - Lesser Toxic Poison - 5% Melee DPS debuff - 20s duration
  • Level 19 - Toxic Poison - 7% Melee DPS debuff - 20s duration
  • Level 24 - Major Toxic Poison - 9% Melee DPS debuff - 20s duration
  • Level 29 - Greater Toxic Poison - 11% Melee DPS debuff - 20s duration
  • Level 34 - Minor Toxic Venom - 13% Melee DPS debuff - 20s duration
  • Level 39 - Lesser Toxic Venom - 15% Melee DPS debuff - 20s duration
  • Level 44 - Major Toxic Venom - 17% Melee DPS debuff - 20s duration
  • Level 49 - Greater Toxic Venom - 20% Melee DPS debuff - 20s duration

 

  • The Critical Strike specialization has been changed as follows:
  • The Level 12 Critical Strike style, Hamstring, now has a 14/tick bleed instead of a 8/tick bleed effect.
  • The Level 15 Critical Strike style, Thigh Cut, now has a 26/tick bleed effect.
  • The Level 21 Critical Strike style, Perforate Artery, now has a 20/tick bleed instead of a 14/tick bleed.
  • The Level 25 Critical Strike style, Achilles Heel now costs less endurance and retains its 21% Attack Speed Debuff effect.
  • The Level 29 Critical Strike style, Leaper, now has a 26/tick bleed instead of a 2% ABS debuff.
  • The Level 39 Critical Strike style, Stunning Stab, now has a 32/tick bleed instead of 20/tick.
  • The Level 44 Critical Strike style, Rib Separation, now has a 20s, -20/-50 AF random armor wither effect instead of a 5% ABS debuff. Rib Separation now follows the Hamstring style instead of Leaper. This style has a high to-hit bonus and now costs less endurance.
  • The Level 50 Critical Strike style, Ripper, now has a 20s, -20/-50 AF random armor wither effect instead of a 26/tick bleed. Ripper now follows the Achilles Heel style instead of Rib Separation. This style has a high to-hit bonus and now costs less endurance.
  • A low growth rate, Level 45 anytime style, Incapacitate, has been added to the Critical Strike line.  This style has a high to-hit bonus and now costs less endurance.
  • A Level 46 followup style, Neck Shot, has been added to the Critical Strike line. This style hits the target’s helm. This style follows Incapacitate. This style has a very high to-hit bonus and now costs less endurance.
  • A Level 47 followup style, Rib Shot, has been added to the Critical Strike line. This style hits the target’s chest. This style follows Incapacitate. This style has a very high to-hit bonus and now costs less endurance.
  • A Level 48 followup style, Hip Shot, has been added to the Critical Strike line. This style hits the target’s legs. This style follows Incapacitate. This style has a very high to-hit bonus and now costs less endurance.

 

  • Nightshades have been given a forced full skill respec.

 
 
Paladin

  • The group endurance chant has been changed to a 20 minute duration group buff that only works within 2000 range of the Paladin who casted it. This buff cannot be interrupted and can now be cast on the move.

 

  • The Paladin Pure Celerity chant spells have been moved to the Damage Add and Celerity combination chant.

 

  • The Damage Add and Celerity chant has had its values increased and Levels changed as follows:
  • Level 3 - Battle Fervor - 1.4 damage - 1500 range
  • Level 7 - Greater Battle Fervor - 2.2 damage - 1500 range
  • Level 10 - Battle Vigor - 2.8 damage - 1500 range
  • Level 15 - Greater Battle Vigor - 3.8 damage - 1500 range
  • Level 21 moved to Level 18 - Battle Fury - 5.0 damage - 1500 range - 24% Celerity - 750 range
  • Level 28 moved to Level 26 - Greater Battle Fury - 6.4 damage - 1500 range - 28% Celerity - 750 range
  • Level 36 moved to Level 32 - Battle Zeal - 8.0 damage - 1500 range - 31% Celerity - 750 range
  • Level 46 moved to Level 44 - Greater Battle Zeal - 10.0 damage - 1500 range - 37% Celerity - 750 range

 

  • Several PBAoE cures have been added to the Chants specialization. These spells share a timer with each other and are given at the following Levels and values:
  • Level 30 - Cure of the Righteous - instant cast - Cures Poison - 350 pbaoe radius - 10% power - 45s recast
  • Level 40 - Cure of the Virtuous - instant cast - Cures Disease - 350 pbaoe radius - 20% power - 45s recast
  • Level 50 - Cure of the Faithful - instant cast - Cures All (Poison, Disease, Nearsight) - 350 pbaoe radius - 30% power - 45s recast

 

  • The Paladin damage add and celerity chant co-exists but does not stack with the crafted celerity tinctures.

 

  • The Paladin has been given a forced full respecialization.

 
 
 
Ranger

  • The Damage Table of the Celtic Dual, Piercing, and Blades weapon lines have been increased slightly.

 

  • Rangers will now be granted Evade IV at Level 35.

 

  • Moved the Celtic Dual style, Frozen Comet, from Level 42 to 35.

 

  • Added a new style, Twin Star I, to Celtic Dual at Level 33. Twin Star I has a 4s stun effect and follows the Level 25, off-evade style, Tornado. The Level 44 Celtic Dual style has been renamed to Twin Star II.

 

  • Rangers have been given a forced full skill respec.

 
 
Reaver

  • The damage of the Realm Rank 5 ability Soul Quench has had its damage value reduced from 250 to 200.

 

  • The Level 44 Flexible style, Cobra, has had its style proc changed from a lifedrain to a direct damage spell proc.

 

  • The Level 50 Flexible style, Leviathan, is once again a rear positional and has had its direct damage spell proc reduced from 153 to 113 damage.

 

  • Reavers have been given the style Pin at Level 40 Shield specialization:
  • Level 40 – Pin – Anytime – Low Endurance – Very Low Damage – 70% Snare, 6s duration

 

  • Reavers have been given an instant single target Acuity debuff in the Soulrending specialization as follows:
  • Level 6 – Arawn’s Minor Curse – 21 Acuity Debuff – instant cast – 1000 range - 5 power – 20s re-use – 60s duration
  • Level 14 – Arawn’s Lesser Curse – 33 Acuity Debuff – instant cast – 1000 range - 11 power – 20s re-use – 60s duration
  • Level 24 – Arawn’s Curse – 43 Acuity Debuff – instant cast – 1000 range - 16 power – 20s re-use – 60s duration
  • Level 35 – Arawn’s Major Curse – 58 Acuity Debuff – instant cast – 1000 range - 22 power – 20s re-use – 60s duration
  • Level 46 – Arawn’s Greater Curse – 69 Acuity Debuff – instant cast – 1000 range - 29 power – 20s re-use – 60s duration

 

  • Reavers have been given a single target version of their Absorb Debuff in the Soulrending specialization as follows:
  • Level 6 - Shout of Darkness - 7% ABS Debuff - instant cast - 1500 range - 8 power - 8s re-use - 20s duration
  • Level 16 - Shout of Destiny - 9% ABS Debuff - instant cast - 1500 range - 13 power - 8s re-use - 20s duration
  • Level 26 - Shout of Fate - 11% ABS Debuff - instant cast - 1500 range - 18 power - 8s re-use - 20s duration
  • Level 36 - Shout of Death - 13% ABS Debuff - instant cast - 1500 range - 23 power - 8s re-use - 20s duration
  • Level 46 - Shout of the Inevitable - 15% ABS Debuff - instant cast - 1500 range - 28 power - 8s re-use - 20s duration

 

  • Reavers have been given a new single target instant snare spell in Soulrending specialization as follows:
  • Level 11 - Curse of Slowness - 40% snare - 49 duration - 20s reuse - 7 power - 1500 range
  • Level 17 - Curse of Languishing - 40% snare - 59 duration - 20s reuse - 10 power - 1500 range
  • Level 22 - Curse of Lumbering - 40% snare - 68 duration - 20s reuse - 13 power - 1500 range
  • Level 33 - Curse of Sluggishness - 40% snare - 89 duration - 20s reuse - 29 power - 1500 range
  • Level 43 - Curse of Crawling - 40% snare - 108 duration - 20s reuse - 29 power - 1500 range

 

  • The Soulrending instant lifedrains have been combined into 1 spell list. This means that only 1 instant lifedrain will be usable instead of 2. Increased range and reduced re-use timer as follows:
  • Level 1 - Vigor Siphon - from 1000 to 1500 range - from 30 to 20s reuse
  • Level 4 - Puissance Siphon - from 1000 to 1500 range - from 30 to 20s reuse
  • Level 8 - Energy Siphon - from 1000 to 1500 range - from 30 to 20s reuse
  • Level 13 - Health Siphon - from 1000 to 1500 range - from 30 to 20s reuse
  • Level 19 - Vitality Siphon - from 1000 to 1500 range - from 30 to 20s reuse
  • Level 26 - Essence Siphon - from 1000 to 1500 range - from 30 to 20s reuse
  • Level 32 - Spirit Siphon - from 1000 to 1500 range - from 30 to 20s reuse
  • Level 41 - Life Siphon - from 1000 to 1500 range - from 30 to 20s reuse
  • Level 50 - Soul Siphon - from 1000 to 1500 range - from 30 to 20s reuse

 

  • The Reaver has been given a forced full respecialization.

 
 
 
Runemaster

  • The single-target Damage and Debuff spells in the Runes of Darkness specialization line have been removed.

 

  • Moved the Level 47 spell, Greater Rune of Shadow, in the Runes of Darkness specialization down to Level 46.

 

  • A Cold resistance Debuff has been added to the following spells in the Runes of Darkness Specialization line:
  • Level 1 - Rune of Dusk - 2.8 second cast, 8s duration - 5 damage (Cold), 10% Cold Resistance Debuff
  • Level 3 - Greater Rune of Dusk - 2.8 second casft, 8s duration - 16 damage (Cold), 10% Cold Resistance Debuff
  • Level 6 - Rune of Pitch - 2.8 second cast, 8s duration - 31 damage (Cold), 10% Cold Resistance Debuff
  • Level 10 - Greater Rune of Pitch - 2.8 second cast, 8s duration - 46 damage (Cold), 10% Cold Resistance Debuff
  • Level 13 - Rune of Murk - 2.8 second cast, 8s duration - Enemy - 62 damage (Cold), 10% Cold Resistance Debuff
  • Level 17 - Greater Rune of Murk - 2.8 second cast, 8s duration - 81 damage (Cold), 10% Cold Resistance Debuff
  • Level 23 - Rune of Obscurity - 2.8 second cast, 8s duration - 108 damage (Cold), 10% Cold Resistance Debuff
  • Level 30 - Greater Rune of Obscurity - 2.8 second cast, 8s duration - 137 damage (Cold), 10% Cold Resistance Debuff
  • Level 37 - Rune of Shadow - 2.8 second cast, 8s duration - 173 damage (Cold), 10% Cold Resistance Debuff
  • Level 47 - Greater Rune of Shadow - 2.8 second cast, 8s duration - 219 damage (Cold), 10% Cold Resistance Debuff

 

  • The AoE Damage and Debuff spells in the Runes of Darkness specialization line have had their Cold Resistance Debuffs reduced to an 8s duration at all Levels.

 

  • The Bolt spells in the Runecarving baseline have had their cast times increased to 2.5s.

 

  • The Bolt spells in the Runes of Destruction specialization line have had their cast times increased to 2.5s.

 

  • Lowered the Cold resistance debuff in the Runes of Destruction specialization from Level 48 to 45.

 

  • Raised the Heat resistance debuff in the Runes of Destruction specialization from Level 45 to 48.

 

  • Lowered the Cold resistance debuff in the Runes of Destruction specialization from Level 36 to 35.

 

  • Raised the GTAOE spell from Level in the Runes of Destruction specialization 35 to 36.

 

  • The Nearsight spells in the Suppression specialization line have had their durations reduced to 1 minute.

 

  • The following adjustments were made to the damage scaling of the baseline Suppression Direct Damage spells:
  • Level 4 - Death of Souls - remains 13 damage (Spirit)
  • Level 6 - Death of Souls - 21 increased to 23 damage (Spirit)
  • Level 9 - Death of Souls - 29 increased to 33 damage (Spirit)
  • Level 12 - Death of Souls - 37 increased to 44 damage (Spirit)
  • Level 16 - Death of Souls - 49 increased to 58 damage (Spirit)
  • Level 21 - Death of Souls - 64 increased to 77 damage (Spirit)
  • Level 27 - Death of Souls - 85 increased to 99 damage (Spirit)
  • Level 34 - Soul Burial - 108 increased to 125 damage (Spirit)
  • Level 43 - Doom of Spirits - 136 increased to 157 damage (Spirit)
  • Level 48 - Death of Souls - remains 179 damage (Spirit)

 

  • The single target Direct Damage/Snare and AoE Direct Damage/Snare spells in the Suppression specialization have had their damage type changed from Energy to Spirit.

 

  • Runemasters have been given an Absorb Debuff in the Suppression specialization as follows:
  • Level 6 - Rune of Sapping - 7% ABS Debuff - instant cast - 1500 range - 8 power - 8s re-use - 20s duration
  • Level 15 - Rune of Weakening - 9% ABS Debuff - instant cast - 1500 range - 13 power - 8s re-use - 20s duration
  • Level 28 - Rune of Depleting - 11% ABS Debuff - instant cast - 1500 range - 18 power - 8s re-use - 20s duration
  • Level 38 - Rune of Diminishing - 13% ABS Debuff - instant cast - 1500 range - 23 power - 8s re-use - 20s duration
  • Level 47 - Rune of Dissipating - 15% ABS Debuff - instant cast - 1500 range - 28 power - 8s re-use - 20s duration

 
•             The Level 28 confusion spell in the Suppression specialization has been moved to Level 29.
 

  • Runemasters have been given a forced full respec.

 
Savage

  • The Axe specialization has been changed as follows:
  • The Level 29 Axe style, Havoc, has had its growth rate and damage slightly increased, defense penalty removed, and low to-hit bonus changed to a medium bonus.
  • The Level 44 Axe style, Arctic Rift, now has a 5s stun effect instead of a bleed. Arctic Rift’s endurance cost has been increased.
  • The Level 50 Axe style, Tyr’s Fury, now follows the side positional Glacial Movement instead of Havoc. Tyr’s Fury has had its endurance cost reduced and damage slightly increased.

 
 
 
Scout

  • The Damage Table of the Thrust and Slash weapon lines have been increased slightly.

 

  • Scouts have been given a forced full skill respec.

 
 
Shadowblade

  • Blooddrinking – The percentage value on this ability has been increased from 15% to 20%.

 

  • Toxic Direct Damage poisons are now Melee DPS Debuff poisons as follows:
  • Level 9 - Minor Toxic Poison - 3% Melee DPS debuff - 20s duration
  • Level 14 - Lesser Toxic Poison - 5% Melee DPS debuff - 20s duration
  • Level 19 - Toxic Poison - 7% Melee DPS debuff - 20s duration
  • Level 24 - Major Toxic Poison - 9% Melee DPS debuff - 20s duration
  • Level 29 - Greater Toxic Poison - 11% Melee DPS debuff - 20s duration
  • Level 34 - Minor Toxic Venom - 13% Melee DPS debuff - 20s duration
  • Level 39 - Lesser Toxic Venom - 15% Melee DPS debuff - 20s duration
  • Level 44 - Major Toxic Venom - 17% Melee DPS debuff - 20s duration
  • Level 49 - Greater Toxic Venom - 20% Melee DPS debuff - 20s duration

 

  • Damage over Time poisons can no longer be re-applied until their duration is complete.

 

  • The Critical Strike specialization has been changed as follows:
  • The Level 12 Critical Strike style, Hamstring, now has a 14/tick bleed instead of a 8/tick bleed effect.
  • The Level 15 Critical Strike style, Thigh Cut, now has a 26/tick bleed effect.
  • The Level 21 Critical Strike style, Perforate Artery, now has a 20/tick bleed instead of a 14/tick bleed.
  • The Level 25 Critical Strike style, Achilles Heel now costs less endurance and retains its 21% Attack Speed Debuff effect.
  • The Level 29 Critical Strike style, Leaper, now has a 26/tick bleed instead of a 2% ABS debuff.
  • The Level 39 Critical Strike style, Stunning Stab, now has a 32/tick bleed instead of 20/tick.
  • The Level 44 Critical Strike style, Rib Separation, now has a 20s, -20/-50 AF random armor wither effect instead of a 5% ABS debuff. Rib Separation now follows the Hamstring style instead of Leaper. This style has a high to-hit bonus and now costs less endurance.
  • The Level 50 Critical Strike style, Ripper, now has a 20s, -20/-50 AF random armor wither effect instead of a 26/tick bleed. Ripper now follows the Achilles Heel style instead of Rib Separation. This style has a high to-hit bonus and now costs less endurance.
  • A low growth rate, Level 45 anytime style, Incapacitate, has been added to the Critical Strike line.  This style has a high to-hit bonus and now costs less endurance.
  • A Level 46 followup style, Neck Shot, has been added to the Critical Strike line. This style hits the target’s helm. This style follows Incapacitate. This style has a very high to-hit bonus and now costs less endurance.
  • A Level 47 followup style, Rib Shot, has been added to the Critical Strike line. This style hits the target’s chest. This style follows Incapacitate. This style has a very high to-hit bonus and now costs less endurance.
  • A Level 48 followup style, Hip Shot, has been added to the Critical Strike line. This style hits the target’s legs. This style follows Incapacitate. This style has a very high to-hit bonus and now costs less endurance.

 

  • The Axe specialization has been changed as follows:
  • The Level 29 Axe style, Havoc, has had its growth rate and damage slightly increased, defense penalty removed, and low to-hit bonus changed to a medium bonus.
  • The Level 44 Axe style, Arctic Rift, now has a 5s stun effect instead of a bleed. Arctic Rift’s endurance cost has been increased.
  • The Level 50 Axe style, Tyr’s Fury, now follows the side positional Glacial Movement instead of Havoc. Tyr’s Fury has had its endurance cost reduced and damage slightly increased.

 

  • Shadowblades have been given a forced full skill respec.

 
 
Shaman

  • The single target concentration and group endurance chant buffs have had their range increased from 1500 to 2000.

 

  • The Cold Resistance buff spells in the Augmentation specialization line have been moved to the following Levels:
  • From Level 24 to Level 14 - Warmth from Below
  • From Level 35 to Level 32 - Heat from Below
  • From Level 45 to Level 43 - Fires from Below

 

  • The Heat Resistance buff spells in the Augmentation specialization line have been moved to the following Levels:
  • From Level 23 to Level 13 - Wrap of the Deep
  • From Level 30 to Level 30 - Shroud of the Deep
  • From Level 43 to Level 40 - Caress of the Deep

 

  • The Matter Resistance buff spells in the Augmentation specialization line have been moved to the following Levels:
  • From Level 25 to Level 17 - Rock Unity
  • From Level 38 to Level 33 - Stone Unity
  • From Level 48 to Level 44 - Cavern Unity

 

  • The Single-target Disease spells in the Subterranean baseline have had their durations reduced as follows:
  • Level 5 - Induce Ailment - 20s duration
  • Level 16 - Induce Fever - 30s duration
  • Level 24 - Induce Sickness - 40s duration
  • Level 36 - Induce Malady - 50s duration
  • Level 45 - Induce Disease - 60s duration

 

  • The AoE Disease spells in the Subterranean baseline have had their durations reduced as follows:
  • Level 17 - Infectious Spores - 30s duration
  • Level 27 - Fevering Spores - 40s duration
  • Level 37 - Festering Spores - 50s duration
  • Level 47 - Plague Spores - 60s duration

 

  • A new instant PBAoE Disease spell has been added to the Subterranean specialization at Level 17.

 

  • The instant PBAoE Disease spells in the Subterranean specialization have had their durations reduced as follows:
  • Level 17 - Mold Blast - 30s duration
  • Level 27 - Mold Cloud - 40s duration
  • Level 37 - Mold Burst - 50s duration
  • Level 47 - Mold Explosion - 60s duration

 

  • Shaman have been given a new cure nearsight in the Mending specialization as follows:
  • Level 25 - Cure Sight - 6s cast time - 24 power cost

 

  • The AoE Root spells in the Subterranean specialization have had their casting times reduced from 3.0 to 2.5s.

 

  • The Bolt spells in Subterranean specialization have had their casting times increased from 2.0 to 2.5s.

 

  • Shaman have been given a forced full skill respec.

 
 
Skald

  • The Axe specialization line styles have been changed as follows:
  • The Level 21 Axe style, Valkyrie’s Shield, has been changed to a parry reactionary.
  • The Level 29 Axe style, Havoc, has had its growth rate and damage slightly increased, defense penalty removed, and low to-hit bonus changed to a medium bonus.
  • The Level 44 Axe style, Arctic Rift, now has a 5s stun effect instead of a bleed. Arctic Rift’s endurance cost has been increased.
  • The Level 50 Axe style, Tyr’s Fury, now follows the side positional Glacial Movement instead of Havoc. Tyr’s Fury has had its endurance cost reduced and damage slightly increased.

 

  • The endurance reduction chant has been changed to a group buff as follows:
  • Level 11 - Bragi's Energy - 3s cast - 20 minute duration - 1500 range - 10% endurance reduction - 10% power
  • Level 21 - Bragi's Stamina - 3s cast - 20 minute duration - 1500 range - 15% endurance reduction - 10% power
  • Level 31 - Bragi's Persistence- 3s cast - 20 minute duration - 1500 range - 20% endurance reduction - 10% power
  • Level 41 - Bragi's Tenacity - 3s cast - 20 minute duration - 1500 range - 25% endurance reduction - 10% power

 

  • A Root-Dampening self-buff has been given to Skalds. This new root dampening spell affects root and snare spells but does not affect melee snares/hinders. It has been added to the Battlesongs Specialization as follows:
  • Level 16 - Hum of Resolve - 10% Root Dampening Buff
  • Level 26 - Hum of Purpose - 20% Root Dampening Buff
  • Level 37 - Hum of Intrepidity - 30% Root Dampening Buff
  • Level 47 - Hum of Determination - 40% Root Dampening Buff

 

  • The Skald Damage Add and Celerity song now co-exists but does not stack with the crafted celerity tinctures and Healer celerity buff.

 

  • Skalds have been given a forced full skill respec.

 
 
Sorcerer

  • The Mesmerization Dampening buffs in the Domination specialization line has had their buff values reduced as follows:
  • Level 16 - Shield Mind - 10% Mesmerization Dampening Buff
  • Level 27 - Harden Mind - 20% Mesmerization Dampening Buff
  • Level 35 - Steel Mind - 30% Mesmerization Dampening Buff
  • Level 45 - Invulnerable Mind - 40% Mesmerization Dampening Buff

 
 
Spiritmaster

  • The following adjustments were made to the damage scaling of the baseline Suppression Direct Damage spells:
  • Level 4 - Death of Souls - remains 13 damage (Spirit)
  • Level 6 - Death of Souls - 21 increased to 23 damage (Spirit)
  • Level 9 - Death of Souls - 29 increased to 33 damage (Spirit)
  • Level 12 - Death of Souls - 37 increased to 44 damage (Spirit)
  • Level 16 - Death of Souls - 49 increased to 58 damage (Spirit)
  • Level 21 - Death of Souls - 64 increased to 77 damage (Spirit)
  • Level 27 - Death of Souls - 85 increased to 99 damage (Spirit)
  • Level 34 - Soul Burial - 108 increased to 125 damage (Spirit)
  • Level 43 - Doom of Spirits - 136 increased to 157 damage (Spirit)
  • Level 48 - Death of Souls - remains 179 damage (Spirit)

 

  • The Level 48 Spirit Magic Resist Debuff spell, Extinguish Spirit, in the Spirit Dimming specialization has been moved to Level 46.

 

  • The Level 46 Dex/Qui Stat Debuff spell, Greater Curse of Blindness, in the Spirit Dimming specialization has been moved to Level 44.

 

  • Spiritmasters have been given a forced full skill respec.

 
 
Thane

  • The Realm Rank 5 ability Mjollnir's Protection has had its duration increased to 60s.

 

  • The Spell Piercing self-buff line of spells once again functions correctly.

 

  • The Level 29 Axe style, Havoc, has had its growth rate and damage slightly increased, defense penalty removed, and low to-hit bonus changed to a medium bonus.

 

  • Thanes have been given a single target instant acuity debuff in the Stormcalling specialization as follows:
  • Level 8 – Bewildering – 21 Acuity Debuff – instant cast – 1000 range – 5 power – 20s re-use – 60s duration
  • Level 16 –Major Bewildering – 33 Acuity Debuff – instant cast – 1000 range – 11 power – 20s re-use – 60s duration
  • Level 24 – Greater Bewildering – 43 Acuity Debuff – instant cast – 1000 range – 16 power – 20s re-use – 60s duration
  • Level 33 – Superior Bewildering – 58 Acuity Debuff – instant cast – 1000 range – 22 power – 20s re-use – 60s duration
  • Level 45 – Ultimate Bewildering – 69 Acuity Debuff – instant cast – 1000 range – 29 power – 20s re-use – 60s duration

 
 
Theurgist

  • Pulsing Bladeturn spells will no longer affect fire and forget pets.

 

  • The Earth Elementals in the Abrasion Specialization line have had their duration reduced to 45s.

 
 
Warden

  • The Damage Add and Celerity combination chant spell at Level 46 Nurture specialization has been moved to Level 44.

 

  • Removed the Celerity Chant line of spells from Nurture Specialization and added them to the Regrowth Specialization as a timered, casted buff as follows:
  • Level 18 - Celerity - 24% celerity, 20s duration, 2s cast time, 17 power, 2000 range
  • Level 26 - Enhanced Celerity - 28% celerity, 20s duration, 2s cast time, 24 power, 2000 range
  • Level 35 - Amplified Celerity - 31% celerity, 20s duration, 2s cast time, 30 power, 2000 range
  • Level 47 - Pure Celerity - 37% celerity, 20s duration, 2s cast time, 42 power, 2000 range

 

  • Wardens have been given a new cure nearsight in the Regrowth specialization as follows:
  • Level 25 - Cure Sight - 6s cast time - 24 power cost

 

  • Granted a 2.5s cast, 15s duration, 1500 range Confuse spell at 40 Regrowth specialization.

 

  • The celerity group buff line of spells co-exists but does not stack with the crafted celerity tinctures and the celerity from the Warden's own Damage Add/Celerity chant.

 

  • Wardens have been given a forced full skill respec.

 
 
Warlock

  • Warlock primers have been changed in the following manner:
    • Primers are now instant cast toggleable “stances”. Only 1 primer can be up at any given time. All secondary spells cast when a given primer is on will use that primer’s penalty/benefits automatically.
      • Primers cannot be changed while in the process of casting a spell.
      • Each Primer has a 1 second re-use.
  • All secondary spells have been changed from instant cast to dexterity-modifiable spells, with new, independently assigned cast times. They will still need to be cast in conjunction with a primer spell.
  • The Range primer now increases spells by percentage rather than a straight range value. This will lessen the range potential of many spells. This spell now affects a PBAOE and AOE spell's radius as well.
  • Uninterruptable primer has been scaled down at Level 48 to reduce 10% damage instead of 0%.
  • Activating the Powerless primer now raises the cast time of the next secondary spells cast, with lower Level versions of the primer raising cast times more than higher Level versions.

 

  • Warlock Chambers will now behave differently than before:
    • Each chamber now has a defined effect, chambers will no longer be given the ability to load other effects.
    • Chambers will keep their load cast time of 6s and unload restriction of 10s.
    • Chambers can now be unloaded on the move. Loading chambers still requires the Warlock to stand still.

 

  • Additional changes have been made to the Warlock spell lines:
  • Warlocks now receive the Quickcast ability
  • Warlocks now get access to the Mastery of Concentration Realm Ability

 
Cursing Baseline:

  • Adjusted the Baseline Direct damage spell to be cast speed modifiable and it's power cost as follows:
  • Level 1 - Minor Annulling Curse - 2.6s cast - 5 damage (Matter) - 1500 range - 2 power
  • Level 2 - Annulling Curse - 2.6s cast - 9 damage (Matter) - 1500 range - 2 power
  • Level 5 - Minor Consuming Curse - 2.6s cast - 21 damage (Matter) - 1500 range - 4 power
  • Level 8 - Consuming Curse - 2.6s cast - 32 damage (Matter) - 1500 range - 5 power
  • Level 12 - Major Consuming Curse - 2.6s cast - 45 damage (Matter) - 1500 range - 8 power
  • Level 15 - Minor Dismantling Curse- 2.6s cast - 57 damage (Matter) - 1500 range - 9 power
  • Level 20 - Dismantling Curse - 2.6s cast - 73 damage (Matter) - 1500 range - 12power
  • Level 26 - Major Dismantling Curse - 2.6s cast - 96 damage (Matter) - 1500 range - 16 power
  • Level 33 - Minor Crushing Curse - 2.6s cast - 120 damage (Matter) - 1500 range - 21 power
  • Level 43 - Crushing Curse - 2.6s cast - 155 damage (Matter) - 1500 range - 27 power
  • Level 50 - Major Crushing Curse - 2.6s cast - 179 damage (Matter) - 1500 range - 33 power

 

  • Adjusted the Baseline Bolt to be cast speed modifiable and adjusted it's power cost as follows:
  • Level 4 - Cursed Blast - 2.5s cast - 24 damage (Matter) - 1875 range - 3 power - 20s recast
  • Level 7 - Cursed Burst - 2.5s cast - 36 damage (Matter) - 1875 range - 5 power - 20s recast
  • Level 10 - Cursed Explosion - 2.5s cast - 55 damage (Matter) - 1875 range - 6 power - 20s recast
  • Level 13 - Cursed Mortar - 2.5s cast - 75 damage (Matter) - 1875 range - 8 power - 20s recast
  • Level 17 - Cursed Bomb - 2.5s cast - 98 damage (Matter) - 1875 range - 10 power - 20s recast
  • Level 22 - Cursed Ruination - 2.5s cast - 116 damage (Matter) - 1875 range - 13 power - 20s recast
  • Level 28 - Cursed Destruction - 2.5s cast - 149 damage (Matter) - 1875 range - 17 power - 20s recast
  • Level 36 - Cursed Devastation - 2.5s cast - 188 damage (Matter) - 1875 range - 23 power - 20s recast
  • Level 46 - Cursed Annihilation - 2.5s cast - 239 damage (Matter) - 1875 range - 30 power - 20s recast

 

  • Added baseline single-target root as follows:
  • Level 6 - Lessen Movement - 2.5s cast - 2 power - 1500 range - 11s duration - Damage Type: Matt
  • Level 9 - Diffuse Movement - 2.5s cast - 4 power - 1500 range - 15s duration - Damage Type: Matt
  • Level 16 - Disperse Movement - 2.5s cast - 8 power - 1500 range - 27s duration - Damage Type: Matt
  • Level 23 - Suppress Movement - 2.5s cast - 11 power - 1500 range - 36s duration - Damage Type: Matt
  • Level 31 - Quell Movement - 2.5s cast - 15 power - 1500 range - 48s duration - Damage Type: Matt
  • Level 40 - Abolish Movement - 2.5s cast - 20 power - 1500 range - 61s duration - Damage Type: Matt
  • Level 48 - Annihilate Movement - 2.5s cast - 25 power - 1500 range - 73s duration - Damage Type: Matt

 
Cursing Specialization: 

  • Level 7 chamber has been moved to Level 16 and changed to the following:
  • Chamber of Destruction - Grants Warlock +10% spell crit chance buff - 20s duration

 

  • Level 37 chamber has been changed to the following:
  • Chamber of Decimation - 265 PBAoE damage (Matter) - 300 radius

 

  • The Range Primer spell has been adjusted as follows:
  • Level 1 - Enduring Range - Instant cast - 5% power - Adds 3% range to next secondary spell
  • Level 11 - Expanded Range - Instant cast - 5% power - Adds 5% range to next secondary spell
  • Level 22 - Extended Range - Instant cast - 5% power - Adds 7% range to next secondary spell
  • Level 32 - Boundless Range - Instant cast - 5% power - Adds 10% range to next secondary spell    
  • Level 42 - Critical Range - Instant cast - 5% power - Adds 15% range to next secondary spell
  • Level 49 - Perennial Range - Instant cast - 5% power - Adds 20% range to next secondary

 

  • The Primary Direct damage spell has been removed.

 

  • Adjusted power cost from 7% and the cast time from 2.8s on the normal casting Single Target DD to the following:
  • Level 5 - Lesser Twisting Curse - 2.6s cast - 29 damage (Matter) - 1500 range - 4 power
  • Level 10 - Twisting Curse - 2.6s cast - 50 damage (Matter) - 1500 range - 7 power
  • Level 15 - Lesser Winding Curse - 2.6s cast - 70 damage (Matter) - 1500 range - 10 power
  • Level 21 - Winding Curse - 2.6s cast - 95 damage (Matter) - 1500 range - 14 power
  • Level 26 - Lesser Wrenching Curse - 2.6s cast - 116 damage (Matter) - 1500 range - 17 power
  • Level 33 - Wrenching Curse - 2.6s cast - 145 damage (Matter) - 1500 range - 20 power
  • Level 39 - Lesser Warping Curse - 2.6s cast - 170 damage (Matter) - 1500 range - 25 power
  • Level 46 - Warping Curse - 2.6s cast - 199 damage (Matter) - 1500 range - 33 power

 

  • The Primary Bolt DD spell has been changed to a Secondary spell as follows:
  • Level 2 - Lesser Bolt of Ruin - 2.5s cast - 14 damage (Matter) - 1875 range - 0 power - 20s recast
  • Level 4 - Greater Bolt of Ruin - 2.5s cast - 29 damage (Matter) - 1875 range - 0 power - 20s recast
  • Level 9 - Lesser Bolt of Havoc - 2.5s cast - 63 damage (Matter) - 1875 range - 0 power - 20s recast
  • Level 14 - Greater Bolt of Havoc - 2.5s cast - 96 damage (Matter) - 1875 range - 0 power - 20s recast
  • Level 20 - Bolt of Destruction - 2.5s cast - 136 damage (Matter) - 1875 range - 0 power - 20s recast
  • Level 24 - Greater Bolt of Destruction - 2.5s cast - 162 damage (Matter) - 1875 range - 0 power - 20s recast
  • Level 28 - Lesser Bolt of Death - 2.5s cast - 189 damage (Matter) - 1875 range - 0 power - 20s recast
  • Level 36 - Bolt of Death - 2.5s cast - 243 damage (Matter) - 1875 range - 0 power - 20s recast
  • Level 48 - Greater Bolt of Death - 2.5s cast - 324 damage (Matter) - 1875 range - 0 power - 20s recast

 

  • Adjusted secondary PBAoE cast times and power cost as follows:
  • Level 6 - Spell Burst - 2.5s cast - 38 damage (Matter) - 300 radius - 0 power
  • Level 17 - Spell Bombardment - 2.5s cast - 111 damage (Matter) - 300 radius - 0 power
  • Level 25 - Spell Blast - 2.5s cast - 178 damage (Matter) - 300 radius - 0 power
  • Level 31 - Spellbinder's Burst - 2.5s cast - 222 damage (Matter) - 300 radius - 0 power
  • Level 38 - Spellbinder's Bombardment - 2.5s cast - 273 damage (Matter) - 300 radius - 0 power
  • Level 45 - Spellbinder's Blast - 2.5s cast - 325 damage (Matter) - 300 radius - 0 power

 

  • Adjusted secondary nearsight cast times, range, power cost, and duration as follows:
  • Level 12 - Unmake Perception - 2s cast - 20% range reduction - 2300 range - 0 power - 60s duration
  • Level 18 - Unmake Vision - 2s cast - 25% range reduction - 2300 range - 0 power - 60s duration
  • Level 29 - Unmake Seeing - 2s cast - 45% range reduction - 2300 range - 0 power - 60s duration
  • Level 40 - Unmake Sight - 2s cast - 65% range reduction - 2300 range - 0 power - 60s duration

 
Hexing Specialization:

  • Level 7 chamber has been moved to Level 16 chamber
  • Chamber of Lesser Fate - Grants Warlock a 40% Power heal

 

  • Level 37 chamber has been changed to the following:
  • Chamber of Greater Fate - Resets the Warlock's Quickcast timer

 

  • The Uninterruptable Primer has been adjusted as follows:
  • Level 2 - Steady Cast - Instant cast - 32% power - 40% reduced effectiveness
  • Level 12 - Solid Cast - Instant cast - 25% power - 35% reduced effectiveness
  • Level 22 - Fixed Cast - Instant cast - 19% power - 30% reduced effectiveness
  • Level 29 - Fortified Cast - Instant cast - 14% power - 25% reduced effectiveness
  • Level 38 - Anchored Cast - Instant cast - 10% power - 20% reduced effectiveness
  • Level 48 - Unshakeable Cast - Instant cast - 7% power - 10% reduced effectiveness

 

  • Adjusted primary lifetap to a normal casting lifetap and changed the damage type as follows:
  • Level 3 - Molding Hex - 2.5s cast - 13 damage (Matter) - 70% health returned - 1500 range - 3 power
  • Level 8 - Rotting Hex - 2.5s cast - 32 damage (Matter) - 70% health returned - 1500 range - 5 power
  • Level 14 - Disolving Hex - 2.5s cast - 55 damage (Matter) - 70% health returned - 1500 range - 9 power
  • Level 20 - Decaying Hex - 2.5s cast - 79 damage (Matter) - 70% health returned - 1500 range - 13 power
  • Level 27 - Decomposing Hex - 2.5s cast - 106 damage (Matter) - 70% health returned - 1500 range - 17 power
  • Level 35 - Polluting Hex - 2.5s cast - 136 damage (Matter) - 80% health returned - 1500 range - 22 power
  • Level 43 - Corrupting Hex - 2.5s cast - 167 damage (Matter) - 80% health returned - 1500 range - 28 power
  • Level 47 - Putrifying Hex - 2.5s cast - 184 damage (Matter) - 90% health returned - 1500 range - 33 power

 

  • An instant Constitution stat Debuff has been added to Hexing specialization as follows:
  • Level 7 - Sap Vigor - 19 con (Matter) - 5s recast - 30s duration - 6 power
  • Level 17 - Subvert Vigor - 24 con (Matter) - 5s recast - 30s duration - 9 power
  • Level 25 - Exhaust Vigor - 28 con (Matter) - 5s recast - 30s duration - 11 power
  • Level 32 - Sap Vitality - 34 con (Matter) - 5s recast - 30s duration - 14 power
  • Level 39 - Subvert Vitality - 39 con (Matter) - 5s recast - 30s duration - 18 power
  • Level 45 - Exhaust Vitality - 46 con (Matter) - 5s recast - 30s duration - 22 power

 

  • Replaced secondary damage over time spell with a secondary casting AoE DD/snare spell as follows:
  • Level 5 - Hex of Creeping - 3s cast - 13 damage (Matter) - 35% snare - 1500 range - 4 power - 350 Radius - 30s duration
  • Level 9 - Hex of Slowing - 3s cast - 22 damage (Matter) - 35% snare - 1500 range - 6 power - 350 Radius - 30s duration
  • Level 19 - Hex of Lumbering - 3s cast - 52 damage (Matter) - 35% snare - 1500 range - 15 power - 350 Radius - 30s duration
  • Level 30 - Hex of Crawling - 3s cast - 81 damage (Matter) - 35% snare - 1500 range - 24 power - 350 Radius - 30s duration
  • Level 41 - Hex of Hindering - 3s cast - 111 damage (Matter) - 35% snare - 1500 range - 33 power - 350 Radius - 30s duration
  • Level 46 - Hex of Snaring - 3s cast - 131 damage (Matter) - 35% snare - 1500 range - 39 power - 350 Radius - 30s duration

 

  • Replaced secondary bolt root with secondary aoe root as follows:
  • Level 31 - Hexed Tangling Root - 2.5s cast - 1500 range - 0 power - 50s duration - 350 radius - Damage Type: Matt
  • Level 40 - Hexed Tenacious Root - 2.5s cast - 1500 range - 0 power - 61s duration - 350 radius - Damage Type: Matt
  • Level 49 - Hexed Detaining Root - 2.5s cast - 1500 range - 0 power - 73s duration - 350 radius - Damage Type: Matt

 

  • Adjusted the secondary snare's cast speed as follows:
  • Level 4 -Spell of Creeping - 2s cast - 1500 range - 10s duration - 40% snare (Matter) -  0 power
  • Level 10 - Spell of Slowness - 2s cast - 1500 range - 15s duration - 40% snare (Matter) -  0 power
  • Level 18 - Spell of Langouring - 2s cast - 1500 range - 20s duration - 40% snare (Matter) -  0 power
  • Level 26 - Spell of Lumbering - 2s cast - 1500 range - 25s duration - 40% snare (Matter) -  0 power
  • Level 33 - Spell of Sluggishness - 2s cast - 1500 range - 30s duration - 40% snare (Matter) -  0 power
  • Level 44 - Spell of Crawling - 2s cast - 1500 range - 35s duration - 40% snare (Matter) -  0 power

 

  • The Matter Magic Resist Debuff spells have been removed.

 
Witchcraft Specialization:

  • Level 7 chamber has been moved to Level 16 chamber
  • Chamber of Restraint - 350 radius PBAOE Heal Over Time - 20s duration - 2s ticks - 3% health/tick

 

  • Level 37 chamber has been changed to the following:
  • Chamber of Creation – 50% single target instant heal.

 

  • The Powerless Primer has been adjusted as follows:
  • Level 5 - Pure Cast - Instant cast - 0 power – Increases secondary cast times by 40%
  • Level 17 - Fluent Cast - Instant cast - 0 power - Increases secondary cast times by 33%
  • Level 28 - Skillful Cast - Instant cast - 0 power - Increases secondary cast times by 25%
  • Level 36 - Artistic Cast - Instant cast - 0 power - Increases secondary cast times by 15%
  • Level 41 - Masterful Cast - Instant cast - 0 power - Increases secondary cast times by 5%

 

  • Added a secondary single-target Damage over Time spell into the Witchcraft specialization at the following values and Levels:
  • Level 4 – Infernal Cut – 8 damage (Matter) – 3.0s cast – 2s ticks – 12s duration – 0 power cost
  • Level 9 – Infernal Sore – 17 damage (Matter) – 3.0s cast – 2s ticks – 12s duration – 0 power cost
  • Level 14 – Infernal Eruption – 24 damage (Matter) – 3.0s cast – 2s ticks – 12s duration – 0 power cost
  • Level 20 – Infernal Rot – 36 damage (Matter) – 3.0s cast – 2s ticks – 12s duration – 0 power cost
  • Level 27 – Infernal Degeneration – 48 damage (Matter) – 3.0s cast – 2s ticks – 12s duration – 0 power cost
  • Level 34 – Infernal Infection – 65 damage (Matter) – 3.0s cast – 2s ticks – 12s duration – 0 power cost
  • Level 45 – Infernal Erosion – 83 damage (Matter) – 3.0s cast – 2s ticks – 12s duration – 0 power cost

 

  • Added a normal casting single-target Armor Factor Debuff spell into the Witchcraft specialization at the following values and Levels:
    • Level 30 - Degrade Armor - 50 AF Debuff - 3.0s cast - 20s duration - 19 power
    • Level 40 - Rot Armor - 100 AF Debuff - 3.0s cast - 20s duration - 25 power
    • Level 50 - Erode Armor - 150 AF Debuff - 3.0s cast - 20s duration - 33 power

 

  • Replaced primary Heal with a normal casting Major heal as follows:
  • Level 1 - Major Spell of Renewal - 14 heal - 2.5s cast - 2 power
  • Level 6 - Major Spell of Revigoration - 64 heal - 2.5s cast - 6 power
  • Level 10 - Major Spell of Reparation - 97 heal - 2.5s cast - 8 power
  • Level 12 - Major Spell of Relief - 120 heal - 2.5s cast - 11 power
  • Level 18 - Major Spell of Revival - 172 heal - 2.5s cast - 14 power
  • Level 26 - Major Spell of Restoration - 243 heal - 2.5s cast - 18 power
  • Level 32 - Major Spell of Healing - 300 heal - 2.5s cast - 24 power
  • Level 42 - Major Spell of Mending - 387 heal - 2.5s cast - 30 power

 

  • Replaced primary Bolt Heal with secondary group heal as follows:
  • Level 15 - Confluence of Renewal - 3s cast - 70 heal - 0 power
  • Level 29 - Confluence of Restoration - 3s cast - 110 heal - 0 power
  • Level 38 - Confluence of Healing - 3s cast - 160 heal - 0 power
  • Level 46 - Confluence of Mending - 3s cast - 220 heal - 0 power

 

  • Replaced the secondary lifetap with a new secondary single-targetted damage suppresssion as follows:
  • Level 13 - Spell of Protection - 2.5s cast - 15% damage suppress - 2000 range - 10s duration - 10s recast - 0 power
  • Level 24 - Greater Spell of Protection - 2.5s cast - 25% damage suppress - 2000 range - 10s duration - 10s recast - 0 power
  • Level 33 - Lesser Spell of Absorption - 2.5s cast - 35% damage suppress - 2000 range - 10s duration - 10s recast - 0 power
  • Level 43 - Spell of Absorption - 2.5s cast - 45% damage suppress - 2000 range - 10s duration - 10s recast - 0 power
  • Level 49 - Greater Spell of Absorption - 2.5s cast - 55% damage suppress - 2000 range - 10s duration - 10s recast - 0 power

 

  • Added secondary resurrection spell as follows:
  • Level 44 - Spell of Creation - 4s - 10%h/p/e - 1500 range – 0 power

 

  • Added secondary cure disease and poison as follows:
  • Level 23 - Spell of Negating - 3.2s - poison cure - 1500 range - 0 power
  • Level 35 - Spell of Curing - 3.2s - disease cure - 1500 range - 0 power

 

  • Adjusted secondary self-targetted power regen cast time as the follows:
  • Level 25 - Spell of Regeneration - 3.0s cast - 5 power/pulse - 60s duration
  • Level 48 - Spell of Power - 3.0s cast - 20 power/pulse - 60s duration

 

  • Kept normal casting spreadheal as is.

 

  • Warlocks have been given a forced full skill and realm respec.

 
 
Warrior

  • The Axe specialization has been changed as follows:
  • The Level 29 Axe style, Havoc, has had its growth rate and damage slightly increased, defense penalty removed, and low to-hit bonus changed to a medium bonus.
  • The Level 44 Axe style, Arctic Rift, now has a 5s stun effect instead of a bleed. Arctic Rift’s endurance cost has been increased.
  • The Level 50 Axe style, Tyr’s Fury, now follows the side positional Glacial Movement instead of Havoc. Tyr’s Fury has had its endurance cost reduced and damage slightly increased.

 
 
Wizard

  • The Bolt spells in the Calefaction specialization line have had their cast times increased to 2.5s.

 

  • The Nearsight and Matter Resistance Debuff spells in the Calefaction specialization line have been reduced as follows:
  • Level 19 - Dusted Vision - 25% Nearsight - 1 minute duration, 10% Matter Resistance Debuff - 15s duration
  • Level 27 - Encrusted Vision - 35% Nearsight - 1 minute duration, 10% Matter Resistance Debuff - 15s duration
  • Level 37 - Mire Vision - 45% Nearsight - 1 minute duration, 10% Matter Resistance Debuff - 15s duration
  • Level 45 - Soil Vision - 55% Nearsight - 1 minute duration, 10% Matter Resistance Debuff - 15s duration

 

  • The AoE Disease spells in the Liquification specialization line have had their durations reduced as follows:
  • Level 17 - Mitigating Cold - 30s duration
  • Level 25 - Subduing Cold - 40s duration
  • Level 35 - Inhibiting Cold - 50s duration
  • Level 45 - Debilitating Cold - 60s duration

 

  • The Damage and Debuff spells in the Liquification specialization have had their Cold Resistance Debuffs reduced to 10% with an 8s duration at all Levels.

 

  •  The Damage and Debuff spells in the Liquification specialization have had their delves increased as follows:
  • Level 3 – Searing Wind (Minor) – 15 to 18 damage (Cold)
  • Level 6 – Searing Wind (Lesser) – 26 to 29 damage (Cold)
  • Level 12 – Searing Wind – 52 to 56 damage (Cold)
  • Level 16 – Searing Gust (Minor) – 69 to 77 damage (Cold)
  • Level 21 – Searing Gust – 90 to 99 damage (Cold)
  • Level 27 – Searing Wave (Minor) – 115 to 127 damage (Cold)
  • Level 37 – Searing Wave – 156 to 168 damage (Cold)
  • Level 47 – Searing Blast – 199 to 209 damage (Cold)

 

  • The AoE Damage and Debuff spells in the Liquification specialization have had their Cold Resistance Debuffs reduced to 10% with an 8s duration at all Levels.

 

  • The Bolt spells in the Path of Fire base spell list have had their cast times increased to 2.5s.

 

  • The Bolt spells in the Pyromancy specialization line have had their cast times increased to 2.5s.

 

  • The Damage and Debuff spells in the Pyromancy Specialization line have had their Heat Resistance Debuffs reduced to 10% with an 8s duration at all Levels.

 
 
Valewalker

  • The Disease spells, including diseases from procs, in the Arboreal Mastery specialization line have had their durations reduced to 1 minute.

 

  • The Witherstrike disease proc has had its chance to proc increased to 20% in the Arboreal line.

 

  • The Blight Burst pbaoe instant diseae ability has had its re-use reduced from 5 minutes to 45s.

 

  • The Group Damage Add spells in the Arboreal Mastery specialization line have been increased as follows:
  • Level 45 - Spurred Weapons - 10.0 dps
  • Level 39 - Bristled Weapons - 7.8 dps
  • Level 28 - Thorned Weapons - 6.4 dps

 
Vampiir

  • The fumble debuff spells in the Vampiiric Embrace specialization have had their recast timers increased from 30s to 60s.

 

  • Vampiirs now get access to the Mastery of Focus realm ability.

 

 

============================

Dark Age of Camelot
Version 1.114d Release Notes
January 13, 2014
============================

 

Patch 1.114D includes some of the smaller changes and bug fixes from the 1.115 notes that are currently on Pendragon as well as some time-sensitive behind-the-scenes work. Please note that this update does not include any of the changes related to the New Frontiers Revamp as we are busy responding to your feedback on those plans and won’t be launching those until we think you’ll be happy with them!
 
Read below for the 1.114D Live Patch Notes! 

 
General Changes
 

  • The Housing Repossession timer has been reduced from 120 days of account inactivity to 60.
  • The Deathspam radius has been reduced to about 1.5 zone lengths.
  • The Realm War Map player location marker now shows proper player facing.
  • PBT spells no longer affect fire and forget pets, including theurgist pets.
  • All crafted item use timers have been reduced to 90 seconds (down from 180 seconds). This fixes the issue with celerity charges not being their proper re-use timer length.

 
Class Changes
Mauler

  • The level 41 Magnetism ability, Gift of Precision, can now be cast while meleeing like the other level 41 specialization Mauler abilities in Power-Strikes and Aura Manipulation.

 
Paladin

  • The endurance buff line of spells can now be cast while meleeing.

 
Skald

  • The endurance reduction buff line of spells can now be cast while meleeing.

 
 
Bug Fixes
General

  • Implemented a fix for the “Endurance” bug. Note that this should fix all related issues with the interactions of damage add and magic ablative abilities.

 
Crafting

  • Toxic Poisons can once again be crafted.

 
Armor:

  • Infernal starkakedja (acuity) sleeves have had 1 point of strength removed from them and 2% spell damage added to them to put them in line with the other realm’s versions.

 
Quests:

  • Travel Quests between PvE Hubs in the three realms have been fixed so that they can now be completed.